Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 93 | 40% |
| M4A1-S | 46 | 41% |
| Glock-18 | 18 | 44% |
| USP-S | 8 | 25% |
| MAC-10 | 4 | 50% |
| Desert Eagle | 2 | 50% |
| AWP | 2 | 50% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/138 | 27 1:37 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 18.1 s T | 3.3 |
| 19/138 | 17 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 4.3 s T | 2.9 |
| 20/138 | 13 1:30 | 3 kills (Glock ×3), all headshots, in 6.9 s T | 2.8 |
| 30/138 | 22 0:59 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 |
| 40/138 | 26 1:31 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.0 |
| 41/138 | 18 1:10 | 2 kills (AK-47 ×2), 1 headshot, in 33.7 s T | 1.9 |
| 64/138 | 28 bomb 0:36 | 1 kill (AWP) CT | 1.0 |
| 66/138 | 14 1:22 | 1 kill (MAC-10) T | 0.9 |
| 74/138 | 8 0:24 | 1 kill (M4A1-S) CT | 0.7 |
| 76/138 | 11 1:40 | 2 kills (M4A1-S ×2), 1 headshot, in 85.8 s CT | 0.7 |
| 77/138 | 12 1:37 | 1 kill (M4A1-S) CT | 0.7 |
| 86/138 | 16 1:26 | 1 kill (AK-47) T | 0.5 |
| 88/138 | 7 1:17 | 2 kills (M4A1-S ×2), in 10.2 s CT | 0.5 |
| 93/138 | 3 0:43 | 1 kill (M4A1-S) CT | 0.3 |
| 111/138 | 9 1:07 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 112/138 | 15 1:10 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 138/138 | 1 1:31 | 1 kill (USP-S), 1 headshot CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:58 | 1v3 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 6 0:39 | 1v2 before the plant CT · 100 HP · B Doors | lost - died later · saw each other |
| 17 1:28 | 1v3 before the plant T · 79 HP · Long A | lost - died later, after 2 kills · first fight won, saw each other |
| 22 0:32 | 1v1 before the plant T · 75 HP · Bombsite A | lost - died in the first fight · saw each other |
| 25 bomb 0:24 | 1v2 after the plant T · 100 HP · Long A | lost - died later · saw each other |
| 27 bomb 0:30 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 28 1:17 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
38 flashes: 15 good, 3 weak, 16 wasted, 4 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 6 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | no enemy blinded for long; blinded ebaat 1.9 s holding Long A - safe |
| 3 0:19 | wasted | no enemy blinded for long |
| 3 0:17 | weak | barely blinded POLINA <3 2.2 s (0.2 s white) |
| 4 1:27 | wasted | no enemy blinded for long |
| 4 1:25 | wasted | no enemy blinded for long; blinded ebaat 3.4 s on the move through Mid Doors - safe |
| 5 1:40 | wasted | no enemy blinded for long; blinded ♛ BiG ' K 1.8 s on the move through CT Spawn - safe; blinded try 4.4 s on the move through Extended A - safe |
| 5 1:38 | hurt the team | no enemy blinded for long; blinded try 3.0 s on the move through Extended A - ran into a fight |
| 8 1:45 | wasted | no enemy blinded for long; blinded NySouwix 1.9 s on the move through Long A - safe |
| 8 0:33 | wasted | no enemy blinded for long |
| 9 1:46 | wasted | no enemy blinded for long; blinded ♛ BiG ' K 1.8 s on the move through Long A - safe |
| 10 1:44 | good | blinded Squx 3.6 s (0.9 s white); blinded ♛ BiG ' K 1.1 s on the move through Long A - safe |
| 11 1:32 | wasted | no enemy blinded for long; blinded ♛ BiG ' K 3.9 s on the move through Long Doors - safe |
| 12 1:33 | good | blinded Squx 3.1 s (0.6 s white); blinded themselves 1.5 s on the move through Outside Long - safe |
| 13 1:40 | good | blinded BerciK 3.7 s (1.0 s white) |
| 13 1:39 | good | blinded BerciK 3.6 s (0.9 s white) NySouwix peeked BerciK 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
| 14 1:25 | good | blinded POLINA <3 3.1 s (0.6 s white) |
| 15 1:44 | wasted | no enemy blinded for long; blinded NySouwix 3.1 s holding Top Mid - safe; blinded try 4.0 s on the move through Top Mid - safe |
