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Dust II, won 16-12 · Thu 12 Nov, 23:37

FalcoN ™22,448

The match

Aim

422 msTTD875 msTTK3.6°Crosshair↓33%1st bullet58%Spray13%Head51%Counter-strafe

Scoreboard

97ADR89%KAST

Positioning

Shots

23/47Rushed↓10/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476455%
MP72646%
M4A41747%
M4A1-S1436%
P2501127%
FAMAS1050%
Glock-18933%
USP-S560%
Desert Eagle250%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/13827 1:45 1 kill (AWP), a wallbang, 1 headshot CT2.6
26/13819 1:43 2 kills (MP7 ×2), in 1.5 s CT2.6
44/1381 1:39 2 kills (Glock ×2), all headshots, in 7.5 s T1.8
50/1382 1:32 2 kills (AK-47 ×2), in 5.9 s T1.2
55/1383 0:51 1 kill (AK-47) T1.0
57/1387 1:38 1 kill (AK-47) T1.0
63/13828 1:17 1 kill (AK-47) T1.0
67/13816 1:30 1 kill (FAMAS) CT0.9
72/13826 1:01 1 kill (M4A1-S) CT0.8
79/1384 1:29 1 kill (AK-47), 1 headshot T0.6
80/13811 1:45 1 kill (AK-47), 1 headshot T0.6
81/13817 1:41 1 kill (M4A1-S) CT0.6
82/13823 1:33 1 kill (AWP) CT0.6
92/1386 0:39 1 kill (AK-47), 1 headshot T0.3
98/13815 1:38 1 kill (M4A4), 1 headshot CT0.1
123/1389 1:27 1 kill (MP7), 1 headshot T-0.6
126/13814 1:30 2 kills (USP-S, Deagle), all headshots, in 29.5 s CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:01 1v1 after the plant T · 81 HP · CT Spawnwon - the bomb went off
12 1:33 1v4 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · they saw them first
14 bomb 0:36 1v3 after the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
15 1:06 1v2 before the plant CT · 28 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 5 good, 0 weak, 12 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:42 goodblinded NySouwix 4.2 s (1.5 s white)
4 1:05 wastedno enemy blinded for long
4 1:04 wastedbarely blinded MAzy 0.8 s (0.1 s white); blinded themselves 2.7 s on the move through Top Mid - safe
5 1:47 wastedno enemy blinded for long
7 1:46 wastedno enemy blinded for long
9 1:36 blinded an enemy, but hurt the team tooblinded ebaat 4.7 s (1.9 s white); blinded BerciK 4.8 s on the move through Mid Doors - an enemy could see them
11 1:40 wastedbarely blinded MAzy 1.0 s (0.1 s white)
13 1:49 misled a peekbarely blinded ebaat 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ebaat 0.6 s after the pop; hit them first
13 1:32 blinded an enemy, but hurt the team tooblinded NySouwix 3.8 s (1.1 s white); blinded Squx 2.9 s holding Hole - ran into a fight
17 1:12 wastedno enemy blinded for long
19 1:33 wastedno enemy blinded for long
20 1:30 wastedno enemy blinded for long
21 1:44 wastedbarely blinded try 0.9 s (0.1 s white), NySouwix 0.8 s (0.1 s white)
21 1:27 wastedno enemy blinded for long
23 1:26 wastedbarely blinded try 1.0 s (0.1 s white)
24 1:46 goodblinded ebaat 3.2 s (0.6 s white)
27 bomb 0:37 goodblinded ♛ BiG ' K 3.2 s (0.6 s white)
27 bomb 0:34 goodblinded ♛ BiG ' K 3.2 s (0.6 s white)
28 1:45 goodblinded ♛ BiG ' K 3.8 s (1.1 s white)
28 1:36 wastedno enemy blinded for long; blinded BerciK 1.9 s on the move through Top Mid - safe; blinded themselves 4.5 s on the move through Top Mid - safe; blinded POLINA <3 2.8 s on the move through Top Mid - safe; blinded Squx 2.7 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 41 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:28 punishedkilled by try 0.4 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
6 0:32 exposeda smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 2356 units away; a running throw
11 1:42 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 137 units away; a running throw
13 1:50 punishedhit by ebaat with a flash out at Mid Doors, 0.5 s before the throw - seen by 1 enemy for 1.6 s, the nearest 1425 units away, thrown in the open
27 1:36 exposeda molotov at B Doors - seen by 3 enemies for 1.5 s, the nearest 1011 units away, thrown in the open; a running throw

