Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 115 | 47% |
| M4A1-S | 70 | 47% |
| M4A4 | 8 | 38% |
| USP-S | 5 | 20% |
| Five-SeveN | 3 | 67% |
| Desert Eagle | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/159 | 29 0:56 | 4 kills (M4A1-S ×4), a wallbang, 2 headshots, in 45.6 s CT | 10.8 |
| 3/159 | 24 1:23 | 4 kills (AK-47 ×4), 2 headshots, in 58.7 s T | 7.4 |
| 9/159 | 15 1:23 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.6 s T | 5.0 |
| 10/159 | 17 1:26 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T | 4.8 |
| 12/159 | 18 1:20 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.6 s T | 4.5 |
| 16/159 | 10 1:35 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 63.3 s CT | 4.0 |
| 20/159 | 25 0:20 | 2 kills (AK-47 ×2), 1 through smoke, in 27.1 s T | 3.5 |
| 27/159 | 28 1:29 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 |
| 29/159 | 23 1:34 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T | 2.6 |
| 31/159 | 27 bomb 0:20 | 2 kills (AK-47 ×2), all headshots, in 11.5 s T | 2.4 |
| 39/159 | 8 1:24 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.1 |
| 47/159 | 19 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 29.5 s T | 1.5 |
| 58/159 | 1 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 77/159 | 6 1:44 | 1 kill (M4A1-S) CT | 0.7 |
| 79/159 | 12 1:18 | 1 kill (M4A4) CT | 0.7 |
| 82/159 | 2 1:19 | 1 kill (Five-SeveN), 1 headshot CT | 0.6 |
| 91/159 | 4 1:34 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 88.1 s CT | 0.4 |
| 113/159 | 20 1:32 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 119/159 | 5 1:07 | 1 kill (M4A1-S) CT | -0.5 |
| 121/159 | 11 1:23 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 |
| 124/159 | 21 0:24 | 1 kill (AK-47) T | -0.7 |
| 135/159 | 9 1:40 | 1 kill (M4A1-S), 1 headshot CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:03 | 1v2 before the plant CT · 45 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other |
| 24 0:56 | 1v2 before the plant T · 100 HP · Bombsite A | won - killed both · first fight won, they saw them first |
| 25 bomb 0:39 | 1v1 after the plant T · 78 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 27 bomb 0:22 | 1v2 after the plant T · 100 HP · Palace Interior | won - killed both · first fight won, they saw them first |
| 28 1:00 | 1v2 before the plant CT · 100 HP · Canal | lost - died in the first fight · saw each other |
Flashes
20 flashes: 3 good, 2 weak, 12 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:36 | wasted | no enemy blinded for long |
| 5 1:14 | wasted | no enemy blinded for long |
| 6 1:36 | wasted | no enemy blinded for long |
| 7 1:44 | wasted | no enemy blinded for long |
| 8 1:25 | blinded an enemy, but hurt the team too | blinded YAROSLAV67@2009 4.0 s (1.3 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
| 9 1:44 | wasted | no enemy blinded for long; blinded themselves 1.8 s holding Connector - safe |
| 12 1:24 | wasted | barely blinded br7zz 1.2 s (0.1 s white), _Lambda_ 1.0 s (0.1 s white) |
| 15 1:19 | good | blinded bobambina4 4.4 s (1.7 s white); blinded themselves 1.9 s on the move through Bombsite B - safe |
| 16 bomb 0:30 | wasted | no enemy blinded for long |
| 17 1:11 | hurt the team | no enemy blinded for long; blinded Agnostic 4.6 s on the move through Outside Long - took damage 1.1 s after the pop |
| 18 1:45 | good | blinded bobambina4 3.5 s (0.8 s white) |
| 19 bomb 0:37 | wasted | barely blinded _Lambda_ 1.0 s (0.1 s white) |
| 21 1:47 | wasted | barely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.3 s (0.1 s white) |
| 25 1:47 | good | blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.6 s (1.8 s white) |
| 25 0:27 | misled a peek | barely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.7 s (0.1 s white); blinded themselves 3.4 s holding Outside Long - safe; blinded Federalkop 2.8 s on the move through Outside Long - safe the enemy was barely blinded, and Vuralll peeked 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 0.7 s after the pop; got hit first |
