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Anubis, tied 15-15 · Thu 12 Nov, 23:06

MuRka15,639

The match

Aim

336 msTTD609 msTTK4.2°Crosshair↓32%1st bullet43%Spray23%Head64%Counter-strafe

Scoreboard

67ADR57%KAST

Positioning

Shots

25/44Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44337%
AK-472836%
MAC-101747%
P901429%
USP-S1323%
Desert Eagle1250%
MP91225%
AWP729%
Glock-1820%
XM10141100%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1592 1:43 3 kills (Deagle ×3), a wallbang, 1 headshot, in 41 s CT9.9
6/15927 1:38 3 kills (AK-47 ×3), 2 headshots, in 16.9 s T5.6
41/15914 1:27 2 kills (MAC-10 ×2), 1 headshot, in 6.4 s T1.9
56/1599 bomb 0:22 2 kills (M4A4 ×2), 1 headshot, in 7.8 s CT1.0
93/15920 1:26 1 kill (AK-47), 1 headshot T0.3
105/15916 1:27 1 kill (P90), 1 headshot T0.0
108/1593 1:42 2 kills (AWP ×2), in 38.6 s CT-0.1
114/15915 1:13 1 kill (P90) T-0.4
130/15928 1:21 1 kill (M4A4) CT-0.8
143/1594 1:40 1 kill (M4A4) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:35 1v2 after the plant CT · 1 HP · Walkwaylost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:48 misled a peekbarely blinded bobambina4 0.6 s (0.0 s white) the enemy was barely blinded, and Vuralll peeked bobambina4 1.7 s after the pop; hit them first
17 1:48 wastedno enemy blinded for long
20 1:45 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long
28 1:47 goodblinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.3 s (1.5 s white), bobambina4 4.0 s (1.3 s white)
30 1:47 goodblinded br7zz 4.3 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bridge (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:43 punishedhit by _Lambda_ 0.5 s after throwing a molotov at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
27 1:41 exposeda molotov at Bridge - seen by 1 enemy for 0.4 s, the nearest 836 units away