Positioning

In 6 of your 52 duels you showed more of yourself than you needed to (6 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 12 of your 38 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:15 NySouwixOutside Longcover not used: 48 units away, they'd have seen only your headlived
4 1:30 tryTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them
8 0:40 tryTop Midcover not used: 64 units away, they'd have seen only your headdied
11 1:46 NySouwixTop Midcover not used: 96 units away, they'd have seen only your headkilled them
13 1:42 ♛ BiG ' KTunnel Stairscover not used: 32 units away, they'd have seen only your headlived
18 1:26 ebaatCatwalkcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with Nestar 7, 706 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Nestar 7)
1 1:31 tradeNestar 7 was killed 556 units away: you traded in 16 ms (pros: 625 ms)
5 1:46 peek togetherpeeked the same enemy as Nestar 7, 984 ms after them - late - your team-mate went first, as bait
5 1:46 peek togetherpeeked the same enemy as POLINA <3, 297 ms after them - late - your team-mate went first, as bait
7 1:50 tradeSqux was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
7 1:15 line of firestood in Nestar 7's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
8 1:44 tradeBerciK was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 tradeNestar 7 was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
13 1:30 tradeSqux was killed 202 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:36 tradeSqux was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
15 1:09 tradeSqux was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
17 1:09 tradeSqux was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 holdheld with POLINA <3, 741 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after POLINA <3)
19 1:43 holdheld with POLINA <3, 762 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before POLINA <3)
23 1:34 tradeSqux was killed 482 units away: not traded within 5 s (pros: 625 ms)
24 1:46 holdheld with POLINA <3, 798 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
27 1:37 tradePOLINA <3 was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
27 bomb 0:39 tradeSqux was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
27 bomb 0:32 peek togetherpeeked the same enemy as Nestar 7, 375 ms before them - early - you went first, alone
28 1:34 line of firestood in Squx's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
28 1:18 peek togetherpeeked the same enemy as BerciK, 1,031 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 trykilled themGlock-18422 ms422 ms2.9°
1 1:31 MAzykilled themGlock-18438 ms438 ms4.0°
1 1:19 ♛ BiG ' Khit by themP250219 ms–0.3°
1 1:19 ♛ BiG ' Khit themGlock-18797 ms–0.6°
1 1:18 NySouwixhit by themP2000359 ms–0.2°
2 1:32 ♛ BiG ' Kkilled themAK-47391 ms688 ms2.7°
2 1:26 trykilled themAK-47672 ms969 ms2.8°
2 bomb 0:14 NySouwixhit themAK-47484 ms–1.4°
2 bomb 0:14 NySouwixhit by themDesert Eagle750 ms–7.5°
