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Dust II, won 16-12 · Thu 12 Nov, 23:37

Squx28,218

The match

Aim

375 msTTD508 msTTK2.9°Crosshair↓47%1st bullet50%Spray16%Head62%Counter-strafe

Scoreboard

88ADR68%KAST

Positioning

Shots

19/37Rushed↓5/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473951%
M4A1-S3244%
P2501457%
AWP771%
MP9771%
Glock-183100%
SSG 0830%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/13820 1:43 3 kills (M4A1-S ×3), 3 through smoke, 1 headshot, in 13 s CT9.8
6/13810 1:17 2 kills (AK-47 ×2), 1 through smoke, in 17.1 s T4.0
9/13828 1:34 2 kills (AWP ×2), a wallbang, 1 headshot, in 31.4 s T3.7
10/13825 1:21 3 kills (AWP ×2, AK-47), a no-scope, 1 in the air, 1 headshot, in 40.4 s CT3.7
17/13811 1:48 2 kills (AWP ×2), a wallbang, in 42.6 s T3.1
24/13826 1:12 2 kills (AWP ×2), all headshots, in 10.2 s CT2.6
39/1384 0:58 2 kills (AK-47 ×2), in 35.1 s T2.0
62/13819 1:32 1 kill (MP9) CT1.0
75/13813 1:46 1 kill (USP-S), 1 headshot CT0.7
78/1381 1:19 1 kill (Glock), 1 headshot T0.6
95/1385 1:07 1 kill (AK-47) T0.2
108/13821 0:52 1 kill (M4A1-S), 1 headshot CT-0.2
116/1382 bomb 0:14 1 kill (AK-47) T-0.4
120/13822 1:24 1 kill (M4A1-S) CT-0.6
122/1386 1:22 1 kill (AK-47) T-0.6
133/13814 1:15 1 kill (P250), 1 headshot CT-1.8
134/13823 1:35 1 kill (M4A1-S) CT-1.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 7 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:37 hurt the teambarely blinded try 0.8 s (0.1 s white); blinded BerciK 5.0 s on the move through Catwalk - an enemy could see them
6 1:31 wastedbarely blinded try 1.1 s (0.1 s white)
6 1:29 wastedbarely blinded try 1.0 s (0.1 s white)
8 1:44 goodblinded ebaat 4.1 s (1.4 s white)
8 1:39 wastedno enemy blinded for long
15 1:47 goodblinded NySouwix 4.2 s (1.4 s white), try 3.3 s (0.7 s white)
15 1:41 goodblinded NySouwix 3.2 s (0.7 s white)
17 1:45 wastedbarely blinded MAzy 0.8 s (0.1 s white)
21 1:39 goodblinded try 3.2 s (0.6 s white), NySouwix 3.1 s (0.6 s white)
22 1:43 goodblinded NySouwix 4.3 s (1.6 s white); blinded themselves 1.4 s on the move through Under A - safe FalcoN ™ peeked NySouwix 0.9 s before the pop - too late - the flash popped after they showed; got hit first
23 1:39 blinded an enemy, but hurt the team tooblinded try 3.5 s (0.8 s white), NySouwix 3.3 s (0.7 s white), MAzy 3.2 s (0.6 s white); blinded POLINA <3 1.1 s on the move through Bombsite B - took damage 0.0 s after the pop POLINA <3 peeked MAzy 0.0 s before the pop - late - it popped just after they showed; hit them first
23 1:38 goodblinded try 3.6 s (0.9 s white), NySouwix 3.5 s (0.8 s white), MAzy 3.4 s (0.8 s white)
24 1:39 wastedno enemy blinded for long
26 1:31 wastedno enemy blinded for long; blinded themselves 2.8 s holding Long A - safe; blinded Nestar 7 3.0 s holding Middle - safe
26 1:29 goodblinded ebaat 4.1 s (1.4 s white); blinded BerciK 1.6 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 33 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from A Ramp (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:31 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 735 units away
23 1:41 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1369 units away; a running throw
26 1:09 exposeda molotov at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1148 units away; a running throw
26 1:08 exposedan HE at A Ramp - seen by 2 enemies for 0.2 s, the nearest 971 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with Nestar 7, 925 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,312 ms after Nestar 7)
2 bomb 0:16 tradePOLINA <3 was killed 1255 units away: you traded in 2,188 ms (pros: 2,609 ms)
8 1:44 tradeBerciK was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 tradeFalcoN ™ was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
10 1:23 line of firestood in BerciK's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
10 0:28 holdheld with BerciK, 170 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before BerciK)
12 1:41 holdheld with BerciK, 854 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:41 tradeBerciK was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 tradePOLINA <3 was killed 161 units away: not traded within 5 s (pros: 969 ms)
13 1:37 tradeBerciK was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 holdheld with POLINA <3, 814 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:18 tradePOLINA <3 was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
