Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 80 | 30% |
| P250 | 12 | 42% |
| M4A1-S | 12 | 25% |
| Galil AR | 7 | 29% |
| Tec-9 | 5 | 20% |
| Desert Eagle | 4 | 50% |
| R8 Revolver | 1 | 0% |
| FAMAS | 1 | 100% |
| Five-SeveN | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/138 | 22 0:46 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 9.4 s T | 2.9 |
| 21/138 | 27 bomb 0:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 8.1 s T | 2.8 |
| 47/138 | 19 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s T | 1.4 |
| 85/138 | 11 bomb 0:36 | 1 kill (AK-47) CT | 0.6 |
| 94/138 | 16 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 96/138 | 6 1:20 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 |
| 97/138 | 24 bomb 0:08 | 1 kill (AK-47) T | 0.2 |
| 100/138 | 13 bomb 0:28 | 1 kill (P250) T | 0.1 |
| 109/138 | 14 1:30 | 2 kills (Galil ×2), 1 headshot, in 21 s T | -0.3 |
| 131/138 | 4 1:39 | 1 kill (FAMAS) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:32 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 21 0:54 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
24 flashes: 6 good, 1 weak, 15 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:31 | good | blinded BerciK 3.9 s (1.2 s white), POLINA <3 3.2 s (0.6 s white); blinded NySouwix 2.1 s holding Bombsite B - safe |
| 3 1:44 | wasted | no enemy blinded for long |
| 4 1:35 | wasted | no enemy blinded for long |
| 6 1:46 | good | blinded Nestar 7 3.6 s (0.9 s white) |
| 7 1:45 | wasted | no enemy blinded for long; blinded try 1.2 s on the move through Mid Doors - safe |
| 8 1:41 | wasted | barely blinded Squx 0.5 s (0.0 s white); blinded ebaat 3.2 s on the move through Bombsite B - safe |
| 10 1:40 | good | blinded Squx 3.6 s (0.9 s white), BerciK 3.4 s (0.8 s white); blinded MAzy 1.2 s holding Under A - safe |
| 11 1:47 | wasted | no enemy blinded for long |
| 13 1:43 | wasted | barely blinded BerciK 1.4 s (0.1 s white) |
| 14 1:37 | wasted | no enemy blinded for long; blinded NySouwix 3.6 s holding Upper Tunnel - safe; blinded MAzy 1.0 s holding Upper Tunnel - safe |
| 14 bomb 0:30 | wasted | no enemy blinded for long; blinded MAzy 3.2 s on the move through Mid Doors - safe |
| 15 1:44 | wasted | no enemy blinded for long |
| 16 1:47 | wasted | no enemy blinded for long |
| 17 1:42 | wasted | no enemy blinded for long |
| 18 1:14 | good | blinded POLINA <3 3.8 s (1.1 s white) |
| 19 1:29 | wasted | no enemy blinded for long |
| 22 1:41 | good | blinded BerciK 3.4 s (0.7 s white) |
| 23 1:44 | misled a peek | barely blinded POLINA <3 0.7 s (0.1 s white) the enemy was barely blinded, and ♛ BiG ' K peeked POLINA <3 0.5 s after the pop; got hit first |
| 24 1:46 | wasted | no enemy blinded for long; blinded themselves 2.5 s on the move through Outside Long - safe |
| 24 1:44 | wasted | no enemy blinded for long |
| 25 1:46 | weak | barely blinded FalcoN ™ 2.8 s (0.4 s white), BerciK 2.1 s (0.2 s white) |
| 26 1:44 | wasted | no enemy blinded for long |
| 27 1:37 | blinded an enemy, but hurt the team too | blinded POLINA <3 3.8 s (1.1 s white); blinded MAzy 1.0 s holding Bombsite B - an enemy could see them; blinded NySouwix 1.0 s on the move through Bombsite B - safe; blinded themselves 1.9 s on the move through Upper Tunnel - safe |
| 28 1:38 | good | blinded BerciK 3.5 s (0.8 s white) |
Throws
78 grenades: 68 thrown safely, 7 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (4 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1419 units away |
| 10 1:48 | punished | hit by Squx 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 974 units away; a running throw |
| 12 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 870 units away; a running throw |
| 13 1:42 | punished | hit by FalcoN ™ 1.1 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 459 units away; a running throw |
| 14 1:33 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.9 s, the nearest 542 units away, thrown in the open |
| 17 1:41 | punished | killed by FalcoN ™ 0.3 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 341 units away, thrown in the open |
| 21 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2376 units away; a running throw |
| 25 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2460 units away; a running throw |
| 26 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2360 units away, thrown in the open; a running throw |
| 27 1:34 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1160 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | died | ||
| 20 1:32 | Extended A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 0:52 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died | ||
