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Dust II, won 13-2 · Thu 12 Nov, 22:39

Morningstar 么Master Guardian Elite

The match

Aim

390 msTTD883 msTTK3.0°Crosshair↓36%1st bullet40%Spray21%Head68%Counter-strafe

Scoreboard

114ADR93%KAST

Positioning

Shots

17/29Rushed↓8/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475147%
M4A1-S3253%
Glock-182322%
Galil AR729%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/7611 1:20 1 kill (AK-47), 1 through smoke CT3.0
13/765 1:21 1 kill (M4A1-S), a wallbang, 1 headshot CT2.8
14/766 1:19 2 kills (AK-47 ×2), in 7.5 s CT2.8
15/763 0:57 2 kills (M4A1-S ×2), 1 headshot, in 5.7 s CT2.8
19/767 1:27 2 kills (M4A1-S, AK-47), 1 through smoke, in 56.6 s CT2.6
37/762 1:23 1 kill (M4A1-S), 1 headshot CT0.8
38/7615 bomb 0:21 1 kill (AK-47), 1 headshot T0.8
40/764 1:38 1 kill (M4A1-S) CT0.7
47/768 1:22 1 kill (AK-47), 1 headshot CT0.5
57/769 1:25 2 kills (AK-47 ×2), 1 headshot, in 13.8 s CT-0.3
74/7613 1:30 2 kills (Glock ×2), all headshots, in 14.2 s T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:10 1v1 before the plant CT · 67 HP · Mid Doorslost - died later
13 bomb 0:37 1v2 after the plant T · 82 HP · Bombsite Alost - died later, after 1 kill · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 wastedno enemy blinded for long
6 bomb 0:32 weakbarely blinded Sheval oo7 2.1 s (0.2 s white)
7 1:43 wastedbarely blinded ミ★ ZAZA ★ 彡 0.7 s (0.1 s white)
8 1:24 goodblinded Dess00 3.9 s (1.1 s white)
11 1:12 wastedno enemy blinded for long
15 1:46 misled a peekbarely blinded Dess00 1.8 s (0.1 s white), DUH|iNvisiBle 0.6 s (0.0 s white) the enemy was barely blinded, and grubas parszywiec peeked DUH|iNvisiBle 0.8 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 30 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Extended A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:33 exposedan HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 1011 units away
3 1:29 exposeda molotov at Extended A - seen by 1 enemy for 1.0 s, the nearest 865 units away, thrown in the open
6 bomb 0:33 exposeda flash at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 241 units away; a running throw
8 1:18 exposeda molotov at Under A - seen by 1 enemy for 0.2 s, the nearest 697 units away

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 21 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:20 Dess00Mid Doorscover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:07 holdheld with Agnostic, 454 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:02 tradeAgnostic was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
3 0:58 holdheld with grubas parszywiec, 149 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before grubas parszywiec)
3 0:54 tradegrubas parszywiec was killed 447 units away: you traded in 2,562 ms (pros: 625 ms)
6 1:21 trade... was killed 612 units away: you traded in 2,484 ms (pros: 2,031 ms)
6 1:20 holdheld with helpdesk, 387 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms after helpdesk)
6 1:20 peek togetherpeeked the same enemy as helpdesk, 547 ms after them - late - your team-mate went first, as bait
7 1:28 peek togetherpeeked the same enemy as Agnostic, 578 ms after them - late - your team-mate went first, as bait
7 1:04 tradehelpdesk was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 holdheld with grubas parszywiec, 630 units and 62° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before grubas parszywiec)
13 1:39 tradeAgnostic was killed 251 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 peek togetherpeeked the same enemy as grubas parszywiec, 734 ms after them - late - your team-mate went first, as bait
13 1:32 tradehelpdesk was killed 267 units away: you traded in 2,500 ms (pros: 625 ms)
13 1:31 trade... was killed 365 units away: you traded in 875 ms (pros: 1,641 ms)
13 bomb 0:37 tradegrubas parszywiec was killed 207 units away: not traded within 5 s (pros: 969 ms)
15 bomb 0:29 tradegrubas parszywiec was killed 864 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 ミ★ ZAZA ★ 彡hit by themGlock-18344 ms–1.4°
1 1:44 DUH|iNvisiBlekilled by themGlock-18453 ms688 ms0.2°
1 1:44 ミ★ ZAZA ★ 彡hit by themGlock-18344 ms–1.9°
2 1:23 Dess00killed themM4A1-S141 ms234 ms2.7°
3 0:57 ミ★ ZAZA ★ 彡killed themM4A1-S438 ms1062 ms1.6°
3 0:57 ミ★ ZAZA ★ 彡hit by themGalil AR719 ms–3.6°
3 0:53 Dess00hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 0:51 Dess00killed themM4A1-S672 ms672 ms0.9°
4 1:39 Dess00killed themM4A1-S438 ms938 ms3.4°
4 1:38 Dess00hit by themGalil AR703 ms–0.9°
5 1:21 DUH|iNvisiBlehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 DUH|iNvisiBlekilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 Dess00killed themAK-47359 ms828 ms1.4°
6 1:12 DUH|iNvisiBlehit by themAK-47688 ms–0.9°
6 1:12 DUH|iNvisiBlekilled themAK-47938 ms1328 ms9.3°
6 bomb 0:31 Sheval oo7killed by themAK-47328 ms422 ms3.8°
7 1:28 ミ★ ZAZA ★ 彡killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 0:31 Sheval oo7killed themAK-471234 ms1328 ms50.0°
8 1:23 ミ★ ZAZA ★ 彡killed themAK-47109 ms516 ms2.3°
8 1:14 去你的hit by themAK-47734 ms–2.4°
9 1:26 Sheval oo7hit by themGalil AR500 ms–12.4°
9 1:26 Sheval oo7killed themAK-47578 ms1484 ms7.8°
9 1:11 DUH|iNvisiBlekilled themAK-47125 ms125 ms0.3°
11 1:20 Dess00killed themAK-47125 ms422 ms0.2°
12 1:45 ミ★ ZAZA ★ 彡hit themAK-47344 ms–3.6°
12 1:45 ミ★ ZAZA ★ 彡killed by themAK-47375 ms578 ms0.4°
13 1:36 Dess00hit themGlock-18344 ms–2.4°
13 1:35 DUH|iNvisiBlehit by themP2000719 ms–6.2°
13 1:35 DUH|iNvisiBlehit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:30 DUH|iNvisiBlekilled themGlock-18344 ms344 ms2.7°
13 bomb 0:36 Sheval oo7killed by themDual Berettas984 ms2797 ms10.2°
13 bomb 0:36 Sheval oo7hit themGlock-181594 ms–15.6°
13 bomb 0:35 ミ★ ZAZA ★ 彡killed themGlock-181031 ms1031 ms31.7°
14 1:32 DUH|iNvisiBlehit themGalil AR422 ms–7.2°
14 1:28 Dess00killed by themM4A1-S328 ms422 ms3.2°
15 bomb 0:22 去你的killed themAK-47297 ms1312 ms4.0°