| 15 1:40 | good | blinded Squx 4.7 s (1.9 s white); blinded themselves 1.2 s on the move through Top Mid - safe |
| 16 1:33 | good | blinded FalcoN ™ 3.3 s (0.7 s white); blinded try 1.9 s on the move through Mid Doors - safe NySouwix peeked FalcoN ™ 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 16 1:31 | hurt the team | no enemy blinded for long; blinded themselves 4.9 s on the move through Upper Tunnel - ran into a fight |
| 17 1:40 | wasted | no enemy blinded for long; blinded ebaat 2.9 s on the move through Long Doors - safe; blinded try 2.9 s on the move through Long Doors - safe |
| 17 1:32 | weak | barely blinded POLINA <3 1.5 s (0.1 s white); blinded ebaat 1.1 s holding Long A - safe |
| 18 bomb 0:28 | good | blinded BerciK 4.3 s (1.5 s white) |
| 19 1:48 | wasted | no enemy blinded for long |
| 19 1:46 | wasted | no enemy blinded for long |
| 20 1:42 | good | blinded FalcoN ™ 4.5 s (1.7 s white) |
| 20 1:40 | good | blinded Squx 4.8 s (1.9 s white) |
| 21 1:47 | good | blinded Nestar 7 3.2 s (0.6 s white) |
| 21 1:41 | wasted | no enemy blinded for long |
| 22 1:45 | good | blinded FalcoN ™ 3.7 s (1.0 s white); blinded NySouwix 1.6 s on the move through Long Doors - safe NySouwix peeked FalcoN ™ 1.7 s after the pop - too early - the enemy had recovered; hit them first |
| 22 1:30 | wasted | no enemy blinded for long |
| 23 1:43 | wasted | no enemy blinded for long |
| 23 1:42 | good | blinded POLINA <3 3.5 s (0.9 s white) try peeked POLINA <3 0.3 s before the pop - too late - the flash popped after they showed; hit them first |
| 25 bomb 0:33 | weak | barely blinded Squx 1.9 s (0.2 s white) |
| 26 1:41 | misled a peek | barely blinded Nestar 7 0.8 s (0.1 s white), BerciK 0.6 s (0.1 s white); blinded themselves 5.2 s holding Lower Tunnel - safe the enemy was barely blinded, and NySouwix peeked Nestar 7 0.8 s after the pop; got hit first |
| 26 1:33 | blinded an enemy, but hurt the team too | blinded BerciK 4.6 s (1.8 s white); blinded try 4.3 s on the move through Lower Tunnel - an enemy could see them try peeked BerciK 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 27 1:42 | good | blinded POLINA <3 3.7 s (1.0 s white) |
| 27 1:41 | good | blinded POLINA <3 4.2 s (1.5 s white); blinded ebaat 1.7 s on the move through Bombsite B - safe ebaat peeked POLINA <3 2.7 s after the pop - too early - the enemy had recovered; got hit first |
Throws
75 grenades: 67 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:49 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1090 units away; a running throw |
| 12 1:40 | exposed | an HE at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1111 units away |
| 13 1:41 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.8 s, the nearest 639 units away, thrown in the open; a jump throw |
| 17 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2349 units away; a jump throw |
| 17 1:33 | punished | hit by POLINA <3 0.7 s after throwing a flash at Long Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1013 units away; a jump throw |
| 17 1:26 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1659 units away; a running throw |
| 26 1:11 | exposed | a molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1306 units away, thrown in the open |
| 27 1:33 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1069 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:29 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 bomb 0:38 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:06 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 1 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:22 | hold | held with NySouwix, 1058 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:19 | trade | try was killed 778 units away: you traded in 2,500 ms (pros: 2,031 ms) |
