Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 80 | 24% |
| AK-47 | 68 | 15% |
| Galil AR | 23 | 0% |
| Desert Eagle | 20 | 20% |
| MP9 | 19 | 10% |
| Glock-18 | 16 | 25% |
| USP-S | 15 | 13% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 34/159 | 27 bomb 0:26 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.3 |
| 36/159 | 30 1:17 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.2 |
| 51/159 | 5 1:05 | 3 kills (AK-47 ×3), 1 headshot, in 61 s T | 1.3 |
| 88/159 | 7 1:08 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 90/159 | 4 0:08 | 1 kill (Deagle) T | 0.4 |
| 92/159 | 18 bomb 0:38 | 1 kill (Deagle) CT | 0.3 |
| 94/159 | 20 1:39 | 1 kill (M4A4) CT | 0.2 |
| 98/159 | 21 0:24 | 1 kill (M4A4), 1 through smoke CT | 0.1 |
| 100/159 | 22 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 101/159 | 9 bomb 0:12 | 1 kill (AWP) T | 0.1 |
| 131/159 | 16 1:23 | 1 kill (Deagle), 1 headshot CT | -0.8 |
| 142/159 | 23 1:26 | 1 kill (AK-47), 1 headshot CT | -1.7 |
| 152/159 | 14 1:37 | 1 kill (MP9), 1 headshot CT | -2.0 |
| 157/159 | 13 1:14 | 1 kill (USP-S), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:48 | 1v2 before the plant T · 77 HP · Alley | won - killed both · first fight won, they saw them first |
| 9 bomb 0:14 | 1v2 after the plant T · 100 HP · Connector | won - the bomb went off, 1 kill · first fight won, saw each other |
| 18 1:09 | 1v4 before the plant CT · 100 HP · CT Side Upper | lost - died later, after 1 kill · first fight won, saw each other |
| 27 bomb 0:20 | 1v1 after the plant CT · 98 HP · Heaven | lost - died later · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:25 | wasted | no enemy blinded for long |
| 17 1:42 | wasted | no enemy blinded for long |
| 18 1:41 | good | blinded Federalkop 4.1 s (1.3 s white) br7zz peeked Federalkop 0.8 s after the pop - early - the enemy was already recovering; hit them first |
| 20 1:35 | wasted | no enemy blinded for long; blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.2 s holding Bombsite B - safe |
| 22 1:13 | wasted | barely blinded Agnostic 1.0 s (0.1 s white); blinded br7zz 3.3 s on the move through Palace Interior - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:35 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 20 1:33 | Bricks | cover not used: 16 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 27 bomb 0:12 | Fake defuse let go after 0.38 s · 1 v 1, alone · no kit, 1 s to spare | it got you killed by grubas parszywiec 2.5 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 30 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with br7zz, 241 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after br7zz) |
| 1 1:35 | hold | held with _Lambda_, 155 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before _Lambda_) |
| 1 1:35 | hold | held with bobambina4, 207 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before bobambina4) |
| 1 1:35 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 140 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 2 1:45 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 616 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:43 | trade | br7zz was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:06 | trade | _Lambda_ was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:34 | trade | _Lambda_ was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:07 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 309 units away: you traded in 2,312 ms (pros: 1,641 ms) |
| 5 1:04 | trade | bobambina4 was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:02 | trade | br7zz was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:23 | hold | held with _Lambda_, 674 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after _Lambda_) |
| 6 1:22 | trade | _Lambda_ was killed 599 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:20 | hold | held with br7zz, 352 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before br7zz) |
| 6 1:19 | in their way | stood between br7zz and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:12 | hold | held with br7zz, 207 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before br7zz) |
