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Anubis, tied 15-15 · Thu 12 Nov, 23:06

YAROSLAV67@2009

The match

Aim

500 msTTD812 msTTK3.6°Crosshair↓18%1st bullet15%Spray22%Head57%Counter-strafe

Scoreboard

51ADR77%KAST

Positioning

Shots

37/55Rushed↓3/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A48024%
AK-476815%
Galil AR230%
Desert Eagle2020%
MP91910%
Glock-181625%
USP-S1513%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
34/15927 bomb 0:26 1 kill (M4A4), 1 through smoke, 1 headshot CT2.3
36/15930 1:17 1 kill (AK-47), 1 through smoke, 1 headshot T2.2
51/1595 1:05 3 kills (AK-47 ×3), 1 headshot, in 61 s T1.3
88/1597 1:08 1 kill (AK-47), 1 headshot T0.5
90/1594 0:08 1 kill (Deagle) T0.4
92/15918 bomb 0:38 1 kill (Deagle) CT0.3
94/15920 1:39 1 kill (M4A4) CT0.2
98/15921 0:24 1 kill (M4A4), 1 through smoke CT0.1
100/15922 1:24 1 kill (M4A4), 1 headshot CT0.1
101/1599 bomb 0:12 1 kill (AWP) T0.1
131/15916 1:23 1 kill (Deagle), 1 headshot CT-0.8
142/15923 1:26 1 kill (AK-47), 1 headshot CT-1.7
152/15914 1:37 1 kill (MP9), 1 headshot CT-2.0
157/15913 1:14 1 kill (USP-S), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:48 1v2 before the plant T · 77 HP · Alleywon - killed both · first fight won, they saw them first
9 bomb 0:14 1v2 after the plant T · 100 HP · Connectorwon - the bomb went off, 1 kill · first fight won, saw each other
18 1:09 1v4 before the plant CT · 100 HP · CT Side Upperlost - died later, after 1 kill · first fight won, saw each other
27 bomb 0:20 1v1 after the plant CT · 98 HP · Heavenlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:25 wastedno enemy blinded for long
17 1:42 wastedno enemy blinded for long
18 1:41 goodblinded Federalkop 4.1 s (1.3 s white) br7zz peeked Federalkop 0.8 s after the pop - early - the enemy was already recovering; hit them first
20 1:35 wastedno enemy blinded for long; blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.2 s holding Bombsite B - safe
22 1:13 wastedbarely blinded Agnostic 1.0 s (0.1 s white); blinded br7zz 3.3 s on the move through Palace Interior - safe

