Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 34% |
| AWP | 22 | 46% |
| Desert Eagle | 15 | 33% |
| Glock-18 | 11 | 46% |
| MP7 | 10 | 60% |
| M4A1-S | 6 | 50% |
| M4A4 | 5 | 20% |
| FAMAS | 4 | 50% |
| Dual Berettas | 3 | 67% |
| USP-S | 3 | 33% |
| SSG 08 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/159 | 5 1:20 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 6.2 s T | 5.1 |
| 17/159 | 3 1:18 | 3 kills (Deagle ×2, M4A1-S), 2 headshots, in 92.2 s T | 3.7 |
| 22/159 | 19 bomb 0:21 | 2 kills (Deagle, AK-47), 1 headshot, in 2.7 s CT | 3.4 |
| 45/159 | 13 1:18 | 2 kills (Dualies ×2), all headshots, in 6.9 s CT | 1.6 |
| 46/159 | 26 1:47 | 2 kills (AWP ×2), in 41.4 s CT | 1.5 |
| 48/159 | 22 1:47 | 2 kills (AWP ×2), in 31.5 s CT | 1.4 |
| 53/159 | 25 1:47 | 2 kills (AWP ×2), in 104.5 s CT | 1.2 |
| 55/159 | 24 1:36 | 2 kills (AWP ×2), 2 no-scopes, in 27.7 s CT | 1.1 |
| 57/159 | 23 1:29 | 2 kills (AWP ×2), a no-scope, in 9.3 s CT | 1.0 |
| 71/159 | 6 1:10 | 1 kill (Deagle) T | 0.9 |
| 74/159 | 21 1:46 | 3 kills (AWP ×2, USP-S), 1 headshot, in 95.9 s CT | 0.7 |
| 83/159 | 12 1:10 | 1 kill (FAMAS), 1 headshot T | 0.6 |
| 103/159 | 17 1:03 | 1 kill (MP7), 1 headshot CT | 0.0 |
| 115/159 | 28 1:07 | 1 kill (AK-47) T | -0.4 |
| 134/159 | 30 1:31 | 1 kill (AK-47) T | -1.0 |
| 153/159 | 1 bomb 0:38 | 1 kill (Glock), 1 headshot T | -2.1 |
| 155/159 | 8 1:36 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:26 | 1v2 after the plant T · 31 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:02 | 1v3 before the plant T · 3 HP · Canal | lost - died in the first fight · saw each other |
| 15 1:13 | 1v3 before the plant CT · 100 HP · Canal | lost - died in the first fight · saw each other |
| 17 1:10 | 1v3 before the plant CT · 100 HP · Ruins | lost - died later, after 1 kill · saw them first |
| 19 bomb 0:31 | 1v4 after the plant CT · 100 HP · Bricks | lost - died later, after 2 kills · saw each other |
| 24 0:43 | 1v1 before the plant CT · 74 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
| 25 0:14 | 1v2 before the plant CT · 100 HP · CT Side Upper | lost - died later, after 1 kill · saw each other |
Flashes
14 flashes: 3 good, 1 weak, 8 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:43 | misled a peek | barely blinded MuRka 0.6 s (0.0 s white) the enemy was barely blinded, and br7zz peeked MuRka 0.4 s after the pop; got hit first |
| 5 1:28 | good | blinded MuRka 4.1 s (1.3 s white) |
| 5 1:02 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white), Vuralll 0.9 s (0.1 s white); blinded themselves 3.8 s holding Middle - died 0.0 s after the pop |
| 7 1:29 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Bridge - safe |
| 8 1:47 | good | blinded Federalkop 4.2 s (1.4 s white) |
| 9 1:42 | wasted | no enemy blinded for long |
| 10 1:48 | wasted | no enemy blinded for long; blinded YAROSLAV67@2009 4.3 s on the move through Ruins - safe |
| 15 1:17 | wasted | no enemy blinded for long; blinded themselves 5.0 s on the move through Main - safe |
| 23 1:23 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 24 0:52 | weak | barely blinded grubas parszywiec 1.9 s (0.1 s white) |
| 25 1:36 | wasted | no enemy blinded for long |
| 27 1:45 | wasted | no enemy blinded for long |
| 29 1:46 | wasted | no enemy blinded for long |
| 30 1:48 | wasted | no enemy blinded for long |
Throws
46 grenades: 41 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:04 | punished | killed by Agnostic 1.7 s after throwing a flash at Middle, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 452 units away; a running throw |
