Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 43 | 28% |
| AK-47 | 35 | 40% |
| Dual Berettas | 21 | 33% |
| Glock-18 | 18 | 44% |
| M4A4 | 7 | 29% |
| Tec-9 | 6 | 0% |
| Five-SeveN | 4 | 25% |
| SSG 08 | 1 | 0% |
| P90 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/76 | 7 1:08 | 2 kills (AK-47 ×2), all headshots, in 3.9 s T | 3.2 |
| 12/76 | 6 1:30 | 3 kills (AK-47 ×2, Galil), 1 through smoke, 1 headshot, in 83.4 s T | 3.0 |
| 16/76 | 13 bomb 0:37 | 2 kills (Dualies ×2), 1 through smoke, in 3.1 s CT | 2.7 |
| 30/76 | 4 1:13 | 2 kills (AK-47 ×2), 1 while flashed, 1 headshot, in 3.8 s T | 1.0 |
| 42/76 | 9 1:32 | 1 kill (Galil), 1 headshot T | 0.7 |
| 43/76 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 58/76 | 2 1:28 | 1 kill (Galil), 1 through smoke T | -0.3 |
| 64/76 | 11 1:26 | 2 kills (Galil, M4A4), all headshots, in 16.6 s T | -0.6 |
| 73/76 | 1 1:25 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:28 | 1v3 before the plant T · 100 HP · A Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 6 1:11 | 1v2 before the plant T · 100 HP · Extended A | won - killed both · first fight won, saw each other |
| 7 1:27 | 1v5 before the plant T · 55 HP · Top Mid | lost - died later, after 2 kills · saw each other |
| 10 1:08 | 1v5 before the plant T · 27 HP · Long Doors | lost - died in the first fight · saw them first |
| 11 1:15 | 1v4 before the plant T · 86 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, saw each other |
| 13 bomb 0:35 | 1v1 after the plant CT · 29 HP · Long A | won - defused it after 1 kill · first fight won, saw each other |
Flashes
13 flashes: 3 good, 0 weak, 9 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded Agnostic 3.4 s (0.8 s white), Morningstar 么 3.0 s (0.5 s white) |
| 1 1:47 | good | blinded Morningstar 么 3.1 s (0.6 s white); blinded themselves 1.4 s on the move through Outside Long - safe ミ★ ZAZA ★ 彡 peeked Morningstar 么 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 4 1:28 | good | blinded helpdesk 3.4 s (0.8 s white) |
| 6 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Top Mid - safe |
| 7 1:00 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Short Stairs - safe |
| 8 1:38 | wasted | no enemy blinded for long |
| 9 1:45 | wasted | no enemy blinded for long |
| 11 1:54 | wasted | no enemy blinded for long; blinded Dess00 5.0 s holding T Spawn - safe |
| 11 1:49 | wasted | no enemy blinded for long; blinded 去你的 3.7 s on the move through Outside Tunnel - safe |
| 13 1:45 | wasted | no enemy blinded for long |
| 14 1:45 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite B - safe |
| 14 1:43 | wasted | no enemy blinded for long |
| 15 1:33 | misled a peek | barely blinded Morningstar 么 3.0 s (0.5 s white), grubas parszywiec 1.0 s (0.1 s white) the enemy was barely blinded, and Sheval oo7 peeked grubas parszywiec 0.1 s after the pop; hit them first |
Throws
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 bomb 0:37 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1050 units away; a running throw |
| 15 1:35 | exposed | a flash at Extended A - seen by 1 enemy for 0.2 s, the nearest 1057 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:30 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | DUH|iNvisiBle was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:30 | trade | Dess00 was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | hold | held with 去你的, 150 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,109 ms after 去你的) |
| 1 1:28 | trade | 去你的 was killed 98 units away: you traded in 2,953 ms (pros: 969 ms) |
