Competitive · Thu 12 Nov, 22:39 · 15 rounds, 20 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | ||||||||||||||||||||||||||||||||
![]() | 15 | 13 | 1 | +2 | 91 | 53% | 67% | 0-2 | 0 | 6 | 2/6 | 500 ms | 578 ms | 3.8° | 33% | 26% | 18% | 67% | 19 | 4% 1/27 | 0 | 0 | 1 | 25% | 0% 0/8 | 0% 0/5 | 60% 15/25 | 9 | 6 | 50% 4/8 | 8% | 30% pro 53% | |||
| 7 | 15 | 2 | -8 | 62 | 43% | 53% | 1-1 | 0 | 6 | 0/3 | 500 ms | 734 ms | 2.5° | 26% | 47% | 14% | 78% | 15 | 7% 2/28 | 1 | 0 | 1 | 37% | 0% 0/13 | 0/3 | 36% 14/39 | 6 | 8 | 56% 13/23 | 0% | 34% pro 52% | ||||
| 7 | 15 | 2 | -8 | 64 | 100% | 47% | 1-2 | 0 | 7 | 0/4 | 469 ms | 797 ms | 1.9° | 28% | 29% | 31% | 56% | 12 | 8% 2/24 | 2 | 0 | 0 | 36% | 0% 0/8 | 0/2 | 48% 10/21 | 5 | 5 | 36% 4/11 | 0% | 33% pro 53% | ||||
![]() | 5 | 15 | 3 | -10 | 60 | 100% | 60% | 1-2 | 0 | 4 | 0/1 | 422 ms | 578 ms | 1.4° | 10% | 20% | 26% | 26% | 17 | 4% 1/27 | 0 | 0 | 1 | 33% | 13% 2/15 | 1/3 | 83% 20/24 | 15 | 5 | 36% 4/11 | 7% | 19% pro 51% | |||
![]() | 3 | 15 | 2 | -12 | 36 | 100% | 40% | 0-5 | 0 | 9 | 0/1 | 734 ms | 922 ms | 5.3° | 18% | 21% | 29% | 65% | 9 | 22% 4/18 | 0 | 0 | 4 | 23% | 10% 1/10 | 0/1 | 58% 11/19 | 6 | 5 | 44% 4/9 | 4% | 28% pro 54% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 17 | 8 | 1 | +9 | 95 | 59% | 93% | 3-0 | 0 | 5 | – | 625 ms | 875 ms | 2.3° | 26% | 68% | 26% | 88% | 21 | 15% 4/26 | 1 | 0 | 3 | 41% | 0% 0/11 | 0/1 | 40% 16/40 | 3 | 13 | 50% 9/18 | 0% | 34% pro 51% | ||||
![]() | 16 | 5 | 5 | +11 | 114 | 50% | 93% | 0-2 | 106 | 6 | 0/2 | 390 ms | 883 ms | 3.0° | 36% | 40% | 21% | 68% | 18 | 4% 1/24 | 0 | 0 | 1 | 57% | 17% 2/12 | 0/1 | 59% 17/29 | 7 | 10 | 62% 8/13 | 0% | 29% pro 54% | |||
![]() | 16 | 10 | 6 | +6 | 104 | 38% | 100% | 5-1 | 112 | 3 | – | 375 ms | 672 ms | 2.7° | 46% | 36% | 16% | 67% | 22 | 4% 1/28 | 0 | 0 | 1 | 35% | 6% 1/16 | 0/1 | 29% 10/34 | 8 | 2 | 60% 9/15 | 1% | 41% pro 55% | |||
![]() | 12 | 8 | 9 | +4 | 80 | 42% | 87% | 1-0 | 458 | 1 | – | 414 ms | 360 ms | 1.6° | 50% | – | 33% | 73% | 14 | 17% 4/24 | 0 | 1 | 3 | 11% | 0% 0/14 | 0/2 | 44% 8/18 | 2 | 6 | 0% 0/5 | – | 32% pro 52% | |||
![]() | 11 | 6 | 10 | +5 | 89 | 36% | 93% | 3-0 | 184 | 8 | 1/1 | 344 ms | 492 ms | 2.8° | 20% | 32% | 12% | 40% | 15 | 16% 3/19 | 0 | 0 | 3 | 53% | 17% 1/6 | 0/0 | 71% 12/17 | 10 | 2 | – | 13% | 27% pro 58% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:21 | 2 kills (Deagle ×2), all headshots, in 1.2 s CT | 6.9 | |
| 2 | 10 1:23 | 2 kills (Deagle ×2), all headshots, in 3.6 s CT | 6.1 | |
| 3 | 9 1:15 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.6 s CT | 6.0 | |
| 4 | 13 1:39 | 3 kills (USP-S ×3), a wallbang, all headshots, in 8.3 s CT | 5.2 | |
| 5 | 14 1:28 | 3 kills (M4A1-S ×3), a wallbang, in 23.6 s CT | 5.2 | |
| 6 | 7 1:52 | 2 kills (AWP ×2), a wallbang, in 5.3 s CT | 4.7 | |
| 7 | 11 1:37 | 2 kills (Deagle ×2), 1 headshot, in 29 s CT | 4.1 | |
| 8 | 14 bomb 0:32 | 2 kills (MAC-10 ×2), 1 through smoke, in 1.8 s T | 3.5 | |
| 9 | 7 1:08 | 2 kills (AK-47 ×2), all headshots, in 3.9 s T | 3.2 | |
| 10 | 12 1:42 | 3 kills (M4A4 ×3), 1 headshot, in 65.4 s CT | 3.1 | |
| 11 | 11 1:20 | 1 kill (AK-47), 1 through smoke CT | 3.0 | |
| 12 | 6 1:30 | 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 83.4 s T | 3.0 |
Every moment (76)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 5 1:21 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.8 | |
| 14 | 6 1:19 | 2 kills (AK-47 ×2), in 7.5 s CT | 2.8 | |
| 15 | 3 0:57 | 2 kills (M4A1-S ×2), 1 headshot, in 5.7 s CT | 2.8 | |
| 16 | 13 bomb 0:37 | 2 kills (Dualies ×2), 1 through smoke, in 3.1 s CT | 2.7 | |
| 17 | 2 1:32 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 2.7 | |
| 18 | 10 1:42 | 2 kills (Deagle, M4A4), 1 headshot, in 34.5 s CT | 2.7 | |
| 19 | 7 1:27 | 2 kills (M4A1-S, AK-47), 1 through smoke, in 56.6 s CT | 2.6 | |
