Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 92 | 46% |
| M4A4 | 12 | 50% |
| USP-S | 9 | 33% |
| Glock-18 | 8 | 38% |
| R8 Revolver | 6 | 67% |
| MAC-10 | 6 | 67% |
| MP9 | 6 | 67% |
| Desert Eagle | 3 | 67% |
| SSG 08 | 3 | 33% |
| AWP | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/159 | 10 1:42 | 4 kills (AK-47 ×3, Scout), 3 headshots, in 39.5 s T | 6.9 |
| 14/159 | 28 1:20 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 20 s T | 4.1 |
| 21/159 | 7 1:23 | 3 kills (MAC-10, M4A4, AK-47), 2 headshots, in 37 s T | 3.5 |
| 26/159 | 11 1:24 | 2 kills (AK-47 ×2), all headshots, in 4.5 s T | 2.9 |
| 35/159 | 27 bomb 0:27 | 2 kills (AWP, AK-47), 1 headshot, in 5.7 s CT | 2.2 |
| 50/159 | 26 1:33 | 2 kills (AWP ×2), in 39.1 s CT | 1.4 |
| 66/159 | 24 0:56 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 67/159 | 9 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 85/159 | 30 1:18 | 1 kill (AK-47) T | 0.6 |
| 109/159 | 23 bomb 0:12 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 125/159 | 25 0:25 | 1 kill (M4A4) CT | -0.7 |
| 151/159 | 1 bomb 0:36 | 1 kill (Glock), 1 headshot T | -2.0 |
| 159/159 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:12 | 1v2 before the plant T · 58 HP · Outside Long | lost - died in the first fight · saw each other |
| 23 1:18 | 1v1 before the plant CT · 100 HP · Canal | won - defused it after 1 kill · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 23 bomb 0:22 | wasted | barely blinded Agnostic 0.7 s (0.1 s white) |
Throws
28 grenades: 25 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:29 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1089 units away; a jump throw |
| 23 bomb 0:26 | exposed | a smoke at Bricks - seen by 1 enemy for 1.2 s, the nearest 765 units away; a running throw |
| 30 1:30 | exposed | an HE at Canal - seen by 1 enemy for 0.1 s, the nearest 702 units away |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 4 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 23 bomb 0:13 | Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 8 s to spare | baited Agnostic - killed them 1.2 s later; then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 3 of your 7 holds with a team-mate were real crossfires. You traded 5 of the 13 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with YAROSLAV67@2009, 140 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after YAROSLAV67@2009) |
| 1 1:31 | hold | held with bobambina4, 281 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:22 | hold | held with bobambina4, 237 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 bomb 0:38 | trade | br7zz was killed 546 units away: you traded in 2,000 ms (pros: 625 ms) |
| 2 1:45 | hold | held with bobambina4, 289 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before bobambina4) |
| 6 1:44 | trade | bobambina4 was killed 174 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:32 | line of fire | stood in bobambina4's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:18 | trade | bobambina4 was killed 156 units away: you traded in 156 ms (pros: 625 ms) |
| 9 bomb 0:26 | trade | bobambina4 was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:22 | trade | br7zz was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | hold | held with YAROSLAV67@2009, 193 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after YAROSLAV67@2009) |
| 10 1:42 | hold | held with br7zz, 293 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after br7zz) |