| 2 1:34 | hold | held with DUH|iNvisiBle, 444 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:33 | trade | ミ★ ZAZA ★ 彡 was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:29 | trade | 去你的 was killed 166 units away: you traded in 391 ms (pros: 625 ms) |
| 3 1:10 | trade | 去你的 was killed 132 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:01 | trade | DUH|iNvisiBle was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:57 | in their way | stood between ミ★ ZAZA ★ 彡 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 0:57 | line of fire | stood in ミ★ ZAZA ★ 彡's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:43 | trade | 去你的 was killed 450 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:18 | trade | DUH|iNvisiBle was killed 627 units away: you traded in 4,641 ms (pros: 2,031 ms) |
| 6 1:31 | hold | held with 去你的, 641 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before 去你的) |
| 6 1:30 | trade | 去你的 was killed 666 units away: you traded in 344 ms (pros: 625 ms) |
| 6 1:19 | trade | Dess00 was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:52 | trade | DUH|iNvisiBle was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | trade | Dess00 was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | peek together | peeked the same enemy as 去你的, 422 ms after them - late - your team-mate went first, as bait |
| 10 1:42 | trade | DUH|iNvisiBle was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:36 | hold | held with 去你的, 1020 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:28 | hold | held with ミ★ ZAZA ★ 彡, 845 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 703 ms after ミ★ ZAZA ★ 彡) |
| 11 1:27 | hold | held with ミ★ ZAZA ★ 彡, 795 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after ミ★ ZAZA ★ 彡) |
| 12 1:25 | trade | Dess00 was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | line of fire | stood in 去你的's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:21 | trade | 去你的 was killed 190 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:35 | trade | ミ★ ZAZA ★ 彡 was killed 704 units away: you traded in 422 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | killed them | Glock-18 | 719 ms | 2750 ms | 18.1° | ||
| 1 bomb 0:33 | killed by them | USP-S | 312 ms | 312 ms | 0.4° | ||
| 2 1:29 | killed them | Galil AR | 844 ms | 1656 ms | 21.8° | ||
| 2 1:28 | hit by them | M4A4 | 656 ms | – | 16.4° | ||
| 2 1:26 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:06 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:25 | hit by them | M4A4 | 312 ms | – | 5.1° | ||
| 4 1:13 | killed them | AK-47 | 422 ms | 422 ms | 1.8° | ||
| 4 1:10 | killed them | AK-47 | 406 ms | 500 ms | 1.1° | ||
| 4 1:08 | killed by them | M4A4 | 375 ms | 812 ms | 0.8° | ||
| 4 1:08 | hit them | AK-47 | 609 ms | – | 3.9° | ||
| 5 1:47 | killed by them | AWP | 172 ms | 172 ms | 0.3° | ||
| 6 1:43 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | killed them | Galil AR | 234 ms | 328 ms | 6.5° | ||
| 6 1:10 | killed them | AK-47 | 297 ms | 594 ms | 7.2° | ||
| 6 bomb 0:31 | killed them | AK-47 | 328 ms | 422 ms | 3.8° | ||
| 7 1:08 | killed them | AK-47 | 266 ms | 562 ms | 3.6° | ||
| 7 1:04 | killed them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 7 0:31 | killed by them | AK-47 | 1234 ms | 1328 ms | 50.0° | ||
| 8 1:16 | killed by them | SSG 08 | 344 ms | 344 ms | 0.5° | ||
| 9 1:33 | killed them | Galil AR | 578 ms | 656 ms | 11.2° | ||
| 9 1:26 | hit them | Galil AR | 500 ms | – | 12.4° | ||
| 9 1:26 | killed by them | AK-47 | 578 ms | 1484 ms | 7.8° | ||
| 10 1:08 | hit them | AK-47 | 281 ms | – | 2.2° | ||
