Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 40% |
| M4A1-S | 34 | 38% |
| MAC-10 | 20 | 55% |
| USP-S | 13 | 38% |
| Glock-18 | 9 | 44% |
| AWP | 6 | 50% |
| MP9 | 5 | 80% |
| Desert Eagle | 3 | 33% |
| Galil AR | 3 | 67% |
| MP7 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/138 | 22 1:27 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 4.3 s CT | 5.5 |
| 13/138 | 26 1:40 | 2 kills (AWP ×2), in 3.2 s CT | 3.6 |
| 28/138 | 27 bomb 0:30 | 2 kills (M4A1-S ×2), 1 headshot, in 7 s CT | 2.5 |
| 31/138 | 17 1:28 | 2 kills (MP9 ×2), 1 through smoke, 1 headshot, in 49.3 s CT | 2.4 |
| 37/138 | 21 1:08 | 2 kills (AK-47 ×2), in 14.9 s CT | 2.1 |
| 49/138 | 15 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT | 1.2 |
| 51/138 | 8 0:32 | 2 kills (MAC-10 ×2), 1 headshot, in 6.1 s T | 1.1 |
| 54/138 | 13 bomb 0:38 | 2 kills (USP-S ×2), 1 headshot, in 5.1 s CT | 1.0 |
| 61/138 | 19 1:50 | 1 kill (AWP) CT | 1.0 |
| 65/138 | 3 1:37 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 87/138 | 25 bomb 0:24 | 1 kill (AWP) CT | 0.5 |
| 99/138 | 23 1:14 | 1 kill (AWP) CT | 0.1 |
| 102/138 | 7 1:06 | 1 kill (AK-47) T | 0.0 |
| 128/138 | 20 1:27 | 2 kills (M4A1-S ×2), 1 headshot, in 20 s CT | -0.8 |
| 130/138 | 12 1:46 | 1 kill (Galil) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:06 | 1v3 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 8 0:35 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 2 kills · first fight won, saw each other |
| 9 0:17 | 1v2 before the plant T · 98 HP · Hole | lost - died in the first fight · saw each other |
| 13 bomb 0:38 | 1v4 after the plant CT · 100 HP · B Doors | lost - died later, after 2 kills · first fight won, saw them first |
| 16 bomb 0:40 | 1v4 after the plant CT · 85 HP · Long A | lost - died in the first fight · saw each other |
| 17 1:05 | 1v1 before the plant CT · 91 HP · Short Stairs | won - killed them · saw each other |
| 23 1:18 | 1v1 before the plant CT · 100 HP · Upper Tunnel | won - killed them · first fight won, saw each other |
| 27 bomb 0:31 | 1v2 after the plant CT · 100 HP · Hole | won - defused it after 2 kills · first fight won, saw each other |
Flashes
14 flashes: 3 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:48 | wasted | no enemy blinded for long |
| 7 1:00 | wasted | barely blinded ♛ BiG ' K 1.1 s (0.1 s white) |
| 9 0:55 | good | blinded ebaat 4.5 s (1.7 s white); blinded POLINA <3 2.0 s holding Mid Doors - safe POLINA <3 peeked ebaat 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 12 1:47 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | no enemy blinded for long |
| 17 1:15 | wasted | no enemy blinded for long; blinded themselves 3.2 s holding Short Stairs - safe |
| 20 1:47 | wasted | no enemy blinded for long |
| 21 1:03 | good | blinded ♛ BiG ' K 3.6 s (0.9 s white) |
| 24 1:24 | good | blinded NySouwix 3.2 s (0.6 s white) |
| 25 1:19 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 3.6 s (0.9 s white); blinded POLINA <3 2.6 s on the move through Under A - an enemy could see them |
| 27 1:31 | weak | barely blinded NySouwix 2.9 s (0.5 s white), ♛ BiG ' K 2.6 s (0.3 s white), MAzy 0.7 s (0.1 s white) |
| 27 bomb 0:25 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite B - ran into a fight |
| 28 1:36 | wasted | no enemy blinded for long; blinded POLINA <3 3.0 s on the move through Top Mid - safe; blinded Squx 2.9 s holding Top Mid - safe |
Throws
54 grenades: 48 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:49 | punished | hit by ebaat 2.8 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 988 units away |
| 9 0:44 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2092 units away; a running throw |
| 18 1:46 | exposed | a molotov at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 982 units away; a running throw |
| 20 1:34 | punished | hit by ♛ BiG ' K 0.2 s after throwing a smoke at Under A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 504 units away, thrown in the open |
| 20 1:32 | exposed | an HE at Under A - seen by 2 enemies for 0.1 s, the nearest 484 units away; a jump throw |
| 26 1:51 | exposed | a molotov at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 2148 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | Middle | cover not used: 48 units away, they'd have seen only your head | died | ||
