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Dust II, won 13-2 · Thu 12 Nov, 22:39

helpdeskMaster Guardian II

The match

Aim

414 msTTD360 msTTK1.6°Crosshair↓50%1st bullet–Spray33%Head73%Counter-strafe

Scoreboard

80ADR87%KAST

Positioning

Shots

8/18Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1450%
USP-S1146%
Glock-18617%
SSG 08540%
M4A1-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/7612 1:21 2 kills (Deagle ×2), all headshots, in 1.2 s CT6.9
7/7611 1:37 2 kills (Deagle ×2), 1 headshot, in 29 s CT4.1
20/763 1:01 1 kill (Deagle) CT2.5
21/766 1:23 1 kill (Deagle) CT2.5
29/768 1:16 2 kills (Scout, usp_silencer_off), 1 headshot, in 9.7 s CT1.1
48/7610 1:08 1 kill (Scout) CT0.3
62/761 1:30 1 kill (USP-S), 1 headshot CT-0.6
71/7613 1:36 1 kill (Glock) T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:56 wastedno enemy blinded for long
7 1:19 wastedno enemy blinded for long
9 1:32 goodblinded Dess00 4.6 s (1.8 s white)
12 1:16 wastedno enemy blinded for long
14 1:50 wastedno enemy blinded for long
14 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 23 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (7 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:35 punishedhit by 去你的 1.8 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 305 units away
3 1:44 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1766 units away; a running throw
5 1:48 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1522 units away; a running throw
5 1:40 exposeda smoke at Middle - seen by 1 enemy for 0.4 s, the nearest 500 units away; a running throw
8 1:09 exposeda smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 185 units away; a running throw
9 1:33 punishedkilled by Sheval oo7 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 176 units away, thrown in the open
10 1:35 exposedan HE at Mid Doors - seen by 1 enemy for 1.8 s, the nearest 1408 units away; a running throw
11 1:47 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1404 units away; a running throw
11 1:10 exposeda smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1237 units away, thrown in the open

