Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 48 | 29% |
| AK-47 | 31 | 29% |
| Negev | 26 | 15% |
| FAMAS | 25 | 36% |
| MAC-10 | 18 | 22% |
| Galil AR | 16 | 50% |
| Glock-18 | 15 | 27% |
| USP-S | 9 | 22% |
| AWP | 8 | 75% |
| SSG 08 | 5 | 40% |
| Desert Eagle | 3 | 100% |
| Five-SeveN | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/159 | 29 1:35 | 3 kills (AWP ×3), in 58.9 s T | 4.5 |
| 13/159 | 12 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 29.6 s T | 4.1 |
| 15/159 | 2 1:00 | 3 kills (Scout ×2, Deagle), a no-scope, 1 headshot, in 41.1 s T | 4.0 |
| 23/159 | 17 1:33 | 2 kills (Negev ×2), 1 through smoke, 1 headshot, in 1.2 s CT | 3.3 |
| 28/159 | 7 1:33 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 2.6 |
| 33/159 | 9 1:38 | 1 kill (Galil), 1 through smoke T | 2.3 |
| 42/159 | 1 1:29 | 3 kills (Glock ×3), 2 headshots, in 17.2 s T | 1.8 |
| 44/159 | 11 1:36 | 2 kills (Galil ×2), all headshots, in 10 s T | 1.6 |
| 62/159 | 21 0:30 | 1 kill (FAMAS) CT | 1.0 |
| 64/159 | 28 bomb 0:38 | 1 kill (AWP) T | 1.0 |
| 65/159 | 30 1:37 | 1 kill (AWP), 1 while flashed T | 1.0 |
| 72/159 | 25 0:24 | 1 kill (M4A4), 1 through smoke CT | 0.8 |
| 76/159 | 4 0:15 | 1 kill (M4A4) T | 0.7 |
| 78/159 | 8 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 106/159 | 22 1:01 | 1 kill (M4A4) CT | -0.0 |
| 117/159 | 15 1:14 | 1 kill (M4A4) CT | -0.5 |
| 129/159 | 27 1:23 | 1 kill (AWP) CT | -0.8 |
| 137/159 | 23 1:36 | 1 kill (AK-47), 1 headshot CT | -1.2 |
| 156/159 | 14 1:44 | 1 kill (FAMAS), 1 headshot CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:02 | 1v4 before the plant T · 100 HP · Fountain | lost - died later, after 3 kills · first fight won, saw each other |
| 4 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 20 bomb 0:40 | 1v4 after the plant CT · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
| 29 0:39 | 1v3 before the plant T · 100 HP · Connector | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 0:21 | misled a peek | barely blinded grubas parszywiec 1.0 s (0.1 s white), Federalkop 0.9 s (0.1 s white) the enemy was barely blinded, and bobambina4 peeked grubas parszywiec 1.5 s after the pop; hit them first |
| 14 1:46 | wasted | no enemy blinded for long; blinded YAROSLAV67@2009 1.8 s holding Bombsite B - safe |
| 18 1:13 | good | blinded grubas parszywiec 4.9 s (2.0 s white), Agnostic 4.4 s (1.7 s white); blinded themselves 3.2 s holding Bombsite B - safe _Lambda_ peeked grubas parszywiec 2.6 s after the pop - too early - the enemy had recovered; hit them first |
Throws
26 grenades: 21 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:21 | exposed | a molotov at Bridge - seen by 1 enemy for 0.2 s, the nearest 1305 units away; a running throw |
| 17 1:47 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1194 units away; a running throw |
| 18 1:15 | punished | killed by grubas parszywiec 0.9 s after throwing a flash at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
| 23 1:40 | exposed | a smoke at Main - seen by 1 enemy for 0.5 s, the nearest 560 units away, thrown in the open |
| 25 1:26 | exposed | a molotov at Bombsite B - seen by 1 enemy for 1.6 s, the nearest 970 units away, thrown in the open; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 30 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 10 of the 25 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with br7zz, 326 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after br7zz) |
| 1 1:35 | hold | held with YAROSLAV67@2009, 207 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after YAROSLAV67@2009) |
| 1 1:32 | trade | YAROSLAV67@2009 was killed 103 units away: you traded in 3,906 ms (pros: 625 ms) |
| 1 1:31 | hold | held with _Lambda_, 727 units and 48° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before _Lambda_) |
| 1 bomb 0:39 | hold | held with br7zz, 689 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:45 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 289 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠) |
| 2 1:43 | trade | br7zz was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:06 | trade | _Lambda_ was killed 345 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:02 | trade | YAROSLAV67@2009 was killed 338 units away: you traded in 1,328 ms (pros: 625 ms) |
| 3 1:42 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:34 | trade | _Lambda_ was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:17 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 709 units away: you traded in 2,078 ms (pros: 2,031 ms) |
| 4 bomb 0:39 | trade | YAROSLAV67@2009 was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:04 | hold | held with br7zz, 294 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before br7zz) |
| 8 1:24 | trade | br7zz was killed 1021 units away: you traded in 3,547 ms (pros: 2,609 ms) |
| 8 1:23 | trade | YAROSLAV67@2009 was killed 420 units away: you traded in 2,406 ms (pros: 625 ms) |
| 9 1:40 | trade | _Lambda_ was killed 176 units away: you traded in 1,438 ms (pros: 969 ms) |
| 11 1:30 | trade | br7zz was killed 820 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 11 1:26 | trade | YAROSLAV67@2009 was killed 760 units away: you traded in 31 ms (pros: 625 ms) |
| 12 1:25 | hold | held with YAROSLAV67@2009, 802 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before YAROSLAV67@2009) |
| 12 1:08 | trade | YAROSLAV67@2009 was killed 346 units away: you traded in 2,609 ms (pros: 1,641 ms) |
| 13 1:31 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:23 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:17 | trade | YAROSLAV67@2009 was killed 768 units away: you traded in 3,109 ms (pros: 2,031 ms) |
| 18 1:20 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | hold | held with 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠, 939 units and 105° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:39 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:40 | trade | _Lambda_ was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | line of fire | stood in 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 25 0:25 | trade | 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 0:22 | peek together | peeked the same enemy as YAROSLAV67@2009, 203 ms after them - a double peek |
| 25 0:20 | trade | YAROSLAV67@2009 was killed 227 units away: not traded within 5 s (pros: 625 ms) |
| 26 1:25 | trade | YAROSLAV67@2009 was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:56 | trade | br7zz was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:39 | trade | YAROSLAV67@2009 was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:37 | hold | held with br7zz, 339 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before br7zz) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | Glock-18 | 359 ms | 1938 ms | 0.3° | ||
| 1 bomb 0:40 | hit by them | P2000 | 453 ms | – | 11.6° | ||
| 1 bomb 0:35 | hit by them | P2000 | 125 ms | – | 2.7° | ||
| 1 bomb 0:35 | killed them | Glock-18 | 969 ms | 969 ms | 7.9° | ||
| 1 bomb 0:30 | killed them | Glock-18 | 391 ms | 391 ms | 15.3° | ||
| 2 1:05 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:00 | hit by them | Desert Eagle | 312 ms | – | 2.9° | ||
| 2 1:00 | killed them | SSG 08 | 406 ms | 406 ms | 5.1° | ||
| 2 0:47 | killed them | Desert Eagle | 312 ms | 609 ms | 4.9° | ||
| 2 0:19 | killed them | SSG 08 | 656 ms | 656 ms | 21.7° | ||
| 2 0:19 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:26 | hit by them | M4A4 | 625 ms | – | 0.9° | ||
| 3 1:14 | hit by them | M4A4 | 203 ms | – | 0.3° | ||
| 3 1:04 | killed by them | AWP | 188 ms | 188 ms | 1.1° | ||
| 4 1:39 | hit them | Desert Eagle | 375 ms | – | 3.8° | ||
| 4 0:15 | killed them | M4A4 | 656 ms | 1094 ms | 2.7° | ||
| 4 bomb 0:36 | killed by them | M4A4 | 609 ms | 609 ms | 7.8° | ||
| 5 1:29 | hit them | AK-47 | 312 ms | – | 2.3° | ||
| 5 1:04 | killed by them | M4A4 | 328 ms | 500 ms | 3.6° | ||
| 6 1:44 | killed by them | M4A1-S | 516 ms | 625 ms | 9.3° | ||
| 6 1:44 | hit them | AK-47 | 625 ms | – | 1.7° | ||
