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Dust II, won 16-12 · Thu 12 Nov, 23:37

BerciK23,323

The match

Aim

539 msTTD938 msTTK4.8°Crosshair↓19%1st bullet39%Spray12%Head58%Counter-strafe

Scoreboard

58ADR57%KAST

Positioning

Shots

19/35Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5527%
AK-475233%
FAMAS1747%
P250128%
Glock-18850%
USP-S812%
M4A4862%
Desert Eagle425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
36/1386 1:14 1 kill (AK-47), a wallbang T2.1
46/13828 1:42 2 kills (AK-47 ×2), in 18.8 s T1.6
52/13810 0:40 2 kills (AK-47 ×2), in 17.6 s T1.1
71/13819 1:16 1 kill (FAMAS) CT0.8
73/13825 1:26 1 kill (M4A1-S), 1 headshot CT0.8
89/13822 0:32 2 kills (M4A1-S ×2), in 9.9 s CT0.4
103/13827 1:21 1 kill (M4A4), 1 headshot CT0.0
113/13821 1:02 1 kill (M4A1-S), 1 headshot CT-0.3
121/13818 bomb 0:31 1 kill (M4A1-S) CT-0.6
136/1381 1:16 1 kill (Glock) T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:28 1v1 before the plant T · 59 HP · Tunnel Stairswon - killed them · saw each other
18 bomb 0:36 1v3 after the plant CT · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other
22 0:36 1v2 before the plant CT · 100 HP · Catwalkwon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:35 wastedno enemy blinded for long
1 1:34 goodblinded NySouwix 3.8 s (1.1 s white)
2 1:27 misled a peekbarely blinded try 0.8 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked try 0.5 s after the pop; hit them first
3 0:51 wastedno enemy blinded for long
6 1:41 goodblinded ebaat 3.0 s (0.5 s white)
9 0:48 wastedbarely blinded MAzy 0.5 s (0.0 s white)
10 1:47 goodblinded ♛ BiG ' K 3.7 s (1.0 s white) Squx peeked ♛ BiG ' K 0.8 s before the pop - too late - the flash popped after they showed; hit them first
10 0:44 wastedno enemy blinded for long
19 1:48 wastedno enemy blinded for long
22 0:35 goodblinded MAzy 3.6 s (0.9 s white), ♛ BiG ' K 3.5 s (0.8 s white); blinded POLINA <3 2.5 s holding A Ramp - safe
23 1:20 wastedno enemy blinded for long
25 1:21 blinded an enemy, but hurt the team tooblinded ♛ BiG ' K 3.9 s (1.2 s white); blinded themselves 5.0 s on the move through Bombsite A - died 1.3 s after the pop
28 1:47 goodblinded NySouwix 4.5 s (1.7 s white), try 4.1 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 38 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:50 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2580 units away; a running throw
6 1:10 exposeda molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 541 units away, thrown in the open; a running throw
23 1:22 exposeda flash at B Doors - seen by 1 enemy for 1.9 s, the nearest 339 units away
25 1:35 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1152 units away
25 1:23 exposeda flash at Bombsite A - seen by 2 enemies for 0.5 s, the nearest 261 units away
26 1:35 exposeda molotov at Catwalk - seen by 1 enemy for 0.9 s, the nearest 968 units away; a running throw
28 1:26 exposeda molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 691 units away; a running throw