Positioning

In 2 of your 46 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 22 of your 37 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:35 VuralllBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
20 1:33 grubas parszywiecBrickscover not used: 16 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
27 bomb 0:12 Fake defuse let go after 0.38 s · 1 v 1, alone · no kit, 1 s to spareit got you killed by grubas parszywiec 2.5 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with br7zz, 241 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after br7zz)
1 1:35 holdheld with _Lambda_, 155 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before _Lambda_)
1 1:35 holdheld with bobambina4, 207 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before bobambina4)
1 1:35 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 140 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
2 1:45 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 616 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:43 tradebr7zz was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
2 1:06 trade_Lambda_ was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
4 1:34 trade_Lambda_ was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
5 1:07 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 309 units away: you traded in 2,312 ms (pros: 1,641 ms)
5 1:04 tradebobambina4 was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
5 1:02 tradebr7zz was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
6 1:23 holdheld with _Lambda_, 674 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after _Lambda_)
6 1:22 trade_Lambda_ was killed 599 units away: not traded within 5 s (pros: 625 ms)
6 1:20 holdheld with br7zz, 352 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before br7zz)
6 1:19 in their waystood between br7zz and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:12 holdheld with br7zz, 207 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before br7zz)
7 1:36 line of firestood in br7zz's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:31 trade_Lambda_ was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:36 line of firestood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 750 ms (pros: 188 ms at a time)
9 bomb 0:26 tradebobambina4 was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:17 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 893 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 bomb 0:14 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 942 units away: you traded in 1,906 ms (pros: 2,031 ms)
10 1:42 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 193 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
10 1:35 tradebobambina4 was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
11 1:28 in their waystood between 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ and an enemy they could see, for 812 ms (pros: 125 ms at a time)
11 1:28 line of firestood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 750 ms (pros: 188 ms at a time)
12 1:25 holdheld with bobambina4, 802 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after bobambina4)
14 1:43 tradebobambina4 was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 293 units away: not traded within 5 s (pros: 1,641 ms)
16 1:22 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 520 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
17 1:27 holdheld with bobambina4, 785 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:26 tradebobambina4 was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
21 0:57 holdheld with br7zz, 948 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 0:25 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 693 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
21 0:24 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 633 units away: you traded in 688 ms (pros: 625 ms)
25 0:26 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 781 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
25 0:25 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 holdheld with _Lambda_, 318 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
29 0:56 tradebr7zz was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
29 0:55 trade_Lambda_ was killed 295 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Vuralllhit by themP2000297 ms–4.7°
1 1:33 Federalkopkilled by themUSP-S484 ms1016 ms5.1°
2 1:25 Agnostichit by themDesert Eagle453 ms–1.4°
2 1:12 Agnostichit by themDesert Eagle953 ms–0.3°
2 1:02 MuRkakilled by themDesert Eagle219 ms219 ms1.2°
3 1:30 Federalkophit themGlock-18172 ms–0.5°
3 1:30 Federalkophit by themM4A4781 ms–7.6°
3 1:26 Federalkopkilled by themM4A4156 ms156 ms0.2°
4 0:56 grubas parszywiechit by themM4A4641 ms–0.2°
