ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 12-16 · Thu 12 Nov, 23:37

MAzy26,274

The match

Aim

359 msTTD516 msTTK3.4°Crosshair↓34%1st bullet34%Spray17%Head68%Counter-strafe

Scoreboard

102ADR71%KAST

Positioning

Shots

21/46Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479340%
M4A1-S4641%
Glock-181844%
USP-S825%
MAC-10450%
Desert Eagle250%
AWP250%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/13827 1:37 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 18.1 s T3.3
19/13817 1:09 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T2.9
20/13813 1:30 3 kills (Glock ×3), all headshots, in 6.9 s T2.8
30/13822 0:59 1 kill (AK-47), 1 through smoke, 1 headshot T2.4
40/13826 1:31 1 kill (AK-47), 1 through smoke, 1 headshot T2.0
41/13818 1:10 2 kills (AK-47 ×2), 1 headshot, in 33.7 s T1.9
64/13828 bomb 0:36 1 kill (AWP) CT1.0
66/13814 1:22 1 kill (MAC-10) T0.9
74/1388 0:24 1 kill (M4A1-S) CT0.7
76/13811 1:40 2 kills (M4A1-S ×2), 1 headshot, in 85.8 s CT0.7
77/13812 1:37 1 kill (M4A1-S) CT0.7
86/13816 1:26 1 kill (AK-47) T0.5
88/1387 1:17 2 kills (M4A1-S ×2), in 10.2 s CT0.5
93/1383 0:43 1 kill (M4A1-S) CT0.3
111/1389 1:07 1 kill (AK-47), 1 headshot CT-0.3
112/13815 1:10 1 kill (AK-47), 1 headshot T-0.3
138/1381 1:31 1 kill (USP-S), 1 headshot CT-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:58 1v3 before the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other
6 0:39 1v2 before the plant CT · 100 HP · B Doorslost - died later · saw each other
17 1:28 1v3 before the plant T · 79 HP · Long Alost - died later, after 2 kills · first fight won, saw each other
22 0:32 1v1 before the plant T · 75 HP · Bombsite Alost - died in the first fight · saw each other
25 bomb 0:24 1v2 after the plant T · 100 HP · Long Alost - died later · saw each other
27 bomb 0:30 1v1 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other
28 1:17 1v5 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
38 flashes: 15 good, 3 weak, 16 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 6 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedno enemy blinded for long; blinded ebaat 1.9 s holding Long A - safe
3 0:19 wastedno enemy blinded for long
3 0:17 weakbarely blinded POLINA <3 2.2 s (0.2 s white)
4 1:27 wastedno enemy blinded for long
4 1:25 wastedno enemy blinded for long; blinded ebaat 3.4 s on the move through Mid Doors - safe
5 1:40 wastedno enemy blinded for long; blinded ♛ BiG ' K 1.8 s on the move through CT Spawn - safe; blinded try 4.4 s on the move through Extended A - safe
5 1:38 hurt the teamno enemy blinded for long; blinded try 3.0 s on the move through Extended A - ran into a fight
8 1:45 wastedno enemy blinded for long; blinded NySouwix 1.9 s on the move through Long A - safe
8 0:33 wastedno enemy blinded for long
9 1:46 wastedno enemy blinded for long; blinded ♛ BiG ' K 1.8 s on the move through Long A - safe
10 1:44 goodblinded Squx 3.6 s (0.9 s white); blinded ♛ BiG ' K 1.1 s on the move through Long A - safe
11 1:32 wastedno enemy blinded for long; blinded ♛ BiG ' K 3.9 s on the move through Long Doors - safe
12 1:33 goodblinded Squx 3.1 s (0.6 s white); blinded themselves 1.5 s on the move through Outside Long - safe
13 1:40 goodblinded BerciK 3.7 s (1.0 s white)
13 1:39 goodblinded BerciK 3.6 s (0.9 s white) NySouwix peeked BerciK 0.3 s before the pop - too late - the flash popped after they showed; got hit first
