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Dust II, lost 12-16 · Thu 12 Nov, 23:37

ebaat26,586

The match

Aim

Scoreboard

72ADR79%KAST

Positioning

Shots

15/23Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472744%
M4A1-S2544%
MP91547%
Galil AR1225%
SSG 08757%
Desert Eagle714%
USP-S650%
MAC-10683%
AWP540%
R8 Revolver20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/13812 1:41 2 kills (M4A1-S ×2), in 7.2 s CT2.6
32/13818 1:26 2 kills (AWP ×2), 1 headshot, in 27 s T2.3
48/1388 1:44 2 kills (M4A1-S ×2), 1 through smoke, in 52.4 s CT1.3
53/13824 1:14 2 kills (AK-47 ×2), in 27.9 s T1.0
56/1387 1:50 1 kill (Scout), 1 headshot CT1.0
58/1389 1:27 1 kill (AK-47) CT1.0
60/13814 1:32 1 kill (Scout) T1.0
68/13826 1:32 1 kill (AWP) T0.9
124/13810 0:40 1 kill (M4A1-S) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
26 1:02 1v3 before the plant T · 100 HP · Extended Alost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 4 good, 3 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 blinded an enemy, but hurt the team tooblinded FalcoN ™ 3.5 s (0.8 s white), Nestar 7 3.5 s (0.8 s white); blinded themselves 2.9 s on the move through Middle - an enemy could see them; blinded try 3.1 s on the move through Short Stairs - safe
6 1:30 wastedno enemy blinded for long
9 1:37 wastedbarely blinded FalcoN ™ 1.0 s (0.1 s white), BerciK 1.0 s (0.1 s white), Squx 0.9 s (0.1 s white)
10 1:31 wastedno enemy blinded for long
10 0:57 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Lower Tunnel - safe
12 1:48 weakbarely blinded Squx 2.0 s (0.2 s white); blinded try 4.0 s on the move through Mid Doors - safe
15 1:47 wastedno enemy blinded for long; blinded themselves 3.0 s on the move through Outside Long - safe
16 bomb 0:33 wastedno enemy blinded for long; blinded themselves 1.1 s holding Mid Doors - safe
17 1:47 goodblinded BerciK 3.6 s (0.9 s white); blinded themselves 3.7 s on the move through Outside Long - safe; blinded try 3.8 s on the move through Outside Long - safe NySouwix peeked BerciK 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
18 1:38 goodblinded Nestar 7 4.9 s (2.1 s white), Squx 4.5 s (1.7 s white)
22 1:47 weakbarely blinded Nestar 7 2.1 s (0.2 s white)
22 1:28 goodblinded POLINA <3 4.1 s (1.4 s white)
23 1:39 wastedno enemy blinded for long
25 1:36 wastedno enemy blinded for long
26 1:11 weakbarely blinded POLINA <3 2.3 s (0.2 s white)
27 1:41 goodblinded POLINA <3 4.5 s (1.7 s white); blinded themselves 1.0 s holding Bombsite B - safe
28 1:19 hurt the teambarely blinded BerciK 2.6 s (0.3 s white), FalcoN ™ 1.7 s (0.1 s white); blinded themselves 1.3 s on the move through Long A - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 33 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:29 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 383 units away; a running throw
10 0:42 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 634 units away; a running throw
23 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2485 units away, thrown in the open; a running throw
23 1:51 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2142 units away; a running throw
23 1:41 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 1373 units away; a running throw
26 1:01 punishedkilled by FalcoN ™ with a flash in hand at Extended A - seen by 1 enemy for 0.9 s, the nearest 626 units away
28 1:20 exposeda flash at Long A - seen by 1 enemy for 0.4 s, the nearest 1201 units away; a running throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 30 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:28 FalcoN ™Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 bomb 0:18 BerciKBombsite Bcover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 28 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:37 trade♛ BiG ' K was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
7 1:50 holdheld with try, 479 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after try)
9 1:27 tradetry was killed 231 units away: you traded in 47 ms (pros: 625 ms)
17 1:35 holdheld with NySouwix, 158 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after NySouwix)
18 1:16 tradeNySouwix was killed 72 units away: not traded within 5 s (pros: 625 ms)
20 1:32 trade♛ BiG ' K was killed 306 units away: not traded within 5 s (pros: 1,641 ms)
20 1:30 peek togetherpeeked the same enemy as MAzy, 578 ms before them - early - you went first, alone
22 1:27 tradetry was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
22 1:24 tradeNySouwix was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
24 1:44 tradeMAzy was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
24 bomb 0:16 peek togetherpeeked the same enemy as ♛ BiG ' K, 953 ms after them - late - your team-mate went first, as bait
26 1:37 trade♛ BiG ' K was killed 573 units away: you traded in 4,844 ms (pros: 625 ms)
26 1:12 tradetry was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
26 1:02 tradeMAzy was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
28 1:24 holdheld with ♛ BiG ' K, 777 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
28 1:23 trade♛ BiG ' K was killed 736 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Squxkilled by themGlock-18516 ms969 ms3.3°
1 1:20 Squxhit themP2000781 ms–5.4°
2 1:44 POLINA <3killed by themAK-47359 ms453 ms1.0°
3 0:51 FalcoN ™killed by themAK-47391 ms891 ms5.1°
3 0:51 FalcoN ™hit themM4A4641 ms–8.0°
4 0:59 Squxkilled by themAK-47375 ms938 ms1.7°
5 1:46 Nestar 7hit themMP9484 ms–4.9°
5 1:45 FalcoN ™hit by themAK-47438 ms–2.5°
5 1:45 POLINA <3killed by themAK-47344 ms547 ms3.8°
5 1:45 POLINA <3hit themMP9422 ms–5.5°
6 1:24 BerciKhit themSSG 08156 ms–0.7°
6 1:23 Squxkilled by themAK-47375 ms1266 ms2.9°
7 1:50 Squxkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:38 FalcoN ™killed by themAK-47422 ms875 ms1.9°
8 1:45 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 Squxkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:27 FalcoN ™killed themAK-47234 ms641 ms2.6°
9 0:55 POLINA <3hit themP2000297 ms–1.0°
9 0:55 POLINA <3killed by themMAC-10328 ms625 ms14.9°
10 0:40 POLINA <3killed themM4A1-S125 ms438 ms5.5°
10 0:40 POLINA <3hit by themAK-47203 ms–12.7°
10 0:40 BerciKkilled by themAK-47625 ms625 ms6.9°
11 1:50 Squxhit by themAWP234 ms–0.9°
11 1:48 Squxhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:48 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 BerciKkilled themM4A1-S31 ms234 ms0.9°
12 1:34 Squxkilled themM4A1-S594 ms1000 ms4.1°
13 1:51 FalcoN ™hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:48 FalcoN ™hit by themP250406 ms–8.3°
13 1:46 Squxkilled by themUSP-S281 ms281 ms2.1°
14 1:33 BerciKhit themSSG 08359 ms–1.9°
14 1:32 BerciKkilled themSSG 08203 ms203 ms5.4°
14 1:16 Squxkilled by themP250750 ms1781 ms4.5°
14 1:15 Squxhit themDesert Eagle1234 ms–45.8°
15 1:39 FalcoN ™killed by themM4A4406 ms1453 ms1.7°
15 1:39 FalcoN ™hit themGalil AR891 ms–16.4°
17 1:34 POLINA <3killed by themM4A4641 ms812 ms17.5°
18 1:26 FalcoN ™killed themAWP531 ms531 ms2.5°
18 bomb 0:36 Squxkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:18 BerciKhit by themM4A4172 ms–1.2°
19 1:50 Nestar 7killed by themAWP391 ms391 ms1.8°
20 1:30 Squxkilled by themM4A1-S312 ms516 ms1.0°
21 1:33 Nestar 7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:26 FalcoN ™hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:09 Nestar 7killed by themAK-47625 ms734 ms1.5°
22 1:24 Nestar 7killed by themAK-47391 ms1094 ms0.7°
22 1:23 Nestar 7hit themAK-47922 ms–5.6°
23 1:33 FalcoN ™hit themSSG 08906 ms–52.7°
23 1:33 FalcoN ™killed by themAWP1422 ms1422 ms46.6°
24 1:51 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:50 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:14 Nestar 7killed themAK-47500 ms703 ms15.5°
24 bomb 0:14 BerciKkilled themAK-47375 ms672 ms2.9°
25 1:27 BerciKkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
25 1:26 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
26 1:32 Nestar 7killed themAWP828 ms828 ms9.4°
26 1:02 FalcoN ™killed by themM4A1-S438 ms1031 ms4.6°
27 1:38 POLINA <3killed by themAK-47453 ms859 ms1.7°
27 1:38 POLINA <3hit themMAC-10500 ms–25.2°
28 1:18 FalcoN ™killed by themAK-47453 ms844 ms1.3°