| 8 0:32 | trade | try was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:26 | trade | NySouwix was killed 1146 units away: you traded in 2,219 ms (pros: 2,609 ms) |
| 9 0:31 | trade | ♛ BiG ' K was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | line of fire | stood in ebaat's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:38 | trade | ebaat was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:11 | hold | held with ♛ BiG ' K, 146 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after ♛ BiG ' K) |
| 16 1:30 | trade | NySouwix was killed 441 units away: you traded in 4,141 ms (pros: 1,641 ms) |
| 17 1:35 | hold | held with NySouwix, 1024 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after NySouwix) |
| 17 1:28 | trade | NySouwix was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:16 | trade | NySouwix was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:50 | trade | ebaat was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:33 | line of fire | stood in ♛ BiG ' K's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 20 1:32 | trade | ♛ BiG ' K was killed 118 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:30 | trade | ebaat was killed 93 units away: not traded within 5 s (pros: 969 ms) |
| 22 0:46 | hold | held with ♛ BiG ' K, 121 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after ♛ BiG ' K) |
| 22 0:34 | hold | held with ♛ BiG ' K, 247 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after ♛ BiG ' K) |
| 22 0:32 | trade | ♛ BiG ' K was killed 469 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:39 | hold | held with NySouwix, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after NySouwix) |
| 23 1:39 | hold | held with try, 145 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before try) |
| 26 1:42 | line of fire | stood in NySouwix's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 26 1:40 | trade | NySouwix was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 26 1:12 | trade | try was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 27 1:37 | trade | ebaat was killed 355 units away: you traded in 812 ms (pros: 1,641 ms) |
| 27 1:21 | trade | NySouwix was killed 668 units away: you traded in 2,531 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | 328 ms | 1516 ms | 4.9° | ||
| 1 1:32 | hit by them | Glock-18 | 484 ms | – | 18.8° | ||
| 1 1:31 | killed by them | Glock-18 | 438 ms | 438 ms | 4.0° | ||
| 2 1:46 | killed by them | AK-47 | 172 ms | 375 ms | 1.9° | ||
| 3 0:45 | killed them | M4A1-S | 297 ms | 1812 ms | 1.4° | ||
| 3 0:43 | hit by them | AK-47 | 16 ms | – | 11.0° | ||
| 3 0:06 | hit them | AK-47 | 500 ms | – | 4.6° | ||
| 3 round over | hit them | AK-47 | 656 ms | – | 2.5° | ||
| 4 bomb 0:35 | killed by them | AK-47 | 469 ms | 656 ms | 6.3° | ||
| 4 bomb 0:35 | hit them | AK-47 | 594 ms | – | 1.5° | ||
| 5 1:32 | hit them | Desert Eagle | 344 ms | – | 2.1° | ||
| 5 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:35 | hit them | AK-47 | 281 ms | – | 1.3° | ||
| 6 0:31 | killed by them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 7 1:17 | killed them | M4A1-S | 469 ms | 1078 ms | 1.3° | ||
| 7 1:07 | killed them | M4A1-S | 375 ms | 1281 ms | 3.5° | ||
| 7 1:07 | hit by them | AK-47 | 891 ms | – | 3.4° | ||
| 7 1:06 | hit them | M4A4 | 516 ms | – | 9.1° | ||
| 7 1:06 | killed by them | AK-47 | 609 ms | 719 ms | 1.2° | ||
| 8 0:24 | killed them | M4A1-S | 281 ms | 484 ms | 4.9° | ||
| 9 1:07 | hit by them | P250 | 344 ms | – | 2.9° | ||
| 9 1:07 | killed them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 10 0:48 | killed by them | AK-47 | 203 ms | 203 ms | 1.4° | ||
| 11 1:40 | killed them | M4A1-S | 203 ms | 391 ms | 4.1° | ||
| 11 bomb 0:33 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit by them | Galil AR | 141 ms | – | 0.7° | ||
| 12 1:37 | killed them | M4A1-S | 234 ms | 344 ms | 0.5° | ||