| 10 1:35 | trade | bobambina4 was killed 35 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:26 | line of fire | stood in br7zz's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 10 1:25 | line of fire | stood in br7zz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:21 | trade | YAROSLAV67@2009 was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:12 | trade | br7zz was killed 243 units away: you traded in 516 ms (pros: 625 ms) |
| 11 1:23 | trade | bobambina4 was killed 499 units away: you traded in 4,219 ms (pros: 1,641 ms) |
| 12 1:35 | line of fire | stood in YAROSLAV67@2009's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:22 | hold | held with YAROSLAV67@2009, 520 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after YAROSLAV67@2009) |
| 16 1:22 | trade | YAROSLAV67@2009 was killed 529 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 0:57 | hold | held with br7zz, 688 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 0:25 | hold | held with YAROSLAV67@2009, 693 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before YAROSLAV67@2009) |
| 28 1:21 | trade | YAROSLAV67@2009 was killed 750 units away: you traded in 844 ms (pros: 2,031 ms) |
| 28 1:05 | trade | br7zz was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | trade | br7zz was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:33 | hold | held with br7zz, 846 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before br7zz) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | hit by them | P2000 | 359 ms | – | 5.5° | ||
| 1 bomb 0:37 | killed them | Glock-18 | 375 ms | 1188 ms | 6.0° | ||
| 1 bomb 0:35 | hit by them | P2000 | 375 ms | – | 3.4° | ||
| 2 1:45 | hit them | AK-47 | 359 ms | – | 0.9° | ||
| 2 1:19 | killed by them | Five-SeveN | 359 ms | 625 ms | 10.3° | ||
| 2 1:19 | hit them | AK-47 | 469 ms | – | 0.8° | ||
| 3 1:43 | hit them | Desert Eagle | 266 ms | – | 0.7° | ||
| 3 1:42 | killed by them | AWP | 422 ms | 422 ms | 1.2° | ||
| 4 1:35 | hit them | Desert Eagle | 391 ms | – | 0.7° | ||
| 4 1:34 | hit by them | M4A4 | 766 ms | – | 18.0° | ||
| 4 1:04 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:53 | hit by them | M4A4 | 844 ms | – | 3.8° | ||
| 4 0:52 | hit them | Desert Eagle | 1188 ms | – | 0.4° | ||
| 4 0:17 | killed by them | AK-47 | 344 ms | 344 ms | 5.9° | ||
| 5 1:08 | killed by them | M4A1-S | 422 ms | 812 ms | 1.6° | ||
| 5 1:08 | hit them | AK-47 | 531 ms | – | 4.2° | ||
| 6 1:28 | killed by them | Desert Eagle | 984 ms | 984 ms | 9.1° | ||
| 7 1:23 | hit by them | M4A4 | 344 ms | – | 1.9° | ||
| 7 1:23 | killed them | MAC-10 | 406 ms | 703 ms | 5.6° | ||
| 7 1:18 | killed them | M4A4 | 438 ms | 438 ms | 4.2° | ||
| 7 bomb 0:29 | killed them | AK-47 | 266 ms | 266 ms | 1.1° | ||
| 8 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | killed by them | AK-47 | 719 ms | 719 ms | 10.2° | ||
| 9 1:42 | hit them | AK-47 | 297 ms | – | 1.0° | ||
| 9 bomb 0:37 | killed them | AK-47 | 219 ms | 312 ms | 1.1° | ||
| 9 bomb 0:37 | hit by them | AK-47 | 281 ms | – | 1.4° | ||
| 9 bomb 0:17 | hit them | AK-47 | 344 ms | – | 1.7° | ||
| 9 bomb 0:15 | killed by them | M4A4 | 188 ms | 1266 ms | 6.6° | ||
| 9 bomb 0:14 | hit them | AK-47 | 781 ms | – | 5.2° | ||
| 10 1:42 | killed them | SSG 08 | 234 ms | 234 ms | 0.5° | ||
| 10 1:12 | killed them | AK-47 | 469 ms | 969 ms | 1.5° | ||
| 10 1:09 | killed them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 10 1:05 | hit by them | M4A4 | 250 ms | – | 3.9° | ||
| 10 1:03 | killed them | AK-47 | 797 ms | 797 ms | 1.8° | ||
| 10 bomb 0:20 | killed by them | AK-47 | 281 ms | 281 ms | 2.8° | ||
| 11 1:28 | hit by them | M4A4 | 391 ms | – | 1.2° | ||
| 11 1:24 | killed them | AK-47 | 344 ms | 344 ms | 1.6° | ||
| 11 1:19 | killed them | AK-47 | 531 ms | 531 ms | 4.9° | ||
| 12 1:17 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit them | P2000 | 328 ms | – | 1.1° | ||
