Premier · Thu 12 Nov, 23:37 · 28 rounds, 46 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 16 | Started as Terrorists · 16 | Started as Terrorists · 16 | Started as Terrorists · 16 | ||||||||||||||||||||||||||||||||
| 26 | 20 | 7 | +6 | 88 | 35% | 68% | 3-3 | 119 | 18 | – | 375 ms | 508 ms | 2.9° | 47% | 50% | 16% | 62% | 29 | 0% 0/41 | 0 | 0 | 0 | 34% | 7% 1/14 | 1/4 | 51% 19/37 | 11 | 8 | 71% 5/7 | 4% | 34% pro 59% | ||||
| 24 | 21 | 7 | +3 | 89 | 33% | 79% | 4-1 | 91 | 7 | 3/8 | 375 ms | 562 ms | 2.0° | 39% | 41% | 14% | 64% | 36 | 22% 11/49 | 2 | 0 | 9 | 16% | 10% 2/21 | 0% 0/9 | 49% 22/45 | 12 | 10 | 25% 3/12 | 0% | 33% pro 54% | ||||
| 23 | 19 | 8 | +4 | 99 | 48% | 71% | 4-0 | 0 | 4 | 0/3 | 344 ms | 524 ms | 3.0° | 23% | 45% | 18% | 70% | 36 | 6% 3/48 | 1 | 0 | 3 | 75% | 7% 1/15 | 0% 0/6 | 55% 27/49 | 13 | 14 | 6% 1/16 | 4% | 33% pro 55% | ||||
| 22 | 21 | 10 | +1 | 97 | 46% | 89% | 4-3 | 166 | 13 | 1/4 | 422 ms | 875 ms | 3.6° | 33% | 58% | 13% | 51% | 32 | 12% 6/52 | 1 | 0 | 6 | 32% | 0% 0/20 | 0% 0/5 | 49% 23/47 | 16 | 7 | 50% 10/20 | 0% | 31% pro 52% | ||||
| 14 | 22 | 5 | -8 | 58 | 21% | 57% | 1-5 | 28 | 11 | 2/3 | 539 ms | 938 ms | 4.8° | 19% | 39% | 12% | 58% | 24 | 10% 4/38 | 3 | 0 | 2 | 48% | 0% 0/13 | 0% 0/8 | 54% 19/35 | 10 | 9 | 31% 4/13 | 10% | 31% pro 55% | ||||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
| 25 | 21 | 6 | +4 | 78 | 72% | 79% | 4-2 | 7 | 14 | 0/4 | 469 ms | 554 ms | 2.6° | 29% | 55% | 28% | 62% | 38 | 8% 4/53 | 1 | 1 | 2 | 48% | 0% 0/26 | 0% 0/6 | 51% 23/45 | 14 | 9 | 50% 5/10 | 0% | 34% pro 56% | ||||
| 24 | 20 | 7 | +4 | 102 | 50% | 71% | 0-2 | 89 | 22 | 0/7 | 359 ms | 516 ms | 3.4° | 34% | 34% | 17% | 68% | 37 | 6% 3/51 | 1 | 0 | 2 | 50% | 10% 3/29 | 0% 0/5 | 46% 21/46 | 12 | 9 | 13% 2/15 | 12% | 37% pro 55% | ||||
| 24 | 24 | 6 | +0 | 92 | 58% | 64% | 3-3 | 57 | 6 | 0/2 | 500 ms | 703 ms | 4.4° | 43% | 48% | 27% | 74% | 32 | 9% 4/46 | 2 | 1 | 2 | 41% | 0% 0/23 | 0% 0/5 | 45% 17/38 | 8 | 9 | 10% 1/10 | 0% | 36% pro 54% | ||||
| 16 | 22 | 3 | -6 | 57 | 38% | 64% | 1-2 | 214 | 15 | 0/2 | 406 ms | 618 ms | 2.8° | 42% | 23% | 13% | 61% | 21 | 10% 4/42 | 0 | 0 | 4 | 7% | 0% 0/14 | 0/1 | 54% 19/35 | 11 | 8 | 0% 0/10 | 9% | 28% pro 54% | ||||
| 13 | 23 | 13 | -10 | 72 | 15% | 79% | 4-7 | 34 | 14 | 0/1 | 500 ms | 641 ms | 5.4° | 43% | 48% | 5% | 63% | 21 | 5% 2/38 | 1 | 0 | 1 | 33% | 0% 0/19 | 0% 0/6 | 65% 15/23 | 9 | 6 | 17% 1/6 | 4% | 31% pro 57% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 20 1:43 | 3 kills (M4A1-S ×3), 3 through smoke, 1 headshot, in 13 s CT | 9.8 | |
| 2 | 25 1:28 | 3 kills (AK-47 ×3), 2 headshots, in 10.4 s T | 5.5 | |
| 3 | 22 1:27 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.3 s CT | 5.5 | |
| 4 | 23 1:34 | 3 kills (AK-47 ×3), 2 headshots, in 15.5 s T | 5.4 | |
| 5 | 5 1:37 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 8.8 s CT | 5.2 | |
| 6 | 10 1:17 | 2 kills (AK-47 ×2), 1 through smoke, in 17.1 s T | 4.0 | |
| 7 | 3 1:04 | 2 kills (AWP ×2), a wallbang, 1 while flashed, in 22.8 s CT | 4.0 | |
| 8 | 1 bomb 0:38 | 3 kills (USP-S ×3), all headshots, in 36.8 s CT | 3.8 | |
| 9 | 28 1:34 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 31.4 s T | 3.7 | |
| 10 | 25 1:21 | 3 kills (AWP ×2, AK-47), a no-scope, 1 in the air, 1 headshot, in 40.4 s CT | 3.7 | |
| 11 | 15 1:18 | 3 kills (M4A1-S ×2, MAC-10), 2 headshots, in 35.7 s T | 3.7 | |
| 12 | 10 1:44 | 2 kills (M4A1-S ×2), in 5.8 s CT | 3.6 |
