ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 2-13 · Thu 12 Nov, 22:39

Sheval oo7Global Elite

The match

Aim

500 msTTD578 msTTK3.8°Crosshair↓33%1st bullet26%Spray18%Head67%Counter-strafe

Scoreboard

91ADR67%KAST

Positioning

Shots

15/25Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR4328%
AK-473540%
Dual Berettas2133%
Glock-181844%
M4A4729%
Tec-960%
Five-SeveN425%
SSG 0810%
P901100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/767 1:08 2 kills (AK-47 ×2), all headshots, in 3.9 s T3.2
12/766 1:30 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 83.4 s T3.0
16/7613 bomb 0:37 2 kills (Dualies ×2), 1 through smoke, in 3.1 s CT2.7
30/764 1:13 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 3.8 s T1.0
42/769 1:32 1 kill (Galil), 1 headshot T0.7
43/7612 1:25 1 kill (AK-47), 1 headshot T0.7
58/762 1:28 1 kill (Galil), 1 through smoke T-0.3
64/7611 1:26 2 kills (Galil, M4A4), all headshots, in 16.6 s T-0.6
73/761 1:25 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:28 1v3 before the plant T · 100 HP · A Ramplost - died with two or more on them at once, after 1 kill · first fight won, saw each other
6 1:11 1v2 before the plant T · 100 HP · Extended Awon - killed both · first fight won, saw each other
7 1:27 1v5 before the plant T · 55 HP · Top Midlost - died later, after 2 kills · saw each other
10 1:08 1v5 before the plant T · 27 HP · Long Doorslost - died in the first fight · saw them first
11 1:15 1v4 before the plant T · 86 HP · Short Stairslost - died later, after 1 kill · first fight lost, saw each other
13 bomb 0:35 1v1 after the plant CT · 29 HP · Long Awon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 3 good, 0 weak, 9 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded Agnostic 3.4 s (0.8 s white), Morningstar 么 3.0 s (0.5 s white)
1 1:47 goodblinded Morningstar 么 3.1 s (0.6 s white); blinded themselves 1.4 s on the move through Outside Long - safe ミ★ ZAZA ★ 彡 peeked Morningstar 么 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
4 1:28 goodblinded helpdesk 3.4 s (0.8 s white)
6 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s holding Top Mid - safe
7 1:00 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Short Stairs - safe
8 1:38 wastedno enemy blinded for long
9 1:45 wastedno enemy blinded for long
11 1:54 wastedno enemy blinded for long; blinded Dess00 5.0 s holding T Spawn - safe
11 1:49 wastedno enemy blinded for long; blinded 去你的 3.7 s on the move through Outside Tunnel - safe
13 1:45 wastedno enemy blinded for long
14 1:45 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite B - safe
14 1:43 wastedno enemy blinded for long
15 1:33 misled a peekbarely blinded Morningstar 么 3.0 s (0.5 s white), grubas parszywiec 1.0 s (0.1 s white) the enemy was barely blinded, and Sheval oo7 peeked grubas parszywiec 0.1 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 bomb 0:37 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1050 units away; a running throw
15 1:35 exposeda flash at Extended A - seen by 1 enemy for 0.2 s, the nearest 1057 units away; a running throw