| 20 | 3 1:01 | 1 kill (Deagle) CT | 2.5 | |
| 21 | 6 1:23 | 1 kill (Deagle) CT | 2.5 | |
| 22 | 14 1:30 | 2 kills (MAC-10 ×2), all headshots, in 4 s T | 2.4 | |
| 23 | 11 1:15 | 1 kill (Deagle), 1 headshot CT | 2.1 | |
| 24 | 8 1:18 | 2 kills (M4A1-S ×2), in 5 s CT | 2.0 | |
| 25 | 15 bomb 0:29 | 1 kill (Deagle), 1 headshot CT | 1.9 | |
| 26 | 15 1:32 | 1 kill (AWP), a wallbang T | 1.6 | |
| 27 | 5 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 11.3 s CT | 1.6 | |
| 28 | 2 1:26 | 1 kill (M4A1-S), 1 through smoke CT | 1.4 | |
| 29 | 8 1:16 | 2 kills (Scout, usp_silencer_off), 1 headshot, in 9.7 s CT | 1.1 | |
| 30 | 4 1:13 | 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 3.8 s T | 1.0 | |
| 31 | 4 1:08 | 2 kills (M4A4 ×2), 1 headshot, in 30.1 s CT | 1.0 | |
| 32 | 5 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 33 | 7 1:41 | 1 kill (M4A1-S) CT | 1.0 | |
| 34 | 9 1:33 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 35 | 12 1:04 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 36 | 8 1:39 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 37 | 2 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 38 | 15 bomb 0:21 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 39 | 4 1:43 | 1 kill (M4A1-S) CT | 0.7 | |
| 40 | 4 1:38 | 1 kill (M4A1-S) CT | 0.7 | |
| 41 | 5 1:37 | 1 kill (Galil), 1 headshot T | 0.7 | |
| 42 | 9 1:32 | 1 kill (Galil), 1 headshot T | 0.7 | |
| 43 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 44 | 4 1:36 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 45 | 12 1:45 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 46 | 1 1:44 | 2 kills (Glock ×2), all headshots, in 2.3 s T | 0.5 | |
| 47 | 8 1:22 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 48 | 10 1:08 | 1 kill (Scout) CT | 0.3 | |
| 49 | 5 1:39 | 1 kill (Galil), 1 headshot T | 0.2 | |
| 50 | 6 1:30 | 1 kill (Galil), 1 headshot T | 0.2 | |
| 51 | 1 bomb 0:33 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 52 | 3 1:10 | 1 kill (M4A4) CT | 0.2 | |
| 53 | 4 1:18 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 54 | 6 1:21 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 55 | 13 1:44 | 1 kill (Glock), 1 headshot T | -0.2 | |
| 56 | 15 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 13 s T | -0.3 | |
| 57 | 9 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 13.8 s CT | -0.3 | |
| 58 | 2 1:28 | 1 kill (Galil), 1 through smoke T | -0.3 | |
| 59 | 3 1:02 | 1 kill (Galil), 1 headshot T | -0.3 | |
| 60 | 14 bomb 0:28 | 1 kill (MAC-10) T | -0.3 | |
| 61 | 11 1:19 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 62 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 63 | 3 0:54 | 1 kill (AK-47) T | -0.6 | |
| 64 | 11 1:26 | 2 kills (Galil, M4A4), all headshots, in 16.6 s T | -0.6 | |
| 65 | 2 1:33 | 1 kill (M4A1-S) CT | -0.7 | |
| 66 | 6 1:30 | 1 kill (AK-47) CT | -0.8 | |
| 67 | 1 1:35 | 2 kills (USP-S ×2), all headshots, in 7.1 s CT | -0.8 | |
| 68 | 14 1:20 | 1 kill (M4A1-S), 1 headshot CT | -1.2 | |
| 69 | 2 1:29 | 1 kill (M4A4) CT | -1.2 | |
| 70 | 5 1:37 | 1 kill (AK-47) CT | -1.3 | |
| 71 | 13 1:36 | 1 kill (Glock) T | -1.5 | |
| 72 | 15 1:46 | 1 kill (AK-47) T | -1.7 | |
| 73 | 1 1:25 | 1 kill (Glock) T | -2.0 | |
| 74 | 13 1:30 | 2 kills (Glock ×2), all headshots, in 14.2 s T | -2.1 | |
| 75 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | -3.0 | |
| 76 | 15 1:46 | 1 kill (Five-SeveN), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:28 | 1v3 before the plant T · 100 HP · A Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 2 1:26 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 3 0:57 | 1v4 before the plant T · 72 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:08 | 1v2 before the plant T · 54 HP · Outside Long | lost - died in the first fight · saw each other | |
