Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 46 | 54% |
| AK-47 | 35 | 43% |
| MAC-10 | 24 | 21% |
| Five-SeveN | 15 | 53% |
| MP9 | 14 | 29% |
| Galil AR | 13 | 31% |
| M4A4 | 7 | 57% |
| Desert Eagle | 6 | 50% |
| Negev | 3 | 0% |
| USP-S | 3 | 33% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/159 | 4 1:39 | 1 kill (Deagle), a wallbang T | 3.7 |
| 25/159 | 28 1:35 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 3.0 |
| 30/159 | 14 1:04 | 2 kills (MP9 ×2), all headshots, in 0.6 s CT | 2.5 |
| 59/159 | 12 1:23 | 1 kill (AWP) T | 1.0 |
| 63/159 | 22 1:34 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 68/159 | 26 1:28 | 1 kill (M4A1-S) CT | 0.9 |
| 70/159 | 30 1:26 | 1 kill (AK-47) T | 0.9 |
| 75/159 | 3 0:47 | 1 kill (Galil) T | 0.7 |
| 99/159 | 18 1:18 | 1 kill (M4A1-S) CT | 0.1 |
| 102/159 | 10 bomb 0:13 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 112/159 | 11 1:14 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 122/159 | 24 1:12 | 1 kill (M4A4) CT | -0.6 |
| 123/159 | 16 bomb 0:27 | 1 kill (Five-SeveN) CT | -0.6 |
| 127/159 | 15 1:14 | 1 kill (M4A1-S) CT | -0.8 |
| 136/159 | 9 1:41 | 1 kill (AK-47), 1 headshot T | -1.2 |
| 141/159 | 6 1:23 | 1 kill (AK-47) T | -1.6 |
| 145/159 | 19 1:36 | 1 kill (Five-SeveN) CT | -1.8 |
| 149/159 | 2 1:08 | 1 kill (MAC-10) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:20 | 1v1 after the plant T · 100 HP · Tunnel Stairs | won - killed them · first fight won, saw them first |
| 14 1:21 | 1v2 before the plant CT · 100 HP · Connector | won - killed both · first fight won, saw each other |
| 16 1:21 | 1v4 before the plant CT · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 5 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:41 | good | blinded Federalkop 4.4 s (1.6 s white) |
| 5 1:26 | wasted | no enemy blinded for long |
| 6 1:38 | wasted | barely blinded MuRka 1.0 s (0.1 s white) |
| 7 1:29 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and _Lambda_ peeked Agnostic 1.0 s after the pop; got hit first |
| 8 1:41 | wasted | no enemy blinded for long |
| 12 1:37 | wasted | barely blinded MuRka 1.1 s (0.1 s white) |
| 15 1:25 | good | blinded Vuralll 4.2 s (1.5 s white), MuRka 3.9 s (1.1 s white) |
| 17 1:10 | good | blinded Vuralll 4.8 s (2.0 s white), Agnostic 3.7 s (1.0 s white) |
| 18 1:36 | wasted | no enemy blinded for long |
| 19 1:47 | good | blinded MuRka 5.0 s (2.2 s white), Vuralll 4.3 s (1.5 s white) |
| 19 1:40 | good | blinded MuRka 5.3 s (2.4 s white) |
| 20 bomb 0:39 | weak | barely blinded Vuralll 1.6 s (0.1 s white), Federalkop 0.9 s (0.1 s white) |
| 24 1:29 | wasted | no enemy blinded for long |
| 29 1:43 | wasted | no enemy blinded for long |
Throws
55 grenades: 46 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:42 | exposed | a molotov at Ruins - seen by 1 enemy for 0.5 s, the nearest 831 units away; a running throw |
| 15 1:24 | exposed | an HE at Bridge - seen by 1 enemy for 0.9 s, the nearest 657 units away, thrown in the open |
| 16 bomb 0:24 | punished | killed by Agnostic with a flash in hand at Outside Long - seen by 2 enemies for 1.0 s, the nearest 432 units away |
| 17 1:12 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 218 units away |
| 18 1:12 | exposed | an HE at Connector - seen by 4 enemies for 2.5 s, the nearest 593 units away, thrown in the open |
| 20 1:24 | exposed | a molotov at Snipers Nest - seen by 1 enemy for 0.2 s, the nearest 1360 units away; a running throw |
| 20 1:20 | punished | killed by Vuralll 1.1 s after throwing a flash at Alley, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 834 units away; a jump throw |
