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Anubis, tied 15-15 · Thu 12 Nov, 23:06

grubas parszywiec

The match

Aim

453 msTTD625 msTTK3.2°Crosshair↓45%1st bullet49%Spray26%Head78%Counter-strafe

Scoreboard

146ADR83%KAST

Positioning

Shots

24/56Rushed↓6/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4711547%
M4A1-S7047%
M4A4838%
USP-S520%
Five-SeveN367%
Desert Eagle367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/15929 0:56 4 kills (M4A1-S ×4), a wallbang, 2 headshots, in 45.6 s CT10.8
3/15924 1:23 4 kills (AK-47 ×4), 2 headshots, in 58.7 s T7.4
9/15915 1:23 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 5.6 s T5.0
10/15917 1:26 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 29.5 s T4.8
12/15918 1:20 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 6.6 s T4.5
16/15910 1:35 3 kills (AK-47 ×2, Deagle), 2 headshots, in 63.3 s CT4.0
20/15925 0:20 2 kills (AK-47 ×2), 1 through smoke, in 27.1 s T3.5
27/15928 1:29 1 kill (M4A1-S), 1 through smoke CT2.9
29/15923 1:34 2 kills (AK-47 ×2), 1 headshot, in 1.8 s T2.6
31/15927 bomb 0:20 2 kills (AK-47 ×2), all headshots, in 11.5 s T2.4
39/1598 1:24 2 kills (M4A1-S ×2), in 1.1 s CT2.1
47/15919 1:32 2 kills (AK-47 ×2), 1 headshot, in 29.5 s T1.5
58/1591 1:23 1 kill (USP-S), 1 headshot CT1.0
77/1596 1:44 1 kill (M4A1-S) CT0.7
79/15912 1:18 1 kill (M4A4) CT0.7
82/1592 1:19 1 kill (Five-SeveN), 1 headshot CT0.6
91/1594 1:34 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 88.1 s CT0.4
113/15920 1:32 1 kill (AK-47), 1 headshot T-0.4
119/1595 1:07 1 kill (M4A1-S) CT-0.5
121/15911 1:23 1 kill (Five-SeveN), 1 headshot CT-0.6
124/15921 0:24 1 kill (AK-47) T-0.7
135/1599 1:40 1 kill (M4A1-S), 1 headshot CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:03 1v2 before the plant CT · 45 HP · Bridgelost - died later, after 1 kill · first fight won, saw each other
24 0:56 1v2 before the plant T · 100 HP · Bombsite Awon - killed both · first fight won, they saw them first
25 bomb 0:39 1v1 after the plant T · 78 HP · Bombsite Bwon - killed them · first fight won, saw each other
27 bomb 0:22 1v2 after the plant T · 100 HP · Palace Interiorwon - killed both · first fight won, they saw them first
28 1:00 1v2 before the plant CT · 100 HP · Canallost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 3 good, 2 weak, 12 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:36 wastedno enemy blinded for long
5 1:14 wastedno enemy blinded for long
6 1:36 wastedno enemy blinded for long
7 1:44 wastedno enemy blinded for long
8 1:25 blinded an enemy, but hurt the team tooblinded YAROSLAV67@2009 4.0 s (1.3 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them
9 1:44 wastedno enemy blinded for long; blinded themselves 1.8 s holding Connector - safe
12 1:24 wastedbarely blinded br7zz 1.2 s (0.1 s white), _Lambda_ 1.0 s (0.1 s white)
15 1:19 goodblinded bobambina4 4.4 s (1.7 s white); blinded themselves 1.9 s on the move through Bombsite B - safe
16 bomb 0:30 wastedno enemy blinded for long
17 1:11 hurt the teamno enemy blinded for long; blinded Agnostic 4.6 s on the move through Outside Long - took damage 1.1 s after the pop
18 1:45 goodblinded bobambina4 3.5 s (0.8 s white)
19 bomb 0:37 wastedbarely blinded _Lambda_ 1.0 s (0.1 s white)
21 1:47 wastedbarely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.3 s (0.1 s white)
25 1:47 goodblinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 4.6 s (1.8 s white)
25 0:27 misled a peekbarely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.7 s (0.1 s white); blinded themselves 3.4 s holding Outside Long - safe; blinded Federalkop 2.8 s on the move through Outside Long - safe the enemy was barely blinded, and Vuralll peeked 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 0.7 s after the pop; got hit first
25 0:25 weakbarely blinded 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠ 1.7 s (0.1 s white)
27 bomb 0:16 wastedbarely blinded YAROSLAV67@2009 0.7 s (0.1 s white)
28 1:44 wastedno enemy blinded for long
29 1:30 weakbarely blinded br7zz 2.0 s (0.2 s white)
30 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
59 grenades: 53 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite B (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:10 exposedan HE at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 405 units away; a jump throw
17 0:59 exposedan HE at Back of B - seen by 1 enemy for 0.1 s, the nearest 1171 units away; a running throw
18 1:10 punishedhit by _Lambda_ 0.2 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 769 units away, thrown in the open
21 1:28 exposeda smoke at Outside Long - seen by 1 enemy for 0.4 s, the nearest 1088 units away
25 0:08 exposeda molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 1223 units away
27 bomb 0:17 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 899 units away; a running throw

