Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 36% |
| M4A1-S | 39 | 46% |
| USP-S | 15 | 33% |
| Glock-18 | 15 | 20% |
| MAC-10 | 8 | 75% |
| Desert Eagle | 6 | 33% |
| AWP | 5 | 60% |
| SSG 08 | 3 | 33% |
| Tec-9 | 3 | 33% |
| Five-SeveN | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/138 | 3 1:04 | 2 kills (AWP ×2), a wallbang, 1 while flashed, in 22.8 s CT | 4.0 |
| 8/138 | 1 bomb 0:38 | 3 kills (USP-S ×3), all headshots, in 36.8 s CT | 3.8 |
| 22/138 | 9 0:41 | 3 kills (M4A1-S ×3), 2 headshots, in 27 s CT | 2.7 |
| 43/138 | 7 1:28 | 2 kills (M4A1-S, AK-47), 1 through smoke, all headshots, in 39.3 s CT | 1.9 |
| 69/138 | 2 1:27 | 2 kills (Deagle, MAC-10), all headshots, in 33.7 s CT | 0.8 |
| 83/138 | 24 1:43 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 84/138 | 10 0:28 | 1 kill (AWP), 1 headshot CT | 0.6 |
| 91/138 | 4 1:43 | 1 kill (M4A1-S) CT | 0.4 |
| 101/138 | 17 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 0.1 |
| 104/138 | 14 bomb 0:26 | 1 kill (MAC-10) T | -0.0 |
| 107/138 | 5 1:22 | 1 kill (Scout), 1 headshot CT | -0.2 |
| 110/138 | 6 1:04 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 118/138 | 15 1:06 | 1 kill (AK-47) T | -0.5 |
| 125/138 | 22 1:43 | 1 kill (AK-47), 1 headshot T | -0.7 |
| 127/138 | 23 1:38 | 1 kill (AK-47), 1 while flashed, 1 headshot T | -0.8 |
| 135/138 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.0 |
| 137/138 | 20 1:45 | 1 kill (Tec-9), 1 headshot T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:16 | 1v4 before the plant CT · 90 HP · Mid Doors | lost - saved, the bomb went off · they saw them first |
| 2 1:26 | 1v4 before the plant CT · 84 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · they saw them first |
| 5 1:12 | 1v2 before the plant CT · 30 HP · Extended A | lost - died in the first fight · they saw them first |
| 10 0:40 | 1v2 before the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
17 flashes: 7 good, 3 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:48 | wasted | no enemy blinded for long; blinded MAzy 1.9 s on the move through Long A - safe |
| 6 1:40 | weak | barely blinded Nestar 7 1.6 s (0.1 s white) |
| 9 1:22 | wasted | no enemy blinded for long |
| 10 1:30 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 12 1:40 | wasted | no enemy blinded for long |
| 15 1:39 | good | blinded Squx 4.2 s (1.4 s white); blinded try 3.6 s on the move through Top Mid - safe; blinded MAzy 3.7 s on the move through Middle - safe |
| 16 1:34 | good | blinded FalcoN ™ 4.4 s (1.6 s white) |
| 17 1:46 | blinded an enemy, but hurt the team too | blinded BerciK 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Long Doors - an enemy could see them |
| 18 1:46 | weak | barely blinded BerciK 2.7 s (0.4 s white), FalcoN ™ 0.6 s (0.1 s white); blinded try 2.2 s on the move through Top Mid - safe |
| 19 1:45 | good | blinded FalcoN ™ 4.7 s (1.9 s white) try peeked FalcoN ™ 2.7 s after the pop - too early - the enemy had recovered; got hit first |
| 21 1:49 | good | blinded FalcoN ™ 3.7 s (1.0 s white) |
| 21 1:47 | weak | barely blinded FalcoN ™ 1.7 s (0.1 s white), Nestar 7 1.0 s (0.1 s white) |
| 25 1:39 | good | blinded BerciK 4.2 s (1.4 s white); blinded themselves 1.5 s on the move through Long Doors - safe |
| 26 1:52 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through T Spawn - safe |
| 27 1:42 | good | blinded POLINA <3 3.7 s (1.0 s white) |
| 27 1:41 | wasted | no enemy blinded for long |
| 28 1:41 | good | blinded BerciK 5.1 s (2.2 s white), Nestar 7 4.2 s (1.4 s white) |
Throws
41 grenades: 37 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:41 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1946 units away; a running throw |
| 17 1:48 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 671 units away; a running throw |
| 19 1:47 | exposed | a flash at Upper Tunnel - seen by 2 enemies for 0.2 s, the nearest 322 units away; a running throw |
| 28 1:43 | punished | hit by BerciK with a flash out at Middle, 0.9 s before the throw - seen by 1 enemy for 2.8 s, the nearest 947 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:28 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 0:28 | Upper Tunnel | standing: crouched, they'd have seen only your head | killed them | ||
