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Anubis, tied 15-15 · Thu 12 Nov, 23:06

Vuralll16,663

The match

Aim

391 msTTD516 msTTK3.4°Crosshair↓26%1st bullet36%Spray12%Head57%Counter-strafe

Scoreboard

65ADR83%KAST

Positioning

Shots

34/57Rushed↓4/22Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-476123%
M4A45433%
Glock-182438%
Desert Eagle2330%
USP-S1346%
P2501323%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/1599 bomb 0:26 2 kills (M4A4, AK-47), 1 through smoke, in 22.2 s CT3.3
37/1598 1:31 1 kill (Deagle), 1 headshot CT2.1
54/1596 1:22 1 kill (Deagle) CT1.2
61/15918 1:27 1 kill (AK-47), 1 headshot T1.0
73/1595 1:04 2 kills (M4A4 ×2), 1 headshot, in 15.3 s CT0.8
80/15915 bomb 0:35 1 kill (AK-47), 1 headshot T0.7
95/15926 1:23 1 kill (AK-47), 1 headshot T0.2
96/15920 bomb 0:40 1 kill (AWP) T0.2
110/1593 bomb 0:19 1 kill (AK-47) CT-0.2
118/15917 1:24 1 kill (AK-47), 1 headshot T-0.5
132/15919 bomb 0:18 1 kill (Glock), 1 headshot T-0.9
133/15911 1:30 2 kills (M4A4, USP-S), in 3.9 s CT-1.0
147/15916 1:45 2 kills (AK-47 ×2), 1 headshot, in 23.8 s T-1.9
158/1594 0:17 1 kill (AK-47) CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:24 1v1 after the plant CT · 100 HP · Alleywon - defused it after 1 kill · first fight won, saw each other
9 bomb 0:12 1v1 after the plant CT · 100 HP · Bombsite Blost - saved, the bomb went off · saw each other
12 1:05 1v2 before the plant CT · 100 HP · Walkwaylost - died in the first fight · saw each other
26 1:06 1v3 before the plant T · 51 HP · Connectorlost - died in the first fight · saw each other
30 1:18 1v5 before the plant CT · 66 HP · Walkwaylost - died later

