Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 111 | 29% |
| M4A4 | 25 | 28% |
| Glock-18 | 18 | 17% |
| Desert Eagle | 16 | 44% |
| Galil AR | 13 | 23% |
| USP-S | 12 | 17% |
| MAC-10 | 4 | 0% |
| M4A1-S | 4 | 0% |
| MP9 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/159 | 6 1:28 | 2 kills (Deagle ×2), a wallbang, all headshots, in 26.2 s CT | 6.0 |
| 7/159 | 8 1:12 | 2 kills (Deagle, AK-47), 1 through smoke, all headshots, in 6.7 s CT | 5.6 |
| 19/159 | 12 1:17 | 2 kills (MP9, AK-47), 1 through smoke, all headshots, in 8.6 s CT | 3.5 |
| 38/159 | 14 1:43 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 49/159 | 20 1:36 | 2 kills (AK-47 ×2), all headshots, in 38.2 s T | 1.4 |
| 69/159 | 26 1:25 | 1 kill (AK-47) T | 0.9 |
| 81/159 | 24 1:23 | 1 kill (Galil) T | 0.7 |
| 84/159 | 19 1:39 | 1 kill (AK-47) T | 0.6 |
| 111/159 | 10 1:12 | 1 kill (Deagle) CT | -0.2 |
| 116/159 | 29 0:50 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 128/159 | 25 1:39 | 1 kill (AK-47) T | -0.8 |
| 138/159 | 1 1:32 | 1 kill (USP-S) CT | -1.3 |
| 139/159 | 2 0:18 | 1 kill (MAC-10) CT | -1.4 |
| 140/159 | 3 1:26 | 1 kill (M4A4), 1 headshot CT | -1.4 |
| 144/159 | 7 1:18 | 1 kill (AK-47) CT | -1.7 |
| 150/159 | 28 1:05 | 1 kill (M4A4), 1 headshot CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:19 | 1v1 before the plant CT · 32 HP · Main | won - killed them · first fight won, saw them first |
Flashes
12 flashes: 3 good, 2 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | weak | barely blinded br7zz 2.4 s (0.3 s white) |
| 3 1:46 | wasted | barely blinded br7zz 1.4 s (0.1 s white) |
| 4 1:43 | wasted | no enemy blinded for long |
| 7 1:21 | good | blinded YAROSLAV67@2009 4.3 s (1.6 s white) |
| 9 1:45 | wasted | no enemy blinded for long |
| 16 1:45 | weak | barely blinded bobambina4 1.8 s (0.1 s white) |
| 23 1:35 | misled a peek | barely blinded _Lambda_ 2.8 s (0.4 s white), br7zz 2.1 s (0.2 s white), bobambina4 0.9 s (0.1 s white) the enemy was barely blinded, and grubas parszywiec peeked _Lambda_ 1.9 s after the pop; got hit first |
| 25 1:33 | wasted | no enemy blinded for long |
| 26 1:46 | wasted | no enemy blinded for long; blinded Vuralll 3.1 s on the move through Canal - safe |
| 28 1:46 | hurt the team | barely blinded bobambina4 2.8 s (0.4 s white); blinded MuRka 3.1 s on the move through Mid Doors - took damage 0.6 s after the pop |
| 30 1:44 | good | blinded br7zz 3.5 s (0.8 s white), 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 3.3 s (0.7 s white) |
| 30 1:38 | good | blinded bobambina4 3.6 s (0.9 s white) |
Throws
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Walkway (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:35 | exposed | an HE at Walkway - seen by 1 enemy for 0.4 s, the nearest 705 units away; a running throw |
| 10 1:47 | exposed | an HE at Middle - seen by 1 enemy for 0.2 s, the nearest 1098 units away; a running throw |
| 28 1:07 | exposed | an HE at Walkway - seen by 1 enemy for 0.9 s, the nearest 601 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:45 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 8 1:36 | Middle | standing: crouched, they'd have seen only your head | lived | ||
| 16 1:25 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 24 1:13 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | hold | held with Vuralll, 238 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Vuralll) |
| 2 1:00 | trade | MuRka was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:47 | trade | Agnostic was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:19 | trade | grubas parszywiec was killed 455 units away: you traded in 812 ms (pros: 625 ms) |
