Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 43 | 37% |
| AK-47 | 28 | 36% |
| MAC-10 | 17 | 47% |
| P90 | 14 | 29% |
| USP-S | 13 | 23% |
| Desert Eagle | 12 | 50% |
| MP9 | 12 | 25% |
| AWP | 7 | 29% |
| Glock-18 | 2 | 0% |
| XM1014 | 1 | 100% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/159 | 2 1:43 | 3 kills (Deagle ×3), a wallbang, 1 headshot, in 41 s CT | 9.9 |
| 6/159 | 27 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 16.9 s T | 5.6 |
| 41/159 | 14 1:27 | 2 kills (MAC-10 ×2), 1 headshot, in 6.4 s T | 1.9 |
| 56/159 | 9 bomb 0:22 | 2 kills (M4A4 ×2), 1 headshot, in 7.8 s CT | 1.0 |
| 93/159 | 20 1:26 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 105/159 | 16 1:27 | 1 kill (P90), 1 headshot T | 0.0 |
| 108/159 | 3 1:42 | 2 kills (AWP ×2), in 38.6 s CT | -0.1 |
| 114/159 | 15 1:13 | 1 kill (P90) T | -0.4 |
| 130/159 | 28 1:21 | 1 kill (M4A4) CT | -0.8 |
| 143/159 | 4 1:40 | 1 kill (M4A4) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:35 | 1v2 after the plant CT · 1 HP · Walkway | lost - died in the first fight · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:48 | misled a peek | barely blinded bobambina4 0.6 s (0.0 s white) the enemy was barely blinded, and Vuralll peeked bobambina4 1.7 s after the pop; hit them first |
| 17 1:48 | wasted | no enemy blinded for long |
| 20 1:45 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long |
| 28 1:47 | good | blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.3 s (1.5 s white), bobambina4 4.0 s (1.3 s white) |
| 30 1:47 | good | blinded br7zz 4.3 s (1.6 s white) |
Throws
26 grenades: 24 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bridge (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:43 | punished | hit by _Lambda_ 0.5 s after throwing a molotov at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 27 1:41 | exposed | a molotov at Bridge - seen by 1 enemy for 0.4 s, the nearest 836 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:25 | Canal | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | Federalkop was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:36 | trade | Agnostic was killed 574 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:35 | trade | Vuralll was killed 353 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:08 | trade | Vuralll was killed 434 units away: you traded in 2,578 ms (pros: 1,641 ms) |
| 3 1:18 | hold | held with Federalkop, 432 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:18 | trade | Federalkop was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:14 | hold | held with grubas parszywiec, 957 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 0:47 | trade | grubas parszywiec was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:05 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:14 | trade | Federalkop was killed 406 units away: you traded in 906 ms (pros: 1,641 ms) |
| 17 1:34 | hold | held with Federalkop, 289 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after Federalkop) |
| 18 1:18 | trade | Vuralll was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:24 | line of fire | stood in Federalkop's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 bomb 0:24 | line of fire | stood in Federalkop's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:46 | trade | Vuralll was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:23 | trade | Vuralll was killed 272 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 30 1:37 | trade | Federalkop was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | P2000 | 188 ms | – | 2.1° | ||
| 1 1:35 | hit by them | Glock-18 | 281 ms | – | 1.3° | ||
| 1 1:33 | hit by them | Glock-18 | 359 ms | – | 0.3° | ||
| 1 bomb 0:35 | hit them | P2000 | 125 ms | – | 2.7° | ||
| 1 bomb 0:30 | killed by them | Glock-18 | 391 ms | 391 ms | 15.3° | ||
| 2 1:43 | killed them | Desert Eagle | 281 ms | 281 ms | 1.8° | ||
| 2 1:06 | killed them | Desert Eagle | 234 ms | 234 ms | 3.8° | ||
| 2 1:05 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:02 | killed them | Desert Eagle | 219 ms | 219 ms | 1.2° | ||
