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Dust II, lost 12-16 · Thu 12 Nov, 23:37

try26,834

The match

Aim

500 msTTD703 msTTK4.4°Crosshair↓43%1st bullet48%Spray27%Head74%Counter-strafe

Scoreboard

92ADR64%KAST

Positioning

Shots

17/38Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475735%
M4A1-S4549%
Desert Eagle933%
SSG 08771%
MAC-10540%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/13825 1:28 3 kills (AK-47 ×3), 2 headshots, in 10.4 s T5.5
4/13823 1:34 3 kills (AK-47 ×3), 2 headshots, in 15.5 s T5.4
5/1385 1:37 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 8.8 s CT5.2
11/13815 1:18 3 kills (M4A1-S ×2, MAC-10), 2 headshots, in 35.7 s T3.7
12/13810 1:44 2 kills (M4A1-S ×2), in 5.8 s CT3.6
14/1388 0:39 2 kills (M4A1-S ×2), all headshots, in 3.8 s CT3.5
15/13811 1:37 2 kills (Scout ×2), a no-scope, 1 headshot, in 4 s CT3.5
27/1386 1:14 1 kill (Deagle) CT2.5
59/13812 1:30 1 kill (Scout), a no-scope, 1 headshot CT1.0
90/13824 1:25 1 kill (AK-47), 1 headshot T0.4
105/13816 1:36 2 kills (AK-47 ×2), 1 headshot, in 38.2 s T-0.0
106/13818 1:10 1 kill (AK-47) T-0.1
129/1383 1:46 1 kill (M4A1-S), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:27 1v4 before the plant T · 11 HP · Short Stairslost - died later · saw each other
23 1:33 1v3 before the plant T · 38 HP · Bombsite Blost - died later, after 2 kills · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:24 wastedno enemy blinded for long
12 1:41 wastedno enemy blinded for long
15 1:48 wastedno enemy blinded for long; blinded NySouwix 5.2 s holding Top Mid - safe; blinded themselves 1.0 s on the move through Top Mid - safe
16 1:39 wastedbarely blinded BerciK 0.7 s (0.1 s white)
18 1:44 weakbarely blinded BerciK 3.0 s (0.5 s white)
18 1:06 wastedno enemy blinded for long
24 1:49 wastedno enemy blinded for long
25 1:49 goodblinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.2 s (0.6 s white)
25 1:47 goodblinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.2 s (0.6 s white)
26 1:23 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 27 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:35 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1186 units away
16 1:44 punishedhit by BerciK 0.9 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 827 units away; a running throw
17 1:35 exposedan HE at Long A - seen by 1 enemy for 1.2 s, the nearest 556 units away; a running throw
18 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2616 units away; a running throw
18 1:50 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2658 units away, thrown in the open
23 1:36 punishedhit by Squx 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 564 units away
24 1:45 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1126 units away; a running throw
26 1:30 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 910 units away; a running throw
28 1:49 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2056 units away; a running throw