| 23 1:36 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 781 units away |
| 23 1:34 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.1 s, the nearest 677 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:25 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with br7zz, 261 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after br7zz) |
| 1 1:35 | hold | held with YAROSLAV67@2009, 155 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after YAROSLAV67@2009) |
| 1 1:31 | hold | held with bobambina4, 727 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after bobambina4) |
| 2 1:43 | trade | br7zz was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:06 | line of fire | stood in bobambina4's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:06 | peek together | peeked the same enemy as bobambina4, 891 ms before them - early - you went first, alone |
| 3 1:42 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:31 | hold | held with YAROSLAV67@2009, 1056 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:40 | trade | br7zz was killed 208 units away: you traded in 1,078 ms (pros: 625 ms) |
| 5 1:04 | hold | held with bobambina4, 701 units and 78° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:04 | trade | bobambina4 was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:02 | trade | br7zz was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:28 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with YAROSLAV67@2009, 674 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before YAROSLAV67@2009) |
| 9 1:41 | line of fire | stood in bobambina4's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 14 1:27 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | bobambina4 was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | bobambina4 was killed 467 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:16 | trade | YAROSLAV67@2009 was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:27 | trade | br7zz was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:14 | trade | bobambina4 was killed 725 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:32 | trade | bobambina4 was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:34 | trade | bobambina4 was killed 216 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:23 | trade | YAROSLAV67@2009 was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | hold | held with br7zz, 988 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before br7zz) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | Glock-18 | 203 ms | – | 4.8° | ||
| 1 1:23 | killed by them | USP-S | 297 ms | 297 ms | 3.5° | ||
| 2 1:10 | hit by them | P250 | 469 ms | – | 6.9° | ||
| 2 1:10 | killed them | MAC-10 | 797 ms | 2375 ms | 9.1° | ||
| 2 1:06 | killed by them | Desert Eagle | 234 ms | 234 ms | 3.8° | ||
| 3 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:48 | hit by them | M4A4 | 484 ms | – | 1.0° | ||
| 3 0:47 | killed them | Galil AR | 1016 ms | 1109 ms | 0.6° | ||
| 3 bomb 0:27 | hit them | Galil AR | 344 ms | – | 1.7° | ||
| 3 bomb 0:26 | killed by them | M4A4 | 281 ms | 281 ms | 3.4° | ||
| 4 1:39 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:34 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:49 | killed by them | M4A4 | 391 ms | 1297 ms | 0.1° | ||
| 5 0:49 | hit them | Desert Eagle | 438 ms | – | 7.7° | ||
| 6 1:24 | hit by them | Desert Eagle | 250 ms | – | 6.8° | ||
| 6 1:24 | killed them | AK-47 | 453 ms | 1250 ms | 16.7° | ||
| 6 1:22 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:38 | hit them | Desert Eagle | 500 ms | – | 0.9° | ||