Shots

You fired 15 of your 23 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 SquxUSP-S754fired while moving (196 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)2% / 44%
3 0:51 FalcoN ™M4A1-S1179aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/6cut short (a death, a reload)10% / 45%
5 1:46 Nestar 7MP9997fired while moving (119 u/s), too fast to be accurate - stop first4/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 62%
5 1:45 Nestar 7MP9992too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target2/323% / 49%
5 1:45 POLINA <3MP9603fine - pros would have fired it too1/3cut short (a death, a reload)53% / 53%
6 1:23 SquxUSP-S962fine - pros would have fired it too0/2cut short (a death, a reload)43% / 43%
9 1:33 FalcoN ™AK-47730fired while moving (130 u/s), too fast to be accurate - stop first0/716% / 58%
9 1:27 BerciKAK-47671fired while moving (111 u/s), too fast to be accurate - stop first4/710% / 50%
9 0:55 POLINA <3USP-S498fine - pros would have fired it too2/2cut short (a death, a reload)50% / 57%
10 0:40 POLINA <3M4A1-S136fired while moving (197 u/s), too fast to be accurate - stop first2/5killed them39% / 56%
12 1:41 BerciKM4A1-S1040fired while moving (77 u/s), too fast to be accurate - stop first3/8killed them57% / 71%
12 1:34 SquxM4A1-S775fired while moving (151 u/s), too fast to be accurate - stop first4/12killed them18% / 50%
14 1:16 SquxDesert Eagle130fine - pros would have fired it too1/7cut short (a death, a reload)67% / 67%
15 1:39 FalcoN ™Galil AR649fired while moving (79 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)23% / 50%
18 1:26 FalcoN ™AWP699fine - pros would have fired it too1/1killed them46% / 68%
22 1:25 Nestar 7AK-47843aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/922% / 58%
22 1:23 Nestar 7AK-47842aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3cut short (a death, a reload)19% / 46%
24 1:14 Nestar 7AK-47237fired while moving (112 u/s), too fast to be accurate - stop first2/9killed them46% / 64%
24 bomb 0:14 BerciKAK-471872fine - pros would have fired it too4/10killed them; 4 bullets after pros would have stopped31% / 43%
26 1:52 POLINA <3AWP2614aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/14% / 78%
26 1:32 Nestar 7AWP1146fine - pros would have fired it too1/1killed them84% / 84%
27 1:38 POLINA <3MAC-10447too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target5/6cut short (a death, a reload)2% / 52%
28 1:18 FalcoN ™AWP1072fine - pros would have fired it too0/1cut short (a death, a reload)39% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.