| 5 1:24 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 6 1:11 | 1v2 before the plant T · 100 HP · Extended A | won - killed both · first fight won, saw each other | |
| 6 1:10 | 1v1 before the plant CT · 67 HP · Mid Doors | lost - died later | |
| 7 1:27 | 1v5 before the plant T · 55 HP · Top Mid | lost - died later, after 2 kills · saw each other | |
| 8 1:14 | 1v4 before the plant T · 63 HP · Middle | lost - died in the first fight · saw each other | |
| 9 1:13 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 10 1:08 | 1v5 before the plant T · 27 HP · Long Doors | lost - died in the first fight · saw them first | |
| 11 1:15 | 1v4 before the plant T · 86 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, saw each other | |
| 12 1:19 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw them first | |
| 13 bomb 0:37 | 1v2 after the plant T · 82 HP · Bombsite A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 13 bomb 0:35 | 1v1 after the plant CT · 29 HP · Long A | won - defused it after 1 kill · first fight won, saw each other | |
| 14 bomb 0:30 | 1v2 after the plant CT · 57 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 bomb 0:28 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 15 1:32 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:47 | blinded an enemy, but hurt the team too | blinded Agnostic 3.5 s (0.8 s white); blinded DUH|iNvisiBle 2.5 s on the move through Long Doors - an enemy could see them; blinded Sheval oo7 1.2 s on the move through Outside Long - safe DUH|iNvisiBle peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first | |
| 2 1:27 | hurt the team | barely blinded 去你的 2.9 s (0.5 s white); blinded ... 1.4 s holding Bombsite A - an enemy could see them; blinded Agnostic 1.6 s holding Long A - safe | |
| 4 1:14 | blinded an enemy, but hurt the team too | blinded Sheval oo7 4.4 s (1.6 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them | |
| 7 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.7 s on the move through Upper Tunnel - an enemy could see them | |
| 7 0:32 | hurt the team | barely blinded Sheval oo7 2.1 s (0.2 s white); blinded Morningstar 么 1.5 s holding Extended A - an enemy could see them | |
| 8 1:20 | misled a peek | barely blinded ... 1.6 s (0.1 s white), Morningstar 么 0.9 s (0.1 s white); blinded ミ★ ZAZA ★ 彡 3.4 s holding Long Doors - safe the enemy was barely blinded, and Dess00 peeked ... 0.9 s after the pop; got hit first | |
| 12 1:48 | misled a peek | barely blinded Morningstar 么 2.9 s (0.5 s white) the enemy was barely blinded, and ミ★ ZAZA ★ 彡 peeked Morningstar 么 2.0 s after the pop; got hit first | |
| 14 1:27 | hurt the team | barely blinded DUH|iNvisiBle 2.7 s (0.3 s white), Dess00 1.1 s (0.1 s white); blinded grubas parszywiec 2.8 s on the move through Bombsite B - an enemy could see them | |
| 15 1:46 | misled a peek | barely blinded Dess00 1.8 s (0.1 s white), DUH|iNvisiBle 0.6 s (0.0 s white) the enemy was barely blinded, and grubas parszywiec peeked DUH|iNvisiBle 0.8 s after the pop; hit them first | |
| 15 1:33 | misled a peek | barely blinded Morningstar 么 3.0 s (0.5 s white), grubas parszywiec 1.0 s (0.1 s white) the enemy was barely blinded, and Sheval oo7 peeked grubas parszywiec 0.1 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:35 | punished | hit by 去你的 1.8 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 305 units away | |
| 4 1:44 | punished | killed by grubas parszywiec 1.0 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 575 units away, thrown in the open; a running throw | |
| 9 1:33 | punished | killed by Sheval oo7 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 176 units away, thrown in the open | |
| 15 bomb 0:22 | punished | killed by Morningstar 么 0.7 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 851 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





