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Dust II, lost 12-16 · Thu 12 Nov, 23:37

♛ BiG ' K25,390

The match

Aim

406 msTTD618 msTTK2.8°Crosshair↓42%1st bullet23%Spray13%Head61%Counter-strafe

Scoreboard

57ADR64%KAST

Positioning

Shots

19/35Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478030%
P2501242%
M4A1-S1225%
Galil AR729%
Tec-9520%
Desert Eagle450%
R8 Revolver10%
FAMAS1100%
Five-SeveN1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/13822 0:46 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 9.4 s T2.9
21/13827 bomb 0:39 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 8.1 s T2.8
47/13819 1:33 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T1.4
85/13811 bomb 0:36 1 kill (AK-47) CT0.6
94/13816 bomb 0:40 1 kill (AK-47), 1 headshot T0.3
96/1386 1:20 1 kill (Five-SeveN), 1 headshot CT0.2
97/13824 bomb 0:08 1 kill (AK-47) T0.2
100/13813 bomb 0:28 1 kill (P250) T0.1
109/13814 1:30 2 kills (Galil ×2), 1 headshot, in 21 s T-0.3
131/1384 1:39 1 kill (FAMAS) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:32 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other
21 0:54 1v5 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
24 flashes: 6 good, 1 weak, 15 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:31 goodblinded BerciK 3.9 s (1.2 s white), POLINA <3 3.2 s (0.6 s white); blinded NySouwix 2.1 s holding Bombsite B - safe
3 1:44 wastedno enemy blinded for long
4 1:35 wastedno enemy blinded for long
6 1:46 goodblinded Nestar 7 3.6 s (0.9 s white)
7 1:45 wastedno enemy blinded for long; blinded try 1.2 s on the move through Mid Doors - safe
8 1:41 wastedbarely blinded Squx 0.5 s (0.0 s white); blinded ebaat 3.2 s on the move through Bombsite B - safe
10 1:40 goodblinded Squx 3.6 s (0.9 s white), BerciK 3.4 s (0.8 s white); blinded MAzy 1.2 s holding Under A - safe
11 1:47 wastedno enemy blinded for long
13 1:43 wastedbarely blinded BerciK 1.4 s (0.1 s white)
14 1:37 wastedno enemy blinded for long; blinded NySouwix 3.6 s holding Upper Tunnel - safe; blinded MAzy 1.0 s holding Upper Tunnel - safe
14 bomb 0:30 wastedno enemy blinded for long; blinded MAzy 3.2 s on the move through Mid Doors - safe
15 1:44 wastedno enemy blinded for long
16 1:47 wastedno enemy blinded for long
17 1:42 wastedno enemy blinded for long
18 1:14 goodblinded POLINA <3 3.8 s (1.1 s white)
19 1:29 wastedno enemy blinded for long
22 1:41 goodblinded BerciK 3.4 s (0.7 s white)
23 1:44 misled a peekbarely blinded POLINA <3 0.7 s (0.1 s white) the enemy was barely blinded, and ♛ BiG ' K peeked POLINA <3 0.5 s after the pop; got hit first
24 1:46 wastedno enemy blinded for long; blinded themselves 2.5 s on the move through Outside Long - safe
24 1:44 wastedno enemy blinded for long
25 1:46 weakbarely blinded FalcoN ™ 2.8 s (0.4 s white), BerciK 2.1 s (0.2 s white)
26 1:44 wastedno enemy blinded for long
27 1:37 blinded an enemy, but hurt the team tooblinded POLINA <3 3.8 s (1.1 s white); blinded MAzy 1.0 s holding Bombsite B - an enemy could see them; blinded NySouwix 1.0 s on the move through Bombsite B - safe; blinded themselves 1.9 s on the move through Upper Tunnel - safe
28 1:38 goodblinded BerciK 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
78 grenades: 68 thrown safely, 7 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (4 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1419 units away
10 1:48 punishedhit by Squx 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 974 units away; a running throw
12 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 870 units away; a running throw
13 1:42 punishedhit by FalcoN ™ 1.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 459 units away; a running throw
14 1:33 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.9 s, the nearest 542 units away, thrown in the open
17 1:41 punishedkilled by FalcoN ™ 0.3 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 341 units away, thrown in the open
21 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2376 units away; a running throw
25 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2460 units away; a running throw
26 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2360 units away, thrown in the open; a running throw
27 1:34 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1160 units away, thrown in the open