| 13 1:33 | hit by them | Glock-18 | 484 ms | – | 4.0° | ||
| 13 1:33 | hit by them | Glock-18 | 1094 ms | – | 1.9° | ||
| 13 1:31 | killed them | USP-S | 2812 ms | 2812 ms | 2.9° | ||
| 13 1:31 | hit them | P2000 | 2359 ms | – | 2.9° | ||
| 13 1:31 | killed by them | Glock-18 | 1141 ms | 1141 ms | 1.8° | ||
| 14 1:28 | killed by them | MAC-10 | 641 ms | 1312 ms | 7.0° | ||
| 14 1:27 | hit them | Desert Eagle | 1297 ms | – | 30.1° | ||
| 15 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:24 | hit them | Desert Eagle | 562 ms | – | 0.9° | ||
| 16 1:24 | hit by them | AK-47 | 609 ms | – | 36.7° | ||
| 16 1:21 | killed by them | AK-47 | 938 ms | 938 ms | 2.3° | ||
| 17 1:24 | hit them | Desert Eagle | 547 ms | – | 3.6° | ||
| 17 1:24 | killed by them | AK-47 | 578 ms | 578 ms | 3.7° | ||
| 18 1:20 | killed by them | AK-47 | 547 ms | 547 ms | 9.6° | ||
| 19 1:40 | hit them | MP9 | 406 ms | – | 14.9° | ||
| 19 1:40 | killed by them | AK-47 | 422 ms | 719 ms | 4.1° | ||
| 20 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:36 | killed by them | AK-47 | 562 ms | 562 ms | 1.0° | ||
| 21 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:24 | killed by them | AK-47 | 406 ms | 500 ms | 6.8° | ||
| 22 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:12 | hit by them | AK-47 | 375 ms | – | 3.8° | ||
| 23 bomb 0:12 | killed them | AK-47 | 531 ms | 828 ms | 4.4° | ||
| 24 0:56 | killed them | AK-47 | 438 ms | 734 ms | 0.2° | ||
| 24 0:43 | killed by them | AK-47 | 453 ms | 656 ms | 47.5° | ||
| 24 0:43 | hit them | AK-47 | 531 ms | – | 11.5° | ||
| 25 0:26 | killed them | M4A4 | 297 ms | 938 ms | 4.5° | ||
| 25 0:25 | killed by them | AK-47 | 234 ms | 328 ms | 5.3° | ||
| 26 1:33 | killed them | AWP | 266 ms | 266 ms | 0.6° | ||
| 26 0:53 | killed them | AWP | 266 ms | 266 ms | 1.7° | ||
| 27 bomb 0:28 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 27 bomb 0:27 | killed them | AWP | 438 ms | 438 ms | 5.6° | ||
| 27 bomb 0:22 | killed them | AK-47 | 203 ms | 203 ms | 3.6° | ||
| 27 bomb 0:21 | killed by them | AK-47 | 281 ms | 781 ms | 37.2° | ||
| 27 bomb 0:21 | hit them | AK-47 | 328 ms | – | 20.1° | ||
| 28 1:20 | killed them | AK-47 | 219 ms | 406 ms | 5.9° | ||
| 28 1:00 | killed them | AK-47 | 562 ms | 562 ms | 2.3° | ||
| 29 1:06 | hit them | AK-47 | 406 ms | – | 2.0° | ||
| 29 1:05 | hit by them | M4A4 | 734 ms | – | 1.0° | ||
| 29 0:50 | killed by them | M4A4 | 844 ms | 844 ms | 19.2° | ||
| 30 1:33 | hit them | AK-47 | 266 ms | – | 1.8° | ||
| 30 1:21 | hit them | AK-47 | 391 ms | – | 0.7° | ||
| 30 1:19 | killed them | AK-47 | 219 ms | 625 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | Glock-18 | 459 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 3/8 | killed them | 4% / 45% | |
| 2 1:19 | AK-47 | 789 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 44% / 46% | |
| 3 1:43 | Desert Eagle | 1314 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 5 1:08 | AK-47 | 1333 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 54% / 54% | |
| 7 1:23 | MAC-10 | 477 | fine - pros would have fired it too | 4/12 | killed them | 46% / 50% | |
| 7 1:18 | M4A4 | 732 | fired while moving (45 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 50% | |
| 7 bomb 0:29 | AK-47 | 599 | fine - pros would have fired it too | 1/3 | killed them | 51% / 52% | |
| 8 1:05 | AK-47 | 1005 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 9 1:42 | AK-47 | 1112 | fine - pros would have fired it too | 3/6 | 49% / 49% | ||
| 9 bomb 0:37 | AK-47 | 1040 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 9 bomb 0:17 | AK-47 | 635 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | 22% / 58% | ||
