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Anubis, tied 15-15 · Thu 12 Nov, 23:06

br7zz15,704

The match

Aim

383 msTTD422 msTTK1.7°Crosshair↓40%1st bullet41%Spray23%Head72%Counter-strafe

Scoreboard

98ADR70%KAST

Positioning

Shots

22/50Rushed↓0/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473834%
AWP2246%
Desert Eagle1533%
Glock-181146%
MP71060%
M4A1-S650%
M4A4520%
FAMAS450%
Dual Berettas367%
USP-S333%
SSG 0820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1595 1:20 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 6.2 s T5.1
17/1593 1:18 3 kills (Deagle ×2, M4A1-S), 2 headshots, in 92.2 s T3.7
22/15919 bomb 0:21 2 kills (Deagle, AK-47), 1 headshot, in 2.7 s CT3.4
45/15913 1:18 2 kills (Dualies ×2), all headshots, in 6.9 s CT1.6
46/15926 1:47 2 kills (AWP ×2), in 41.4 s CT1.5
48/15922 1:47 2 kills (AWP ×2), in 31.5 s CT1.4
53/15925 1:47 2 kills (AWP ×2), in 104.5 s CT1.2
55/15924 1:36 2 kills (AWP ×2), 2 no-scopes, in 27.7 s CT1.1
57/15923 1:29 2 kills (AWP ×2), a no-scope, in 9.3 s CT1.0
71/1596 1:10 1 kill (Deagle) T0.9
74/15921 1:46 3 kills (AWP ×2, USP-S), 1 headshot, in 95.9 s CT0.7
83/15912 1:10 1 kill (FAMAS), 1 headshot T0.6
103/15917 1:03 1 kill (MP7), 1 headshot CT0.0
115/15928 1:07 1 kill (AK-47) T-0.4
134/15930 1:31 1 kill (AK-47) T-1.0
153/1591 bomb 0:38 1 kill (Glock), 1 headshot T-2.1
155/1598 1:36 2 kills (AK-47 ×2), all headshots, in 9.8 s T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:26 1v2 after the plant T · 31 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
6 1:02 1v3 before the plant T · 3 HP · Canallost - died in the first fight · saw each other
15 1:13 1v3 before the plant CT · 100 HP · Canallost - died in the first fight · saw each other
17 1:10 1v3 before the plant CT · 100 HP · Ruinslost - died later, after 1 kill · saw them first
19 bomb 0:31 1v4 after the plant CT · 100 HP · Brickslost - died later, after 2 kills · saw each other
24 0:43 1v1 before the plant CT · 74 HP · Tunnel Stairslost - died in the first fight · saw each other
25 0:14 1v2 before the plant CT · 100 HP · CT Side Upperlost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 1 weak, 8 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:43 misled a peekbarely blinded MuRka 0.6 s (0.0 s white) the enemy was barely blinded, and br7zz peeked MuRka 0.4 s after the pop; got hit first
5 1:28 goodblinded MuRka 4.1 s (1.3 s white)
5 1:02 hurt the teambarely blinded Agnostic 1.0 s (0.1 s white), Vuralll 0.9 s (0.1 s white); blinded themselves 3.8 s holding Middle - died 0.0 s after the pop
7 1:29 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Bridge - safe
8 1:47 goodblinded Federalkop 4.2 s (1.4 s white)
9 1:42 wastedno enemy blinded for long
10 1:48 wastedno enemy blinded for long; blinded YAROSLAV67@2009 4.3 s on the move through Ruins - safe
15 1:17 wastedno enemy blinded for long; blinded themselves 5.0 s on the move through Main - safe
23 1:23 goodblinded Agnostic 4.2 s (1.4 s white)
24 0:52 weakbarely blinded grubas parszywiec 1.9 s (0.1 s white)
25 1:36 wastedno enemy blinded for long
27 1:45 wastedno enemy blinded for long
29 1:46 wastedno enemy blinded for long
30 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 41 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:04 punishedkilled by Agnostic 1.7 s after throwing a flash at Middle, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 452 units away; a running throw
8 1:49 exposeda flash at Ruins - seen by 1 enemy for 0.1 s, the nearest 1125 units away; a running throw
9 bomb 0:22 punishedkilled by MuRka 0.6 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1159 units away, thrown in the open
13 1:41 exposeda molotov at Main - seen by 1 enemy for 0.2 s, the nearest 1010 units away
23 1:32 exposedan HE at Walkway - seen by 1 enemy for 0.5 s, the nearest 1035 units away; a jump throw