| 3 1:22 | Middle | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 7 0:50 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 7 0:49 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 bomb 0:29 | B Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 15 1:09 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 15 1:07 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died | ||
| 20 1:34 | Under A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 20 1:07 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 26 1:33 | Middle | cover not used: 16 units away, they'd have seen only your head | died | ||
| 27 bomb 0:31 | Hole | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with Squx, 925 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,312 ms before Squx) |
| 1 1:33 | hold | held with FalcoN ™, 706 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before FalcoN ™) |
| 4 1:43 | trade | BerciK was killed 241 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:37 | trade | BerciK was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:06 | trade | FalcoN ™ was killed 248 units away: you traded in 797 ms (pros: 969 ms) |
| 8 0:35 | trade | POLINA <3 was killed 646 units away: you traded in 3,234 ms (pros: 2,031 ms) |
| 9 0:41 | trade | BerciK was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:30 | trade | Squx was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | trade | FalcoN ™ was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:38 | hold | held with POLINA <3, 604 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after POLINA <3) |
| 13 bomb 0:38 | trade | POLINA <3 was killed 582 units away: you traded in 94 ms (pros: 625 ms) |
| 14 1:34 | hold | held with BerciK, 918 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:32 | trade | BerciK was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:10 | trade | BerciK was killed 1087 units away: you traded in 2,469 ms (pros: 2,609 ms) |
| 17 1:33 | hold | held with POLINA <3, 1056 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:32 | trade | POLINA <3 was killed 1042 units away: you traded in 4,141 ms (pros: 2,609 ms) |
| 17 1:09 | trade | Squx was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:05 | trade | FalcoN ™ was killed 810 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:40 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:39 | line of fire | stood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 18 1:28 | hold | held with FalcoN ™, 702 units and 75° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:26 | trade | FalcoN ™ was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:29 | hold | held with Squx, 690 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Squx) |
| 23 1:18 | trade | BerciK was killed 1427 units away: you traded in 4,250 ms (pros: 2,609 ms) |
| 24 1:43 | trade | FalcoN ™ was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:25 | trade | Squx was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:20 | trade | BerciK was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:18 | trade | POLINA <3 was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:40 | hold | held with BerciK, 570 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before BerciK) |
| 27 bomb 0:39 | trade | Squx was killed 110 units away: not traded within 5 s (pros: 969 ms) |
| 27 bomb 0:31 | trade | FalcoN ™ was killed 65 units away: you traded in 891 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | USP-S | 328 ms | 1516 ms | 4.9° | ||
| 1 1:32 | hit them | Glock-18 | 484 ms | – | 18.8° | ||
| 2 1:27 | hit them | MAC-10 | 344 ms | – | 2.0° | ||
| 2 1:27 | killed by them | Desert Eagle | 469 ms | 469 ms | 2.2° | ||
| 3 1:37 | killed them | AK-47 | 328 ms | 438 ms | 0.7° | ||
| 3 1:37 | hit by them | M4A4 | 406 ms | – | 1.9° | ||
| 3 1:21 | hit them | AK-47 | 344 ms | – | 1.1° | ||
| 3 1:21 | hit by them | AWP | 406 ms | – | 2.1° | ||
| 3 1:05 | hit them | AK-47 | 328 ms | – | 5.0° | ||
| 3 1:04 | killed by them | AWP | 594 ms | 594 ms | 2.1° | ||
| 4 1:41 | hit by them | M4A4 | 219 ms | – | 1.2° | ||
| 4 1:40 | hit them | Desert Eagle | 547 ms | – | 0.9° | ||
| 4 1:39 | killed by them | FAMAS | 219 ms | 219 ms | 2.8° | ||
| 5 1:46 | hit by them | MP9 | 484 ms | – | 4.9° | ||