14 1:25 goodblinded POLINA <3 3.1 s (0.6 s white)
15 1:44 wastedno enemy blinded for long; blinded NySouwix 3.1 s holding Top Mid - safe; blinded try 4.0 s on the move through Top Mid - safe
15 1:40 goodblinded Squx 4.7 s (1.9 s white); blinded themselves 1.2 s on the move through Top Mid - safe
16 1:33 goodblinded FalcoN ™ 3.3 s (0.7 s white); blinded try 1.9 s on the move through Mid Doors - safe NySouwix peeked FalcoN ™ 1.8 s after the pop - too early - the enemy had recovered; got hit first
16 1:31 hurt the teamno enemy blinded for long; blinded themselves 4.9 s on the move through Upper Tunnel - ran into a fight
17 1:40 wastedno enemy blinded for long; blinded ebaat 2.9 s on the move through Long Doors - safe; blinded try 2.9 s on the move through Long Doors - safe
17 1:32 weakbarely blinded POLINA <3 1.5 s (0.1 s white); blinded ebaat 1.1 s holding Long A - safe
18 bomb 0:28 goodblinded BerciK 4.3 s (1.5 s white)
19 1:48 wastedno enemy blinded for long
19 1:46 wastedno enemy blinded for long
20 1:42 goodblinded FalcoN ™ 4.5 s (1.7 s white)
20 1:40 goodblinded Squx 4.8 s (1.9 s white)
21 1:47 goodblinded Nestar 7 3.2 s (0.6 s white)
21 1:41 wastedno enemy blinded for long
22 1:45 goodblinded FalcoN ™ 3.7 s (1.0 s white); blinded NySouwix 1.6 s on the move through Long Doors - safe NySouwix peeked FalcoN ™ 1.7 s after the pop - too early - the enemy had recovered; hit them first
22 1:30 wastedno enemy blinded for long
23 1:43 wastedno enemy blinded for long
23 1:42 goodblinded POLINA <3 3.5 s (0.9 s white) try peeked POLINA <3 0.3 s before the pop - too late - the flash popped after they showed; hit them first
25 bomb 0:33 weakbarely blinded Squx 1.9 s (0.2 s white)
26 1:41 misled a peekbarely blinded Nestar 7 0.8 s (0.1 s white), BerciK 0.6 s (0.1 s white); blinded themselves 5.2 s holding Lower Tunnel - safe the enemy was barely blinded, and NySouwix peeked Nestar 7 0.8 s after the pop; got hit first
26 1:33 blinded an enemy, but hurt the team tooblinded BerciK 4.6 s (1.8 s white); blinded try 4.3 s on the move through Lower Tunnel - an enemy could see them try peeked BerciK 0.8 s before the pop - too late - the flash popped after they showed; hit them first
27 1:42 goodblinded POLINA <3 3.7 s (1.0 s white)
27 1:41 goodblinded POLINA <3 4.2 s (1.5 s white); blinded ebaat 1.7 s on the move through Bombsite B - safe ebaat peeked POLINA <3 2.7 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
75 grenades: 67 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:49 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1090 units away; a running throw
12 1:40 exposedan HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1111 units away
13 1:41 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 639 units away, thrown in the open; a jump throw
17 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2349 units away; a jump throw
17 1:33 punishedhit by POLINA <3 0.7 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1013 units away; a jump throw
17 1:26 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1659 units away; a running throw
26 1:11 exposeda molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1306 units away, thrown in the open
27 1:33 exposeda molotov at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1069 units away, thrown in the open

