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Anubis, tied 15-15 · Thu 12 Nov, 23:06

_Lambda_16,640

The match

Aim

524 msTTD930 msTTK4.5°Crosshair↓40%1st bullet41%Spray13%Head68%Counter-strafe

Scoreboard

81ADR87%KAST

Positioning

Shots

13/41Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4654%
AK-473543%
MAC-102421%
Five-SeveN1553%
MP91429%
Galil AR1331%
M4A4757%
Desert Eagle650%
Negev30%
USP-S333%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/1594 1:39 1 kill (Deagle), a wallbang T3.7
25/15928 1:35 1 kill (AK-47), 1 through smoke, 1 headshot T3.0
30/15914 1:04 2 kills (MP9 ×2), all headshots, in 0.6 s CT2.5
59/15912 1:23 1 kill (AWP) T1.0
63/15922 1:34 1 kill (M4A1-S), 1 headshot CT1.0
68/15926 1:28 1 kill (M4A1-S) CT0.9
70/15930 1:26 1 kill (AK-47) T0.9
75/1593 0:47 1 kill (Galil) T0.7
99/15918 1:18 1 kill (M4A1-S) CT0.1
102/15910 bomb 0:13 1 kill (AK-47), 1 headshot T0.1
112/15911 1:14 1 kill (AK-47), 1 headshot T-0.2
122/15924 1:12 1 kill (M4A4) CT-0.6
123/15916 bomb 0:27 1 kill (Five-SeveN) CT-0.6
127/15915 1:14 1 kill (M4A1-S) CT-0.8
136/1599 1:41 1 kill (AK-47), 1 headshot T-1.2
141/1596 1:23 1 kill (AK-47) T-1.6
145/15919 1:36 1 kill (Five-SeveN) CT-1.8
149/1592 1:08 1 kill (MAC-10) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:20 1v1 after the plant T · 100 HP · Tunnel Stairswon - killed them · first fight won, saw them first
14 1:21 1v2 before the plant CT · 100 HP · Connectorwon - killed both · first fight won, saw each other
16 1:21 1v4 before the plant CT · 100 HP · Bridgelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 5 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:41 goodblinded Federalkop 4.4 s (1.6 s white)
5 1:26 wastedno enemy blinded for long
6 1:38 wastedbarely blinded MuRka 1.0 s (0.1 s white)
7 1:29 misled a peekbarely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and _Lambda_ peeked Agnostic 1.0 s after the pop; got hit first
8 1:41 wastedno enemy blinded for long
12 1:37 wastedbarely blinded MuRka 1.1 s (0.1 s white)
15 1:25 goodblinded Vuralll 4.2 s (1.5 s white), MuRka 3.9 s (1.1 s white)
17 1:10 goodblinded Vuralll 4.8 s (2.0 s white), Agnostic 3.7 s (1.0 s white)
18 1:36 wastedno enemy blinded for long
19 1:47 goodblinded MuRka 5.0 s (2.2 s white), Vuralll 4.3 s (1.5 s white)
19 1:40 goodblinded MuRka 5.3 s (2.4 s white)
20 bomb 0:39 weakbarely blinded Vuralll 1.6 s (0.1 s white), Federalkop 0.9 s (0.1 s white)
24 1:29 wastedno enemy blinded for long
29 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
55 grenades: 46 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:42 exposeda molotov at Ruins - seen by 1 enemy for 0.5 s, the nearest 831 units away; a running throw
15 1:24 exposedan HE at Bridge - seen by 1 enemy for 0.9 s, the nearest 657 units away, thrown in the open
16 bomb 0:24 punishedkilled by Agnostic with a flash in hand at Outside Long - seen by 2 enemies for 1.0 s, the nearest 432 units away
17 1:12 exposeda flash at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 218 units away
18 1:12 exposedan HE at Connector - seen by 4 enemies for 2.5 s, the nearest 593 units away, thrown in the open
20 1:24 exposeda molotov at Snipers Nest - seen by 1 enemy for 0.2 s, the nearest 1360 units away; a running throw
20 1:20 punishedkilled by Vuralll 1.1 s after throwing a flash at Alley, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 834 units away; a jump throw
23 1:36 exposeda smoke at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 781 units away
23 1:34 exposedan HE at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 677 units away, thrown in the open