Positioning

In 1 of your 48 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 28 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 19 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 13 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:25 bobambina4Canalpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeFederalkop was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:36 tradeAgnostic was killed 574 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:35 tradeVuralll was killed 353 units away: not traded within 5 s (pros: 625 ms)
2 1:08 tradeVuralll was killed 434 units away: you traded in 2,578 ms (pros: 1,641 ms)
3 1:18 holdheld with Federalkop, 432 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:18 tradeFederalkop was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
3 1:14 holdheld with grubas parszywiec, 957 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 0:47 tradegrubas parszywiec was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
14 1:05 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:14 tradeFederalkop was killed 406 units away: you traded in 906 ms (pros: 1,641 ms)
17 1:34 holdheld with Federalkop, 289 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after Federalkop)
18 1:18 tradeVuralll was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:24 line of firestood in Federalkop's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 bomb 0:24 line of firestood in Federalkop's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:46 tradeVuralll was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
27 1:23 tradeVuralll was killed 272 units away: you traded in 2,141 ms (pros: 1,641 ms)
30 1:37 tradeFederalkop was killed 377 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 br7zzhit themP2000188 ms–2.1°
1 1:35 br7zzhit by themGlock-18281 ms–1.3°
1 1:33 br7zzhit by themGlock-18359 ms–0.3°
1 bomb 0:35 bobambina4hit themP2000125 ms–2.7°
1 bomb 0:30 bobambina4killed by themGlock-18391 ms391 ms15.3°
2 1:43 br7zzkilled themDesert Eagle281 ms281 ms1.8°
2 1:06 _Lambda_killed themDesert Eagle234 ms234 ms3.8°
2 1:05 bobambina4hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:02 YAROSLAV67@2009killed themDesert Eagle219 ms219 ms1.2°
2 1:00 bobambina4hit themDesert Eagle312 ms–2.9°
2 1:00 bobambina4killed by themSSG 08406 ms406 ms5.1°
3 1:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle266 ms–0.7°
3 1:42 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAWP422 ms422 ms1.2°
3 1:04 bobambina4killed themAWP188 ms188 ms1.1°
3 0:53 br7zzhit themM4A4297 ms–6.1°
3 0:32 br7zzkilled by themDesert Eagle312 ms312 ms2.4°
4 1:41 br7zzhit by themDesert Eagle391 ms–1.2°
4 1:40 br7zzkilled themM4A4562 ms1016 ms3.8°
4 1:39 bobambina4hit by themDesert Eagle375 ms–3.8°
4 1:39 _Lambda_killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:20 br7zzkilled by themAK-47234 ms234 ms0.4°
6 1:24 _Lambda_hit themDesert Eagle250 ms–6.8°
6 1:24 _Lambda_killed by themAK-47453 ms1250 ms16.7°
7 1:33 bobambina4killed by themMAC-10391 ms391 ms2.7°
8 1:36 br7zzhit themDesert Eagle266 ms–0.9°
8 1:36 br7zzkilled by themAK-47422 ms422 ms2.8°
9 bomb 0:22 br7zzkilled themM4A41406 ms1797 ms15.2°
9 bomb 0:17 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47344 ms–1.7°
9 bomb 0:15 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themM4A4188 ms1266 ms6.6°
9 bomb 0:14 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47781 ms–5.2°
9 bomb 0:12 YAROSLAV67@2009killed by themAWP219 ms219 ms1.3°
10 1:42 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themSSG 08234 ms234 ms0.5°
11 1:36 bobambina4killed by themGalil AR375 ms1188 ms1.0°
11 1:36 bobambina4hit themMP9797 ms–7.0°
12 1:25 bobambina4killed by themAK-47344 ms641 ms0.8°
12 1:25 bobambina4hit themXM1014406 ms–5.0°
13 1:18 br7zzkilled by themDual Berettas234 ms234 ms3.2°
14 1:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themMAC-10641 ms1312 ms7.0°
14 1:27 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle1297 ms–30.1°
14 1:21 br7zzhit by themM4A4266 ms–3.3°
14 1:21 br7zzkilled themMAC-10312 ms469 ms1.8°
14 1:05 _Lambda_killed by themMP9359 ms500 ms8.4°
15 1:13 _Lambda_killed themP90531 ms609 ms10.0°
16 1:27 br7zzkilled themP90359 ms781 ms3.2°
17 1:33 bobambina4killed by themNegev688 ms1219 ms7.7°
17 1:33 bobambina4hit themAK-47906 ms–17.7°
18 bomb 0:38 YAROSLAV67@2009killed by themDesert Eagle531 ms1016 ms1.3°
19 1:46 _Lambda_hit themG3SG1–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 _Lambda_killed by themFive-SeveN797 ms2203 ms51.3°
20 1:42 _Lambda_hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 _Lambda_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:40 _Lambda_hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:26 br7zzkilled themAK-47203 ms203 ms0.7°
21 1:13 br7zzkilled by themAWP172 ms172 ms0.5°
22 1:47 br7zzkilled by themAWP375 ms375 ms0.1°
23 1:36 bobambina4killed by themAK-47641 ms641 ms1.6°
24 1:36 br7zzkilled by themAWP422 ms422 ms4.3°
25 1:47 br7zzkilled by themAWP359 ms359 ms0.4°
26 1:29 _Lambda_killed by themM4A1-S844 ms1250 ms10.3°
26 1:28 _Lambda_hit themAK-471219 ms–11.8°
27 1:38 _Lambda_hit by themM4A4609 ms–17.8°
27 1:38 _Lambda_killed themAK-47969 ms969 ms23.9°
27 1:36 br7zzkilled themAK-47453 ms453 ms0.9°
27 1:22 bobambina4killed themAK-47344 ms1141 ms35.4°
27 bomb 0:26 YAROSLAV67@2009killed by themM4A41453 ms1547 ms5.3°
28 1:21 YAROSLAV67@2009killed themM4A4703 ms1250 ms4.6°
28 1:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47219 ms406 ms5.9°
29 1:35 bobambina4killed by themAWP312 ms312 ms0.8°
30 1:33 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47266 ms–1.8°
30 1:31 br7zzhit themM4A4328 ms–33.3°
30 1:31 br7zzkilled by themAK-47453 ms547 ms2.4°