3 0:51 ebaatkilled themAK-47391 ms891 ms5.1°
3 0:51 ebaathit by themM4A4641 ms–8.0°
3 0:42 NySouwixkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:29 tryhit by themM4A4375 ms–1.2°
4 1:29 trykilled themAK-47531 ms531 ms12.1°
5 1:45 ebaathit themAK-47438 ms–2.5°
5 1:32 MAzyhit by themDesert Eagle344 ms–2.1°
5 1:32 MAzyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 tryhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 trykilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 0:40 tryhit by themAK-47469 ms–13.5°
6 0:39 trykilled themAK-47500 ms500 ms0.5°
6 0:35 MAzyhit by themAK-47281 ms–1.3°
7 1:38 ebaatkilled themAK-47422 ms875 ms1.9°
7 1:07 MAzykilled by themM4A1-S375 ms1281 ms3.5°
7 1:07 MAzyhit themAK-47891 ms–3.4°
8 0:39 tryhit themAK-47406 ms–1.6°
8 0:39 trykilled by themM4A1-S578 ms875 ms3.7°
9 1:28 trykilled themMP7328 ms969 ms5.3°
9 1:27 ebaatkilled by themAK-47234 ms641 ms2.6°
10 1:39 trykilled by themM4A1-S328 ms719 ms11.3°
11 1:45 NySouwixhit by themM4A4250 ms–1.0°
11 1:45 NySouwixkilled themAK-47250 ms359 ms5.4°
11 1:40 MAzykilled by themM4A1-S203 ms391 ms4.1°
12 1:30 trykilled by themSSG 08719 ms719 ms23.7°
13 1:51 ebaathit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:48 ebaathit themP250406 ms–8.3°
13 1:41 ♛ BiG ' Khit themP250516 ms–6.2°
13 1:28 MAzykilled by themGlock-18406 ms547 ms3.4°
14 1:32 trykilled themUSP-S250 ms1594 ms9.6°
14 bomb 0:28 ♛ BiG ' Kkilled themDesert Eagle359 ms359 ms3.5°
14 bomb 0:27 MAzyhit by themMAC-1062 ms–1.9°
14 bomb 0:27 NySouwixkilled by themMAC-1031 ms250 ms1.9°
15 1:39 ebaatkilled themM4A4406 ms1453 ms1.7°
15 1:39 ebaathit by themGalil AR891 ms–16.4°
15 bomb 0:25 tryhit themM4A4359 ms–3.7°
15 bomb 0:25 trykilled by themM4A1-S531 ms531 ms2.0°
16 1:30 NySouwixkilled themFAMAS422 ms859 ms1.4°
16 1:30 NySouwixhit by themAK-47469 ms–47.7°
16 1:26 MAzykilled by themAK-47297 ms484 ms0.4°
17 1:41 ♛ BiG ' Kkilled themM4A1-S266 ms875 ms2.0°
17 1:05 MAzykilled by themAK-47766 ms969 ms8.2°
18 1:28 tryhit themMP7281 ms–4.3°
18 1:26 ebaatkilled by themAWP531 ms531 ms2.5°
19 1:43 NySouwixhit by themAK-47781 ms–15.1°
19 1:43 NySouwixkilled themMP7922 ms1078 ms13.2°
19 1:42 trykilled themMP7672 ms984 ms21.6°
19 1:42 tryhit by themAK-47719 ms–3.7°
21 1:26 ebaathit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:12 tryhit themAK-47328 ms–1.6°
22 1:43 NySouwixkilled by themAK-47344 ms656 ms2.4°
22 1:43 NySouwixhit themAK-47438 ms–9.2°
23 1:33 ebaathit by themSSG 08906 ms–52.7°
23 1:33 ebaatkilled themAWP1422 ms1422 ms46.6°
23 1:20 trykilled by themAK-471922 ms1922 ms36.4°
24 1:43 NySouwixkilled by themAK-470 ms109 ms2.0°
25 1:28 tryhit themM4A4312 ms–6.8°
25 1:28 trykilled by themAK-47500 ms500 ms10.8°
26 1:02 ebaatkilled themM4A1-S438 ms1031 ms4.6°
27 1:45 trykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
27 1:24 NySouwixhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 bomb 0:31 ♛ BiG ' Kkilled by themAK-47391 ms594 ms6.3°
28 1:18 ebaatkilled themAK-47453 ms844 ms1.3°
28 bomb 0:36 MAzykilled by themAWP297 ms297 ms1.3°