Every moment (138)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 26 1:40 | 2 kills (AWP ×2), in 3.2 s CT | 3.6 | |
| 14 | 8 0:39 | 2 kills (M4A1-S ×2), all headshots, in 3.8 s CT | 3.5 | |
| 15 | 11 1:37 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 4 s CT | 3.5 | |
| 16 | 27 1:37 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 18.1 s T | 3.3 | |
| 17 | 11 1:48 | 2 kills (AWP ×2), a wallbang, in 42.6 s T | 3.1 | |
| 18 | 22 0:46 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 9.4 s T | 2.9 | |
| 19 | 17 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T | 2.9 | |
| 20 | 13 1:30 | 3 kills (Glock ×3), all headshots, in 6.9 s T | 2.8 | |
| 21 | 27 bomb 0:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 8.1 s T | 2.8 | |
| 22 | 9 0:41 | 3 kills (M4A1-S ×3), 2 headshots, in 27 s CT | 2.7 | |
| 23 | 27 1:45 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.6 | |
| 24 | 26 1:12 | 2 kills (AWP ×2), all headshots, in 10.2 s CT | 2.6 | |
| 25 | 12 1:41 | 2 kills (M4A1-S ×2), in 7.2 s CT | 2.6 | |
| 26 | 19 1:43 | 2 kills (MP7 ×2), in 1.5 s CT | 2.6 | |
| 27 | 6 1:14 | 1 kill (Deagle) CT | 2.5 | |
| 28 | 27 bomb 0:30 | 2 kills (M4A1-S ×2), 1 headshot, in 7 s CT | 2.5 | |
| 29 | 17 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 0.9 s CT | 2.5 | |
| 30 | 22 0:59 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 | |
| 31 | 17 1:28 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 49.3 s CT | 2.4 | |
| 32 | 18 1:26 | 2 kills (AWP ×2), 1 headshot, in 27 s T | 2.3 | |
| 33 | 6 0:48 | 2 kills (AK-47 ×2), all headshots, in 17.9 s T | 2.3 | |
| 34 | 2 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 2.2 | |
| 35 | 9 0:55 | 2 kills (MAC-10 ×2), in 23.8 s T | 2.1 | |
| 36 | 6 1:14 | 1 kill (AK-47), a wallbang T | 2.1 | |
| 37 | 21 1:08 | 2 kills (AK-47 ×2), in 14.9 s CT | 2.1 | |
| 38 | 4 1:18 | 2 kills (AK-47 ×2), all headshots, in 8.6 s T | 2.0 | |
| 39 | 4 0:58 | 2 kills (AK-47 ×2), in 35.1 s T | 2.0 | |
| 40 | 26 1:31 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.0 | |
| 41 | 18 1:10 | 2 kills (AK-47 ×2), 1 headshot, in 33.7 s T | 1.9 | |
| 42 | 23 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT | 1.9 | |
| 43 | 7 1:28 | 2 kills (M4A1-S, AK-47), 1 through smoke, all headshots, in 39.3 s CT | 1.9 | |
| 44 | 1 1:39 | 2 kills (Glock ×2), all headshots, in 7.5 s T | 1.8 | |
| 45 | 18 1:16 | 2 kills (M4A4 ×2), in 4.7 s CT | 1.6 | |
| 46 | 28 1:42 | 2 kills (AK-47 ×2), in 18.8 s T | 1.6 | |
| 47 | 19 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T | 1.4 | |
| 48 | 8 1:44 | 2 kills (M4A1-S ×2), 1 through smoke, in 52.4 s CT | 1.3 | |
| 49 | 15 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT | 1.2 | |
| 50 | 2 1:32 | 2 kills (AK-47 ×2), in 5.9 s T | 1.2 | |
| 51 | 8 0:32 | 2 kills (MAC-10 ×2), 1 headshot, in 6.1 s T | 1.1 | |
| 52 | 10 0:40 | 2 kills (AK-47 ×2), in 17.6 s T | 1.1 | |
| 53 | 24 1:14 | 2 kills (AK-47 ×2), in 27.9 s T | 1.0 | |
| 54 | 13 bomb 0:38 | 2 kills (USP-S ×2), 1 headshot, in 5.1 s CT | 1.0 | |
| 55 | 3 0:51 | 1 kill (AK-47) T | 1.0 | |
| 56 | 7 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 57 | 7 1:38 | 1 kill (AK-47) T | 1.0 | |
| 58 | 9 1:27 | 1 kill (AK-47) CT | 1.0 | |
| 59 | 12 1:30 | 1 kill (Scout), a no-scope, 1 headshot CT | 1.0 | |
| 60 | 14 1:32 | 1 kill (Scout) T | 1.0 | |
| 61 | 19 1:50 | 1 kill (AWP) CT | 1.0 | |
| 62 | 19 1:32 | 1 kill (MP9) CT | 1.0 | |
| 63 | 28 1:17 | 1 kill (AK-47) T | 1.0 | |
