Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 35% |
| M4A1-S | 45 | 49% |
| Desert Eagle | 9 | 33% |
| SSG 08 | 7 | 71% |
| MAC-10 | 5 | 40% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/138 | 25 1:28 | 3 kills (AK-47 ×3), 2 headshots, in 10.4 s T | 5.5 |
| 4/138 | 23 1:34 | 3 kills (AK-47 ×3), 2 headshots, in 15.5 s T | 5.4 |
| 5/138 | 5 1:37 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 8.8 s CT | 5.2 |
| 11/138 | 15 1:18 | 3 kills (M4A1-S ×2, MAC-10), 2 headshots, in 35.7 s T | 3.7 |
| 12/138 | 10 1:44 | 2 kills (M4A1-S ×2), in 5.8 s CT | 3.6 |
| 14/138 | 8 0:39 | 2 kills (M4A1-S ×2), all headshots, in 3.8 s CT | 3.5 |
| 15/138 | 11 1:37 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 4 s CT | 3.5 |
| 27/138 | 6 1:14 | 1 kill (Deagle) CT | 2.5 |
| 59/138 | 12 1:30 | 1 kill (Scout), a no-scope, 1 headshot CT | 1.0 |
| 90/138 | 24 1:25 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 105/138 | 16 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 38.2 s T | -0.0 |
| 106/138 | 18 1:10 | 1 kill (AK-47) T | -0.1 |
| 129/138 | 3 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:27 | 1v4 before the plant T · 11 HP · Short Stairs | lost - died later · saw each other |
| 23 1:33 | 1v3 before the plant T · 38 HP · Bombsite B | lost - died later, after 2 kills · first fight won, they saw them first |
Flashes
10 flashes: 2 good, 1 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:24 | wasted | no enemy blinded for long |
| 12 1:41 | wasted | no enemy blinded for long |
| 15 1:48 | wasted | no enemy blinded for long; blinded NySouwix 5.2 s holding Top Mid - safe; blinded themselves 1.0 s on the move through Top Mid - safe |
| 16 1:39 | wasted | barely blinded BerciK 0.7 s (0.1 s white) |
| 18 1:44 | weak | barely blinded BerciK 3.0 s (0.5 s white) |
| 18 1:06 | wasted | no enemy blinded for long |
| 24 1:49 | wasted | no enemy blinded for long |
| 25 1:49 | good | blinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.2 s (0.6 s white) |
| 25 1:47 | good | blinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.2 s (0.6 s white) |
| 26 1:23 | wasted | no enemy blinded for long |
Throws
36 grenades: 27 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:35 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1186 units away |
| 16 1:44 | punished | hit by BerciK 0.9 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 827 units away; a running throw |
| 17 1:35 | exposed | an HE at Long A - seen by 1 enemy for 1.2 s, the nearest 556 units away; a running throw |
| 18 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2616 units away; a running throw |
| 18 1:50 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2658 units away, thrown in the open |
| 23 1:36 | punished | hit by Squx 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 564 units away |
| 24 1:45 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1126 units away; a running throw |
| 26 1:30 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 910 units away; a running throw |
| 28 1:49 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2056 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:46 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 9 1:28 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 bomb 0:21 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 25 1:18 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 28 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | trade | MAzy was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | ebaat was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:14 | trade | ♛ BiG ' K was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | hold | held with ebaat, 479 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ebaat) |
| 9 1:30 | line of fire | stood in ebaat's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:48 | trade | ebaat was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:35 | hold | held with NySouwix, 114 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after NySouwix) |
| 17 1:33 | in their way | stood between MAzy and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:11 | trade | ♛ BiG ' K was killed 141 units away: you traded in 969 ms (pros: 969 ms) |
| 19 1:43 | trade | NySouwix was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:32 | trade | ♛ BiG ' K was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:30 | trade | ebaat was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:27 | trade | MAzy was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:08 | trade | ebaat was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:39 | hold | held with NySouwix, 116 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after NySouwix) |
