Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 85 | 40% |
| M4A4 | 82 | 37% |
| MAC-10 | 15 | 73% |
| USP-S | 9 | 33% |
| Desert Eagle | 6 | 0% |
| M4A1-S | 5 | 0% |
| Galil AR | 3 | 33% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/138 | 17 1:34 | 2 kills (M4A4 ×2), 1 headshot, in 0.9 s CT | 2.5 |
| 33/138 | 6 0:48 | 2 kills (AK-47 ×2), all headshots, in 17.9 s T | 2.3 |
| 34/138 | 2 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 2.2 |
| 35/138 | 9 0:55 | 2 kills (MAC-10 ×2), in 23.8 s T | 2.1 |
| 38/138 | 4 1:18 | 2 kills (AK-47 ×2), all headshots, in 8.6 s T | 2.0 |
| 42/138 | 23 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT | 1.9 |
| 45/138 | 18 1:16 | 2 kills (M4A4 ×2), in 4.7 s CT | 1.6 |
| 70/138 | 10 0:48 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 114/138 | 24 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 58.1 s CT | -0.3 |
| 115/138 | 3 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 108.6 s T | -0.3 |
| 117/138 | 21 0:56 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 119/138 | 5 1:45 | 2 kills (AK-47 ×2), in 32.4 s T | -0.5 |
| 132/138 | 27 1:37 | 1 kill (AK-47) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:42 | 1v2 before the plant T · 100 HP · Upper Tunnel | lost - saved, the time ran out · they saw them first |
| 11 bomb 0:36 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 24 bomb 0:14 | 1v4 after the plant CT · 18 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 0 good, 0 weak, 0 wasted, 4 that hurt your team (2 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:16 | hurt the team | no enemy blinded for long; blinded themselves 4.3 s on the move through A Ramp - an enemy could see them |
| 17 1:35 | blinded an enemy, but hurt the team too | blinded NySouwix 4.5 s (1.7 s white), try 4.3 s (1.6 s white), ebaat 4.3 s (1.6 s white); blinded themselves 2.0 s on the move through Under A - an enemy could see them |
| 22 0:38 | misled a peek | barely blinded MAzy 0.5 s (0.0 s white) the enemy was barely blinded, and POLINA <3 peeked MAzy 0.2 s after the pop; got hit first |
| 25 1:20 | blinded an enemy, but hurt the team too | blinded ♛ BiG ' K 5.2 s (2.4 s white), NySouwix 4.0 s (1.2 s white); blinded BerciK 4.3 s holding Bombsite A - died 0.7 s after the pop; blinded Squx 3.9 s on the move through Under A - safe BerciK peeked ♛ BiG ' K 0.9 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:36 | exposed | a flash at Under A - seen by 3 enemies for 0.4 s, the nearest 503 units away; a running throw |
| 22 0:40 | exposed | a flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 781 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 round over | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 22 0:38 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your head | died | ||
| 23 1:39 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died |
Fakes
You faked 2 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 3 0:16 | Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 1,345 units away | no plant |
| 3 0:02 | Fake plant let go after 0.28 s · 1 v 2, alone · the nearest CT 533 units away | no plant |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:16 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 1 bomb 0:38 | trade | Squx was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:46 | trade | Squx was killed 470 units away: you traded in 1,766 ms (pros: 625 ms) |
