ProPeeksBlogCalloutsDiscordSign in

Anubis, tied 15-15 · Thu 12 Nov, 23:06

Federalkop15,119

The match

Aim

508 msTTD750 msTTK5.3°Crosshair↓21%1st bullet29%Spray21%Head57%Counter-strafe

Scoreboard

78ADR83%KAST

Positioning

Shots

38/51Rushed↓5/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4711129%
M4A42528%
Glock-181817%
Desert Eagle1644%
Galil AR1323%
USP-S1217%
MAC-1040%
M4A1-S40%
MP930%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1596 1:28 2 kills (Deagle ×2), a wallbang, all headshots, in 26.2 s CT6.0
7/1598 1:12 2 kills (Deagle, AK-47), 1 through smoke, all headshots, in 6.7 s CT5.6
19/15912 1:17 2 kills (MP9, AK-47), 1 through smoke, all headshots, in 8.6 s CT3.5
38/15914 1:43 1 kill (Deagle), 1 headshot T2.1
49/15920 1:36 2 kills (AK-47 ×2), all headshots, in 38.2 s T1.4
69/15926 1:25 1 kill (AK-47) T0.9
81/15924 1:23 1 kill (Galil) T0.7
84/15919 1:39 1 kill (AK-47) T0.6
111/15910 1:12 1 kill (Deagle) CT-0.2
116/15929 0:50 1 kill (M4A4), 1 headshot CT-0.5
128/15925 1:39 1 kill (AK-47) T-0.8
138/1591 1:32 1 kill (USP-S) CT-1.3
139/1592 0:18 1 kill (MAC-10) CT-1.4
140/1593 1:26 1 kill (M4A4), 1 headshot CT-1.4
144/1597 1:18 1 kill (AK-47) CT-1.7
150/15928 1:05 1 kill (M4A4), 1 headshot CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:19 1v1 before the plant CT · 32 HP · Mainwon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 2 weak, 5 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 weakbarely blinded br7zz 2.4 s (0.3 s white)
3 1:46 wastedbarely blinded br7zz 1.4 s (0.1 s white)
4 1:43 wastedno enemy blinded for long
7 1:21 goodblinded YAROSLAV67@2009 4.3 s (1.6 s white)
9 1:45 wastedno enemy blinded for long
16 1:45 weakbarely blinded bobambina4 1.8 s (0.1 s white)
23 1:35 misled a peekbarely blinded _Lambda_ 2.8 s (0.4 s white), br7zz 2.1 s (0.2 s white), bobambina4 0.9 s (0.1 s white) the enemy was barely blinded, and grubas parszywiec peeked _Lambda_ 1.9 s after the pop; got hit first
25 1:33 wastedno enemy blinded for long
26 1:46 wastedno enemy blinded for long; blinded Vuralll 3.1 s on the move through Canal - safe
28 1:46 hurt the teambarely blinded bobambina4 2.8 s (0.4 s white); blinded MuRka 3.1 s on the move through Mid Doors - took damage 0.6 s after the pop
30 1:44 goodblinded br7zz 3.5 s (0.8 s white), 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 3.3 s (0.7 s white)
30 1:38 goodblinded bobambina4 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Walkway (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:35 exposedan HE at Walkway - seen by 1 enemy for 0.4 s, the nearest 705 units away; a running throw
10 1:47 exposedan HE at Middle - seen by 1 enemy for 0.2 s, the nearest 1098 units away; a running throw
28 1:07 exposedan HE at Walkway - seen by 1 enemy for 0.9 s, the nearest 601 units away, thrown in the open; a jump throw

