Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 23% |
| M4A4 | 54 | 33% |
| Glock-18 | 24 | 38% |
| Desert Eagle | 23 | 30% |
| USP-S | 13 | 46% |
| P250 | 13 | 23% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/159 | 9 bomb 0:26 | 2 kills (M4A4, AK-47), 1 through smoke, in 22.2 s CT | 3.3 |
| 37/159 | 8 1:31 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 54/159 | 6 1:22 | 1 kill (Deagle) CT | 1.2 |
| 61/159 | 18 1:27 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 73/159 | 5 1:04 | 2 kills (M4A4 ×2), 1 headshot, in 15.3 s CT | 0.8 |
| 80/159 | 15 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 95/159 | 26 1:23 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 96/159 | 20 bomb 0:40 | 1 kill (AWP) T | 0.2 |
| 110/159 | 3 bomb 0:19 | 1 kill (AK-47) CT | -0.2 |
| 118/159 | 17 1:24 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 132/159 | 19 bomb 0:18 | 1 kill (Glock), 1 headshot T | -0.9 |
| 133/159 | 11 1:30 | 2 kills (M4A4, USP-S), in 3.9 s CT | -1.0 |
| 147/159 | 16 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 23.8 s T | -1.9 |
| 158/159 | 4 0:17 | 1 kill (AK-47) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:24 | 1v1 after the plant CT · 100 HP · Alley | won - defused it after 1 kill · first fight won, saw each other |
| 9 bomb 0:12 | 1v1 after the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · saw each other |
| 12 1:05 | 1v2 before the plant CT · 100 HP · Walkway | lost - died in the first fight · saw each other |
| 26 1:06 | 1v3 before the plant T · 51 HP · Connector | lost - died in the first fight · saw each other |
| 30 1:18 | 1v5 before the plant CT · 66 HP · Walkway | lost - died later |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:19 | Middle | standing: crouched, they'd have seen only your head | lived | ||
| 7 1:24 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:26 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:28 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | peek together | peeked the same enemy as Federalkop, 234 ms before them - a double peek |
| 1 1:30 | hold | held with Federalkop, 238 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Federalkop) |
| 1 1:29 | trade | Federalkop was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:36 | trade | Agnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:24 | trade | Agnostic was killed 619 units away: you traded in 4,797 ms (pros: 2,031 ms) |
| 6 1:23 | trade | MuRka was killed 383 units away: you traded in 1,047 ms (pros: 1,641 ms) |
| 7 1:33 | trade | MuRka was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | hold | held with Federalkop, 908 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:36 | trade | MuRka was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:37 | trade | Federalkop was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:12 | trade | MuRka was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:11 | trade | Federalkop was killed 507 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:36 | trade | MuRka was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | peek together | peeked the same enemy as grubas parszywiec, 906 ms after them - late - your team-mate went first, as bait |
| 19 bomb 0:21 | trade | Federalkop was killed 245 units away: you traded in 2,828 ms (pros: 969 ms) |
| 19 bomb 0:19 | hold | held with grubas parszywiec, 683 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after grubas parszywiec) |
| 19 bomb 0:18 | trade | grubas parszywiec was killed 671 units away: you traded in 94 ms (pros: 625 ms) |