18 1:26 tradeFalcoN ™ was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
20 1:45 tradeBerciK was killed 1076 units away: you traded in 2,391 ms (pros: 2,609 ms)
21 1:30 line of firestood in Nestar 7's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:13 holdheld with FalcoN ™, 639 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:29 holdheld with Nestar 7, 690 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after Nestar 7)
22 1:26 holdheld with Nestar 7, 582 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:38 tradePOLINA <3 was killed 741 units away: you traded in 3,000 ms (pros: 2,031 ms)
25 1:20 tradeBerciK was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
25 1:18 tradePOLINA <3 was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
28 bomb 0:36 tradeFalcoN ™ was killed 1888 units away: you traded in 4,922 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 ebaatkilled themGlock-18516 ms969 ms3.3°
1 1:20 ebaathit by themP2000781 ms–5.4°
1 bomb 0:38 NySouwixkilled by themUSP-S328 ms328 ms2.0°
2 bomb 0:14 NySouwixkilled themAK-47641 ms641 ms3.9°
3 1:46 trykilled by themM4A1-S344 ms438 ms4.6°
3 1:46 tryhit themAK-47375 ms–6.0°
4 0:59 ebaatkilled themAK-47375 ms938 ms1.7°
4 bomb 0:35 MAzykilled themAK-47469 ms656 ms6.3°
4 bomb 0:35 MAzyhit by themAK-47594 ms–1.5°
5 1:07 NySouwixkilled themAK-47750 ms859 ms4.4°
6 1:23 ebaatkilled themAK-47375 ms1266 ms2.9°
6 1:20 ♛ BiG ' Kkilled by themFive-SeveN219 ms219 ms4.5°
7 1:50 ebaatkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 ebaatkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:07 MAzyhit themP250344 ms–2.9°
9 1:07 MAzykilled by themAK-47406 ms406 ms0.8°
10 1:47 ♛ BiG ' Khit themAK-47266 ms–2.6°
10 1:17 ♛ BiG ' Kkilled themAK-471125 ms1328 ms16.3°
10 1:00 trykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:28 NySouwixkilled by themAWP328 ms328 ms4.1°
11 1:50 ebaathit themAWP234 ms–0.9°
11 1:48 ebaathit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:48 ebaatkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:05 trykilled themAWP234 ms234 ms0.5°
11 bomb 0:36 ♛ BiG ' Kkilled by themAK-47391 ms500 ms2.1°
12 1:34 ebaatkilled by themM4A1-S594 ms1000 ms4.1°
13 1:46 ebaatkilled themUSP-S281 ms281 ms2.1°
13 1:31 MAzykilled by themGlock-18266 ms875 ms3.5°
13 1:30 ♛ BiG ' Khit by themP250531 ms–6.7°
14 1:16 ebaatkilled themP250750 ms1781 ms4.5°
14 1:15 ebaathit by themDesert Eagle1234 ms–45.8°
14 bomb 0:37 ♛ BiG ' Khit themP250266 ms–8.6°
14 bomb 0:37 ♛ BiG ' Kkilled by themGalil AR375 ms641 ms0.2°
15 1:34 MAzyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:29 MAzyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:09 trykilled by themM4A1-S672 ms1172 ms32.0°
17 1:09 MAzyhit themM4A4453 ms–21.3°
17 1:09 MAzykilled by themAK-47484 ms484 ms9.4°
18 bomb 0:36 ebaatkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 MAzykilled themMP9391 ms734 ms5.2°
19 1:18 ♛ BiG ' Kkilled by themAK-47266 ms766 ms4.4°
20 1:43 NySouwixkilled themM4A1-S234 ms328 ms1.4°
20 1:32 ♛ BiG ' Kkilled themM4A1-S188 ms375 ms2.1°
20 1:30 ebaatkilled themM4A1-S312 ms516 ms1.0°
21 0:52 ♛ BiG ' Kkilled themM4A1-S219 ms219 ms1.2°
22 1:24 NySouwixkilled themM4A1-S484 ms484 ms0.7°
22 0:46 ♛ BiG ' Khit themAK-47391 ms–1.7°
22 0:46 ♛ BiG ' Kkilled by themAK-47688 ms891 ms13.7°
22 0:46 MAzyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:35 tryhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:35 NySouwixhit by themAK-47406 ms–13.5°
23 1:35 NySouwixkilled themM4A1-S500 ms500 ms0.3°
23 1:34 trykilled by themAK-47500 ms703 ms4.7°
24 1:51 ebaathit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:50 ebaathit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:25 trykilled by themAK-47516 ms516 ms4.2°
25 1:21 ♛ BiG ' Kkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 1:12 trykilled themAWP328 ms328 ms34.7°
25 1:06 NySouwixhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:17 MAzyhit by themAK-47641 ms–14.7°
25 bomb 0:17 MAzykilled themAK-47703 ms703 ms12.9°
26 1:12 trykilled themAWP281 ms281 ms1.3°
26 1:02 MAzykilled themAWP406 ms406 ms0.9°
27 bomb 0:39 ♛ BiG ' Kkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
28 1:34 trykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
28 bomb 0:31 MAzykilled themAWP219 ms219 ms4.7°