| 7 1:33 | killed them | MAC-10 | 391 ms | 391 ms | 2.7° | ||
| 7 1:23 | hit them | MAC-10 | 344 ms | – | 8.3° | ||
| 7 1:20 | killed by them | AK-47 | 766 ms | 2297 ms | 13.7° | ||
| 8 1:21 | hit by them | M4A4 | 578 ms | – | 5.0° | ||
| 8 1:21 | killed them | AK-47 | 625 ms | 625 ms | 10.6° | ||
| 8 1:12 | killed by them | Desert Eagle | 312 ms | 312 ms | 3.0° | ||
| 9 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:26 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed by them | Desert Eagle | 3188 ms | 3453 ms | 8.9° | ||
| 10 1:35 | hit them | AK-47 | 3219 ms | – | 14.2° | ||
| 11 1:36 | killed them | Galil AR | 375 ms | 1188 ms | 1.0° | ||
| 11 1:36 | hit by them | MP9 | 797 ms | – | 7.0° | ||
| 11 1:26 | killed them | Galil AR | 281 ms | 641 ms | 1.5° | ||
| 11 1:23 | killed by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:25 | killed them | AK-47 | 344 ms | 641 ms | 0.8° | ||
| 12 1:25 | hit by them | XM1014 | 406 ms | – | 5.0° | ||
| 12 1:05 | killed them | AK-47 | 484 ms | 484 ms | 2.6° | ||
| 12 0:55 | killed them | AK-47 | 94 ms | 94 ms | 0.3° | ||
| 13 1:23 | hit by them | Glock-18 | 547 ms | – | 1.6° | ||
| 13 1:23 | hit them | P2000 | 812 ms | – | 8.6° | ||
| 13 1:14 | killed by them | Glock-18 | 672 ms | 1406 ms | 14.5° | ||
| 13 1:13 | hit them | P2000 | 953 ms | – | 0.9° | ||
| 14 1:45 | killed them | FAMAS | 625 ms | 1062 ms | 6.5° | ||
| 14 1:44 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed them | M4A4 | 297 ms | 656 ms | 8.3° | ||
| 15 1:14 | killed by them | AK-47 | 609 ms | 906 ms | 21.3° | ||
| 16 1:45 | killed by them | AK-47 | 812 ms | 812 ms | 24.5° | ||
| 17 1:34 | hit them | Negev | 125 ms | – | 5.7° | ||
| 17 1:33 | killed them | Negev | 688 ms | 1219 ms | 7.7° | ||
| 17 1:33 | hit by them | AK-47 | 906 ms | – | 17.7° | ||
| 17 1:32 | killed them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:26 | killed by them | AK-47 | 609 ms | 609 ms | 0.5° | ||
| 18 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | killed by them | AK-47 | 297 ms | 594 ms | 3.3° | ||
| 20 bomb 0:19 | killed by them | AK-47 | 344 ms | 547 ms | 9.9° | ||
| 21 1:22 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:30 | killed them | FAMAS | 234 ms | 688 ms | 0.4° | ||
| 21 0:14 | hit them | FAMAS | 391 ms | – | 25.3° | ||
| 21 0:14 | killed by them | AK-47 | 562 ms | 562 ms | 4.1° | ||
| 22 1:01 | killed them | M4A4 | 328 ms | 516 ms | 1.5° | ||
| 23 1:36 | killed them | AK-47 | 641 ms | 641 ms | 1.6° | ||
| 23 1:35 | killed by them | AK-47 | 469 ms | 1172 ms | 2.3° | ||
| 24 1:23 | killed by them | AK-47 | 812 ms | 812 ms | 13.3° | ||
| 25 0:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:24 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:21 | hit them | M4A4 | 688 ms | – | 6.4° | ||
| 25 0:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 0:15 | killed by them | AK-47 | 688 ms | 891 ms | 3.4° | ||
| 26 1:23 | hit them | M4A4 | 344 ms | – | 1.1° | ||
| 26 1:23 | killed by them | AK-47 | 422 ms | 422 ms | 1.8° | ||
| 27 1:23 | killed them | AWP | 328 ms | 328 ms | 2.9° | ||
| 27 1:22 | killed by them | AK-47 | 344 ms | 1141 ms | 35.4° | ||
| 28 bomb 0:38 | killed them | AWP | 328 ms | 328 ms | 3.1° | ||
| 29 1:35 | killed them | AWP | 312 ms | 312 ms | 0.8° | ||
| 29 0:43 | killed them | AWP | 609 ms | 609 ms | 2.8° | ||
| 29 0:36 | hit by them | M4A4 | 62 ms | – | 1.7° | ||
| 29 0:36 | killed them | AWP | 266 ms | 266 ms | 1.2° | ||
| 29 0:10 | killed by them | M4A1-S | 438 ms | 438 ms | 2.5° | ||
| 30 1:37 | killed them | AWP | 141 ms | 141 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 840 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | 1% / 40% | ||
| 1 1:33 | Glock-18 | 814 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/4 | 2% / 47% | ||
| 1 1:30 | Glock-18 | 908 | fine - pros would have fired it too | 1/4 | 35% / 38% | ||
| 1 1:29 | Glock-18 | 873 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/4 | killed them | 35% / 39% | |
| 1 bomb 0:40 | Glock-18 | 871 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/3 | 5% / 47% | ||
