Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 55 | 27% |
| AK-47 | 52 | 33% |
| FAMAS | 17 | 47% |
| P250 | 12 | 8% |
| Glock-18 | 8 | 50% |
| USP-S | 8 | 12% |
| M4A4 | 8 | 62% |
| Desert Eagle | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 36/138 | 6 1:14 | 1 kill (AK-47), a wallbang T | 2.1 |
| 46/138 | 28 1:42 | 2 kills (AK-47 ×2), in 18.8 s T | 1.6 |
| 52/138 | 10 0:40 | 2 kills (AK-47 ×2), in 17.6 s T | 1.1 |
| 71/138 | 19 1:16 | 1 kill (FAMAS) CT | 0.8 |
| 73/138 | 25 1:26 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 89/138 | 22 0:32 | 2 kills (M4A1-S ×2), in 9.9 s CT | 0.4 |
| 103/138 | 27 1:21 | 1 kill (M4A4), 1 headshot CT | 0.0 |
| 113/138 | 21 1:02 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 121/138 | 18 bomb 0:31 | 1 kill (M4A1-S) CT | -0.6 |
| 136/138 | 1 1:16 | 1 kill (Glock) T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:28 | 1v1 before the plant T · 59 HP · Tunnel Stairs | won - killed them · saw each other |
| 18 bomb 0:36 | 1v3 after the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
| 22 0:36 | 1v2 before the plant CT · 100 HP · Catwalk | won - defused it after 2 kills · first fight won, saw each other |
Flashes
13 flashes: 5 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:35 | wasted | no enemy blinded for long |
| 1 1:34 | good | blinded NySouwix 3.8 s (1.1 s white) |
| 2 1:27 | misled a peek | barely blinded try 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked try 0.5 s after the pop; hit them first |
| 3 0:51 | wasted | no enemy blinded for long |
| 6 1:41 | good | blinded ebaat 3.0 s (0.5 s white) |
| 9 0:48 | wasted | barely blinded MAzy 0.5 s (0.0 s white) |
| 10 1:47 | good | blinded ♛ BiG ' K 3.7 s (1.0 s white) Squx peeked ♛ BiG ' K 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 10 0:44 | wasted | no enemy blinded for long |
| 19 1:48 | wasted | no enemy blinded for long |
| 22 0:35 | good | blinded MAzy 3.6 s (0.9 s white), ♛ BiG ' K 3.5 s (0.8 s white); blinded POLINA <3 2.5 s holding A Ramp - safe |
| 23 1:20 | wasted | no enemy blinded for long |
| 25 1:21 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 3.9 s (1.2 s white); blinded themselves 5.0 s on the move through Bombsite A - died 1.3 s after the pop |
| 28 1:47 | good | blinded NySouwix 4.5 s (1.7 s white), try 4.1 s (1.3 s white) |
Throws
45 grenades: 38 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:50 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2580 units away; a running throw |
| 6 1:10 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 541 units away, thrown in the open; a running throw |
| 23 1:22 | exposed | a flash at B Doors - seen by 1 enemy for 1.9 s, the nearest 339 units away |
| 25 1:35 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1152 units away |
| 25 1:23 | exposed | a flash at Bombsite A - seen by 2 enemies for 0.5 s, the nearest 261 units away |
| 26 1:35 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.9 s, the nearest 968 units away; a running throw |
| 28 1:26 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 691 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 5 1:38 | Long A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 22 0:34 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 28 1:24 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 28 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | trade | Squx was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Squx was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:14 | trade | Nestar 7 was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:28 | line of fire | stood in POLINA <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:27 | trade | FalcoN ™ was killed 355 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:07 | trade | Squx was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:40 | trade | POLINA <3 was killed 336 units away: you traded in 141 ms (pros: 625 ms) |
| 10 0:28 | hold | held with Squx, 170 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Squx) |