| 23 1:39 | hold | held with MAzy, 145 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after MAzy) |
| 23 1:35 | trade | NySouwix was killed 125 units away: you traded in 891 ms (pros: 625 ms) |
| 24 1:44 | trade | MAzy was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 bomb 0:14 | trade | NySouwix was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:26 | trade | ebaat was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 1:21 | hold | held with ♛ BiG ' K, 795 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before ♛ BiG ' K) |
| 25 1:21 | trade | ♛ BiG ' K was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:40 | trade | NySouwix was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:34 | peek together | peeked the same enemy as MAzy, 906 ms before them - early - you went first, alone |
| 28 1:45 | hold | held with NySouwix, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after NySouwix) |
| 28 1:42 | trade | NySouwix was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | Glock-18 | 422 ms | 422 ms | 2.9° | ||
| 2 1:26 | killed by them | AK-47 | 672 ms | 969 ms | 2.8° | ||
| 3 1:46 | killed them | M4A1-S | 344 ms | 438 ms | 4.6° | ||
| 3 1:46 | hit by them | AK-47 | 375 ms | – | 6.0° | ||
| 3 1:44 | killed by them | AK-47 | 1094 ms | 1094 ms | 52.1° | ||
| 4 1:29 | hit them | M4A4 | 375 ms | – | 1.2° | ||
| 4 1:29 | killed by them | AK-47 | 531 ms | 531 ms | 12.1° | ||
| 5 1:37 | killed them | Desert Eagle | 672 ms | 672 ms | 7.7° | ||
| 5 1:31 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:15 | killed them | Desert Eagle | 281 ms | 1594 ms | 2.8° | ||
| 6 1:14 | hit by them | AK-47 | 125 ms | – | 1.7° | ||
| 6 0:40 | hit them | AK-47 | 469 ms | – | 13.5° | ||
| 6 0:39 | killed by them | AK-47 | 500 ms | 500 ms | 0.5° | ||
| 7 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:39 | hit by them | AK-47 | 406 ms | – | 1.6° | ||
| 8 0:39 | killed them | M4A1-S | 578 ms | 875 ms | 3.7° | ||
| 8 0:35 | killed them | M4A1-S | 578 ms | 688 ms | 3.8° | ||
| 8 0:32 | killed by them | MAC-10 | 250 ms | 328 ms | 7.3° | ||
| 9 1:28 | hit them | AWP | 219 ms | – | 2.6° | ||
| 9 1:28 | hit them | AWP | 16 ms | – | 2.2° | ||
| 9 1:28 | killed by them | MP7 | 328 ms | 969 ms | 5.3° | ||
| 10 1:45 | killed them | M4A1-S | 469 ms | 969 ms | 14.3° | ||
| 10 1:44 | hit by them | MAC-10 | 828 ms | – | 34.0° | ||
| 10 1:39 | killed them | M4A1-S | 328 ms | 719 ms | 11.3° | ||
| 10 1:01 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:00 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:37 | hit by them | MP7 | 359 ms | – | 11.8° | ||
| 11 1:37 | killed them | SSG 08 | 391 ms | 391 ms | 2.5° | ||
| 11 1:33 | killed them | SSG 08 | 203 ms | 203 ms | 4.1° | ||
| 11 1:05 | killed by them | AWP | 234 ms | 234 ms | 0.5° | ||
| 12 1:30 | killed them | SSG 08 | 719 ms | 719 ms | 23.7° | ||
| 13 bomb 0:33 | killed by them | USP-S | 859 ms | 1500 ms | 3.1° | ||
| 13 bomb 0:33 | hit them | Desert Eagle | 781 ms | – | 54.8° | ||
| 14 1:32 | killed by them | USP-S | 250 ms | 1594 ms | 9.6° | ||
| 15 1:18 | killed them | MAC-10 | 438 ms | 672 ms | 18.7° | ||
| 15 1:09 | killed them | M4A1-S | 672 ms | 1172 ms | 32.0° | ||
| 15 bomb 0:25 | hit by them | M4A4 | 359 ms | – | 3.7° | ||
| 15 bomb 0:25 | killed them | M4A1-S | 531 ms | 531 ms | 2.0° | ||
| 16 1:43 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | killed them | AK-47 | 406 ms | 906 ms | 0.7° | ||
| 16 bomb 0:21 | hit by them | M4A4 | 359 ms | – | 1.4° | ||
| 16 bomb 0:20 | killed them | AK-47 | 984 ms | 984 ms | 0.7° | ||
| 17 1:33 | killed by them | M4A4 | 1281 ms | 1734 ms | 24.2° | ||
| 18 1:28 | hit by them | MP7 | 281 ms | – | 4.3° | ||
| 18 1:10 | killed them | AK-47 | 359 ms | 359 ms | 6.3° | ||
| 18 bomb 0:31 | killed by them | M4A1-S | 609 ms | 609 ms | 4.5° | ||
| 19 1:42 | killed by them | MP7 | 672 ms | 984 ms | 21.6° | ||
| 19 1:42 | hit by them | M4A4 | 688 ms | – | 4.5° | ||
| 19 1:42 | hit them | AK-47 | 719 ms | – | 3.7° | ||
| 20 1:07 | killed by them | M4A1-S | 312 ms | 312 ms | 5.5° | ||
| 21 1:12 | hit by them | AK-47 | 328 ms | – | 1.6° | ||
| 21 0:54 | hit them | SSG 08 | 359 ms | – | 2.8° | ||
| 21 0:54 | killed by them | AK-47 | 469 ms | 672 ms | 3.4° | ||
| 22 1:28 | killed by them | AK-47 | 703 ms | 1000 ms | 13.7° | ||
| 23 1:41 | hit them | AK-47 | 562 ms | – | 8.9° | ||
| 23 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:34 | killed them | AK-47 | 500 ms | 703 ms | 4.7° | ||