Positioning

In 1 of your 59 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 23 of your 43 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 20 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 AgnosticFountainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 2 of your 10 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 25 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with _Lambda_, 261 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before _Lambda_)
1 1:35 holdheld with YAROSLAV67@2009, 241 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before YAROSLAV67@2009)
1 1:35 holdheld with bobambina4, 326 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before bobambina4)
1 1:31 holdheld with bobambina4, 609 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:23 trade_Lambda_ was killed 843 units away: you traded in 3,438 ms (pros: 2,031 ms)
3 1:42 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
3 1:26 tradeYAROSLAV67@2009 was killed 192 units away: not traded within 5 s (pros: 969 ms)
3 1:04 tradebobambina4 was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:26 trade_Lambda_ was killed 995 units away: you traded in 2,016 ms (pros: 2,031 ms)
5 1:04 holdheld with bobambina4, 294 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after bobambina4)
5 1:04 tradebobambina4 was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
6 1:22 trade_Lambda_ was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 holdheld with YAROSLAV67@2009, 352 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after YAROSLAV67@2009)
6 1:12 holdheld with YAROSLAV67@2009, 207 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after YAROSLAV67@2009)
6 1:02 tradeYAROSLAV67@2009 was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 trade_Lambda_ was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:26 tradebobambina4 was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 293 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
10 1:35 tradebobambina4 was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
10 1:21 tradeYAROSLAV67@2009 was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 trade_Lambda_ was killed 192 units away: not traded within 5 s (pros: 969 ms)
13 1:13 tradebobambina4 was killed 792 units away: you traded in 1,656 ms (pros: 2,031 ms)
14 1:27 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:36 tradeYAROSLAV67@2009 was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
21 0:14 tradebobambina4 was killed 1567 units away: you traded in 3,891 ms (pros: 625 ms)
23 1:34 tradebobambina4 was killed 384 units away: not traded within 5 s (pros: 625 ms)
23 1:32 trade_Lambda_ was killed 589 units away: you traded in 3,312 ms (pros: 2,031 ms)
23 1:25 tradeYAROSLAV67@2009 was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
24 1:23 tradebobambina4 was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
24 1:11 trade_Lambda_ was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
24 0:43 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
26 1:25 tradeYAROSLAV67@2009 was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
27 1:38 trade_Lambda_ was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 holdheld with _Lambda_, 988 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after _Lambda_)
29 0:56 line of firestood in _Lambda_'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
29 0:56 in their waystood between _Lambda_ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
30 1:37 holdheld with bobambina4, 339 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after bobambina4)
30 1:33 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 846 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 MuRkahit by themP2000188 ms–2.1°
1 1:35 MuRkahit themGlock-18281 ms–1.3°
1 1:33 MuRkahit themGlock-18359 ms–0.3°
1 bomb 0:39 grubas parszywieckilled themGlock-18438 ms1375 ms1.4°
