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Anubis, tied 15-15 · Thu 12 Nov, 23:06

Agnostic16,188

The match

Aim

500 msTTD812 msTTK3.8°Crosshair↓33%1st bullet29%Spray13%Head51%Counter-strafe

Scoreboard

63ADR77%KAST

Positioning

Shots

21/46Rushed↓7/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4712136%
M4A44522%
Desert Eagle944%
Glock-18862%
USP-S743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/15923 1:25 2 kills (AK-47 ×2), in 7.7 s T2.3
40/15921 0:22 2 kills (AK-47 ×2), all headshots, in 7.6 s T2.1
43/15914 1:37 1 kill (Deagle) T1.7
52/15925 0:25 2 kills (AK-47 ×2), in 10.6 s T1.3
60/15915 1:14 1 kill (AK-47) T1.0
86/15922 1:07 1 kill (AK-47) T0.6
87/15918 1:09 2 kills (AK-47 ×2), 1 headshot, in 10.7 s T0.5
89/1594 bomb 0:36 1 kill (M4A4), 1 headshot CT0.4
97/1595 1:02 1 kill (AK-47) CT0.1
104/15917 1:16 1 kill (AK-47), 1 headshot T0.0
107/15919 bomb 0:36 1 kill (AK-47) T-0.1
120/15916 1:22 2 kills (AK-47 ×2), a wallbang, in 25.8 s T-0.5
126/1596 0:37 1 kill (M4A4) CT-0.8
146/1593 bomb 0:26 1 kill (M4A4) CT-1.8
148/15913 1:31 2 kills (Glock ×2), all headshots, in 17.7 s T-1.9
154/1591 bomb 0:38 1 kill (USP-S), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:13 1v1 before the plant CT · 40 HP · Palace Interiorlost - died in the first fight · saw each other
7 1:08 1v4 before the plant CT · 67 HP · Palace Interiorlost - died later · saw them first
11 1:19 1v2 before the plant CT · 100 HP · Canallost - died in the first fight · they saw them first
13 1:14 1v4 before the plant T · 100 HP · Canallost - died with two or more on them at once, after 1 kill · first fight won, saw each other
14 1:04 1v1 before the plant T · 99 HP · T Stairslost - died in the first fight · saw each other
21 0:24 1v4 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · first fight won, saw each other
22 1:15 1v5 before the plant T · 78 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
23 1:19 1v2 before the plant T · 44 HP · Fountainlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:29 misled a peekbarely blinded _Lambda_ 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked _Lambda_ 1.5 s after the pop; got hit first
8 1:17 wastedno enemy blinded for long
21 0:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 21 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:25 exposedan HE at Bricks - seen by 1 enemy for 0.4 s, the nearest 1422 units away; a running throw
5 0:05 punishedkilled by YAROSLAV67@2009 1.2 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 203 units away
7 1:38 punishedhit by _Lambda_ 0.0 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1166 units away, thrown in the open
9 1:42 punishedkilled by _Lambda_ 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 3 enemies for 0.8 s, the nearest 751 units away, thrown in the open
25 0:11 exposeda molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 1023 units away

