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Dust II, won 16-12 · Thu 12 Nov, 23:37

Nestar 726,279

The match

Aim

375 msTTD562 msTTK2.0°Crosshair↓39%1st bullet41%Spray14%Head64%Counter-strafe

Scoreboard

89ADR79%KAST

Positioning

Shots

22/45Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476240%
M4A1-S3438%
MAC-102055%
USP-S1338%
Glock-18944%
AWP650%
MP9580%
Desert Eagle333%
Galil AR367%
MP71100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/13822 1:27 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.3 s CT5.5
13/13826 1:40 2 kills (AWP ×2), in 3.2 s CT3.6
28/13827 bomb 0:30 2 kills (M4A1-S ×2), 1 headshot, in 7 s CT2.5
31/13817 1:28 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 49.3 s CT2.4
37/13821 1:08 2 kills (AK-47 ×2), in 14.9 s CT2.1
49/13815 1:08 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT1.2
51/1388 0:32 2 kills (MAC-10 ×2), 1 headshot, in 6.1 s T1.1
54/13813 bomb 0:38 2 kills (USP-S ×2), 1 headshot, in 5.1 s CT1.0
61/13819 1:50 1 kill (AWP) CT1.0
65/1383 1:37 1 kill (AK-47), 1 headshot T0.9
87/13825 bomb 0:24 1 kill (AWP) CT0.5
99/13823 1:14 1 kill (AWP) CT0.1
102/1387 1:06 1 kill (AK-47) T0.0
128/13820 1:27 2 kills (M4A1-S ×2), 1 headshot, in 20 s CT-0.8
130/13812 1:46 1 kill (Galil) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:06 1v3 before the plant T · 100 HP · Long Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw each other
8 0:35 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 2 kills · first fight won, saw each other
9 0:17 1v2 before the plant T · 98 HP · Holelost - died in the first fight · saw each other
13 bomb 0:38 1v4 after the plant CT · 100 HP · B Doorslost - died later, after 2 kills · first fight won, saw them first
16 bomb 0:40 1v4 after the plant CT · 85 HP · Long Alost - died in the first fight · saw each other
17 1:05 1v1 before the plant CT · 91 HP · Short Stairswon - killed them · saw each other
23 1:18 1v1 before the plant CT · 100 HP · Upper Tunnelwon - killed them · first fight won, saw each other
27 bomb 0:31 1v2 after the plant CT · 100 HP · Holewon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long
6 1:48 wastedno enemy blinded for long
7 1:00 wastedbarely blinded ♛ BiG ' K 1.1 s (0.1 s white)
9 0:55 goodblinded ebaat 4.5 s (1.7 s white); blinded POLINA <3 2.0 s holding Mid Doors - safe POLINA <3 peeked ebaat 0.8 s before the pop - too late - the flash popped after they showed; got hit first
12 1:47 wastedno enemy blinded for long
16 1:44 wastedno enemy blinded for long
17 1:15 wastedno enemy blinded for long; blinded themselves 3.2 s holding Short Stairs - safe
20 1:47 wastedno enemy blinded for long
21 1:03 goodblinded ♛ BiG ' K 3.6 s (0.9 s white)
24 1:24 goodblinded NySouwix 3.2 s (0.6 s white)
25 1:19 blinded an enemy, but hurt the team tooblinded ♛ BiG ' K 3.6 s (0.9 s white); blinded POLINA <3 2.6 s on the move through Under A - an enemy could see them
27 1:31 weakbarely blinded NySouwix 2.9 s (0.5 s white), ♛ BiG ' K 2.6 s (0.3 s white), MAzy 0.7 s (0.1 s white)
27 bomb 0:25 hurt the teamno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite B - ran into a fight
28 1:36 wastedno enemy blinded for long; blinded POLINA <3 3.0 s on the move through Top Mid - safe; blinded Squx 2.9 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 48 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:49 punishedhit by ebaat 2.8 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 988 units away
9 0:44 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2092 units away; a running throw
18 1:46 exposeda molotov at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 982 units away; a running throw
20 1:34 punishedhit by ♛ BiG ' K 0.2 s after throwing a smoke at Under A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 504 units away, thrown in the open
20 1:32 exposedan HE at Under A - seen by 2 enemies for 0.1 s, the nearest 484 units away; a jump throw
26 1:51 exposeda molotov at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 2148 units away; a running throw