Positioning

In 3 of your 51 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 18 of your 36 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 29 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:29 FalcoN ™Bombsite Bcover not used: 16 units away, they'd have seen only your headkilled them
13 bomb 0:38 Nestar 7Holepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:06 FalcoN ™A Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 1 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:22 holdheld with NySouwix, 1058 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:19 tradetry was killed 778 units away: you traded in 2,500 ms (pros: 2,031 ms)
8 0:32 tradetry was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
8 0:26 tradeNySouwix was killed 1146 units away: you traded in 2,219 ms (pros: 2,609 ms)
9 0:31 trade♛ BiG ' K was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 line of firestood in ebaat's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:38 tradeebaat was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
15 1:11 holdheld with ♛ BiG ' K, 146 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after ♛ BiG ' K)
16 1:30 tradeNySouwix was killed 441 units away: you traded in 4,141 ms (pros: 1,641 ms)
17 1:35 holdheld with NySouwix, 1024 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after NySouwix)
17 1:28 tradeNySouwix was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
18 1:16 tradeNySouwix was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
19 1:50 tradeebaat was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
20 1:33 line of firestood in ♛ BiG ' K's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
20 1:32 trade♛ BiG ' K was killed 118 units away: not traded within 5 s (pros: 969 ms)
20 1:30 tradeebaat was killed 93 units away: not traded within 5 s (pros: 969 ms)
22 0:46 holdheld with ♛ BiG ' K, 121 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after ♛ BiG ' K)
22 0:34 holdheld with ♛ BiG ' K, 247 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after ♛ BiG ' K)
22 0:32 trade♛ BiG ' K was killed 469 units away: not traded within 5 s (pros: 625 ms)
23 1:39 holdheld with NySouwix, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after NySouwix)
23 1:39 holdheld with try, 145 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before try)
26 1:42 line of firestood in NySouwix's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
26 1:40 tradeNySouwix was killed 195 units away: not traded within 5 s (pros: 969 ms)
26 1:12 tradetry was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
27 1:37 tradeebaat was killed 355 units away: you traded in 812 ms (pros: 1,641 ms)
27 1:21 tradeNySouwix was killed 668 units away: you traded in 2,531 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Nestar 7killed themUSP-S328 ms1516 ms4.9°
1 1:32 Nestar 7hit by themGlock-18484 ms–18.8°
1 1:31 FalcoN ™killed by themGlock-18438 ms438 ms4.0°
2 1:46 POLINA <3killed by themAK-47172 ms375 ms1.9°
3 0:45 BerciKkilled themM4A1-S297 ms1812 ms1.4°
3 0:43 BerciKhit by themAK-4716 ms–11.0°
3 0:06 POLINA <3hit themAK-47500 ms–4.6°
3 round over POLINA <3hit themAK-47656 ms–2.5°
4 bomb 0:35 Squxkilled by themAK-47469 ms656 ms6.3°