| 64 | 28 bomb 0:36 | 1 kill (AWP) CT | 1.0 | |
| 65 | 3 1:37 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 66 | 14 1:22 | 1 kill (MAC-10) T | 0.9 | |
| 67 | 16 1:30 | 1 kill (FAMAS) CT | 0.9 | |
| 68 | 26 1:32 | 1 kill (AWP) T | 0.9 | |
| 69 | 2 1:27 | 2 kills (Deagle, MAC-10), all headshots, in 33.7 s CT | 0.8 | |
| 70 | 10 0:48 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 71 | 19 1:16 | 1 kill (FAMAS) CT | 0.8 | |
| 72 | 26 1:01 | 1 kill (M4A1-S) CT | 0.8 | |
| 73 | 25 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 74 | 8 0:24 | 1 kill (M4A1-S) CT | 0.7 | |
| 75 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | 0.7 | |
| 76 | 11 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 85.8 s CT | 0.7 | |
| 77 | 12 1:37 | 1 kill (M4A1-S) CT | 0.7 | |
| 78 | 1 1:19 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 79 | 4 1:29 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 80 | 11 1:45 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 81 | 17 1:41 | 1 kill (M4A1-S) CT | 0.6 | |
| 82 | 23 1:33 | 1 kill (AWP) CT | 0.6 | |
| 83 | 24 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 84 | 10 0:28 | 1 kill (AWP), 1 headshot CT | 0.6 | |
| 85 | 11 bomb 0:36 | 1 kill (AK-47) CT | 0.6 | |
| 86 | 16 1:26 | 1 kill (AK-47) T | 0.5 | |
| 87 | 25 bomb 0:24 | 1 kill (AWP) CT | 0.5 | |
| 88 | 7 1:17 | 2 kills (M4A1-S ×2), in 10.2 s CT | 0.5 | |
| 89 | 22 0:32 | 2 kills (M4A1-S ×2), in 9.9 s CT | 0.4 | |
| 90 | 24 1:25 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 91 | 4 1:43 | 1 kill (M4A1-S) CT | 0.4 | |
| 92 | 6 0:39 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 93 | 3 0:43 | 1 kill (M4A1-S) CT | 0.3 | |
| 94 | 16 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 95 | 5 1:07 | 1 kill (AK-47) T | 0.2 | |
| 96 | 6 1:20 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 | |
| 97 | 24 bomb 0:08 | 1 kill (AK-47) T | 0.2 | |
| 98 | 15 1:38 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 99 | 23 1:14 | 1 kill (AWP) CT | 0.1 | |
| 100 | 13 bomb 0:28 | 1 kill (P250) T | 0.1 | |
| 101 | 17 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 0.1 | |
| 102 | 7 1:06 | 1 kill (AK-47) T | 0.0 | |
| 103 | 27 1:21 | 1 kill (M4A4), 1 headshot CT | 0.0 | |
| 104 | 14 bomb 0:26 | 1 kill (MAC-10) T | -0.0 | |
| 105 | 16 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 38.2 s T | -0.0 | |
| 106 | 18 1:10 | 1 kill (AK-47) T | -0.1 | |
| 107 | 5 1:22 | 1 kill (Scout), 1 headshot CT | -0.2 | |
| 108 | 21 0:52 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 109 | 14 1:30 | 2 kills (Galil ×2), 1 headshot, in 21 s T | -0.3 | |
| 110 | 6 1:04 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 111 | 9 1:07 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 112 | 15 1:10 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 113 | 21 1:02 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 114 | 24 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 58.1 s CT | -0.3 | |
| 115 | 3 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 108.6 s T | -0.3 | |
| 116 | 2 bomb 0:14 | 1 kill (AK-47) T | -0.4 | |
| 117 | 21 0:56 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 118 | 15 1:06 | 1 kill (AK-47) T | -0.5 | |
| 119 | 5 1:45 | 2 kills (AK-47 ×2), in 32.4 s T | -0.5 | |
| 120 | 22 1:24 | 1 kill (M4A1-S) CT | -0.6 | |
| 121 | 18 bomb 0:31 | 1 kill (M4A1-S) CT | -0.6 | |
| 122 | 6 1:22 | 1 kill (AK-47) T | -0.6 | |
