Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 47% |
| M4A1-S | 32 | 53% |
| Glock-18 | 23 | 22% |
| Galil AR | 7 | 29% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/76 | 11 1:20 | 1 kill (AK-47), 1 through smoke CT | 3.0 |
| 13/76 | 5 1:21 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.8 |
| 14/76 | 6 1:19 | 2 kills (AK-47 ×2), in 7.5 s CT | 2.8 |
| 15/76 | 3 0:57 | 2 kills (M4A1-S ×2), 1 headshot, in 5.7 s CT | 2.8 |
| 19/76 | 7 1:27 | 2 kills (M4A1-S, AK-47), 1 through smoke, in 56.6 s CT | 2.6 |
| 37/76 | 2 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 38/76 | 15 bomb 0:21 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 40/76 | 4 1:38 | 1 kill (M4A1-S) CT | 0.7 |
| 47/76 | 8 1:22 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 57/76 | 9 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 13.8 s CT | -0.3 |
| 74/76 | 13 1:30 | 2 kills (Glock ×2), all headshots, in 14.2 s T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:10 | 1v1 before the plant CT · 67 HP · Mid Doors | lost - died later |
| 13 bomb 0:37 | 1v2 after the plant T · 82 HP · Bombsite A | lost - died later, after 1 kill · first fight lost, saw each other |
Flashes
6 flashes: 1 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | wasted | no enemy blinded for long |
| 6 bomb 0:32 | weak | barely blinded Sheval oo7 2.1 s (0.2 s white) |
| 7 1:43 | wasted | barely blinded ミ★ ZAZA ★ 彡 0.7 s (0.1 s white) |
| 8 1:24 | good | blinded Dess00 3.9 s (1.1 s white) |
| 11 1:12 | wasted | no enemy blinded for long |
| 15 1:46 | misled a peek | barely blinded Dess00 1.8 s (0.1 s white), DUH|iNvisiBle 0.6 s (0.0 s white) the enemy was barely blinded, and grubas parszywiec peeked DUH|iNvisiBle 0.8 s after the pop; hit them first |
Throws
34 grenades: 30 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Extended A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:33 | exposed | an HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1011 units away |
| 3 1:29 | exposed | a molotov at Extended A - seen by 1 enemy for 1.0 s, the nearest 865 units away, thrown in the open |
| 6 bomb 0:33 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 241 units away; a running throw |
| 8 1:18 | exposed | a molotov at Under A - seen by 1 enemy for 0.2 s, the nearest 697 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:20 | Mid Doors | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:07 | hold | held with Agnostic, 454 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:02 | trade | Agnostic was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 0:58 | hold | held with grubas parszywiec, 149 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before grubas parszywiec) |
| 3 0:54 | trade | grubas parszywiec was killed 447 units away: you traded in 2,562 ms (pros: 625 ms) |
| 6 1:21 | trade | ... was killed 612 units away: you traded in 2,484 ms (pros: 2,031 ms) |
| 6 1:20 | hold | held with helpdesk, 387 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms after helpdesk) |
| 6 1:20 | peek together | peeked the same enemy as helpdesk, 547 ms after them - late - your team-mate went first, as bait |
| 7 1:28 | peek together | peeked the same enemy as Agnostic, 578 ms after them - late - your team-mate went first, as bait |
| 7 1:04 | trade | helpdesk was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | hold | held with grubas parszywiec, 630 units and 62° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before grubas parszywiec) |
| 13 1:39 | trade | Agnostic was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | peek together | peeked the same enemy as grubas parszywiec, 734 ms after them - late - your team-mate went first, as bait |
| 13 1:32 | trade | helpdesk was killed 267 units away: you traded in 2,500 ms (pros: 625 ms) |
| 13 1:31 | trade | ... was killed 365 units away: you traded in 875 ms (pros: 1,641 ms) |
| 13 bomb 0:37 | trade | grubas parszywiec was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 15 bomb 0:29 | trade | grubas parszywiec was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 344 ms | – | 1.4° | ||
| 1 1:44 | killed by them | Glock-18 | 453 ms | 688 ms | 0.2° | ||
| 1 1:44 | hit by them | Glock-18 | 344 ms | – | 1.9° | ||
| 2 1:23 | killed them | M4A1-S | 141 ms | 234 ms | 2.7° | ||
| 3 0:57 | killed them | M4A1-S | 438 ms | 1062 ms | 1.6° | ||
| 3 0:57 | hit by them | Galil AR | 719 ms | – | 3.6° | ||
| 3 0:53 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:51 | killed them | M4A1-S | 672 ms | 672 ms | 0.9° | ||