| 23 1:35 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 28 1:45 | Middle | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 28 rounds. 2 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | try was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:18 | hold | held with ♛ BiG ' K, 107 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ♛ BiG ' K) |
| 1 1:16 | trade | ♛ BiG ' K was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | try was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:38 | trade | ebaat was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:38 | trade | MAzy was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:28 | trade | ♛ BiG ' K was killed 431 units away: you traded in 1,656 ms (pros: 1,641 ms) |
| 14 bomb 0:27 | peek together | peeked the same enemy as MAzy, 375 ms after them - late - your team-mate went first, as bait |
| 15 1:11 | hold | held with ♛ BiG ' K, 436 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after ♛ BiG ' K) |
| 15 1:08 | trade | ♛ BiG ' K was killed 213 units away: you traded in 1,844 ms (pros: 969 ms) |
| 15 1:07 | trade | MAzy was killed 76 units away: you traded in 984 ms (pros: 969 ms) |
| 17 1:35 | hold | held with MAzy, 1024 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before MAzy) |
| 17 1:35 | hold | held with try, 114 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before try) |
| 17 1:35 | hold | held with ebaat, 158 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ebaat) |
| 17 1:34 | trade | ebaat was killed 301 units away: you traded in 1,125 ms (pros: 625 ms) |
| 17 1:33 | trade | try was killed 450 units away: you traded in 219 ms (pros: 625 ms) |
| 21 1:02 | trade | MAzy was killed 90 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:42 | trade | ♛ BiG ' K was killed 555 units away: you traded in 4,703 ms (pros: 2,031 ms) |
| 23 1:39 | hold | held with MAzy, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after MAzy) |
| 23 1:39 | hold | held with try, 116 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before try) |
| 23 1:39 | in their way | stood between MAzy and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 23 1:39 | line of fire | stood in MAzy's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:39 | trade | MAzy was killed 44 units away: you traded in 766 ms (pros: 625 ms) |
| 24 1:34 | line of fire | stood in ebaat's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 25 1:26 | trade | ebaat was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:21 | hold | held with ♛ BiG ' K, 811 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ♛ BiG ' K) |
| 25 1:21 | trade | ♛ BiG ' K was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:12 | trade | try was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:45 | hold | held with try, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before try) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:20 | hit by them | Glock-18 | 47 ms | – | 1.4° | ||
| 1 1:18 | hit them | P2000 | 359 ms | – | 0.2° | ||
| 1 bomb 0:38 | killed them | USP-S | 328 ms | 328 ms | 2.0° | ||
| 1 bomb 0:25 | hit them | P2000 | 250 ms | – | 1.8° | ||
| 1 bomb 0:23 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:23 | hit by them | P250 | 0 ms | – | 3.7° | ||
| 1 bomb 0:19 | killed them | USP-S | 172 ms | 172 ms | 3.2° | ||
| 1 bomb 0:02 | hit by them | P2000 | 672 ms | – | 0.1° | ||
| 1 bomb 0:01 | killed them | USP-S | 1172 ms | 1172 ms | 15.1° | ||
| 2 1:27 | hit by them | MAC-10 | 344 ms | – | 2.0° | ||
| 2 1:27 | killed them | Desert Eagle | 469 ms | 469 ms | 2.2° | ||
| 2 bomb 0:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:16 | killed them | MAC-10 | 312 ms | 547 ms | 4.1° | ||
| 2 bomb 0:14 | hit by them | AK-47 | 484 ms | – | 1.4° | ||
| 2 bomb 0:14 | hit them | Desert Eagle | 750 ms | – | 7.5° | ||
| 2 bomb 0:14 | killed by them | AK-47 | 641 ms | 641 ms | 3.9° | ||
| 3 1:21 | hit by them | AK-47 | 344 ms | – | 1.1° | ||
| 3 1:21 | hit them | AWP | 406 ms | – | 2.1° | ||
| 3 1:05 | hit by them | AK-47 | 328 ms | – | 5.0° | ||
| 3 1:04 | killed them | AWP | 594 ms | 594 ms | 2.1° | ||