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:30 AgnosticExtended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeDUH|iNvisiBle was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
1 1:30 tradeDess00 was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 holdheld with 去你的, 150 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,109 ms after 去你的)
1 1:28 trade去你的 was killed 98 units away: you traded in 2,953 ms (pros: 969 ms)
2 1:34 holdheld with DUH|iNvisiBle, 444 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:33 tradeミ★ ZAZA ★ 彡 was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
2 1:29 trade去你的 was killed 166 units away: you traded in 391 ms (pros: 625 ms)
3 1:10 trade去你的 was killed 132 units away: not traded within 5 s (pros: 969 ms)
3 1:01 tradeDUH|iNvisiBle was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
3 0:57 in their waystood between ミ★ ZAZA ★ 彡 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 0:57 line of firestood in ミ★ ZAZA ★ 彡's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:43 trade去你的 was killed 450 units away: not traded within 5 s (pros: 625 ms)
4 1:18 tradeDUH|iNvisiBle was killed 627 units away: you traded in 4,641 ms (pros: 2,031 ms)
6 1:31 holdheld with 去你的, 641 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before 去你的)
6 1:30 trade去你的 was killed 666 units away: you traded in 344 ms (pros: 625 ms)
6 1:19 tradeDess00 was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
7 1:52 tradeDUH|iNvisiBle was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 tradeDess00 was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 peek togetherpeeked the same enemy as 去你的, 422 ms after them - late - your team-mate went first, as bait
10 1:42 tradeDUH|iNvisiBle was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
10 1:36 holdheld with 去你的, 1020 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:28 holdheld with ミ★ ZAZA ★ 彡, 845 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 703 ms after ミ★ ZAZA ★ 彡)
11 1:27 holdheld with ミ★ ZAZA ★ 彡, 795 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after ミ★ ZAZA ★ 彡)
12 1:25 tradeDess00 was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 line of firestood in 去你的's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:21 trade去你的 was killed 190 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:35 tradeミ★ ZAZA ★ 彡 was killed 704 units away: you traded in 422 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 grubas parszywieckilled themGlock-18719 ms2750 ms18.1°
1 bomb 0:33 ...killed by themUSP-S312 ms312 ms0.4°
2 1:29 Agnostickilled themGalil AR844 ms1656 ms21.8°
2 1:28 ...hit by themM4A4656 ms–16.4°
2 1:26 grubas parszywieckilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:06 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:25 Agnostichit by themM4A4312 ms–5.1°
4 1:13 ...killed themAK-47422 ms422 ms1.8°
4 1:10 helpdeskkilled themAK-47406 ms500 ms1.1°
4 1:08 Agnostickilled by themM4A4375 ms812 ms0.8°
4 1:08 Agnostichit themAK-47609 ms–3.9°
5 1:47 ...killed by themAWP172 ms172 ms0.3°
6 1:43 grubas parszywiechit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 grubas parszywieckilled themGalil AR234 ms328 ms6.5°
6 1:10 helpdeskkilled themAK-47297 ms594 ms7.2°
6 bomb 0:31 Morningstar 么killed themAK-47328 ms422 ms3.8°
7 1:08 ...killed themAK-47266 ms562 ms3.6°
7 1:04 helpdeskkilled themAK-47516 ms516 ms0.7°
7 0:31 Morningstar 么killed by themAK-471234 ms1328 ms50.0°
8 1:16 helpdeskkilled by themSSG 08344 ms344 ms0.5°
9 1:33 helpdeskkilled themGalil AR578 ms656 ms11.2°
9 1:26 Morningstar 么hit themGalil AR500 ms–12.4°
9 1:26 Morningstar 么killed by themAK-47578 ms1484 ms7.8°
10 1:08 Agnostichit themAK-47281 ms–2.2°
10 1:07 Agnostickilled by themM4A4547 ms641 ms8.3°
11 1:26 Agnostickilled themGalil AR422 ms594 ms31.3°
11 1:10 ...hit by themAK-47406 ms–3.6°
11 1:09 ...killed themM4A4578 ms1031 ms2.7°
11 1:08 helpdeskkilled by themDesert Eagle484 ms484 ms2.2°
12 1:25 grubas parszywieckilled themAK-47375 ms375 ms2.8°
12 1:19 helpdeskkilled by themDesert Eagle297 ms297 ms3.5°
13 bomb 0:39 grubas parszywieckilled themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:38 grubas parszywiechit by themP2000469 ms–44.3°
13 bomb 0:36 Morningstar 么killed themDual Berettas984 ms2797 ms10.2°
13 bomb 0:36 Morningstar 么hit by themGlock-181594 ms–15.6°
14 1:30 grubas parszywieckilled by themMAC-10719 ms797 ms13.9°
14 1:30 grubas parszywiechit themP90719 ms–2.7°
15 1:33 grubas parszywiechit themFive-SeveN656 ms–3.1°
15 1:32 grubas parszywieckilled by themAK-47781 ms1281 ms2.3°

Shots

You fired 15 of your 25 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 grubas parszywiecGlock-18324fired while moving (230 u/s), too fast to be accurate - stop first8/16killed them22% / 47%
1 bomb 0:39 ...Glock-181207aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
1 bomb 0:36 ...Glock-181152aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
1 bomb 0:36 helpdeskGlock-181065fired while moving (192 u/s), too fast to be accurate - stop first0/130% / 53%
2 1:29 AgnosticGalil AR1198fired while moving (122 u/s), too fast to be accurate - stop first4/17killed them; 1 bullet after pros would have stopped2% / 51%
3 1:29 Morningstar 么Tec-9873aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first0/71% / 37%
4 1:14 ...AK-47887fired while moving (189 u/s), too fast to be accurate - stop first1/7killed them2% / 60%
4 1:10 helpdeskAK-471026fine - pros would have fired it too2/7killed them53% / 53%
4 1:08 AgnosticAK-471875fine - pros would have fired it too1/5cut short (a death, a reload); 3 bullets after pros would have stopped40% / 43%
6 1:30 grubas parszywiecGalil AR129fine - pros would have fired it too2/5killed them66% / 66%
6 1:10 helpdeskAK-47396fine - pros would have fired it too3/7killed them32% / 54%
7 1:08 ...AK-471095fine - pros would have fired it too2/8killed them47% / 47%
7 1:04 helpdeskAK-47645aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them22% / 52%
7 0:57 AgnosticAK-471125fine - pros would have fired it too0/650% / 50%
9 1:33 helpdeskGalil AR185fired while moving (127 u/s), too fast to be accurate - stop first2/7killed them18% / 49%
9 1:26 Morningstar 么Galil AR407fired while moving (210 u/s), too fast to be accurate - stop first2/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 48%
9 1:25 Morningstar 么Galil AR401fired while moving (119 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 49%
10 1:08 AgnosticAK-47757aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)24% / 58%
11 1:26 AgnosticGalil AR318fine - pros would have fired it too2/6killed them52% / 52%
11 1:09 ...M4A41537fine - pros would have fired it too2/10killed them; 5 bullets after pros would have stopped61% / 61%
12 1:25 grubas parszywiecAK-471035fired while moving (74 u/s), too fast to be accurate - stop first1/5killed them27% / 54%
12 1:22 helpdeskAK-47991fine - pros would have fired it too0/544% / 56%
12 1:19 helpdeskAK-47996too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)19% / 49%
14 1:30 grubas parszywiecP9032fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%
15 1:33 grubas parszywiecFive-SeveN905fired while moving (100 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.