Shots

You fired 25 of your 44 first shots too soon: 13 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 br7zzUSP-S903fine - pros would have fired it too0/230% / 39%
1 1:35 br7zzUSP-S919fine - pros would have fired it too1/343% / 51%
1 1:33 br7zzUSP-S925too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/320% / 47%
1 bomb 0:36 bobambina4USP-S777aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/55% / 52%
1 bomb 0:34 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠USP-S600aim far off: your crosshair was about 6.5 player widths (213 units) off their body - get on target first1/11% / 46%
1 bomb 0:30 bobambina4USP-S559fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
2 1:43 br7zzDesert Eagle1112fine - pros would have fired it too1/1killed them35% / 61%
2 1:06 _Lambda_Desert Eagle538fine - pros would have fired it too1/1killed them62% / 64%
2 1:00 bobambina4Desert Eagle1030fine - pros would have fired it too1/1cut short (a death, a reload)55% / 55%
3 1:42 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AWP1313fine - pros would have fired it too1/1killed them84% / 84%
3 1:34 YAROSLAV67@2009AWP914aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/133% / 66%
3 1:04 bobambina4AWP828fine - pros would have fired it too1/1killed them86% / 86%
3 0:58 br7zzAWP1251aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/231% / 62%
3 0:53 br7zzM4A41144fine - pros would have fired it too1/6cut short (a death, a reload)36% / 60%
3 0:51 br7zzUSP-S1147fired while moving (233 u/s), too fast to be accurate - stop first0/343% / 48%
3 0:32 br7zzAWP743fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%
4 1:41 br7zzM4A4810fired while moving (111 u/s), too fast to be accurate - stop first3/13killed them26% / 63%
5 1:22 br7zzAWP1356aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 67%
6 1:24 _Lambda_Desert Eagle185fine - pros would have fired it too2/5cut short (a death, a reload)76% / 76%
7 1:33 bobambina4MP9301fired while moving (118 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)43% / 53%
8 1:39 br7zzDesert Eagle1047fine - pros would have fired it too0/123% / 39%
8 1:38 br7zzDesert Eagle962aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/128% / 58%
8 1:37 br7zzDesert Eagle948aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/14% / 36%
8 1:36 br7zzDesert Eagle927fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
9 bomb 0:22 br7zzM4A41159fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
9 bomb 0:22 br7zzM4A41175fine - pros would have fired it too1/2killed them61% / 61%
9 bomb 0:15 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A4490fired while moving (201 u/s), too fast to be accurate - stop first4/18killed them0% / 50%
11 1:36 bobambina4MP9737aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/11cut short (a death, a reload)6% / 46%
13 1:18 br7zzGlock-18272aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)5% / 45%
14 1:28 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠MAC-10721aim far off: your crosshair was about a player's width (26 units) off their body - get on target first6/19killed them16% / 49%
14 1:21 br7zzMAC-10505fine - pros would have fired it too2/8killed them59% / 59%
14 1:04 _Lambda_FAMAS189too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)4% / 57%
15 1:13 _Lambda_P90284fired while moving (225 u/s), too fast to be accurate - stop first2/11killed them1% / 49%
16 1:27 br7zzP90272fired while moving (230 u/s), too fast to be accurate - stop first2/14killed them7% / 47%
17 1:33 bobambina4AK-47188fired while moving (207 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)4% / 49%
18 1:11 _Lambda_Glock-18772fired while moving (113 u/s), too fast to be accurate - stop first0/314% / 45%
20 1:26 br7zzAK-471162fine - pros would have fired it too1/5killed them37% / 53%
23 1:36 bobambina4AK-47637fired while moving (212 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
26 1:28 _Lambda_AK-47459fine - pros would have fired it too1/2cut short (a death, a reload)54% / 54%
27 1:38 _Lambda_AK-47367too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target1/7killed them1% / 47%
27 1:36 br7zzAK-47875fired while moving (101 u/s), too fast to be accurate - stop first1/6killed them24% / 67%
27 1:22 bobambina4AK-47179fired while moving (211 u/s), too fast to be accurate - stop first4/13killed them41% / 59%
28 1:21 YAROSLAV67@2009M4A4748fine - pros would have fired it too4/11killed them51% / 51%
30 1:31 br7zzM4A4200fired while moving (201 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)3% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.