| 27 bomb 0:31 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 28 rounds. 1 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | hold | held with NySouwix, 107 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before NySouwix) |
| 4 1:29 | trade | try was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | try was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | ebaat was killed 726 units away: you traded in 2,375 ms (pros: 2,031 ms) |
| 7 1:16 | line of fire | stood in MAzy's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 7 0:54 | hold | held with NySouwix, 405 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:54 | hold | held with ebaat, 413 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:33 | trade | try was killed 1229 units away: you traded in 4,953 ms (pros: 2,609 ms) |
| 14 1:15 | trade | ebaat was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:11 | hold | held with MAzy, 146 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before MAzy) |
| 15 1:11 | hold | held with NySouwix, 436 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before NySouwix) |
| 15 1:09 | line of fire | stood in MAzy's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 15 1:09 | peek together | peeked the same enemy as MAzy, 0 ms before them - a double peek |
| 15 1:08 | in their way | stood between MAzy and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 20 1:34 | peek together | peeked the same enemy as MAzy, 297 ms before them - early - you went first, alone |
| 21 1:08 | trade | ebaat was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:46 | hold | held with MAzy, 121 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before MAzy) |
| 22 0:34 | hold | held with MAzy, 247 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before MAzy) |
| 23 1:43 | peek together | peeked the same enemy as try, 953 ms before them - early - you went first, alone |
| 24 1:28 | line of fire | stood in NySouwix's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 25 1:26 | trade | ebaat was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:21 | hold | held with try, 795 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after try) |
| 25 1:21 | hold | held with NySouwix, 811 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before NySouwix) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit them | P250 | 219 ms | – | 0.3° | ||
| 1 1:19 | hit by them | Glock-18 | 797 ms | – | 0.6° | ||
| 1 1:17 | killed by them | Glock-18 | 641 ms | 2125 ms | 1.2° | ||
| 2 1:32 | killed by them | AK-47 | 391 ms | 688 ms | 2.7° | ||
| 3 1:37 | killed by them | AK-47 | 328 ms | 438 ms | 0.7° | ||
| 3 1:37 | hit them | M4A4 | 406 ms | – | 1.9° | ||
| 4 1:39 | killed them | FAMAS | 219 ms | 219 ms | 2.8° | ||
| 4 1:09 | killed by them | AK-47 | 500 ms | 500 ms | 0.8° | ||
| 5 1:13 | hit them | Desert Eagle | 641 ms | – | 2.4° | ||
| 5 1:13 | killed by them | AK-47 | 953 ms | 1656 ms | 49.0° | ||
| 6 1:20 | killed them | Five-SeveN | 219 ms | 219 ms | 4.5° | ||
| 6 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:15 | hit them | AK-47 | 531 ms | – | 6.2° | ||
| 6 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:49 | hit by them | AK-47 | 1000 ms | – | 18.4° | ||
| 7 0:49 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:31 | killed by them | MAC-10 | 109 ms | 328 ms | 3.1° | ||
| 10 1:47 | hit by them | AK-47 | 266 ms | – | 2.6° | ||
| 10 1:17 | killed by them | AK-47 | 1125 ms | 1328 ms | 16.3° | ||
| 11 bomb 0:36 | killed them | AK-47 | 391 ms | 500 ms | 2.1° | ||
| 12 1:46 | killed by them | Galil AR | 391 ms | 562 ms | 2.5° | ||
| 12 1:46 | hit them | AK-47 | 422 ms | – | 2.0° | ||
| 13 1:41 | hit by them | P250 | 516 ms | – | 6.2° | ||
| 13 1:30 | hit them | P250 | 531 ms | – | 6.7° | ||
| 13 bomb 0:28 | killed them | P250 | 438 ms | 1078 ms | 3.4° | ||
| 14 1:30 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | hit by them | P250 | 266 ms | – | 8.6° | ||
| 14 bomb 0:37 | killed them | Galil AR | 375 ms | 641 ms | 0.2° | ||
| 14 bomb 0:28 | killed by them | Desert Eagle | 359 ms | 359 ms | 3.5° | ||
| 15 1:10 | hit by them | M4A4 | 422 ms | – | 16.2° | ||
| 15 1:08 | killed by them | M4A1-S | 62 ms | 297 ms | 1.0° | ||
| 16 1:19 | killed them | AK-47 | 703 ms | 1797 ms | 3.7° | ||
| 16 1:18 | hit by them | FAMAS | 719 ms | – | 46.2° | ||
| 17 1:41 | killed by them | M4A1-S | 266 ms | 875 ms | 2.0° | ||
| 18 1:12 | killed by them | M4A4 | 391 ms | 1016 ms | 1.0° | ||
| 18 1:12 | hit them | AK-47 | 547 ms | – | 11.5° | ||
| 19 1:33 | killed them | AK-47 | 109 ms | 109 ms | 0.9° | ||
| 19 1:18 | killed them | AK-47 | 266 ms | 766 ms | 4.4° | ||
| 19 1:16 | killed by them | FAMAS | 1062 ms | 1781 ms | 36.1° | ||