| 10 1:07 | killed by them | M4A4 | 547 ms | 641 ms | 8.3° | ||
| 11 1:26 | killed them | Galil AR | 422 ms | 594 ms | 31.3° | ||
| 11 1:10 | hit by them | AK-47 | 406 ms | – | 3.6° | ||
| 11 1:09 | killed them | M4A4 | 578 ms | 1031 ms | 2.7° | ||
| 11 1:08 | killed by them | Desert Eagle | 484 ms | 484 ms | 2.2° | ||
| 12 1:25 | killed them | AK-47 | 375 ms | 375 ms | 2.8° | ||
| 12 1:19 | killed by them | Desert Eagle | 297 ms | 297 ms | 3.5° | ||
| 13 bomb 0:39 | killed them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:38 | hit by them | P2000 | 469 ms | – | 44.3° | ||
| 13 bomb 0:36 | killed them | Dual Berettas | 984 ms | 2797 ms | 10.2° | ||
| 13 bomb 0:36 | hit by them | Glock-18 | 1594 ms | – | 15.6° | ||
| 14 1:30 | killed by them | MAC-10 | 719 ms | 797 ms | 13.9° | ||
| 14 1:30 | hit them | P90 | 719 ms | – | 2.7° | ||
| 15 1:33 | hit them | Five-SeveN | 656 ms | – | 3.1° | ||
| 15 1:32 | killed by them | AK-47 | 781 ms | 1281 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 324 | fired while moving (230 u/s), too fast to be accurate - stop first | 8/16 | killed them | 22% / 47% | |
| 1 bomb 0:39 | Glock-18 | 1207 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 1 bomb 0:36 | Glock-18 | 1152 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 1 bomb 0:36 | Glock-18 | 1065 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/1 | 30% / 53% | ||
| 2 1:29 | Galil AR | 1198 | fired while moving (122 u/s), too fast to be accurate - stop first | 4/17 | killed them; 1 bullet after pros would have stopped | 2% / 51% | |
| 3 1:29 | Tec-9 | 873 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 0/7 | 1% / 37% | ||
| 4 1:14 | AK-47 | 887 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 60% | |
| 4 1:10 | AK-47 | 1026 | fine - pros would have fired it too | 2/7 | killed them | 53% / 53% | |
| 4 1:08 | AK-47 | 1875 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload); 3 bullets after pros would have stopped | 40% / 43% | |
| 6 1:30 | Galil AR | 129 | fine - pros would have fired it too | 2/5 | killed them | 66% / 66% | |
| 6 1:10 | AK-47 | 396 | fine - pros would have fired it too | 3/7 | killed them | 32% / 54% | |
| 7 1:08 | AK-47 | 1095 | fine - pros would have fired it too | 2/8 | killed them | 47% / 47% | |
| 7 1:04 | AK-47 | 645 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 22% / 52% | |
| 7 0:57 | AK-47 | 1125 | fine - pros would have fired it too | 0/6 | 50% / 50% | ||
| 9 1:33 | Galil AR | 185 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/7 | killed them | 18% / 49% | |
| 9 1:26 | Galil AR | 407 | fired while moving (210 u/s), too fast to be accurate - stop first | 2/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 48% | |
| 9 1:25 | Galil AR | 401 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 49% | |
| 10 1:08 | AK-47 | 757 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 24% / 58% | |
| 11 1:26 | Galil AR | 318 | fine - pros would have fired it too | 2/6 | killed them | 52% / 52% | |
| 11 1:09 | M4A4 | 1537 | fine - pros would have fired it too | 2/10 | killed them; 5 bullets after pros would have stopped | 61% / 61% | |
| 12 1:25 | AK-47 | 1035 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 54% | |
| 12 1:22 | AK-47 | 991 | fine - pros would have fired it too | 0/5 | 44% / 56% | ||
| 12 1:19 | AK-47 | 996 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 19% / 49% | |
| 14 1:30 | P90 | 32 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% | |
| 15 1:33 | Five-SeveN | 905 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 54% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
