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Anubis, tied 15-15 · Thu 12 Nov, 23:06

𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠16,181

The match

Aim

398 msTTD484 msTTK1.9°Crosshair↓55%1st bullet38%Spray20%Head84%Counter-strafe

Scoreboard

101ADR80%KAST

Positioning

Shots

21/51Rushed↓13/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479246%
M4A41250%
USP-S933%
Glock-18838%
R8 Revolver667%
MAC-10667%
MP9667%
Desert Eagle367%
SSG 08333%
AWP3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/15910 1:42 4 kills (AK-47 ×3, Scout), 3 headshots, in 39.5 s T6.9
14/15928 1:20 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 20 s T4.1
21/1597 1:23 3 kills (MAC-10, M4A4, AK-47), 2 headshots, in 37 s T3.5
26/15911 1:24 2 kills (AK-47 ×2), all headshots, in 4.5 s T2.9
35/15927 bomb 0:27 2 kills (AWP, AK-47), 1 headshot, in 5.7 s CT2.2
50/15926 1:33 2 kills (AWP ×2), in 39.1 s CT1.4
66/15924 0:56 1 kill (AK-47), 1 headshot CT1.0
67/1599 bomb 0:37 1 kill (AK-47), 1 headshot T0.9
85/15930 1:18 1 kill (AK-47) T0.6
109/15923 bomb 0:12 1 kill (AK-47), 1 headshot CT-0.2
125/15925 0:25 1 kill (M4A4) CT-0.7
151/1591 bomb 0:36 1 kill (Glock), 1 headshot T-2.0
159/15913 1:31 1 kill (USP-S), 1 headshot CT-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:12 1v2 before the plant T · 58 HP · Outside Longlost - died in the first fight · saw each other
23 1:18 1v1 before the plant CT · 100 HP · Canalwon - defused it after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
23 bomb 0:22 wastedbarely blinded Agnostic 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:29 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1089 units away; a jump throw
23 bomb 0:26 exposeda smoke at Bricks - seen by 1 enemy for 1.2 s, the nearest 765 units away; a running throw
30 1:30 exposedan HE at Canal - seen by 1 enemy for 0.1 s, the nearest 702 units away