4 bomb 0:35 Squxhit themAK-47594 ms–1.5°
5 1:32 FalcoN ™hit themDesert Eagle344 ms–2.1°
5 1:32 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:35 FalcoN ™hit themAK-47281 ms–1.3°
6 0:31 POLINA <3killed by themAK-47234 ms234 ms0.4°
7 1:17 BerciKkilled themM4A1-S469 ms1078 ms1.3°
7 1:07 FalcoN ™killed themM4A1-S375 ms1281 ms3.5°
7 1:07 FalcoN ™hit by themAK-47891 ms–3.4°
7 1:06 Nestar 7hit themM4A4516 ms–9.1°
7 1:06 Nestar 7killed by themAK-47609 ms719 ms1.2°
8 0:24 Nestar 7killed themM4A1-S281 ms484 ms4.9°
9 1:07 Squxhit by themP250344 ms–2.9°
9 1:07 Squxkilled themAK-47406 ms406 ms0.8°
10 0:48 POLINA <3killed by themAK-47203 ms203 ms1.4°
11 1:40 FalcoN ™killed themM4A1-S203 ms391 ms4.1°
11 bomb 0:33 POLINA <3killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 POLINA <3hit by themGalil AR141 ms–0.7°
12 1:37 POLINA <3killed themM4A1-S234 ms344 ms0.5°
13 1:31 Squxkilled themGlock-18266 ms875 ms3.5°
13 1:28 FalcoN ™killed themGlock-18406 ms547 ms3.4°
13 1:26 POLINA <3hit themGlock-18250 ms–8.9°
13 bomb 0:38 POLINA <3hit by themP2000469 ms–3.7°
13 bomb 0:38 POLINA <3killed themGlock-18688 ms688 ms7.3°
13 bomb 0:38 Nestar 7killed by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:22 POLINA <3killed themMAC-10156 ms609 ms1.0°
14 bomb 0:27 FalcoN ™hit themMAC-1062 ms–1.9°
15 1:34 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 BerciKkilled themAK-47359 ms359 ms0.6°
15 1:08 Nestar 7killed by themM4A1-S78 ms1172 ms0.9°
15 1:08 Nestar 7hit themAK-47641 ms–7.4°
16 1:26 FalcoN ™killed themAK-47297 ms484 ms0.4°
17 1:33 POLINA <3hit by themM4A4172 ms–10.2°
17 1:09 Squxhit by themM4A4453 ms–21.3°
17 1:09 Squxkilled themAK-47484 ms484 ms9.4°
17 1:05 FalcoN ™killed themAK-47766 ms969 ms8.2°
17 1:03 Nestar 7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:39 Nestar 7killed by themMP9203 ms422 ms2.0°
18 1:37 Nestar 7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 Nestar 7killed themAK-47359 ms766 ms42.0°
18 1:11 Nestar 7hit by themAK-47797 ms–18.4°
18 bomb 0:14 BerciKkilled themAK-47188 ms281 ms0.9°
19 1:32 Squxkilled by themMP9391 ms734 ms5.2°
20 1:33 Nestar 7hit themGlock-18641 ms–0.7°
20 1:27 Nestar 7killed by themM4A1-S1391 ms1391 ms0.2°
21 1:03 BerciKkilled by themM4A1-S453 ms547 ms0.5°
22 0:59 Nestar 7killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:59 Nestar 7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:46 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:37 POLINA <3hit themAK-47719 ms–52.6°
22 bomb 0:36 BerciKhit themAK-47359 ms–0.2°
22 bomb 0:36 BerciKkilled by themM4A1-S438 ms734 ms13.8°
23 1:39 POLINA <3killed by themAK-47453 ms766 ms7.1°
24 1:45 POLINA <3killed by themM4A4531 ms2000 ms0.7°
24 1:45 POLINA <3hit themAK-47969 ms–52.3°
25 bomb 0:17 Squxhit themAK-47641 ms–14.7°
25 bomb 0:17 Squxkilled by themAK-47703 ms703 ms12.9°
26 1:31 BerciKkilled themAK-47391 ms797 ms0.9°
26 1:02 Squxkilled by themAWP406 ms406 ms0.9°
27 1:37 POLINA <3killed themAK-47328 ms328 ms6.8°
27 bomb 0:40 BerciKkilled themAK-47297 ms297 ms7.9°
27 bomb 0:24 Nestar 7hit themAK-47453 ms–0.5°
27 bomb 0:23 Nestar 7killed by themM4A1-S766 ms875 ms15.8°
28 bomb 0:36 FalcoN ™killed themAWP297 ms297 ms1.3°
28 bomb 0:31 Squxkilled by themAWP219 ms219 ms4.7°