Positioning

In 4 of your 46 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 13 of your 32 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:46 SquxTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
9 1:28 BerciKMid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
16 bomb 0:21 Nestar 7Extended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headkilled them
25 1:18 POLINA <3A Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 28 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 tradeMAzy was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeebaat was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
6 1:14 trade♛ BiG ' K was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 holdheld with ebaat, 479 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ebaat)
9 1:30 line of firestood in ebaat's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:48 tradeebaat was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
17 1:35 holdheld with NySouwix, 114 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after NySouwix)
17 1:33 in their waystood between MAzy and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:11 trade♛ BiG ' K was killed 141 units away: you traded in 969 ms (pros: 969 ms)
19 1:43 tradeNySouwix was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
20 1:32 trade♛ BiG ' K was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
20 1:30 tradeebaat was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
20 1:27 tradeMAzy was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
21 1:08 tradeebaat was killed 231 units away: not traded within 5 s (pros: 969 ms)
23 1:39 holdheld with NySouwix, 116 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after NySouwix)
23 1:39 holdheld with MAzy, 145 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after MAzy)
23 1:35 tradeNySouwix was killed 125 units away: you traded in 891 ms (pros: 625 ms)
24 1:44 tradeMAzy was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
24 bomb 0:14 tradeNySouwix was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
25 1:26 tradeebaat was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
25 1:21 holdheld with ♛ BiG ' K, 795 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before ♛ BiG ' K)
25 1:21 trade♛ BiG ' K was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
26 1:40 tradeNySouwix was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
26 1:34 peek togetherpeeked the same enemy as MAzy, 906 ms before them - early - you went first, alone
28 1:45 holdheld with NySouwix, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after NySouwix)
28 1:42 tradeNySouwix was killed 295 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 FalcoN ™killed by themGlock-18422 ms422 ms2.9°
2 1:26 FalcoN ™killed by themAK-47672 ms969 ms2.8°
3 1:46 Squxkilled themM4A1-S344 ms438 ms4.6°
3 1:46 Squxhit by themAK-47375 ms–6.0°
3 1:44 POLINA <3killed by themAK-471094 ms1094 ms52.1°
4 1:29 FalcoN ™hit themM4A4375 ms–1.2°
4 1:29 FalcoN ™killed by themAK-47531 ms531 ms12.1°
5 1:37 BerciKkilled themDesert Eagle672 ms672 ms7.7°
5 1:31 FalcoN ™hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 FalcoN ™killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 POLINA <3hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:15 Nestar 7killed themDesert Eagle281 ms1594 ms2.8°
6 1:14 Nestar 7hit by themAK-47125 ms–1.7°
6 0:40 FalcoN ™hit themAK-47469 ms–13.5°
6 0:39 FalcoN ™killed by themAK-47500 ms500 ms0.5°
7 1:26 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:39 FalcoN ™hit by themAK-47406 ms–1.6°
8 0:39 FalcoN ™killed themM4A1-S578 ms875 ms3.7°
8 0:35 POLINA <3killed themM4A1-S578 ms688 ms3.8°
8 0:32 Nestar 7killed by themMAC-10250 ms328 ms7.3°
9 1:28 BerciKhit themAWP219 ms–2.6°
9 1:28 POLINA <3hit themAWP16 ms–2.2°
9 1:28 FalcoN ™killed by themMP7328 ms969 ms5.3°
10 1:45 Nestar 7killed themM4A1-S469 ms969 ms14.3°
10 1:44 Nestar 7hit by themMAC-10828 ms–34.0°
10 1:39 FalcoN ™killed themM4A1-S328 ms719 ms11.3°
10 1:01 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:01 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:00 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:37 Nestar 7hit by themMP7359 ms–11.8°
11 1:37 Nestar 7killed themSSG 08391 ms391 ms2.5°
11 1:33 BerciKkilled themSSG 08203 ms203 ms4.1°
11 1:05 Squxkilled by themAWP234 ms234 ms0.5°
12 1:30 FalcoN ™killed themSSG 08719 ms719 ms23.7°
13 bomb 0:33 Nestar 7killed by themUSP-S859 ms1500 ms3.1°
13 bomb 0:33 Nestar 7hit themDesert Eagle781 ms–54.8°
14 1:32 FalcoN ™killed by themUSP-S250 ms1594 ms9.6°
15 1:18 POLINA <3killed themMAC-10438 ms672 ms18.7°
15 1:09 Squxkilled themM4A1-S672 ms1172 ms32.0°
15 bomb 0:25 FalcoN ™hit by themM4A4359 ms–3.7°
15 bomb 0:25 FalcoN ™killed themM4A1-S531 ms531 ms2.0°
16 1:43 BerciKhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 POLINA <3killed themAK-47406 ms906 ms0.7°
16 bomb 0:21 Nestar 7hit by themM4A4359 ms–1.4°
16 bomb 0:20 Nestar 7killed themAK-47984 ms984 ms0.7°
17 1:33 POLINA <3killed by themM4A41281 ms1734 ms24.2°
18 1:28 FalcoN ™hit by themMP7281 ms–4.3°