| 13 1:31 | killed them | Glock-18 | 266 ms | 875 ms | 3.5° | ||
| 13 1:28 | killed them | Glock-18 | 406 ms | 547 ms | 3.4° | ||
| 13 1:26 | hit them | Glock-18 | 250 ms | – | 8.9° | ||
| 13 bomb 0:38 | hit by them | P2000 | 469 ms | – | 3.7° | ||
| 13 bomb 0:38 | killed them | Glock-18 | 688 ms | 688 ms | 7.3° | ||
| 13 bomb 0:38 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:22 | killed them | MAC-10 | 156 ms | 609 ms | 1.0° | ||
| 14 bomb 0:27 | hit them | MAC-10 | 62 ms | – | 1.9° | ||
| 15 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | killed them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 15 1:08 | killed by them | M4A1-S | 78 ms | 1172 ms | 0.9° | ||
| 15 1:08 | hit them | AK-47 | 641 ms | – | 7.4° | ||
| 16 1:26 | killed them | AK-47 | 297 ms | 484 ms | 0.4° | ||
| 17 1:33 | hit by them | M4A4 | 172 ms | – | 10.2° | ||
| 17 1:09 | hit by them | M4A4 | 453 ms | – | 21.3° | ||
| 17 1:09 | killed them | AK-47 | 484 ms | 484 ms | 9.4° | ||
| 17 1:05 | killed them | AK-47 | 766 ms | 969 ms | 8.2° | ||
| 17 1:03 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:39 | killed by them | MP9 | 203 ms | 422 ms | 2.0° | ||
| 18 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | killed them | AK-47 | 359 ms | 766 ms | 42.0° | ||
| 18 1:11 | hit by them | AK-47 | 797 ms | – | 18.4° | ||
| 18 bomb 0:14 | killed them | AK-47 | 188 ms | 281 ms | 0.9° | ||
| 19 1:32 | killed by them | MP9 | 391 ms | 734 ms | 5.2° | ||
| 20 1:33 | hit them | Glock-18 | 641 ms | – | 0.7° | ||
| 20 1:27 | killed by them | M4A1-S | 1391 ms | 1391 ms | 0.2° | ||
| 21 1:03 | killed by them | M4A1-S | 453 ms | 547 ms | 0.5° | ||
| 22 0:59 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:37 | hit them | AK-47 | 719 ms | – | 52.6° | ||
| 22 bomb 0:36 | hit them | AK-47 | 359 ms | – | 0.2° | ||
| 22 bomb 0:36 | killed by them | M4A1-S | 438 ms | 734 ms | 13.8° | ||
| 23 1:39 | killed by them | AK-47 | 453 ms | 766 ms | 7.1° | ||
| 24 1:45 | killed by them | M4A4 | 531 ms | 2000 ms | 0.7° | ||
| 24 1:45 | hit them | AK-47 | 969 ms | – | 52.3° | ||
| 25 bomb 0:17 | hit them | AK-47 | 641 ms | – | 14.7° | ||
| 25 bomb 0:17 | killed by them | AK-47 | 703 ms | 703 ms | 12.9° | ||
| 26 1:31 | killed them | AK-47 | 391 ms | 797 ms | 0.9° | ||
| 26 1:02 | killed by them | AWP | 406 ms | 406 ms | 0.9° | ||
| 27 1:37 | killed them | AK-47 | 328 ms | 328 ms | 6.8° | ||
| 27 bomb 0:40 | killed them | AK-47 | 297 ms | 297 ms | 7.9° | ||
| 27 bomb 0:24 | hit them | AK-47 | 453 ms | – | 0.5° | ||
| 27 bomb 0:23 | killed by them | M4A1-S | 766 ms | 875 ms | 15.8° | ||
| 28 bomb 0:36 | killed them | AWP | 297 ms | 297 ms | 1.3° | ||
| 28 bomb 0:31 | killed by them | AWP | 219 ms | 219 ms | 4.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 272 | fine - pros would have fired it too | 2/8 | killed them | 64% / 64% | |
| 2 1:46 | Desert Eagle | 696 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 41% | |
| 3 0:45 | M4A1-S | 533 | fine - pros would have fired it too | 4/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 64% | |
| 3 0:44 | M4A1-S | 545 | fine - pros would have fired it too | 2/9 | killed them | 38% / 49% | |
| 3 0:06 | AK-47 | 1586 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/9 | 4 bullets after pros would have stopped | 20% / 46% | |
| 3 round over | AK-47 | 819 | fine - pros would have fired it too | 1/12 | 51% / 51% | ||
| 3 round over | AK-47 | 807 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 4 bomb 0:35 | AK-47 | 602 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 42% / 63% | |
| 5 1:32 | Desert Eagle | 822 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 6 0:36 | AK-47 | 2377 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/9 | 8 bullets after pros would have stopped | 12% / 56% | |