| 2 1:00 | hit them | Desert Eagle | 312 ms | – | 2.9° | ||
| 2 1:00 | killed by them | SSG 08 | 406 ms | 406 ms | 5.1° | ||
| 3 1:43 | hit by them | Desert Eagle | 266 ms | – | 0.7° | ||
| 3 1:42 | killed them | AWP | 422 ms | 422 ms | 1.2° | ||
| 3 1:04 | killed them | AWP | 188 ms | 188 ms | 1.1° | ||
| 3 0:53 | hit them | M4A4 | 297 ms | – | 6.1° | ||
| 3 0:32 | killed by them | Desert Eagle | 312 ms | 312 ms | 2.4° | ||
| 4 1:41 | hit by them | Desert Eagle | 391 ms | – | 1.2° | ||
| 4 1:40 | killed them | M4A4 | 562 ms | 1016 ms | 3.8° | ||
| 4 1:39 | hit by them | Desert Eagle | 375 ms | – | 3.8° | ||
| 4 1:39 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:20 | killed by them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 6 1:24 | hit them | Desert Eagle | 250 ms | – | 6.8° | ||
| 6 1:24 | killed by them | AK-47 | 453 ms | 1250 ms | 16.7° | ||
| 7 1:33 | killed by them | MAC-10 | 391 ms | 391 ms | 2.7° | ||
| 8 1:36 | hit them | Desert Eagle | 266 ms | – | 0.9° | ||
| 8 1:36 | killed by them | AK-47 | 422 ms | 422 ms | 2.8° | ||
| 9 bomb 0:22 | killed them | M4A4 | 1406 ms | 1797 ms | 15.2° | ||
| 9 bomb 0:17 | hit by them | AK-47 | 344 ms | – | 1.7° | ||
| 9 bomb 0:15 | killed them | M4A4 | 188 ms | 1266 ms | 6.6° | ||
| 9 bomb 0:14 | hit by them | AK-47 | 781 ms | – | 5.2° | ||
| 9 bomb 0:12 | killed by them | AWP | 219 ms | 219 ms | 1.3° | ||
| 10 1:42 | killed by them | SSG 08 | 234 ms | 234 ms | 0.5° | ||
| 11 1:36 | killed by them | Galil AR | 375 ms | 1188 ms | 1.0° | ||
| 11 1:36 | hit them | MP9 | 797 ms | – | 7.0° | ||
| 12 1:25 | killed by them | AK-47 | 344 ms | 641 ms | 0.8° | ||
| 12 1:25 | hit them | XM1014 | 406 ms | – | 5.0° | ||
| 13 1:18 | killed by them | Dual Berettas | 234 ms | 234 ms | 3.2° | ||
| 14 1:28 | killed them | MAC-10 | 641 ms | 1312 ms | 7.0° | ||
| 14 1:27 | hit by them | Desert Eagle | 1297 ms | – | 30.1° | ||
| 14 1:21 | hit by them | M4A4 | 266 ms | – | 3.3° | ||
| 14 1:21 | killed them | MAC-10 | 312 ms | 469 ms | 1.8° | ||
| 14 1:05 | killed by them | MP9 | 359 ms | 500 ms | 8.4° | ||
| 15 1:13 | killed them | P90 | 531 ms | 609 ms | 10.0° | ||
| 16 1:27 | killed them | P90 | 359 ms | 781 ms | 3.2° | ||
| 17 1:33 | killed by them | Negev | 688 ms | 1219 ms | 7.7° | ||
| 17 1:33 | hit them | AK-47 | 906 ms | – | 17.7° | ||
| 18 bomb 0:38 | killed by them | Desert Eagle | 531 ms | 1016 ms | 1.3° | ||
| 19 1:46 | hit them | G3SG1 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | killed by them | Five-SeveN | 797 ms | 2203 ms | 51.3° | ||
| 20 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:26 | killed them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 21 1:13 | killed by them | AWP | 172 ms | 172 ms | 0.5° | ||
| 22 1:47 | killed by them | AWP | 375 ms | 375 ms | 0.1° | ||
| 23 1:36 | killed by them | AK-47 | 641 ms | 641 ms | 1.6° | ||
| 24 1:36 | killed by them | AWP | 422 ms | 422 ms | 4.3° | ||
| 25 1:47 | killed by them | AWP | 359 ms | 359 ms | 0.4° | ||
| 26 1:29 | killed by them | M4A1-S | 844 ms | 1250 ms | 10.3° | ||
| 26 1:28 | hit them | AK-47 | 1219 ms | – | 11.8° | ||
| 27 1:38 | hit by them | M4A4 | 609 ms | – | 17.8° | ||
| 27 1:38 | killed them | AK-47 | 969 ms | 969 ms | 23.9° | ||
| 27 1:36 | killed them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 27 1:22 | killed them | AK-47 | 344 ms | 1141 ms | 35.4° | ||
| 27 bomb 0:26 | killed by them | M4A4 | 1453 ms | 1547 ms | 5.3° | ||
| 28 1:21 | killed them | M4A4 | 703 ms | 1250 ms | 4.6° | ||
| 28 1:20 | killed by them | AK-47 | 219 ms | 406 ms | 5.9° | ||
| 29 1:35 | killed by them | AWP | 312 ms | 312 ms | 0.8° | ||
| 30 1:33 | hit by them | AK-47 | 266 ms | – | 1.8° | ||
| 30 1:31 | hit them | M4A4 | 328 ms | – | 33.3° | ||
| 30 1:31 | killed by them | AK-47 | 453 ms | 547 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 903 | fine - pros would have fired it too | 0/2 | 30% / 39% | ||
| 1 1:35 | USP-S | 919 | fine - pros would have fired it too | 1/3 | 43% / 51% | ||
| 1 1:33 | USP-S | 925 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/3 | 20% / 47% | ||