1 bomb 0:38 Agnostickilled by themUSP-S375 ms375 ms1.6°
2 1:43 MuRkakilled by themDesert Eagle281 ms281 ms1.8°
3 1:18 Federalkopkilled themDesert Eagle375 ms375 ms1.7°
3 0:53 MuRkahit by themM4A4297 ms–6.1°
3 0:32 MuRkakilled themDesert Eagle312 ms312 ms2.4°
3 0:29 Agnostichit by themM4A4391 ms–11.2°
3 bomb 0:24 Agnostickilled themM4A1-S453 ms562 ms1.7°
3 bomb 0:19 Vuralllhit themM4A4453 ms–9.1°
3 bomb 0:19 Vuralllkilled by themAK-47531 ms531 ms5.3°
4 1:41 MuRkahit themDesert Eagle391 ms–1.2°
4 1:40 MuRkakilled by themM4A4562 ms1016 ms3.8°
5 1:20 MuRkakilled themAK-47234 ms234 ms0.4°
5 1:14 Federalkopkilled themAK-47438 ms734 ms6.5°
5 1:02 Agnostickilled by themAK-47406 ms703 ms3.2°
5 1:02 Vuralllhit by themM4A4375 ms–3.5°
6 1:18 Vuralllhit by themDesert Eagle203 ms–4.7°
6 1:12 Vuralllhit by themDesert Eagle94 ms–5.9°
6 1:10 Vuralllkilled themDesert Eagle562 ms562 ms9.8°
6 0:37 Agnostickilled by themM4A4328 ms328 ms8.7°
7 1:38 Federalkophit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 MuRkahit by themDesert Eagle266 ms–0.9°
8 1:36 MuRkakilled themAK-47422 ms422 ms2.8°
8 1:26 Vuralllhit by themDesert Eagle328 ms–1.8°
8 1:26 Vuralllkilled themAK-47438 ms438 ms1.5°
8 1:24 grubas parszywieckilled by themM4A1-S688 ms688 ms17.1°
9 bomb 0:22 MuRkakilled by themM4A41406 ms1797 ms15.2°
10 1:33 Vuralllhit by themDesert Eagle328 ms–5.6°
10 1:33 Vuralllhit themAK-47656 ms–1.0°
10 1:13 Federalkopkilled by themDesert Eagle391 ms1438 ms3.1°
11 1:30 Vuralllkilled by themM4A4547 ms828 ms5.8°
12 1:11 grubas parszywiechit by themM4A4422 ms–10.0°
12 1:11 grubas parszywieckilled themFAMAS469 ms641 ms21.4°
13 1:18 MuRkakilled themDual Berettas234 ms234 ms3.2°
13 1:11 Agnostickilled themDual Berettas469 ms469 ms3.9°
14 1:21 MuRkahit themM4A4266 ms–3.3°
14 1:21 MuRkakilled by themMAC-10312 ms469 ms1.8°
15 bomb 0:35 Vuralllkilled by themAK-47219 ms219 ms0.5°
16 1:27 MuRkakilled by themP90359 ms781 ms3.2°
17 1:03 Vuralllkilled themMP7297 ms375 ms1.2°
17 0:57 grubas parszywieckilled by themAK-4778 ms578 ms2.1°
17 0:57 grubas parszywiechit themAK-47219 ms–0.7°
18 1:40 Federalkophit themMP7359 ms–2.2°
18 1:27 Vuralllkilled by themAK-47281 ms281 ms0.8°
19 bomb 0:21 Federalkopkilled themDesert Eagle3172 ms3172 ms40.6°
19 bomb 0:19 grubas parszywiechit by themAK-47281 ms–1.6°
19 bomb 0:18 grubas parszywieckilled themAK-47609 ms609 ms46.3°
19 bomb 0:18 Vuralllkilled by themGlock-18391 ms391 ms1.7°
20 1:26 MuRkakilled by themAK-47203 ms203 ms0.7°
21 1:46 Vuralllkilled themAWP328 ms328 ms1.4°
21 1:13 MuRkakilled themAWP172 ms172 ms0.5°
21 0:57 Federalkophit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 0:10 Agnostickilled themUSP-S1156 ms1156 ms1.5°
22 1:47 MuRkakilled themAWP375 ms375 ms0.1°
22 1:15 grubas parszywiechit by themAK-47938 ms–1.9°
22 1:15 grubas parszywieckilled themAWP984 ms984 ms3.6°
23 1:29 grubas parszywieckilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:19 Federalkopkilled themAWP78 ms78 ms0.5°
23 1:18 Agnostickilled by themAK-47500 ms797 ms7.8°
24 1:36 MuRkakilled themAWP422 ms422 ms4.3°
24 1:12 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:08 Vuralllkilled themAWP250 ms250 ms3.6°
24 0:25 grubas parszywieckilled by themAK-47594 ms781 ms4.3°
25 1:47 MuRkakilled themAWP359 ms359 ms0.4°
25 bomb 0:39 Agnostickilled themAWP312 ms312 ms1.1°
25 bomb 0:29 grubas parszywieckilled by themAK-47500 ms797 ms0.3°
26 1:47 grubas parszywieckilled themAWP344 ms344 ms0.6°
26 1:06 Federalkopkilled themAWP328 ms328 ms1.1°
27 1:36 MuRkakilled by themAK-47453 ms453 ms0.9°
28 1:07 Vuralllkilled themAK-47453 ms844 ms23.9°
28 1:07 Vuralllhit by themM4A4688 ms–6.6°
28 1:05 Federalkophit themAK-47391 ms–4.1°
28 1:05 Federalkopkilled by themM4A4484 ms844 ms2.3°
29 0:56 grubas parszywieckilled by themM4A1-S281 ms484 ms4.5°
30 1:31 MuRkahit by themM4A4328 ms–33.3°
30 1:31 MuRkakilled themAK-47453 ms547 ms2.4°