| 4 0:15 | trade | Vuralll was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:20 | trade | MuRka was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:10 | trade | Vuralll was killed 570 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:23 | trade | Vuralll was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:36 | trade | MuRka was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | grubas parszywiec was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:42 | trade | MuRka was killed 326 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:12 | in their way | stood between Vuralll and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 12 1:25 | trade | MuRka was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | line of fire | stood in Vuralll's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:45 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:44 | trade | Vuralll was killed 314 units away: you traded in 594 ms (pros: 625 ms) |
| 14 1:38 | hold | held with Agnostic, 279 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Agnostic) |
| 17 1:34 | peek together | peeked the same enemy as MuRka, 406 ms before them - early - you went first, alone |
| 17 1:34 | hold | held with MuRka, 289 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before MuRka) |
| 17 1:33 | trade | MuRka was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:36 | trade | MuRka was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | hold | held with Agnostic, 622 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:39 | trade | Agnostic was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:13 | trade | MuRka was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:29 | trade | grubas parszywiec was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:20 | hold | held with Agnostic, 566 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before Agnostic) |
| 24 1:36 | trade | MuRka was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:33 | trade | Agnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 26 1:26 | hold | held with Vuralll, 202 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before Vuralll) |
| 28 1:07 | trade | Vuralll was killed 313 units away: you traded in 2,125 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | 484 ms | 1016 ms | 5.1° | ||
| 1 1:30 | killed by them | Glock-18 | 359 ms | 1938 ms | 0.3° | ||
| 2 1:45 | hit by them | AK-47 | 359 ms | – | 0.9° | ||
| 2 0:19 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | hit by them | Glock-18 | 172 ms | – | 0.5° | ||
| 3 1:30 | hit them | M4A4 | 781 ms | – | 7.6° | ||
| 3 1:26 | killed them | M4A4 | 156 ms | 156 ms | 0.2° | ||
| 3 1:18 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.7° | ||
| 4 1:35 | hit by them | Desert Eagle | 391 ms | – | 0.7° | ||
| 4 1:34 | hit them | M4A4 | 766 ms | – | 18.0° | ||
| 4 0:08 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.3° | ||
| 5 1:14 | killed by them | AK-47 | 438 ms | 734 ms | 6.5° | ||
| 6 1:28 | killed them | Desert Eagle | 984 ms | 984 ms | 9.1° | ||
| 6 1:13 | hit them | Desert Eagle | 547 ms | – | 1.6° | ||
| 6 1:02 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | killed them | AK-47 | 766 ms | 2297 ms | 13.7° | ||
| 7 1:18 | killed by them | M4A4 | 438 ms | 438 ms | 4.2° | ||
| 8 1:36 | hit them | Desert Eagle | 484 ms | – | 0.4° | ||
| 8 1:12 | killed them | Desert Eagle | 312 ms | 312 ms | 3.0° | ||
| 8 1:05 | killed them | AK-47 | 719 ms | 719 ms | 10.2° | ||
| 9 bomb 0:37 | killed by them | AK-47 | 219 ms | 312 ms | 1.1° | ||
| 9 bomb 0:37 | hit them | AK-47 | 281 ms | – | 1.4° | ||
| 10 1:13 | killed them | Desert Eagle | 391 ms | 1438 ms | 3.1° | ||
| 10 1:12 | killed by them | AK-47 | 469 ms | 969 ms | 1.5° | ||
| 11 1:24 | killed by them | AK-47 | 344 ms | 344 ms | 1.6° | ||
| 12 1:17 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:08 | killed them | AK-47 | 297 ms | 297 ms | 1.4° | ||
| 12 1:05 | killed by them | AK-47 | 484 ms | 484 ms | 2.6° | ||
| 13 1:35 | hit by them | P2000 | 328 ms | – | 1.1° | ||
| 13 1:33 | hit them | Glock-18 | 1094 ms | – | 1.9° | ||
| 13 1:31 | killed by them | USP-S | 2812 ms | 2812 ms | 2.9° | ||