| 22 1:47 | trade | MuRka was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:29 | trade | grubas parszywiec was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:36 | trade | MuRka was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 1:47 | trade | MuRka was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 0:26 | peek together | peeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone |
| 26 1:33 | trade | Agnostic was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:26 | hold | held with Federalkop, 202 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Federalkop) |
| 26 1:24 | line of fire | stood in Federalkop's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 29 1:35 | trade | MuRka was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | P2000 | 297 ms | – | 4.7° | ||
| 1 1:30 | hit by them | Glock-18 | 203 ms | – | 4.8° | ||
| 1 bomb 0:40 | hit them | P2000 | 453 ms | – | 11.6° | ||
| 1 bomb 0:35 | hit them | P2000 | 375 ms | – | 3.4° | ||
| 1 bomb 0:35 | killed by them | Glock-18 | 969 ms | 969 ms | 7.9° | ||
| 2 1:10 | hit them | P250 | 469 ms | – | 6.9° | ||
| 2 1:10 | killed by them | MAC-10 | 797 ms | 2375 ms | 9.1° | ||
| 3 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:19 | hit by them | M4A4 | 453 ms | – | 9.1° | ||
| 3 bomb 0:19 | killed them | AK-47 | 531 ms | 531 ms | 5.3° | ||
| 4 0:17 | killed them | AK-47 | 344 ms | 344 ms | 5.9° | ||
| 4 0:15 | killed by them | M4A4 | 656 ms | 1094 ms | 2.7° | ||
| 5 1:04 | killed them | M4A4 | 328 ms | 500 ms | 3.6° | ||
| 5 1:02 | hit them | M4A4 | 375 ms | – | 3.5° | ||
| 5 0:49 | killed them | M4A4 | 391 ms | 1297 ms | 0.1° | ||
| 5 0:49 | hit by them | Desert Eagle | 438 ms | – | 7.7° | ||
| 5 0:13 | killed by them | AK-47 | 438 ms | 438 ms | 5.8° | ||
| 6 1:22 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:20 | hit them | Desert Eagle | 328 ms | – | 2.2° | ||
| 6 1:18 | hit them | Desert Eagle | 203 ms | – | 4.7° | ||
| 6 1:15 | hit by them | AK-47 | 516 ms | – | 23.1° | ||
| 6 1:12 | hit them | Desert Eagle | 94 ms | – | 5.9° | ||
| 6 1:10 | killed by them | Desert Eagle | 562 ms | 562 ms | 9.8° | ||
| 7 1:23 | hit by them | MAC-10 | 344 ms | – | 8.3° | ||
| 7 1:23 | hit them | M4A4 | 344 ms | – | 1.9° | ||
| 7 1:23 | killed by them | MAC-10 | 406 ms | 703 ms | 5.6° | ||
| 8 1:31 | killed them | Desert Eagle | 234 ms | 234 ms | 6.9° | ||
| 8 1:26 | hit them | Desert Eagle | 328 ms | – | 1.8° | ||
| 8 1:26 | killed by them | AK-47 | 438 ms | 438 ms | 1.5° | ||
| 9 bomb 0:26 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:10 | hit them | AK-47 | 328 ms | – | 3.4° | ||
| 9 bomb 0:04 | hit by them | Glock-18 | 188 ms | – | 5.7° | ||
| 9 bomb 0:04 | killed them | AK-47 | 672 ms | 875 ms | 43.9° | ||
| 10 1:33 | hit them | Desert Eagle | 328 ms | – | 5.6° | ||
| 10 1:33 | hit by them | AK-47 | 656 ms | – | 1.0° | ||
| 10 1:09 | killed by them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 11 1:30 | killed them | M4A4 | 547 ms | 828 ms | 5.8° | ||
| 11 1:28 | hit them | M4A4 | 391 ms | – | 1.3° | ||
| 11 1:28 | hit them | M4A4 | 391 ms | – | 1.2° | ||
| 11 1:26 | killed them | USP-S | 266 ms | 797 ms | 1.5° | ||
| 11 1:26 | killed by them | Galil AR | 281 ms | 641 ms | 1.5° | ||
| 12 0:55 | killed by them | AK-47 | 94 ms | 94 ms | 0.3° | ||
| 13 1:33 | hit them | Glock-18 | 484 ms | – | 4.0° | ||
| 13 1:31 | hit by them | P2000 | 2359 ms | – | 2.9° | ||
| 13 1:23 | hit them | Glock-18 | 547 ms | – | 1.6° | ||
| 13 1:23 | hit by them | P2000 | 812 ms | – | 8.6° | ||
| 13 1:15 | killed by them | USP-S | 281 ms | 1078 ms | 2.5° | ||
