Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 51% |
| M4A1-S | 32 | 44% |
| P250 | 14 | 57% |
| AWP | 7 | 71% |
| MP9 | 7 | 71% |
| Glock-18 | 3 | 100% |
| SSG 08 | 3 | 0% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/138 | 20 1:43 | 3 kills (M4A1-S ×3), 3 through smoke, 1 headshot, in 13 s CT | 9.8 |
| 6/138 | 10 1:17 | 2 kills (AK-47 ×2), 1 through smoke, in 17.1 s T | 4.0 |
| 9/138 | 28 1:34 | 2 kills (AWP ×2), a wallbang, 1 headshot, in 31.4 s T | 3.7 |
| 10/138 | 25 1:21 | 3 kills (AWP ×2, AK-47), a no-scope, 1 in the air, 1 headshot, in 40.4 s CT | 3.7 |
| 17/138 | 11 1:48 | 2 kills (AWP ×2), a wallbang, in 42.6 s T | 3.1 |
| 24/138 | 26 1:12 | 2 kills (AWP ×2), all headshots, in 10.2 s CT | 2.6 |
| 39/138 | 4 0:58 | 2 kills (AK-47 ×2), in 35.1 s T | 2.0 |
| 62/138 | 19 1:32 | 1 kill (MP9) CT | 1.0 |
| 75/138 | 13 1:46 | 1 kill (USP-S), 1 headshot CT | 0.7 |
| 78/138 | 1 1:19 | 1 kill (Glock), 1 headshot T | 0.6 |
| 95/138 | 5 1:07 | 1 kill (AK-47) T | 0.2 |
| 108/138 | 21 0:52 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 116/138 | 2 bomb 0:14 | 1 kill (AK-47) T | -0.4 |
| 120/138 | 22 1:24 | 1 kill (M4A1-S) CT | -0.6 |
| 122/138 | 6 1:22 | 1 kill (AK-47) T | -0.6 |
| 133/138 | 14 1:15 | 1 kill (P250), 1 headshot CT | -1.8 |
| 134/138 | 23 1:35 | 1 kill (M4A1-S) CT | -1.9 |
Flashes
15 flashes: 7 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:37 | hurt the team | barely blinded try 0.8 s (0.1 s white); blinded BerciK 5.0 s on the move through Catwalk - an enemy could see them |
| 6 1:31 | wasted | barely blinded try 1.1 s (0.1 s white) |
| 6 1:29 | wasted | barely blinded try 1.0 s (0.1 s white) |
| 8 1:44 | good | blinded ebaat 4.1 s (1.4 s white) |
| 8 1:39 | wasted | no enemy blinded for long |
| 15 1:47 | good | blinded NySouwix 4.2 s (1.4 s white), try 3.3 s (0.7 s white) |
| 15 1:41 | good | blinded NySouwix 3.2 s (0.7 s white) |
| 17 1:45 | wasted | barely blinded MAzy 0.8 s (0.1 s white) |
| 21 1:39 | good | blinded try 3.2 s (0.6 s white), NySouwix 3.1 s (0.6 s white) |
| 22 1:43 | good | blinded NySouwix 4.3 s (1.6 s white); blinded themselves 1.4 s on the move through Under A - safe FalcoN ™ peeked NySouwix 0.9 s before the pop - too late - the flash popped after they showed; got hit first |
| 23 1:39 | blinded an enemy, but hurt the team too | blinded try 3.5 s (0.8 s white), NySouwix 3.3 s (0.7 s white), MAzy 3.2 s (0.6 s white); blinded POLINA <3 1.1 s on the move through Bombsite B - took damage 0.0 s after the pop POLINA <3 peeked MAzy 0.0 s before the pop - late - it popped just after they showed; hit them first |
| 23 1:38 | good | blinded try 3.6 s (0.9 s white), NySouwix 3.5 s (0.8 s white), MAzy 3.4 s (0.8 s white) |
| 24 1:39 | wasted | no enemy blinded for long |
| 26 1:31 | wasted | no enemy blinded for long; blinded themselves 2.8 s holding Long A - safe; blinded Nestar 7 3.0 s holding Middle - safe |
| 26 1:29 | good | blinded ebaat 4.1 s (1.4 s white); blinded BerciK 1.6 s holding Catwalk - safe |
Throws
37 grenades: 33 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from A Ramp (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:31 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 735 units away |
| 23 1:41 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1369 units away; a running throw |
| 26 1:09 | exposed | a molotov at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1148 units away; a running throw |
| 26 1:08 | exposed | an HE at A Ramp - seen by 2 enemies for 0.2 s, the nearest 971 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with Nestar 7, 925 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,312 ms after Nestar 7) |
| 2 bomb 0:16 | trade | POLINA <3 was killed 1255 units away: you traded in 2,188 ms (pros: 2,609 ms) |
| 8 1:44 | trade | BerciK was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | trade | FalcoN ™ was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:23 | line of fire | stood in BerciK's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 10 0:28 | hold | held with BerciK, 170 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before BerciK) |