| 7 1:36 | line of fire | stood in br7zz's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:31 | trade | _Lambda_ was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:36 | line of fire | stood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 9 bomb 0:26 | trade | bobambina4 was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:17 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 893 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 bomb 0:14 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 942 units away: you traded in 1,906 ms (pros: 2,031 ms) |
| 10 1:42 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 193 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 10 1:35 | trade | bobambina4 was killed 411 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:28 | in their way | stood between 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ and an enemy they could see, for 812 ms (pros: 125 ms at a time) |
| 11 1:28 | line of fire | stood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 12 1:25 | hold | held with bobambina4, 802 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after bobambina4) |
| 14 1:43 | trade | bobambina4 was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 293 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:22 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 520 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 17 1:27 | hold | held with bobambina4, 785 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:26 | trade | bobambina4 was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:57 | hold | held with br7zz, 948 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 0:25 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 693 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 21 0:24 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 633 units away: you traded in 688 ms (pros: 625 ms) |
| 25 0:26 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 781 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 25 0:25 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | hold | held with _Lambda_, 318 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 29 0:56 | trade | br7zz was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:55 | trade | _Lambda_ was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 297 ms | – | 4.7° | ||
| 1 1:33 | killed by them | USP-S | 484 ms | 1016 ms | 5.1° | ||
| 2 1:25 | hit by them | Desert Eagle | 453 ms | – | 1.4° | ||
| 2 1:12 | hit by them | Desert Eagle | 953 ms | – | 0.3° | ||
| 2 1:02 | killed by them | Desert Eagle | 219 ms | 219 ms | 1.2° | ||
| 3 1:30 | hit them | Glock-18 | 172 ms | – | 0.5° | ||
| 3 1:30 | hit by them | M4A4 | 781 ms | – | 7.6° | ||
| 3 1:26 | killed by them | M4A4 | 156 ms | 156 ms | 0.2° | ||
| 4 0:56 | hit by them | M4A4 | 641 ms | – | 0.2° | ||
| 4 0:08 | killed them | Desert Eagle | 297 ms | 297 ms | 2.3° | ||
| 4 bomb 0:39 | killed by them | M4A1-S | 312 ms | 312 ms | 1.6° | ||
| 5 1:05 | hit by them | M4A4 | 250 ms | – | 1.8° | ||
| 5 1:05 | killed them | AK-47 | 328 ms | 328 ms | 2.5° | ||
| 5 0:13 | killed them | AK-47 | 438 ms | 438 ms | 5.8° | ||
| 5 0:05 | killed them | AK-47 | 94 ms | 594 ms | 10.5° | ||
| 6 1:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:20 | hit by them | Desert Eagle | 328 ms | – | 2.2° | ||
| 6 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:15 | hit them | AK-47 | 516 ms | – | 23.1° | ||
| 6 1:13 | hit by them | Desert Eagle | 547 ms | – | 1.6° | ||
| 6 1:02 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed them | AK-47 | 812 ms | 812 ms | 19.8° | ||
| 8 1:24 | killed by them | M4A1-S | 1438 ms | 1828 ms | 4.6° | ||
| 9 bomb 0:12 | killed them | AWP | 219 ms | 219 ms | 1.3° | ||
| 9 bomb 0:10 | hit by them | AK-47 | 328 ms | – | 3.4° | ||
| 9 bomb 0:04 | hit them | Glock-18 | 188 ms | – | 5.7° | ||
| 9 bomb 0:04 | killed by them | AK-47 | 672 ms | 875 ms | 43.9° | ||
| 10 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:28 | hit by them | M4A4 | 391 ms | – | 1.3° | ||
| 11 1:26 | killed by them | USP-S | 266 ms | 797 ms | 1.5° | ||