Positioning

In 8 of your 56 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 4 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 34 of your 44 duels (77%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 22 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:53 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Connectorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
8 1:22 bobambina4Middlecover not used: 48 units away, they'd have seen only your headdied
21 0:25 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Bombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied
22 1:16 br7zzBombsite Bcover not used: 64 units away, they'd have seen only your headdied
23 1:35 bobambina4Mainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
23 1:33 _Lambda_Fountaincover not used: 16 units away, they'd have seen only your headkilled them
27 bomb 0:09 YAROSLAV67@2009Walkwaycover not used: 16 units away, they'd have seen only your headkilled them
29 0:56 _Lambda_Back of Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
10 bomb 0:17 Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 6 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 29 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 8 of the 23 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:18 holdheld with Federalkop, 958 units and 65° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:18 tradeFederalkop was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradeMuRka was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
4 0:08 tradeFederalkop was killed 896 units away: you traded in 2,672 ms (pros: 2,031 ms)
5 1:44 line of firestood in MuRka's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:28 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:14 holdheld with Federalkop, 1042 units and 176° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:28 holdheld with Agnostic, 406 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:26 tradeVuralll was killed 655 units away: you traded in 1,344 ms (pros: 2,031 ms)
9 1:41 tradeAgnostic was killed 592 units away: you traded in 1,594 ms (pros: 2,031 ms)
11 1:26 tradeVuralll was killed 588 units away: you traded in 2,172 ms (pros: 625 ms)
11 1:25 in their waystood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time)
11 1:24 tradeFederalkop was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradeAgnostic was killed 259 units away: not traded within 5 s (pros: 1,641 ms)
13 1:23 holdheld with Vuralll, 642 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:33 tradeMuRka was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
17 1:31 tradeFederalkop was killed 96 units away: you traded in 4,922 ms (pros: 969 ms)
19 1:36 tradeMuRka was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:19 holdheld with Vuralll, 683 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before Vuralll)
20 1:41 holdheld with Agnostic, 289 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:39 tradeAgnostic was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
23 1:36 tradeMuRka was killed 209 units away: you traded in 2,094 ms (pros: 969 ms)
24 1:12 tradeFederalkop was killed 390 units away: you traded in 1,016 ms (pros: 1,641 ms)
24 1:12 peek togetherpeeked the same enemy as Vuralll, 594 ms before them - early - you went first, alone
24 1:08 tradeVuralll was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
25 0:24 tradeFederalkop was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
25 0:22 holdheld with Agnostic, 159 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Agnostic)
25 bomb 0:39 tradeAgnostic was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
27 bomb 0:22 tradeAgnostic was killed 147 units away: you traded in 1,281 ms (pros: 969 ms)
28 1:35 tradeAgnostic was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
29 0:43 tradeFederalkop was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
29 0:36 tradeAgnostic was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
30 1:37 tradeFederalkop was killed 940 units away: not traded within 5 s (pros: 2,031 ms)
30 1:31 tradeMuRka was killed 826 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 _Lambda_killed themUSP-S297 ms297 ms3.5°
1 bomb 0:39 br7zzkilled by themGlock-18438 ms1375 ms1.4°
2 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themFive-SeveN359 ms625 ms10.3°
2 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47469 ms–0.8°
2 0:19 bobambina4killed by themSSG 08656 ms656 ms21.7°
3 1:26 bobambina4hit themM4A4625 ms–0.9°
3 1:14 bobambina4hit themM4A4203 ms–0.3°
3 0:48 _Lambda_hit themM4A4484 ms–1.0°
3 0:47 _Lambda_killed by themGalil AR1016 ms1109 ms0.6°
4 1:34 _Lambda_killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:04 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:56 YAROSLAV67@2009hit themM4A4641 ms–0.2°
4 0:53 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themM4A4844 ms–3.8°