Positioning

In 4 of your 42 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 29 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 BerciKMid Doorscover not used: 96 units away, they'd have seen only your headdied
20 1:32 SquxExtended Acover not used: 32 units away, they'd have seen only your headdied
21 0:52 SquxTop Midcover not used: 96 units away, they'd have seen only your headdied
27 bomb 0:31 Nestar 7Bombsite Bcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 28 rounds. 1 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 holdheld with NySouwix, 107 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before NySouwix)
4 1:29 tradetry was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradetry was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeebaat was killed 726 units away: you traded in 2,375 ms (pros: 2,031 ms)
7 1:16 line of firestood in MAzy's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
7 0:54 holdheld with NySouwix, 405 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:54 holdheld with ebaat, 413 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:33 tradetry was killed 1229 units away: you traded in 4,953 ms (pros: 2,609 ms)
14 1:15 tradeebaat was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
15 1:11 holdheld with MAzy, 146 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before MAzy)
15 1:11 holdheld with NySouwix, 436 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before NySouwix)
15 1:09 line of firestood in MAzy's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
15 1:09 peek togetherpeeked the same enemy as MAzy, 0 ms before them - a double peek
15 1:08 in their waystood between MAzy and an enemy they could see, for 312 ms (pros: 125 ms at a time)
20 1:34 peek togetherpeeked the same enemy as MAzy, 297 ms before them - early - you went first, alone
21 1:08 tradeebaat was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
22 0:46 holdheld with MAzy, 121 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before MAzy)
22 0:34 holdheld with MAzy, 247 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before MAzy)
23 1:43 peek togetherpeeked the same enemy as try, 953 ms before them - early - you went first, alone
24 1:28 line of firestood in NySouwix's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
25 1:26 tradeebaat was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
25 1:21 holdheld with try, 795 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after try)
25 1:21 holdheld with NySouwix, 811 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before NySouwix)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 FalcoN ™hit themP250219 ms–0.3°
1 1:19 FalcoN ™hit by themGlock-18797 ms–0.6°
1 1:17 BerciKkilled by themGlock-18641 ms2125 ms1.2°
2 1:32 FalcoN ™killed by themAK-47391 ms688 ms2.7°
3 1:37 Nestar 7killed by themAK-47328 ms438 ms0.7°
3 1:37 Nestar 7hit themM4A4406 ms–1.9°
4 1:39 Nestar 7killed themFAMAS219 ms219 ms2.8°
4 1:09 POLINA <3killed by themAK-47500 ms500 ms0.8°
5 1:13 POLINA <3hit themDesert Eagle641 ms–2.4°
5 1:13 POLINA <3killed by themAK-47953 ms1656 ms49.0°
6 1:20 Squxkilled themFive-SeveN219 ms219 ms4.5°
6 1:17 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:15 BerciKhit themAK-47531 ms–6.2°
6 1:14 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:49 Nestar 7hit by themAK-471000 ms–18.4°
7 0:49 Nestar 7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:31 POLINA <3killed by themMAC-10109 ms328 ms3.1°
10 1:47 Squxhit by themAK-47266 ms–2.6°
10 1:17 Squxkilled by themAK-471125 ms1328 ms16.3°
11 bomb 0:36 Squxkilled themAK-47391 ms500 ms2.1°
12 1:46 Nestar 7killed by themGalil AR391 ms562 ms2.5°
12 1:46 Nestar 7hit themAK-47422 ms–2.0°
13 1:41 FalcoN ™hit by themP250516 ms–6.2°
13 1:30 Squxhit themP250531 ms–6.7°
13 bomb 0:28 Nestar 7killed themP250438 ms1078 ms3.4°
14 1:30 Nestar 7killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 Squxhit by themP250266 ms–8.6°
14 bomb 0:37 Squxkilled themGalil AR375 ms641 ms0.2°
14 bomb 0:28 FalcoN ™killed by themDesert Eagle359 ms359 ms3.5°
15 1:10 BerciKhit by themM4A4422 ms–16.2°
15 1:08 Nestar 7killed by themM4A1-S62 ms297 ms1.0°
16 1:19 BerciKkilled themAK-47703 ms1797 ms3.7°
16 1:18 BerciKhit by themFAMAS719 ms–46.2°
17 1:41 FalcoN ™killed by themM4A1-S266 ms875 ms2.0°
18 1:12 POLINA <3killed by themM4A4391 ms1016 ms1.0°
18 1:12 POLINA <3hit themAK-47547 ms–11.5°
19 1:33 Nestar 7killed themAK-47109 ms109 ms0.9°
19 1:18 Squxkilled themAK-47266 ms766 ms4.4°
19 1:16 BerciKkilled by themFAMAS1062 ms1781 ms36.1°
20 1:34 Nestar 7hit themTec-9609 ms–8.7°
20 1:32 Squxkilled by themM4A1-S188 ms375 ms2.1°
21 0:52 Squxkilled by themM4A1-S219 ms219 ms1.2°
22 1:05 POLINA <3hit by themM4A4219 ms–6.4°
22 0:46 Squxhit by themAK-47391 ms–1.7°
22 0:46 Squxkilled themAK-47688 ms891 ms13.7°
22 0:37 POLINA <3killed themAK-471156 ms1750 ms1.9°
22 0:32 BerciKkilled by themM4A1-S1516 ms1516 ms6.2°
23 1:43 POLINA <3killed by themAK-47297 ms406 ms1.4°
24 bomb 0:15 BerciKhit by themM4A4734 ms–3.1°
24 bomb 0:08 POLINA <3killed themAK-47281 ms281 ms1.9°
25 1:21 BerciKhit by themM4A4188 ms–1.3°
25 1:21 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:37 Nestar 7killed by themAWP344 ms344 ms2.8°
27 bomb 0:39 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 bomb 0:31 FalcoN ™killed themAK-47391 ms594 ms6.3°
27 bomb 0:30 Nestar 7killed by themM4A1-S172 ms469 ms1.3°
28 1:24 BerciKhit themM4A4266 ms–2.8°
28 1:23 BerciKkilled by themAK-47531 ms938 ms5.0°

