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Anubis, tied 15-15 · Thu 12 Nov, 23:06

bobambina416,239

The match

Aim

375 msTTD617 msTTK2.8°Crosshair↓49%1st bullet26%Spray16%Head61%Counter-strafe

Scoreboard

95ADR77%KAST

Positioning

Shots

30/46Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44829%
AK-473129%
Negev2615%
FAMAS2536%
MAC-101822%
Galil AR1650%
Glock-181527%
USP-S922%
AWP875%
SSG 08540%
Desert Eagle3100%
Five-SeveN20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/15929 1:35 3 kills (AWP ×3), in 58.9 s T4.5
13/15912 1:25 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T4.1
15/1592 1:00 3 kills (Scout ×2, Deagle), a no-scope, 1 headshot, in 41.1 s T4.0
23/15917 1:33 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 1.2 s CT3.3
28/1597 1:33 1 kill (MAC-10), 1 through smoke, 1 headshot T2.6
33/1599 1:38 1 kill (Galil), 1 through smoke T2.3
42/1591 1:29 3 kills (Glock ×3), 2 headshots, in 17.2 s T1.8
44/15911 1:36 2 kills (Galil ×2), all headshots, in 10 s T1.6
62/15921 0:30 1 kill (FAMAS) CT1.0
64/15928 bomb 0:38 1 kill (AWP) T1.0
65/15930 1:37 1 kill (AWP), 1 while flashed T1.0
72/15925 0:24 1 kill (M4A4), 1 through smoke CT0.8
76/1594 0:15 1 kill (M4A4) T0.7
78/1598 1:21 1 kill (AK-47), 1 headshot T0.7
106/15922 1:01 1 kill (M4A4) CT-0.0
117/15915 1:14 1 kill (M4A4) CT-0.5
129/15927 1:23 1 kill (AWP) CT-0.8
137/15923 1:36 1 kill (AK-47), 1 headshot CT-1.2
156/15914 1:44 1 kill (FAMAS), 1 headshot CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:02 1v4 before the plant T · 100 HP · Fountainlost - died later, after 3 kills · first fight won, saw each other
4 bomb 0:39 1v2 after the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
20 bomb 0:40 1v4 after the plant CT · 100 HP · Palace Interiorlost - died in the first fight · saw each other
29 0:39 1v3 before the plant T · 100 HP · Connectorlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 0:21 misled a peekbarely blinded grubas parszywiec 1.0 s (0.1 s white), Federalkop 0.9 s (0.1 s white) the enemy was barely blinded, and bobambina4 peeked grubas parszywiec 1.5 s after the pop; hit them first
14 1:46 wastedno enemy blinded for long; blinded YAROSLAV67@2009 1.8 s holding Bombsite B - safe
18 1:13 goodblinded grubas parszywiec 4.9 s (2.0 s white), Agnostic 4.4 s (1.7 s white); blinded themselves 3.2 s holding Bombsite B - safe _Lambda_ peeked grubas parszywiec 2.6 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 21 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:21 exposeda molotov at Bridge - seen by 1 enemy for 0.2 s, the nearest 1305 units away; a running throw
17 1:47 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1194 units away; a running throw
18 1:15 punishedkilled by grubas parszywiec 0.9 s after throwing a flash at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw
23 1:40 exposeda smoke at Main - seen by 1 enemy for 0.5 s, the nearest 560 units away, thrown in the open
25 1:26 exposeda molotov at Bombsite B - seen by 1 enemy for 1.6 s, the nearest 970 units away, thrown in the open; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 10 of the 25 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with br7zz, 326 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after br7zz)
1 1:35 holdheld with YAROSLAV67@2009, 207 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after YAROSLAV67@2009)
1 1:32 tradeYAROSLAV67@2009 was killed 103 units away: you traded in 3,906 ms (pros: 625 ms)
1 1:31 holdheld with _Lambda_, 727 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before _Lambda_)