| 3 0:42 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 round over | killed by them | AK-47 | 391 ms | 391 ms | 6.6° | ||
| 4 1:43 | killed them | M4A1-S | 484 ms | 578 ms | 13.1° | ||
| 4 1:41 | hit them | M4A4 | 219 ms | – | 1.2° | ||
| 4 1:40 | hit by them | Desert Eagle | 547 ms | – | 0.9° | ||
| 4 1:18 | killed by them | AK-47 | 422 ms | 422 ms | 5.5° | ||
| 5 1:23 | hit by them | AK-47 | 1141 ms | – | 0.3° | ||
| 5 1:22 | killed them | SSG 08 | 2094 ms | 2094 ms | 5.5° | ||
| 5 1:07 | killed by them | AK-47 | 750 ms | 859 ms | 4.4° | ||
| 6 1:04 | hit by them | AK-47 | 62 ms | – | 0.8° | ||
| 6 1:04 | killed them | M4A1-S | 125 ms | 125 ms | 0.4° | ||
| 6 0:49 | hit them | M4A4 | 172 ms | – | 0.4° | ||
| 6 0:49 | killed by them | AK-47 | 219 ms | 312 ms | 0.8° | ||
| 7 1:28 | killed them | M4A1-S | 250 ms | 359 ms | 1.0° | ||
| 7 0:54 | hit by them | AK-47 | 281 ms | – | 1.3° | ||
| 7 0:49 | killed them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 8 0:26 | killed by them | MAC-10 | 234 ms | 828 ms | 2.3° | ||
| 8 0:26 | hit them | AK-47 | 750 ms | – | 8.5° | ||
| 9 0:41 | killed them | M4A1-S | 562 ms | 562 ms | 4.8° | ||
| 9 0:40 | hit them | M4A4 | 469 ms | – | 0.2° | ||
| 9 0:18 | hit by them | MAC-10 | 328 ms | – | 3.0° | ||
| 9 0:17 | killed them | M4A1-S | 578 ms | 578 ms | 0.6° | ||
| 9 0:14 | killed them | M4A1-S | 438 ms | 625 ms | 2.0° | ||
| 9 0:14 | hit by them | Glock-18 | 469 ms | – | 2.0° | ||
| 10 0:28 | killed them | AWP | 328 ms | 328 ms | 4.1° | ||
| 10 0:22 | killed by them | AK-47 | 219 ms | 516 ms | 8.3° | ||
| 11 1:45 | hit them | M4A4 | 250 ms | – | 1.0° | ||
| 11 1:45 | killed by them | AK-47 | 250 ms | 359 ms | 5.4° | ||
| 13 1:39 | hit by them | P2000 | 359 ms | – | 1.0° | ||
| 13 1:38 | killed them | Glock-18 | 1266 ms | 1734 ms | 2.9° | ||
| 13 bomb 0:29 | hit them | Glock-18 | 766 ms | – | 7.8° | ||
| 13 bomb 0:29 | hit by them | P2000 | 500 ms | – | 44.2° | ||
| 14 bomb 0:27 | killed them | MAC-10 | 31 ms | 250 ms | 1.9° | ||
| 15 1:06 | killed them | AK-47 | 516 ms | 516 ms | 5.0° | ||
| 16 1:30 | killed by them | FAMAS | 422 ms | 859 ms | 1.4° | ||
| 16 1:30 | hit them | AK-47 | 469 ms | – | 47.7° | ||
| 17 1:46 | hit by them | Desert Eagle | 547 ms | – | 2.5° | ||
| 17 1:45 | killed them | AK-47 | 1016 ms | 1016 ms | 4.6° | ||
| 17 1:33 | killed them | AK-47 | 1047 ms | 1797 ms | 47.5° | ||
| 17 1:29 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:16 | killed by them | M4A4 | 312 ms | 766 ms | 0.8° | ||
| 19 1:43 | hit by them | M4A4 | 750 ms | – | 3.0° | ||
| 19 1:43 | hit them | AK-47 | 781 ms | – | 15.1° | ||
| 19 1:43 | killed by them | MP7 | 922 ms | 1078 ms | 13.2° | ||
| 20 1:45 | hit by them | AK-47 | 344 ms | – | 4.2° | ||
| 20 1:45 | killed them | Tec-9 | 547 ms | 547 ms | 14.5° | ||
| 20 1:43 | killed by them | M4A1-S | 234 ms | 328 ms | 1.4° | ||
| 21 0:58 | hit by them | M4A4 | 344 ms | – | 1.9° | ||
| 21 0:56 | killed by them | M4A4 | 297 ms | 297 ms | 3.8° | ||
| 22 1:43 | killed them | AK-47 | 344 ms | 656 ms | 2.4° | ||
| 22 1:43 | hit by them | AK-47 | 438 ms | – | 9.2° | ||
| 22 1:24 | killed by them | M4A1-S | 484 ms | 484 ms | 0.7° | ||
| 23 1:39 | hit by them | AK-47 | 266 ms | – | 6.8° | ||
| 23 1:38 | killed them | AK-47 | 1234 ms | 1531 ms | 1.3° | ||
| 23 1:35 | hit them | AK-47 | 406 ms | – | 13.5° | ||
| 23 1:35 | killed by them | M4A1-S | 500 ms | 500 ms | 0.3° | ||
| 24 1:43 | killed them | AK-47 | 0 ms | 109 ms | 2.0° | ||
| 24 bomb 0:25 | hit by them | M4A4 | 234 ms | – | 1.6° | ||
| 24 bomb 0:14 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:06 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:40 | killed by them | AWP | 312 ms | 312 ms | 2.5° | ||
| 27 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 27 1:22 | killed by them | M4A4 | 1109 ms | 1938 ms | 1.7° | ||
| 28 1:44 | hit by them | AK-47 | 1047 ms | – | 6.2° | ||
| 28 1:42 | killed by them | AK-47 | 3266 ms | 3453 ms | 6.2° | ||
| 28 1:42 | hit them | M4A4 | 3375 ms | – | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | USP-S | 249 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 1 bomb 0:25 | USP-S | 225 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 68% / 68% | |