| 7 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | hit by them | Desert Eagle | 484 ms | – | 0.4° | ||
| 8 1:31 | killed by them | Desert Eagle | 234 ms | 234 ms | 6.9° | ||
| 9 1:41 | killed them | AK-47 | 547 ms | 547 ms | 22.9° | ||
| 9 1:40 | killed by them | M4A1-S | 531 ms | 734 ms | 1.4° | ||
| 9 1:40 | hit them | AK-47 | 688 ms | – | 14.0° | ||
| 10 bomb 0:13 | killed them | AK-47 | 891 ms | 891 ms | 13.5° | ||
| 11 1:14 | killed them | AK-47 | 797 ms | 797 ms | 2.9° | ||
| 12 1:23 | killed them | AWP | 234 ms | 234 ms | 0.9° | ||
| 12 1:18 | killed by them | M4A4 | 219 ms | 406 ms | 1.0° | ||
| 14 1:05 | killed them | MP9 | 359 ms | 500 ms | 8.4° | ||
| 14 1:04 | killed them | MP9 | 1125 ms | 1203 ms | 4.2° | ||
| 15 1:14 | killed them | M4A1-S | 266 ms | 562 ms | 7.6° | ||
| 15 1:14 | hit by them | AK-47 | 359 ms | – | 7.3° | ||
| 15 1:13 | killed by them | P90 | 531 ms | 609 ms | 10.0° | ||
| 16 bomb 0:28 | killed them | Five-SeveN | 672 ms | 1594 ms | 2.6° | ||
| 16 bomb 0:28 | hit by them | AK-47 | 922 ms | – | 32.1° | ||
| 16 bomb 0:24 | killed by them | AK-47 | 875 ms | 875 ms | 2.7° | ||
| 17 1:10 | killed by them | AK-47 | 672 ms | 1078 ms | 3.0° | ||
| 18 1:19 | killed them | M4A1-S | 328 ms | 625 ms | 4.2° | ||
| 18 1:10 | hit them | M4A4 | 516 ms | – | 11.8° | ||
| 18 1:09 | killed by them | AK-47 | 62 ms | 266 ms | 3.5° | ||
| 19 1:46 | hit by them | G3SG1 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | killed them | Five-SeveN | 797 ms | 2203 ms | 51.3° | ||
| 19 bomb 0:31 | killed by them | AK-47 | 344 ms | 344 ms | 6.9° | ||
| 20 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:40 | killed by them | AWP | 328 ms | 328 ms | 1.8° | ||
| 21 0:13 | hit them | P2000 | 406 ms | – | 3.4° | ||
| 22 1:34 | killed them | M4A1-S | 531 ms | 1031 ms | 1.5° | ||
| 22 1:34 | hit by them | AK-47 | 641 ms | – | 1.4° | ||
| 22 1:07 | hit them | M4A4 | 453 ms | – | 5.0° | ||
| 22 1:07 | killed by them | AK-47 | 594 ms | 703 ms | 2.2° | ||
| 23 1:32 | hit them | M4A4 | 469 ms | – | 11.1° | ||
| 23 1:32 | hit by them | AK-47 | 438 ms | – | 2.0° | ||
| 23 1:32 | killed by them | AK-47 | 688 ms | 688 ms | 5.4° | ||
| 24 1:12 | killed them | M4A4 | 547 ms | 828 ms | 1.7° | ||
| 24 1:12 | hit by them | Galil AR | 734 ms | – | 19.6° | ||
| 24 1:11 | killed by them | AK-47 | 422 ms | 625 ms | 2.0° | ||
| 25 1:42 | hit by them | AK-47 | 391 ms | – | 10.0° | ||
| 25 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:39 | killed by them | AK-47 | 391 ms | 688 ms | 14.8° | ||
| 25 1:39 | hit them | M4A4 | 453 ms | – | 2.6° | ||
| 26 1:29 | killed them | M4A1-S | 844 ms | 1250 ms | 10.3° | ||
| 26 1:28 | hit by them | AK-47 | 1219 ms | – | 11.8° | ||
| 27 1:38 | hit them | M4A4 | 609 ms | – | 17.8° | ||
| 27 1:38 | killed by them | AK-47 | 969 ms | 969 ms | 23.9° | ||
| 28 1:35 | killed them | AK-47 | 188 ms | 188 ms | 0.6° | ||
| 28 1:29 | killed by them | M4A1-S | 297 ms | 594 ms | 1.5° | ||
| 29 0:56 | killed by them | M4A1-S | 328 ms | 1625 ms | 3.2° | ||
| 29 0:56 | hit them | AK-47 | 625 ms | – | 0.8° | ||
| 30 1:26 | hit by them | AK-47 | 375 ms | – | 1.8° | ||
| 30 1:26 | killed them | AK-47 | 578 ms | 969 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 710 | fine - pros would have fired it too | 0/3 | 40% / 44% | ||
| 1 1:30 | Glock-18 | 686 | fine - pros would have fired it too | 1/1 | 63% / 63% | ||
| 2 1:10 | MAC-10 | 467 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/15 | 9% / 56% | ||
| 2 1:09 | MAC-10 | 472 | fine - pros would have fired it too | 3/14 | killed them | 62% / 63% | |