Shots

You fired 23 of your 47 first shots too soon: 16 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 tryGlock-18353fired while moving (122 u/s), too fast to be accurate - stop first1/2killed them21% / 49%
1 1:31 MAzyGlock-18812fired while moving (139 u/s), too fast to be accurate - stop first1/1killed them60% / 63%
2 1:32 ♛ BiG ' KAK-47529fired while moving (75 u/s), too fast to be accurate - stop first3/8killed them27% / 50%
2 1:26 tryAK-47881fine - pros would have fired it too3/8killed them37% / 47%
2 bomb 0:14 NySouwixAK-471213fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
2 bomb 0:14 NySouwixAK-471208fine - pros would have fired it too0/337% / 47%
3 0:51 ebaatAK-471178fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 47%
3 0:51 ebaatAK-471178fine - pros would have fired it too2/4killed them61% / 61%
4 1:29 tryAK-47886fine - pros would have fired it too1/6killed them47% / 47%
5 1:45 ebaatAK-471018fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 46%
5 1:45 ebaatAK-471017fine - pros would have fired it too1/453% / 53%
5 1:32 MAzyAK-47824fired while moving (88 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 47%
6 0:40 tryAK-47522fired while moving (81 u/s), too fast to be accurate - stop first1/6killed them17% / 47%
7 1:38 ebaatAK-471377fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
7 1:38 ebaatAK-471401fine - pros would have fired it too2/4killed them51% / 51%
7 1:07 MAzyAK-471294aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 49%
7 1:07 MAzyAK-471292fine - pros would have fired it too2/5cut short (a death, a reload)54% / 54%
8 0:39 tryAK-47764fine - pros would have fired it too3/5cut short (a death, a reload)39% / 46%
9 1:33 ebaatMP7729fired while moving (148 u/s), too fast to be accurate - stop first0/78% / 59%
9 1:28 tryMP7186fired while moving (199 u/s), too fast to be accurate - stop first4/9killed them28% / 48%
11 1:40 MAzyAK-4779aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/2cut short (a death, a reload)3% / 51%
13 1:48 ebaatP2501183fired while moving (240 u/s), too fast to be accurate - stop first1/327% / 36%
13 1:42 ♛ BiG ' KP250493fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 49%
13 1:41 ♛ BiG ' KP250499fired while moving (81 u/s), too fast to be accurate - stop first2/615% / 55%
13 1:29 MAzyP250191aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)13% / 44%
14 1:33 tryUSP-S165fine - pros would have fired it too0/439% / 43%
14 1:32 tryUSP-S173fine - pros would have fired it too2/261% / 61%
14 1:30 tryUSP-S138fine - pros would have fired it too1/3killed them36% / 45%
14 1:14 NySouwixDesert Eagle1336aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/116% / 41%
14 bomb 0:28 ♛ BiG ' KDesert Eagle774fine - pros would have fired it too1/1killed them62% / 62%
15 1:40 ebaatM4A4652fired while moving (114 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
15 1:39 ebaatM4A4642fired while moving (90 u/s), too fast to be accurate - stop first2/12killed them4% / 49%
15 bomb 0:25 tryM4A4576fired while moving (115 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)28% / 58%
16 1:31 NySouwixFAMAS708fine - pros would have fired it too5/11killed them65% / 65%
16 1:26 MAzyFAMAS712fine - pros would have fired it too0/2cut short (a death, a reload)39% / 47%
17 1:41 ♛ BiG ' KM4A1-S379fired while moving (103 u/s), too fast to be accurate - stop first4/12killed them17% / 48%
17 1:05 MAzyM4A1-S971aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 60%
17 1:05 MAzyM4A1-S927fine - pros would have fired it too0/2cut short (a death, a reload)36% / 47%
18 1:28 tryMP7322fine - pros would have fired it too5/1147% / 54%
19 1:43 NySouwixMP7299aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first3/10killed them4% / 56%
19 1:42 tryMP7299aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/10killed them6% / 62%
21 1:12 tryAK-471113fired while moving (121 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
21 1:12 tryAK-471114fine - pros would have fired it too0/327% / 51%
22 1:43 NySouwixAK-47343fine - pros would have fired it too3/4cut short (a death, a reload)32% / 55%
25 1:28 tryM4A4600fine - pros would have fired it too3/3cut short (a death, a reload)59% / 59%
26 1:02 ebaatM4A1-S656fired while moving (116 u/s), too fast to be accurate - stop first4/7killed them28% / 56%
28 1:18 ebaatAK-471073fired while moving (76 u/s), too fast to be accurate - stop first4/8killed them15% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.