Positioning

In 4 of your 51 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 10 of your 40 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:19 br7zzMiddlestanding: crouched, they'd have seen only your headlived
7 1:24 bobambina4Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:26 bobambina4Mid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
23 1:28 YAROSLAV67@2009Bombsite Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 peek togetherpeeked the same enemy as Federalkop, 234 ms before them - a double peek
1 1:30 holdheld with Federalkop, 238 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Federalkop)
1 1:29 tradeFederalkop was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:36 tradeAgnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:24 tradeAgnostic was killed 619 units away: you traded in 4,797 ms (pros: 2,031 ms)
6 1:23 tradeMuRka was killed 383 units away: you traded in 1,047 ms (pros: 1,641 ms)
7 1:33 tradeMuRka was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 holdheld with Federalkop, 908 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:36 tradeMuRka was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:37 tradeFederalkop was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:12 tradeMuRka was killed 251 units away: not traded within 5 s (pros: 1,641 ms)
10 1:11 tradeFederalkop was killed 507 units away: not traded within 5 s (pros: 625 ms)
11 1:36 tradeMuRka was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 peek togetherpeeked the same enemy as grubas parszywiec, 906 ms after them - late - your team-mate went first, as bait
19 bomb 0:21 tradeFederalkop was killed 245 units away: you traded in 2,828 ms (pros: 969 ms)
19 bomb 0:19 holdheld with grubas parszywiec, 683 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after grubas parszywiec)
19 bomb 0:18 tradegrubas parszywiec was killed 671 units away: you traded in 94 ms (pros: 625 ms)
22 1:47 tradeMuRka was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
23 1:29 tradegrubas parszywiec was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
24 1:36 tradeMuRka was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
25 1:47 tradeMuRka was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
25 0:26 peek togetherpeeked the same enemy as Agnostic, 969 ms before them - early - you went first, alone
26 1:33 tradeAgnostic was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
26 1:26 holdheld with Federalkop, 202 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Federalkop)
26 1:24 line of firestood in Federalkop's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
29 1:35 tradeMuRka was killed 886 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 YAROSLAV67@2009hit themP2000297 ms–4.7°
1 1:30 _Lambda_hit by themGlock-18203 ms–4.8°
1 bomb 0:40 bobambina4hit themP2000453 ms–11.6°
1 bomb 0:35 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themP2000375 ms–3.4°
1 bomb 0:35 bobambina4killed by themGlock-18969 ms969 ms7.9°
2 1:10 _Lambda_hit themP250469 ms–6.9°
2 1:10 _Lambda_killed by themMAC-10797 ms2375 ms9.1°
3 0:59 _Lambda_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:19 br7zzhit by themM4A4453 ms–9.1°
3 bomb 0:19 br7zzkilled themAK-47531 ms531 ms5.3°
4 0:17 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47344 ms344 ms5.9°
4 0:15 bobambina4killed by themM4A4656 ms1094 ms2.7°
5 1:04 bobambina4killed themM4A4328 ms500 ms3.6°
5 1:02 br7zzhit themM4A4375 ms–3.5°
5 0:49 _Lambda_killed themM4A4391 ms1297 ms0.1°
5 0:49 _Lambda_hit by themDesert Eagle438 ms–7.7°
5 0:13 YAROSLAV67@2009killed by themAK-47438 ms438 ms5.8°
6 1:22 _Lambda_killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:20 YAROSLAV67@2009hit themDesert Eagle328 ms–2.2°
6 1:18 br7zzhit themDesert Eagle203 ms–4.7°
6 1:15 YAROSLAV67@2009hit by themAK-47516 ms–23.1°
6 1:12 br7zzhit themDesert Eagle94 ms–5.9°
6 1:10 br7zzkilled by themDesert Eagle562 ms562 ms9.8°
7 1:23 bobambina4hit by themMAC-10344 ms–8.3°
7 1:23 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4344 ms–1.9°
7 1:23 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themMAC-10406 ms703 ms5.6°
8 1:31 _Lambda_killed themDesert Eagle234 ms234 ms6.9°
8 1:26 br7zzhit themDesert Eagle328 ms–1.8°
8 1:26 br7zzkilled by themAK-47438 ms438 ms1.5°
9 bomb 0:26 bobambina4killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:10 YAROSLAV67@2009hit themAK-47328 ms–3.4°
9 bomb 0:04 YAROSLAV67@2009hit by themGlock-18188 ms–5.7°
9 bomb 0:04 YAROSLAV67@2009killed themAK-47672 ms875 ms43.9°
10 1:33 br7zzhit themDesert Eagle328 ms–5.6°
10 1:33 br7zzhit by themAK-47656 ms–1.0°
10 1:09 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47328 ms328 ms2.3°
11 1:30 br7zzkilled themM4A4547 ms828 ms5.8°
11 1:28 YAROSLAV67@2009hit themM4A4391 ms–1.3°
11 1:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4391 ms–1.2°
11 1:26 YAROSLAV67@2009killed themUSP-S266 ms797 ms1.5°
11 1:26 bobambina4killed by themGalil AR281 ms641 ms1.5°
12 0:55 bobambina4killed by themAK-4794 ms94 ms0.3°
13 1:33 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themGlock-18484 ms–4.0°
13 1:31 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themP20002359 ms–2.9°
13 1:23 bobambina4hit themGlock-18547 ms–1.6°
13 1:23 bobambina4hit by themP2000812 ms–8.6°
13 1:15 YAROSLAV67@2009killed by themUSP-S281 ms1078 ms2.5°
13 1:14 YAROSLAV67@2009hit themGlock-18641 ms–0.7°
14 1:45 bobambina4killed by themFAMAS625 ms1062 ms6.5°
15 bomb 0:35 br7zzkilled themAK-47219 ms219 ms0.5°
16 1:45 bobambina4killed themAK-47812 ms812 ms24.5°
16 1:21 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47938 ms938 ms2.3°
17 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle547 ms–3.6°
17 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47578 ms578 ms3.7°
17 1:03 br7zzkilled by themMP7297 ms375 ms1.2°
18 1:27 br7zzkilled themAK-47281 ms281 ms0.8°
18 1:19 _Lambda_killed by themM4A1-S328 ms625 ms4.2°
19 bomb 0:18 br7zzkilled themGlock-18391 ms391 ms1.7°
20 bomb 0:40 _Lambda_killed themAWP328 ms328 ms1.8°
21 1:46 br7zzkilled by themAWP328 ms328 ms1.4°
22 1:34 _Lambda_killed by themM4A1-S531 ms1031 ms1.5°
22 1:34 _Lambda_hit themAK-47641 ms–1.4°
23 1:27 YAROSLAV67@2009killed by themAK-47562 ms1266 ms3.6°
23 1:27 YAROSLAV67@2009hit themAK-47578 ms–18.4°
24 1:08 br7zzkilled by themAWP250 ms250 ms3.6°
25 0:26 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themM4A4297 ms938 ms4.5°
26 1:23 bobambina4hit by themM4A4344 ms–1.1°
26 1:23 bobambina4killed themAK-47422 ms422 ms1.8°
26 0:53 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAWP266 ms266 ms1.7°