Positioning

In 11 of your 49 duels you showed more of yourself than you needed to (9 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 6 of your 38 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 21 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 MAzyMiddlecover not used: 48 units away, they'd have seen only your headdied
3 1:22 NySouwixMiddlecover not used: 64 units away, they'd have seen only your headlived
7 0:50 ♛ BiG ' KA Rampcover not used: 16 units away, they'd have seen only your headlived
7 0:49 NySouwixA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 bomb 0:29 ♛ BiG ' KB Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
15 1:09 MAzyBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
15 1:07 NySouwixBombsite Bcover not used: 96 units away, they'd have seen only your headdied
20 1:34 ♛ BiG ' KUnder Acover not used: 48 units away, they'd have seen only your headlived
20 1:07 tryTop Midcover not used: 64 units away, they'd have seen only your headkilled them
26 1:33 ebaatMiddlecover not used: 16 units away, they'd have seen only your headdied
27 bomb 0:31 ♛ BiG ' KHolecover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with Squx, 925 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,312 ms before Squx)
1 1:33 holdheld with FalcoN ™, 706 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before FalcoN ™)
4 1:43 tradeBerciK was killed 241 units away: not traded within 5 s (pros: 969 ms)
5 1:37 tradeBerciK was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
7 1:06 tradeFalcoN ™ was killed 248 units away: you traded in 797 ms (pros: 969 ms)
8 0:35 tradePOLINA <3 was killed 646 units away: you traded in 3,234 ms (pros: 2,031 ms)
9 0:41 tradeBerciK was killed 193 units away: not traded within 5 s (pros: 969 ms)
13 1:30 tradeSqux was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 tradeFalcoN ™ was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:38 holdheld with POLINA <3, 604 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after POLINA <3)
13 bomb 0:38 tradePOLINA <3 was killed 582 units away: you traded in 94 ms (pros: 625 ms)
14 1:34 holdheld with BerciK, 918 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:32 tradeBerciK was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
15 1:10 tradeBerciK was killed 1087 units away: you traded in 2,469 ms (pros: 2,609 ms)
17 1:33 holdheld with POLINA <3, 1056 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:32 tradePOLINA <3 was killed 1042 units away: you traded in 4,141 ms (pros: 2,609 ms)
17 1:09 tradeSqux was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
17 1:05 tradeFalcoN ™ was killed 810 units away: not traded within 5 s (pros: 625 ms)
18 1:40 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:39 line of firestood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
18 1:28 holdheld with FalcoN ™, 702 units and 75° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:26 tradeFalcoN ™ was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 holdheld with Squx, 690 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Squx)
23 1:18 tradeBerciK was killed 1427 units away: you traded in 4,250 ms (pros: 2,609 ms)
24 1:43 tradeFalcoN ™ was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
24 1:25 tradeSqux was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
25 1:20 tradeBerciK was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
25 1:18 tradePOLINA <3 was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
26 1:40 holdheld with BerciK, 570 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before BerciK)
27 bomb 0:39 tradeSqux was killed 110 units away: not traded within 5 s (pros: 969 ms)
27 bomb 0:31 tradeFalcoN ™ was killed 65 units away: you traded in 891 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 MAzykilled by themUSP-S328 ms1516 ms4.9°
