ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 12-16 · Thu 12 Nov, 23:37

NySouwix23,314

The match

Aim

469 msTTD554 msTTK2.6°Crosshair↓29%1st bullet55%Spray28%Head62%Counter-strafe

Scoreboard

78ADR79%KAST

Positioning

Shots

23/45Rushed↓5/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475036%
M4A1-S3946%
USP-S1533%
Glock-181520%
MAC-10875%
Desert Eagle633%
AWP560%
SSG 08333%
Tec-9333%
Five-SeveN20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1383 1:04 2 kills (AWP ×2), a wallbang, 1 while flashed, in 22.8 s CT4.0
8/1381 bomb 0:38 3 kills (USP-S ×3), all headshots, in 36.8 s CT3.8
22/1389 0:41 3 kills (M4A1-S ×3), 2 headshots, in 27 s CT2.7
43/1387 1:28 2 kills (M4A1-S, AK-47), 1 through smoke, all headshots, in 39.3 s CT1.9
69/1382 1:27 2 kills (Deagle, MAC-10), all headshots, in 33.7 s CT0.8
83/13824 1:43 1 kill (AK-47), 1 headshot T0.6
84/13810 0:28 1 kill (AWP), 1 headshot CT0.6
91/1384 1:43 1 kill (M4A1-S) CT0.4
101/13817 1:45 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T0.1
104/13814 bomb 0:26 1 kill (MAC-10) T-0.0
107/1385 1:22 1 kill (Scout), 1 headshot CT-0.2
110/1386 1:04 1 kill (M4A1-S), 1 headshot CT-0.3
118/13815 1:06 1 kill (AK-47) T-0.5
125/13822 1:43 1 kill (AK-47), 1 headshot T-0.7
127/13823 1:38 1 kill (AK-47), 1 while flashed, 1 headshot T-0.8
135/13813 1:37 1 kill (Glock), 1 headshot T-2.0
137/13820 1:45 1 kill (Tec-9), 1 headshot T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:16 1v4 before the plant CT · 90 HP · Mid Doorslost - saved, the bomb went off · they saw them first
2 1:26 1v4 before the plant CT · 84 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · they saw them first
5 1:12 1v2 before the plant CT · 30 HP · Extended Alost - died in the first fight · they saw them first
10 0:40 1v2 before the plant CT · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 7 good, 3 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:48 wastedno enemy blinded for long; blinded MAzy 1.9 s on the move through Long A - safe
6 1:40 weakbarely blinded Nestar 7 1.6 s (0.1 s white)
9 1:22 wastedno enemy blinded for long
10 1:30 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe
12 1:40 wastedno enemy blinded for long
15 1:39 goodblinded Squx 4.2 s (1.4 s white); blinded try 3.6 s on the move through Top Mid - safe; blinded MAzy 3.7 s on the move through Middle - safe
16 1:34 goodblinded FalcoN ™ 4.4 s (1.6 s white)
17 1:46 blinded an enemy, but hurt the team tooblinded BerciK 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Long Doors - an enemy could see them
18 1:46 weakbarely blinded BerciK 2.7 s (0.4 s white), FalcoN ™ 0.6 s (0.1 s white); blinded try 2.2 s on the move through Top Mid - safe
19 1:45 goodblinded FalcoN ™ 4.7 s (1.9 s white) try peeked FalcoN ™ 2.7 s after the pop - too early - the enemy had recovered; got hit first
21 1:49 goodblinded FalcoN ™ 3.7 s (1.0 s white)
21 1:47 weakbarely blinded FalcoN ™ 1.7 s (0.1 s white), Nestar 7 1.0 s (0.1 s white)
25 1:39 goodblinded BerciK 4.2 s (1.4 s white); blinded themselves 1.5 s on the move through Long Doors - safe
26 1:52 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through T Spawn - safe
27 1:42 goodblinded POLINA <3 3.7 s (1.0 s white)
27 1:41 wastedno enemy blinded for long
28 1:41 goodblinded BerciK 5.1 s (2.2 s white), Nestar 7 4.2 s (1.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 37 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:41 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1946 units away; a running throw
17 1:48 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 671 units away; a running throw
19 1:47 exposeda flash at Upper Tunnel - seen by 2 enemies for 0.2 s, the nearest 322 units away; a running throw
28 1:43 punishedhit by BerciK with a flash out at Middle, 0.9 s before the throw - seen by 1 enemy for 2.8 s, the nearest 947 units away, thrown in the open; a jump throw