| 8 1:49 | exposed | a flash at Ruins - seen by 1 enemy for 0.1 s, the nearest 1125 units away; a running throw |
| 9 bomb 0:22 | punished | killed by MuRka 0.6 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1159 units away, thrown in the open |
| 13 1:41 | exposed | a molotov at Main - seen by 1 enemy for 0.2 s, the nearest 1010 units away |
| 23 1:32 | exposed | an HE at Walkway - seen by 1 enemy for 0.5 s, the nearest 1035 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Fountain | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 30 rounds. 2 of your 10 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 25 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with _Lambda_, 261 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before _Lambda_) |
| 1 1:35 | hold | held with YAROSLAV67@2009, 241 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before YAROSLAV67@2009) |
| 1 1:35 | hold | held with bobambina4, 326 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before bobambina4) |
| 1 1:31 | hold | held with bobambina4, 609 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:23 | trade | _Lambda_ was killed 843 units away: you traded in 3,438 ms (pros: 2,031 ms) |
| 3 1:42 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:26 | trade | YAROSLAV67@2009 was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:04 | trade | bobambina4 was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:26 | trade | _Lambda_ was killed 995 units away: you traded in 2,016 ms (pros: 2,031 ms) |
| 5 1:04 | hold | held with bobambina4, 294 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after bobambina4) |
| 5 1:04 | trade | bobambina4 was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:22 | trade | _Lambda_ was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | hold | held with YAROSLAV67@2009, 352 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after YAROSLAV67@2009) |
| 6 1:12 | hold | held with YAROSLAV67@2009, 207 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after YAROSLAV67@2009) |
| 6 1:02 | trade | YAROSLAV67@2009 was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | trade | _Lambda_ was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:26 | trade | bobambina4 was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 293 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 10 1:35 | trade | bobambina4 was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:21 | trade | YAROSLAV67@2009 was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | trade | _Lambda_ was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:13 | trade | bobambina4 was killed 792 units away: you traded in 1,656 ms (pros: 2,031 ms) |
| 14 1:27 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:36 | trade | YAROSLAV67@2009 was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 0:14 | trade | bobambina4 was killed 1567 units away: you traded in 3,891 ms (pros: 625 ms) |
| 23 1:34 | trade | bobambina4 was killed 384 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:32 | trade | _Lambda_ was killed 589 units away: you traded in 3,312 ms (pros: 2,031 ms) |
| 23 1:25 | trade | YAROSLAV67@2009 was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:23 | trade | bobambina4 was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:11 | trade | _Lambda_ was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 0:43 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 26 1:25 | trade | YAROSLAV67@2009 was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 1:38 | trade | _Lambda_ was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | hold | held with _Lambda_, 988 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after _Lambda_) |