4 0:08 Federalkopkilled themDesert Eagle297 ms297 ms2.3°
4 bomb 0:39 grubas parszywieckilled by themM4A1-S312 ms312 ms1.6°
5 1:05 grubas parszywiechit by themM4A4250 ms–1.8°
5 1:05 grubas parszywieckilled themAK-47328 ms328 ms2.5°
5 0:13 Vuralllkilled themAK-47438 ms438 ms5.8°
5 0:05 Agnostickilled themAK-4794 ms594 ms10.5°
6 1:21 grubas parszywiechit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:20 Vuralllhit by themDesert Eagle328 ms–2.2°
6 1:17 grubas parszywiechit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:15 Vuralllhit themAK-47516 ms–23.1°
6 1:13 Federalkophit by themDesert Eagle547 ms–1.6°
6 1:02 Federalkopkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 grubas parszywieckilled themAK-47812 ms812 ms19.8°
8 1:24 grubas parszywieckilled by themM4A1-S1438 ms1828 ms4.6°
9 bomb 0:12 MuRkakilled themAWP219 ms219 ms1.3°
9 bomb 0:10 Vuralllhit by themAK-47328 ms–3.4°
9 bomb 0:04 Vuralllhit themGlock-18188 ms–5.7°
9 bomb 0:04 Vuralllkilled by themAK-47672 ms875 ms43.9°
10 1:21 grubas parszywieckilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:28 Vuralllhit by themM4A4391 ms–1.3°
11 1:26 Vuralllkilled by themUSP-S266 ms797 ms1.5°
12 1:08 Federalkopkilled by themAK-47297 ms297 ms1.4°
13 1:15 Vuralllkilled themUSP-S281 ms1078 ms2.5°
13 1:14 Vuralllhit by themGlock-18641 ms–0.7°
14 1:38 Federalkophit by themDesert Eagle672 ms–15.1°
14 1:37 Federalkopkilled themMP9781 ms1188 ms16.0°
14 1:37 Agnostickilled by themDesert Eagle1047 ms1391 ms7.7°
15 1:17 grubas parszywieckilled by themAK-47500 ms500 ms12.7°
16 1:25 Federalkophit by themAK-47688 ms–5.5°
16 1:23 Federalkopkilled themDesert Eagle531 ms531 ms0.6°
16 1:22 Agnostickilled by themAK-47734 ms734 ms11.6°
17 1:27 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:25 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 Agnostichit themM4A4281 ms–1.5°
17 1:16 Agnostickilled by themAK-47875 ms1625 ms1.1°
18 bomb 0:38 MuRkakilled themDesert Eagle531 ms1016 ms1.3°
18 bomb 0:36 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:36 Agnostickilled by themAK-47703 ms1109 ms9.7°
19 bomb 0:36 Agnostickilled by themAK-47422 ms828 ms2.6°
20 1:40 Agnostickilled themM4A4500 ms1406 ms2.0°
20 1:40 Agnostichit by themAK-471172 ms–26.5°
20 1:33 grubas parszywiechit themM4A4594 ms–4.1°
20 1:32 grubas parszywieckilled by themAK-47969 ms969 ms0.5°
21 0:24 grubas parszywieckilled themM4A4172 ms531 ms2.5°
21 0:22 Agnostickilled by themAK-47609 ms1312 ms15.3°
21 0:22 Agnostichit themM4A4672 ms–15.3°
22 1:24 Federalkophit by themAK-47547 ms–50.9°
22 1:24 Federalkopkilled themM4A41781 ms2141 ms19.3°
23 1:27 Vuralllkilled themAK-47562 ms1266 ms3.6°
23 1:27 Vuralllhit by themAK-47578 ms–18.4°
23 1:26 Agnostickilled by themAK-47281 ms875 ms0.5°
24 1:24 Federalkopkilled by themGalil AR406 ms781 ms4.4°
24 1:23 Federalkophit themM4A4703 ms–2.5°
25 0:21 grubas parszywieckilled by themAK-471047 ms1344 ms32.7°
26 1:25 Federalkopkilled by themAK-47531 ms938 ms0.6°
26 1:25 Federalkophit themM4A4734 ms–17.4°
27 bomb 0:26 MuRkakilled themM4A41453 ms1547 ms5.3°
27 bomb 0:09 grubas parszywieckilled by themAK-47359 ms359 ms4.2°
27 bomb 0:09 grubas parszywiechit themM4A4359 ms–4.2°
28 1:21 MuRkakilled by themM4A4703 ms1250 ms4.6°
29 0:39 grubas parszywieckilled by themM4A1-S328 ms531 ms2.3°
29 0:39 grubas parszywiechit themAK-47375 ms–1.4°
30 1:18 Vuralllkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 37 of your 55 first shots too soon: 20 while moving, 17 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 40 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 VuralllGlock-18661aim far off: your crosshair was about 9 player widths (295 units) off their body - get on target first0/41% / 43%
1 1:33 FederalkopGlock-18718fired while moving (212 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 39%
1 1:33 FederalkopGlock-18725aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2cut short (a death, a reload)2% / 39%
2 1:23 AgnosticGalil AR1572aim far off: your crosshair was about 4.5 player widths (149 units) off their body - get on target first0/106 bullets after pros would have stopped1% / 55%
2 1:13 AgnosticGalil AR1642aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/22% / 56%
2 1:13 AgnosticGalil AR1642fired while moving (169 u/s), too fast to be accurate - stop first0/19cut short (a death, a reload); 16 bullets after pros would have stopped16% / 60%
3 1:30 FederalkopGlock-181061fired while moving (131 u/s), too fast to be accurate - stop first2/525% / 41%
4 0:56 grubas parszywiecDesert Eagle1546fired while moving (79 u/s), too fast to be accurate - stop first0/12% / 47%
4 0:53 grubas parszywiecDesert Eagle1540fired while moving (128 u/s), too fast to be accurate - stop first0/14% / 57%
4 0:53 grubas parszywiecDesert Eagle1540fine - pros would have fired it too0/129% / 39%