Positioning

In 3 of your 52 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 39 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 25 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:03 br7zzMiddlestanding: crouched, they'd have seen only your headkilled them
13 1:12 br7zzCanalpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 0:15 bobambina4Bombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 4 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
23 bomb 0:13 Fell for 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 8 s to sparebaited you - killed you 1.2 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 11 of the 29 team-mates killed near you, 6 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 tradegrubas parszywiec was killed 1480 units away: you traded in 391 ms (pros: 625 ms)
3 1:18 holdheld with Federalkop, 686 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:18 tradeFederalkop was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 holdheld with grubas parszywiec, 479 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 0:32 tradeMuRka was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
5 0:13 tradeVuralll was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
7 1:08 tradegrubas parszywiec was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
10 1:42 tradeMuRka was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
10 1:11 tradeFederalkop was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
10 1:09 holdheld with Vuralll, 418 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:09 tradeVuralll was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
11 1:19 tradegrubas parszywiec was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
13 1:31 tradeFederalkop was killed 500 units away: you traded in 672 ms (pros: 625 ms)
13 1:23 holdheld with Vuralll, 385 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:14 tradeVuralll was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 holdheld with Federalkop, 279 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Federalkop)
14 1:37 tradeFederalkop was killed 170 units away: you traded in 203 ms (pros: 625 ms)
14 1:04 tradeMuRka was killed 274 units away: not traded within 5 s (pros: 625 ms)
15 1:14 tradegrubas parszywiec was killed 307 units away: you traded in 312 ms (pros: 625 ms)
16 1:23 tradeFederalkop was killed 646 units away: you traded in 1,141 ms (pros: 2,031 ms)
16 bomb 0:27 tradegrubas parszywiec was killed 759 units away: you traded in 3,469 ms (pros: 2,031 ms)
17 1:33 tradeMuRka was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
17 1:03 tradeVuralll was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:38 tradeMuRka was killed 279 units away: you traded in 1,828 ms (pros: 1,641 ms)
19 1:36 tradeMuRka was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
21 0:24 tradegrubas parszywiec was killed 312 units away: you traded in 2,016 ms (pros: 1,641 ms)
22 1:15 tradegrubas parszywiec was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
23 1:29 tradegrubas parszywiec was killed 295 units away: not traded within 5 s (pros: 625 ms)
23 1:26 tradeVuralll was killed 469 units away: you traded in 1,234 ms (pros: 625 ms)
23 1:26 peek togetherpeeked the same enemy as Federalkop, 797 ms before them - early - you went first, alone
23 1:20 holdheld with Federalkop, 566 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms after Federalkop)
23 1:19 tradeFederalkop was killed 546 units away: you traded in 1,922 ms (pros: 2,031 ms)
25 1:47 tradeMuRka was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
25 0:25 tradeVuralll was killed 101 units away: you traded in 422 ms (pros: 625 ms)
25 0:24 tradeFederalkop was killed 91 units away: not traded within 5 s (pros: 969 ms)
25 0:22 holdheld with grubas parszywiec, 159 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before grubas parszywiec)
27 bomb 0:22 peek togetherpeeked the same enemy as grubas parszywiec, 641 ms before them - early - you went first, alone