| 13 1:14 | hit them | Glock-18 | 641 ms | – | 0.7° | ||
| 14 1:45 | killed by them | FAMAS | 625 ms | 1062 ms | 6.5° | ||
| 15 bomb 0:35 | killed them | AK-47 | 219 ms | 219 ms | 0.5° | ||
| 16 1:45 | killed them | AK-47 | 812 ms | 812 ms | 24.5° | ||
| 16 1:21 | killed them | AK-47 | 938 ms | 938 ms | 2.3° | ||
| 17 1:24 | hit by them | Desert Eagle | 547 ms | – | 3.6° | ||
| 17 1:24 | killed them | AK-47 | 578 ms | 578 ms | 3.7° | ||
| 17 1:03 | killed by them | MP7 | 297 ms | 375 ms | 1.2° | ||
| 18 1:27 | killed them | AK-47 | 281 ms | 281 ms | 0.8° | ||
| 18 1:19 | killed by them | M4A1-S | 328 ms | 625 ms | 4.2° | ||
| 19 bomb 0:18 | killed them | Glock-18 | 391 ms | 391 ms | 1.7° | ||
| 20 bomb 0:40 | killed them | AWP | 328 ms | 328 ms | 1.8° | ||
| 21 1:46 | killed by them | AWP | 328 ms | 328 ms | 1.4° | ||
| 22 1:34 | killed by them | M4A1-S | 531 ms | 1031 ms | 1.5° | ||
| 22 1:34 | hit them | AK-47 | 641 ms | – | 1.4° | ||
| 23 1:27 | killed by them | AK-47 | 562 ms | 1266 ms | 3.6° | ||
| 23 1:27 | hit them | AK-47 | 578 ms | – | 18.4° | ||
| 24 1:08 | killed by them | AWP | 250 ms | 250 ms | 3.6° | ||
| 25 0:26 | killed by them | M4A4 | 297 ms | 938 ms | 4.5° | ||
| 26 1:23 | hit by them | M4A4 | 344 ms | – | 1.1° | ||
| 26 1:23 | killed them | AK-47 | 422 ms | 422 ms | 1.8° | ||
| 26 0:53 | killed by them | AWP | 266 ms | 266 ms | 1.7° | ||
| 27 1:23 | killed by them | AWP | 328 ms | 328 ms | 2.9° | ||
| 28 1:07 | killed by them | AK-47 | 453 ms | 844 ms | 23.9° | ||
| 28 1:07 | hit them | M4A4 | 688 ms | – | 6.6° | ||
| 29 1:06 | hit by them | AK-47 | 406 ms | – | 2.0° | ||
| 29 1:05 | hit them | M4A4 | 734 ms | – | 1.0° | ||
| 30 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 753 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | 15% / 48% | ||
| 1 bomb 0:40 | USP-S | 873 | fine - pros would have fired it too | 2/4 | 43% / 44% | ||
| 1 bomb 0:38 | USP-S | 890 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 8% / 53% | ||
| 1 bomb 0:35 | USP-S | 573 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 24% / 39% | |
| 2 1:10 | P250 | 467 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/13 | cut short (a death, a reload) | 31% / 50% | |
| 3 bomb 0:19 | AK-47 | 603 | fired while moving (207 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 52% | |
| 4 0:17 | AK-47 | 220 | fine - pros would have fired it too | 1/6 | killed them | 34% / 53% | |
| 4 0:16 | AK-47 | 865 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 4% / 51% | |
| 5 1:04 | M4A4 | 581 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 5 1:02 | M4A4 | 451 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/8 | 13% / 47% | ||
| 5 0:49 | M4A4 | 382 | fine - pros would have fired it too | 5/15 | killed them | 45% / 50% | |
| 6 1:22 | Desert Eagle | 322 | fine - pros would have fired it too | 1/2 | killed them | 49% / 57% | |
| 6 1:20 | Desert Eagle | 626 | fine - pros would have fired it too | 1/2 | 33% / 40% | ||
| 6 1:18 | Desert Eagle | 586 | fine - pros would have fired it too | 1/2 | 59% / 59% | ||
| 6 1:16 | Desert Eagle | 517 | fine - pros would have fired it too | 0/3 | 35% / 47% | ||
| 6 1:12 | Desert Eagle | 527 | fine - pros would have fired it too | 1/2 | 63% / 63% | ||
| 6 1:10 | Desert Eagle | 472 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 7 1:23 | M4A4 | 485 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 27% / 53% | |
| 8 1:31 | Desert Eagle | 738 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 8 1:26 | Desert Eagle | 345 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 28% / 63% | |