Shots

You fired 21 of your 46 first shots too soon: 12 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 Nestar 7USP-S272fine - pros would have fired it too2/8killed them64% / 64%
2 1:46 POLINA <3Desert Eagle696fine - pros would have fired it too0/1cut short (a death, a reload)29% / 41%
3 0:45 BerciKM4A1-S533fine - pros would have fired it too4/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 64%
3 0:44 BerciKM4A1-S545fine - pros would have fired it too2/9killed them38% / 49%
3 0:06 POLINA <3AK-471586aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/94 bullets after pros would have stopped20% / 46%
3 round over POLINA <3AK-47819fine - pros would have fired it too1/1251% / 51%
3 round over POLINA <3AK-47807fine - pros would have fired it too1/161% / 61%
4 bomb 0:35 SquxAK-47602fine - pros would have fired it too1/5cut short (a death, a reload)42% / 63%
5 1:32 FalcoN ™Desert Eagle822fine - pros would have fired it too1/352% / 52%
6 0:36 FalcoN ™AK-472377aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/98 bullets after pros would have stopped12% / 56%
7 1:17 BerciKM4A1-S966fired while moving (111 u/s), too fast to be accurate - stop first4/12killed them37% / 70%
7 1:07 FalcoN ™M4A1-S1299fine - pros would have fired it too6/18killed them; 4 bullets after pros would have stopped65% / 65%
8 0:24 Nestar 7M4A1-S942fired while moving (88 u/s), too fast to be accurate - stop first3/5killed them27% / 61%
9 1:07 SquxAK-47878fine - pros would have fired it too1/5killed them49% / 49%
11 1:40 FalcoN ™M4A1-S122fired while moving (218 u/s), too fast to be accurate - stop first2/7killed them40% / 52%
12 1:42 SquxM4A1-S1058fired while moving (201 u/s), too fast to be accurate - stop first0/51% / 59%
12 1:37 POLINA <3M4A1-S1106fine - pros would have fired it too2/7killed them68% / 68%
13 1:31 SquxGlock-18267fine - pros would have fired it too3/7killed them36% / 42%
13 1:28 FalcoN ™Glock-18189fine - pros would have fired it too2/3killed them54% / 54%
13 1:26 POLINA <3Glock-18144fine - pros would have fired it too1/237% / 47%
13 bomb 0:40 POLINA <3Glock-18140fine - pros would have fired it too0/128% / 45%
13 bomb 0:38 POLINA <3Glock-18166aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them16% / 44%
14 1:22 POLINA <3MAC-10843fired while moving (198 u/s), too fast to be accurate - stop first5/7killed them29% / 53%
14 bomb 0:27 FalcoN ™MAC-10465fine - pros would have fired it too1/338% / 63%
15 1:10 BerciKAK-47277fired while moving (95 u/s), too fast to be accurate - stop first1/6killed them28% / 53%
15 1:08 Nestar 7AK-471196fine - pros would have fired it too4/6cut short (a death, a reload)47% / 47%
16 1:26 FalcoN ™AK-47717fired while moving (80 u/s), too fast to be accurate - stop first3/7killed them37% / 72%
17 1:09 SquxAK-47509aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/6killed them28% / 61%
17 1:05 FalcoN ™AK-47929fine - pros would have fired it too3/7killed them27% / 46%
17 1:02 Nestar 7AK-471049aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 56%
17 0:58 Nestar 7AK-47706aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/311% / 49%
17 0:39 Nestar 7AK-47658fine - pros would have fired it too0/2cut short (a death, a reload)37% / 49%
18 1:11 Nestar 7AK-47176fired while moving (86 u/s), too fast to be accurate - stop first4/8killed them44% / 56%
18 bomb 0:14 BerciKAK-47908fine - pros would have fired it too2/5killed them72% / 72%
20 1:34 Nestar 7Glock-18564fired while moving (233 u/s), too fast to be accurate - stop first1/420% / 47%
20 1:29 SquxGlock-181030aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/38% / 39%
21 1:03 BerciKTec-91054aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)6% / 35%
22 0:37 POLINA <3AK-47831fired while moving (151 u/s), too fast to be accurate - stop first2/71% / 55%
22 bomb 0:36 BerciKAK-47862fine - pros would have fired it too3/5cut short (a death, a reload)39% / 56%
24 1:45 POLINA <3AK-471714fine - pros would have fired it too3/13cut short (a death, a reload); 10 bullets after pros would have stopped24% / 45%
25 bomb 0:17 SquxAK-47108fine - pros would have fired it too1/5cut short (a death, a reload)51% / 58%
26 1:31 BerciKAK-47707fired while moving (73 u/s), too fast to be accurate - stop first2/9killed them41% / 63%
27 1:37 POLINA <3AK-47782fine - pros would have fired it too1/6killed them60% / 60%
27 bomb 0:40 BerciKAK-47273fired while moving (121 u/s), too fast to be accurate - stop first1/5killed them47% / 72%
27 bomb 0:24 Nestar 7AK-471180aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/7cut short (a death, a reload)9% / 54%
28 bomb 0:36 FalcoN ™AWP1514fine - pros would have fired it too1/3killed them84% / 84%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.