Positioning

In 4 of your 24 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 Dess00Extended Acover not used: 48 units away, they'd have seen only your headlived
1 1:30 去你的Extended Astanding: crouched, they'd have seen only your headlived
6 1:20 Dess00Mid Doorscover not used: 48 units away, they'd have seen only your headlived
14 1:20 ミ★ ZAZA ★ 彡Middlecover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 holdheld with ..., 194 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before ...)
1 1:30 peek togetherpeeked the same enemy as grubas parszywiec, 469 ms before them - early - you went first, alone
1 1:25 tradegrubas parszywiec was killed 746 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:39 in their waystood between ... and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 bomb 0:33 holdheld with ..., 114 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after ...)
4 1:36 tradegrubas parszywiec was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
5 1:47 line of firestood in ...'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:22 holdheld with ..., 937 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after ...)
6 1:20 holdheld with Morningstar 么, 387 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms before Morningstar 么)
11 1:26 tradeAgnostic was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
11 1:09 trade... was killed 417 units away: you traded in 828 ms (pros: 625 ms)
12 1:25 tradegrubas parszywiec was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
12 0:36 holdheld with Agnostic, 970 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic)
13 1:39 tradeAgnostic was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 peek togetherpeeked the same enemy as Morningstar 么, 391 ms before them - early - you went first, alone
13 1:37 peek togetherpeeked the same enemy as grubas parszywiec, 344 ms after them - late - your team-mate went first, as bait
13 1:37 in their waystood between grubas parszywiec and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:33 peek togetherpeeked the same enemy as Morningstar 么, 203 ms before them - a double peek
14 1:29 holdheld with Morningstar 么, 935 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:28 tradeMorningstar 么 was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:29 tradegrubas parszywiec was killed 710 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Dess00hit themP2000609 ms–2.0°
1 1:30 Dess00killed themUSP-S375 ms375 ms1.0°
1 1:29 去你的hit themP2000453 ms–13.9°
1 1:29 去你的hit by themGlock-18922 ms–4.7°
2 1:33 去你的killed by themDesert Eagle391 ms1438 ms5.3°
2 1:32 去你的hit themDesert Eagle828 ms–30.2°
3 1:05 DUH|iNvisiBlehit themSSG 08547 ms–3.4°
3 1:04 DUH|iNvisiBlehit by themTec-9469 ms–1.6°
3 1:03 DUH|iNvisiBlehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 DUH|iNvisiBlekilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 Sheval oo7killed by themAK-47406 ms500 ms1.1°
5 1:39 去你的killed by themGalil AR453 ms453 ms10.6°
6 1:24 ミ★ ZAZA ★ 彡killed themDesert Eagle516 ms1281 ms0.7°
6 1:19 Dess00hit by themAK-47625 ms–2.1°
6 1:10 Sheval oo7killed by themAK-47297 ms594 ms7.2°
7 1:04 Sheval oo7killed by themAK-47516 ms516 ms0.7°
8 1:16 Sheval oo7killed themSSG 08344 ms344 ms0.5°
8 1:07 DUH|iNvisiBlekilled themusp_silencer_off219 ms594 ms3.7°
9 1:33 Sheval oo7killed by themGalil AR578 ms656 ms11.2°
10 1:08 Dess00killed themSSG 08656 ms656 ms0.8°
11 1:37 去你的killed themDesert Eagle328 ms328 ms1.2°
11 1:33 ミ★ ZAZA ★ 彡hit by themGalil AR188 ms–0.5°
11 1:28 ミ★ ZAZA ★ 彡hit by themGalil AR125 ms–0.4°
11 1:08 Sheval oo7killed themDesert Eagle484 ms484 ms2.2°
12 1:21 去你的hit by themAK-47844 ms–5.3°
12 1:21 去你的killed themDesert Eagle281 ms281 ms0.3°
12 1:19 Sheval oo7killed themDesert Eagle297 ms297 ms3.5°
13 1:37 Dess00hit by themP2000266 ms–2.0°
13 1:36 Dess00killed themGlock-18297 ms297 ms1.1°
13 1:33 DUH|iNvisiBlekilled by themUSP-S297 ms797 ms1.5°
14 1:20 ミ★ ZAZA ★ 彡killed by themM4A1-S578 ms672 ms0.9°

Shots

You fired 8 of your 18 first shots too soon: 6 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 Dess00USP-S850fine - pros would have fired it too1/242% / 55%
1 1:30 Dess00USP-S917fine - pros would have fired it too1/1killed them56% / 56%
1 1:29 去你的USP-S853fired while moving (189 u/s), too fast to be accurate - stop first1/525% / 39%
1 bomb 0:39 Sheval oo7USP-S999aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/210% / 50%
2 1:32 去你的Desert Eagle521fine - pros would have fired it too1/2cut short (a death, a reload)42% / 42%
6 1:24 ミ★ ZAZA ★ 彡Desert Eagle2116aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/116% / 49%
6 1:23 ミ★ ZAZA ★ 彡Desert Eagle2112fine - pros would have fired it too1/1killed them18% / 30%
6 1:19 Dess00Desert Eagle2297fine - pros would have fired it too0/2cut short (a death, a reload)45% / 45%
7 1:04 Sheval oo7M4A1-S643fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)52% / 72%
8 1:07 DUH|iNvisiBleUSP-S172fine - pros would have fired it too2/5killed them24% / 46%
11 1:37 去你的Desert Eagle471fine - pros would have fired it too1/1killed them48% / 61%
11 1:08 Sheval oo7Desert Eagle1197fine - pros would have fired it too1/1killed them78% / 78%
12 1:21 去你的Desert Eagle970fine - pros would have fired it too1/1killed them33% / 56%
12 1:19 Sheval oo7Desert Eagle996fine - pros would have fired it too1/1killed them50% / 50%
13 1:36 Dess00Glock-18571aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3killed them9% / 48%
13 1:33 DUH|iNvisiBleGlock-18242aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)5% / 46%
14 1:22 ミ★ ZAZA ★ 彡Desert Eagle592aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/320% / 67%
14 1:20 ミ★ ZAZA ★ 彡Desert Eagle602aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1cut short (a death, a reload)4% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.