| 3 0:48 | Galil AR | 1636 | fine - pros would have fired it too | 0/2 | 25% / 45% | ||
| 3 0:47 | Galil AR | 1639 | fine - pros would have fired it too | 2/3 | killed them | 48% / 48% | |
| 3 bomb 0:27 | Galil AR | 601 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 69% / 69% | |
| 5 0:49 | Desert Eagle | 368 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 62% / 62% | |
| 6 1:24 | AK-47 | 185 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/14 | killed them | 4% / 52% | |
| 7 1:38 | Desert Eagle | 1172 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 7 1:27 | Desert Eagle | 1428 | fine - pros would have fired it too | 0/1 | 25% / 38% | ||
| 7 1:26 | Desert Eagle | 1428 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 8% / 32% | ||
| 8 1:34 | MAC-10 | 753 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 9 1:41 | AK-47 | 751 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 51% | |
| 9 1:40 | AK-47 | 583 | fired while moving (149 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 48% | |
| 10 bomb 0:13 | AK-47 | 247 | fine - pros would have fired it too | 1/6 | killed them | 53% / 53% | |
| 11 1:14 | AK-47 | 660 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 14 1:05 | MP9 | 186 | fine - pros would have fired it too | 4/21 | killed them | 52% / 56% | |
| 15 1:14 | M4A1-S | 487 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/7 | killed them | 21% / 58% | |
| 16 bomb 0:28 | Five-SeveN | 586 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/8 | killed them | 23% / 51% | |
| 18 1:21 | M4A1-S | 839 | fired while moving (20 u/s), too fast to be accurate - stop first | 0/10 | 1 bullet after pros would have stopped | 27% / 67% | |
| 18 1:19 | M4A1-S | 662 | fine - pros would have fired it too | 4/7 | killed them | 38% / 50% | |
| 18 1:10 | M4A1-S | 846 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 36% / 55% | |
| 19 1:38 | Five-SeveN | 446 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 42% | |
| 19 1:37 | Five-SeveN | 330 | fine - pros would have fired it too | 1/5 | killed them | 58% / 60% | |
| 21 0:53 | USP-S | 300 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 19% / 42% | ||
| 21 0:13 | USP-S | 699 | fine - pros would have fired it too | 1/3 | 40% / 48% | ||
| 22 1:34 | M4A1-S | 1147 | fine - pros would have fired it too | 5/7 | killed them | 55% / 55% | |
| 22 1:07 | M4A1-S | 528 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 48% / 59% | |
| 23 1:32 | M4A1-S | 675 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 13% / 51% | |
| 24 1:12 | M4A4 | 565 | fine - pros would have fired it too | 4/9 | killed them | 50% / 51% | |
| 24 1:11 | M4A4 | 907 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 46% | |
| 25 1:42 | M4A1-S | 519 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/4 | 52% / 73% | ||
| 25 1:40 | M4A1-S | 484 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 24% / 58% | |
| 26 1:29 | M4A1-S | 468 | fine - pros would have fired it too | 4/9 | killed them | 66% / 66% | |
| 27 1:38 | M4A1-S | 379 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 54% / 56% | |
| 28 1:35 | AK-47 | 1167 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 28 1:29 | AK-47 | 1165 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 47% | |
| 29 0:56 | AK-47 | 1330 | fine - pros would have fired it too | 2/5 | 73% / 73% | ||
| 29 0:55 | AK-47 | 1330 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 37% / 47% | |
| 30 1:26 | AK-47 | 1020 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/9 | killed them | 25% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.