Positioning

In 1 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:25 AgnosticOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with br7zz, 261 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after br7zz)
1 1:35 holdheld with YAROSLAV67@2009, 155 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after YAROSLAV67@2009)
1 1:31 holdheld with bobambina4, 727 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after bobambina4)
2 1:43 tradebr7zz was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
2 1:06 line of firestood in bobambina4's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:06 peek togetherpeeked the same enemy as bobambina4, 891 ms before them - early - you went first, alone
3 1:42 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
3 1:31 holdheld with YAROSLAV67@2009, 1056 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:40 tradebr7zz was killed 208 units away: you traded in 1,078 ms (pros: 625 ms)
5 1:04 holdheld with bobambina4, 701 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:04 tradebobambina4 was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
5 1:02 tradebr7zz was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
6 1:28 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with YAROSLAV67@2009, 674 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before YAROSLAV67@2009)
9 1:41 line of firestood in bobambina4's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
14 1:27 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradebobambina4 was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 tradebobambina4 was killed 467 units away: not traded within 5 s (pros: 1,641 ms)
17 1:16 tradeYAROSLAV67@2009 was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
18 1:27 tradebr7zz was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
18 1:14 tradebobambina4 was killed 725 units away: not traded within 5 s (pros: 625 ms)
19 1:32 tradebobambina4 was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
23 1:34 tradebobambina4 was killed 216 units away: not traded within 5 s (pros: 625 ms)
24 1:23 tradeYAROSLAV67@2009 was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 holdheld with br7zz, 988 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before br7zz)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Vuralllhit themGlock-18203 ms–4.8°
1 1:23 grubas parszywieckilled by themUSP-S297 ms297 ms3.5°
2 1:10 Vuralllhit by themP250469 ms–6.9°
2 1:10 Vuralllkilled themMAC-10797 ms2375 ms9.1°
2 1:06 MuRkakilled by themDesert Eagle234 ms234 ms3.8°
3 0:59 Vuralllhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:48 grubas parszywiechit by themM4A4484 ms–1.0°
3 0:47 grubas parszywieckilled themGalil AR1016 ms1109 ms0.6°
3 bomb 0:27 Agnostichit themGalil AR344 ms–1.7°
3 bomb 0:26 Agnostickilled by themM4A4281 ms281 ms3.4°
4 1:39 MuRkakilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:34 grubas parszywieckilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 0:49 Vuralllkilled by themM4A4391 ms1297 ms0.1°
5 0:49 Vuralllhit themDesert Eagle438 ms–7.7°
6 1:24 MuRkahit by themDesert Eagle250 ms–6.8°
6 1:24 MuRkakilled themAK-47453 ms1250 ms16.7°
6 1:22 Vuralllkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:38 Agnostichit themDesert Eagle500 ms–0.9°
7 1:27 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 Federalkophit by themDesert Eagle484 ms–0.4°
8 1:31 Vuralllkilled by themDesert Eagle234 ms234 ms6.9°
9 1:41 Agnostickilled themAK-47547 ms547 ms22.9°
9 1:40 grubas parszywieckilled by themM4A1-S531 ms734 ms1.4°
9 1:40 grubas parszywiechit themAK-47688 ms–14.0°
10 bomb 0:13 grubas parszywieckilled themAK-47891 ms891 ms13.5°
11 1:14 Agnostickilled themAK-47797 ms797 ms2.9°
12 1:23 Agnostickilled themAWP234 ms234 ms0.9°
12 1:18 grubas parszywieckilled by themM4A4219 ms406 ms1.0°
14 1:05 MuRkakilled themMP9359 ms500 ms8.4°
14 1:04 Agnostickilled themMP91125 ms1203 ms4.2°
15 1:14 Federalkopkilled themM4A1-S266 ms562 ms7.6°
15 1:14 Federalkophit by themAK-47359 ms–7.3°
15 1:13 MuRkakilled by themP90531 ms609 ms10.0°
16 bomb 0:28 grubas parszywieckilled themFive-SeveN672 ms1594 ms2.6°
16 bomb 0:28 grubas parszywiechit by themAK-47922 ms–32.1°
16 bomb 0:24 Agnostickilled by themAK-47875 ms875 ms2.7°
17 1:10 grubas parszywieckilled by themAK-47672 ms1078 ms3.0°
18 1:19 Vuralllkilled themM4A1-S328 ms625 ms4.2°
18 1:10 grubas parszywiechit themM4A4516 ms–11.8°
18 1:09 Agnostickilled by themAK-4762 ms266 ms3.5°
19 1:46 MuRkahit by themG3SG1–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 MuRkakilled themFive-SeveN797 ms2203 ms51.3°
19 bomb 0:31 grubas parszywieckilled by themAK-47344 ms344 ms6.9°
20 1:42 MuRkahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 MuRkahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 MuRkahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:40 Vuralllkilled by themAWP328 ms328 ms1.8°
21 0:13 Agnostichit themP2000406 ms–3.4°
22 1:34 Vuralllkilled themM4A1-S531 ms1031 ms1.5°
22 1:34 Vuralllhit by themAK-47641 ms–1.4°
22 1:07 Agnostichit themM4A4453 ms–5.0°
22 1:07 Agnostickilled by themAK-47594 ms703 ms2.2°
23 1:32 grubas parszywiechit themM4A4469 ms–11.1°
23 1:32 Agnostichit by themAK-47438 ms–2.0°
23 1:32 grubas parszywieckilled by themAK-47688 ms688 ms5.4°
24 1:12 Federalkopkilled themM4A4547 ms828 ms1.7°
24 1:12 Federalkophit by themGalil AR734 ms–19.6°
24 1:11 grubas parszywieckilled by themAK-47422 ms625 ms2.0°
25 1:42 Federalkophit by themAK-47391 ms–10.0°
25 1:42 Federalkophit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:39 Federalkopkilled by themAK-47391 ms688 ms14.8°
25 1:39 Federalkophit themM4A4453 ms–2.6°
26 1:29 MuRkakilled themM4A1-S844 ms1250 ms10.3°
26 1:28 MuRkahit by themAK-471219 ms–11.8°
27 1:38 MuRkahit themM4A4609 ms–17.8°
27 1:38 MuRkakilled by themAK-47969 ms969 ms23.9°
28 1:35 Agnostickilled themAK-47188 ms188 ms0.6°
28 1:29 grubas parszywieckilled by themM4A1-S297 ms594 ms1.5°
29 0:56 grubas parszywieckilled by themM4A1-S328 ms1625 ms3.2°
29 0:56 grubas parszywiechit themAK-47625 ms–0.8°
30 1:26 grubas parszywiechit by themAK-47375 ms–1.8°
30 1:26 grubas parszywieckilled themAK-47578 ms969 ms1.3°