1 bomb 0:39 holdheld with br7zz, 689 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:45 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 289 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠)
2 1:43 tradebr7zz was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
2 1:06 trade_Lambda_ was killed 345 units away: not traded within 5 s (pros: 1,641 ms)
2 1:02 tradeYAROSLAV67@2009 was killed 338 units away: you traded in 1,328 ms (pros: 625 ms)
3 1:42 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
4 1:34 trade_Lambda_ was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
4 0:17 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 709 units away: you traded in 2,078 ms (pros: 2,031 ms)
4 bomb 0:39 tradeYAROSLAV67@2009 was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
5 1:04 holdheld with br7zz, 294 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before br7zz)
8 1:24 tradebr7zz was killed 1021 units away: you traded in 3,547 ms (pros: 2,609 ms)
8 1:23 tradeYAROSLAV67@2009 was killed 420 units away: you traded in 2,406 ms (pros: 625 ms)
9 1:40 trade_Lambda_ was killed 176 units away: you traded in 1,438 ms (pros: 969 ms)
11 1:30 tradebr7zz was killed 820 units away: you traded in 3,906 ms (pros: 2,031 ms)
11 1:26 tradeYAROSLAV67@2009 was killed 760 units away: you traded in 31 ms (pros: 625 ms)
12 1:25 holdheld with YAROSLAV67@2009, 802 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before YAROSLAV67@2009)
12 1:08 tradeYAROSLAV67@2009 was killed 346 units away: you traded in 2,609 ms (pros: 1,641 ms)
13 1:31 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
15 1:23 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
15 1:17 tradeYAROSLAV67@2009 was killed 768 units away: you traded in 3,109 ms (pros: 2,031 ms)
18 1:20 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 holdheld with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 939 units and 105° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:39 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:40 trade_Lambda_ was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 line of firestood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
25 0:25 trade𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
25 0:22 peek togetherpeeked the same enemy as YAROSLAV67@2009, 203 ms after them - a double peek
25 0:20 tradeYAROSLAV67@2009 was killed 227 units away: not traded within 5 s (pros: 625 ms)
26 1:25 tradeYAROSLAV67@2009 was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
29 0:56 tradebr7zz was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
29 0:39 tradeYAROSLAV67@2009 was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
30 1:37 holdheld with br7zz, 339 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before br7zz)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Federalkopkilled themGlock-18359 ms1938 ms0.3°
1 bomb 0:40 Vuralllhit by themP2000453 ms–11.6°
1 bomb 0:35 MuRkahit by themP2000125 ms–2.7°
1 bomb 0:35 Vuralllkilled themGlock-18969 ms969 ms7.9°
1 bomb 0:30 MuRkakilled themGlock-18391 ms391 ms15.3°
2 1:05 MuRkahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:00 MuRkahit by themDesert Eagle312 ms–2.9°
2 1:00 MuRkakilled themSSG 08406 ms406 ms5.1°
2 0:47 Agnostickilled themDesert Eagle312 ms609 ms4.9°
2 0:19 grubas parszywieckilled themSSG 08656 ms656 ms21.7°
2 0:19 Federalkopkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:26 grubas parszywiechit by themM4A4625 ms–0.9°
3 1:14 grubas parszywiechit by themM4A4203 ms–0.3°
3 1:04 MuRkakilled by themAWP188 ms188 ms1.1°
4 1:39 MuRkahit themDesert Eagle375 ms–3.8°