1 1:32 MAzyhit themGlock-18484 ms–18.8°
2 1:27 NySouwixhit themMAC-10344 ms–2.0°
2 1:27 NySouwixkilled by themDesert Eagle469 ms469 ms2.2°
3 1:37 ♛ BiG ' Kkilled themAK-47328 ms438 ms0.7°
3 1:37 ♛ BiG ' Khit by themM4A4406 ms–1.9°
3 1:21 NySouwixhit themAK-47344 ms–1.1°
3 1:21 NySouwixhit by themAWP406 ms–2.1°
3 1:05 NySouwixhit themAK-47328 ms–5.0°
3 1:04 NySouwixkilled by themAWP594 ms594 ms2.1°
4 1:41 NySouwixhit by themM4A4219 ms–1.2°
4 1:40 NySouwixhit themDesert Eagle547 ms–0.9°
4 1:39 ♛ BiG ' Kkilled by themFAMAS219 ms219 ms2.8°
5 1:46 ebaathit by themMP9484 ms–4.9°
5 1:23 NySouwixhit themAK-471141 ms–0.3°
5 1:22 NySouwixkilled by themSSG 082094 ms2094 ms5.5°
6 1:15 trykilled by themDesert Eagle281 ms1594 ms2.8°
6 1:14 tryhit themAK-47125 ms–1.7°
7 1:06 MAzyhit by themM4A4516 ms–9.1°
7 1:06 MAzykilled themAK-47609 ms719 ms1.2°
7 0:54 NySouwixhit themAK-47281 ms–1.3°
7 0:49 ♛ BiG ' Khit themAK-471000 ms–18.4°
7 0:49 ♛ BiG ' Khit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:49 NySouwixkilled by themAK-47328 ms328 ms1.6°
8 0:32 trykilled themMAC-10250 ms328 ms7.3°
8 0:26 NySouwixkilled themMAC-10234 ms828 ms2.3°
8 0:26 NySouwixhit by themAK-47750 ms–8.5°
8 0:24 MAzykilled by themM4A1-S281 ms484 ms4.9°
9 0:40 NySouwixhit by themM4A4469 ms–0.2°
9 0:14 NySouwixkilled by themM4A1-S438 ms625 ms2.0°
9 0:14 NySouwixhit themGlock-18469 ms–2.0°
10 1:45 trykilled by themM4A1-S469 ms969 ms14.3°
10 1:44 tryhit themMAC-10828 ms–34.0°
11 1:37 tryhit themMP7359 ms–11.8°
11 1:37 trykilled by themSSG 08391 ms391 ms2.5°
12 1:46 ♛ BiG ' Kkilled themGalil AR391 ms562 ms2.5°
12 1:46 ♛ BiG ' Khit by themAK-47422 ms–2.0°
13 bomb 0:38 MAzykilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:33 trykilled themUSP-S859 ms1500 ms3.1°
13 bomb 0:33 tryhit by themDesert Eagle781 ms–54.8°
13 bomb 0:29 NySouwixhit by themGlock-18766 ms–7.8°
13 bomb 0:29 NySouwixhit themP2000500 ms–44.2°
13 bomb 0:28 ♛ BiG ' Kkilled by themP250438 ms1078 ms3.4°
14 1:30 ♛ BiG ' Kkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 MAzykilled themM4A1-S78 ms1172 ms0.9°
15 1:08 ♛ BiG ' Kkilled themM4A1-S62 ms297 ms1.0°
15 1:08 MAzyhit by themAK-47641 ms–7.4°
15 1:06 NySouwixkilled by themAK-47516 ms516 ms5.0°
16 bomb 0:21 tryhit themM4A4359 ms–1.4°
16 bomb 0:20 trykilled by themAK-47984 ms984 ms0.7°
17 1:29 NySouwixkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
17 1:03 MAzyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:39 MAzykilled themMP9203 ms422 ms2.0°
18 1:37 MAzyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 MAzykilled by themAK-47359 ms766 ms42.0°
18 1:11 MAzyhit themAK-47797 ms–18.4°
19 1:50 ebaatkilled themAWP391 ms391 ms1.8°
19 1:33 ♛ BiG ' Kkilled by themAK-47109 ms109 ms0.9°
20 1:34 ♛ BiG ' Khit by themTec-9609 ms–8.7°
20 1:33 MAzyhit by themGlock-18641 ms–0.7°
20 1:27 MAzykilled themM4A1-S1391 ms1391 ms0.2°
20 1:07 trykilled themM4A1-S312 ms312 ms5.5°
21 1:33 ebaathit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 ebaatkilled themAK-47625 ms734 ms1.5°
21 0:54 tryhit by themSSG 08359 ms–2.8°
21 0:54 trykilled themAK-47469 ms672 ms3.4°
22 1:28 trykilled themAK-47703 ms1000 ms13.7°
22 1:24 ebaatkilled themAK-47391 ms1094 ms0.7°
22 1:23 ebaathit by themAK-47922 ms–5.6°
22 0:59 MAzykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:59 MAzyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:14 trykilled themAWP312 ms312 ms1.0°
24 1:30 tryhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:14 ebaatkilled by themAK-47500 ms703 ms15.5°
25 bomb 0:24 NySouwixkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:40 NySouwixkilled themAWP312 ms312 ms2.5°
26 1:37 ♛ BiG ' Kkilled themAWP344 ms344 ms2.8°
26 1:32 ebaatkilled by themAWP828 ms828 ms9.4°
27 bomb 0:30 ♛ BiG ' Kkilled themM4A1-S172 ms469 ms1.3°
27 bomb 0:24 MAzyhit by themAK-47453 ms–0.5°
27 bomb 0:23 MAzykilled themM4A1-S766 ms875 ms15.8°