| 25 0:25 | weak | barely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.7 s (0.1 s white) |
| 27 bomb 0:16 | wasted | barely blinded YAROSLAV67@2009 0.7 s (0.1 s white) |
| 28 1:44 | wasted | no enemy blinded for long |
| 29 1:30 | weak | barely blinded br7zz 2.0 s (0.2 s white) |
| 30 1:44 | wasted | no enemy blinded for long |
Throws
59 grenades: 53 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite B (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:10 | exposed | an HE at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 405 units away; a jump throw |
| 17 0:59 | exposed | an HE at Back of B - seen by 1 enemy for 0.1 s, the nearest 1171 units away; a running throw |
| 18 1:10 | punished | hit by _Lambda_ 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 769 units away, thrown in the open |
| 21 1:28 | exposed | a smoke at Outside Long - seen by 1 enemy for 0.4 s, the nearest 1088 units away |
| 25 0:08 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 1223 units away |
| 27 bomb 0:17 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 899 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:53 | Connector | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 8 1:22 | Middle | cover not used: 48 units away, they'd have seen only your head | died | ||
| 21 0:25 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died | ||
| 22 1:16 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | died | ||
| 23 1:35 | Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 23 1:33 | Fountain | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 27 bomb 0:09 | Walkway | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 29 0:56 | Back of B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 10 bomb 0:17 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 8 of the 23 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:18 | hold | held with Federalkop, 958 units and 65° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:18 | trade | Federalkop was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | MuRka was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:08 | trade | Federalkop was killed 896 units away: you traded in 2,672 ms (pros: 2,031 ms) |
| 5 1:44 | line of fire | stood in MuRka's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:28 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:14 | hold | held with Federalkop, 1042 units and 176° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:28 | hold | held with Agnostic, 406 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:26 | trade | Vuralll was killed 655 units away: you traded in 1,344 ms (pros: 2,031 ms) |
| 9 1:41 | trade | Agnostic was killed 592 units away: you traded in 1,594 ms (pros: 2,031 ms) |
| 11 1:26 | trade | Vuralll was killed 588 units away: you traded in 2,172 ms (pros: 625 ms) |
| 11 1:25 | in their way | stood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 11 1:24 | trade | Federalkop was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | Agnostic was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:23 | hold | held with Vuralll, 642 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:33 | trade | MuRka was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:31 | trade | Federalkop was killed 96 units away: you traded in 4,922 ms (pros: 969 ms) |
| 19 1:36 | trade | MuRka was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:19 | hold | held with Vuralll, 683 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Vuralll) |
| 20 1:41 | hold | held with Agnostic, 289 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:39 | trade | Agnostic was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:36 | trade | MuRka was killed 209 units away: you traded in 2,094 ms (pros: 969 ms) |
| 24 1:12 | trade | Federalkop was killed 390 units away: you traded in 1,016 ms (pros: 1,641 ms) |
| 24 1:12 | peek together | peeked the same enemy as Vuralll, 594 ms before them - early - you went first, alone |