Positioning

In 4 of your 53 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Upper Tunnel. Pros do that in about 1 duel in 16. You crouched in 19 of your 40 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 26 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:28 POLINA <3Tunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
10 0:28 SquxUpper Tunnelstanding: crouched, they'd have seen only your headkilled them
23 1:35 SquxUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
28 1:45 BerciKMiddlecover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 2 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradetry was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
1 1:18 holdheld with ♛ BiG ' K, 107 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ♛ BiG ' K)
1 1:16 trade♛ BiG ' K was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradetry was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
7 1:38 tradeebaat was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:38 tradeMAzy was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:28 trade♛ BiG ' K was killed 431 units away: you traded in 1,656 ms (pros: 1,641 ms)
14 bomb 0:27 peek togetherpeeked the same enemy as MAzy, 375 ms after them - late - your team-mate went first, as bait
15 1:11 holdheld with ♛ BiG ' K, 436 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after ♛ BiG ' K)
15 1:08 trade♛ BiG ' K was killed 213 units away: you traded in 1,844 ms (pros: 969 ms)
15 1:07 tradeMAzy was killed 76 units away: you traded in 984 ms (pros: 969 ms)
17 1:35 holdheld with MAzy, 1024 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before MAzy)
17 1:35 holdheld with try, 114 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before try)
17 1:35 holdheld with ebaat, 158 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ebaat)
17 1:34 tradeebaat was killed 301 units away: you traded in 1,125 ms (pros: 625 ms)
17 1:33 tradetry was killed 450 units away: you traded in 219 ms (pros: 625 ms)
21 1:02 tradeMAzy was killed 90 units away: not traded within 5 s (pros: 969 ms)
23 1:42 trade♛ BiG ' K was killed 555 units away: you traded in 4,703 ms (pros: 2,031 ms)
23 1:39 holdheld with MAzy, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after MAzy)
23 1:39 holdheld with try, 116 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before try)
23 1:39 in their waystood between MAzy and an enemy they could see, for 312 ms (pros: 125 ms at a time)
23 1:39 line of firestood in MAzy's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:39 tradeMAzy was killed 44 units away: you traded in 766 ms (pros: 625 ms)
24 1:34 line of firestood in ebaat's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
25 1:26 tradeebaat was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
25 1:21 holdheld with ♛ BiG ' K, 811 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ♛ BiG ' K)
25 1:21 trade♛ BiG ' K was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
25 1:12 tradetry was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
28 1:45 holdheld with try, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before try)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 POLINA <3hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:20 POLINA <3hit by themGlock-1847 ms–1.4°
1 1:18 FalcoN ™hit themP2000359 ms–0.2°
1 bomb 0:38 Squxkilled themUSP-S328 ms328 ms2.0°
1 bomb 0:25 BerciKhit themP2000250 ms–1.8°
1 bomb 0:23 BerciKhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:23 BerciKhit by themP2500 ms–3.7°
1 bomb 0:19 BerciKkilled themUSP-S172 ms172 ms3.2°
1 bomb 0:02 POLINA <3hit by themP2000672 ms–0.1°
1 bomb 0:01 POLINA <3killed themUSP-S1172 ms1172 ms15.1°
2 1:27 Nestar 7hit by themMAC-10344 ms–2.0°