| 1 bomb 0:38 | Glock-18 | 889 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/2 | 11% / 38% | ||
| 1 bomb 0:35 | Glock-18 | 809 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 40% | |
| 1 bomb 0:30 | Glock-18 | 553 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/2 | killed them | 11% / 47% | |
| 2 0:47 | Desert Eagle | 265 | fine - pros would have fired it too | 2/3 | killed them | 39% / 49% | |
| 4 1:39 | Desert Eagle | 887 | fine - pros would have fired it too | 1/2 | 51% / 51% | ||
| 4 0:16 | M4A4 | 870 | fired while moving (139 u/s), too fast to be accurate - stop first | 5/13 | killed them | 2% / 46% | |
| 4 bomb 0:36 | M4A4 | 439 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 22% / 49% | |
| 5 1:29 | AK-47 | 868 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 55% | |
| 5 1:29 | AK-47 | 865 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 53% | |
| 6 1:44 | AK-47 | 1157 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 51% | |
| 7 1:33 | MAC-10 | 291 | fine - pros would have fired it too | 1/6 | killed them | 47% / 51% | |
| 7 1:23 | MAC-10 | 504 | fine - pros would have fired it too | 3/13 | 66% / 69% | ||
| 7 1:20 | MAC-10 | 847 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/10 | 1 bullet after pros would have stopped | 1% / 47% | |
| 8 1:21 | AK-47 | 779 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 10 1:36 | AK-47 | 350 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 13% / 58% | |
| 11 1:36 | Galil AR | 740 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/14 | killed them | 24% / 55% | |
| 11 1:26 | Galil AR | 637 | fine - pros would have fired it too | 3/6 | killed them | 62% / 62% | |
| 12 1:25 | AK-47 | 966 | fine - pros would have fired it too | 2/7 | killed them | 57% / 57% | |
| 12 1:05 | AK-47 | 614 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 54% | |
| 12 0:55 | AK-47 | 992 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 13 1:23 | USP-S | 736 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/5 | 28% / 44% | ||
| 13 1:14 | USP-S | 752 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 14% / 46% | |
| 14 1:45 | FAMAS | 482 | fired while moving (166 u/s), too fast to be accurate - stop first | 3/13 | killed them | 1% / 60% | |
| 15 1:15 | M4A4 | 404 | fired while moving (108 u/s), too fast to be accurate - stop first | 5/9 | killed them | 2% / 63% | |
| 16 1:45 | Five-SeveN | 412 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 32% / 45% | |
| 18 1:19 | FAMAS | 1317 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 60% | |
| 20 bomb 0:19 | M4A4 | 176 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 51% | |
| 21 0:30 | FAMAS | 872 | fine - pros would have fired it too | 5/8 | killed them | 40% / 50% | |
| 21 0:19 | FAMAS | 857 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/4 | 3% / 59% | ||
| 21 0:14 | FAMAS | 462 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 12% / 48% | |
| 22 1:01 | M4A4 | 600 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/7 | killed them | 15% / 64% | |
| 23 1:36 | AK-47 | 640 | fired while moving (41 u/s), too fast to be accurate - stop first | 1/7 | killed them | 10% / 49% | |
| 23 1:35 | AK-47 | 711 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 3% / 49% | |
| 25 0:21 | M4A4 | 660 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 47% | |
| 25 0:21 | M4A4 | 605 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 2% / 46% | |
| 26 1:23 | M4A4 | 852 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 66% / 66% | |
| 27 1:26 | AWP | 387 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 35% / 78% | |
| 28 bomb 0:38 | AWP | 430 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 37% / 72% | |
| 29 1:35 | AWP | 1132 | fine - pros would have fired it too | 1/1 | killed them | 50% / 66% | |
| 29 0:36 | AWP | 866 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 30 1:37 | AWP | 1218 | fine - pros would have fired it too | 1/1 | killed them | 47% / 75% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.