| 24 1:08 | trade | Vuralll was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 25 0:24 | trade | Federalkop was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 25 0:22 | hold | held with Agnostic, 159 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Agnostic) |
| 25 bomb 0:39 | trade | Agnostic was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 27 bomb 0:22 | trade | Agnostic was killed 147 units away: you traded in 1,281 ms (pros: 969 ms) |
| 28 1:35 | trade | Agnostic was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:43 | trade | Federalkop was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 29 0:36 | trade | Agnostic was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:37 | trade | Federalkop was killed 940 units away: not traded within 5 s (pros: 2,031 ms) |
| 30 1:31 | trade | MuRka was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed them | USP-S | 297 ms | 297 ms | 3.5° | ||
| 1 bomb 0:39 | killed by them | Glock-18 | 438 ms | 1375 ms | 1.4° | ||
| 2 1:19 | killed them | Five-SeveN | 359 ms | 625 ms | 10.3° | ||
| 2 1:19 | hit by them | AK-47 | 469 ms | – | 0.8° | ||
| 2 0:19 | killed by them | SSG 08 | 656 ms | 656 ms | 21.7° | ||
| 3 1:26 | hit them | M4A4 | 625 ms | – | 0.9° | ||
| 3 1:14 | hit them | M4A4 | 203 ms | – | 0.3° | ||
| 3 0:48 | hit them | M4A4 | 484 ms | – | 1.0° | ||
| 3 0:47 | killed by them | Galil AR | 1016 ms | 1109 ms | 0.6° | ||
| 4 1:34 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:04 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:56 | hit them | M4A4 | 641 ms | – | 0.2° | ||
| 4 0:53 | hit them | M4A4 | 844 ms | – | 3.8° | ||
| 4 0:52 | hit by them | Desert Eagle | 1188 ms | – | 0.4° | ||
| 4 bomb 0:39 | killed them | M4A1-S | 312 ms | 312 ms | 1.6° | ||
| 5 1:08 | killed them | M4A1-S | 422 ms | 812 ms | 1.6° | ||
| 5 1:08 | hit by them | AK-47 | 531 ms | – | 4.2° | ||
| 5 1:05 | hit them | M4A4 | 250 ms | – | 1.8° | ||
| 5 1:05 | killed by them | AK-47 | 328 ms | 328 ms | 2.5° | ||
| 6 1:44 | killed them | M4A1-S | 516 ms | 625 ms | 9.3° | ||
| 6 1:44 | hit by them | AK-47 | 625 ms | – | 1.7° | ||
| 6 1:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed by them | AK-47 | 812 ms | 812 ms | 19.8° | ||
| 8 1:24 | killed them | M4A1-S | 688 ms | 688 ms | 17.1° | ||
| 8 1:24 | killed them | M4A1-S | 1438 ms | 1828 ms | 4.6° | ||
| 8 1:21 | hit them | M4A4 | 578 ms | – | 5.0° | ||
| 8 1:21 | killed by them | AK-47 | 625 ms | 625 ms | 10.6° | ||
| 9 1:40 | killed them | M4A1-S | 531 ms | 734 ms | 1.4° | ||
| 9 1:40 | hit by them | AK-47 | 688 ms | – | 14.0° | ||
| 9 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed them | Desert Eagle | 3188 ms | 3453 ms | 8.9° | ||
| 10 1:35 | hit by them | AK-47 | 3219 ms | – | 14.2° | ||
| 10 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:20 | killed them | AK-47 | 281 ms | 281 ms | 2.8° | ||
| 10 bomb 0:13 | killed by them | AK-47 | 891 ms | 891 ms | 13.5° | ||
| 11 1:23 | killed them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | killed by them | AK-47 | 531 ms | 531 ms | 4.9° | ||
| 12 1:18 | killed them | M4A4 | 219 ms | 406 ms | 1.0° | ||
| 12 1:11 | hit them | M4A4 | 422 ms | – | 10.0° | ||
| 12 1:11 | killed by them | FAMAS | 469 ms | 641 ms | 21.4° | ||
| 15 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:17 | killed them | AK-47 | 500 ms | 500 ms | 12.7° | ||
| 15 1:15 | killed by them | M4A4 | 297 ms | 656 ms | 8.3° | ||
| 16 bomb 0:28 | killed by them | Five-SeveN | 672 ms | 1594 ms | 2.6° | ||
| 16 bomb 0:28 | hit them | AK-47 | 922 ms | – | 32.1° | ||
| 17 1:26 | killed them | AK-47 | 609 ms | 609 ms | 0.5° | ||
| 17 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:10 | killed them | AK-47 | 672 ms | 1078 ms | 3.0° | ||
| 17 0:57 | killed them | AK-47 | 78 ms | 578 ms | 2.1° | ||
| 17 0:57 | hit by them | AK-47 | 219 ms | – | 0.7° | ||
| 18 1:20 | killed them | AK-47 | 547 ms | 547 ms | 9.6° | ||
| 18 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:10 | hit by them | M4A4 | 516 ms | – | 11.8° | ||
| 18 bomb 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:32 | killed them | AK-47 | 297 ms | 594 ms | 3.3° | ||
