Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 27 | 44% |
| M4A1-S | 25 | 44% |
| MP9 | 15 | 47% |
| Galil AR | 12 | 25% |
| SSG 08 | 7 | 57% |
| Desert Eagle | 7 | 14% |
| USP-S | 6 | 50% |
| MAC-10 | 6 | 83% |
| AWP | 5 | 40% |
| R8 Revolver | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/138 | 12 1:41 | 2 kills (M4A1-S ×2), in 7.2 s CT | 2.6 |
| 32/138 | 18 1:26 | 2 kills (AWP ×2), 1 headshot, in 27 s T | 2.3 |
| 48/138 | 8 1:44 | 2 kills (M4A1-S ×2), 1 through smoke, in 52.4 s CT | 1.3 |
| 53/138 | 24 1:14 | 2 kills (AK-47 ×2), in 27.9 s T | 1.0 |
| 56/138 | 7 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 58/138 | 9 1:27 | 1 kill (AK-47) CT | 1.0 |
| 60/138 | 14 1:32 | 1 kill (Scout) T | 1.0 |
| 68/138 | 26 1:32 | 1 kill (AWP) T | 0.9 |
| 124/138 | 10 0:40 | 1 kill (M4A1-S) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 26 1:02 | 1v3 before the plant T · 100 HP · Extended A | lost - died in the first fight · they saw them first |
Flashes
17 flashes: 4 good, 3 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | blinded an enemy, but hurt the team too | blinded FalcoN ™ 3.5 s (0.8 s white), Nestar 7 3.5 s (0.8 s white); blinded themselves 2.9 s on the move through Middle - an enemy could see them; blinded try 3.1 s on the move through Short Stairs - safe |
| 6 1:30 | wasted | no enemy blinded for long |
| 9 1:37 | wasted | barely blinded FalcoN ™ 1.0 s (0.1 s white), BerciK 1.0 s (0.1 s white), Squx 0.9 s (0.1 s white) |
| 10 1:31 | wasted | no enemy blinded for long |
| 10 0:57 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Lower Tunnel - safe |
| 12 1:48 | weak | barely blinded Squx 2.0 s (0.2 s white); blinded try 4.0 s on the move through Mid Doors - safe |
| 15 1:47 | wasted | no enemy blinded for long; blinded themselves 3.0 s on the move through Outside Long - safe |
| 16 bomb 0:33 | wasted | no enemy blinded for long; blinded themselves 1.1 s holding Mid Doors - safe |
| 17 1:47 | good | blinded BerciK 3.6 s (0.9 s white); blinded themselves 3.7 s on the move through Outside Long - safe; blinded try 3.8 s on the move through Outside Long - safe NySouwix peeked BerciK 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 18 1:38 | good | blinded Nestar 7 4.9 s (2.1 s white), Squx 4.5 s (1.7 s white) |
| 22 1:47 | weak | barely blinded Nestar 7 2.1 s (0.2 s white) |
| 22 1:28 | good | blinded POLINA <3 4.1 s (1.4 s white) |
| 23 1:39 | wasted | no enemy blinded for long |
| 25 1:36 | wasted | no enemy blinded for long |
| 26 1:11 | weak | barely blinded POLINA <3 2.3 s (0.2 s white) |
| 27 1:41 | good | blinded POLINA <3 4.5 s (1.7 s white); blinded themselves 1.0 s holding Bombsite B - safe |
| 28 1:19 | hurt the team | barely blinded BerciK 2.6 s (0.3 s white), FalcoN ™ 1.7 s (0.1 s white); blinded themselves 1.3 s on the move through Long A - ran into a fight |
Throws
40 grenades: 33 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:29 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 383 units away; a running throw |
| 10 0:42 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 634 units away; a running throw |
| 23 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2485 units away, thrown in the open; a running throw |
| 23 1:51 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2142 units away; a running throw |
| 23 1:41 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1373 units away; a running throw |
| 26 1:01 | punished | killed by FalcoN ™ with a flash in hand at Extended A - seen by 1 enemy for 0.9 s, the nearest 626 units away |