4 0:52 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themDesert Eagle1188 ms–0.4°
4 bomb 0:39 YAROSLAV67@2009killed themM4A1-S312 ms312 ms1.6°
5 1:08 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themM4A1-S422 ms812 ms1.6°
5 1:08 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47531 ms–4.2°
5 1:05 YAROSLAV67@2009hit themM4A4250 ms–1.8°
5 1:05 YAROSLAV67@2009killed by themAK-47328 ms328 ms2.5°
6 1:44 bobambina4killed themM4A1-S516 ms625 ms9.3°
6 1:44 bobambina4hit by themAK-47625 ms–1.7°
6 1:21 YAROSLAV67@2009hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 YAROSLAV67@2009hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 YAROSLAV67@2009killed by themAK-47812 ms812 ms19.8°
8 1:24 br7zzkilled themM4A1-S688 ms688 ms17.1°
8 1:24 YAROSLAV67@2009killed themM4A1-S1438 ms1828 ms4.6°
8 1:21 bobambina4hit themM4A4578 ms–5.0°
8 1:21 bobambina4killed by themAK-47625 ms625 ms10.6°
9 1:40 _Lambda_killed themM4A1-S531 ms734 ms1.4°
9 1:40 _Lambda_hit by themAK-47688 ms–14.0°
9 1:39 bobambina4hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 bobambina4killed by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 bobambina4killed themDesert Eagle3188 ms3453 ms8.9°
10 1:35 bobambina4hit by themAK-473219 ms–14.2°
10 1:21 YAROSLAV67@2009killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47281 ms281 ms2.8°
10 bomb 0:13 _Lambda_killed by themAK-47891 ms891 ms13.5°
11 1:23 bobambina4killed themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed by themAK-47531 ms531 ms4.9°
12 1:18 _Lambda_killed themM4A4219 ms406 ms1.0°
12 1:11 br7zzhit themM4A4422 ms–10.0°
12 1:11 br7zzkilled by themFAMAS469 ms641 ms21.4°
15 1:23 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:17 YAROSLAV67@2009killed themAK-47500 ms500 ms12.7°
15 1:15 bobambina4killed by themM4A4297 ms656 ms8.3°
16 bomb 0:28 _Lambda_killed by themFive-SeveN672 ms1594 ms2.6°
16 bomb 0:28 _Lambda_hit themAK-47922 ms–32.1°
17 1:26 bobambina4killed themAK-47609 ms609 ms0.5°
17 1:25 YAROSLAV67@2009hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:10 _Lambda_killed themAK-47672 ms1078 ms3.0°
17 0:57 br7zzkilled themAK-4778 ms578 ms2.1°
17 0:57 br7zzhit by themAK-47219 ms–0.7°
18 1:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47547 ms547 ms9.6°
18 1:14 bobambina4killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:10 _Lambda_hit by themM4A4516 ms–11.8°
18 bomb 0:36 YAROSLAV67@2009hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 bobambina4killed themAK-47297 ms594 ms3.3°
19 bomb 0:31 _Lambda_killed themAK-47344 ms344 ms6.9°
19 bomb 0:19 br7zzhit themAK-47281 ms–1.6°
19 bomb 0:18 br7zzkilled by themAK-47609 ms609 ms46.3°
20 1:33 YAROSLAV67@2009hit by themM4A4594 ms–4.1°
20 1:32 YAROSLAV67@2009killed themAK-47969 ms969 ms0.5°
21 1:41 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:22 bobambina4hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
21 0:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47406 ms500 ms6.8°
21 0:24 YAROSLAV67@2009killed by themM4A4172 ms531 ms2.5°
22 1:36 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:32 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:15 br7zzhit themAK-47938 ms–1.9°
22 1:15 br7zzkilled by themAWP984 ms984 ms3.6°
23 1:35 bobambina4killed themAK-47469 ms1172 ms2.3°
23 1:32 _Lambda_hit by themM4A4469 ms–11.1°
23 1:32 _Lambda_killed themAK-47688 ms688 ms5.4°
23 1:29 br7zzkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:23 bobambina4killed themAK-47812 ms812 ms13.3°
24 1:12 br7zzhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:11 _Lambda_killed themAK-47422 ms625 ms2.0°
24 0:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47453 ms656 ms47.5°
24 0:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47531 ms–11.5°
24 0:25 br7zzkilled themAK-47594 ms781 ms4.3°
25 0:21 bobambina4hit by themM4A4688 ms–6.4°
25 0:21 YAROSLAV67@2009killed themAK-471047 ms1344 ms32.7°
25 0:20 bobambina4hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
25 bomb 0:29 br7zzkilled themAK-47500 ms797 ms0.3°
26 1:47 br7zzkilled by themAWP344 ms344 ms0.6°
27 bomb 0:21 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠killed themAK-47281 ms781 ms37.2°
27 bomb 0:21 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠hit by themAK-47328 ms–20.1°
27 bomb 0:09 YAROSLAV67@2009killed themAK-47359 ms359 ms4.2°
27 bomb 0:09 YAROSLAV67@2009hit by themM4A4359 ms–4.2°
28 1:29 _Lambda_killed themM4A1-S297 ms594 ms1.5°
28 bomb 0:38 bobambina4killed by themAWP328 ms328 ms3.1°
29 0:56 _Lambda_killed themM4A1-S328 ms1625 ms3.2°
29 0:56 br7zzkilled themM4A1-S281 ms484 ms4.5°
29 0:56 _Lambda_hit by themAK-47625 ms–0.8°
29 0:39 YAROSLAV67@2009killed themM4A1-S328 ms531 ms2.3°
29 0:39 YAROSLAV67@2009hit by themAK-47375 ms–1.4°
29 0:10 bobambina4killed themM4A1-S438 ms438 ms2.5°
30 1:26 _Lambda_hit themAK-47375 ms–1.8°
30 1:26 _Lambda_killed by themAK-47578 ms969 ms1.3°

