Premier · Thu 12 Nov, 23:06 · 30 rounds, 52 min
Anubis
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | Started as Terrorists · 15 | ||||||||||||||||||||||||||||||||
| 30 | 23 | 5 | +7 | 98 | 40% | 70% | 7-3 | 117 | 6 | 0/7 | 383 ms | 422 ms | 1.7° | 40% | 41% | 23% | 72% | 38 | 2% 1/59 | 1 | 0 | 0 | 54% | 10% 2/20 | 0% 0/6 | 44% 22/50 | 12 | 10 | 0% 0/13 | 7% | 45% pro 63% | ||||
| 29 | 25 | 8 | +4 | 95 | 41% | 77% | 8-2 | 49 | 2 | 0/4 | 375 ms | 617 ms | 2.8° | 49% | 26% | 16% | 61% | 37 | 0% 0/54 | 0 | 0 | 0 | 54% | 12% 2/17 | 0/1 | 65% 30/46 | 18 | 12 | 29% 4/14 | 1% | 28% pro 54% | ||||
| 22 | 22 | 13 | +0 | 101 | 64% | 80% | 2-3 | 100 | 1 | 1/2 | 398 ms | 484 ms | 1.9° | 55% | 38% | 20% | 84% | 42 | 0% 0/53 | 0 | 0 | 0 | 8% | 7% 1/14 | 0/1 | 41% 21/51 | 8 | 13 | 65% 13/20 | 0% | 37% pro 54% | ||||
| 19 | 22 | 10 | -3 | 81 | 37% | 87% | 2-1 | 164 | 13 | 2/3 | 524 ms | 930 ms | 4.5° | 40% | 41% | 13% | 68% | 30 | 2% 1/43 | 1 | 0 | 0 | 7% | 0% 0/12 | 0/2 | 32% 13/41 | 8 | 5 | 14% 2/14 | 1% | 40% pro 55% | ||||
| 16 | 25 | 3 | -9 | 51 | 56% | 77% | 1-1 | 42 | 1 | 2/4 | 500 ms | 812 ms | 3.6° | 18% | 15% | 22% | 57% | 25 | 4% 2/46 | 1 | 0 | 1 | 60% | 18% 3/17 | 0/1 | 67% 37/55 | 20 | 17 | 13% 3/23 | 19% | 24% pro 52% | ||||
| Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | Started as CTs · 15 | ||||||||||||||||||||||||||||||||
| 40 | 20 | 11 | +20 | 146 | 52% | 83% | 2-1 | 72 | 12 | 3/5 | 453 ms | 625 ms | 3.2° | 45% | 49% | 26% | 78% | 47 | 14% 8/56 | 4 | 0 | 5 | 77% | 18% 4/22 | 0% 0/10 | 43% 24/56 | 10 | 14 | 43% 6/14 | 0% | 36% pro 55% | ||||
| 22 | 22 | 8 | +0 | 63 | 36% | 77% | 0-3 | 65 | 2 | 0/8 | 500 ms | 812 ms | 3.8° | 33% | 29% | 13% | 51% | 31 | 6% 3/52 | 2 | 1 | 0 | 23% | 0% 0/25 | 0% 0/12 | 46% 21/46 | 17 | 4 | 39% 7/18 | 3% | 33% pro 54% | ||||
| 20 | 25 | 10 | -5 | 78 | 60% | 83% | 2-2 | 98 | 10 | 1/1 | 508 ms | 750 ms | 5.3° | 21% | 29% | 21% | 57% | 30 | 8% 4/47 | 3 | 1 | 0 | 59% | 0% 0/17 | 11% 1/9 | 74% 38/51 | 19 | 19 | 23% 5/22 | 10% | 19% pro 53% | ||||
| 18 | 24 | 12 | -6 | 65 | 44% | 83% | 2-2 | 3 | 0 | 1/5 | 391 ms | 516 ms | 3.4° | 26% | 36% | 12% | 57% | 37 | 8% 4/51 | 2 | 1 | 1 | 25% | 0% 0/21 | 0% 0/7 | 60% 34/57 | 20 | 14 | 18% 4/22 | 0% | 29% pro 54% | ||||
| 17 | 27 | 7 | -10 | 67 | 41% | 57% | 4-12 | 59 | 6 | 0/1 | 336 ms | 609 ms | 4.2° | 32% | 43% | 23% | 64% | 28 | 2% 1/48 | 1 | 0 | 0 | 18% | 10% 2/19 | 0% 0/13 | 57% 25/44 | 12 | 13 | 20% 3/15 | 0% | 33% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 29 0:56 | 4 kills (M4A1-S ×4), a wallbang, 2 headshots, in 45.6 s CT | 10.8 | |
| 2 | 2 1:43 | 3 kills (Deagle ×3), a wallbang, 1 headshot, in 41 s CT | 9.9 | |
| 3 | 24 1:23 | 4 kills (AK-47 ×4), 2 headshots, in 58.7 s T | 7.4 | |
| 4 | 10 1:42 | 4 kills (AK-47 ×3, Scout), 3 headshots, in 39.5 s T | 6.9 | |
| 5 | 6 1:28 | 2 kills (Deagle ×2), a wallbang, all headshots, in 26.2 s CT | 6.0 | |
| 6 | 27 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 16.9 s T | 5.6 | |
| 7 | 8 1:12 | 2 kills (Deagle, AK-47), 1 through smoke, all headshots, in 6.7 s CT | 5.6 | |
| 8 | 5 1:20 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 6.2 s T | 5.1 | |
| 9 | 15 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.6 s T | 5.0 | |
| 10 | 17 1:26 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T | 4.8 | |
| 11 | 29 1:35 | 3 kills (AWP ×3), in 58.9 s T | 4.5 | |
| 12 | 18 1:20 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.6 s T | 4.5 |