Positioning

In 4 of your 47 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 19 of your 32 duels (59%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:45 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
8 1:36 _Lambda_Middlestanding: crouched, they'd have seen only your headlived
16 1:25 YAROSLAV67@2009Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
24 1:13 _Lambda_Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 holdheld with Vuralll, 238 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Vuralll)
2 1:00 tradeMuRka was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
2 0:47 tradeAgnostic was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
2 0:19 tradegrubas parszywiec was killed 455 units away: you traded in 812 ms (pros: 625 ms)
4 0:15 tradeVuralll was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
5 1:20 tradeMuRka was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
6 1:10 tradeVuralll was killed 570 units away: not traded within 5 s (pros: 625 ms)
7 1:23 tradeVuralll was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
8 1:36 tradeMuRka was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradegrubas parszywiec was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
10 1:42 tradeMuRka was killed 326 units away: not traded within 5 s (pros: 1,641 ms)
10 1:12 in their waystood between Vuralll and an enemy they could see, for 625 ms (pros: 125 ms at a time)
12 1:25 tradeMuRka was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 line of firestood in Vuralll's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:45 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:45 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:44 tradeVuralll was killed 314 units away: you traded in 594 ms (pros: 625 ms)
14 1:38 holdheld with Agnostic, 279 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Agnostic)
17 1:34 peek togetherpeeked the same enemy as MuRka, 406 ms before them - early - you went first, alone
17 1:34 holdheld with MuRka, 289 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before MuRka)
17 1:33 tradeMuRka was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
19 1:36 tradeMuRka was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 holdheld with Agnostic, 622 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:39 tradeAgnostic was killed 560 units away: not traded within 5 s (pros: 2,031 ms)
21 1:13 tradeMuRka was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
23 1:29 tradegrubas parszywiec was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
23 1:20 holdheld with Agnostic, 566 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before Agnostic)
24 1:36 tradeMuRka was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
26 1:33 tradeAgnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
26 1:26 holdheld with Vuralll, 202 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before Vuralll)
28 1:07 tradeVuralll was killed 313 units away: you traded in 2,125 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 YAROSLAV67@2009killed themUSP-S484 ms1016 ms5.1°
1 1:30 bobambina4killed by themGlock-18359 ms1938 ms0.3°
2 1:45 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47359 ms–0.9°
2 0:19 bobambina4killed themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 YAROSLAV67@2009hit by themGlock-18172 ms–0.5°
3 1:30 YAROSLAV67@2009hit themM4A4781 ms–7.6°
3 1:26 YAROSLAV67@2009killed themM4A4156 ms156 ms0.2°
3 1:18 br7zzkilled by themDesert Eagle375 ms375 ms1.7°
4 1:35 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle391 ms–0.7°
4 1:34 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4766 ms–18.0°
4 0:08 YAROSLAV67@2009killed by themDesert Eagle297 ms297 ms2.3°
5 1:14 br7zzkilled by themAK-47438 ms734 ms6.5°
6 1:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themDesert Eagle984 ms984 ms9.1°