| 9 bomb 0:15 | AK-47 | 470 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 31% / 50% | |
| 10 1:12 | AK-47 | 424 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 3/11 | killed them | 2% / 58% | |
| 10 1:09 | AK-47 | 940 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 10 1:04 | AK-47 | 621 | fine - pros would have fired it too | 0/5 | 40% / 51% | ||
| 10 1:03 | AK-47 | 632 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 10 bomb 0:20 | AK-47 | 539 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 47% | |
| 11 1:28 | AK-47 | 308 | fired while moving (170 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 50% | |
| 11 1:26 | AK-47 | 231 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/6 | 48% / 72% | ||
| 11 1:24 | AK-47 | 501 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 11 1:19 | AK-47 | 649 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | killed them | 10% / 47% | |
| 13 1:35 | USP-S | 993 | fine - pros would have fired it too | 1/1 | 37% / 39% | ||
| 13 1:34 | USP-S | 951 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 38% | |
| 13 1:33 | USP-S | 954 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 43% | |
| 13 1:33 | USP-S | 953 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 39% | |
| 13 1:32 | USP-S | 954 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 39% | |
| 13 1:32 | USP-S | 956 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 42% | |
| 13 1:32 | USP-S | 1300 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 34% | |
| 13 1:31 | USP-S | 1300 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 13 1:31 | USP-S | 1300 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 42% | |
| 14 1:28 | Desert Eagle | 652 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 15% / 46% | |
| 19 1:40 | MP9 | 390 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 4/6 | cut short (a death, a reload) | 6% / 50% | |
| 23 bomb 0:12 | AK-47 | 151 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/10 | killed them | 17% / 50% | |
| 24 0:56 | AK-47 | 764 | fine - pros would have fired it too | 4/6 | killed them | 61% / 61% | |
| 24 0:43 | AK-47 | 247 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 38% / 48% | |
| 25 0:26 | M4A4 | 268 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/12 | killed them | 33% / 64% | |
| 26 1:33 | AWP | 1023 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 26 0:53 | AWP | 676 | fine - pros would have fired it too | 1/1 | killed them | 67% / 72% | |
| 27 bomb 0:27 | AWP | 388 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 27 bomb 0:22 | AK-47 | 231 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/5 | killed them | 26% / 67% | |
| 27 bomb 0:21 | AK-47 | 194 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 58% / 58% | |
| 28 1:20 | AK-47 | 295 | fired while moving (54 u/s), too fast to be accurate - stop first | 3/6 | killed them | 44% / 68% | |
| 28 1:00 | AK-47 | 1005 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 1/2 | killed them | 2% / 61% | |
| 29 1:06 | AK-47 | 980 | fine - pros would have fired it too | 3/5 | 64% / 64% | ||
| 29 0:50 | AK-47 | 437 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 7% / 54% | |
| 30 1:21 | AK-47 | 1250 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 48% | |
| 30 1:20 | AK-47 | 1259 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 30 1:20 | AK-47 | 1260 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 51% | |
| 30 1:20 | AK-47 | 1259 | fine - pros would have fired it too | 0/2 | 44% / 45% | ||
| 30 1:19 | AK-47 | 1268 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 51% | |
| 30 1:18 | AK-47 | 1282 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.