Every moment (159)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T | 4.1 | |
| 14 | 28 1:20 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 20 s T | 4.1 | |
| 15 | 2 1:00 | 3 kills (Scout ×2, Deagle), a no-scope, 1 headshot, in 41.1 s T | 4.0 | |
| 16 | 10 1:35 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 63.3 s CT | 4.0 | |
| 17 | 3 1:18 | 3 kills (Deagle ×2, M4A1-S), 2 headshots, in 92.2 s T | 3.7 | |
| 18 | 4 1:39 | 1 kill (Deagle), a wallbang T | 3.7 | |
| 19 | 12 1:17 | 2 kills (MP9, AK-47), 1 through smoke, all headshots, in 8.6 s CT | 3.5 | |
| 20 | 25 0:20 | 2 kills (AK-47 ×2), 1 through smoke, in 27.1 s T | 3.5 | |
| 21 | 7 1:23 | 3 kills (MAC-10, M4A4, AK-47), 2 headshots, in 37 s T | 3.5 | |
| 22 | 19 bomb 0:21 | 2 kills (Deagle, AK-47), 1 headshot, in 2.7 s CT | 3.4 | |
| 23 | 17 1:33 | 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 1.2 s CT | 3.3 | |
| 24 | 9 bomb 0:26 | 2 kills (M4A4, AK-47), 1 through smoke, in 22.2 s CT | 3.3 | |
| 25 | 28 1:35 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 3.0 | |
| 26 | 11 1:24 | 2 kills (AK-47 ×2), all headshots, in 4.5 s T | 2.9 | |
| 27 | 28 1:29 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 | |
| 28 | 7 1:33 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 2.6 | |
| 29 | 23 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 2.6 | |
| 30 | 14 1:04 | 2 kills (MP9 ×2), all headshots, in 0.6 s CT | 2.5 | |
| 31 | 27 bomb 0:20 | 2 kills (AK-47 ×2), all headshots, in 11.5 s T | 2.4 | |
| 32 | 23 1:25 | 2 kills (AK-47 ×2), in 7.7 s T | 2.3 | |
| 33 | 9 1:38 | 1 kill (Galil), 1 through smoke T | 2.3 | |
| 34 | 27 bomb 0:26 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.3 | |
| 35 | 27 bomb 0:27 | 2 kills (AWP, AK-47), 1 headshot, in 5.7 s CT | 2.2 | |
| 36 | 30 1:17 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.2 | |
| 37 | 8 1:31 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 38 | 14 1:43 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 39 | 8 1:24 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.1 | |
| 40 | 21 0:22 | 2 kills (AK-47 ×2), all headshots, in 7.6 s T | 2.1 | |
| 41 | 14 1:27 | 2 kills (MAC-10 ×2), 1 headshot, in 6.4 s T | 1.9 | |
| 42 | 1 1:29 | 3 kills (Glock ×3), 2 headshots, in 17.2 s T | 1.8 | |
| 43 | 14 1:37 | 1 kill (Deagle) T | 1.7 | |
| 44 | 11 1:36 | 2 kills (Galil ×2), all headshots, in 10 s T | 1.6 | |
| 45 | 13 1:18 | 2 kills (Dualies ×2), all headshots, in 6.9 s CT | 1.6 | |
| 46 | 26 1:47 | 2 kills (AWP ×2), in 41.4 s CT | 1.5 | |
| 47 | 19 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 29.5 s T | 1.5 | |
| 48 | 22 1:47 | 2 kills (AWP ×2), in 31.5 s CT | 1.4 | |
| 49 | 20 1:36 | 2 kills (AK-47 ×2), all headshots, in 38.2 s T | 1.4 | |
| 50 | 26 1:33 | 2 kills (AWP ×2), in 39.1 s CT | 1.4 | |
| 51 | 5 1:05 | 3 kills (AK-47 ×3), 1 headshot, in 61 s T | 1.3 | |
| 52 | 25 0:25 | 2 kills (AK-47 ×2), in 10.6 s T | 1.3 | |
| 53 | 25 1:47 | 2 kills (AWP ×2), in 104.5 s CT | 1.2 | |
| 54 | 6 1:22 | 1 kill (Deagle) CT | 1.2 | |
| 55 | 24 1:36 | 2 kills (AWP ×2), 2 no-scopes, in 27.7 s CT | 1.1 | |
| 56 | 9 bomb 0:22 | 2 kills (M4A4 ×2), 1 headshot, in 7.8 s CT | 1.0 | |
| 57 | 23 1:29 | 2 kills (AWP ×2), a no-scope, in 9.3 s CT | 1.0 | |
| 58 | 1 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 59 | 12 1:23 | 1 kill (AWP) T | 1.0 | |
| 60 | 15 1:14 | 1 kill (AK-47) T | 1.0 | |
| 61 | 18 1:27 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 62 | 21 0:30 | 1 kill (FAMAS) CT | 1.0 | |