| 5 1:23 | hit them | AK-47 | 1141 ms | – | 0.3° | ||
| 5 1:22 | killed by them | SSG 08 | 2094 ms | 2094 ms | 5.5° | ||
| 6 1:15 | killed by them | Desert Eagle | 281 ms | 1594 ms | 2.8° | ||
| 6 1:14 | hit them | AK-47 | 125 ms | – | 1.7° | ||
| 7 1:06 | hit by them | M4A4 | 516 ms | – | 9.1° | ||
| 7 1:06 | killed them | AK-47 | 609 ms | 719 ms | 1.2° | ||
| 7 0:54 | hit them | AK-47 | 281 ms | – | 1.3° | ||
| 7 0:49 | hit them | AK-47 | 1000 ms | – | 18.4° | ||
| 7 0:49 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:49 | killed by them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 8 0:32 | killed them | MAC-10 | 250 ms | 328 ms | 7.3° | ||
| 8 0:26 | killed them | MAC-10 | 234 ms | 828 ms | 2.3° | ||
| 8 0:26 | hit by them | AK-47 | 750 ms | – | 8.5° | ||
| 8 0:24 | killed by them | M4A1-S | 281 ms | 484 ms | 4.9° | ||
| 9 0:40 | hit by them | M4A4 | 469 ms | – | 0.2° | ||
| 9 0:14 | killed by them | M4A1-S | 438 ms | 625 ms | 2.0° | ||
| 9 0:14 | hit them | Glock-18 | 469 ms | – | 2.0° | ||
| 10 1:45 | killed by them | M4A1-S | 469 ms | 969 ms | 14.3° | ||
| 10 1:44 | hit them | MAC-10 | 828 ms | – | 34.0° | ||
| 11 1:37 | hit them | MP7 | 359 ms | – | 11.8° | ||
| 11 1:37 | killed by them | SSG 08 | 391 ms | 391 ms | 2.5° | ||
| 12 1:46 | killed them | Galil AR | 391 ms | 562 ms | 2.5° | ||
| 12 1:46 | hit by them | AK-47 | 422 ms | – | 2.0° | ||
| 13 bomb 0:38 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:33 | killed them | USP-S | 859 ms | 1500 ms | 3.1° | ||
| 13 bomb 0:33 | hit by them | Desert Eagle | 781 ms | – | 54.8° | ||
| 13 bomb 0:29 | hit by them | Glock-18 | 766 ms | – | 7.8° | ||
| 13 bomb 0:29 | hit them | P2000 | 500 ms | – | 44.2° | ||
| 13 bomb 0:28 | killed by them | P250 | 438 ms | 1078 ms | 3.4° | ||
| 14 1:30 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | killed them | M4A1-S | 78 ms | 1172 ms | 0.9° | ||
| 15 1:08 | killed them | M4A1-S | 62 ms | 297 ms | 1.0° | ||
| 15 1:08 | hit by them | AK-47 | 641 ms | – | 7.4° | ||
| 15 1:06 | killed by them | AK-47 | 516 ms | 516 ms | 5.0° | ||
| 16 bomb 0:21 | hit them | M4A4 | 359 ms | – | 1.4° | ||
| 16 bomb 0:20 | killed by them | AK-47 | 984 ms | 984 ms | 0.7° | ||
| 17 1:29 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:03 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:39 | killed them | MP9 | 203 ms | 422 ms | 2.0° | ||
| 18 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | killed by them | AK-47 | 359 ms | 766 ms | 42.0° | ||
| 18 1:11 | hit them | AK-47 | 797 ms | – | 18.4° | ||
| 19 1:50 | killed them | AWP | 391 ms | 391 ms | 1.8° | ||
| 19 1:33 | killed by them | AK-47 | 109 ms | 109 ms | 0.9° | ||
| 20 1:34 | hit by them | Tec-9 | 609 ms | – | 8.7° | ||
| 20 1:33 | hit by them | Glock-18 | 641 ms | – | 0.7° | ||
| 20 1:27 | killed them | M4A1-S | 1391 ms | 1391 ms | 0.2° | ||
| 20 1:07 | killed them | M4A1-S | 312 ms | 312 ms | 5.5° | ||
| 21 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | killed them | AK-47 | 625 ms | 734 ms | 1.5° | ||
| 21 0:54 | hit by them | SSG 08 | 359 ms | – | 2.8° | ||
| 21 0:54 | killed them | AK-47 | 469 ms | 672 ms | 3.4° | ||
| 22 1:28 | killed them | AK-47 | 703 ms | 1000 ms | 13.7° | ||
| 22 1:24 | killed them | AK-47 | 391 ms | 1094 ms | 0.7° | ||
| 22 1:23 | hit by them | AK-47 | 922 ms | – | 5.6° | ||
| 22 0:59 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:14 | killed them | AWP | 312 ms | 312 ms | 1.0° | ||
| 24 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:14 | killed by them | AK-47 | 500 ms | 703 ms | 15.5° | ||
| 25 bomb 0:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:40 | killed them | AWP | 312 ms | 312 ms | 2.5° | ||
| 26 1:37 | killed them | AWP | 344 ms | 344 ms | 2.8° | ||
| 26 1:32 | killed by them | AWP | 828 ms | 828 ms | 9.4° | ||
| 27 bomb 0:30 | killed them | M4A1-S | 172 ms | 469 ms | 1.3° | ||
| 27 bomb 0:24 | hit by them | AK-47 | 453 ms | – | 0.5° | ||
| 27 bomb 0:23 | killed them | M4A1-S | 766 ms | 875 ms | 15.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 272 | fired while moving (52 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 13% / 40% | |
| 2 1:27 | MAC-10 | 474 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 50% | |
