Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 55% |
| MP7 | 26 | 46% |
| M4A4 | 17 | 47% |
| M4A1-S | 14 | 36% |
| P250 | 11 | 27% |
| FAMAS | 10 | 50% |
| Glock-18 | 9 | 33% |
| USP-S | 5 | 60% |
| Desert Eagle | 2 | 50% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/138 | 27 1:45 | 1 kill (AWP), a wallbang, 1 headshot CT | 2.6 |
| 26/138 | 19 1:43 | 2 kills (MP7 ×2), in 1.5 s CT | 2.6 |
| 44/138 | 1 1:39 | 2 kills (Glock ×2), all headshots, in 7.5 s T | 1.8 |
| 50/138 | 2 1:32 | 2 kills (AK-47 ×2), in 5.9 s T | 1.2 |
| 55/138 | 3 0:51 | 1 kill (AK-47) T | 1.0 |
| 57/138 | 7 1:38 | 1 kill (AK-47) T | 1.0 |
| 63/138 | 28 1:17 | 1 kill (AK-47) T | 1.0 |
| 67/138 | 16 1:30 | 1 kill (FAMAS) CT | 0.9 |
| 72/138 | 26 1:01 | 1 kill (M4A1-S) CT | 0.8 |
| 79/138 | 4 1:29 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 80/138 | 11 1:45 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 81/138 | 17 1:41 | 1 kill (M4A1-S) CT | 0.6 |
| 82/138 | 23 1:33 | 1 kill (AWP) CT | 0.6 |
| 92/138 | 6 0:39 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 98/138 | 15 1:38 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 123/138 | 9 1:27 | 1 kill (MP7), 1 headshot T | -0.6 |
| 126/138 | 14 1:30 | 2 kills (USP-S, Deagle), all headshots, in 29.5 s CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:01 | 1v1 after the plant T · 81 HP · CT Spawn | won - the bomb went off |
| 12 1:33 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · they saw them first |
| 14 bomb 0:36 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 15 1:06 | 1v2 before the plant CT · 28 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
20 flashes: 5 good, 0 weak, 12 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:42 | good | blinded NySouwix 4.2 s (1.5 s white) |
| 4 1:05 | wasted | no enemy blinded for long |
| 4 1:04 | wasted | barely blinded MAzy 0.8 s (0.1 s white); blinded themselves 2.7 s on the move through Top Mid - safe |
| 5 1:47 | wasted | no enemy blinded for long |
| 7 1:46 | wasted | no enemy blinded for long |
| 9 1:36 | blinded an enemy, but hurt the team too | blinded ebaat 4.7 s (1.9 s white); blinded BerciK 4.8 s on the move through Mid Doors - an enemy could see them |
| 11 1:40 | wasted | barely blinded MAzy 1.0 s (0.1 s white) |
| 13 1:49 | misled a peek | barely blinded ebaat 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ebaat 0.6 s after the pop; hit them first |
| 13 1:32 | blinded an enemy, but hurt the team too | blinded NySouwix 3.8 s (1.1 s white); blinded Squx 2.9 s holding Hole - ran into a fight |
| 17 1:12 | wasted | no enemy blinded for long |
| 19 1:33 | wasted | no enemy blinded for long |
| 20 1:30 | wasted | no enemy blinded for long |
| 21 1:44 | wasted | barely blinded try 0.9 s (0.1 s white), NySouwix 0.8 s (0.1 s white) |
| 21 1:27 | wasted | no enemy blinded for long |
| 23 1:26 | wasted | barely blinded try 1.0 s (0.1 s white) |
| 24 1:46 | good | blinded ebaat 3.2 s (0.6 s white) |
| 27 bomb 0:37 | good | blinded ♛ BiG ' K 3.2 s (0.6 s white) |
| 27 bomb 0:34 | good | blinded ♛ BiG ' K 3.2 s (0.6 s white) |
| 28 1:45 | good | blinded ♛ BiG ' K 3.8 s (1.1 s white) |
| 28 1:36 | wasted | no enemy blinded for long; blinded BerciK 1.9 s on the move through Top Mid - safe; blinded themselves 4.5 s on the move through Top Mid - safe; blinded POLINA <3 2.8 s on the move through Top Mid - safe; blinded Squx 2.7 s holding Top Mid - safe |
Throws
46 grenades: 41 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:28 | punished | killed by try 0.4 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 6 0:32 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 2356 units away; a running throw |
| 11 1:42 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 137 units away; a running throw |