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 13 of your 27 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 ♛ BiG ' KBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
5 1:38 tryLong Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
22 0:34 ♛ BiG ' KShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headkilled them
28 1:24 ♛ BiG ' KExtended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 28 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 tradeSqux was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeSqux was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
6 1:14 tradeNestar 7 was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
9 1:28 line of firestood in POLINA <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:27 tradeFalcoN ™ was killed 355 units away: not traded within 5 s (pros: 625 ms)
9 1:07 tradeSqux was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
10 0:40 tradePOLINA <3 was killed 336 units away: you traded in 141 ms (pros: 625 ms)
10 0:28 holdheld with Squx, 170 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Squx)
10 0:28 tradeSqux was killed 90 units away: not traded within 5 s (pros: 625 ms)
16 1:48 tradeSqux was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 tradePOLINA <3 was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 holdheld with FalcoN ™, 860 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:26 tradeFalcoN ™ was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
19 1:33 tradeNestar 7 was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
19 1:18 tradeSqux was killed 1619 units away: you traded in 2,125 ms (pros: 2,609 ms)
22 0:36 tradePOLINA <3 was killed 1736 units away: you traded in 3,812 ms (pros: 2,609 ms)
23 1:20 tradeFalcoN ™ was killed 586 units away: not traded within 5 s (pros: 625 ms)
26 1:40 holdheld with Nestar 7, 570 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Nestar 7)
26 1:32 tradeNestar 7 was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
28 1:35 line of firestood in POLINA <3's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
28 1:24 peek togetherpeeked the same enemy as FalcoN ™, 547 ms before them - early - you went first, alone
28 1:21 line of firestood in FalcoN ™'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
28 1:16 line of firestood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 ♛ BiG ' Kkilled themGlock-18641 ms2125 ms1.2°
1 bomb 0:25 NySouwixhit by themP2000250 ms–1.8°
1 bomb 0:23 NySouwixhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:23 NySouwixhit themP2500 ms–3.7°
1 bomb 0:19 NySouwixkilled by themUSP-S172 ms172 ms3.2°
3 0:45 MAzykilled by themM4A1-S297 ms1812 ms1.4°
3 0:43 MAzyhit themAK-4716 ms–11.0°
4 1:43 NySouwixkilled by themM4A1-S484 ms578 ms13.1°
5 1:37 trykilled by themDesert Eagle672 ms672 ms7.7°
6 1:24 ebaathit by themSSG 08156 ms–0.7°
6 1:17 ♛ BiG ' Khit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:15 ♛ BiG ' Khit by themAK-47531 ms–6.2°
6 1:14 ♛ BiG ' Kkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:04 NySouwixhit themAK-4762 ms–0.8°
6 1:04 NySouwixkilled by themM4A1-S125 ms125 ms0.4°
7 1:26 tryhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 tryhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:17 MAzykilled by themM4A1-S469 ms1078 ms1.3°
8 1:45 ebaatkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:28 tryhit by themAWP219 ms–2.6°
9 0:41 NySouwixkilled by themM4A1-S562 ms562 ms4.8°
10 1:01 tryhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:01 tryhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:40 ebaatkilled themAK-47625 ms625 ms6.9°
10 0:22 NySouwixkilled themAK-47219 ms516 ms8.3°
11 1:33 trykilled by themSSG 08203 ms203 ms4.1°
12 1:41 ebaatkilled by themM4A1-S31 ms234 ms0.9°
13 1:39 NySouwixhit themP2000359 ms–1.0°
13 1:38 NySouwixkilled by themGlock-181266 ms1734 ms2.9°
14 1:33 ebaathit by themSSG 08359 ms–1.9°
14 1:32 ebaatkilled by themSSG 08203 ms203 ms5.4°
15 1:10 ♛ BiG ' Khit themM4A4422 ms–16.2°
15 1:10 MAzykilled by themAK-47359 ms359 ms0.6°
16 1:43 tryhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
16 1:19 ♛ BiG ' Kkilled by themAK-47703 ms1797 ms3.7°
16 1:18 ♛ BiG ' Khit themFAMAS719 ms–46.2°
17 1:46 NySouwixhit themDesert Eagle547 ms–2.5°
17 1:45 NySouwixkilled by themAK-471016 ms1016 ms4.6°
18 bomb 0:31 trykilled themM4A1-S609 ms609 ms4.5°
18 bomb 0:18 ebaathit themM4A4172 ms–1.2°
18 bomb 0:14 MAzykilled by themAK-47188 ms281 ms0.9°
19 1:16 ♛ BiG ' Kkilled themFAMAS1062 ms1781 ms36.1°
20 1:45 NySouwixhit themAK-47344 ms–4.2°
20 1:45 NySouwixkilled by themTec-9547 ms547 ms14.5°
21 1:03 MAzykilled themM4A1-S453 ms547 ms0.5°
22 0:32 ♛ BiG ' Kkilled themM4A1-S1516 ms1516 ms6.2°
22 bomb 0:36 MAzyhit by themAK-47359 ms–0.2°
22 bomb 0:36 MAzykilled themM4A1-S438 ms734 ms13.8°
23 1:19 trykilled by themAK-47781 ms984 ms32.0°
23 1:19 tryhit themM4A4562 ms–52.9°
24 bomb 0:15 ♛ BiG ' Khit themM4A4734 ms–3.1°
24 bomb 0:14 ebaatkilled by themAK-47375 ms672 ms2.9°
25 1:27 ebaatkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
25 1:26 ebaathit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 1:21 ♛ BiG ' Khit themM4A4188 ms–1.3°
25 1:20 trykilled by themAK-471297 ms2000 ms1.5°
26 1:33 tryhit by themAK-47891 ms–7.8°
26 1:31 MAzykilled by themAK-47391 ms797 ms0.9°
27 1:22 NySouwixkilled themM4A41109 ms1938 ms1.7°
27 bomb 0:40 MAzykilled by themAK-47297 ms297 ms7.9°
28 1:44 NySouwixhit themAK-471047 ms–6.2°
28 1:42 NySouwixkilled themAK-473266 ms3453 ms6.2°
28 1:42 NySouwixhit by themM4A43375 ms–11.5°
28 1:24 ♛ BiG ' Khit by themM4A4266 ms–2.8°
28 1:23 ♛ BiG ' Kkilled themAK-47531 ms938 ms5.0°