Shots

You fired 24 of your 56 first shots too soon: 14 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 _Lambda_USP-S441fine - pros would have fired it too1/1killed them37% / 49%
1 bomb 0:39 br7zzUSP-S964fired while moving (95 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)12% / 40%
2 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Five-SeveN789fine - pros would have fired it too2/3killed them45% / 45%
3 1:26 bobambina4M4A1-S1630fine - pros would have fired it too1/549% / 55%
3 0:48 _Lambda_M4A1-S1634fine - pros would have fired it too1/455% / 55%
3 0:47 _Lambda_M4A1-S1639fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
4 0:56 YAROSLAV67@2009M4A1-S1546fine - pros would have fired it too2/464% / 64%
4 0:53 YAROSLAV67@2009M4A1-S1540aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/33% / 52%
4 0:53 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A1-S1584aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
4 0:52 YAROSLAV67@2009M4A1-S1542fired while moving (108 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 46%
4 bomb 0:39 YAROSLAV67@2009M4A1-S882fine - pros would have fired it too1/4killed them63% / 63%
5 1:08 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠M4A1-S1346aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/7killed them26% / 50%
5 1:05 YAROSLAV67@2009M4A1-S1019aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2cut short (a death, a reload)17% / 47%
6 1:44 bobambina4M4A1-S1173fine - pros would have fired it too2/7killed them68% / 68%
8 1:24 YAROSLAV67@2009M4A1-S648fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
8 1:24 YAROSLAV67@2009M4A1-S664fine - pros would have fired it too4/7killed them37% / 47%
8 1:22 bobambina4M4A1-S776aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
8 1:21 bobambina4M4A1-S768aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3cut short (a death, a reload)13% / 59%
9 1:40 _Lambda_M4A1-S626aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/10killed them26% / 54%
10 1:35 bobambina4Desert Eagle328fired while moving (186 u/s), too fast to be accurate - stop first2/4killed them26% / 46%
10 bomb 0:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47539fine - pros would have fired it too1/4killed them57% / 57%
11 1:19 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠Five-SeveN649fine - pros would have fired it too0/1cut short (a death, a reload)33% / 38%
12 1:18 _Lambda_M4A4300aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/7killed them29% / 54%
12 1:11 br7zzM4A4364fine - pros would have fired it too1/5cut short (a death, a reload)62% / 62%
15 1:17 YAROSLAV67@2009AK-47783fine - pros would have fired it too1/6killed them67% / 67%
16 bomb 0:28 _Lambda_AK-47597aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/7cut short (a death, a reload)13% / 60%
17 1:26 bobambina4AK-47845fine - pros would have fired it too1/5killed them59% / 59%
17 1:10 _Lambda_AK-47223fired while moving (140 u/s), too fast to be accurate - stop first3/10killed them52% / 71%