2 1:27 Nestar 7killed themDesert Eagle469 ms469 ms2.2°
2 bomb 0:20 POLINA <3hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:16 POLINA <3killed themMAC-10312 ms547 ms4.1°
2 bomb 0:14 FalcoN ™hit by themAK-47484 ms–1.4°
2 bomb 0:14 FalcoN ™hit themDesert Eagle750 ms–7.5°
2 bomb 0:14 Squxkilled by themAK-47641 ms641 ms3.9°
3 1:21 Nestar 7hit by themAK-47344 ms–1.1°
3 1:21 Nestar 7hit themAWP406 ms–2.1°
3 1:05 Nestar 7hit by themAK-47328 ms–5.0°
3 1:04 Nestar 7killed themAWP594 ms594 ms2.1°
3 0:42 FalcoN ™killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 round over POLINA <3killed by themAK-47391 ms391 ms6.6°
4 1:43 BerciKkilled themM4A1-S484 ms578 ms13.1°
4 1:41 Nestar 7hit themM4A4219 ms–1.2°
4 1:40 Nestar 7hit by themDesert Eagle547 ms–0.9°
4 1:18 POLINA <3killed by themAK-47422 ms422 ms5.5°
5 1:23 Nestar 7hit by themAK-471141 ms–0.3°
5 1:22 Nestar 7killed themSSG 082094 ms2094 ms5.5°
5 1:07 Squxkilled by themAK-47750 ms859 ms4.4°
6 1:04 BerciKhit by themAK-4762 ms–0.8°
6 1:04 BerciKkilled themM4A1-S125 ms125 ms0.4°
6 0:49 POLINA <3hit themM4A4172 ms–0.4°
6 0:49 POLINA <3killed by themAK-47219 ms312 ms0.8°
7 1:28 POLINA <3killed themM4A1-S250 ms359 ms1.0°
7 0:54 Nestar 7hit by themAK-47281 ms–1.3°
7 0:49 Nestar 7killed themAK-47328 ms328 ms1.6°
8 0:26 Nestar 7killed by themMAC-10234 ms828 ms2.3°
8 0:26 Nestar 7hit themAK-47750 ms–8.5°
9 0:41 BerciKkilled themM4A1-S562 ms562 ms4.8°
9 0:40 Nestar 7hit themM4A4469 ms–0.2°
9 0:18 POLINA <3hit by themMAC-10328 ms–3.0°
9 0:17 POLINA <3killed themM4A1-S578 ms578 ms0.6°
9 0:14 Nestar 7killed themM4A1-S438 ms625 ms2.0°
9 0:14 Nestar 7hit by themGlock-18469 ms–2.0°
10 0:28 Squxkilled themAWP328 ms328 ms4.1°
10 0:22 BerciKkilled by themAK-47219 ms516 ms8.3°
11 1:45 FalcoN ™hit themM4A4250 ms–1.0°
11 1:45 FalcoN ™killed by themAK-47250 ms359 ms5.4°
13 1:39 BerciKhit by themP2000359 ms–1.0°
13 1:38 BerciKkilled themGlock-181266 ms1734 ms2.9°
13 bomb 0:29 Nestar 7hit themGlock-18766 ms–7.8°
13 bomb 0:29 Nestar 7hit by themP2000500 ms–44.2°
14 bomb 0:27 FalcoN ™killed themMAC-1031 ms250 ms1.9°
15 1:06 Nestar 7killed themAK-47516 ms516 ms5.0°
16 1:30 FalcoN ™killed by themFAMAS422 ms859 ms1.4°
16 1:30 FalcoN ™hit themAK-47469 ms–47.7°
17 1:46 BerciKhit by themDesert Eagle547 ms–2.5°
17 1:45 BerciKkilled themAK-471016 ms1016 ms4.6°
17 1:33 POLINA <3killed themAK-471047 ms1797 ms47.5°
17 1:29 Nestar 7killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
18 1:16 POLINA <3killed by themM4A4312 ms766 ms0.8°
19 1:43 POLINA <3hit by themM4A4750 ms–3.0°
19 1:43 FalcoN ™hit themAK-47781 ms–15.1°
19 1:43 FalcoN ™killed by themMP7922 ms1078 ms13.2°
20 1:45 BerciKhit by themAK-47344 ms–4.2°
20 1:45 BerciKkilled themTec-9547 ms547 ms14.5°
20 1:43 Squxkilled by themM4A1-S234 ms328 ms1.4°
21 0:58 POLINA <3hit by themM4A4344 ms–1.9°
21 0:56 POLINA <3killed by themM4A4297 ms297 ms3.8°
22 1:43 FalcoN ™killed themAK-47344 ms656 ms2.4°
22 1:43 FalcoN ™hit by themAK-47438 ms–9.2°
22 1:24 Squxkilled by themM4A1-S484 ms484 ms0.7°
23 1:39 POLINA <3hit by themAK-47266 ms–6.8°
23 1:38 POLINA <3killed themAK-471234 ms1531 ms1.3°
23 1:35 Squxhit themAK-47406 ms–13.5°
23 1:35 Squxkilled by themM4A1-S500 ms500 ms0.3°
24 1:43 FalcoN ™killed themAK-470 ms109 ms2.0°
24 bomb 0:25 POLINA <3hit by themM4A4234 ms–1.6°
24 bomb 0:14 POLINA <3killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:06 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:24 Nestar 7killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
26 1:40 Nestar 7killed by themAWP312 ms312 ms2.5°
27 1:24 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
27 1:22 BerciKkilled by themM4A41109 ms1938 ms1.7°
28 1:44 BerciKhit by themAK-471047 ms–6.2°
28 1:42 BerciKkilled by themAK-473266 ms3453 ms6.2°
28 1:42 BerciKhit themM4A43375 ms–11.5°