| 28 1:20 | exposed | a flash at Long A - seen by 1 enemy for 0.4 s, the nearest 1201 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:28 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 bomb 0:18 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:37 | trade | ♛ BiG ' K was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:50 | hold | held with try, 479 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after try) |
| 9 1:27 | trade | try was killed 231 units away: you traded in 47 ms (pros: 625 ms) |
| 17 1:35 | hold | held with NySouwix, 158 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after NySouwix) |
| 18 1:16 | trade | NySouwix was killed 72 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:32 | trade | ♛ BiG ' K was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:30 | peek together | peeked the same enemy as MAzy, 578 ms before them - early - you went first, alone |
| 22 1:27 | trade | try was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:24 | trade | NySouwix was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:44 | trade | MAzy was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 bomb 0:16 | peek together | peeked the same enemy as ♛ BiG ' K, 953 ms after them - late - your team-mate went first, as bait |
| 26 1:37 | trade | ♛ BiG ' K was killed 573 units away: you traded in 4,844 ms (pros: 625 ms) |
| 26 1:12 | trade | try was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:02 | trade | MAzy was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 28 1:24 | hold | held with ♛ BiG ' K, 777 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 28 1:23 | trade | ♛ BiG ' K was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed by them | Glock-18 | 516 ms | 969 ms | 3.3° | ||
| 1 1:20 | hit them | P2000 | 781 ms | – | 5.4° | ||
| 2 1:44 | killed by them | AK-47 | 359 ms | 453 ms | 1.0° | ||
| 3 0:51 | killed by them | AK-47 | 391 ms | 891 ms | 5.1° | ||
| 3 0:51 | hit them | M4A4 | 641 ms | – | 8.0° | ||
| 4 0:59 | killed by them | AK-47 | 375 ms | 938 ms | 1.7° | ||
| 5 1:46 | hit them | MP9 | 484 ms | – | 4.9° | ||
| 5 1:45 | hit by them | AK-47 | 438 ms | – | 2.5° | ||
| 5 1:45 | killed by them | AK-47 | 344 ms | 547 ms | 3.8° | ||
| 5 1:45 | hit them | MP9 | 422 ms | – | 5.5° | ||
| 6 1:24 | hit them | SSG 08 | 156 ms | – | 0.7° | ||
| 6 1:23 | killed by them | AK-47 | 375 ms | 1266 ms | 2.9° | ||
| 7 1:50 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:38 | killed by them | AK-47 | 422 ms | 875 ms | 1.9° | ||
| 8 1:45 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:27 | killed them | AK-47 | 234 ms | 641 ms | 2.6° | ||
| 9 0:55 | hit them | P2000 | 297 ms | – | 1.0° | ||
| 9 0:55 | killed by them | MAC-10 | 328 ms | 625 ms | 14.9° | ||
| 10 0:40 | killed them | M4A1-S | 125 ms | 438 ms | 5.5° | ||
| 10 0:40 | hit by them | AK-47 | 203 ms | – | 12.7° | ||
| 10 0:40 | killed by them | AK-47 | 625 ms | 625 ms | 6.9° | ||
| 11 1:50 | hit by them | AWP | 234 ms | – | 0.9° | ||
| 11 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:48 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed them | M4A1-S | 31 ms | 234 ms | 0.9° | ||
| 12 1:34 | killed them | M4A1-S | 594 ms | 1000 ms | 4.1° | ||
| 13 1:51 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:48 | hit by them | P250 | 406 ms | – | 8.3° | ||
| 13 1:46 | killed by them | USP-S | 281 ms | 281 ms | 2.1° | ||
| 14 1:33 | hit them | SSG 08 | 359 ms | – | 1.9° | ||
| 14 1:32 | killed them | SSG 08 | 203 ms | 203 ms | 5.4° | ||
| 14 1:16 | killed by them | P250 | 750 ms | 1781 ms | 4.5° | ||
| 14 1:15 | hit them | Desert Eagle | 1234 ms | – | 45.8° | ||
| 15 1:39 | killed by them | M4A4 | 406 ms | 1453 ms | 1.7° | ||
| 15 1:39 | hit them | Galil AR | 891 ms | – | 16.4° | ||