| 3 0:43 | trade | BerciK was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:22 | trade | Nestar 7 was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:14 | trade | Nestar 7 was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:04 | trade | BerciK was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | trade | Squx was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:44 | trade | BerciK was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:39 | trade | FalcoN ™ was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | peek together | peeked the same enemy as FalcoN ™, 281 ms after them - late - your team-mate went first, as bait |
| 9 1:27 | trade | FalcoN ™ was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:07 | trade | Squx was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:37 | trade | Nestar 7 was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:36 | trade | Squx was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | BerciK was killed 279 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:30 | trade | Squx was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:29 | hold | held with FalcoN ™, 328 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:28 | trade | FalcoN ™ was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:38 | hold | held with Nestar 7, 604 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before Nestar 7) |
| 19 1:44 | hold | held with FalcoN ™, 741 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after FalcoN ™) |
| 19 1:43 | hold | held with FalcoN ™, 762 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after FalcoN ™) |
| 21 1:13 | hold | held with FalcoN ™, 1039 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 0:46 | trade | Squx was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 25 1:20 | trade | BerciK was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:20 | hit them | Glock-18 | 47 ms | – | 1.4° | ||
| 1 bomb 0:02 | hit them | P2000 | 672 ms | – | 0.1° | ||
| 1 bomb 0:01 | killed by them | USP-S | 1172 ms | 1172 ms | 15.1° | ||
| 2 1:46 | killed them | AK-47 | 172 ms | 375 ms | 1.9° | ||
| 2 1:44 | killed them | AK-47 | 359 ms | 453 ms | 1.0° | ||
| 2 bomb 0:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:16 | killed by them | MAC-10 | 312 ms | 547 ms | 4.1° | ||
| 3 1:44 | killed them | AK-47 | 1094 ms | 1094 ms | 52.1° | ||
| 3 0:06 | hit by them | AK-47 | 500 ms | – | 4.6° | ||
| 3 round over | killed them | AK-47 | 391 ms | 391 ms | 6.6° | ||
| 3 round over | hit by them | AK-47 | 656 ms | – | 2.5° | ||
| 4 1:18 | killed them | AK-47 | 422 ms | 422 ms | 5.5° | ||
| 4 1:09 | killed them | AK-47 | 500 ms | 500 ms | 0.8° | ||
| 5 1:45 | killed them | AK-47 | 344 ms | 547 ms | 3.8° | ||
| 5 1:45 | hit by them | MP9 | 422 ms | – | 5.5° | ||
| 5 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit by them | Desert Eagle | 641 ms | – | 2.4° | ||
| 5 1:13 | killed them | AK-47 | 953 ms | 1656 ms | 49.0° | ||
| 6 0:49 | hit by them | M4A4 | 172 ms | – | 0.4° | ||
| 6 0:49 | killed them | AK-47 | 219 ms | 312 ms | 0.8° | ||
| 6 0:31 | killed them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 7 1:28 | killed by them | M4A1-S | 250 ms | 359 ms | 1.0° | ||
| 8 0:35 | killed by them | M4A1-S | 578 ms | 688 ms | 3.8° | ||
| 9 1:28 | hit by them | AWP | 16 ms | – | 2.2° | ||
| 9 0:55 | hit by them | P2000 | 297 ms | – | 1.0° | ||
| 9 0:55 | killed them | MAC-10 | 328 ms | 625 ms | 14.9° | ||
| 9 0:31 | killed them | MAC-10 | 109 ms | 328 ms | 3.1° | ||
| 9 0:18 | hit them | MAC-10 | 328 ms | – | 3.0° | ||
| 9 0:17 | killed by them | M4A1-S | 578 ms | 578 ms | 0.6° | ||
| 10 0:48 | killed them | AK-47 | 203 ms | 203 ms | 1.4° | ||
| 10 0:40 | killed by them | M4A1-S | 125 ms | 438 ms | 5.5° | ||
| 10 0:40 | hit them | AK-47 | 203 ms | – | 12.7° | ||
| 11 bomb 0:33 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit them | Galil AR | 141 ms | – | 0.7° | ||