18 1:10 POLINA <3killed themAK-47359 ms359 ms6.3°
18 bomb 0:31 BerciKkilled by themM4A1-S609 ms609 ms4.5°
19 1:42 FalcoN ™killed by themMP7672 ms984 ms21.6°
19 1:42 POLINA <3hit by themM4A4688 ms–4.5°
19 1:42 FalcoN ™hit themAK-47719 ms–3.7°
20 1:07 Nestar 7killed by themM4A1-S312 ms312 ms5.5°
21 1:12 FalcoN ™hit by themAK-47328 ms–1.6°
21 0:54 Nestar 7hit themSSG 08359 ms–2.8°
21 0:54 Nestar 7killed by themAK-47469 ms672 ms3.4°
22 1:28 Nestar 7killed by themAK-47703 ms1000 ms13.7°
23 1:41 POLINA <3hit themAK-47562 ms–8.9°
23 1:35 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:34 Squxkilled themAK-47500 ms703 ms4.7°
23 1:20 FalcoN ™killed themAK-471922 ms1922 ms36.4°
23 1:19 BerciKkilled themAK-47781 ms984 ms32.0°
23 1:19 BerciKhit by themM4A4562 ms–52.9°
23 1:14 Nestar 7killed by themAWP312 ms312 ms1.0°
24 1:30 Nestar 7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:25 Squxkilled themAK-47516 ms516 ms4.2°
25 1:28 FalcoN ™hit by themM4A4312 ms–6.8°
25 1:28 FalcoN ™killed themAK-47500 ms500 ms10.8°
25 1:20 BerciKkilled themAK-471297 ms2000 ms1.5°
25 1:18 POLINA <3killed themAK-47453 ms656 ms3.1°
25 1:18 POLINA <3hit by themM4A4609 ms–3.2°
25 1:12 Squxkilled by themAWP328 ms328 ms34.7°
26 1:33 BerciKhit themAK-47891 ms–7.8°
26 1:12 Squxkilled by themAWP281 ms281 ms1.3°
27 1:45 FalcoN ™killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
28 1:34 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 38 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:35 BerciKDesert Eagle537fine - pros would have fired it too0/124% / 42%
2 1:26 FalcoN ™Desert Eagle871fine - pros would have fired it too0/1cut short (a death, a reload)31% / 37%
3 1:46 SquxM4A1-S329fired while moving (111 u/s), too fast to be accurate - stop first2/6killed them33% / 62%
3 1:45 POLINA <3M4A1-S981aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/622% / 55%
4 1:29 FalcoN ™M4A1-S896aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3cut short (a death, a reload)19% / 53%
5 1:37 BerciKDesert Eagle1079fine - pros would have fired it too1/1killed them48% / 64%
6 1:14 Nestar 7Desert Eagle549fired while moving (83 u/s), too fast to be accurate - stop first1/1killed them29% / 45%
6 0:40 FalcoN ™AK-47534fired while moving (130 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)16% / 50%
7 1:25 BerciKDesert Eagle656fired while moving (101 u/s), too fast to be accurate - stop first0/140% / 56%
8 0:40 FalcoN ™M4A1-S778fine - pros would have fired it too4/11killed them58% / 58%
8 0:35 POLINA <3M4A1-S685fired while moving (136 u/s), too fast to be accurate - stop first2/5killed them16% / 50%
8 0:32 Nestar 7AK-47544aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)31% / 56%
9 1:28 POLINA <3AWP633fine - pros would have fired it too1/1cut short (a death, a reload)92% / 92%
10 1:45 Nestar 7M4A1-S324fired while moving (115 u/s), too fast to be accurate - stop first4/7killed them28% / 54%
10 1:39 FalcoN ™M4A1-S355fine - pros would have fired it too4/7killed them38% / 50%
13 bomb 0:33 Nestar 7Desert Eagle606fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
14 1:31 FalcoN ™Desert Eagle174aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/133% / 61%
14 1:30 FalcoN ™Desert Eagle138aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)32% / 68%
15 1:18 POLINA <3MAC-10306fine - pros would have fired it too2/9killed them37% / 53%
15 1:09 SquxM4A1-S309fired while moving (104 u/s), too fast to be accurate - stop first4/7killed them24% / 50%
15 bomb 0:26 FalcoN ™M4A1-S577fine - pros would have fired it too1/9killed them57% / 62%
16 1:36 POLINA <3AK-47637fine - pros would have fired it too4/10killed them41% / 48%
16 bomb 0:21 Nestar 7AK-47995fine - pros would have fired it too0/443% / 45%
16 bomb 0:20 Nestar 7AK-47994aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them21% / 48%
18 1:10 POLINA <3AK-47814fine - pros would have fired it too1/4killed them41% / 49%
18 bomb 0:32 BerciKAK-47655fine - pros would have fired it too0/2cut short (a death, a reload)31% / 49%
19 1:42 FalcoN ™AK-47298fine - pros would have fired it too1/3cut short (a death, a reload)44% / 52%
21 1:12 FalcoN ™Desert Eagle1113fine - pros would have fired it too0/134% / 42%
23 1:42 POLINA <3AK-47829aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/66% / 56%
23 1:38 POLINA <3AK-47712fine - pros would have fired it too0/642% / 51%
23 1:34 SquxAK-47572fine - pros would have fired it too3/5killed them57% / 57%
23 1:20 FalcoN ™AK-47210fine - pros would have fired it too1/2killed them46% / 47%
23 1:19 BerciKAK-47397aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/7killed them9% / 51%
25 1:35 BerciKAK-471164aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 46%
25 1:28 FalcoN ™AK-47600fine - pros would have fired it too1/7killed them29% / 50%
25 1:21 BerciKAK-47197fired while moving (159 u/s), too fast to be accurate - stop first2/149% / 60%
25 1:20 BerciKAK-47195fine - pros would have fired it too1/3killed them66% / 66%
25 1:18 POLINA <3AK-47767fine - pros would have fired it too2/4killed them67% / 67%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.