Shots

You fired 13 of your 41 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 VuralllGlock-18710fine - pros would have fired it too0/340% / 44%
1 1:30 VuralllGlock-18686fine - pros would have fired it too1/163% / 63%
2 1:10 VuralllMAC-10467aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/159% / 56%
2 1:09 VuralllMAC-10472fine - pros would have fired it too3/14killed them62% / 63%
3 0:48 grubas parszywiecGalil AR1636fine - pros would have fired it too0/225% / 45%
3 0:47 grubas parszywiecGalil AR1639fine - pros would have fired it too2/3killed them48% / 48%
3 bomb 0:27 AgnosticGalil AR601fine - pros would have fired it too3/10cut short (a death, a reload)69% / 69%
5 0:49 VuralllDesert Eagle368fine - pros would have fired it too2/3cut short (a death, a reload)62% / 62%
6 1:24 MuRkaAK-47185fired while moving (112 u/s), too fast to be accurate - stop first4/14killed them4% / 52%
7 1:38 AgnosticDesert Eagle1172fine - pros would have fired it too1/149% / 49%
7 1:27 AgnosticDesert Eagle1428fine - pros would have fired it too0/125% / 38%
7 1:26 AgnosticDesert Eagle1428aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/18% / 32%
8 1:34 FederalkopMAC-10753fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
9 1:41 AgnosticAK-47751fired while moving (111 u/s), too fast to be accurate - stop first1/5killed them12% / 51%
9 1:40 grubas parszywiecAK-47583fired while moving (149 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 48%
10 bomb 0:13 grubas parszywiecAK-47247fine - pros would have fired it too1/6killed them53% / 53%
11 1:14 AgnosticAK-47660fine - pros would have fired it too1/4killed them76% / 76%
14 1:05 MuRkaMP9186fine - pros would have fired it too4/21killed them52% / 56%
15 1:14 FederalkopM4A1-S487fired while moving (101 u/s), too fast to be accurate - stop first2/7killed them21% / 58%
16 bomb 0:28 grubas parszywiecFive-SeveN586aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/8killed them23% / 51%
18 1:21 VuralllM4A1-S839fired while moving (20 u/s), too fast to be accurate - stop first0/101 bullet after pros would have stopped27% / 67%
18 1:19 VuralllM4A1-S662fine - pros would have fired it too4/7killed them38% / 50%
18 1:10 grubas parszywiecM4A1-S846fine - pros would have fired it too2/4cut short (a death, a reload)36% / 55%
19 1:38 MuRkaFive-SeveN446fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 42%
19 1:37 MuRkaFive-SeveN330fine - pros would have fired it too1/5killed them58% / 60%
21 0:53 grubas parszywiecUSP-S300aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/119% / 42%
21 0:13 AgnosticUSP-S699fine - pros would have fired it too1/340% / 48%
22 1:34 VuralllM4A1-S1147fine - pros would have fired it too5/7killed them55% / 55%
22 1:07 AgnosticM4A1-S528fine - pros would have fired it too2/4cut short (a death, a reload)48% / 59%
23 1:32 grubas parszywiecM4A1-S675fired while moving (87 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)13% / 51%
24 1:12 FederalkopM4A4565fine - pros would have fired it too4/9killed them50% / 51%
24 1:11 grubas parszywiecM4A4907fine - pros would have fired it too0/2cut short (a death, a reload)27% / 46%
25 1:42 FederalkopM4A1-S519fired while moving (109 u/s), too fast to be accurate - stop first1/452% / 73%
25 1:40 FederalkopM4A1-S484fired while moving (96 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)24% / 58%
26 1:29 MuRkaM4A1-S468fine - pros would have fired it too4/9killed them66% / 66%
27 1:38 MuRkaM4A1-S379fine - pros would have fired it too1/4cut short (a death, a reload)54% / 56%
28 1:35 AgnosticAK-471167fine - pros would have fired it too1/2killed them59% / 59%
28 1:29 grubas parszywiecAK-471165fine - pros would have fired it too0/1cut short (a death, a reload)31% / 47%
29 0:56 grubas parszywiecAK-471330fine - pros would have fired it too2/573% / 73%
29 0:55 grubas parszywiecAK-471330fine - pros would have fired it too0/3cut short (a death, a reload)37% / 47%
30 1:26 grubas parszywiecAK-471020aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/9killed them25% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.