Shots

You fired 22 of your 45 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 MAzyGlock-18272fired while moving (52 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)13% / 40%
2 1:27 NySouwixMAC-10474fine - pros would have fired it too1/3cut short (a death, a reload)37% / 50%
3 1:37 ♛ BiG ' KAK-471225fine - pros would have fired it too2/5killed them48% / 48%
3 1:21 NySouwixAK-471346fine - pros would have fired it too2/857% / 57%
3 1:05 NySouwixAK-471062fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)10% / 46%
4 1:41 NySouwixDesert Eagle701fine - pros would have fired it too1/4cut short (a death, a reload)21% / 38%
5 1:23 NySouwixAK-47806fired while moving (86 u/s), too fast to be accurate - stop first1/65% / 47%
5 1:22 NySouwixAK-47808fine - pros would have fired it too1/6cut short (a death, a reload)51% / 53%
6 1:15 tryAK-47547aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/81% / 53%
6 1:14 tryAK-47554fine - pros would have fired it too1/2cut short (a death, a reload)53% / 64%
7 1:06 MAzyAK-471091fine - pros would have fired it too2/7killed them44% / 48%
7 0:50 ♛ BiG ' KAK-47874aim far off: your crosshair was about 8.5 player widths (278 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
7 0:50 ♛ BiG ' KAK-47848aim far off: your crosshair was about 8.5 player widths (266 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
7 0:49 NySouwixAK-471206aim far off: your crosshair was about 11 player widths (355 units) off their body - get on target first1/41% / 46%
7 0:49 ♛ BiG ' KAK-47784fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
8 0:32 tryMAC-10545fired while moving (231 u/s), too fast to be accurate - stop first2/8killed them44% / 51%
8 0:26 NySouwixMAC-10425fine - pros would have fired it too6/15killed them31% / 58%
9 0:40 NySouwixAWP774fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%
9 0:14 NySouwixGlock-18702fine - pros would have fired it too1/1cut short (a death, a reload)32% / 42%
10 1:45 tryMAC-10282fired while moving (222 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)29% / 53%
11 1:37 tryMP7782fired while moving (217 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)52% / 64%
12 1:46 ♛ BiG ' KGalil AR844fine - pros would have fired it too2/7killed them57% / 57%
13 bomb 0:34 tryUSP-S642aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/9killed them26% / 51%
13 bomb 0:29 NySouwixUSP-S319fired while moving (235 u/s), too fast to be accurate - stop first3/718% / 40%
14 1:33 ♛ BiG ' KUSP-S563fine - pros would have fired it too0/343% / 43%
14 1:30 ♛ BiG ' KUSP-S485aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)18% / 48%
15 1:08 ♛ BiG ' KM4A1-S1159fine - pros would have fired it too2/6killed them60% / 60%
15 1:07 MAzyM4A1-S1196fine - pros would have fired it too1/5killed them49% / 49%
15 1:07 NySouwixM4A1-S1108fired while moving (102 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 59%
16 bomb 0:21 tryM4A1-S995aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 61%
16 bomb 0:20 tryM4A1-S994fine - pros would have fired it too0/1cut short (a death, a reload)32% / 50%
17 0:39 MAzyMP9663fine - pros would have fired it too4/9killed them47% / 55%
18 1:11 MAzyAK-47183fired while moving (184 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)13% / 61%
20 1:28 MAzyM4A1-S788aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/529% / 62%
20 1:27 MAzyM4A1-S783fine - pros would have fired it too1/3killed them65% / 65%
20 1:07 tryM4A1-S1097fine - pros would have fired it too1/6killed them28% / 45%
21 1:09 ebaatAK-471455aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/7killed them18% / 47%
21 0:54 tryAK-47985fired while moving (100 u/s), too fast to be accurate - stop first3/7killed them3% / 50%
22 1:28 tryAK-47597fine - pros would have fired it too4/6killed them64% / 64%
22 1:24 ebaatAK-47843fired while moving (89 u/s), too fast to be accurate - stop first3/10killed them14% / 59%
23 1:14 tryAWP1216fine - pros would have fired it too1/1killed them65% / 80%
24 1:45 ebaatAWP1372fine - pros would have fired it too0/176% / 80%
24 1:30 NySouwixAWP796aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/122% / 75%
27 bomb 0:31 ♛ BiG ' KM4A1-S421fired while moving (117 u/s), too fast to be accurate - stop first3/8killed them14% / 49%
27 bomb 0:23 MAzyM4A1-S1178fine - pros would have fired it too2/6killed them32% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.