| 14 1:44 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:38 | hit them | Desert Eagle | 672 ms | – | 15.1° | ||
| 14 1:37 | killed by them | MP9 | 781 ms | 1188 ms | 16.0° | ||
| 15 1:14 | killed by them | M4A1-S | 266 ms | 562 ms | 7.6° | ||
| 15 1:14 | hit them | AK-47 | 359 ms | – | 7.3° | ||
| 16 1:25 | hit them | AK-47 | 688 ms | – | 5.5° | ||
| 16 1:24 | hit by them | Desert Eagle | 562 ms | – | 0.9° | ||
| 16 1:24 | hit them | AK-47 | 609 ms | – | 36.7° | ||
| 16 1:23 | killed by them | Desert Eagle | 531 ms | 531 ms | 0.6° | ||
| 17 1:34 | hit by them | Negev | 125 ms | – | 5.7° | ||
| 17 1:32 | killed by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:40 | hit by them | MP7 | 359 ms | – | 2.2° | ||
| 19 1:40 | hit by them | MP9 | 406 ms | – | 14.9° | ||
| 19 1:40 | killed them | AK-47 | 422 ms | 719 ms | 4.1° | ||
| 19 bomb 0:21 | killed by them | Desert Eagle | 3172 ms | 3172 ms | 40.6° | ||
| 20 1:36 | killed them | AK-47 | 562 ms | 562 ms | 1.0° | ||
| 20 bomb 0:19 | killed them | AK-47 | 344 ms | 547 ms | 9.9° | ||
| 21 0:57 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:30 | killed by them | FAMAS | 234 ms | 688 ms | 0.4° | ||
| 22 1:24 | hit them | AK-47 | 547 ms | – | 50.9° | ||
| 22 1:24 | killed by them | M4A4 | 1781 ms | 2141 ms | 19.3° | ||
| 23 1:19 | killed by them | AWP | 78 ms | 78 ms | 0.5° | ||
| 24 1:24 | killed them | Galil AR | 406 ms | 781 ms | 4.4° | ||
| 24 1:23 | hit by them | M4A4 | 703 ms | – | 2.5° | ||
| 24 1:12 | killed by them | M4A4 | 547 ms | 828 ms | 1.7° | ||
| 24 1:12 | hit them | Galil AR | 734 ms | – | 19.6° | ||
| 25 1:42 | hit them | AK-47 | 391 ms | – | 10.0° | ||
| 25 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 1:39 | killed them | AK-47 | 391 ms | 688 ms | 14.8° | ||
| 25 1:39 | hit by them | M4A4 | 453 ms | – | 2.6° | ||
| 25 0:24 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 26 1:25 | killed them | AK-47 | 531 ms | 938 ms | 0.6° | ||
| 26 1:25 | hit by them | M4A4 | 734 ms | – | 17.4° | ||
| 26 1:06 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 27 bomb 0:28 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 27 bomb 0:27 | killed by them | AWP | 438 ms | 438 ms | 5.6° | ||
| 28 1:05 | hit by them | AK-47 | 391 ms | – | 4.1° | ||
| 28 1:05 | killed them | M4A4 | 484 ms | 844 ms | 2.3° | ||
| 28 1:00 | killed by them | AK-47 | 562 ms | 562 ms | 2.3° | ||
| 29 0:50 | killed them | M4A4 | 844 ms | 844 ms | 19.2° | ||
| 29 0:43 | killed by them | AWP | 609 ms | 609 ms | 2.8° | ||
| 30 1:37 | killed by them | AWP | 141 ms | 141 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 784 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/7 | 8% / 55% | ||
| 1 1:30 | USP-S | 913 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/3 | 5% / 37% | ||
| 1 1:29 | USP-S | 872 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 47% | |
| 2 0:21 | MAC-10 | 110 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/13 | 3% / 62% | ||
| 2 0:19 | MAC-10 | 225 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 5/17 | killed them | 2% / 49% | |
| 3 1:30 | M4A4 | 1073 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/14 | 4 bullets after pros would have stopped | 1% / 58% | |
| 3 1:26 | M4A4 | 1100 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/1 | killed them | 15% / 59% | |
| 4 1:35 | M4A1-S | 826 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/8 | 0% / 49% | ||
| 5 1:14 | MP9 | 501 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 9% / 47% | |
| 6 1:28 | Desert Eagle | 1016 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 6 1:13 | Desert Eagle | 911 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 41% | |
| 6 1:04 | Desert Eagle | 792 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 7 1:20 | AK-47 | 945 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/18 | 4 bullets after pros would have stopped | 8% / 51% | |