Shots

You fired 17 of your 29 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 DUH|iNvisiBleUSP-S935aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/112% / 36%
1 1:44 ミ★ ZAZA ★ 彡USP-S823fired while moving (234 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)27% / 50%
2 1:23 Dess00M4A1-S248fine - pros would have fired it too2/6killed them72% / 72%
3 0:57 ミ★ ZAZA ★ 彡M4A1-S1118fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 48%
3 0:57 ミ★ ZAZA ★ 彡M4A1-S1117fine - pros would have fired it too1/3killed them35% / 49%
3 0:51 Dess00M4A1-S1054aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4killed them14% / 45%
4 1:39 Dess00M4A1-S931fired while moving (166 u/s), too fast to be accurate - stop first4/11killed them8% / 47%
6 1:19 Dess00AK-471890fine - pros would have fired it too2/256% / 56%
6 1:19 Dess00AK-471890fine - pros would have fired it too1/2killed them68% / 68%
6 1:12 DUH|iNvisiBleAK-471111aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
6 1:12 DUH|iNvisiBleAK-471112fine - pros would have fired it too4/5killed them53% / 53%
7 0:31 Sheval oo7AK-47284fine - pros would have fired it too2/6killed them66% / 66%
8 1:23 ミ★ ZAZA ★ 彡AK-47853fine - pros would have fired it too3/8killed them51% / 56%
8 1:14 去你的AK-47965too soon: your crosshair was still moving onto them, about 7 player widths (230 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
8 1:14 去你的AK-47959aim far off: your crosshair was about 5.5 player widths (172 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
9 1:12 DUH|iNvisiBleAK-471606fired while moving (110 u/s), too fast to be accurate - stop first1/4killed them26% / 77%
11 1:20 Dess00AK-471055fine - pros would have fired it too4/6killed them61% / 61%
12 1:45 ミ★ ZAZA ★ 彡AK-47725fired while moving (122 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)12% / 48%
13 1:36 Dess00Glock-18791fired while moving (240 u/s), too fast to be accurate - stop first2/955% / 58%
13 1:32 DUH|iNvisiBleGlock-18491fired while moving (240 u/s), too fast to be accurate - stop first0/59% / 45%
13 1:30 DUH|iNvisiBleGlock-18323fine - pros would have fired it too1/4killed them32% / 50%
13 bomb 0:37 Sheval oo7Glock-181088fired while moving (208 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
13 bomb 0:36 Sheval oo7Glock-181053aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
13 bomb 0:35 ミ★ ZAZA ★ 彡Glock-18396aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/3killed them1% / 45%
14 1:32 DUH|iNvisiBleGalil AR1060aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/911% / 50%
14 1:28 Dess00Galil AR1114aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3cut short (a death, a reload)11% / 56%
15 bomb 0:22 去你的AK-47874aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 66%
15 bomb 0:22 去你的AK-47854fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
15 bomb 0:21 去你的AK-47864fine - pros would have fired it too1/2killed them40% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.