| 63 | 22 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 64 | 28 bomb 0:38 | 1 kill (AWP) T | 1.0 | |
| 65 | 30 1:37 | 1 kill (AWP), 1 while flashed T | 1.0 | |
| 66 | 24 0:56 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 67 | 9 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 68 | 26 1:28 | 1 kill (M4A1-S) CT | 0.9 | |
| 69 | 26 1:25 | 1 kill (AK-47) T | 0.9 | |
| 70 | 30 1:26 | 1 kill (AK-47) T | 0.9 | |
| 71 | 6 1:10 | 1 kill (Deagle) T | 0.9 | |
| 72 | 25 0:24 | 1 kill (M4A4), 1 through smoke CT | 0.8 | |
| 73 | 5 1:04 | 2 kills (M4A4 ×2), 1 headshot, in 15.3 s CT | 0.8 | |
| 74 | 21 1:46 | 3 kills (AWP ×2, USP-S), 1 headshot, in 95.9 s CT | 0.7 | |
| 75 | 3 0:47 | 1 kill (Galil) T | 0.7 | |
| 76 | 4 0:15 | 1 kill (M4A4) T | 0.7 | |
| 77 | 6 1:44 | 1 kill (M4A1-S) CT | 0.7 | |
| 78 | 8 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 79 | 12 1:18 | 1 kill (M4A4) CT | 0.7 | |
| 80 | 15 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 81 | 24 1:23 | 1 kill (Galil) T | 0.7 | |
| 82 | 2 1:19 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 | |
| 83 | 12 1:10 | 1 kill (FAMAS), 1 headshot T | 0.6 | |
| 84 | 19 1:39 | 1 kill (AK-47) T | 0.6 | |
| 85 | 30 1:18 | 1 kill (AK-47) T | 0.6 | |
| 86 | 22 1:07 | 1 kill (AK-47) T | 0.6 | |
| 87 | 18 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 10.7 s T | 0.5 | |
| 88 | 7 1:08 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 89 | 4 bomb 0:36 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 90 | 4 0:08 | 1 kill (Deagle) T | 0.4 | |
| 91 | 4 1:34 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 88.1 s CT | 0.4 | |
| 92 | 18 bomb 0:38 | 1 kill (Deagle) CT | 0.3 | |
| 93 | 20 1:26 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 94 | 20 1:39 | 1 kill (M4A4) CT | 0.2 | |
| 95 | 26 1:23 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 96 | 20 bomb 0:40 | 1 kill (AWP) T | 0.2 | |
| 97 | 5 1:02 | 1 kill (AK-47) CT | 0.1 | |
| 98 | 21 0:24 | 1 kill (M4A4), 1 through smoke CT | 0.1 | |
| 99 | 18 1:18 | 1 kill (M4A1-S) CT | 0.1 | |
| 100 | 22 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 101 | 9 bomb 0:12 | 1 kill (AWP) T | 0.1 | |
| 102 | 10 bomb 0:13 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 103 | 17 1:03 | 1 kill (MP7), 1 headshot CT | 0.0 | |
| 104 | 17 1:16 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 105 | 16 1:27 | 1 kill (P90), 1 headshot T | 0.0 | |
| 106 | 22 1:01 | 1 kill (M4A4) CT | -0.0 | |
| 107 | 19 bomb 0:36 | 1 kill (AK-47) T | -0.1 | |
| 108 | 3 1:42 | 2 kills (AWP ×2), in 38.6 s CT | -0.1 | |
| 109 | 23 bomb 0:12 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 110 | 3 bomb 0:19 | 1 kill (AK-47) CT | -0.2 | |
| 111 | 10 1:12 | 1 kill (Deagle) CT | -0.2 | |
| 112 | 11 1:14 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 113 | 20 1:32 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 114 | 15 1:13 | 1 kill (P90) T | -0.4 | |
| 115 | 28 1:07 | 1 kill (AK-47) T | -0.4 | |
| 116 | 29 0:50 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 117 | 15 1:14 | 1 kill (M4A4) CT | -0.5 | |
| 118 | 17 1:24 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 119 | 5 1:07 | 1 kill (M4A1-S) CT | -0.5 | |
| 120 | 16 1:22 | 2 kills (AK-47 ×2), a wallbang, in 25.8 s T | -0.5 | |
| 121 | 11 1:23 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 | |
| 122 | 24 1:12 | 1 kill (M4A4) CT | -0.6 | |