| 13 1:50 | punished | hit by ebaat with a flash out at Mid Doors, 0.5 s before the throw - seen by 1 enemy for 1.6 s, the nearest 1425 units away, thrown in the open |
| 27 1:36 | exposed | a molotov at B Doors - seen by 3 enemies for 1.5 s, the nearest 1011 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:15 | Outside Long | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 4 1:30 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 8 0:40 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died | ||
| 11 1:46 | Top Mid | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 13 1:42 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 18 1:26 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with Nestar 7, 706 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after Nestar 7) |
| 1 1:31 | trade | Nestar 7 was killed 556 units away: you traded in 16 ms (pros: 625 ms) |
| 5 1:46 | peek together | peeked the same enemy as Nestar 7, 984 ms after them - late - your team-mate went first, as bait |
| 5 1:46 | peek together | peeked the same enemy as POLINA <3, 297 ms after them - late - your team-mate went first, as bait |
| 7 1:50 | trade | Squx was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:15 | line of fire | stood in Nestar 7's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 8 1:44 | trade | BerciK was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | trade | Nestar 7 was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:30 | trade | Squx was killed 202 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:36 | trade | Squx was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:09 | trade | Squx was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:09 | trade | Squx was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | hold | held with POLINA <3, 741 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after POLINA <3) |
| 19 1:43 | hold | held with POLINA <3, 762 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before POLINA <3) |
| 23 1:34 | trade | Squx was killed 482 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:46 | hold | held with POLINA <3, 798 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 27 1:37 | trade | POLINA <3 was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 bomb 0:39 | trade | Squx was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 bomb 0:32 | peek together | peeked the same enemy as Nestar 7, 375 ms before them - early - you went first, alone |
| 28 1:34 | line of fire | stood in Squx's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 28 1:18 | peek together | peeked the same enemy as BerciK, 1,031 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | Glock-18 | 422 ms | 422 ms | 2.9° | ||
| 1 1:31 | killed them | Glock-18 | 438 ms | 438 ms | 4.0° | ||
| 1 1:19 | hit by them | P250 | 219 ms | – | 0.3° | ||
| 1 1:19 | hit them | Glock-18 | 797 ms | – | 0.6° | ||
| 1 1:18 | hit by them | P2000 | 359 ms | – | 0.2° | ||
| 2 1:32 | killed them | AK-47 | 391 ms | 688 ms | 2.7° | ||
| 2 1:26 | killed them | AK-47 | 672 ms | 969 ms | 2.8° | ||
| 2 bomb 0:14 | hit them | AK-47 | 484 ms | – | 1.4° | ||
| 2 bomb 0:14 | hit by them | Desert Eagle | 750 ms | – | 7.5° | ||
| 3 0:51 | killed them | AK-47 | 391 ms | 891 ms | 5.1° | ||
| 3 0:51 | hit by them | M4A4 | 641 ms | – | 8.0° | ||
| 3 0:42 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:29 | hit by them | M4A4 | 375 ms | – | 1.2° | ||
| 4 1:29 | killed them | AK-47 | 531 ms | 531 ms | 12.1° | ||
| 5 1:45 | hit them | AK-47 | 438 ms | – | 2.5° | ||
| 5 1:32 | hit by them | Desert Eagle | 344 ms | – | 2.1° | ||
| 5 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:40 | hit by them | AK-47 | 469 ms | – | 13.5° | ||
| 6 0:39 | killed them | AK-47 | 500 ms | 500 ms | 0.5° | ||
| 6 0:35 | hit by them | AK-47 | 281 ms | – | 1.3° | ||