6 1:13 YAROSLAV67@2009hit themDesert Eagle547 ms–1.6°
6 1:02 YAROSLAV67@2009killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:38 br7zzhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 bobambina4killed themAK-47766 ms2297 ms13.7°
7 1:18 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themM4A4438 ms438 ms4.2°
8 1:36 _Lambda_hit themDesert Eagle484 ms–0.4°
8 1:12 bobambina4killed themDesert Eagle312 ms312 ms3.0°
8 1:05 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47719 ms719 ms10.2°
9 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47219 ms312 ms1.1°
9 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47281 ms–1.4°
10 1:13 br7zzkilled themDesert Eagle391 ms1438 ms3.1°
10 1:12 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47469 ms969 ms1.5°
11 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47344 ms344 ms1.6°
12 1:17 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:08 YAROSLAV67@2009killed themAK-47297 ms297 ms1.4°
12 1:05 bobambina4killed by themAK-47484 ms484 ms2.6°
13 1:35 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themP2000328 ms–1.1°
13 1:33 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themGlock-181094 ms–1.9°
13 1:31 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themUSP-S2812 ms2812 ms2.9°
14 1:44 bobambina4killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:38 YAROSLAV67@2009hit themDesert Eagle672 ms–15.1°
14 1:37 YAROSLAV67@2009killed by themMP9781 ms1188 ms16.0°
15 1:14 _Lambda_killed by themM4A1-S266 ms562 ms7.6°
15 1:14 _Lambda_hit themAK-47359 ms–7.3°
16 1:25 YAROSLAV67@2009hit themAK-47688 ms–5.5°
16 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle562 ms–0.9°
16 1:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47609 ms–36.7°
16 1:23 YAROSLAV67@2009killed by themDesert Eagle531 ms531 ms0.6°
17 1:34 bobambina4hit by themNegev125 ms–5.7°
17 1:32 bobambina4killed by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
18 1:40 br7zzhit by themMP7359 ms–2.2°
19 1:40 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themMP9406 ms–14.9°
19 1:40 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47422 ms719 ms4.1°
19 bomb 0:21 br7zzkilled by themDesert Eagle3172 ms3172 ms40.6°
20 1:36 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47562 ms562 ms1.0°
20 bomb 0:19 bobambina4killed themAK-47344 ms547 ms9.9°
21 0:57 br7zzhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:30 bobambina4killed by themFAMAS234 ms688 ms0.4°
22 1:24 YAROSLAV67@2009hit themAK-47547 ms–50.9°
22 1:24 YAROSLAV67@2009killed by themM4A41781 ms2141 ms19.3°
23 1:19 br7zzkilled by themAWP78 ms78 ms0.5°
24 1:24 YAROSLAV67@2009killed themGalil AR406 ms781 ms4.4°
24 1:23 YAROSLAV67@2009hit by themM4A4703 ms–2.5°
24 1:12 _Lambda_killed by themM4A4547 ms828 ms1.7°
24 1:12 _Lambda_hit themGalil AR734 ms–19.6°
25 1:42 _Lambda_hit themAK-47391 ms–10.0°
25 1:42 _Lambda_hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 1:39 _Lambda_killed themAK-47391 ms688 ms14.8°
25 1:39 _Lambda_hit by themM4A4453 ms–2.6°
25 0:24 bobambina4killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
26 1:25 YAROSLAV67@2009killed themAK-47531 ms938 ms0.6°
26 1:25 YAROSLAV67@2009hit by themM4A4734 ms–17.4°
26 1:06 br7zzkilled by themAWP328 ms328 ms1.1°
27 bomb 0:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47391 ms–1.0°
27 bomb 0:27 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAWP438 ms438 ms5.6°
28 1:05 br7zzhit by themAK-47391 ms–4.1°
28 1:05 br7zzkilled themM4A4484 ms844 ms2.3°
28 1:00 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47562 ms562 ms2.3°
29 0:50 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themM4A4844 ms844 ms19.2°
29 0:43 bobambina4killed by themAWP609 ms609 ms2.8°
30 1:37 bobambina4killed by themAWP141 ms141 ms0.6°