| 123 | 16 bomb 0:27 | 1 kill (Five-SeveN) CT | -0.6 | |
| 124 | 21 0:24 | 1 kill (AK-47) T | -0.7 | |
| 125 | 25 0:25 | 1 kill (M4A4) CT | -0.7 | |
| 126 | 6 0:37 | 1 kill (M4A4) CT | -0.8 | |
| 127 | 15 1:14 | 1 kill (M4A1-S) CT | -0.8 | |
| 128 | 25 1:39 | 1 kill (AK-47) T | -0.8 | |
| 129 | 27 1:23 | 1 kill (AWP) CT | -0.8 | |
| 130 | 28 1:21 | 1 kill (M4A4) CT | -0.8 | |
| 131 | 16 1:23 | 1 kill (Deagle), 1 headshot CT | -0.8 | |
| 132 | 19 bomb 0:18 | 1 kill (Glock), 1 headshot T | -0.9 | |
| 133 | 11 1:30 | 2 kills (M4A4, USP-S), in 3.9 s CT | -1.0 | |
| 134 | 30 1:31 | 1 kill (AK-47) T | -1.0 | |
| 135 | 9 1:40 | 1 kill (M4A1-S), 1 headshot CT | -1.1 | |
| 136 | 9 1:41 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 137 | 23 1:36 | 1 kill (AK-47), 1 headshot CT | -1.2 | |
| 138 | 1 1:32 | 1 kill (USP-S) CT | -1.3 | |
| 139 | 2 0:18 | 1 kill (MAC-10) CT | -1.4 | |
| 140 | 3 1:26 | 1 kill (M4A4), 1 headshot CT | -1.4 | |
| 141 | 6 1:23 | 1 kill (AK-47) T | -1.6 | |
| 142 | 23 1:26 | 1 kill (AK-47), 1 headshot CT | -1.7 | |
| 143 | 4 1:40 | 1 kill (M4A4) CT | -1.7 | |
| 144 | 7 1:18 | 1 kill (AK-47) CT | -1.7 | |
| 145 | 19 1:36 | 1 kill (Five-SeveN) CT | -1.8 | |
| 146 | 3 bomb 0:26 | 1 kill (M4A4) CT | -1.8 | |
| 147 | 16 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 23.8 s T | -1.9 | |
| 148 | 13 1:31 | 2 kills (Glock ×2), all headshots, in 17.7 s T | -1.9 | |
| 149 | 2 1:08 | 1 kill (MAC-10) T | -1.9 | |
| 150 | 28 1:05 | 1 kill (M4A4), 1 headshot CT | -1.9 | |
| 151 | 1 bomb 0:36 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 152 | 14 1:37 | 1 kill (MP9), 1 headshot CT | -2.0 | |
| 153 | 1 bomb 0:38 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 154 | 1 bomb 0:38 | 1 kill (USP-S), 1 headshot CT | -2.1 | |
| 155 | 8 1:36 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | -2.2 | |
| 156 | 14 1:44 | 1 kill (FAMAS), 1 headshot CT | -2.2 | |
| 157 | 13 1:14 | 1 kill (USP-S), 1 headshot CT | -2.2 | |
| 158 | 4 0:17 | 1 kill (AK-47) CT | -3.1 | |
| 159 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:35 | 1v2 after the plant CT · 1 HP · Walkway | lost - died in the first fight · saw each other | |
| 2 1:02 | 1v4 before the plant T · 100 HP · Fountain | lost - died later, after 3 kills · first fight won, saw each other | |
| 2 0:19 | 1v1 before the plant CT · 32 HP · Main | won - killed them · first fight won, saw them first | |
| 3 bomb 0:26 | 1v2 after the plant T · 31 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 bomb 0:24 | 1v1 after the plant CT · 100 HP · Alley | won - defused it after 1 kill · first fight won, saw each other | |
| 4 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 5 0:48 | 1v2 before the plant T · 77 HP · Alley | won - killed both · first fight won, they saw them first | |
| 5 0:13 | 1v1 before the plant CT · 40 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 6 1:02 | 1v3 before the plant T · 3 HP · Canal | lost - died in the first fight · saw each other | |
| 7 1:08 | 1v4 before the plant CT · 67 HP · Palace Interior | lost - died later · saw them first | |
| 8 1:12 | 1v2 before the plant T · 58 HP · Outside Long | lost - died in the first fight · saw each other | |
| 9 bomb 0:14 | 1v2 after the plant T · 100 HP · Connector | won - the bomb went off, 1 kill · first fight won, saw each other | |
| 9 bomb 0:12 | 1v1 after the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · saw each other | |