30 1:26 tradegrubas parszywiec was killed 659 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 br7zzkilled themUSP-S375 ms375 ms1.6°
1 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themP2000359 ms–5.5°
1 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themGlock-18375 ms1188 ms6.0°
2 1:25 YAROSLAV67@2009hit themDesert Eagle453 ms–1.4°
2 1:12 YAROSLAV67@2009hit themDesert Eagle953 ms–0.3°
2 0:47 bobambina4killed by themDesert Eagle312 ms609 ms4.9°
3 0:29 br7zzhit themM4A4391 ms–11.2°
3 bomb 0:27 _Lambda_hit by themGalil AR344 ms–1.7°
3 bomb 0:26 _Lambda_killed themM4A4281 ms281 ms3.4°
3 bomb 0:24 br7zzkilled by themM4A1-S453 ms562 ms1.7°
4 bomb 0:36 bobambina4killed themM4A4609 ms609 ms7.8°
5 1:29 bobambina4hit by themAK-47312 ms–2.3°
5 1:02 br7zzkilled themAK-47406 ms703 ms3.2°
5 0:05 YAROSLAV67@2009killed by themAK-4794 ms594 ms10.5°
6 0:37 br7zzkilled themM4A4328 ms328 ms8.7°
7 1:38 _Lambda_hit by themDesert Eagle500 ms–0.9°
7 1:27 _Lambda_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:29 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47266 ms266 ms1.1°
8 1:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:42 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47297 ms–1.0°
9 1:41 _Lambda_killed by themAK-47547 ms547 ms22.9°
10 1:05 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4250 ms–3.9°
10 1:03 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47797 ms797 ms1.8°
11 1:14 _Lambda_killed by themAK-47797 ms797 ms2.9°
12 1:23 _Lambda_killed by themAWP234 ms234 ms0.9°
13 1:31 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themGlock-181141 ms1141 ms1.8°
13 1:14 bobambina4killed themGlock-18672 ms1406 ms14.5°
13 1:13 bobambina4hit by themP2000953 ms–0.9°
13 1:11 br7zzkilled by themDual Berettas469 ms469 ms3.9°
14 1:37 YAROSLAV67@2009killed themDesert Eagle1047 ms1391 ms7.7°
14 1:04 _Lambda_killed by themMP91125 ms1203 ms4.2°
15 1:14 bobambina4killed themAK-47609 ms906 ms21.3°
16 1:22 YAROSLAV67@2009killed themAK-47734 ms734 ms11.6°
16 bomb 0:24 _Lambda_killed themAK-47875 ms875 ms2.7°
17 1:27 YAROSLAV67@2009hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 YAROSLAV67@2009hit by themM4A4281 ms–1.5°
17 1:16 YAROSLAV67@2009killed themAK-47875 ms1625 ms1.1°
18 1:09 _Lambda_killed themAK-4762 ms266 ms3.5°
18 bomb 0:36 YAROSLAV67@2009killed themAK-47703 ms1109 ms9.7°
19 bomb 0:36 YAROSLAV67@2009killed themAK-47422 ms828 ms2.6°
20 1:42 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 YAROSLAV67@2009killed by themM4A4500 ms1406 ms2.0°
20 1:40 YAROSLAV67@2009hit themAK-471172 ms–26.5°
21 0:22 YAROSLAV67@2009killed themAK-47609 ms1312 ms15.3°
21 0:22 YAROSLAV67@2009hit by themM4A4672 ms–15.3°
21 0:14 bobambina4hit by themFAMAS391 ms–25.3°
21 0:14 bobambina4killed themAK-47562 ms562 ms4.1°
21 0:13 _Lambda_hit by themP2000406 ms–3.4°
21 0:10 br7zzkilled by themUSP-S1156 ms1156 ms1.5°
22 1:07 _Lambda_hit by themM4A4453 ms–5.0°
22 1:07 _Lambda_killed themAK-47594 ms703 ms2.2°
22 1:01 bobambina4killed by themM4A4328 ms516 ms1.5°
23 1:32 _Lambda_hit themAK-47438 ms–2.0°
23 1:26 YAROSLAV67@2009killed themAK-47281 ms875 ms0.5°
23 1:18 br7zzkilled themAK-47500 ms797 ms7.8°
23 bomb 0:12 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47375 ms–3.8°
23 bomb 0:12 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47531 ms828 ms4.4°
24 0:56 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47438 ms734 ms0.2°
25 0:25 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47234 ms328 ms5.3°
25 0:25 bobambina4hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 0:15 bobambina4killed themAK-47688 ms891 ms3.4°
25 bomb 0:39 br7zzkilled by themAWP312 ms312 ms1.1°
26 1:33 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAWP266 ms266 ms0.6°
27 bomb 0:22 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47203 ms203 ms3.6°
28 1:35 _Lambda_killed by themAK-47188 ms188 ms0.6°
29 0:36 bobambina4hit themM4A462 ms–1.7°
29 0:36 bobambina4killed by themAWP266 ms266 ms1.2°
30 1:21 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47391 ms–0.7°
30 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47219 ms625 ms1.0°

