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Dust II, won 16-12 · Thu 12 Nov, 23:37

POLINA <325,642

The match

Aim

344 msTTD524 msTTK3.0°Crosshair↓23%1st bullet45%Spray18%Head70%Counter-strafe

Scoreboard

99ADR71%KAST

Positioning

Shots

27/49Rushed↓1/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478540%
M4A48237%
MAC-101573%
USP-S933%
Desert Eagle60%
M4A1-S50%
Galil AR333%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/13817 1:34 2 kills (M4A4 ×2), 1 headshot, in 0.9 s CT2.5
33/1386 0:48 2 kills (AK-47 ×2), all headshots, in 17.9 s T2.3
34/1382 1:45 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T2.2
35/1389 0:55 2 kills (MAC-10 ×2), in 23.8 s T2.1
38/1384 1:18 2 kills (AK-47 ×2), all headshots, in 8.6 s T2.0
42/13823 1:42 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT1.9
45/13818 1:16 2 kills (M4A4 ×2), in 4.7 s CT1.6
70/13810 0:48 1 kill (AK-47), 1 headshot T0.8
114/13824 1:44 2 kills (M4A4 ×2), 1 headshot, in 58.1 s CT-0.3
115/1383 1:44 2 kills (AK-47 ×2), 1 headshot, in 108.6 s T-0.3
117/13821 0:56 1 kill (M4A4), 1 headshot CT-0.4
119/1385 1:45 2 kills (AK-47 ×2), in 32.4 s T-0.5
132/13827 1:37 1 kill (AK-47) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:42 1v2 before the plant T · 100 HP · Upper Tunnellost - saved, the time ran out · they saw them first
11 bomb 0:36 1v2 after the plant T · 100 HP · Bombsite Blost - died in the first fight · they saw them first
24 bomb 0:14 1v4 after the plant CT · 18 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 0 wasted, 4 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:16 hurt the teamno enemy blinded for long; blinded themselves 4.3 s on the move through A Ramp - an enemy could see them
17 1:35 blinded an enemy, but hurt the team tooblinded NySouwix 4.5 s (1.7 s white), try 4.3 s (1.6 s white), ebaat 4.3 s (1.6 s white); blinded themselves 2.0 s on the move through Under A - an enemy could see them
22 0:38 misled a peekbarely blinded MAzy 0.5 s (0.0 s white) the enemy was barely blinded, and POLINA <3 peeked MAzy 0.2 s after the pop; got hit first
25 1:20 blinded an enemy, but hurt the team tooblinded ♛ BiG ' K 5.2 s (2.4 s white), NySouwix 4.0 s (1.2 s white); blinded BerciK 4.3 s holding Bombsite A - died 0.7 s after the pop; blinded Squx 3.9 s on the move through Under A - safe BerciK peeked ♛ BiG ' K 0.9 s before the pop - too late - the flash popped after they showed; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:36 exposeda flash at Under A - seen by 3 enemies for 0.4 s, the nearest 503 units away; a running throw
22 0:40 exposeda flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 781 units away

Positioning

In 3 of your 48 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 27 of your 36 duels (75%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 round over NySouwixBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
22 0:38 MAzyA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your headdied
23 1:39 NySouwixBombsite Bcover not used: 128 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
3 0:16 Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 1,345 units awayno plant
3 0:02 Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 533 units awayno plant