| 10 1:03 | 1v2 before the plant CT · 45 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 bomb 0:20 | 1v1 after the plant T · 100 HP · Tunnel Stairs | won - killed them · first fight won, saw them first | |
| 11 1:19 | 1v2 before the plant CT · 100 HP · Canal | lost - died in the first fight · they saw them first | |
| 12 1:05 | 1v2 before the plant CT · 100 HP · Walkway | lost - died in the first fight · saw each other | |
| 13 1:14 | 1v4 before the plant T · 100 HP · Canal | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 14 1:21 | 1v2 before the plant CT · 100 HP · Connector | won - killed both · first fight won, saw each other | |
| 14 1:04 | 1v1 before the plant T · 99 HP · T Stairs | lost - died in the first fight · saw each other | |
| 15 1:13 | 1v3 before the plant CT · 100 HP · Canal | lost - died in the first fight · saw each other | |
| 16 1:21 | 1v4 before the plant CT · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:10 | 1v3 before the plant CT · 100 HP · Ruins | lost - died later, after 1 kill · saw them first | |
| 18 1:09 | 1v4 before the plant CT · 100 HP · CT Side Upper | lost - died later, after 1 kill · first fight won, saw each other | |
| 19 bomb 0:31 | 1v4 after the plant CT · 100 HP · Bricks | lost - died later, after 2 kills · saw each other | |
| 20 bomb 0:40 | 1v4 after the plant CT · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 21 0:24 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw each other | |
| 22 1:15 | 1v5 before the plant T · 78 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 1:19 | 1v2 before the plant T · 44 HP · Fountain | lost - died later, after 1 kill · first fight won, saw each other | |
| 23 1:18 | 1v1 before the plant CT · 100 HP · Canal | won - defused it after 1 kill · saw each other | |
| 24 0:56 | 1v2 before the plant T · 100 HP · Bombsite A | won - killed both · first fight won, they saw them first | |
| 24 0:43 | 1v1 before the plant CT · 74 HP · Tunnel Stairs | lost - died in the first fight · saw each other | |
| 25 0:14 | 1v2 before the plant CT · 100 HP · CT Side Upper | lost - died later, after 1 kill · saw each other | |
| 25 bomb 0:39 | 1v1 after the plant T · 78 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 26 1:06 | 1v3 before the plant T · 51 HP · Connector | lost - died in the first fight · saw each other | |
| 27 bomb 0:22 | 1v2 after the plant T · 100 HP · Palace Interior | won - killed both · first fight won, they saw them first | |
| 27 bomb 0:20 | 1v1 after the plant CT · 98 HP · Heaven | lost - died later · saw each other | |
| 28 1:00 | 1v2 before the plant CT · 100 HP · Canal | lost - died in the first fight · saw each other | |
| 29 0:39 | 1v3 before the plant T · 100 HP · Connector | lost - died later, after 1 kill · first fight won, saw each other | |
| 30 1:18 | 1v5 before the plant CT · 66 HP · Walkway | lost - died later |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:43 | misled a peek | barely blinded MuRka 0.6 s (0.0 s white) the enemy was barely blinded, and br7zz peeked MuRka 0.4 s after the pop; got hit first | |
| 2 0:21 | misled a peek | barely blinded grubas parszywiec 1.0 s (0.1 s white), Federalkop 0.9 s (0.1 s white) the enemy was barely blinded, and bobambina4 peeked grubas parszywiec 1.5 s after the pop; hit them first | |
| 3 bomb 0:29 | misled a peek | barely blinded _Lambda_ 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked _Lambda_ 1.5 s after the pop; got hit first | |