| 17 1:34 | killed by them | M4A4 | 641 ms | 812 ms | 17.5° | ||
| 18 1:26 | killed them | AWP | 531 ms | 531 ms | 2.5° | ||
| 18 bomb 0:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:18 | hit by them | M4A4 | 172 ms | – | 1.2° | ||
| 19 1:50 | killed by them | AWP | 391 ms | 391 ms | 1.8° | ||
| 20 1:30 | killed by them | M4A1-S | 312 ms | 516 ms | 1.0° | ||
| 21 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | killed by them | AK-47 | 625 ms | 734 ms | 1.5° | ||
| 22 1:24 | killed by them | AK-47 | 391 ms | 1094 ms | 0.7° | ||
| 22 1:23 | hit them | AK-47 | 922 ms | – | 5.6° | ||
| 23 1:33 | hit them | SSG 08 | 906 ms | – | 52.7° | ||
| 23 1:33 | killed by them | AWP | 1422 ms | 1422 ms | 46.6° | ||
| 24 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:50 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:14 | killed them | AK-47 | 500 ms | 703 ms | 15.5° | ||
| 24 bomb 0:14 | killed them | AK-47 | 375 ms | 672 ms | 2.9° | ||
| 25 1:27 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:32 | killed them | AWP | 828 ms | 828 ms | 9.4° | ||
| 26 1:02 | killed by them | M4A1-S | 438 ms | 1031 ms | 4.6° | ||
| 27 1:38 | killed by them | AK-47 | 453 ms | 859 ms | 1.7° | ||
| 27 1:38 | hit them | MAC-10 | 500 ms | – | 25.2° | ||
| 28 1:18 | killed by them | AK-47 | 453 ms | 844 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 754 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 2% / 44% | |
| 3 0:51 | M4A1-S | 1179 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 10% / 45% | |
| 5 1:46 | MP9 | 997 | fired while moving (119 u/s), too fast to be accurate - stop first | 4/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 62% | |
| 5 1:45 | MP9 | 992 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 2/3 | 23% / 49% | ||
| 5 1:45 | MP9 | 603 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 53% / 53% | |
| 6 1:23 | USP-S | 962 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 43% | |
| 9 1:33 | AK-47 | 730 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/7 | 16% / 58% | ||
| 9 1:27 | AK-47 | 671 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/7 | 10% / 50% | ||
| 9 0:55 | USP-S | 498 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 50% / 57% | |
| 10 0:40 | M4A1-S | 136 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/5 | killed them | 39% / 56% | |
| 12 1:41 | M4A1-S | 1040 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/8 | killed them | 57% / 71% | |
| 12 1:34 | M4A1-S | 775 | fired while moving (151 u/s), too fast to be accurate - stop first | 4/12 | killed them | 18% / 50% | |
| 14 1:16 | Desert Eagle | 130 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 67% / 67% | |
| 15 1:39 | Galil AR | 649 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 23% / 50% | |
| 18 1:26 | AWP | 699 | fine - pros would have fired it too | 1/1 | killed them | 46% / 68% | |
| 22 1:25 | AK-47 | 843 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/9 | 22% / 58% | ||
| 22 1:23 | AK-47 | 842 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 46% | |
| 24 1:14 | AK-47 | 237 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/9 | killed them | 46% / 64% | |
| 24 bomb 0:14 | AK-47 | 1872 | fine - pros would have fired it too | 4/10 | killed them; 4 bullets after pros would have stopped | 31% / 43% | |
| 26 1:52 | AWP | 2614 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | 4% / 78% | ||
| 26 1:32 | AWP | 1146 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 27 1:38 | MAC-10 | 447 | too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target | 5/6 | cut short (a death, a reload) | 2% / 52% | |
| 28 1:18 | AWP | 1072 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.