| 12 1:41 | hold | held with BerciK, 854 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:41 | trade | BerciK was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | trade | POLINA <3 was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:37 | trade | BerciK was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | hold | held with POLINA <3, 814 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:18 | trade | POLINA <3 was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:26 | trade | FalcoN ™ was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:45 | trade | BerciK was killed 1076 units away: you traded in 2,391 ms (pros: 2,609 ms) |
| 21 1:30 | line of fire | stood in Nestar 7's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:13 | hold | held with FalcoN ™, 639 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:29 | hold | held with Nestar 7, 690 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Nestar 7) |
| 22 1:26 | hold | held with Nestar 7, 582 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:38 | trade | POLINA <3 was killed 741 units away: you traded in 3,000 ms (pros: 2,031 ms) |
| 25 1:20 | trade | BerciK was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 1:18 | trade | POLINA <3 was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 bomb 0:36 | trade | FalcoN ™ was killed 1888 units away: you traded in 4,922 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed them | Glock-18 | 516 ms | 969 ms | 3.3° | ||
| 1 1:20 | hit by them | P2000 | 781 ms | – | 5.4° | ||
| 1 bomb 0:38 | killed by them | USP-S | 328 ms | 328 ms | 2.0° | ||
| 2 bomb 0:14 | killed them | AK-47 | 641 ms | 641 ms | 3.9° | ||
| 3 1:46 | killed by them | M4A1-S | 344 ms | 438 ms | 4.6° | ||
| 3 1:46 | hit them | AK-47 | 375 ms | – | 6.0° | ||
| 4 0:59 | killed them | AK-47 | 375 ms | 938 ms | 1.7° | ||
| 4 bomb 0:35 | killed them | AK-47 | 469 ms | 656 ms | 6.3° | ||
| 4 bomb 0:35 | hit by them | AK-47 | 594 ms | – | 1.5° | ||
| 5 1:07 | killed them | AK-47 | 750 ms | 859 ms | 4.4° | ||
| 6 1:23 | killed them | AK-47 | 375 ms | 1266 ms | 2.9° | ||
| 6 1:20 | killed by them | Five-SeveN | 219 ms | 219 ms | 4.5° | ||
| 7 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:07 | hit them | P250 | 344 ms | – | 2.9° | ||
| 9 1:07 | killed by them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 10 1:47 | hit them | AK-47 | 266 ms | – | 2.6° | ||
| 10 1:17 | killed them | AK-47 | 1125 ms | 1328 ms | 16.3° | ||
| 10 1:00 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:28 | killed by them | AWP | 328 ms | 328 ms | 4.1° | ||
| 11 1:50 | hit them | AWP | 234 ms | – | 0.9° | ||
| 11 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:48 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:05 | killed them | AWP | 234 ms | 234 ms | 0.5° | ||
| 11 bomb 0:36 | killed by them | AK-47 | 391 ms | 500 ms | 2.1° | ||
| 12 1:34 | killed by them | M4A1-S | 594 ms | 1000 ms | 4.1° | ||
| 13 1:46 | killed them | USP-S | 281 ms | 281 ms | 2.1° | ||
| 13 1:31 | killed by them | Glock-18 | 266 ms | 875 ms | 3.5° | ||
| 13 1:30 | hit by them | P250 | 531 ms | – | 6.7° | ||
| 14 1:16 | killed them | P250 | 750 ms | 1781 ms | 4.5° | ||
| 14 1:15 | hit by them | Desert Eagle | 1234 ms | – | 45.8° | ||
| 14 bomb 0:37 | hit them | P250 | 266 ms | – | 8.6° | ||
| 14 bomb 0:37 | killed by them | Galil AR | 375 ms | 641 ms | 0.2° | ||
| 15 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:09 | killed by them | M4A1-S | 672 ms | 1172 ms | 32.0° | ||
| 17 1:09 | hit them | M4A4 | 453 ms | – | 21.3° | ||
| 17 1:09 | killed by them | AK-47 | 484 ms | 484 ms | 9.4° | ||
| 18 bomb 0:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | killed them | MP9 | 391 ms | 734 ms | 5.2° | ||
| 19 1:18 | killed by them | AK-47 | 266 ms | 766 ms | 4.4° | ||
| 20 1:43 | killed them | M4A1-S | 234 ms | 328 ms | 1.4° | ||
| 20 1:32 | killed them | M4A1-S | 188 ms | 375 ms | 2.1° | ||
| 20 1:30 | killed them | M4A1-S | 312 ms | 516 ms | 1.0° | ||
| 21 0:52 | killed them | M4A1-S | 219 ms | 219 ms | 1.2° | ||
| 22 1:24 | killed them | M4A1-S | 484 ms | 484 ms | 0.7° | ||
| 22 0:46 | hit them | AK-47 | 391 ms | – | 1.7° | ||
| 22 0:46 | killed by them | AK-47 | 688 ms | 891 ms | 13.7° | ||
| 22 0:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:35 | hit by them | AK-47 | 406 ms | – | 13.5° | ||
| 23 1:35 | killed them | M4A1-S | 500 ms | 500 ms | 0.3° | ||
| 23 1:34 | killed by them | AK-47 | 500 ms | 703 ms | 4.7° | ||