Shots

You fired 23 of your 45 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 SquxUSP-S249fine - pros would have fired it too1/2killed them64% / 64%
1 bomb 0:25 BerciKUSP-S225fine - pros would have fired it too2/10cut short (a death, a reload)68% / 68%
1 bomb 0:19 BerciKUSP-S126fine - pros would have fired it too1/2killed them63% / 63%
1 bomb 0:01 POLINA <3USP-S866fine - pros would have fired it too1/2killed them66% / 66%
2 1:27 Nestar 7Desert Eagle446fine - pros would have fired it too1/1killed them38% / 63%
2 bomb 0:20 POLINA <3Desert Eagle520fine - pros would have fired it too0/246% / 46%
2 bomb 0:18 POLINA <3Desert Eagle422aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 60%
2 bomb 0:18 POLINA <3Desert Eagle382aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/118% / 61%
2 bomb 0:16 POLINA <3MAC-10361fired while moving (149 u/s), too fast to be accurate - stop first4/13killed them29% / 54%
2 bomb 0:14 FalcoN ™Desert Eagle1209fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
3 1:21 Nestar 7AWP1346fine - pros would have fired it too1/163% / 63%
3 1:04 Nestar 7AWP1060fine - pros would have fired it too1/1killed them80% / 80%
4 1:43 BerciKM4A1-S552fired while moving (214 u/s), too fast to be accurate - stop first2/8killed them7% / 51%
4 1:41 Nestar 7M4A1-S700fired while moving (129 u/s), too fast to be accurate - stop first4/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
4 1:18 POLINA <3M4A1-S427fired while moving (149 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 48%
6 1:04 BerciKM4A1-S866fired while moving (78 u/s), too fast to be accurate - stop first1/6killed them49% / 69%
6 0:49 POLINA <3M4A1-S1624fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
7 1:28 POLINA <3M4A1-S597fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 56%
7 1:28 POLINA <3M4A1-S594fired while moving (91 u/s), too fast to be accurate - stop first2/7killed them47% / 69%
7 0:49 Nestar 7AK-471205fine - pros would have fired it too1/2killed them42% / 50%
8 0:26 Nestar 7AK-47416too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)1% / 49%
9 0:41 BerciKM4A1-S739aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/5killed them4% / 54%
9 0:40 Nestar 7M4A1-S768fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
9 0:18 POLINA <3M4A1-S1027fine - pros would have fired it too1/9killed them35% / 47%
9 0:14 Nestar 7M4A1-S703fine - pros would have fired it too3/6killed them65% / 65%
10 1:12 POLINA <3AWP1667too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target0/135% / 66%
10 0:30 SquxAWP940aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them25% / 76%
10 0:22 BerciKFive-SeveN284fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
11 1:45 FalcoN ™M4A1-S560fine - pros would have fired it too2/3cut short (a death, a reload)49% / 49%
13 1:39 BerciKGlock-18568fired while moving (240 u/s), too fast to be accurate - stop first2/12killed them12% / 42%
13 bomb 0:30 Nestar 7Glock-18388aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/511% / 40%
14 bomb 0:27 FalcoN ™MAC-10405fine - pros would have fired it too3/14killed them55% / 56%
15 1:07 Nestar 7AK-471108fired while moving (195 u/s), too fast to be accurate - stop first1/7killed them3% / 50%
16 1:30 FalcoN ™AK-47760fine - pros would have fired it too1/2cut short (a death, a reload)39% / 46%
17 1:46 BerciKAK-47663fine - pros would have fired it too1/9killed them27% / 51%
17 1:34 POLINA <3AK-47485aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
17 1:32 POLINA <3AK-47497fine - pros would have fired it too1/6killed them52% / 52%
19 1:43 FalcoN ™AK-47296fired while moving (211 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)11% / 55%
20 1:45 BerciKTec-9237fired while moving (229 u/s), too fast to be accurate - stop first1/5killed them20% / 46%
22 1:43 FalcoN ™AK-47343fired while moving (215 u/s), too fast to be accurate - stop first3/9killed them10% / 50%
22 1:24 SquxAK-47605fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
23 1:38 POLINA <3AK-47805aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/11killed them12% / 51%
23 1:35 SquxAK-47665fired while moving (158 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)10% / 50%
26 1:40 Nestar 7AK-47514fired while moving (171 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 66%
28 1:42 BerciKM4A1-S953fired while moving (115 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)10% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.