Shots

You fired 19 of your 37 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 ebaatGlock-18760fine - pros would have fired it too3/4killed them47% / 49%
2 bomb 0:14 NySouwixAK-471063fired while moving (131 u/s), too fast to be accurate - stop first1/6killed them4% / 50%
3 1:46 tryAK-47345fired while moving (212 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)24% / 57%
4 0:59 ebaatAK-471579fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
4 0:58 ebaatAK-471578fine - pros would have fired it too2/2killed them55% / 55%
4 bomb 0:35 MAzyAK-47601fired while moving (94 u/s), too fast to be accurate - stop first3/7killed them17% / 63%
5 1:07 NySouwixAK-47396fine - pros would have fired it too2/5killed them50% / 61%
6 1:23 ebaatAK-47961aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 61%
6 1:23 ebaatAK-47962aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first2/6killed them1% / 50%
9 1:07 MAzyP250875fine - pros would have fired it too1/1cut short (a death, a reload)45% / 45%
10 1:17 ♛ BiG ' KAK-471144fired while moving (87 u/s), too fast to be accurate - stop first3/7killed them9% / 46%
10 0:30 NySouwixAK-47941fired while moving (133 u/s), too fast to be accurate - stop first0/111% / 61%
10 0:28 NySouwixAK-47666fired while moving (82 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
11 1:38 MAzyAWP1203aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/129% / 63%
11 1:05 tryAWP1678fine - pros would have fired it too1/1killed them79% / 79%
13 1:46 ebaatUSP-S1245fine - pros would have fired it too1/1killed them58% / 58%
13 1:30 MAzyUSP-S265fine - pros would have fired it too0/2cut short (a death, a reload)29% / 51%
14 1:17 ebaatP250122fine - pros would have fired it too4/11killed them32% / 57%
14 bomb 0:37 ♛ BiG ' KP250291fine - pros would have fired it too3/3cut short (a death, a reload)42% / 49%
17 1:26 MAzyM4A1-S1665aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/7cut short (a death, a reload); 4 bullets after pros would have stopped2% / 64%
17 1:09 MAzyM4A1-S508fired while moving (106 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)2% / 52%
19 1:32 MAzyMP9530fired while moving (122 u/s), too fast to be accurate - stop first5/8killed them17% / 52%
20 1:43 NySouwixM4A1-S1001fine - pros would have fired it too2/5killed them69% / 69%
20 1:32 ♛ BiG ' KM4A1-S946fine - pros would have fired it too3/6killed them51% / 62%
20 1:30 ebaatM4A1-S1042fired while moving (98 u/s), too fast to be accurate - stop first2/5killed them12% / 61%
20 1:29 MAzyM4A1-S1029aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 62%
20 1:29 MAzyM4A1-S1031fired while moving (204 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 56%
21 0:52 ♛ BiG ' KM4A1-S1139fine - pros would have fired it too1/4killed them58% / 58%
22 1:25 NySouwixM4A1-S609aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8killed them23% / 57%
22 0:46 ♛ BiG ' KAK-471236fine - pros would have fired it too1/5cut short (a death, a reload)41% / 49%
23 1:35 NySouwixM4A1-S679aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
23 1:35 NySouwixM4A1-S660fine - pros would have fired it too1/4killed them72% / 72%
23 1:34 tryM4A1-S572fine - pros would have fired it too2/4cut short (a death, a reload)61% / 61%
25 1:12 tryAWP58aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them48% / 81%
25 bomb 0:17 MAzyAK-47101fired while moving (194 u/s), too fast to be accurate - stop first1/7killed them32% / 50%
26 1:12 tryAWP1357fine - pros would have fired it too1/2killed them60% / 79%
26 1:02 MAzyAWP1021fine - pros would have fired it too1/1killed them73% / 80%

Positioning

In none of your 41 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 11 of your 32 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.