| 123 | 9 1:27 | 1 kill (MP7), 1 headshot T | -0.6 | |
| 124 | 10 0:40 | 1 kill (M4A1-S) CT | -0.6 | |
| 125 | 22 1:43 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 126 | 14 1:30 | 2 kills (USP-S, Deagle), all headshots, in 29.5 s CT | -0.8 | |
| 127 | 23 1:38 | 1 kill (AK-47), 1 while flashed, 1 headshot T | -0.8 | |
| 128 | 20 1:27 | 2 kills (M4A1-S ×2), 1 headshot, in 20 s CT | -0.8 | |
| 129 | 3 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.8 | |
| 130 | 12 1:46 | 1 kill (Galil) T | -0.8 | |
| 131 | 4 1:39 | 1 kill (FAMAS) CT | -1.4 | |
| 132 | 27 1:37 | 1 kill (AK-47) CT | -1.4 | |
| 133 | 14 1:15 | 1 kill (P250), 1 headshot CT | -1.8 | |
| 134 | 23 1:35 | 1 kill (M4A1-S) CT | -1.9 | |
| 135 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 136 | 1 1:16 | 1 kill (Glock) T | -2.2 | |
| 137 | 20 1:45 | 1 kill (Tec-9), 1 headshot T | -2.2 | |
| 138 | 1 1:31 | 1 kill (USP-S), 1 headshot CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 90 HP · Mid Doors | lost - saved, the bomb went off · they saw them first | |
| 1 bomb 0:01 | 1v1 after the plant T · 81 HP · CT Spawn | won - the bomb went off | |
| 2 1:26 | 1v4 before the plant CT · 84 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · they saw them first | |
| 3 0:42 | 1v2 before the plant T · 100 HP · Upper Tunnel | lost - saved, the time ran out · they saw them first | |
| 4 0:58 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 5 1:12 | 1v2 before the plant CT · 30 HP · Extended A | lost - died in the first fight · they saw them first | |
| 6 0:39 | 1v2 before the plant CT · 100 HP · B Doors | lost - died later · saw each other | |
| 7 1:06 | 1v3 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 8 0:35 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 2 kills · first fight won, saw each other | |
| 9 0:17 | 1v2 before the plant T · 98 HP · Hole | lost - died in the first fight · saw each other | |
| 10 0:40 | 1v2 before the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 0:28 | 1v1 before the plant T · 59 HP · Tunnel Stairs | won - killed them · saw each other | |
| 11 bomb 0:36 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 12 1:33 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first | |
| 13 bomb 0:38 | 1v4 after the plant CT · 100 HP · B Doors | lost - died later, after 2 kills · first fight won, saw them first | |
| 14 bomb 0:36 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 15 1:06 | 1v2 before the plant CT · 28 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 16 bomb 0:40 | 1v4 after the plant CT · 85 HP · Long A | lost - died in the first fight · saw each other | |
| 17 1:28 | 1v3 before the plant T · 79 HP · Long A | lost - died later, after 2 kills · first fight won, saw each other | |
| 17 1:05 | 1v1 before the plant CT · 91 HP · Short Stairs | won - killed them · saw each other | |
| 18 bomb 0:36 | 1v3 after the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 19 1:32 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:27 | 1v4 before the plant T · 11 HP · Short Stairs | lost - died later · saw each other | |
| 21 0:54 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 22 0:36 | 1v2 before the plant CT · 100 HP · Catwalk | won - defused it after 2 kills · first fight won, saw each other | |
| 22 0:32 | 1v1 before the plant T · 75 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 23 1:33 | 1v3 before the plant T · 38 HP · Bombsite B | lost - died later, after 2 kills · first fight won, they saw them first | |