| 20 1:34 | hit them | Tec-9 | 609 ms | – | 8.7° | ||
| 20 1:32 | killed by them | M4A1-S | 188 ms | 375 ms | 2.1° | ||
| 21 0:52 | killed by them | M4A1-S | 219 ms | 219 ms | 1.2° | ||
| 22 1:05 | hit by them | M4A4 | 219 ms | – | 6.4° | ||
| 22 0:46 | hit by them | AK-47 | 391 ms | – | 1.7° | ||
| 22 0:46 | killed them | AK-47 | 688 ms | 891 ms | 13.7° | ||
| 22 0:37 | killed them | AK-47 | 1156 ms | 1750 ms | 1.9° | ||
| 22 0:32 | killed by them | M4A1-S | 1516 ms | 1516 ms | 6.2° | ||
| 23 1:43 | killed by them | AK-47 | 297 ms | 406 ms | 1.4° | ||
| 24 bomb 0:15 | hit by them | M4A4 | 734 ms | – | 3.1° | ||
| 24 bomb 0:08 | killed them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 25 1:21 | hit by them | M4A4 | 188 ms | – | 1.3° | ||
| 25 1:21 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:37 | killed by them | AWP | 344 ms | 344 ms | 2.8° | ||
| 27 bomb 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 bomb 0:31 | killed them | AK-47 | 391 ms | 594 ms | 6.3° | ||
| 27 bomb 0:30 | killed by them | M4A1-S | 172 ms | 469 ms | 1.3° | ||
| 28 1:24 | hit them | M4A4 | 266 ms | – | 2.8° | ||
| 28 1:23 | killed by them | AK-47 | 531 ms | 938 ms | 5.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | P250 | 1689 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | 1% / 38% | ||
| 1 1:19 | P250 | 1558 | fine - pros would have fired it too | 1/4 | 32% / 38% | ||
| 1 1:16 | P250 | 784 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 3 1:37 | M4A1-S | 1219 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 4 1:39 | FAMAS | 327 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/5 | killed them | 41% / 62% | |
| 4 1:10 | AK-47 | 1897 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 17% / 46% | ||
| 4 1:10 | AK-47 | 1896 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 7% / 52% | ||
| 5 1:13 | Desert Eagle | 591 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 77% / 77% | |
| 6 1:20 | Five-SeveN | 219 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | killed them | 25% / 57% | |
| 6 1:15 | AK-47 | 535 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 0% / 47% | |
| 7 0:50 | AK-47 | 790 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/15 | 2 bullets after pros would have stopped | 8% / 60% | |
| 10 1:17 | M4A1-S | 1154 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 28% / 51% | |
| 11 bomb 0:36 | AK-47 | 1286 | fine - pros would have fired it too | 2/4 | killed them | 74% / 74% | |
| 12 1:46 | AK-47 | 845 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 3% / 56% | |
| 13 1:40 | P250 | 468 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 2% / 54% | ||
| 13 1:30 | P250 | 1144 | fine - pros would have fired it too | 1/2 | 60% / 60% | ||
| 13 bomb 0:28 | P250 | 926 | fine - pros would have fired it too | 3/4 | killed them | 23% / 36% | |
| 14 1:30 | Galil AR | 466 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/7 | killed them | 35% / 57% | |
| 14 bomb 0:37 | Galil AR | 291 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/11 | killed them | 6% / 64% | |
| 15 1:08 | Galil AR | 1159 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 52% | |
| 16 1:19 | AK-47 | 1081 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/8 | 15% / 49% | ||
| 16 bomb 0:40 | AK-47 | 1111 | fine - pros would have fired it too | 1/7 | killed them | 25% / 46% | |
| 18 1:12 | AK-47 | 851 | fired while moving (204 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 1% / 49% | |
| 19 1:33 | AK-47 | 437 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 59% | |
| 19 1:18 | AK-47 | 1053 | fine - pros would have fired it too | 4/9 | killed them | 43% / 47% | |
| 20 1:34 | Tec-9 | 578 | fine - pros would have fired it too | 2/6 | 42% / 43% | ||
| 20 1:32 | Tec-9 | 948 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 36% | |
| 22 0:46 | AK-47 | 1236 | fine - pros would have fired it too | 3/7 | killed them | 68% / 68% | |
| 22 0:38 | AK-47 | 774 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/17 | killed them; 8 bullets after pros would have stopped | 5% / 65% | |
| 22 0:33 | AK-47 | 980 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 1% / 47% | |
| 24 bomb 0:15 | AK-47 | 1724 | fine - pros would have fired it too | 0/3 | 35% / 51% | ||
| 24 bomb 0:08 | AK-47 | 973 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/1 | killed them | 31% / 68% | |
| 27 bomb 0:31 | AK-47 | 414 | fine - pros would have fired it too | 3/8 | killed them | 33% / 51% | |
| 27 bomb 0:30 | AK-47 | 421 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 39% / 47% | |
| 28 1:24 | M4A1-S | 693 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 49% / 59% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.