| 1 bomb 0:36 | USP-S | 777 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | 5% / 52% | ||
| 1 bomb 0:34 | USP-S | 600 | aim far off: your crosshair was about 6.5 player widths (213 units) off their body - get on target first | 1/1 | 1% / 46% | ||
| 1 bomb 0:30 | USP-S | 559 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 2 1:43 | Desert Eagle | 1112 | fine - pros would have fired it too | 1/1 | killed them | 35% / 61% | |
| 2 1:06 | Desert Eagle | 538 | fine - pros would have fired it too | 1/1 | killed them | 62% / 64% | |
| 2 1:00 | Desert Eagle | 1030 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 55% | |
| 3 1:42 | AWP | 1313 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 3 1:34 | AWP | 914 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 33% / 66% | ||
| 3 1:04 | AWP | 828 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 3 0:58 | AWP | 1251 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 31% / 62% | ||
| 3 0:53 | M4A4 | 1144 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 36% / 60% | |
| 3 0:51 | USP-S | 1147 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/3 | 43% / 48% | ||
| 3 0:32 | AWP | 743 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 4 1:41 | M4A4 | 810 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/13 | killed them | 26% / 63% | |
| 5 1:22 | AWP | 1356 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 67% | |
| 6 1:24 | Desert Eagle | 185 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 76% / 76% | |
| 7 1:33 | MP9 | 301 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 43% / 53% | |
| 8 1:39 | Desert Eagle | 1047 | fine - pros would have fired it too | 0/1 | 23% / 39% | ||
| 8 1:38 | Desert Eagle | 962 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 28% / 58% | ||
| 8 1:37 | Desert Eagle | 948 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 4% / 36% | ||
| 8 1:36 | Desert Eagle | 927 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 9 bomb 0:22 | M4A4 | 1159 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 9 bomb 0:22 | M4A4 | 1175 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 9 bomb 0:15 | M4A4 | 490 | fired while moving (201 u/s), too fast to be accurate - stop first | 4/18 | killed them | 0% / 50% | |
| 11 1:36 | MP9 | 737 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/11 | cut short (a death, a reload) | 6% / 46% | |
| 13 1:18 | Glock-18 | 272 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 45% | |
| 14 1:28 | MAC-10 | 721 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 6/19 | killed them | 16% / 49% | |
| 14 1:21 | MAC-10 | 505 | fine - pros would have fired it too | 2/8 | killed them | 59% / 59% | |
| 14 1:04 | FAMAS | 189 | too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 4% / 57% | |
| 15 1:13 | P90 | 284 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/11 | killed them | 1% / 49% | |
| 16 1:27 | P90 | 272 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/14 | killed them | 7% / 47% | |
| 17 1:33 | AK-47 | 188 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 4% / 49% | |
| 18 1:11 | Glock-18 | 772 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/3 | 14% / 45% | ||
| 20 1:26 | AK-47 | 1162 | fine - pros would have fired it too | 1/5 | killed them | 37% / 53% | |
| 23 1:36 | AK-47 | 637 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 26 1:28 | AK-47 | 459 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 54% / 54% | |
| 27 1:38 | AK-47 | 367 | too soon: your crosshair was still moving onto them, about 2 player widths (64 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 1% / 47% | |
| 27 1:36 | AK-47 | 875 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/6 | killed them | 24% / 67% | |
| 27 1:22 | AK-47 | 179 | fired while moving (211 u/s), too fast to be accurate - stop first | 4/13 | killed them | 41% / 59% | |
| 28 1:21 | M4A4 | 748 | fine - pros would have fired it too | 4/11 | killed them | 51% / 51% | |
| 30 1:31 | M4A4 | 200 | fired while moving (201 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 3% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.