18 1:20 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47635aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/6killed them11% / 55%
18 1:14 _Lambda_AK-471151aim far off: your crosshair was about 21.5 player widths (687 units) off their body - get on target first1/81 bullet after pros would have stopped1% / 54%
19 1:32 bobambina4AK-47626fine - pros would have fired it too4/6killed them68% / 68%
19 bomb 0:31 _Lambda_AK-47372fired while moving (107 u/s), too fast to be accurate - stop first1/5killed them15% / 52%
19 bomb 0:19 br7zzAK-47691fine - pros would have fired it too2/4cut short (a death, a reload)49% / 51%
20 1:36 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47912fine - pros would have fired it too0/335% / 57%
20 1:33 YAROSLAV67@2009AK-471102fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 47%
20 1:33 YAROSLAV67@2009AK-471102fine - pros would have fired it too1/8killed them72% / 72%
21 0:24 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47934fine - pros would have fired it too2/6killed them51% / 51%
22 1:15 br7zzAK-471057fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
23 1:35 bobambina4AK-47712fired while moving (75 u/s), too fast to be accurate - stop first4/12killed them20% / 61%
23 1:32 _Lambda_AK-47687aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/9killed them17% / 62%
24 1:23 bobambina4AK-47420fired while moving (111 u/s), too fast to be accurate - stop first1/5killed them11% / 55%
24 1:19 br7zzAK-47990fine - pros would have fired it too0/537% / 47%
24 1:11 _Lambda_AK-47908fine - pros would have fired it too3/7killed them75% / 75%
24 0:43 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47250too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target2/7killed them1% / 49%
24 0:25 br7zzAK-47168fired while moving (116 u/s), too fast to be accurate - stop first3/7killed them10% / 54%
25 0:21 bobambina4AK-47658aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
25 0:21 bobambina4AK-47659fine - pros would have fired it too4/1447% / 58%
25 bomb 0:30 br7zzAK-47411fine - pros would have fired it too4/9killed them30% / 47%
27 bomb 0:21 𝖘̶̭̏̂̇͌̈͛̐͘͡͝͠͠AK-47194fired while moving (128 u/s), too fast to be accurate - stop first3/9killed them12% / 58%
27 bomb 0:09 YAROSLAV67@2009AK-47516fine - pros would have fired it too1/2killed them44% / 47%
28 1:29 _Lambda_M4A1-S1167fine - pros would have fired it too4/8killed them47% / 49%
28 bomb 0:38 bobambina4M4A1-S430fine - pros would have fired it too0/1cut short (a death, a reload)33% / 50%
29 0:56 br7zzM4A1-S301fine - pros would have fired it too9/17killed them47% / 52%
29 0:39 YAROSLAV67@2009M4A1-S776fired while moving (100 u/s), too fast to be accurate - stop first3/7killed them26% / 52%
29 0:10 bobambina4M4A1-S290fine - pros would have fired it too1/5killed them61% / 61%
30 1:26 _Lambda_AK-471018fine - pros would have fired it too3/6cut short (a death, a reload)58% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.