| 1 bomb 0:19 | USP-S | 126 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 1 bomb 0:01 | USP-S | 866 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 2 1:27 | Desert Eagle | 446 | fine - pros would have fired it too | 1/1 | killed them | 38% / 63% | |
| 2 bomb 0:20 | Desert Eagle | 520 | fine - pros would have fired it too | 0/2 | 46% / 46% | ||
| 2 bomb 0:18 | Desert Eagle | 422 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 60% | |
| 2 bomb 0:18 | Desert Eagle | 382 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 18% / 61% | ||
| 2 bomb 0:16 | MAC-10 | 361 | fired while moving (149 u/s), too fast to be accurate - stop first | 4/13 | killed them | 29% / 54% | |
| 2 bomb 0:14 | Desert Eagle | 1209 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 3 1:21 | AWP | 1346 | fine - pros would have fired it too | 1/1 | 63% / 63% | ||
| 3 1:04 | AWP | 1060 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 4 1:43 | M4A1-S | 552 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/8 | killed them | 7% / 51% | |
| 4 1:41 | M4A1-S | 700 | fired while moving (129 u/s), too fast to be accurate - stop first | 4/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 4 1:18 | M4A1-S | 427 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 48% | |
| 6 1:04 | M4A1-S | 866 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | killed them | 49% / 69% | |
| 6 0:49 | M4A1-S | 1624 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 7 1:28 | M4A1-S | 597 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 56% | |
| 7 1:28 | M4A1-S | 594 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/7 | killed them | 47% / 69% | |
| 7 0:49 | AK-47 | 1205 | fine - pros would have fired it too | 1/2 | killed them | 42% / 50% | |
| 8 0:26 | AK-47 | 416 | too soon: your crosshair was still moving onto them, about 2 player widths (68 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 1% / 49% | |
| 9 0:41 | M4A1-S | 739 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/5 | killed them | 4% / 54% | |
| 9 0:40 | M4A1-S | 768 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 9 0:18 | M4A1-S | 1027 | fine - pros would have fired it too | 1/9 | killed them | 35% / 47% | |
| 9 0:14 | M4A1-S | 703 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 10 1:12 | AWP | 1667 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 0/1 | 35% / 66% | ||
| 10 0:30 | AWP | 940 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 25% / 76% | |
| 10 0:22 | Five-SeveN | 284 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 11 1:45 | M4A1-S | 560 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 49% / 49% | |
| 13 1:39 | Glock-18 | 568 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/12 | killed them | 12% / 42% | |
| 13 bomb 0:30 | Glock-18 | 388 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/5 | 11% / 40% | ||
| 14 bomb 0:27 | MAC-10 | 405 | fine - pros would have fired it too | 3/14 | killed them | 55% / 56% | |
| 15 1:07 | AK-47 | 1108 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 50% | |
| 16 1:30 | AK-47 | 760 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 46% | |
| 17 1:46 | AK-47 | 663 | fine - pros would have fired it too | 1/9 | killed them | 27% / 51% | |
| 17 1:34 | AK-47 | 485 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 17 1:32 | AK-47 | 497 | fine - pros would have fired it too | 1/6 | killed them | 52% / 52% | |
| 19 1:43 | AK-47 | 296 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 11% / 55% | |
| 20 1:45 | Tec-9 | 237 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/5 | killed them | 20% / 46% | |
| 22 1:43 | AK-47 | 343 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/9 | killed them | 10% / 50% | |
| 22 1:24 | AK-47 | 605 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 23 1:38 | AK-47 | 805 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/11 | killed them | 12% / 51% | |
| 23 1:35 | AK-47 | 665 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 10% / 50% | |
| 26 1:40 | AK-47 | 514 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 66% | |
| 28 1:42 | M4A1-S | 953 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 10% / 47% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.