| 12 1:08 | killed by them | AK-47 | 297 ms | 297 ms | 1.4° | ||
| 13 1:15 | killed them | USP-S | 281 ms | 1078 ms | 2.5° | ||
| 13 1:14 | hit by them | Glock-18 | 641 ms | – | 0.7° | ||
| 14 1:38 | hit by them | Desert Eagle | 672 ms | – | 15.1° | ||
| 14 1:37 | killed them | MP9 | 781 ms | 1188 ms | 16.0° | ||
| 14 1:37 | killed by them | Desert Eagle | 1047 ms | 1391 ms | 7.7° | ||
| 15 1:17 | killed by them | AK-47 | 500 ms | 500 ms | 12.7° | ||
| 16 1:25 | hit by them | AK-47 | 688 ms | – | 5.5° | ||
| 16 1:23 | killed them | Desert Eagle | 531 ms | 531 ms | 0.6° | ||
| 16 1:22 | killed by them | AK-47 | 734 ms | 734 ms | 11.6° | ||
| 17 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:17 | hit them | M4A4 | 281 ms | – | 1.5° | ||
| 17 1:16 | killed by them | AK-47 | 875 ms | 1625 ms | 1.1° | ||
| 18 bomb 0:38 | killed them | Desert Eagle | 531 ms | 1016 ms | 1.3° | ||
| 18 bomb 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:36 | killed by them | AK-47 | 703 ms | 1109 ms | 9.7° | ||
| 19 bomb 0:36 | killed by them | AK-47 | 422 ms | 828 ms | 2.6° | ||
| 20 1:40 | killed them | M4A4 | 500 ms | 1406 ms | 2.0° | ||
| 20 1:40 | hit by them | AK-47 | 1172 ms | – | 26.5° | ||
| 20 1:33 | hit them | M4A4 | 594 ms | – | 4.1° | ||
| 20 1:32 | killed by them | AK-47 | 969 ms | 969 ms | 0.5° | ||
| 21 0:24 | killed them | M4A4 | 172 ms | 531 ms | 2.5° | ||
| 21 0:22 | killed by them | AK-47 | 609 ms | 1312 ms | 15.3° | ||
| 21 0:22 | hit them | M4A4 | 672 ms | – | 15.3° | ||
| 22 1:24 | hit by them | AK-47 | 547 ms | – | 50.9° | ||
| 22 1:24 | killed them | M4A4 | 1781 ms | 2141 ms | 19.3° | ||
| 23 1:27 | killed them | AK-47 | 562 ms | 1266 ms | 3.6° | ||
| 23 1:27 | hit by them | AK-47 | 578 ms | – | 18.4° | ||
| 23 1:26 | killed by them | AK-47 | 281 ms | 875 ms | 0.5° | ||
| 24 1:24 | killed by them | Galil AR | 406 ms | 781 ms | 4.4° | ||
| 24 1:23 | hit them | M4A4 | 703 ms | – | 2.5° | ||
| 25 0:21 | killed by them | AK-47 | 1047 ms | 1344 ms | 32.7° | ||
| 26 1:25 | killed by them | AK-47 | 531 ms | 938 ms | 0.6° | ||
| 26 1:25 | hit them | M4A4 | 734 ms | – | 17.4° | ||
| 27 bomb 0:26 | killed them | M4A4 | 1453 ms | 1547 ms | 5.3° | ||
| 27 bomb 0:09 | killed by them | AK-47 | 359 ms | 359 ms | 4.2° | ||
| 27 bomb 0:09 | hit them | M4A4 | 359 ms | – | 4.2° | ||
| 28 1:21 | killed by them | M4A4 | 703 ms | 1250 ms | 4.6° | ||
| 29 0:39 | killed by them | M4A1-S | 328 ms | 531 ms | 2.3° | ||
| 29 0:39 | hit them | AK-47 | 375 ms | – | 1.4° | ||
| 30 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 661 | aim far off: your crosshair was about 9 player widths (295 units) off their body - get on target first | 0/4 | 1% / 43% | ||
| 1 1:33 | Glock-18 | 718 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 39% | |
| 1 1:33 | Glock-18 | 725 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 39% | |
| 2 1:23 | Galil AR | 1572 | aim far off: your crosshair was about 4.5 player widths (149 units) off their body - get on target first | 0/10 | 6 bullets after pros would have stopped | 1% / 55% | |
| 2 1:13 | Galil AR | 1642 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | 2% / 56% | ||
| 2 1:13 | Galil AR | 1642 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/19 | cut short (a death, a reload); 16 bullets after pros would have stopped | 16% / 60% | |
| 3 1:30 | Glock-18 | 1061 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/5 | 25% / 41% | ||
| 4 0:56 | Desert Eagle | 1546 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | 2% / 47% | ||
| 4 0:53 | Desert Eagle | 1540 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | 4% / 57% | ||
| 4 0:53 | Desert Eagle | 1540 | fine - pros would have fired it too | 0/1 | 29% / 39% | ||
| 4 0:52 | Desert Eagle | 1542 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 43% | |
| 4 0:08 | Desert Eagle | 431 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | killed them | 24% / 57% | |
| 5 1:05 | AK-47 | 1018 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 5 0:13 | AK-47 | 470 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | killed them | 40% / 71% | |