| 19 bomb 0:31 | killed them | AK-47 | 344 ms | 344 ms | 6.9° | ||
| 19 bomb 0:19 | hit them | AK-47 | 281 ms | – | 1.6° | ||
| 19 bomb 0:18 | killed by them | AK-47 | 609 ms | 609 ms | 46.3° | ||
| 20 1:33 | hit by them | M4A4 | 594 ms | – | 4.1° | ||
| 20 1:32 | killed them | AK-47 | 969 ms | 969 ms | 0.5° | ||
| 21 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:22 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:24 | killed them | AK-47 | 406 ms | 500 ms | 6.8° | ||
| 21 0:24 | killed by them | M4A4 | 172 ms | 531 ms | 2.5° | ||
| 22 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:15 | hit them | AK-47 | 938 ms | – | 1.9° | ||
| 22 1:15 | killed by them | AWP | 984 ms | 984 ms | 3.6° | ||
| 23 1:35 | killed them | AK-47 | 469 ms | 1172 ms | 2.3° | ||
| 23 1:32 | hit by them | M4A4 | 469 ms | – | 11.1° | ||
| 23 1:32 | killed them | AK-47 | 688 ms | 688 ms | 5.4° | ||
| 23 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:23 | killed them | AK-47 | 812 ms | 812 ms | 13.3° | ||
| 24 1:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:11 | killed them | AK-47 | 422 ms | 625 ms | 2.0° | ||
| 24 0:43 | killed them | AK-47 | 453 ms | 656 ms | 47.5° | ||
| 24 0:43 | hit by them | AK-47 | 531 ms | – | 11.5° | ||
| 24 0:25 | killed them | AK-47 | 594 ms | 781 ms | 4.3° | ||
| 25 0:21 | hit by them | M4A4 | 688 ms | – | 6.4° | ||
| 25 0:21 | killed them | AK-47 | 1047 ms | 1344 ms | 32.7° | ||
| 25 0:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 25 bomb 0:29 | killed them | AK-47 | 500 ms | 797 ms | 0.3° | ||
| 26 1:47 | killed by them | AWP | 344 ms | 344 ms | 0.6° | ||
| 27 bomb 0:21 | killed them | AK-47 | 281 ms | 781 ms | 37.2° | ||
| 27 bomb 0:21 | hit by them | AK-47 | 328 ms | – | 20.1° | ||
| 27 bomb 0:09 | killed them | AK-47 | 359 ms | 359 ms | 4.2° | ||
| 27 bomb 0:09 | hit by them | M4A4 | 359 ms | – | 4.2° | ||
| 28 1:29 | killed them | M4A1-S | 297 ms | 594 ms | 1.5° | ||
| 28 bomb 0:38 | killed by them | AWP | 328 ms | 328 ms | 3.1° | ||
| 29 0:56 | killed them | M4A1-S | 328 ms | 1625 ms | 3.2° | ||
| 29 0:56 | killed them | M4A1-S | 281 ms | 484 ms | 4.5° | ||
| 29 0:56 | hit by them | AK-47 | 625 ms | – | 0.8° | ||
| 29 0:39 | killed them | M4A1-S | 328 ms | 531 ms | 2.3° | ||
| 29 0:39 | hit by them | AK-47 | 375 ms | – | 1.4° | ||
| 29 0:10 | killed them | M4A1-S | 438 ms | 438 ms | 2.5° | ||
| 30 1:26 | hit them | AK-47 | 375 ms | – | 1.8° | ||
| 30 1:26 | killed by them | AK-47 | 578 ms | 969 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 441 | fine - pros would have fired it too | 1/1 | killed them | 37% / 49% | |
| 1 bomb 0:39 | USP-S | 964 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 12% / 40% | |
| 2 1:19 | Five-SeveN | 789 | fine - pros would have fired it too | 2/3 | killed them | 45% / 45% | |
| 3 1:26 | M4A1-S | 1630 | fine - pros would have fired it too | 1/5 | 49% / 55% | ||
| 3 0:48 | M4A1-S | 1634 | fine - pros would have fired it too | 1/4 | 55% / 55% | ||
| 3 0:47 | M4A1-S | 1639 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 4 0:56 | M4A1-S | 1546 | fine - pros would have fired it too | 2/4 | 64% / 64% | ||
| 4 0:53 | M4A1-S | 1540 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/3 | 3% / 52% | ||
| 4 0:53 | M4A1-S | 1584 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 4 0:52 | M4A1-S | 1542 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 46% | |
| 4 bomb 0:39 | M4A1-S | 882 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 5 1:08 | M4A1-S | 1346 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/7 | killed them | 26% / 50% | |
| 5 1:05 | M4A1-S | 1019 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 17% / 47% | |
| 6 1:44 | M4A1-S | 1173 | fine - pros would have fired it too | 2/7 | killed them | 68% / 68% | |
| 8 1:24 | M4A1-S | 648 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 8 1:24 | M4A1-S | 664 | fine - pros would have fired it too | 4/7 | killed them | 37% / 47% | |