| 7 1:38 | killed them | AK-47 | 422 ms | 875 ms | 1.9° | ||
| 7 1:07 | killed by them | M4A1-S | 375 ms | 1281 ms | 3.5° | ||
| 7 1:07 | hit them | AK-47 | 891 ms | – | 3.4° | ||
| 8 0:39 | hit them | AK-47 | 406 ms | – | 1.6° | ||
| 8 0:39 | killed by them | M4A1-S | 578 ms | 875 ms | 3.7° | ||
| 9 1:28 | killed them | MP7 | 328 ms | 969 ms | 5.3° | ||
| 9 1:27 | killed by them | AK-47 | 234 ms | 641 ms | 2.6° | ||
| 10 1:39 | killed by them | M4A1-S | 328 ms | 719 ms | 11.3° | ||
| 11 1:45 | hit by them | M4A4 | 250 ms | – | 1.0° | ||
| 11 1:45 | killed them | AK-47 | 250 ms | 359 ms | 5.4° | ||
| 11 1:40 | killed by them | M4A1-S | 203 ms | 391 ms | 4.1° | ||
| 12 1:30 | killed by them | SSG 08 | 719 ms | 719 ms | 23.7° | ||
| 13 1:51 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:48 | hit them | P250 | 406 ms | – | 8.3° | ||
| 13 1:41 | hit them | P250 | 516 ms | – | 6.2° | ||
| 13 1:28 | killed by them | Glock-18 | 406 ms | 547 ms | 3.4° | ||
| 14 1:32 | killed them | USP-S | 250 ms | 1594 ms | 9.6° | ||
| 14 bomb 0:28 | killed them | Desert Eagle | 359 ms | 359 ms | 3.5° | ||
| 14 bomb 0:27 | hit by them | MAC-10 | 62 ms | – | 1.9° | ||
| 14 bomb 0:27 | killed by them | MAC-10 | 31 ms | 250 ms | 1.9° | ||
| 15 1:39 | killed them | M4A4 | 406 ms | 1453 ms | 1.7° | ||
| 15 1:39 | hit by them | Galil AR | 891 ms | – | 16.4° | ||
| 15 bomb 0:25 | hit them | M4A4 | 359 ms | – | 3.7° | ||
| 15 bomb 0:25 | killed by them | M4A1-S | 531 ms | 531 ms | 2.0° | ||
| 16 1:30 | killed them | FAMAS | 422 ms | 859 ms | 1.4° | ||
| 16 1:30 | hit by them | AK-47 | 469 ms | – | 47.7° | ||
| 16 1:26 | killed by them | AK-47 | 297 ms | 484 ms | 0.4° | ||
| 17 1:41 | killed them | M4A1-S | 266 ms | 875 ms | 2.0° | ||
| 17 1:05 | killed by them | AK-47 | 766 ms | 969 ms | 8.2° | ||
| 18 1:28 | hit them | MP7 | 281 ms | – | 4.3° | ||
| 18 1:26 | killed by them | AWP | 531 ms | 531 ms | 2.5° | ||
| 19 1:43 | hit by them | AK-47 | 781 ms | – | 15.1° | ||
| 19 1:43 | killed them | MP7 | 922 ms | 1078 ms | 13.2° | ||
| 19 1:42 | killed them | MP7 | 672 ms | 984 ms | 21.6° | ||
| 19 1:42 | hit by them | AK-47 | 719 ms | – | 3.7° | ||
| 21 1:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:12 | hit them | AK-47 | 328 ms | – | 1.6° | ||
| 22 1:43 | killed by them | AK-47 | 344 ms | 656 ms | 2.4° | ||
| 22 1:43 | hit them | AK-47 | 438 ms | – | 9.2° | ||
| 23 1:33 | hit by them | SSG 08 | 906 ms | – | 52.7° | ||
| 23 1:33 | killed them | AWP | 1422 ms | 1422 ms | 46.6° | ||
| 23 1:20 | killed by them | AK-47 | 1922 ms | 1922 ms | 36.4° | ||
| 24 1:43 | killed by them | AK-47 | 0 ms | 109 ms | 2.0° | ||
| 25 1:28 | hit them | M4A4 | 312 ms | – | 6.8° | ||
| 25 1:28 | killed by them | AK-47 | 500 ms | 500 ms | 10.8° | ||
| 26 1:02 | killed them | M4A1-S | 438 ms | 1031 ms | 4.6° | ||
| 27 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 bomb 0:31 | killed by them | AK-47 | 391 ms | 594 ms | 6.3° | ||
| 28 1:18 | killed them | AK-47 | 453 ms | 844 ms | 1.3° | ||
| 28 bomb 0:36 | killed by them | AWP | 297 ms | 297 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 353 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/2 | killed them | 21% / 49% | |
| 1 1:31 | Glock-18 | 812 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/1 | killed them | 60% / 63% | |
| 2 1:32 | AK-47 | 529 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/8 | killed them | 27% / 50% | |
| 2 1:26 | AK-47 | 881 | fine - pros would have fired it too | 3/8 | killed them | 37% / 47% | |
| 2 bomb 0:14 | AK-47 | 1213 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 2 bomb 0:14 | AK-47 | 1208 | fine - pros would have fired it too | 0/3 | 37% / 47% | ||
| 3 0:51 | AK-47 | 1178 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 47% | |