Shots

You fired 38 of your 51 first shots too soon: 19 while moving, 19 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 24 spray bullets went on after pros would have stopped. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 bobambina4USP-S784aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/78% / 55%
1 1:30 bobambina4USP-S913fired while moving (187 u/s), too fast to be accurate - stop first0/35% / 37%
1 1:29 bobambina4USP-S872aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2cut short (a death, a reload)5% / 47%
2 0:21 bobambina4MAC-10110aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/133% / 62%
2 0:19 bobambina4MAC-10225aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first5/17killed them2% / 49%
3 1:30 YAROSLAV67@2009M4A41073fired while moving (93 u/s), too fast to be accurate - stop first2/144 bullets after pros would have stopped1% / 58%
3 1:26 YAROSLAV67@2009M4A41100aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/1killed them15% / 59%
4 1:35 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A1-S826fired while moving (125 u/s), too fast to be accurate - stop first1/80% / 49%
5 1:14 br7zzMP9501aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/3cut short (a death, a reload)9% / 47%
6 1:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Desert Eagle1016fine - pros would have fired it too1/1killed them48% / 48%
6 1:13 YAROSLAV67@2009Desert Eagle911fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 41%
6 1:04 YAROSLAV67@2009Desert Eagle792fine - pros would have fired it too0/172% / 72%
7 1:20 bobambina4AK-47945fired while moving (196 u/s), too fast to be accurate - stop first3/184 bullets after pros would have stopped8% / 51%
7 1:18 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47730aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first1/2cut short (a death, a reload)1% / 54%
8 1:47 br7zzDesert Eagle1124aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/123% / 61%
8 1:36 _Lambda_Desert Eagle872aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/119% / 62%
8 1:35 _Lambda_Desert Eagle839fine - pros would have fired it too0/133% / 39%
8 1:33 _Lambda_Desert Eagle753aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/17% / 48%
8 1:12 bobambina4Desert Eagle270fine - pros would have fired it too1/1killed them44% / 57%
8 1:06 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-471006too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target1/9killed them14% / 56%
9 bomb 0:37 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-471037fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
10 1:13 br7zzDesert Eagle291aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/25% / 47%
10 1:12 br7zzDesert Eagle310fine - pros would have fired it too1/2killed them78% / 78%
12 1:08 YAROSLAV67@2009AK-47753aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/6killed them12% / 60%
12 1:06 bobambina4AK-47618fired while moving (189 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 55%
13 1:34 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Glock-18985fired while moving (114 u/s), too fast to be accurate - stop first0/12% / 36%
13 1:34 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Glock-18954aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first3/17cut short (a death, a reload)4% / 52%
14 1:45 bobambina4Desert Eagle675fired while moving (171 u/s), too fast to be accurate - stop first2/3killed them37% / 52%
14 1:38 YAROSLAV67@2009Desert Eagle374fired while moving (97 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 62%
15 1:14 _Lambda_AK-47479fine - pros would have fired it too2/2cut short (a death, a reload)25% / 48%
16 1:25 YAROSLAV67@2009AK-47866fired while moving (215 u/s), too fast to be accurate - stop first6/19cut short (a death, a reload)0% / 47%
19 1:40 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47390fired while moving (85 u/s), too fast to be accurate - stop first3/10killed them20% / 49%
19 bomb 0:31 br7zzAK-47441aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
19 bomb 0:31 br7zzAK-47441aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
19 bomb 0:30 br7zzAK-47441fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 47%
19 bomb 0:29 br7zzAK-47407aim far off: your crosshair was about 5 player widths (165 units) off their body - get on target first0/227 bullets after pros would have stopped1% / 47%
20 bomb 0:19 bobambina4AK-47175fired while moving (130 u/s), too fast to be accurate - stop first3/8killed them19% / 48%
21 0:30 bobambina4AK-47869fine - pros would have fired it too0/1cut short (a death, a reload)48% / 48%
22 1:24 YAROSLAV67@2009AK-47597fired while moving (114 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)6% / 50%
23 1:27 br7zzAK-47671fired while moving (174 u/s), too fast to be accurate - stop first0/812% / 49%
23 1:21 br7zzAK-47401fine - pros would have fired it too0/542% / 59%
24 1:24 YAROSLAV67@2009Galil AR1418fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
24 1:23 YAROSLAV67@2009Galil AR1410fine - pros would have fired it too1/3killed them33% / 50%
24 1:13 br7zzGalil AR604fired while moving (180 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)0% / 52%
25 1:42 _Lambda_AK-47514fired while moving (94 u/s), too fast to be accurate - stop first1/131% / 51%
25 1:39 _Lambda_AK-47481fired while moving (167 u/s), too fast to be accurate - stop first3/8killed them12% / 54%
26 1:25 YAROSLAV67@2009AK-47380fired while moving (84 u/s), too fast to be accurate - stop first4/9killed them12% / 56%
27 bomb 0:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47388fired while moving (84 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)26% / 51%
28 1:05 br7zzM4A4591aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/30killed them; 9 bullets after pros would have stopped5% / 57%
29 0:50 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4438aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first1/11killed them2% / 60%
29 0:43 bobambina4M4A4797fired while moving (159 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.