4 0:15 Vuralllkilled themM4A4656 ms1094 ms2.7°
4 bomb 0:36 Agnostickilled by themM4A4609 ms609 ms7.8°
5 1:29 Agnostichit themAK-47312 ms–2.3°
5 1:04 Vuralllkilled by themM4A4328 ms500 ms3.6°
6 1:44 grubas parszywieckilled by themM4A1-S516 ms625 ms9.3°
6 1:44 grubas parszywiechit themAK-47625 ms–1.7°
7 1:33 MuRkakilled themMAC-10391 ms391 ms2.7°
7 1:23 Vuralllhit themMAC-10344 ms–8.3°
7 1:20 Federalkopkilled by themAK-47766 ms2297 ms13.7°
8 1:21 grubas parszywiechit by themM4A4578 ms–5.0°
8 1:21 grubas parszywieckilled themAK-47625 ms625 ms10.6°
8 1:12 Federalkopkilled by themDesert Eagle312 ms312 ms3.0°
9 1:39 grubas parszywiechit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 grubas parszywieckilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:26 Vuralllkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 grubas parszywieckilled by themDesert Eagle3188 ms3453 ms8.9°
10 1:35 grubas parszywiechit themAK-473219 ms–14.2°
11 1:36 MuRkakilled themGalil AR375 ms1188 ms1.0°
11 1:36 MuRkahit by themMP9797 ms–7.0°
11 1:26 Vuralllkilled themGalil AR281 ms641 ms1.5°
11 1:23 grubas parszywieckilled by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
12 1:25 MuRkakilled themAK-47344 ms641 ms0.8°
12 1:25 MuRkahit by themXM1014406 ms–5.0°
12 1:05 Federalkopkilled themAK-47484 ms484 ms2.6°
12 0:55 Vuralllkilled themAK-4794 ms94 ms0.3°
13 1:23 Vuralllhit by themGlock-18547 ms–1.6°
13 1:23 Vuralllhit themP2000812 ms–8.6°
13 1:14 Agnostickilled by themGlock-18672 ms1406 ms14.5°
13 1:13 Agnostichit themP2000953 ms–0.9°
14 1:45 Vuralllkilled themFAMAS625 ms1062 ms6.5°
14 1:44 Federalkopkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 grubas parszywieckilled themM4A4297 ms656 ms8.3°
15 1:14 Agnostickilled by themAK-47609 ms906 ms21.3°
16 1:45 Vuralllkilled by themAK-47812 ms812 ms24.5°
17 1:34 Federalkophit themNegev125 ms–5.7°
17 1:33 MuRkakilled themNegev688 ms1219 ms7.7°
17 1:33 MuRkahit by themAK-47906 ms–17.7°
17 1:32 Federalkopkilled themNegev–––couldn't see them (a wallbang, a smoke) - not timed
17 1:26 grubas parszywieckilled by themAK-47609 ms609 ms0.5°
18 1:14 grubas parszywieckilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 grubas parszywieckilled by themAK-47297 ms594 ms3.3°
20 bomb 0:19 Federalkopkilled by themAK-47344 ms547 ms9.9°
21 1:22 grubas parszywiechit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 0:30 Federalkopkilled themFAMAS234 ms688 ms0.4°
21 0:14 Agnostichit themFAMAS391 ms–25.3°
21 0:14 Agnostickilled by themAK-47562 ms562 ms4.1°
22 1:01 Agnostickilled themM4A4328 ms516 ms1.5°
23 1:36 MuRkakilled themAK-47641 ms641 ms1.6°
23 1:35 grubas parszywieckilled by themAK-47469 ms1172 ms2.3°
24 1:23 grubas parszywieckilled by themAK-47812 ms812 ms13.3°
25 0:25 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 0:24 Federalkopkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
25 0:21 grubas parszywiechit themM4A4688 ms–6.4°
25 0:20 grubas parszywiechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 0:15 Agnostickilled by themAK-47688 ms891 ms3.4°
26 1:23 Vuralllhit themM4A4344 ms–1.1°
26 1:23 Vuralllkilled by themAK-47422 ms422 ms1.8°
27 1:23 Vuralllkilled themAWP328 ms328 ms2.9°
27 1:22 MuRkakilled by themAK-47344 ms1141 ms35.4°
28 bomb 0:38 grubas parszywieckilled themAWP328 ms328 ms3.1°
29 1:35 MuRkakilled themAWP312 ms312 ms0.8°
29 0:43 Federalkopkilled themAWP609 ms609 ms2.8°
29 0:36 Agnostichit by themM4A462 ms–1.7°
29 0:36 Agnostickilled themAWP266 ms266 ms1.2°
29 0:10 grubas parszywieckilled by themM4A1-S438 ms438 ms2.5°
30 1:37 Federalkopkilled themAWP141 ms141 ms0.6°