| 9 bomb 0:10 | AK-47 | 584 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | 10% / 63% | ||
| 9 bomb 0:04 | AK-47 | 264 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/9 | killed them | 8% / 55% | |
| 10 1:33 | Desert Eagle | 634 | fine - pros would have fired it too | 1/4 | 39% / 56% | ||
| 10 1:11 | Desert Eagle | 946 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 17% / 57% | ||
| 10 1:09 | Desert Eagle | 941 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 52% | |
| 11 1:32 | M4A4 | 397 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/10 | 4% / 56% | ||
| 11 1:30 | M4A4 | 349 | fired while moving (210 u/s), too fast to be accurate - stop first | 3/11 | killed them | 1% / 48% | |
| 11 1:28 | M4A4 | 271 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 45% / 57% | |
| 11 1:26 | USP-S | 299 | fine - pros would have fired it too | 3/4 | killed them | 49% / 49% | |
| 13 1:33 | Glock-18 | 1300 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 6/14 | 6% / 38% | ||
| 13 1:23 | Glock-18 | 740 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/8 | 16% / 55% | ||
| 13 1:16 | Glock-18 | 658 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 25% / 48% | ||
| 13 1:15 | Glock-18 | 662 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 49% | |
| 13 1:15 | Glock-18 | 662 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 13% / 48% | |
| 14 1:45 | Desert Eagle | 485 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 58% | |
| 15 bomb 0:35 | AK-47 | 394 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 53% | |
| 16 1:45 | AK-47 | 425 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/8 | killed them | 23% / 64% | |
| 16 1:22 | AK-47 | 653 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/11 | killed them | 6% / 46% | |
| 17 1:24 | AK-47 | 352 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/7 | killed them | 0% / 49% | |
| 17 1:03 | AK-47 | 389 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 21% / 50% | |
| 18 1:27 | AK-47 | 1318 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 18 1:19 | AK-47 | 662 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 9% / 47% | |
| 19 1:34 | AWP | 1025 | fine - pros would have fired it too | 0/1 | 64% / 76% | ||
| 19 bomb 0:18 | Glock-18 | 249 | fine - pros would have fired it too | 1/4 | killed them | 26% / 41% | |
| 20 bomb 0:40 | AWP | 831 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 21 1:46 | AWP | 1231 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 65% | |
| 22 1:34 | AK-47 | 1182 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 22 1:34 | AK-47 | 1143 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 22 1:34 | AK-47 | 1141 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 52% | |
| 23 1:27 | AK-47 | 609 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 20% / 59% | |
| 24 1:10 | AK-47 | 583 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 27% / 54% | ||
| 25 0:26 | AK-47 | 285 | aim far off: your crosshair was about 6.5 player widths (214 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 26 1:23 | AK-47 | 855 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/5 | killed them | 5% / 47% | |
| 27 1:23 | AK-47 | 190 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 48% | |
| 28 1:07 | M4A4 | 545 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 13% / 55% | |
| 29 1:06 | M4A4 | 980 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 30 1:29 | M4A4 | 1033 | fine - pros would have fired it too | 0/3 | 63% / 63% |
Throws
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.