| 10 0:28 | trade | Squx was killed 90 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:48 | trade | Squx was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | trade | POLINA <3 was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | hold | held with FalcoN ™, 860 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:26 | trade | FalcoN ™ was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:33 | trade | Nestar 7 was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:18 | trade | Squx was killed 1619 units away: you traded in 2,125 ms (pros: 2,609 ms) |
| 22 0:36 | trade | POLINA <3 was killed 1736 units away: you traded in 3,812 ms (pros: 2,609 ms) |
| 23 1:20 | trade | FalcoN ™ was killed 586 units away: not traded within 5 s (pros: 625 ms) |
| 26 1:40 | hold | held with Nestar 7, 570 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Nestar 7) |
| 26 1:32 | trade | Nestar 7 was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:35 | line of fire | stood in POLINA <3's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 28 1:24 | peek together | peeked the same enemy as FalcoN ™, 547 ms before them - early - you went first, alone |
| 28 1:21 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 28 1:16 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | killed them | Glock-18 | 641 ms | 2125 ms | 1.2° | ||
| 1 bomb 0:25 | hit by them | P2000 | 250 ms | – | 1.8° | ||
| 1 bomb 0:23 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:23 | hit them | P250 | 0 ms | – | 3.7° | ||
| 1 bomb 0:19 | killed by them | USP-S | 172 ms | 172 ms | 3.2° | ||
| 3 0:45 | killed by them | M4A1-S | 297 ms | 1812 ms | 1.4° | ||
| 3 0:43 | hit them | AK-47 | 16 ms | – | 11.0° | ||
| 4 1:43 | killed by them | M4A1-S | 484 ms | 578 ms | 13.1° | ||
| 5 1:37 | killed by them | Desert Eagle | 672 ms | 672 ms | 7.7° | ||
| 6 1:24 | hit by them | SSG 08 | 156 ms | – | 0.7° | ||
| 6 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:15 | hit by them | AK-47 | 531 ms | – | 6.2° | ||
| 6 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:04 | hit them | AK-47 | 62 ms | – | 0.8° | ||
| 6 1:04 | killed by them | M4A1-S | 125 ms | 125 ms | 0.4° | ||
| 7 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:17 | killed by them | M4A1-S | 469 ms | 1078 ms | 1.3° | ||
| 8 1:45 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:28 | hit by them | AWP | 219 ms | – | 2.6° | ||
| 9 0:41 | killed by them | M4A1-S | 562 ms | 562 ms | 4.8° | ||
| 10 1:01 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:40 | killed them | AK-47 | 625 ms | 625 ms | 6.9° | ||
| 10 0:22 | killed them | AK-47 | 219 ms | 516 ms | 8.3° | ||
| 11 1:33 | killed by them | SSG 08 | 203 ms | 203 ms | 4.1° | ||
| 12 1:41 | killed by them | M4A1-S | 31 ms | 234 ms | 0.9° | ||
| 13 1:39 | hit them | P2000 | 359 ms | – | 1.0° | ||
| 13 1:38 | killed by them | Glock-18 | 1266 ms | 1734 ms | 2.9° | ||
| 14 1:33 | hit by them | SSG 08 | 359 ms | – | 1.9° | ||
| 14 1:32 | killed by them | SSG 08 | 203 ms | 203 ms | 5.4° | ||
| 15 1:10 | hit them | M4A4 | 422 ms | – | 16.2° | ||
| 15 1:10 | killed by them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 16 1:43 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:19 | killed by them | AK-47 | 703 ms | 1797 ms | 3.7° | ||
| 16 1:18 | hit them | FAMAS | 719 ms | – | 46.2° | ||
| 17 1:46 | hit them | Desert Eagle | 547 ms | – | 2.5° | ||
| 17 1:45 | killed by them | AK-47 | 1016 ms | 1016 ms | 4.6° | ||
| 18 bomb 0:31 | killed them | M4A1-S | 609 ms | 609 ms | 4.5° | ||
| 18 bomb 0:18 | hit them | M4A4 | 172 ms | – | 1.2° | ||
| 18 bomb 0:14 | killed by them | AK-47 | 188 ms | 281 ms | 0.9° | ||
| 19 1:16 | killed them | FAMAS | 1062 ms | 1781 ms | 36.1° | ||
| 20 1:45 | hit them | AK-47 | 344 ms | – | 4.2° | ||
| 20 1:45 | killed by them | Tec-9 | 547 ms | 547 ms | 14.5° | ||
| 21 1:03 | killed them | M4A1-S | 453 ms | 547 ms | 0.5° | ||
| 22 0:32 | killed them | M4A1-S | 1516 ms | 1516 ms | 6.2° | ||
| 22 bomb 0:36 | hit by them | AK-47 | 359 ms | – | 0.2° | ||
| 22 bomb 0:36 | killed them | M4A1-S | 438 ms | 734 ms | 13.8° | ||
| 23 1:19 | killed by them | AK-47 | 781 ms | 984 ms | 32.0° | ||
| 23 1:19 | hit them | M4A4 | 562 ms | – | 52.9° | ||
| 24 bomb 0:15 | hit them | M4A4 | 734 ms | – | 3.1° | ||
| 24 bomb 0:14 | killed by them | AK-47 | 375 ms | 672 ms | 2.9° | ||