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:16 line of firestood in FalcoN ™'s line of fire while they fought, for 875 ms (pros: 188 ms at a time)
1 bomb 0:38 tradeSqux was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
3 1:46 tradeSqux was killed 470 units away: you traded in 1,766 ms (pros: 625 ms)
3 0:43 tradeBerciK was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
5 1:22 tradeNestar 7 was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
6 1:14 tradeNestar 7 was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
6 1:04 tradeBerciK was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 tradeSqux was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
8 1:44 tradeBerciK was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
8 0:39 tradeFalcoN ™ was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 peek togetherpeeked the same enemy as FalcoN ™, 281 ms after them - late - your team-mate went first, as bait
9 1:27 tradeFalcoN ™ was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
9 1:07 tradeSqux was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
11 1:37 tradeNestar 7 was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:36 tradeSqux was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 tradeBerciK was killed 279 units away: not traded within 5 s (pros: 625 ms)
13 1:30 tradeSqux was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
13 1:29 holdheld with FalcoN ™, 328 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:28 tradeFalcoN ™ was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:38 holdheld with Nestar 7, 604 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before Nestar 7)
19 1:44 holdheld with FalcoN ™, 741 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after FalcoN ™)
19 1:43 holdheld with FalcoN ™, 762 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after FalcoN ™)
21 1:13 holdheld with FalcoN ™, 1039 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 0:46 tradeSqux was killed 242 units away: not traded within 5 s (pros: 969 ms)
25 1:20 tradeBerciK was killed 587 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 NySouwixhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:20 NySouwixhit themGlock-1847 ms–1.4°
1 bomb 0:02 NySouwixhit themP2000672 ms–0.1°
1 bomb 0:01 NySouwixkilled by themUSP-S1172 ms1172 ms15.1°
2 1:46 MAzykilled themAK-47172 ms375 ms1.9°
2 1:44 ebaatkilled themAK-47359 ms453 ms1.0°
2 bomb 0:20 NySouwixhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:16 NySouwixkilled by themMAC-10312 ms547 ms4.1°
3 1:44 trykilled themAK-471094 ms1094 ms52.1°
3 0:06 MAzyhit by themAK-47500 ms–4.6°
3 round over NySouwixkilled themAK-47391 ms391 ms6.6°
3 round over MAzyhit by themAK-47656 ms–2.5°
4 1:18 NySouwixkilled themAK-47422 ms422 ms5.5°
4 1:09 ♛ BiG ' Kkilled themAK-47500 ms500 ms0.8°
5 1:45 ebaatkilled themAK-47344 ms547 ms3.8°
5 1:45 ebaathit by themMP9422 ms–5.5°
5 1:28 tryhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 ♛ BiG ' Khit by themDesert Eagle641 ms–2.4°
5 1:13 ♛ BiG ' Kkilled themAK-47953 ms1656 ms49.0°
6 0:49 NySouwixhit by themM4A4172 ms–0.4°
6 0:49 NySouwixkilled themAK-47219 ms312 ms0.8°
6 0:31 MAzykilled themAK-47234 ms234 ms0.4°
7 1:28 NySouwixkilled by themM4A1-S250 ms359 ms1.0°
8 0:35 trykilled by themM4A1-S578 ms688 ms3.8°
9 1:28 tryhit by themAWP16 ms–2.2°
9 0:55 ebaathit by themP2000297 ms–1.0°
9 0:55 ebaatkilled themMAC-10328 ms625 ms14.9°
9 0:31 ♛ BiG ' Kkilled themMAC-10109 ms328 ms3.1°
9 0:18 NySouwixhit themMAC-10328 ms–3.0°
9 0:17 NySouwixkilled by themM4A1-S578 ms578 ms0.6°
10 0:48 MAzykilled themAK-47203 ms203 ms1.4°
10 0:40 ebaatkilled by themM4A1-S125 ms438 ms5.5°
10 0:40 ebaathit themAK-47203 ms–12.7°
11 bomb 0:33 MAzykilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 MAzyhit themGalil AR141 ms–0.7°
12 1:37 MAzykilled by themM4A1-S234 ms344 ms0.5°
13 1:26 MAzyhit by themGlock-18250 ms–8.9°
13 bomb 0:38 MAzyhit themP2000469 ms–3.7°
13 bomb 0:38 MAzykilled by themGlock-18688 ms688 ms7.3°
14 1:22 MAzykilled by themMAC-10156 ms609 ms1.0°
15 1:18 trykilled by themMAC-10438 ms672 ms18.7°
16 1:36 trykilled by themAK-47406 ms906 ms0.7°
17 1:34 ebaatkilled themM4A4641 ms812 ms17.5°
17 1:33 NySouwixkilled by themAK-471047 ms1797 ms47.5°
17 1:33 trykilled themM4A41281 ms1734 ms24.2°
17 1:33 MAzyhit themM4A4172 ms–10.2°
18 1:16 NySouwixkilled themM4A4312 ms766 ms0.8°
18 1:12 ♛ BiG ' Kkilled themM4A4391 ms1016 ms1.0°
18 1:12 ♛ BiG ' Khit by themAK-47547 ms–11.5°
18 1:10 trykilled by themAK-47359 ms359 ms6.3°
19 1:43 NySouwixhit themM4A4750 ms–3.0°
19 1:42 tryhit themM4A4688 ms–4.5°
21 0:58 NySouwixhit themM4A4344 ms–1.9°
21 0:56 NySouwixkilled themM4A4297 ms297 ms3.8°
22 1:05 ♛ BiG ' Khit themM4A4219 ms–6.4°
22 0:37 MAzyhit by themAK-47719 ms–52.6°
22 0:37 ♛ BiG ' Kkilled by themAK-471156 ms1750 ms1.9°
23 1:43 ♛ BiG ' Kkilled themAK-47297 ms406 ms1.4°
23 1:41 tryhit by themAK-47562 ms–8.9°
23 1:39 NySouwixhit themAK-47266 ms–6.8°
23 1:39 MAzykilled themAK-47453 ms766 ms7.1°
23 1:38 NySouwixkilled by themAK-471234 ms1531 ms1.3°
24 1:45 MAzykilled themM4A4531 ms2000 ms0.7°
24 1:45 MAzyhit by themAK-47969 ms–52.3°
24 bomb 0:25 NySouwixhit themM4A4234 ms–1.6°
24 bomb 0:14 NySouwixkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:08 ♛ BiG ' Kkilled by themAK-47281 ms281 ms1.9°
25 1:18 trykilled by themAK-47453 ms656 ms3.1°
25 1:18 tryhit themM4A4609 ms–3.2°
27 1:38 ebaatkilled themAK-47453 ms859 ms1.7°
27 1:38 ebaathit by themMAC-10500 ms–25.2°
27 1:37 MAzykilled by themAK-47328 ms328 ms6.8°