| 7 1:17 | M4A1-S | 966 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/12 | killed them | 37% / 70% | |
| 7 1:07 | M4A1-S | 1299 | fine - pros would have fired it too | 6/18 | killed them; 4 bullets after pros would have stopped | 65% / 65% | |
| 8 0:24 | M4A1-S | 942 | fired while moving (88 u/s), too fast to be accurate - stop first | 3/5 | killed them | 27% / 61% | |
| 9 1:07 | AK-47 | 878 | fine - pros would have fired it too | 1/5 | killed them | 49% / 49% | |
| 11 1:40 | M4A1-S | 122 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/7 | killed them | 40% / 52% | |
| 12 1:42 | M4A1-S | 1058 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/5 | 1% / 59% | ||
| 12 1:37 | M4A1-S | 1106 | fine - pros would have fired it too | 2/7 | killed them | 68% / 68% | |
| 13 1:31 | Glock-18 | 267 | fine - pros would have fired it too | 3/7 | killed them | 36% / 42% | |
| 13 1:28 | Glock-18 | 189 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 13 1:26 | Glock-18 | 144 | fine - pros would have fired it too | 1/2 | 37% / 47% | ||
| 13 bomb 0:40 | Glock-18 | 140 | fine - pros would have fired it too | 0/1 | 28% / 45% | ||
| 13 bomb 0:38 | Glock-18 | 166 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 16% / 44% | |
| 14 1:22 | MAC-10 | 843 | fired while moving (198 u/s), too fast to be accurate - stop first | 5/7 | killed them | 29% / 53% | |
| 14 bomb 0:27 | MAC-10 | 465 | fine - pros would have fired it too | 1/3 | 38% / 63% | ||
| 15 1:10 | AK-47 | 277 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/6 | killed them | 28% / 53% | |
| 15 1:08 | AK-47 | 1196 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 47% / 47% | |
| 16 1:26 | AK-47 | 717 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/7 | killed them | 37% / 72% | |
| 17 1:09 | AK-47 | 509 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | killed them | 28% / 61% | |
| 17 1:05 | AK-47 | 929 | fine - pros would have fired it too | 3/7 | killed them | 27% / 46% | |
| 17 1:02 | AK-47 | 1049 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 56% | |
| 17 0:58 | AK-47 | 706 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | 11% / 49% | ||
| 17 0:39 | AK-47 | 658 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 37% / 49% | |
| 18 1:11 | AK-47 | 176 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/8 | killed them | 44% / 56% | |
| 18 bomb 0:14 | AK-47 | 908 | fine - pros would have fired it too | 2/5 | killed them | 72% / 72% | |
| 20 1:34 | Glock-18 | 564 | fired while moving (233 u/s), too fast to be accurate - stop first | 1/4 | 20% / 47% | ||
| 20 1:29 | Glock-18 | 1030 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 8% / 39% | ||
| 21 1:03 | Tec-9 | 1054 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 35% | |
| 22 0:37 | AK-47 | 831 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/7 | 1% / 55% | ||
| 22 bomb 0:36 | AK-47 | 862 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 39% / 56% | |
| 24 1:45 | AK-47 | 1714 | fine - pros would have fired it too | 3/13 | cut short (a death, a reload); 10 bullets after pros would have stopped | 24% / 45% | |
| 25 bomb 0:17 | AK-47 | 108 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 51% / 58% | |
| 26 1:31 | AK-47 | 707 | fired while moving (73 u/s), too fast to be accurate - stop first | 2/9 | killed them | 41% / 63% | |
| 27 1:37 | AK-47 | 782 | fine - pros would have fired it too | 1/6 | killed them | 60% / 60% | |
| 27 bomb 0:40 | AK-47 | 273 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/5 | killed them | 47% / 72% | |
| 27 bomb 0:24 | AK-47 | 1180 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 9% / 54% | |
| 28 bomb 0:36 | AWP | 1514 | fine - pros would have fired it too | 1/3 | killed them | 84% / 84% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.