| 5 1:02 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white), Vuralll 0.9 s (0.1 s white); blinded themselves 3.8 s holding Middle - died 0.0 s after the pop | |
| 7 1:29 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and _Lambda_ peeked Agnostic 1.0 s after the pop; got hit first | |
| 8 1:25 | blinded an enemy, but hurt the team too | blinded YAROSLAV67@2009 4.0 s (1.3 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them | |
| 16 1:48 | misled a peek | barely blinded bobambina4 0.6 s (0.0 s white) the enemy was barely blinded, and Vuralll peeked bobambina4 1.7 s after the pop; hit them first | |
| 17 1:11 | hurt the team | no enemy blinded for long; blinded Agnostic 4.6 s on the move through Outside Long - took damage 1.1 s after the pop | |
| 23 1:35 | misled a peek | barely blinded _Lambda_ 2.8 s (0.4 s white), br7zz 2.1 s (0.2 s white), bobambina4 0.9 s (0.1 s white) the enemy was barely blinded, and grubas parszywiec peeked _Lambda_ 1.9 s after the pop; got hit first | |
| 25 0:27 | misled a peek | barely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.7 s (0.1 s white); blinded themselves 3.4 s holding Outside Long - safe; blinded Federalkop 2.8 s on the move through Outside Long - safe the enemy was barely blinded, and Vuralll peeked 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 0.7 s after the pop; got hit first | |
| 28 1:46 | hurt the team | barely blinded bobambina4 2.8 s (0.4 s white); blinded MuRka 3.1 s on the move through Mid Doors - took damage 0.6 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:04 | punished | killed by Agnostic 1.7 s after throwing a flash at Middle, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 452 units away; a running throw | |
| 5 0:05 | punished | killed by YAROSLAV67@2009 1.2 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 203 units away | |
| 7 1:38 | punished | hit by _Lambda_ 0.0 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1166 units away, thrown in the open | |
| 9 1:42 | punished | killed by _Lambda_ 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 3 enemies for 0.8 s, the nearest 751 units away, thrown in the open | |
| 9 bomb 0:22 | punished | killed by MuRka 0.6 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1159 units away, thrown in the open | |
| 16 bomb 0:24 | punished | killed by Agnostic with a flash in hand at Outside Long - seen by 2 enemies for 1.0 s, the nearest 432 units away | |
| 18 1:15 | punished | killed by grubas parszywiec 0.9 s after throwing a flash at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw | |
| 18 1:10 | punished | hit by _Lambda_ 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 769 units away, thrown in the open | |
| 20 1:43 | punished | hit by _Lambda_ 0.5 s after throwing a molotov at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 20 1:20 | punished | killed by Vuralll 1.1 s after throwing a flash at Alley, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 834 units away; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 10 bomb 0:17 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round | |
| 23 bomb 0:13 | Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 8 s to spare | baited Agnostic - killed them 1.2 s later; then defused it | |
| 27 bomb 0:12 | Fake defuse let go after 0.38 s · 1 v 1, alone · no kit, 1 s to spare | got killed by grubas parszywiec 2.5 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.