| 3 1:37 | AK-47 | 1225 | fine - pros would have fired it too | 2/5 | killed them | 48% / 48% | |
| 3 1:21 | AK-47 | 1346 | fine - pros would have fired it too | 2/8 | 57% / 57% | ||
| 3 1:05 | AK-47 | 1062 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 10% / 46% | |
| 4 1:41 | Desert Eagle | 701 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 21% / 38% | |
| 5 1:23 | AK-47 | 806 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/6 | 5% / 47% | ||
| 5 1:22 | AK-47 | 808 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 51% / 53% | |
| 6 1:15 | AK-47 | 547 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/8 | 1% / 53% | ||
| 6 1:14 | AK-47 | 554 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 53% / 64% | |
| 7 1:06 | AK-47 | 1091 | fine - pros would have fired it too | 2/7 | killed them | 44% / 48% | |
| 7 0:50 | AK-47 | 874 | aim far off: your crosshair was about 8.5 player widths (278 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 7 0:50 | AK-47 | 848 | aim far off: your crosshair was about 8.5 player widths (266 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 7 0:49 | AK-47 | 1206 | aim far off: your crosshair was about 11 player widths (355 units) off their body - get on target first | 1/4 | 1% / 46% | ||
| 7 0:49 | AK-47 | 784 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 8 0:32 | MAC-10 | 545 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/8 | killed them | 44% / 51% | |
| 8 0:26 | MAC-10 | 425 | fine - pros would have fired it too | 6/15 | killed them | 31% / 58% | |
| 9 0:40 | AWP | 774 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% | |
| 9 0:14 | Glock-18 | 702 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 42% | |
| 10 1:45 | MAC-10 | 282 | fired while moving (222 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 29% / 53% | |
| 11 1:37 | MP7 | 782 | fired while moving (217 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 52% / 64% | |
| 12 1:46 | Galil AR | 844 | fine - pros would have fired it too | 2/7 | killed them | 57% / 57% | |
| 13 bomb 0:34 | USP-S | 642 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/9 | killed them | 26% / 51% | |
| 13 bomb 0:29 | USP-S | 319 | fired while moving (235 u/s), too fast to be accurate - stop first | 3/7 | 18% / 40% | ||
| 14 1:33 | USP-S | 563 | fine - pros would have fired it too | 0/3 | 43% / 43% | ||
| 14 1:30 | USP-S | 485 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 48% | |
| 15 1:08 | M4A1-S | 1159 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 15 1:07 | M4A1-S | 1196 | fine - pros would have fired it too | 1/5 | killed them | 49% / 49% | |
| 15 1:07 | M4A1-S | 1108 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 59% | |
| 16 bomb 0:21 | M4A1-S | 995 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 61% | |
| 16 bomb 0:20 | M4A1-S | 994 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 50% | |
| 17 0:39 | MP9 | 663 | fine - pros would have fired it too | 4/9 | killed them | 47% / 55% | |
| 18 1:11 | AK-47 | 183 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 13% / 61% | |
| 20 1:28 | M4A1-S | 788 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | 29% / 62% | ||
| 20 1:27 | M4A1-S | 783 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 20 1:07 | M4A1-S | 1097 | fine - pros would have fired it too | 1/6 | killed them | 28% / 45% | |
| 21 1:09 | AK-47 | 1455 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | killed them | 18% / 47% | |
| 21 0:54 | AK-47 | 985 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/7 | killed them | 3% / 50% | |
| 22 1:28 | AK-47 | 597 | fine - pros would have fired it too | 4/6 | killed them | 64% / 64% | |
| 22 1:24 | AK-47 | 843 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/10 | killed them | 14% / 59% | |
| 23 1:14 | AWP | 1216 | fine - pros would have fired it too | 1/1 | killed them | 65% / 80% | |
| 24 1:45 | AWP | 1372 | fine - pros would have fired it too | 0/1 | 76% / 80% | ||
| 24 1:30 | AWP | 796 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 22% / 75% | ||
| 27 bomb 0:31 | M4A1-S | 421 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/8 | killed them | 14% / 49% | |
| 27 bomb 0:23 | M4A1-S | 1178 | fine - pros would have fired it too | 2/6 | killed them | 32% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.