| 24 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:50 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:25 | killed by them | AK-47 | 516 ms | 516 ms | 4.2° | ||
| 25 1:21 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:12 | killed them | AWP | 328 ms | 328 ms | 34.7° | ||
| 25 1:06 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:17 | hit by them | AK-47 | 641 ms | – | 14.7° | ||
| 25 bomb 0:17 | killed them | AK-47 | 703 ms | 703 ms | 12.9° | ||
| 26 1:12 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 26 1:02 | killed them | AWP | 406 ms | 406 ms | 0.9° | ||
| 27 bomb 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 28 bomb 0:31 | killed them | AWP | 219 ms | 219 ms | 4.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 760 | fine - pros would have fired it too | 3/4 | killed them | 47% / 49% | |
| 2 bomb 0:14 | AK-47 | 1063 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/6 | killed them | 4% / 50% | |
| 3 1:46 | AK-47 | 345 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 24% / 57% | |
| 4 0:59 | AK-47 | 1579 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 4 0:58 | AK-47 | 1578 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 4 bomb 0:35 | AK-47 | 601 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/7 | killed them | 17% / 63% | |
| 5 1:07 | AK-47 | 396 | fine - pros would have fired it too | 2/5 | killed them | 50% / 61% | |
| 6 1:23 | AK-47 | 961 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 61% | |
| 6 1:23 | AK-47 | 962 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 2/6 | killed them | 1% / 50% | |
| 9 1:07 | P250 | 875 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 45% / 45% | |
| 10 1:17 | AK-47 | 1144 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 46% | |
| 10 0:30 | AK-47 | 941 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | 11% / 61% | ||
| 10 0:28 | AK-47 | 666 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 11 1:38 | AWP | 1203 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 29% / 63% | ||
| 11 1:05 | AWP | 1678 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 13 1:46 | USP-S | 1245 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 13 1:30 | USP-S | 265 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 29% / 51% | |
| 14 1:17 | P250 | 122 | fine - pros would have fired it too | 4/11 | killed them | 32% / 57% | |
| 14 bomb 0:37 | P250 | 291 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 42% / 49% | |
| 17 1:26 | M4A1-S | 1665 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/7 | cut short (a death, a reload); 4 bullets after pros would have stopped | 2% / 64% | |
| 17 1:09 | M4A1-S | 508 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 2% / 52% | |
| 19 1:32 | MP9 | 530 | fired while moving (122 u/s), too fast to be accurate - stop first | 5/8 | killed them | 17% / 52% | |
| 20 1:43 | M4A1-S | 1001 | fine - pros would have fired it too | 2/5 | killed them | 69% / 69% | |
| 20 1:32 | M4A1-S | 946 | fine - pros would have fired it too | 3/6 | killed them | 51% / 62% | |
| 20 1:30 | M4A1-S | 1042 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/5 | killed them | 12% / 61% | |
| 20 1:29 | M4A1-S | 1029 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 62% | |
| 20 1:29 | M4A1-S | 1031 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 56% | |
| 21 0:52 | M4A1-S | 1139 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 22 1:25 | M4A1-S | 609 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | killed them | 23% / 57% | |
| 22 0:46 | AK-47 | 1236 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 41% / 49% | |
| 23 1:35 | M4A1-S | 679 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 23 1:35 | M4A1-S | 660 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 23 1:34 | M4A1-S | 572 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 61% / 61% | |
| 25 1:12 | AWP | 58 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 48% / 81% | |
| 25 bomb 0:17 | AK-47 | 101 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/7 | killed them | 32% / 50% | |
| 26 1:12 | AWP | 1357 | fine - pros would have fired it too | 1/2 | killed them | 60% / 79% | |
| 26 1:02 | AWP | 1021 | fine - pros would have fired it too | 1/1 | killed them | 73% / 80% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.