| 29 0:56 | line of fire | stood in _Lambda_'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 29 0:56 | in their way | stood between _Lambda_ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 30 1:37 | hold | held with bobambina4, 339 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after bobambina4) |
| 30 1:33 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 846 units and 100° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | P2000 | 188 ms | – | 2.1° | ||
| 1 1:35 | hit them | Glock-18 | 281 ms | – | 1.3° | ||
| 1 1:33 | hit them | Glock-18 | 359 ms | – | 0.3° | ||
| 1 bomb 0:39 | killed them | Glock-18 | 438 ms | 1375 ms | 1.4° | ||
| 1 bomb 0:38 | killed by them | USP-S | 375 ms | 375 ms | 1.6° | ||
| 2 1:43 | killed by them | Desert Eagle | 281 ms | 281 ms | 1.8° | ||
| 3 1:18 | killed them | Desert Eagle | 375 ms | 375 ms | 1.7° | ||
| 3 0:53 | hit by them | M4A4 | 297 ms | – | 6.1° | ||
| 3 0:32 | killed them | Desert Eagle | 312 ms | 312 ms | 2.4° | ||
| 3 0:29 | hit by them | M4A4 | 391 ms | – | 11.2° | ||
| 3 bomb 0:24 | killed them | M4A1-S | 453 ms | 562 ms | 1.7° | ||
| 3 bomb 0:19 | hit them | M4A4 | 453 ms | – | 9.1° | ||
| 3 bomb 0:19 | killed by them | AK-47 | 531 ms | 531 ms | 5.3° | ||
| 4 1:41 | hit them | Desert Eagle | 391 ms | – | 1.2° | ||
| 4 1:40 | killed by them | M4A4 | 562 ms | 1016 ms | 3.8° | ||
| 5 1:20 | killed them | AK-47 | 234 ms | 234 ms | 0.4° | ||
| 5 1:14 | killed them | AK-47 | 438 ms | 734 ms | 6.5° | ||
| 5 1:02 | killed by them | AK-47 | 406 ms | 703 ms | 3.2° | ||
| 5 1:02 | hit by them | M4A4 | 375 ms | – | 3.5° | ||
| 6 1:18 | hit by them | Desert Eagle | 203 ms | – | 4.7° | ||
| 6 1:12 | hit by them | Desert Eagle | 94 ms | – | 5.9° | ||
| 6 1:10 | killed them | Desert Eagle | 562 ms | 562 ms | 9.8° | ||
| 6 0:37 | killed by them | M4A4 | 328 ms | 328 ms | 8.7° | ||
| 7 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | hit by them | Desert Eagle | 266 ms | – | 0.9° | ||
| 8 1:36 | killed them | AK-47 | 422 ms | 422 ms | 2.8° | ||
| 8 1:26 | hit by them | Desert Eagle | 328 ms | – | 1.8° | ||
| 8 1:26 | killed them | AK-47 | 438 ms | 438 ms | 1.5° | ||
| 8 1:24 | killed by them | M4A1-S | 688 ms | 688 ms | 17.1° | ||
| 9 bomb 0:22 | killed by them | M4A4 | 1406 ms | 1797 ms | 15.2° | ||
| 10 1:33 | hit by them | Desert Eagle | 328 ms | – | 5.6° | ||
| 10 1:33 | hit them | AK-47 | 656 ms | – | 1.0° | ||
| 10 1:13 | killed by them | Desert Eagle | 391 ms | 1438 ms | 3.1° | ||
| 11 1:30 | killed by them | M4A4 | 547 ms | 828 ms | 5.8° | ||
| 12 1:11 | hit by them | M4A4 | 422 ms | – | 10.0° | ||
| 12 1:11 | killed them | FAMAS | 469 ms | 641 ms | 21.4° | ||
| 13 1:18 | killed them | Dual Berettas | 234 ms | 234 ms | 3.2° | ||
| 13 1:11 | killed them | Dual Berettas | 469 ms | 469 ms | 3.9° | ||
| 14 1:21 | hit them | M4A4 | 266 ms | – | 3.3° | ||
| 14 1:21 | killed by them | MAC-10 | 312 ms | 469 ms | 1.8° | ||
| 15 bomb 0:35 | killed by them | AK-47 | 219 ms | 219 ms | 0.5° | ||
| 16 1:27 | killed by them | P90 | 359 ms | 781 ms | 3.2° | ||
| 17 1:03 | killed them | MP7 | 297 ms | 375 ms | 1.2° | ||
| 17 0:57 | killed by them | AK-47 | 78 ms | 578 ms | 2.1° | ||
| 17 0:57 | hit them | AK-47 | 219 ms | – | 0.7° | ||