| 4 1:39 | killed them | M4A1-S | 438 ms | 938 ms | 3.4° | ||
| 4 1:38 | hit by them | Galil AR | 703 ms | – | 0.9° | ||
| 5 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | killed them | AK-47 | 359 ms | 828 ms | 1.4° | ||
| 6 1:12 | hit by them | AK-47 | 688 ms | – | 0.9° | ||
| 6 1:12 | killed them | AK-47 | 938 ms | 1328 ms | 9.3° | ||
| 6 bomb 0:31 | killed by them | AK-47 | 328 ms | 422 ms | 3.8° | ||
| 7 1:28 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:31 | killed them | AK-47 | 1234 ms | 1328 ms | 50.0° | ||
| 8 1:23 | killed them | AK-47 | 109 ms | 516 ms | 2.3° | ||
| 8 1:14 | hit by them | AK-47 | 734 ms | – | 2.4° | ||
| 9 1:26 | hit by them | Galil AR | 500 ms | – | 12.4° | ||
| 9 1:26 | killed them | AK-47 | 578 ms | 1484 ms | 7.8° | ||
| 9 1:11 | killed them | AK-47 | 125 ms | 125 ms | 0.3° | ||
| 11 1:20 | killed them | AK-47 | 125 ms | 422 ms | 0.2° | ||
| 12 1:45 | hit them | AK-47 | 344 ms | – | 3.6° | ||
| 12 1:45 | killed by them | AK-47 | 375 ms | 578 ms | 0.4° | ||
| 13 1:36 | hit them | Glock-18 | 344 ms | – | 2.4° | ||
| 13 1:35 | hit by them | P2000 | 719 ms | – | 6.2° | ||
| 13 1:35 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:30 | killed them | Glock-18 | 344 ms | 344 ms | 2.7° | ||
| 13 bomb 0:36 | killed by them | Dual Berettas | 984 ms | 2797 ms | 10.2° | ||
| 13 bomb 0:36 | hit them | Glock-18 | 1594 ms | – | 15.6° | ||
| 13 bomb 0:35 | killed them | Glock-18 | 1031 ms | 1031 ms | 31.7° | ||
| 14 1:32 | hit them | Galil AR | 422 ms | – | 7.2° | ||
| 14 1:28 | killed by them | M4A1-S | 328 ms | 422 ms | 3.2° | ||
| 15 bomb 0:22 | killed them | AK-47 | 297 ms | 1312 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 935 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 12% / 36% | ||
| 1 1:44 | USP-S | 823 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 27% / 50% | |
| 2 1:23 | M4A1-S | 248 | fine - pros would have fired it too | 2/6 | killed them | 72% / 72% | |
| 3 0:57 | M4A1-S | 1118 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 48% | |
| 3 0:57 | M4A1-S | 1117 | fine - pros would have fired it too | 1/3 | killed them | 35% / 49% | |
| 3 0:51 | M4A1-S | 1054 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | killed them | 14% / 45% | |
| 4 1:39 | M4A1-S | 931 | fired while moving (166 u/s), too fast to be accurate - stop first | 4/11 | killed them | 8% / 47% | |
| 6 1:19 | AK-47 | 1890 | fine - pros would have fired it too | 2/2 | 56% / 56% | ||
| 6 1:19 | AK-47 | 1890 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 6 1:12 | AK-47 | 1111 | aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 6 1:12 | AK-47 | 1112 | fine - pros would have fired it too | 4/5 | killed them | 53% / 53% | |
| 7 0:31 | AK-47 | 284 | fine - pros would have fired it too | 2/6 | killed them | 66% / 66% | |
| 8 1:23 | AK-47 | 853 | fine - pros would have fired it too | 3/8 | killed them | 51% / 56% | |
| 8 1:14 | AK-47 | 965 | too soon: your crosshair was still moving onto them, about 7 player widths (230 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 8 1:14 | AK-47 | 959 | aim far off: your crosshair was about 5.5 player widths (172 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 9 1:12 | AK-47 | 1606 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | killed them | 26% / 77% | |
| 11 1:20 | AK-47 | 1055 | fine - pros would have fired it too | 4/6 | killed them | 61% / 61% | |
| 12 1:45 | AK-47 | 725 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 12% / 48% | |
| 13 1:36 | Glock-18 | 791 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/9 | 55% / 58% | ||
| 13 1:32 | Glock-18 | 491 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | 9% / 45% | ||
| 13 1:30 | Glock-18 | 323 | fine - pros would have fired it too | 1/4 | killed them | 32% / 50% | |
| 13 bomb 0:37 | Glock-18 | 1088 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 13 bomb 0:36 | Glock-18 | 1053 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 13 bomb 0:35 | Glock-18 | 396 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/3 | killed them | 1% / 45% | |
| 14 1:32 | Galil AR | 1060 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/9 | 11% / 50% | ||
| 14 1:28 | Galil AR | 1114 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 56% | |
| 15 bomb 0:22 | AK-47 | 874 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 66% | |
| 15 bomb 0:22 | AK-47 | 854 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 15 bomb 0:21 | AK-47 | 864 | fine - pros would have fired it too | 1/2 | killed them | 40% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