Shots

You fired 21 of your 46 first shots too soon: 17 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 br7zzUSP-S938fine - pros would have fired it too1/2killed them30% / 37%
1 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠USP-S459fine - pros would have fired it too2/5cut short (a death, a reload)44% / 45%
2 1:25 YAROSLAV67@2009Desert Eagle1627aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/126% / 57%
2 1:23 bobambina4Desert Eagle1557fine - pros would have fired it too0/238% / 38%
2 1:21 bobambina4Desert Eagle1590fine - pros would have fired it too0/162% / 62%
2 1:12 YAROSLAV67@2009Desert Eagle1642fine - pros would have fired it too1/2cut short (a death, a reload)15% / 32%
2 0:47 bobambina4Desert Eagle263fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
3 0:29 br7zzM4A4803fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight84% / 84%
3 bomb 0:26 _Lambda_M4A4566fired while moving (87 u/s), too fast to be accurate - stop first1/11killed them2% / 46%
4 bomb 0:36 bobambina4M4A4439aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/8killed them8% / 48%
5 1:29 bobambina4AK-47866fine - pros would have fired it too0/453% / 53%
5 1:02 br7zzAK-47747fine - pros would have fired it too2/8killed them74% / 74%
6 0:37 br7zzM4A4380fired while moving (200 u/s), too fast to be accurate - stop first1/5killed them8% / 49%
7 1:27 _Lambda_AK-471428fine - pros would have fired it too1/271% / 71%
7 1:26 _Lambda_AK-471428fine - pros would have fired it too2/457% / 57%
7 1:06 YAROSLAV67@2009AK-47511fired while moving (131 u/s), too fast to be accurate - stop first0/141 bullet after pros would have stopped0% / 61%
10 1:05 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4621fine - pros would have fired it too2/759% / 59%
10 1:03 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4629fired while moving (91 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)15% / 56%
13 1:31 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Glock-181452fired while moving (108 u/s), too fast to be accurate - stop first1/4killed them46% / 50%
13 1:14 bobambina4Glock-18753fine - pros would have fired it too4/5killed them50% / 50%
14 1:38 YAROSLAV67@2009Desert Eagle481aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/3killed them23% / 50%
14 1:04 _Lambda_M4A4431fired while moving (99 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)20% / 48%
15 1:14 bobambina4AK-47378fired while moving (140 u/s), too fast to be accurate - stop first4/8killed them5% / 48%
16 1:22 YAROSLAV67@2009AK-471154fine - pros would have fired it too1/2killed them59% / 59%
16 bomb 0:25 _Lambda_AK-47433aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/12killed them21% / 64%
17 1:17 YAROSLAV67@2009AK-471187fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 47%
17 1:17 YAROSLAV67@2009AK-471187fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 45%
17 1:16 YAROSLAV67@2009AK-471187fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
17 1:16 YAROSLAV67@2009AK-471187fine - pros would have fired it too1/1killed them60% / 60%
18 1:19 bobambina4AK-471317fired while moving (117 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
18 1:10 _Lambda_AK-47618fired while moving (144 u/s), too fast to be accurate - stop first3/8killed them6% / 47%
18 bomb 0:36 YAROSLAV67@2009AK-47578fine - pros would have fired it too2/12killed them69% / 69%
19 bomb 0:36 YAROSLAV67@2009AK-47493fine - pros would have fired it too4/9killed them31% / 51%
20 1:40 YAROSLAV67@2009AK-471018fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
21 0:22 YAROSLAV67@2009AK-47463fired while moving (93 u/s), too fast to be accurate - stop first4/12killed them1% / 49%
21 0:14 bobambina4AK-47475fired while moving (77 u/s), too fast to be accurate - stop first1/9killed them5% / 60%
22 1:07 _Lambda_AK-47519fine - pros would have fired it too2/5killed them60% / 60%
23 1:32 _Lambda_AK-47782fine - pros would have fired it too2/650% / 50%
23 1:26 YAROSLAV67@2009AK-47971fired while moving (90 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
23 1:25 YAROSLAV67@2009AK-47966fine - pros would have fired it too1/4killed them69% / 69%
23 1:18 br7zzAK-47582fired while moving (102 u/s), too fast to be accurate - stop first4/7killed them13% / 54%
23 bomb 0:13 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47153fired while moving (72 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)8% / 63%
25 1:25 YAROSLAV67@2009AK-471315fine - pros would have fired it too0/330% / 49%
25 0:25 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47265fired while moving (198 u/s), too fast to be accurate - stop first2/7killed them4% / 47%
25 0:15 bobambina4AK-47494fired while moving (92 u/s), too fast to be accurate - stop first3/8killed them27% / 55%
30 1:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A41262fired while moving (108 u/s), too fast to be accurate - stop first0/105 bullets after pros would have stopped0% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.