| 18 1:40 | hit them | MP7 | 359 ms | – | 2.2° | ||
| 18 1:27 | killed by them | AK-47 | 281 ms | 281 ms | 0.8° | ||
| 19 bomb 0:21 | killed them | Desert Eagle | 3172 ms | 3172 ms | 40.6° | ||
| 19 bomb 0:19 | hit by them | AK-47 | 281 ms | – | 1.6° | ||
| 19 bomb 0:18 | killed them | AK-47 | 609 ms | 609 ms | 46.3° | ||
| 19 bomb 0:18 | killed by them | Glock-18 | 391 ms | 391 ms | 1.7° | ||
| 20 1:26 | killed by them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 21 1:46 | killed them | AWP | 328 ms | 328 ms | 1.4° | ||
| 21 1:13 | killed them | AWP | 172 ms | 172 ms | 0.5° | ||
| 21 0:57 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:10 | killed them | USP-S | 1156 ms | 1156 ms | 1.5° | ||
| 22 1:47 | killed them | AWP | 375 ms | 375 ms | 0.1° | ||
| 22 1:15 | hit by them | AK-47 | 938 ms | – | 1.9° | ||
| 22 1:15 | killed them | AWP | 984 ms | 984 ms | 3.6° | ||
| 23 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:19 | killed them | AWP | 78 ms | 78 ms | 0.5° | ||
| 23 1:18 | killed by them | AK-47 | 500 ms | 797 ms | 7.8° | ||
| 24 1:36 | killed them | AWP | 422 ms | 422 ms | 4.3° | ||
| 24 1:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:08 | killed them | AWP | 250 ms | 250 ms | 3.6° | ||
| 24 0:25 | killed by them | AK-47 | 594 ms | 781 ms | 4.3° | ||
| 25 1:47 | killed them | AWP | 359 ms | 359 ms | 0.4° | ||
| 25 bomb 0:39 | killed them | AWP | 312 ms | 312 ms | 1.1° | ||
| 25 bomb 0:29 | killed by them | AK-47 | 500 ms | 797 ms | 0.3° | ||
| 26 1:47 | killed them | AWP | 344 ms | 344 ms | 0.6° | ||
| 26 1:06 | killed them | AWP | 328 ms | 328 ms | 1.1° | ||
| 27 1:36 | killed by them | AK-47 | 453 ms | 453 ms | 0.9° | ||
| 28 1:07 | killed them | AK-47 | 453 ms | 844 ms | 23.9° | ||
| 28 1:07 | hit by them | M4A4 | 688 ms | – | 6.6° | ||
| 28 1:05 | hit them | AK-47 | 391 ms | – | 4.1° | ||
| 28 1:05 | killed by them | M4A4 | 484 ms | 844 ms | 2.3° | ||
| 29 0:56 | killed by them | M4A1-S | 281 ms | 484 ms | 4.5° | ||
| 30 1:31 | hit by them | M4A4 | 328 ms | – | 33.3° | ||
| 30 1:31 | killed them | AK-47 | 453 ms | 547 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 904 | aim far off: your crosshair was about 16.5 player widths (523 units) off their body - get on target first | 1/8 | 1% / 40% | ||
| 1 1:33 | Glock-18 | 925 | fine - pros would have fired it too | 1/2 | 61% / 63% | ||
| 1 bomb 0:39 | Glock-18 | 988 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/7 | killed them | 15% / 49% | |
| 3 1:20 | Desert Eagle | 1074 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 3 1:18 | Desert Eagle | 1036 | fine - pros would have fired it too | 1/1 | killed them | 30% / 53% | |
| 3 0:58 | Desert Eagle | 1252 | fine - pros would have fired it too | 0/2 | 25% / 48% | ||
| 3 0:32 | Desert Eagle | 743 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 3 0:25 | AWP | 926 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 80% / 80% | |
| 3 bomb 0:24 | M4A1-S | 750 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/8 | killed them | 20% / 54% | |
| 3 bomb 0:19 | M4A1-S | 603 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 41% / 67% | |
| 4 1:41 | Desert Eagle | 799 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 31% / 43% | |
| 5 1:20 | AK-47 | 1356 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 5 1:14 | AK-47 | 501 | fine - pros would have fired it too | 4/9 | killed them | 30% / 49% | |
| 6 1:10 | Desert Eagle | 419 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/1 | killed them | 25% / 59% | |