| 25 1:27 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:21 | hit them | M4A4 | 188 ms | – | 1.3° | ||
| 25 1:20 | killed by them | AK-47 | 1297 ms | 2000 ms | 1.5° | ||
| 26 1:33 | hit by them | AK-47 | 891 ms | – | 7.8° | ||
| 26 1:31 | killed by them | AK-47 | 391 ms | 797 ms | 0.9° | ||
| 27 1:22 | killed them | M4A4 | 1109 ms | 1938 ms | 1.7° | ||
| 27 bomb 0:40 | killed by them | AK-47 | 297 ms | 297 ms | 7.9° | ||
| 28 1:44 | hit them | AK-47 | 1047 ms | – | 6.2° | ||
| 28 1:42 | killed them | AK-47 | 3266 ms | 3453 ms | 6.2° | ||
| 28 1:42 | hit by them | M4A4 | 3375 ms | – | 11.5° | ||
| 28 1:24 | hit by them | M4A4 | 266 ms | – | 2.8° | ||
| 28 1:23 | killed them | AK-47 | 531 ms | 938 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | Glock-18 | 856 | fine - pros would have fired it too | 4/9 | killed them | 52% / 52% | |
| 1 bomb 0:25 | P250 | 229 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/11 | 16% / 58% | ||
| 4 1:43 | AK-47 | 550 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 24% / 63% | |
| 6 1:04 | AK-47 | 866 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 61% | |
| 6 1:04 | AK-47 | 866 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 7 1:23 | AK-47 | 687 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | 25% / 52% | ||
| 10 0:40 | AK-47 | 487 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 49% | |
| 10 0:23 | AK-47 | 279 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 4/10 | killed them | 20% / 51% | |
| 13 1:43 | USP-S | 804 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | 38% / 50% | ||
| 13 1:39 | USP-S | 550 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 27% / 55% | |
| 14 1:33 | P250 | 1029 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 16% / 52% | ||
| 15 1:10 | M4A1-S | 191 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 43% / 56% | |
| 16 1:44 | FAMAS | 940 | fine - pros would have fired it too | 0/3 | 32% / 49% | ||
| 16 1:19 | FAMAS | 1111 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 35% / 47% | |
| 17 1:46 | Desert Eagle | 666 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 46% | |
| 18 bomb 0:32 | M4A1-S | 668 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/8 | killed them | 6% / 59% | |
| 18 bomb 0:18 | M4A1-S | 1147 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 54% / 54% | |
| 19 1:16 | FAMAS | 314 | fired while moving (174 u/s), too fast to be accurate - stop first | 5/12 | killed them | 42% / 62% | |
| 20 1:45 | AK-47 | 248 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 61% | |
| 21 1:03 | M4A1-S | 1054 | fine - pros would have fired it too | 2/7 | killed them | 34% / 46% | |
| 21 0:59 | M4A1-S | 586 | fine - pros would have fired it too | 0/10 | 50% / 50% | ||
| 22 0:33 | M4A1-S | 998 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/16 | killed them; 9 bullets after pros would have stopped | 9% / 55% | |
| 22 bomb 0:36 | M4A1-S | 846 | fine - pros would have fired it too | 3/6 | killed them | 55% / 55% | |
| 23 1:19 | M4A1-S | 392 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 65% / 65% | |
| 24 bomb 0:15 | M4A1-S | 1734 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/1 | 2% / 59% | ||
| 24 bomb 0:15 | M4A1-S | 1707 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | 5% / 49% | ||
| 24 bomb 0:15 | M4A1-S | 1701 | fine - pros would have fired it too | 1/4 | 32% / 56% | ||
| 25 1:21 | M4A1-S | 950 | fine - pros would have fired it too | 1/13 | cut short (a death, a reload); 4 bullets after pros would have stopped | 59% / 59% | |
| 27 1:22 | M4A4 | 1065 | fired while moving (102 u/s), too fast to be accurate - stop first | 5/8 | killed them | 22% / 61% | |
| 27 bomb 0:40 | M4A4 | 290 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 48% | |
| 28 1:44 | AK-47 | 1010 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 47% | |
| 28 1:43 | AK-47 | 999 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 28 1:42 | AK-47 | 967 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 67% | |
| 28 1:42 | AK-47 | 953 | fine - pros would have fired it too | 2/6 | killed them | 29% / 54% | |
| 28 1:23 | AK-47 | 697 | fine - pros would have fired it too | 4/9 | killed them | 46% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.