Shots

You fired 19 of your 35 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 FalcoN ™P2501689aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/11% / 38%
1 1:19 FalcoN ™P2501558fine - pros would have fired it too1/432% / 38%
1 1:16 BerciKP250784fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
3 1:37 Nestar 7M4A1-S1219fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
4 1:39 Nestar 7FAMAS327fired while moving (143 u/s), too fast to be accurate - stop first1/5killed them41% / 62%
4 1:10 POLINA <3AK-471897aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/117% / 46%
4 1:10 POLINA <3AK-471896aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/17% / 52%
5 1:13 POLINA <3Desert Eagle591fine - pros would have fired it too2/4cut short (a death, a reload)77% / 77%
6 1:20 SquxFive-SeveN219aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3killed them25% / 57%
6 1:15 Nestar 7AK-47535fired while moving (215 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)0% / 47%
7 0:50 Nestar 7AK-47790aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/152 bullets after pros would have stopped8% / 60%
10 1:17 SquxM4A1-S1154fine - pros would have fired it too0/4cut short (a death, a reload)28% / 51%
11 bomb 0:36 SquxAK-471286fine - pros would have fired it too2/4killed them74% / 74%
12 1:46 Nestar 7AK-47845fired while moving (93 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)3% / 56%
13 1:40 FalcoN ™P250468fired while moving (108 u/s), too fast to be accurate - stop first0/22% / 54%
13 1:30 SquxP2501144fine - pros would have fired it too1/260% / 60%
13 bomb 0:28 Nestar 7P250926fine - pros would have fired it too3/4killed them23% / 36%
14 1:30 Nestar 7Galil AR466fired while moving (88 u/s), too fast to be accurate - stop first1/7killed them35% / 57%
14 bomb 0:37 SquxGalil AR291fired while moving (92 u/s), too fast to be accurate - stop first2/11killed them6% / 64%
15 1:08 Nestar 7Galil AR1159aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1cut short (a death, a reload)2% / 52%
16 1:19 BerciKAK-471081fired while moving (80 u/s), too fast to be accurate - stop first3/815% / 49%
16 bomb 0:40 BerciKAK-471111fine - pros would have fired it too1/7killed them25% / 46%
18 1:12 POLINA <3AK-47851fired while moving (204 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)1% / 49%
19 1:33 Nestar 7AK-47437fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them27% / 59%
19 1:18 SquxAK-471053fine - pros would have fired it too4/9killed them43% / 47%
20 1:34 Nestar 7Tec-9578fine - pros would have fired it too2/642% / 43%
20 1:32 SquxTec-9948aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)6% / 36%
22 0:46 SquxAK-471236fine - pros would have fired it too3/7killed them68% / 68%
22 0:38 POLINA <3AK-47774aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/17killed them; 8 bullets after pros would have stopped5% / 65%
22 0:33 BerciKAK-47980fired while moving (132 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 2 bullets after pros would have stopped1% / 47%
24 bomb 0:15 BerciKAK-471724fine - pros would have fired it too0/335% / 51%
24 bomb 0:08 POLINA <3AK-47973fired while moving (78 u/s), too fast to be accurate - stop first1/1killed them31% / 68%
27 bomb 0:31 FalcoN ™AK-47414fine - pros would have fired it too3/8killed them33% / 51%
27 bomb 0:30 Nestar 7AK-47421fine - pros would have fired it too0/2cut short (a death, a reload)39% / 47%
28 1:24 BerciKM4A1-S693fine - pros would have fired it too2/7cut short (a death, a reload)49% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.