27 1:23 bobambina4killed by themAWP328 ms328 ms2.9°
28 1:07 br7zzkilled by themAK-47453 ms844 ms23.9°
28 1:07 br7zzhit themM4A4688 ms–6.6°
29 1:06 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47406 ms–2.0°
29 1:05 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4734 ms–1.0°
30 1:18 YAROSLAV67@2009killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 34 of your 57 first shots too soon: 20 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 _Lambda_USP-S753aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/315% / 48%
1 bomb 0:40 bobambina4USP-S873fine - pros would have fired it too2/443% / 44%
1 bomb 0:38 bobambina4USP-S890aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/38% / 53%
1 bomb 0:35 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠USP-S573fired while moving (150 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)24% / 39%
2 1:10 _Lambda_P250467fired while moving (125 u/s), too fast to be accurate - stop first3/13cut short (a death, a reload)31% / 50%
3 bomb 0:19 br7zzAK-47603fired while moving (207 u/s), too fast to be accurate - stop first1/7killed them1% / 52%
4 0:17 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47220fine - pros would have fired it too1/6killed them34% / 53%
4 0:16 bobambina4AK-47865fired while moving (108 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)4% / 51%
5 1:04 bobambina4M4A4581fine - pros would have fired it too2/7killed them59% / 59%
5 1:02 br7zzM4A4451aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/813% / 47%
5 0:49 _Lambda_M4A4382fine - pros would have fired it too5/15killed them45% / 50%
6 1:22 _Lambda_Desert Eagle322fine - pros would have fired it too1/2killed them49% / 57%
6 1:20 YAROSLAV67@2009Desert Eagle626fine - pros would have fired it too1/233% / 40%
6 1:18 YAROSLAV67@2009Desert Eagle586fine - pros would have fired it too1/259% / 59%
6 1:16 YAROSLAV67@2009Desert Eagle517fine - pros would have fired it too0/335% / 47%
6 1:12 br7zzDesert Eagle527fine - pros would have fired it too1/263% / 63%
6 1:10 br7zzDesert Eagle472fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
7 1:23 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4485fired while moving (93 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)27% / 53%
8 1:31 _Lambda_Desert Eagle738fine - pros would have fired it too1/1killed them67% / 67%
8 1:26 br7zzDesert Eagle345aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1cut short (a death, a reload)28% / 63%
9 bomb 0:10 YAROSLAV67@2009AK-47584fired while moving (98 u/s), too fast to be accurate - stop first1/510% / 63%
9 bomb 0:04 YAROSLAV67@2009AK-47264aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/9killed them8% / 55%
10 1:33 br7zzDesert Eagle634fine - pros would have fired it too1/439% / 56%
10 1:11 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Desert Eagle946aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/117% / 57%
10 1:09 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Desert Eagle941aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)13% / 52%
11 1:32 br7zzM4A4397fired while moving (197 u/s), too fast to be accurate - stop first0/104% / 56%
11 1:30 br7zzM4A4349fired while moving (210 u/s), too fast to be accurate - stop first3/11killed them1% / 48%
11 1:28 YAROSLAV67@2009M4A4271fine - pros would have fired it too3/6cut short (a death, a reload)45% / 57%
11 1:26 YAROSLAV67@2009USP-S299fine - pros would have fired it too3/4killed them49% / 49%
13 1:33 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Glock-181300aim far off: your crosshair was about a player's width (33 units) off their body - get on target first6/146% / 38%
13 1:23 bobambina4Glock-18740aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/816% / 55%
13 1:16 YAROSLAV67@2009Glock-18658fired while moving (119 u/s), too fast to be accurate - stop first0/225% / 48%
13 1:15 YAROSLAV67@2009Glock-18662aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 49%
13 1:15 YAROSLAV67@2009Glock-18662aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4cut short (a death, a reload)13% / 48%
14 1:45 bobambina4Desert Eagle485fired while moving (143 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 58%
15 bomb 0:35 br7zzAK-47394fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them23% / 53%
16 1:45 bobambina4AK-47425fired while moving (88 u/s), too fast to be accurate - stop first1/8killed them23% / 64%
16 1:22 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47653fired while moving (142 u/s), too fast to be accurate - stop first1/11killed them6% / 46%
17 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47352fired while moving (215 u/s), too fast to be accurate - stop first1/7killed them0% / 49%
17 1:03 br7zzAK-47389fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)21% / 50%
18 1:27 br7zzAK-471318fine - pros would have fired it too1/2killed them78% / 78%
18 1:19 _Lambda_AK-47662aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/3cut short (a death, a reload)9% / 47%
19 1:34 _Lambda_AWP1025fine - pros would have fired it too0/164% / 76%
19 bomb 0:18 br7zzGlock-18249fine - pros would have fired it too1/4killed them26% / 41%
20 bomb 0:40 _Lambda_AWP831fine - pros would have fired it too1/1killed them88% / 88%
21 1:46 br7zzAWP1231fine - pros would have fired it too0/1cut short (a death, a reload)50% / 65%
22 1:34 _Lambda_AK-471182fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
22 1:34 _Lambda_AK-471143fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
22 1:34 _Lambda_AK-471141fine - pros would have fired it too0/1cut short (a death, a reload)41% / 52%
23 1:27 YAROSLAV67@2009AK-47609fired while moving (209 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)20% / 59%
24 1:10 br7zzAK-47583aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/227% / 54%
25 0:26 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47285aim far off: your crosshair was about 6.5 player widths (214 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
26 1:23 bobambina4AK-47855fired while moving (215 u/s), too fast to be accurate - stop first1/5killed them5% / 47%
27 1:23 bobambina4AK-47190fired while moving (215 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 48%
28 1:07 br7zzM4A4545fired while moving (115 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)13% / 55%
29 1:06 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4980fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
30 1:29 br7zzM4A41033fine - pros would have fired it too0/363% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.