| 23 1:18 | 1v1 before the plant CT · 100 HP · Upper Tunnel | won - killed them · first fight won, saw each other | |
| 24 bomb 0:14 | 1v4 after the plant CT · 18 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 25 bomb 0:24 | 1v2 after the plant T · 100 HP · Long A | lost - died later · saw each other | |
| 26 1:02 | 1v3 before the plant T · 100 HP · Extended A | lost - died in the first fight · they saw them first | |
| 27 bomb 0:31 | 1v2 after the plant CT · 100 HP · Hole | won - defused it after 2 kills · first fight won, saw each other | |
| 27 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 28 1:17 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:37 | hurt the team | barely blinded try 0.8 s (0.1 s white); blinded BerciK 5.0 s on the move through Catwalk - an enemy could see them | |
| 2 1:27 | misled a peek | barely blinded try 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked try 0.5 s after the pop; hit them first | |
| 5 1:47 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.5 s (0.8 s white), Nestar 7 3.5 s (0.8 s white); blinded themselves 2.9 s on the move through Middle - an enemy could see them; blinded try 3.1 s on the move through Short Stairs - safe | |
| 5 1:38 | hurt the team | no enemy blinded for long; blinded try 3.0 s on the move through Extended A - ran into a fight | |
| 5 1:16 | hurt the team | no enemy blinded for long; blinded themselves 4.3 s on the move through A Ramp - an enemy could see them | |
| 9 1:36 | blinded an enemy, but hurt the team too | blinded ebaat 4.7 s (1.9 s white); blinded BerciK 4.8 s on the move through Mid Doors - an enemy could see them | |
| 13 1:49 | misled a peek | barely blinded ebaat 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ebaat 0.6 s after the pop; hit them first | |
| 13 1:32 | blinded an enemy, but hurt the team too | blinded NySouwix 3.8 s (1.1 s white); blinded Squx 2.9 s holding Hole - ran into a fight | |
| 16 1:31 | hurt the team | no enemy blinded for long; blinded themselves 4.9 s on the move through Upper Tunnel - ran into a fight | |
| 17 1:46 | blinded an enemy, but hurt the team too | blinded BerciK 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Long Doors - an enemy could see them | |
| 17 1:35 | blinded an enemy, but hurt the team too | blinded NySouwix 4.5 s (1.7 s white), try 4.3 s (1.6 s white), ebaat 4.3 s (1.6 s white); blinded themselves 2.0 s on the move through Under A - an enemy could see them | |
| 22 0:38 | misled a peek | barely blinded MAzy 0.5 s (0.0 s white) the enemy was barely blinded, and POLINA <3 peeked MAzy 0.2 s after the pop; got hit first | |
| 23 1:44 | misled a peek | barely blinded POLINA <3 0.7 s (0.1 s white) the enemy was barely blinded, and ♛ BiG ' K peeked POLINA <3 0.5 s after the pop; got hit first | |
| 23 1:39 | blinded an enemy, but hurt the team too | blinded try 3.5 s (0.8 s white), NySouwix 3.3 s (0.7 s white), MAzy 3.2 s (0.6 s white); blinded POLINA <3 1.1 s on the move through Bombsite B - took damage 0.0 s after the pop POLINA <3 peeked MAzy 0.0 s before the pop - late - it popped just after they showed; hit them first | |
| 25 1:21 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 3.9 s (1.2 s white); blinded themselves 5.0 s on the move through Bombsite A - died 1.3 s after the pop | |