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 4 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
23 bomb 0:13 Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 8 s to sparebaited Agnostic - killed them 1.2 s later; then defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 30 rounds. 3 of your 7 holds with a team-mate were real crossfires. You traded 5 of the 13 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with YAROSLAV67@2009, 140 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after YAROSLAV67@2009)
1 1:31 holdheld with bobambina4, 281 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:22 holdheld with bobambina4, 237 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 bomb 0:38 tradebr7zz was killed 546 units away: you traded in 2,000 ms (pros: 625 ms)
2 1:45 holdheld with bobambina4, 289 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before bobambina4)
6 1:44 tradebobambina4 was killed 174 units away: not traded within 5 s (pros: 969 ms)
7 1:32 line of firestood in bobambina4's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:18 tradebobambina4 was killed 156 units away: you traded in 156 ms (pros: 625 ms)
9 bomb 0:26 tradebobambina4 was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:22 tradebr7zz was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 holdheld with YAROSLAV67@2009, 193 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after YAROSLAV67@2009)
10 1:42 holdheld with br7zz, 293 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after br7zz)
10 1:35 tradebobambina4 was killed 35 units away: not traded within 5 s (pros: 969 ms)
10 1:26 line of firestood in br7zz's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
10 1:25 line of firestood in br7zz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:21 tradeYAROSLAV67@2009 was killed 198 units away: not traded within 5 s (pros: 969 ms)
10 1:12 tradebr7zz was killed 243 units away: you traded in 516 ms (pros: 625 ms)
11 1:23 tradebobambina4 was killed 499 units away: you traded in 4,219 ms (pros: 1,641 ms)
12 1:35 line of firestood in YAROSLAV67@2009's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:22 holdheld with YAROSLAV67@2009, 520 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after YAROSLAV67@2009)
16 1:22 tradeYAROSLAV67@2009 was killed 529 units away: not traded within 5 s (pros: 2,031 ms)
21 0:57 holdheld with br7zz, 688 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 0:25 holdheld with YAROSLAV67@2009, 693 units and 45° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before YAROSLAV67@2009)
28 1:21 tradeYAROSLAV67@2009 was killed 750 units away: you traded in 844 ms (pros: 2,031 ms)
28 1:05 tradebr7zz was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 tradebr7zz was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
30 1:33 holdheld with br7zz, 846 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before br7zz)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 Agnostichit by themP2000359 ms–5.5°
1 bomb 0:37 Agnostickilled themGlock-18375 ms1188 ms6.0°
1 bomb 0:35 Vuralllhit by themP2000375 ms–3.4°
2 1:45 Federalkophit themAK-47359 ms–0.9°
2 1:19 grubas parszywieckilled by themFive-SeveN359 ms625 ms10.3°
2 1:19 grubas parszywiechit themAK-47469 ms–0.8°
3 1:43 MuRkahit themDesert Eagle266 ms–0.7°
3 1:42 MuRkakilled by themAWP422 ms422 ms1.2°
4 1:35 Federalkophit themDesert Eagle391 ms–0.7°
4 1:34 Federalkophit by themM4A4766 ms–18.0°
4 1:04 grubas parszywiechit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:53 grubas parszywiechit by themM4A4844 ms–3.8°
4 0:52 grubas parszywiechit themDesert Eagle1188 ms–0.4°
4 0:17 Vuralllkilled by themAK-47344 ms344 ms5.9°
5 1:08 grubas parszywieckilled by themM4A1-S422 ms812 ms1.6°
5 1:08 grubas parszywiechit themAK-47531 ms–4.2°
6 1:28 Federalkopkilled by themDesert Eagle984 ms984 ms9.1°
7 1:23 Vuralllhit by themM4A4344 ms–1.9°
7 1:23 Vuralllkilled themMAC-10406 ms703 ms5.6°
7 1:18 Federalkopkilled themM4A4438 ms438 ms4.2°
7 bomb 0:29 Agnostickilled themAK-47266 ms266 ms1.1°
8 1:43 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:43 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 Federalkopkilled by themAK-47719 ms719 ms10.2°
9 1:42 Agnostichit themAK-47297 ms–1.0°
9 bomb 0:37 Federalkopkilled themAK-47219 ms312 ms1.1°
9 bomb 0:37 Federalkophit by themAK-47281 ms–1.4°
9 bomb 0:17 MuRkahit themAK-47344 ms–1.7°
9 bomb 0:15 MuRkakilled by themM4A4188 ms1266 ms6.6°
9 bomb 0:14 MuRkahit themAK-47781 ms–5.2°
10 1:42 MuRkakilled themSSG 08234 ms234 ms0.5°
10 1:12 Federalkopkilled themAK-47469 ms969 ms1.5°
10 1:09 Vuralllkilled themAK-47328 ms328 ms2.3°
10 1:05 Agnostichit by themM4A4250 ms–3.9°
10 1:03 Agnostickilled themAK-47797 ms797 ms1.8°
10 bomb 0:20 grubas parszywieckilled by themAK-47281 ms281 ms2.8°
11 1:28 Vuralllhit by themM4A4391 ms–1.2°
11 1:24 Federalkopkilled themAK-47344 ms344 ms1.6°
11 1:19 grubas parszywieckilled themAK-47531 ms531 ms4.9°
12 1:17 Federalkopkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 Federalkophit themP2000328 ms–1.1°
13 1:33 Vuralllhit by themGlock-18484 ms–4.0°
13 1:33 Federalkophit by themGlock-181094 ms–1.9°
13 1:31 Federalkopkilled themUSP-S2812 ms2812 ms2.9°
13 1:31 Vuralllhit themP20002359 ms–2.9°
13 1:31 Agnostickilled by themGlock-181141 ms1141 ms1.8°
14 1:28 MuRkakilled by themMAC-10641 ms1312 ms7.0°
14 1:27 MuRkahit themDesert Eagle1297 ms–30.1°
15 1:23 grubas parszywieckilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:24 Federalkophit themDesert Eagle562 ms–0.9°
16 1:24 Federalkophit by themAK-47609 ms–36.7°
16 1:21 Vuralllkilled by themAK-47938 ms938 ms2.3°
17 1:24 Vuralllhit themDesert Eagle547 ms–3.6°
17 1:24 Vuralllkilled by themAK-47578 ms578 ms3.7°
18 1:20 grubas parszywieckilled by themAK-47547 ms547 ms9.6°
19 1:40 Federalkophit themMP9406 ms–14.9°
19 1:40 Federalkopkilled by themAK-47422 ms719 ms4.1°
20 1:42 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:36 Federalkopkilled by themAK-47562 ms562 ms1.0°
21 1:41 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:24 grubas parszywieckilled by themAK-47406 ms500 ms6.8°
22 1:36 grubas parszywiechit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:32 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:12 Agnostichit by themAK-47375 ms–3.8°
23 bomb 0:12 Agnostickilled themAK-47531 ms828 ms4.4°
24 0:56 Agnostickilled themAK-47438 ms734 ms0.2°
24 0:43 grubas parszywieckilled by themAK-47453 ms656 ms47.5°
24 0:43 grubas parszywiechit themAK-47531 ms–11.5°
25 0:26 Vuralllkilled themM4A4297 ms938 ms4.5°
25 0:25 Agnostickilled by themAK-47234 ms328 ms5.3°
26 1:33 Agnostickilled themAWP266 ms266 ms0.6°
26 0:53 Vuralllkilled themAWP266 ms266 ms1.7°
27 bomb 0:28 Federalkophit by themAK-47391 ms–1.0°
27 bomb 0:27 Federalkopkilled themAWP438 ms438 ms5.6°
27 bomb 0:22 Agnostickilled themAK-47203 ms203 ms3.6°
27 bomb 0:21 grubas parszywieckilled by themAK-47281 ms781 ms37.2°
27 bomb 0:21 grubas parszywiechit themAK-47328 ms–20.1°
28 1:20 MuRkakilled themAK-47219 ms406 ms5.9°
28 1:00 Federalkopkilled themAK-47562 ms562 ms2.3°
29 1:06 Vuralllhit themAK-47406 ms–2.0°
29 1:05 Vuralllhit by themM4A4734 ms–1.0°
29 0:50 Federalkopkilled by themM4A4844 ms844 ms19.2°
30 1:33 MuRkahit themAK-47266 ms–1.8°
30 1:21 Agnostichit themAK-47391 ms–0.7°
30 1:19 Agnostickilled themAK-47219 ms625 ms1.0°