4 0:52 grubas parszywiecDesert Eagle1542aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)8% / 43%
4 0:08 FederalkopDesert Eagle431aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2killed them24% / 57%
5 1:05 grubas parszywiecAK-471018fine - pros would have fired it too1/5killed them73% / 73%
5 0:13 VuralllAK-47470fired while moving (112 u/s), too fast to be accurate - stop first1/6killed them40% / 71%
6 1:16 VuralllAK-47516fine - pros would have fired it too3/627% / 49%
6 1:14 FederalkopAK-47934fired while moving (101 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)6% / 54%
6 1:11 FederalkopGlock-18812fired while moving (229 u/s), too fast to be accurate - stop first0/88% / 53%
6 1:04 FederalkopAK-47793aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/56% / 50%
6 1:02 FederalkopAK-47863fired while moving (127 u/s), too fast to be accurate - stop first0/45% / 55%
7 1:08 grubas parszywiecAK-4743fine - pros would have fired it too1/7killed them33% / 49%
7 1:06 AgnosticAK-47544fired while moving (55 u/s), too fast to be accurate - stop first0/175 bullets after pros would have stopped0% / 47%
8 1:25 grubas parszywiecAK-47634fired while moving (83 u/s), too fast to be accurate - stop first0/80% / 61%
8 1:24 grubas parszywiecAK-47673fine - pros would have fired it too0/2cut short (a death, a reload)48% / 48%
9 bomb 0:12 MuRkaAWP709fine - pros would have fired it too1/1killed them60% / 78%
9 bomb 0:04 VuralllGlock-18284fired while moving (240 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
11 1:28 VuralllDesert Eagle235aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/44% / 44%
11 1:26 VuralllDesert Eagle299aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)20% / 68%
12 1:25 MuRkaAWP321fine - pros would have fired it too0/1cut short (a death, a reload)47% / 67%
13 1:18 VuralllUSP-S664fired while moving (130 u/s), too fast to be accurate - stop first0/148% / 52%
13 1:17 VuralllUSP-S669fired while moving (94 u/s), too fast to be accurate - stop first0/27% / 52%
13 1:16 VuralllUSP-S658aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/110% / 48%
13 1:16 VuralllUSP-S661fired while moving (144 u/s), too fast to be accurate - stop first0/235% / 39%
13 1:15 VuralllUSP-S662fine - pros would have fired it too2/5killed them60% / 60%
14 1:38 FederalkopMP9424fired while moving (223 u/s), too fast to be accurate - stop first2/19killed them0% / 47%
16 1:25 FederalkopDesert Eagle866aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 61%
16 1:24 FederalkopDesert Eagle868fine - pros would have fired it too0/129% / 40%
16 1:23 FederalkopDesert Eagle873fine - pros would have fired it too1/2killed them35% / 40%
16 1:22 AgnosticDesert Eagle1170fine - pros would have fired it too0/1cut short (a death, a reload)43% / 43%
17 1:17 AgnosticM4A41187aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/17cut short (a death, a reload); 9 bullets after pros would have stopped24% / 51%
18 bomb 0:38 MuRkaDesert Eagle545fired while moving (84 u/s), too fast to be accurate - stop first2/2killed them22% / 50%
18 bomb 0:36 AgnosticDesert Eagle575fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
19 bomb 0:36 AgnosticDesert Eagle484fine - pros would have fired it too0/2cut short (a death, a reload)23% / 44%
20 1:41 AgnosticM4A41019aim far off: your crosshair was about a player's width (29 units) off their body - get on target first5/18killed them; 2 bullets after pros would have stopped12% / 45%
20 1:33 grubas parszywiecM4A41106fine - pros would have fired it too2/9cut short (a death, a reload)53% / 53%
21 0:22 AgnosticM4A4468fired while moving (100 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)1% / 61%
22 1:24 FederalkopM4A4604fine - pros would have fired it too2/13killed them65% / 65%
23 1:27 VuralllAK-47609fired while moving (197 u/s), too fast to be accurate - stop first2/14killed them20% / 63%
23 1:26 AgnosticAK-47967aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/6cut short (a death, a reload)3% / 45%
24 1:24 FederalkopM4A41416too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload); 2 bullets after pros would have stopped22% / 45%
25 1:25 AgnosticAWP1319aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/133% / 64%
25 0:21 grubas parszywiecUSP-S890aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/7cut short (a death, a reload)12% / 39%
26 1:25 FederalkopM4A4389fired while moving (112 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)32% / 58%
27 bomb 0:26 MuRkaM4A4461fine - pros would have fired it too2/8killed them32% / 50%
28 1:21 MuRkaAK-47741fine - pros would have fired it too0/3cut short (a death, a reload)27% / 47%
29 0:39 grubas parszywiecAK-47774fine - pros would have fired it too1/2cut short (a death, a reload)49% / 53%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.