| 23 1:20 | killed them | AK-47 | 1922 ms | 1922 ms | 36.4° | ||
| 23 1:19 | killed them | AK-47 | 781 ms | 984 ms | 32.0° | ||
| 23 1:19 | hit by them | M4A4 | 562 ms | – | 52.9° | ||
| 23 1:14 | killed by them | AWP | 312 ms | 312 ms | 1.0° | ||
| 24 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:25 | killed them | AK-47 | 516 ms | 516 ms | 4.2° | ||
| 25 1:28 | hit by them | M4A4 | 312 ms | – | 6.8° | ||
| 25 1:28 | killed them | AK-47 | 500 ms | 500 ms | 10.8° | ||
| 25 1:20 | killed them | AK-47 | 1297 ms | 2000 ms | 1.5° | ||
| 25 1:18 | killed them | AK-47 | 453 ms | 656 ms | 3.1° | ||
| 25 1:18 | hit by them | M4A4 | 609 ms | – | 3.2° | ||
| 25 1:12 | killed by them | AWP | 328 ms | 328 ms | 34.7° | ||
| 26 1:33 | hit them | AK-47 | 891 ms | – | 7.8° | ||
| 26 1:12 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 27 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:35 | Desert Eagle | 537 | fine - pros would have fired it too | 0/1 | 24% / 42% | ||
| 2 1:26 | Desert Eagle | 871 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 37% | |
| 3 1:46 | M4A1-S | 329 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/6 | killed them | 33% / 62% | |
| 3 1:45 | M4A1-S | 981 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | 22% / 55% | ||
| 4 1:29 | M4A1-S | 896 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 53% | |
| 5 1:37 | Desert Eagle | 1079 | fine - pros would have fired it too | 1/1 | killed them | 48% / 64% | |
| 6 1:14 | Desert Eagle | 549 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/1 | killed them | 29% / 45% | |
| 6 0:40 | AK-47 | 534 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 16% / 50% | |
| 7 1:25 | Desert Eagle | 656 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | 40% / 56% | ||
| 8 0:40 | M4A1-S | 778 | fine - pros would have fired it too | 4/11 | killed them | 58% / 58% | |
| 8 0:35 | M4A1-S | 685 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/5 | killed them | 16% / 50% | |
| 8 0:32 | AK-47 | 544 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 31% / 56% | |
| 9 1:28 | AWP | 633 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 92% / 92% | |
| 10 1:45 | M4A1-S | 324 | fired while moving (115 u/s), too fast to be accurate - stop first | 4/7 | killed them | 28% / 54% | |
| 10 1:39 | M4A1-S | 355 | fine - pros would have fired it too | 4/7 | killed them | 38% / 50% | |
| 13 bomb 0:33 | Desert Eagle | 606 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 14 1:31 | Desert Eagle | 174 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 33% / 61% | ||
| 14 1:30 | Desert Eagle | 138 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 68% | |
| 15 1:18 | MAC-10 | 306 | fine - pros would have fired it too | 2/9 | killed them | 37% / 53% | |
| 15 1:09 | M4A1-S | 309 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/7 | killed them | 24% / 50% | |
| 15 bomb 0:26 | M4A1-S | 577 | fine - pros would have fired it too | 1/9 | killed them | 57% / 62% | |
| 16 1:36 | AK-47 | 637 | fine - pros would have fired it too | 4/10 | killed them | 41% / 48% | |
| 16 bomb 0:21 | AK-47 | 995 | fine - pros would have fired it too | 0/4 | 43% / 45% | ||
| 16 bomb 0:20 | AK-47 | 994 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 21% / 48% | |
| 18 1:10 | AK-47 | 814 | fine - pros would have fired it too | 1/4 | killed them | 41% / 49% | |
| 18 bomb 0:32 | AK-47 | 655 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 31% / 49% | |
| 19 1:42 | AK-47 | 298 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 44% / 52% | |
| 21 1:12 | Desert Eagle | 1113 | fine - pros would have fired it too | 0/1 | 34% / 42% | ||
| 23 1:42 | AK-47 | 829 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/6 | 6% / 56% | ||
| 23 1:38 | AK-47 | 712 | fine - pros would have fired it too | 0/6 | 42% / 51% | ||
| 23 1:34 | AK-47 | 572 | fine - pros would have fired it too | 3/5 | killed them | 57% / 57% | |
| 23 1:20 | AK-47 | 210 | fine - pros would have fired it too | 1/2 | killed them | 46% / 47% | |
| 23 1:19 | AK-47 | 397 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/7 | killed them | 9% / 51% | |
| 25 1:35 | AK-47 | 1164 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 46% | |
| 25 1:28 | AK-47 | 600 | fine - pros would have fired it too | 1/7 | killed them | 29% / 50% | |
| 25 1:21 | AK-47 | 197 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/14 | 9% / 60% | ||
| 25 1:20 | AK-47 | 195 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 25 1:18 | AK-47 | 767 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.