| 12 1:37 | killed by them | M4A1-S | 234 ms | 344 ms | 0.5° | ||
| 13 1:26 | hit by them | Glock-18 | 250 ms | – | 8.9° | ||
| 13 bomb 0:38 | hit them | P2000 | 469 ms | – | 3.7° | ||
| 13 bomb 0:38 | killed by them | Glock-18 | 688 ms | 688 ms | 7.3° | ||
| 14 1:22 | killed by them | MAC-10 | 156 ms | 609 ms | 1.0° | ||
| 15 1:18 | killed by them | MAC-10 | 438 ms | 672 ms | 18.7° | ||
| 16 1:36 | killed by them | AK-47 | 406 ms | 906 ms | 0.7° | ||
| 17 1:34 | killed them | M4A4 | 641 ms | 812 ms | 17.5° | ||
| 17 1:33 | killed by them | AK-47 | 1047 ms | 1797 ms | 47.5° | ||
| 17 1:33 | killed them | M4A4 | 1281 ms | 1734 ms | 24.2° | ||
| 17 1:33 | hit them | M4A4 | 172 ms | – | 10.2° | ||
| 18 1:16 | killed them | M4A4 | 312 ms | 766 ms | 0.8° | ||
| 18 1:12 | killed them | M4A4 | 391 ms | 1016 ms | 1.0° | ||
| 18 1:12 | hit by them | AK-47 | 547 ms | – | 11.5° | ||
| 18 1:10 | killed by them | AK-47 | 359 ms | 359 ms | 6.3° | ||
| 19 1:43 | hit them | M4A4 | 750 ms | – | 3.0° | ||
| 19 1:42 | hit them | M4A4 | 688 ms | – | 4.5° | ||
| 21 0:58 | hit them | M4A4 | 344 ms | – | 1.9° | ||
| 21 0:56 | killed them | M4A4 | 297 ms | 297 ms | 3.8° | ||
| 22 1:05 | hit them | M4A4 | 219 ms | – | 6.4° | ||
| 22 0:37 | hit by them | AK-47 | 719 ms | – | 52.6° | ||
| 22 0:37 | killed by them | AK-47 | 1156 ms | 1750 ms | 1.9° | ||
| 23 1:43 | killed them | AK-47 | 297 ms | 406 ms | 1.4° | ||
| 23 1:41 | hit by them | AK-47 | 562 ms | – | 8.9° | ||
| 23 1:39 | hit them | AK-47 | 266 ms | – | 6.8° | ||
| 23 1:39 | killed them | AK-47 | 453 ms | 766 ms | 7.1° | ||
| 23 1:38 | killed by them | AK-47 | 1234 ms | 1531 ms | 1.3° | ||
| 24 1:45 | killed them | M4A4 | 531 ms | 2000 ms | 0.7° | ||
| 24 1:45 | hit by them | AK-47 | 969 ms | – | 52.3° | ||
| 24 bomb 0:25 | hit them | M4A4 | 234 ms | – | 1.6° | ||
| 24 bomb 0:14 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:08 | killed by them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 25 1:18 | killed by them | AK-47 | 453 ms | 656 ms | 3.1° | ||
| 25 1:18 | hit them | M4A4 | 609 ms | – | 3.2° | ||
| 27 1:38 | killed them | AK-47 | 453 ms | 859 ms | 1.7° | ||
| 27 1:38 | hit by them | MAC-10 | 500 ms | – | 25.2° | ||
| 27 1:37 | killed by them | AK-47 | 328 ms | 328 ms | 6.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:02 | USP-S | 971 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 71% / 71% | |
| 2 1:46 | AK-47 | 696 | fine - pros would have fired it too | 3/6 | killed them | 54% / 54% | |
| 2 1:44 | AK-47 | 2094 | fine - pros would have fired it too | 2/3 | killed them; 1 bullet after pros would have stopped | 32% / 44% | |
| 2 bomb 0:18 | AK-47 | 420 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/4 | 16% / 48% | ||
| 2 bomb 0:18 | AK-47 | 381 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 49% | |
| 3 1:44 | AK-47 | 1031 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/5 | killed them | 8% / 53% | |
| 3 0:05 | AK-47 | 1624 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | 2 bullets after pros would have stopped | 16% / 55% | |
| 3 round over | AK-47 | 640 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 55% | |
| 3 round over | AK-47 | 808 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/2 | 16% / 50% | ||
| 4 1:43 | AK-47 | 2301 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 7% / 54% | |
| 4 1:18 | AK-47 | 456 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 53% | |
| 4 1:11 | AK-47 | 1897 | fine - pros would have fired it too | 0/5 | 3 bullets after pros would have stopped | 31% / 48% | |
| 4 1:10 | AK-47 | 1896 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 5 1:45 | AK-47 | 603 | fine - pros would have fired it too | 2/7 | killed them | 31% / 54% | |