| 8 1:22 | M4A1-S | 776 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 8 1:21 | M4A1-S | 768 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 13% / 59% | |
| 9 1:40 | M4A1-S | 626 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/10 | killed them | 26% / 54% | |
| 10 1:35 | Desert Eagle | 328 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/4 | killed them | 26% / 46% | |
| 10 bomb 0:20 | AK-47 | 539 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 11 1:19 | Five-SeveN | 649 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 38% | |
| 12 1:18 | M4A4 | 300 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/7 | killed them | 29% / 54% | |
| 12 1:11 | M4A4 | 364 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 62% / 62% | |
| 15 1:17 | AK-47 | 783 | fine - pros would have fired it too | 1/6 | killed them | 67% / 67% | |
| 16 bomb 0:28 | AK-47 | 597 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 13% / 60% | |
| 17 1:26 | AK-47 | 845 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 17 1:10 | AK-47 | 223 | fired while moving (140 u/s), too fast to be accurate - stop first | 3/10 | killed them | 52% / 71% | |
| 18 1:20 | AK-47 | 635 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/6 | killed them | 11% / 55% | |
| 18 1:14 | AK-47 | 1151 | aim far off: your crosshair was about 21.5 player widths (687 units) off their body - get on target first | 1/8 | 1 bullet after pros would have stopped | 1% / 54% | |
| 19 1:32 | AK-47 | 626 | fine - pros would have fired it too | 4/6 | killed them | 68% / 68% | |
| 19 bomb 0:31 | AK-47 | 372 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 52% | |
| 19 bomb 0:19 | AK-47 | 691 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 49% / 51% | |
| 20 1:36 | AK-47 | 912 | fine - pros would have fired it too | 0/3 | 35% / 57% | ||
| 20 1:33 | AK-47 | 1102 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 47% | |
| 20 1:33 | AK-47 | 1102 | fine - pros would have fired it too | 1/8 | killed them | 72% / 72% | |
| 21 0:24 | AK-47 | 934 | fine - pros would have fired it too | 2/6 | killed them | 51% / 51% | |
| 22 1:15 | AK-47 | 1057 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 23 1:35 | AK-47 | 712 | fired while moving (75 u/s), too fast to be accurate - stop first | 4/12 | killed them | 20% / 61% | |
| 23 1:32 | AK-47 | 687 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/9 | killed them | 17% / 62% | |
| 24 1:23 | AK-47 | 420 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/5 | killed them | 11% / 55% | |
| 24 1:19 | AK-47 | 990 | fine - pros would have fired it too | 0/5 | 37% / 47% | ||
| 24 1:11 | AK-47 | 908 | fine - pros would have fired it too | 3/7 | killed them | 75% / 75% | |
| 24 0:43 | AK-47 | 250 | too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target | 2/7 | killed them | 1% / 49% | |
| 24 0:25 | AK-47 | 168 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/7 | killed them | 10% / 54% | |
| 25 0:21 | AK-47 | 658 | aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 25 0:21 | AK-47 | 659 | fine - pros would have fired it too | 4/14 | 47% / 58% | ||
| 25 bomb 0:30 | AK-47 | 411 | fine - pros would have fired it too | 4/9 | killed them | 30% / 47% | |
| 27 bomb 0:21 | AK-47 | 194 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/9 | killed them | 12% / 58% | |
| 27 bomb 0:09 | AK-47 | 516 | fine - pros would have fired it too | 1/2 | killed them | 44% / 47% | |
| 28 1:29 | M4A1-S | 1167 | fine - pros would have fired it too | 4/8 | killed them | 47% / 49% | |
| 28 bomb 0:38 | M4A1-S | 430 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 50% | |
| 29 0:56 | M4A1-S | 301 | fine - pros would have fired it too | 9/17 | killed them | 47% / 52% | |
| 29 0:39 | M4A1-S | 776 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/7 | killed them | 26% / 52% | |
| 29 0:10 | M4A1-S | 290 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 30 1:26 | AK-47 | 1018 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 58% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.