Shots

You fired 30 of your 46 first shots too soon: 18 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 VuralllGlock-18840fired while moving (215 u/s), too fast to be accurate - stop first0/11% / 40%
1 1:33 FederalkopGlock-18814fired while moving (225 u/s), too fast to be accurate - stop first0/42% / 47%
1 1:30 FederalkopGlock-18908fine - pros would have fired it too1/435% / 38%
1 1:29 FederalkopGlock-18873fired while moving (195 u/s), too fast to be accurate - stop first2/4killed them35% / 39%
1 bomb 0:40 VuralllGlock-18871aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/35% / 47%
1 bomb 0:38 VuralllGlock-18889fired while moving (219 u/s), too fast to be accurate - stop first0/211% / 38%
1 bomb 0:35 VuralllGlock-18809fired while moving (143 u/s), too fast to be accurate - stop first1/4killed them37% / 40%
1 bomb 0:30 MuRkaGlock-18553fired while moving (227 u/s), too fast to be accurate - stop first1/2killed them11% / 47%
2 0:47 AgnosticDesert Eagle265fine - pros would have fired it too2/3killed them39% / 49%
4 1:39 MuRkaDesert Eagle887fine - pros would have fired it too1/251% / 51%
4 0:16 VuralllM4A4870fired while moving (139 u/s), too fast to be accurate - stop first5/13killed them2% / 46%
4 bomb 0:36 AgnosticM4A4439aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)22% / 49%
5 1:29 AgnosticAK-47868aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 55%
5 1:29 AgnosticAK-47865aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 53%
6 1:44 grubas parszywiecAK-471157fine - pros would have fired it too1/1cut short (a death, a reload)48% / 51%
7 1:33 MuRkaMAC-10291fine - pros would have fired it too1/6killed them47% / 51%
7 1:23 VuralllMAC-10504fine - pros would have fired it too3/1366% / 69%
7 1:20 FederalkopMAC-10847aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/101 bullet after pros would have stopped1% / 47%
8 1:21 grubas parszywiecAK-47779fine - pros would have fired it too1/5killed them72% / 72%
10 1:36 grubas parszywiecAK-47350aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/8cut short (a death, a reload)13% / 58%
11 1:36 MuRkaGalil AR740aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/14killed them24% / 55%
11 1:26 VuralllGalil AR637fine - pros would have fired it too3/6killed them62% / 62%
12 1:25 MuRkaAK-47966fine - pros would have fired it too2/7killed them57% / 57%
12 1:05 FederalkopAK-47614fired while moving (97 u/s), too fast to be accurate - stop first1/6killed them18% / 54%
12 0:55 VuralllAK-47992fine - pros would have fired it too1/1killed them63% / 63%
13 1:23 VuralllUSP-S736fired while moving (107 u/s), too fast to be accurate - stop first1/528% / 44%
13 1:14 AgnosticUSP-S752aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4cut short (a death, a reload)14% / 46%
14 1:45 VuralllFAMAS482fired while moving (166 u/s), too fast to be accurate - stop first3/13killed them1% / 60%
15 1:15 grubas parszywiecM4A4404fired while moving (108 u/s), too fast to be accurate - stop first5/9killed them2% / 63%
16 1:45 VuralllFive-SeveN412fired while moving (153 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)32% / 45%
18 1:19 AgnosticFAMAS1317fired while moving (220 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 60%
20 bomb 0:19 FederalkopM4A4176aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/3cut short (a death, a reload)6% / 51%
21 0:30 FederalkopFAMAS872fine - pros would have fired it too5/8killed them40% / 50%
21 0:19 AgnosticFAMAS857fired while moving (190 u/s), too fast to be accurate - stop first0/43% / 59%
21 0:14 AgnosticFAMAS462fired while moving (184 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)12% / 48%
22 1:01 AgnosticM4A4600aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/7killed them15% / 64%
23 1:36 MuRkaAK-47640fired while moving (41 u/s), too fast to be accurate - stop first1/7killed them10% / 49%
23 1:35 grubas parszywiecAK-47711fired while moving (152 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)3% / 49%
25 0:21 grubas parszywiecM4A4660fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 47%
25 0:21 AgnosticM4A4605fired while moving (184 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)2% / 46%
26 1:23 VuralllM4A4852fine - pros would have fired it too2/2cut short (a death, a reload)66% / 66%
27 1:26 VuralllAWP387aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them35% / 78%
28 bomb 0:38 grubas parszywiecAWP430aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them37% / 72%
29 1:35 MuRkaAWP1132fine - pros would have fired it too1/1killed them50% / 66%
29 0:36 AgnosticAWP866fine - pros would have fired it too1/1killed them71% / 71%
30 1:37 FederalkopAWP1218fine - pros would have fired it too1/1killed them47% / 75%

Positioning

In none of your 54 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 21 of your 39 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.