| 5 1:13 | AK-47 | 591 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/16 | killed them | 0% / 48% | |
| 6 0:49 | AK-47 | 1624 | fine - pros would have fired it too | 2/5 | killed them | 56% / 56% | |
| 7 1:28 | AK-47 | 595 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 31% / 57% | |
| 8 0:35 | AK-47 | 692 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 24% / 50% | |
| 9 0:55 | MAC-10 | 500 | fine - pros would have fired it too | 5/10 | killed them | 34% / 49% | |
| 9 0:31 | MAC-10 | 283 | fine - pros would have fired it too | 4/8 | killed them | 57% / 57% | |
| 9 0:18 | MAC-10 | 1027 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 58% / 58% | |
| 10 1:12 | AK-47 | 1666 | fine - pros would have fired it too | 0/5 | 2 bullets after pros would have stopped | 42% / 47% | |
| 10 0:48 | AK-47 | 805 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 10 0:40 | AK-47 | 139 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 69% / 69% | |
| 12 1:37 | Galil AR | 1110 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 56% | |
| 13 1:26 | USP-S | 147 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/4 | 7% / 55% | ||
| 13 bomb 0:38 | USP-S | 178 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 46% / 49% | |
| 14 1:25 | Desert Eagle | 1054 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 16% / 53% | ||
| 14 1:22 | Desert Eagle | 838 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 60% | |
| 15 1:18 | M4A1-S | 303 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 20% / 50% | |
| 16 1:36 | Desert Eagle | 637 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 45% | |
| 17 1:34 | M4A4 | 579 | fired while moving (225 u/s), too fast to be accurate - stop first | 8/20 | killed them | 18% / 59% | |
| 18 1:16 | M4A4 | 1330 | fine - pros would have fired it too | 3/11 | killed them; 1 bullet after pros would have stopped | 65% / 65% | |
| 18 1:12 | M4A4 | 857 | fine - pros would have fired it too | 5/12 | killed them | 44% / 57% | |
| 19 1:44 | M4A4 | 1028 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/12 | 27% / 59% | ||
| 19 1:42 | M4A4 | 1037 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/8 | 31% / 56% | ||
| 21 0:58 | M4A4 | 560 | fired while moving (224 u/s), too fast to be accurate - stop first | 5/12 | 17% / 51% | ||
| 21 0:56 | M4A4 | 500 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/4 | killed them | 30% / 63% | |
| 22 1:10 | M4A4 | 677 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 22 0:37 | M4A4 | 765 | too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target | 0/7 | cut short (a death, a reload) | 1% / 47% | |
| 23 1:43 | AK-47 | 777 | fine - pros would have fired it too | 2/6 | killed them | 34% / 58% | |
| 23 1:39 | AK-47 | 798 | fired while moving (200 u/s), too fast to be accurate - stop first | 6/13 | cut short (a death, a reload) | 16% / 59% | |
| 24 1:45 | M4A4 | 1746 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | 1 bullet after pros would have stopped | 13% / 48% | |
| 24 1:45 | M4A4 | 1712 | fine - pros would have fired it too | 0/2 | 57% / 57% | ||
| 24 1:44 | M4A4 | 1714 | fine - pros would have fired it too | 0/3 | 66% / 66% | ||
| 24 1:44 | M4A4 | 1714 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 24 bomb 0:25 | M4A4 | 843 | fine - pros would have fired it too | 3/8 | 69% / 69% | ||
| 25 1:18 | M4A4 | 769 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 23% / 55% | |
| 27 1:38 | AK-47 | 494 | fired while moving (99 u/s), too fast to be accurate - stop first | 4/15 | killed them | 27% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.