Shots

You fired 27 of your 49 first shots too soon: 14 before your crosshair was on them, 13 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:02 NySouwixUSP-S971fine - pros would have fired it too2/5cut short (a death, a reload)71% / 71%
2 1:46 MAzyAK-47696fine - pros would have fired it too3/6killed them54% / 54%
2 1:44 ebaatAK-472094fine - pros would have fired it too2/3killed them; 1 bullet after pros would have stopped32% / 44%
2 bomb 0:18 NySouwixAK-47420fired while moving (210 u/s), too fast to be accurate - stop first0/416% / 48%
2 bomb 0:18 NySouwixAK-47381fine - pros would have fired it too0/1cut short (a death, a reload)43% / 49%
3 1:44 tryAK-471031fired while moving (84 u/s), too fast to be accurate - stop first1/5killed them8% / 53%
3 0:05 MAzyAK-471624aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/52 bullets after pros would have stopped16% / 55%
3 round over NySouwixAK-47640fired while moving (156 u/s), too fast to be accurate - stop first1/5killed them18% / 55%
3 round over MAzyAK-47808too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/216% / 50%
4 1:43 ebaatAK-472301fired while moving (85 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped7% / 54%
4 1:18 NySouwixAK-47456fired while moving (208 u/s), too fast to be accurate - stop first1/6killed them18% / 53%
4 1:11 ♛ BiG ' KAK-471897fine - pros would have fired it too0/53 bullets after pros would have stopped31% / 48%
4 1:10 ♛ BiG ' KAK-471896fine - pros would have fired it too1/2killed them52% / 52%
5 1:45 ebaatAK-47603fine - pros would have fired it too2/7killed them31% / 54%
5 1:13 ♛ BiG ' KAK-47591fired while moving (112 u/s), too fast to be accurate - stop first4/16killed them0% / 48%
6 0:49 NySouwixAK-471624fine - pros would have fired it too2/5killed them56% / 56%
7 1:28 NySouwixAK-47595aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)31% / 57%
8 0:35 tryAK-47692aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)24% / 50%
9 0:55 ebaatMAC-10500fine - pros would have fired it too5/10killed them34% / 49%
9 0:31 ♛ BiG ' KMAC-10283fine - pros would have fired it too4/8killed them57% / 57%
9 0:18 NySouwixMAC-101027fine - pros would have fired it too2/5cut short (a death, a reload)58% / 58%
10 1:12 NySouwixAK-471666fine - pros would have fired it too0/52 bullets after pros would have stopped42% / 47%
10 0:48 MAzyAK-47805fine - pros would have fired it too1/4killed them62% / 62%
10 0:40 ebaatAK-47139fine - pros would have fired it too3/3cut short (a death, a reload)69% / 69%
12 1:37 MAzyGalil AR1110fine - pros would have fired it too1/3cut short (a death, a reload)47% / 56%
13 1:26 MAzyUSP-S147aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/47% / 55%
13 bomb 0:38 MAzyUSP-S178fired while moving (165 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)46% / 49%
14 1:25 NySouwixDesert Eagle1054aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/216% / 53%
14 1:22 MAzyDesert Eagle838aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)16% / 60%
15 1:18 tryM4A1-S303aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/5cut short (a death, a reload)20% / 50%
16 1:36 tryDesert Eagle637fired while moving (160 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 45%
17 1:34 ebaatM4A4579fired while moving (225 u/s), too fast to be accurate - stop first8/20killed them18% / 59%
18 1:16 NySouwixM4A41330fine - pros would have fired it too3/11killed them; 1 bullet after pros would have stopped65% / 65%
18 1:12 ♛ BiG ' KM4A4857fine - pros would have fired it too5/12killed them44% / 57%
19 1:44 NySouwixM4A41028aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/1227% / 59%
19 1:42 tryM4A41037aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/831% / 56%
21 0:58 NySouwixM4A4560fired while moving (224 u/s), too fast to be accurate - stop first5/1217% / 51%
21 0:56 NySouwixM4A4500fired while moving (177 u/s), too fast to be accurate - stop first1/4killed them30% / 63%
22 1:10 ♛ BiG ' KM4A4677aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
22 0:37 ♛ BiG ' KM4A4765too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target0/7cut short (a death, a reload)1% / 47%
23 1:43 ♛ BiG ' KAK-47777fine - pros would have fired it too2/6killed them34% / 58%
23 1:39 NySouwixAK-47798fired while moving (200 u/s), too fast to be accurate - stop first6/13cut short (a death, a reload)16% / 59%
24 1:45 MAzyM4A41746aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/61 bullet after pros would have stopped13% / 48%
24 1:45 MAzyM4A41712fine - pros would have fired it too0/257% / 57%
24 1:44 MAzyM4A41714fine - pros would have fired it too0/366% / 66%
24 1:44 MAzyM4A41714fine - pros would have fired it too1/2killed them61% / 61%
24 bomb 0:25 NySouwixM4A4843fine - pros would have fired it too3/869% / 69%
25 1:18 tryM4A4769aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5cut short (a death, a reload)23% / 55%
27 1:38 ebaatAK-47494fired while moving (99 u/s), too fast to be accurate - stop first4/15killed them27% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.