Shots

You fired 22 of your 50 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 63%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 MuRkaGlock-18904aim far off: your crosshair was about 16.5 player widths (523 units) off their body - get on target first1/81% / 40%
1 1:33 MuRkaGlock-18925fine - pros would have fired it too1/261% / 63%
1 bomb 0:39 grubas parszywiecGlock-18988aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/7killed them15% / 49%
3 1:20 FederalkopDesert Eagle1074fine - pros would have fired it too0/158% / 58%
3 1:18 FederalkopDesert Eagle1036fine - pros would have fired it too1/1killed them30% / 53%
3 0:58 MuRkaDesert Eagle1252fine - pros would have fired it too0/225% / 48%
3 0:32 MuRkaDesert Eagle743fine - pros would have fired it too1/1killed them68% / 68%
3 0:25 AgnosticAWP926fine - pros would have fired it too0/1cut short (a death, a reload)80% / 80%
3 bomb 0:24 AgnosticM4A1-S750aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/8killed them20% / 54%
3 bomb 0:19 VuralllM4A1-S603fired while moving (121 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)41% / 67%
4 1:41 MuRkaDesert Eagle799fired while moving (117 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)31% / 43%
5 1:20 MuRkaAK-471356fine - pros would have fired it too1/2killed them64% / 64%
5 1:14 FederalkopAK-47501fine - pros would have fired it too4/9killed them30% / 49%
6 1:10 VuralllDesert Eagle419fired while moving (197 u/s), too fast to be accurate - stop first1/1killed them25% / 59%
6 0:37 AgnosticAK-47381aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1cut short (a death, a reload)4% / 60%
8 1:38 MuRkaAK-47948fired while moving (92 u/s), too fast to be accurate - stop first0/146 bullets after pros would have stopped3% / 60%
8 1:26 VuralllAK-47344fired while moving (127 u/s), too fast to be accurate - stop first1/5killed them31% / 62%
10 1:33 VuralllAK-47629aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/821% / 51%
10 1:32 VuralllAK-47629aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/162 bullets after pros would have stopped26% / 57%
11 1:32 VuralllDesert Eagle389fine - pros would have fired it too0/343% / 51%
11 1:30 VuralllDesert Eagle345aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)16% / 66%
12 1:11 grubas parszywiecFAMAS374fired while moving (205 u/s), too fast to be accurate - stop first2/8killed them2% / 48%
13 1:18 MuRkaDual Berettas270fine - pros would have fired it too1/3killed them45% / 48%
13 1:11 AgnosticDual Berettas709fired while moving (146 u/s), too fast to be accurate - stop first1/3killed them47% / 51%
14 1:21 MuRkaM4A4508fine - pros would have fired it too1/3cut short (a death, a reload)67% / 67%
16 1:27 MuRkaDesert Eagle270aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)35% / 71%
17 1:03 VuralllMP7386fine - pros would have fired it too2/6killed them38% / 53%
18 1:40 FederalkopMP71023fired while moving (99 u/s), too fast to be accurate - stop first4/1231% / 52%
19 bomb 0:21 FederalkopDesert Eagle153fine - pros would have fired it too1/1killed them61% / 61%
19 bomb 0:18 grubas parszywiecAK-47686fine - pros would have fired it too1/3killed them67% / 67%
21 1:46 VuralllAWP1231fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them59% / 85%
21 1:13 MuRkaAWP1078fine - pros would have fired it too1/1killed them85% / 85%
21 0:14 AgnosticAWP1322fine - pros would have fired it too0/2cut short (a death, a reload)78% / 78%
21 0:11 AgnosticUSP-S1506fine - pros would have fired it too1/4killed them47% / 47%
22 1:47 MuRkaAWP1304fine - pros would have fired it too1/1killed them80% / 80%
22 1:15 grubas parszywiecAWP1057fine - pros would have fired it too1/4killed them74% / 74%
23 1:19 FederalkopAWP377fine - pros would have fired it too1/2killed them79% / 79%
24 1:19 grubas parszywiecAWP990fine - pros would have fired it too0/175% / 75%
24 1:13 FederalkopAWP596fired while moving (50 u/s), too fast to be accurate - stop first1/314% / 68%
24 0:25 grubas parszywiecAWP159fired while moving (64 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)73% / 82%
25 bomb 0:39 AgnosticAWP737fine - pros would have fired it too1/1killed them79% / 79%
25 bomb 0:29 grubas parszywiecAWP411fine - pros would have fired it too0/1cut short (a death, a reload)77% / 77%
26 1:47 grubas parszywiecAWP1277fine - pros would have fired it too1/1killed them71% / 72%
26 1:06 FederalkopAWP1082fine - pros would have fired it too1/1killed them70% / 72%
27 1:41 MuRkaAWP844aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first0/11% / 70%
27 1:36 MuRkaAWP878fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
28 1:07 VuralllAK-47540fine - pros would have fired it too4/12killed them41% / 49%
28 1:05 FederalkopAK-47579fired while moving (81 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)40% / 72%
30 1:31 MuRkaAK-47180fine - pros would have fired it too2/7killed them50% / 62%
30 1:29 VuralllAK-471033aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/210% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.