| 6 0:37 | AK-47 | 381 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 60% | |
| 8 1:38 | AK-47 | 948 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/14 | 6 bullets after pros would have stopped | 3% / 60% | |
| 8 1:26 | AK-47 | 344 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | killed them | 31% / 62% | |
| 10 1:33 | AK-47 | 629 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/8 | 21% / 51% | ||
| 10 1:32 | AK-47 | 629 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/16 | 2 bullets after pros would have stopped | 26% / 57% | |
| 11 1:32 | Desert Eagle | 389 | fine - pros would have fired it too | 0/3 | 43% / 51% | ||
| 11 1:30 | Desert Eagle | 345 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 66% | |
| 12 1:11 | FAMAS | 374 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 48% | |
| 13 1:18 | Dual Berettas | 270 | fine - pros would have fired it too | 1/3 | killed them | 45% / 48% | |
| 13 1:11 | Dual Berettas | 709 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/3 | killed them | 47% / 51% | |
| 14 1:21 | M4A4 | 508 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 67% / 67% | |
| 16 1:27 | Desert Eagle | 270 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 35% / 71% | |
| 17 1:03 | MP7 | 386 | fine - pros would have fired it too | 2/6 | killed them | 38% / 53% | |
| 18 1:40 | MP7 | 1023 | fired while moving (99 u/s), too fast to be accurate - stop first | 4/12 | 31% / 52% | ||
| 19 bomb 0:21 | Desert Eagle | 153 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 19 bomb 0:18 | AK-47 | 686 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 21 1:46 | AWP | 1231 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 59% / 85% | |
| 21 1:13 | AWP | 1078 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 21 0:14 | AWP | 1322 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 78% / 78% | |
| 21 0:11 | USP-S | 1506 | fine - pros would have fired it too | 1/4 | killed them | 47% / 47% | |
| 22 1:47 | AWP | 1304 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 22 1:15 | AWP | 1057 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 23 1:19 | AWP | 377 | fine - pros would have fired it too | 1/2 | killed them | 79% / 79% | |
| 24 1:19 | AWP | 990 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 24 1:13 | AWP | 596 | fired while moving (50 u/s), too fast to be accurate - stop first | 1/3 | 14% / 68% | ||
| 24 0:25 | AWP | 159 | fired while moving (64 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 73% / 82% | |
| 25 bomb 0:39 | AWP | 737 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 25 bomb 0:29 | AWP | 411 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 77% / 77% | |
| 26 1:47 | AWP | 1277 | fine - pros would have fired it too | 1/1 | killed them | 71% / 72% | |
| 26 1:06 | AWP | 1082 | fine - pros would have fired it too | 1/1 | killed them | 70% / 72% | |
| 27 1:41 | AWP | 844 | aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first | 0/1 | 1% / 70% | ||
| 27 1:36 | AWP | 878 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 28 1:07 | AK-47 | 540 | fine - pros would have fired it too | 4/12 | killed them | 41% / 49% | |
| 28 1:05 | AK-47 | 579 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 40% / 72% | |
| 30 1:31 | AK-47 | 180 | fine - pros would have fired it too | 2/7 | killed them | 50% / 62% | |
| 30 1:29 | AK-47 | 1033 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 10% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.