| 25 1:20 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 5.2 s (2.4 s white), NySouwix 4.0 s (1.2 s white); blinded BerciK 4.3 s holding Bombsite A - died 0.7 s after the pop; blinded Squx 3.9 s on the move through Under A - safe BerciK peeked ♛ BiG ' K 0.9 s before the pop - too late - the flash popped after they showed; hit them first | |
| 25 1:19 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 3.6 s (0.9 s white); blinded POLINA <3 2.6 s on the move through Under A - an enemy could see them | |
| 26 1:41 | misled a peek | barely blinded Nestar 7 0.8 s (0.1 s white), BerciK 0.6 s (0.1 s white); blinded themselves 5.2 s holding Lower Tunnel - safe the enemy was barely blinded, and NySouwix peeked Nestar 7 0.8 s after the pop; got hit first | |
| 26 1:33 | blinded an enemy, but hurt the team too | blinded BerciK 4.6 s (1.8 s white); blinded try 4.3 s on the move through Lower Tunnel - an enemy could see them try peeked BerciK 0.8 s before the pop - too late - the flash popped after they showed; hit them first | |
| 27 1:37 | blinded an enemy, but hurt the team too | blinded POLINA <3 3.8 s (1.1 s white); blinded MAzy 1.0 s holding Bombsite B - an enemy could see them; blinded NySouwix 1.0 s on the move through Bombsite B - safe; blinded themselves 1.9 s on the move through Upper Tunnel - safe | |
| 27 bomb 0:25 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite B - ran into a fight | |
| 28 1:19 | hurt the team | barely blinded BerciK 2.6 s (0.3 s white), FalcoN ™ 1.7 s (0.1 s white); blinded themselves 1.3 s on the move through Long A - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:49 | punished | hit by ebaat 2.8 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 988 units away | |
| 5 1:28 | punished | killed by try 0.4 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 10 1:48 | punished | hit by Squx 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 974 units away; a running throw | |
| 13 1:50 | punished | hit by ebaat with a flash out at Mid Doors, 0.5 s before the throw - seen by 1 enemy for 1.6 s, the nearest 1425 units away, thrown in the open | |
| 13 1:42 | punished | hit by FalcoN ™ 1.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 459 units away; a running throw | |
| 16 1:44 | punished | hit by BerciK 0.9 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 827 units away; a running throw | |
| 17 1:41 | punished | killed by FalcoN ™ 0.3 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 341 units away, thrown in the open | |
| 17 1:33 | punished | hit by POLINA <3 0.7 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1013 units away; a jump throw | |
| 20 1:34 | punished | hit by ♛ BiG ' K 0.2 s after throwing a smoke at Under A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 504 units away, thrown in the open | |
| 23 1:36 | punished | hit by Squx 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 564 units away | |
| 26 1:01 | punished | killed by FalcoN ™ with a flash in hand at Extended A - seen by 1 enemy for 0.9 s, the nearest 626 units away | |
| 28 1:43 | punished | hit by BerciK with a flash out at Middle, 0.9 s before the throw - seen by 1 enemy for 2.8 s, the nearest 947 units away, thrown in the open; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 3 0:16 | Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 1,345 units away | no plant | |
| 3 0:02 | Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 533 units away | no plant |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.