| 6 1:16 | AK-47 | 516 | fine - pros would have fired it too | 3/6 | 27% / 49% | ||
| 6 1:14 | AK-47 | 934 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 6% / 54% | |
| 6 1:11 | Glock-18 | 812 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/8 | 8% / 53% | ||
| 6 1:04 | AK-47 | 793 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 6% / 50% | ||
| 6 1:02 | AK-47 | 863 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/4 | 5% / 55% | ||
| 7 1:08 | AK-47 | 43 | fine - pros would have fired it too | 1/7 | killed them | 33% / 49% | |
| 7 1:06 | AK-47 | 544 | fired while moving (55 u/s), too fast to be accurate - stop first | 0/17 | 5 bullets after pros would have stopped | 0% / 47% | |
| 8 1:25 | AK-47 | 634 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/8 | 0% / 61% | ||
| 8 1:24 | AK-47 | 673 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 48% | |
| 9 bomb 0:12 | AWP | 709 | fine - pros would have fired it too | 1/1 | killed them | 60% / 78% | |
| 9 bomb 0:04 | Glock-18 | 284 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 45% | |
| 11 1:28 | Desert Eagle | 235 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/4 | 4% / 44% | ||
| 11 1:26 | Desert Eagle | 299 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 68% | |
| 12 1:25 | AWP | 321 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 67% | |
| 13 1:18 | USP-S | 664 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/1 | 48% / 52% | ||
| 13 1:17 | USP-S | 669 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | 7% / 52% | ||
| 13 1:16 | USP-S | 658 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 10% / 48% | ||
| 13 1:16 | USP-S | 661 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/2 | 35% / 39% | ||
| 13 1:15 | USP-S | 662 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 14 1:38 | MP9 | 424 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/19 | killed them | 0% / 47% | |
| 16 1:25 | Desert Eagle | 866 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 61% | |
| 16 1:24 | Desert Eagle | 868 | fine - pros would have fired it too | 0/1 | 29% / 40% | ||
| 16 1:23 | Desert Eagle | 873 | fine - pros would have fired it too | 1/2 | killed them | 35% / 40% | |
| 16 1:22 | Desert Eagle | 1170 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 43% | |
| 17 1:17 | M4A4 | 1187 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/17 | cut short (a death, a reload); 9 bullets after pros would have stopped | 24% / 51% | |
| 18 bomb 0:38 | Desert Eagle | 545 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/2 | killed them | 22% / 50% | |
| 18 bomb 0:36 | Desert Eagle | 575 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 19 bomb 0:36 | Desert Eagle | 484 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 23% / 44% | |
| 20 1:41 | M4A4 | 1019 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 5/18 | killed them; 2 bullets after pros would have stopped | 12% / 45% | |
| 20 1:33 | M4A4 | 1106 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 53% / 53% | |
| 21 0:22 | M4A4 | 468 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 1% / 61% | |
| 22 1:24 | M4A4 | 604 | fine - pros would have fired it too | 2/13 | killed them | 65% / 65% | |
| 23 1:27 | AK-47 | 609 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/14 | killed them | 20% / 63% | |
| 23 1:26 | AK-47 | 967 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 3% / 45% | |
| 24 1:24 | M4A4 | 1416 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 22% / 45% | |
| 25 1:25 | AWP | 1319 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 33% / 64% | ||
| 25 0:21 | USP-S | 890 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 12% / 39% | |
| 26 1:25 | M4A4 | 389 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 32% / 58% | |
| 27 bomb 0:26 | M4A4 | 461 | fine - pros would have fired it too | 2/8 | killed them | 32% / 50% | |
| 28 1:21 | AK-47 | 741 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 27% / 47% | |
| 29 0:39 | AK-47 | 774 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 49% / 53% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.