Shots

You fired 21 of your 51 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 AgnosticGlock-18459aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first3/8killed them4% / 45%
2 1:19 grubas parszywiecAK-47789fine - pros would have fired it too1/4cut short (a death, a reload)44% / 46%
3 1:43 MuRkaDesert Eagle1314fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
5 1:08 grubas parszywiecAK-471333fine - pros would have fired it too2/3cut short (a death, a reload)54% / 54%
7 1:23 VuralllMAC-10477fine - pros would have fired it too4/12killed them46% / 50%
7 1:18 FederalkopM4A4732fired while moving (45 u/s), too fast to be accurate - stop first1/5killed them17% / 50%
7 bomb 0:29 AgnosticAK-47599fine - pros would have fired it too1/3killed them51% / 52%
8 1:05 FederalkopAK-471005fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
9 1:42 AgnosticAK-471112fine - pros would have fired it too3/649% / 49%
9 bomb 0:37 FederalkopAK-471040fine - pros would have fired it too2/3killed them61% / 61%
9 bomb 0:17 MuRkaAK-47635aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/522% / 58%
9 bomb 0:15 MuRkaAK-47470fine - pros would have fired it too1/10cut short (a death, a reload)31% / 50%
10 1:12 FederalkopAK-47424aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first3/11killed them2% / 58%
10 1:09 VuralllAK-47940fine - pros would have fired it too1/2killed them64% / 64%
10 1:04 AgnosticAK-47621fine - pros would have fired it too0/540% / 51%
10 1:03 AgnosticAK-47632fine - pros would have fired it too1/3killed them71% / 71%
10 bomb 0:20 grubas parszywiecAK-47539fine - pros would have fired it too0/1cut short (a death, a reload)43% / 47%
11 1:28 VuralllAK-47308fired while moving (170 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 50%
11 1:26 VuralllAK-47231fired while moving (199 u/s), too fast to be accurate - stop first0/648% / 72%
11 1:24 FederalkopAK-47501fine - pros would have fired it too1/5killed them66% / 66%
11 1:19 grubas parszywiecAK-47649aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2killed them10% / 47%
13 1:35 FederalkopUSP-S993fine - pros would have fired it too1/137% / 39%
13 1:34 FederalkopUSP-S951fired while moving (116 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 38%
13 1:33 FederalkopUSP-S954fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 43%
13 1:33 FederalkopUSP-S953aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 39%
13 1:32 FederalkopUSP-S954fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 39%
13 1:32 FederalkopUSP-S956fired while moving (94 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 42%
13 1:32 VuralllUSP-S1300fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 34%
13 1:31 VuralllUSP-S1300fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
13 1:31 VuralllUSP-S1300aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 42%
14 1:28 MuRkaDesert Eagle652aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2cut short (a death, a reload)15% / 46%
19 1:40 FederalkopMP9390aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/6cut short (a death, a reload)6% / 50%
23 bomb 0:12 AgnosticAK-47151fired while moving (214 u/s), too fast to be accurate - stop first2/10killed them17% / 50%
24 0:56 AgnosticAK-47764fine - pros would have fired it too4/6killed them61% / 61%
24 0:43 grubas parszywiecAK-47247fine - pros would have fired it too3/3cut short (a death, a reload)38% / 48%
25 0:26 VuralllM4A4268aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first5/12killed them33% / 64%
26 1:33 AgnosticAWP1023fine - pros would have fired it too1/1killed them83% / 83%
26 0:53 VuralllAWP676fine - pros would have fired it too1/1killed them67% / 72%
27 bomb 0:27 FederalkopAWP388fine - pros would have fired it too1/1killed them71% / 71%
27 bomb 0:22 AgnosticAK-47231aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/5killed them26% / 67%
27 bomb 0:21 grubas parszywiecAK-47194fine - pros would have fired it too2/5cut short (a death, a reload)58% / 58%
28 1:20 MuRkaAK-47295fired while moving (54 u/s), too fast to be accurate - stop first3/6killed them44% / 68%
28 1:00 FederalkopAK-471005aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first1/2killed them2% / 61%
29 1:06 VuralllAK-47980fine - pros would have fired it too3/564% / 64%
29 0:50 FederalkopAK-47437fired while moving (197 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)7% / 54%
30 1:21 AgnosticAK-471250fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 48%
30 1:20 AgnosticAK-471259fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
30 1:20 AgnosticAK-471260aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 51%
30 1:20 AgnosticAK-471259fine - pros would have fired it too0/244% / 45%
30 1:19 AgnosticAK-471268aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 51%
30 1:18 AgnosticAK-471282fine - pros would have fired it too1/2killed them68% / 68%

Positioning

In none of your 53 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 38 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.