| 3 0:51 | AK-47 | 1178 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 4 1:29 | AK-47 | 886 | fine - pros would have fired it too | 1/6 | killed them | 47% / 47% | |
| 5 1:45 | AK-47 | 1018 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 46% | |
| 5 1:45 | AK-47 | 1017 | fine - pros would have fired it too | 1/4 | 53% / 53% | ||
| 5 1:32 | AK-47 | 824 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 47% | |
| 6 0:40 | AK-47 | 522 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | killed them | 17% / 47% | |
| 7 1:38 | AK-47 | 1377 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 7 1:38 | AK-47 | 1401 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 7 1:07 | AK-47 | 1294 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 49% | |
| 7 1:07 | AK-47 | 1292 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 54% / 54% | |
| 8 0:39 | AK-47 | 764 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 39% / 46% | |
| 9 1:33 | MP7 | 729 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/7 | 8% / 59% | ||
| 9 1:28 | MP7 | 186 | fired while moving (199 u/s), too fast to be accurate - stop first | 4/9 | killed them | 28% / 48% | |
| 11 1:40 | AK-47 | 79 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 51% | |
| 13 1:48 | P250 | 1183 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | 27% / 36% | ||
| 13 1:42 | P250 | 493 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 49% | |
| 13 1:41 | P250 | 499 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/6 | 15% / 55% | ||
| 13 1:29 | P250 | 191 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 44% | |
| 14 1:33 | USP-S | 165 | fine - pros would have fired it too | 0/4 | 39% / 43% | ||
| 14 1:32 | USP-S | 173 | fine - pros would have fired it too | 2/2 | 61% / 61% | ||
| 14 1:30 | USP-S | 138 | fine - pros would have fired it too | 1/3 | killed them | 36% / 45% | |
| 14 1:14 | Desert Eagle | 1336 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 16% / 41% | ||
| 14 bomb 0:28 | Desert Eagle | 774 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 15 1:40 | M4A4 | 652 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 15 1:39 | M4A4 | 642 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/12 | killed them | 4% / 49% | |
| 15 bomb 0:25 | M4A4 | 576 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 28% / 58% | |
| 16 1:31 | FAMAS | 708 | fine - pros would have fired it too | 5/11 | killed them | 65% / 65% | |
| 16 1:26 | FAMAS | 712 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 39% / 47% | |
| 17 1:41 | M4A1-S | 379 | fired while moving (103 u/s), too fast to be accurate - stop first | 4/12 | killed them | 17% / 48% | |
| 17 1:05 | M4A1-S | 971 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 60% | |
| 17 1:05 | M4A1-S | 927 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 47% | |
| 18 1:28 | MP7 | 322 | fine - pros would have fired it too | 5/11 | 47% / 54% | ||
| 19 1:43 | MP7 | 299 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 3/10 | killed them | 4% / 56% | |
| 19 1:42 | MP7 | 299 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/10 | killed them | 6% / 62% | |
| 21 1:12 | AK-47 | 1113 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 45% | |
| 21 1:12 | AK-47 | 1114 | fine - pros would have fired it too | 0/3 | 27% / 51% | ||
| 22 1:43 | AK-47 | 343 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 32% / 55% | |
| 25 1:28 | M4A4 | 600 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 59% / 59% | |
| 26 1:02 | M4A1-S | 656 | fired while moving (116 u/s), too fast to be accurate - stop first | 4/7 | killed them | 28% / 56% | |
| 28 1:18 | AK-47 | 1073 | fired while moving (76 u/s), too fast to be accurate - stop first | 4/8 | killed them | 15% / 46% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.