| 7 1:18 | AK-47 | 730 | aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 54% | |
| 8 1:47 | Desert Eagle | 1124 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 23% / 61% | ||
| 8 1:36 | Desert Eagle | 872 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | 19% / 62% | ||
| 8 1:35 | Desert Eagle | 839 | fine - pros would have fired it too | 0/1 | 33% / 39% | ||
| 8 1:33 | Desert Eagle | 753 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 7% / 48% | ||
| 8 1:12 | Desert Eagle | 270 | fine - pros would have fired it too | 1/1 | killed them | 44% / 57% | |
| 8 1:06 | AK-47 | 1006 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 1/9 | killed them | 14% / 56% | |
| 9 bomb 0:37 | AK-47 | 1037 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 10 1:13 | Desert Eagle | 291 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/2 | 5% / 47% | ||
| 10 1:12 | Desert Eagle | 310 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 12 1:08 | AK-47 | 753 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/6 | killed them | 12% / 60% | |
| 12 1:06 | AK-47 | 618 | fired while moving (189 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 55% | |
| 13 1:34 | Glock-18 | 985 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | 2% / 36% | ||
| 13 1:34 | Glock-18 | 954 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 3/17 | cut short (a death, a reload) | 4% / 52% | |
| 14 1:45 | Desert Eagle | 675 | fired while moving (171 u/s), too fast to be accurate - stop first | 2/3 | killed them | 37% / 52% | |
| 14 1:38 | Desert Eagle | 374 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 62% | |
| 15 1:14 | AK-47 | 479 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 25% / 48% | |
| 16 1:25 | AK-47 | 866 | fired while moving (215 u/s), too fast to be accurate - stop first | 6/19 | cut short (a death, a reload) | 0% / 47% | |
| 19 1:40 | AK-47 | 390 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/10 | killed them | 20% / 49% | |
| 19 bomb 0:31 | AK-47 | 441 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 19 bomb 0:31 | AK-47 | 441 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 19 bomb 0:30 | AK-47 | 441 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 47% | |
| 19 bomb 0:29 | AK-47 | 407 | aim far off: your crosshair was about 5 player widths (165 units) off their body - get on target first | 0/22 | 7 bullets after pros would have stopped | 1% / 47% | |
| 20 bomb 0:19 | AK-47 | 175 | fired while moving (130 u/s), too fast to be accurate - stop first | 3/8 | killed them | 19% / 48% | |
| 21 0:30 | AK-47 | 869 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 48% | |
| 22 1:24 | AK-47 | 597 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 6% / 50% | |
| 23 1:27 | AK-47 | 671 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/8 | 12% / 49% | ||
| 23 1:21 | AK-47 | 401 | fine - pros would have fired it too | 0/5 | 42% / 59% | ||
| 24 1:24 | Galil AR | 1418 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 24 1:23 | Galil AR | 1410 | fine - pros would have fired it too | 1/3 | killed them | 33% / 50% | |
| 24 1:13 | Galil AR | 604 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 0% / 52% | |
| 25 1:42 | AK-47 | 514 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/13 | 1% / 51% | ||
| 25 1:39 | AK-47 | 481 | fired while moving (167 u/s), too fast to be accurate - stop first | 3/8 | killed them | 12% / 54% | |
| 26 1:25 | AK-47 | 380 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/9 | killed them | 12% / 56% | |
| 27 bomb 0:28 | AK-47 | 388 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 26% / 51% | |
| 28 1:05 | M4A4 | 591 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/30 | killed them; 9 bullets after pros would have stopped | 5% / 57% | |
| 29 0:50 | M4A4 | 438 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 1/11 | killed them | 2% / 60% | |
| 29 0:43 | M4A4 | 797 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.