Shots

You fired 19 of your 35 first shots too soon: 10 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 ♛ BiG ' KGlock-18856fine - pros would have fired it too4/9killed them52% / 52%
1 bomb 0:25 NySouwixP250229aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1116% / 58%
4 1:43 NySouwixAK-47550too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)24% / 63%
6 1:04 NySouwixAK-47866aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 61%
6 1:04 NySouwixAK-47866fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
7 1:23 tryAK-47687aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/625% / 52%
10 0:40 ebaatAK-47487fired while moving (109 u/s), too fast to be accurate - stop first1/8killed them1% / 49%
10 0:23 NySouwixAK-47279too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target4/10killed them20% / 51%
13 1:43 tryUSP-S804fired while moving (182 u/s), too fast to be accurate - stop first0/138% / 50%
13 1:39 NySouwixUSP-S550aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/7cut short (a death, a reload)27% / 55%
14 1:33 ebaatP2501029aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/316% / 52%
15 1:10 ♛ BiG ' KM4A1-S191fine - pros would have fired it too2/4cut short (a death, a reload)43% / 56%
16 1:44 tryFAMAS940fine - pros would have fired it too0/332% / 49%
16 1:19 ♛ BiG ' KFAMAS1111fine - pros would have fired it too3/7cut short (a death, a reload)35% / 47%
17 1:46 NySouwixDesert Eagle666fired while moving (126 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 46%
18 bomb 0:32 tryM4A1-S668fired while moving (110 u/s), too fast to be accurate - stop first1/8killed them6% / 59%
18 bomb 0:18 ebaatM4A1-S1147fine - pros would have fired it too3/3cut short (a death, a reload)54% / 54%
19 1:16 ♛ BiG ' KFAMAS314fired while moving (174 u/s), too fast to be accurate - stop first5/12killed them42% / 62%
20 1:45 NySouwixAK-47248aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3cut short (a death, a reload)15% / 61%
21 1:03 MAzyM4A1-S1054fine - pros would have fired it too2/7killed them34% / 46%
21 0:59 NySouwixM4A1-S586fine - pros would have fired it too0/1050% / 50%
22 0:33 ♛ BiG ' KM4A1-S998fired while moving (110 u/s), too fast to be accurate - stop first1/16killed them; 9 bullets after pros would have stopped9% / 55%
22 bomb 0:36 MAzyM4A1-S846fine - pros would have fired it too3/6killed them55% / 55%
23 1:19 tryM4A1-S392fine - pros would have fired it too1/3cut short (a death, a reload)65% / 65%
24 bomb 0:15 ♛ BiG ' KM4A1-S1734aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/12% / 59%
24 bomb 0:15 ♛ BiG ' KM4A1-S1707fired while moving (78 u/s), too fast to be accurate - stop first0/15% / 49%
24 bomb 0:15 ♛ BiG ' KM4A1-S1701fine - pros would have fired it too1/432% / 56%
25 1:21 ♛ BiG ' KM4A1-S950fine - pros would have fired it too1/13cut short (a death, a reload); 4 bullets after pros would have stopped59% / 59%
27 1:22 NySouwixM4A41065fired while moving (102 u/s), too fast to be accurate - stop first5/8killed them22% / 61%
27 bomb 0:40 MAzyM4A4290fired while moving (109 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 48%
28 1:44 NySouwixAK-471010fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 47%
28 1:43 NySouwixAK-47999fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
28 1:42 NySouwixAK-47967fired while moving (81 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 67%
28 1:42 NySouwixAK-47953fine - pros would have fired it too2/6killed them29% / 54%
28 1:23 ♛ BiG ' KAK-47697fine - pros would have fired it too4/9killed them46% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.