Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 14 | 50% |
| USP-S | 11 | 46% |
| Glock-18 | 6 | 17% |
| SSG 08 | 5 | 40% |
| M4A1-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/76 | 12 1:21 | 2 kills (Deagle ×2), all headshots, in 1.2 s CT | 6.9 |
| 7/76 | 11 1:37 | 2 kills (Deagle ×2), 1 headshot, in 29 s CT | 4.1 |
| 20/76 | 3 1:01 | 1 kill (Deagle) CT | 2.5 |
| 21/76 | 6 1:23 | 1 kill (Deagle) CT | 2.5 |
| 29/76 | 8 1:16 | 2 kills (Scout, usp_silencer_off), 1 headshot, in 9.7 s CT | 1.1 |
| 48/76 | 10 1:08 | 1 kill (Scout) CT | 0.3 |
| 62/76 | 1 1:30 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 71/76 | 13 1:36 | 1 kill (Glock) T | -1.5 |
Flashes
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:56 | wasted | no enemy blinded for long |
| 7 1:19 | wasted | no enemy blinded for long |
| 9 1:32 | good | blinded Dess00 4.6 s (1.8 s white) |
| 12 1:16 | wasted | no enemy blinded for long |
| 14 1:50 | wasted | no enemy blinded for long |
| 14 1:46 | wasted | no enemy blinded for long |
Throws
32 grenades: 23 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (7 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:35 | punished | hit by 去你的 1.8 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 305 units away |
| 3 1:44 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1766 units away; a running throw |
| 5 1:48 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1522 units away; a running throw |
| 5 1:40 | exposed | a smoke at Middle - seen by 1 enemy for 0.4 s, the nearest 500 units away; a running throw |
| 8 1:09 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 185 units away; a running throw |
| 9 1:33 | punished | killed by Sheval oo7 0.1 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 176 units away, thrown in the open |
| 10 1:35 | exposed | an HE at Mid Doors - seen by 1 enemy for 1.8 s, the nearest 1408 units away; a running throw |
| 11 1:47 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1404 units away; a running throw |
| 11 1:10 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1237 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | Extended A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 1 1:30 | Extended A | standing: crouched, they'd have seen only your head | lived | ||
| 6 1:20 | Mid Doors | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 14 1:20 | Middle | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | hold | held with ..., 194 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before ...) |
| 1 1:30 | peek together | peeked the same enemy as grubas parszywiec, 469 ms before them - early - you went first, alone |
| 1 1:25 | trade | grubas parszywiec was killed 746 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:39 | in their way | stood between ... and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 bomb 0:33 | hold | held with ..., 114 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after ...) |
| 4 1:36 | trade | grubas parszywiec was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:47 | line of fire | stood in ...'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:22 | hold | held with ..., 937 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after ...) |
| 6 1:20 | hold | held with Morningstar 么, 387 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms before Morningstar 么) |
| 11 1:26 | trade | Agnostic was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:09 | trade | ... was killed 417 units away: you traded in 828 ms (pros: 625 ms) |
| 12 1:25 | trade | grubas parszywiec was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:36 | hold | held with Agnostic, 970 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic) |
| 13 1:39 | trade | Agnostic was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | peek together | peeked the same enemy as Morningstar 么, 391 ms before them - early - you went first, alone |
| 13 1:37 | peek together | peeked the same enemy as grubas parszywiec, 344 ms after them - late - your team-mate went first, as bait |
| 13 1:37 | in their way | stood between grubas parszywiec and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:33 | peek together | peeked the same enemy as Morningstar 么, 203 ms before them - a double peek |
| 14 1:29 | hold | held with Morningstar 么, 935 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:28 | trade | Morningstar 么 was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:29 | trade | grubas parszywiec was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | P2000 | 609 ms | – | 2.0° | ||
| 1 1:30 | killed them | USP-S | 375 ms | 375 ms | 1.0° | ||
| 1 1:29 | hit them | P2000 | 453 ms | – | 13.9° | ||
| 1 1:29 | hit by them | Glock-18 | 922 ms | – | 4.7° | ||
| 2 1:33 | killed by them | Desert Eagle | 391 ms | 1438 ms | 5.3° | ||
| 2 1:32 | hit them | Desert Eagle | 828 ms | – | 30.2° | ||
| 3 1:05 | hit them | SSG 08 | 547 ms | – | 3.4° | ||
| 3 1:04 | hit by them | Tec-9 | 469 ms | – | 1.6° | ||
| 3 1:03 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | killed by them | AK-47 | 406 ms | 500 ms | 1.1° | ||
| 5 1:39 | killed by them | Galil AR | 453 ms | 453 ms | 10.6° | ||
| 6 1:24 | killed them | Desert Eagle | 516 ms | 1281 ms | 0.7° | ||
| 6 1:19 | hit by them | AK-47 | 625 ms | – | 2.1° | ||
| 6 1:10 | killed by them | AK-47 | 297 ms | 594 ms | 7.2° | ||
| 7 1:04 | killed by them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 8 1:16 | killed them | SSG 08 | 344 ms | 344 ms | 0.5° | ||
| 8 1:07 | killed them | usp_silencer_off | 219 ms | 594 ms | 3.7° | ||
| 9 1:33 | killed by them | Galil AR | 578 ms | 656 ms | 11.2° | ||
| 10 1:08 | killed them | SSG 08 | 656 ms | 656 ms | 0.8° | ||
| 11 1:37 | killed them | Desert Eagle | 328 ms | 328 ms | 1.2° | ||
| 11 1:33 | hit by them | Galil AR | 188 ms | – | 0.5° | ||
| 11 1:28 | hit by them | Galil AR | 125 ms | – | 0.4° | ||
| 11 1:08 | killed them | Desert Eagle | 484 ms | 484 ms | 2.2° | ||
| 12 1:21 | hit by them | AK-47 | 844 ms | – | 5.3° | ||
| 12 1:21 | killed them | Desert Eagle | 281 ms | 281 ms | 0.3° | ||
| 12 1:19 | killed them | Desert Eagle | 297 ms | 297 ms | 3.5° | ||
| 13 1:37 | hit by them | P2000 | 266 ms | – | 2.0° | ||
| 13 1:36 | killed them | Glock-18 | 297 ms | 297 ms | 1.1° | ||
| 13 1:33 | killed by them | USP-S | 297 ms | 797 ms | 1.5° | ||
| 14 1:20 | killed by them | M4A1-S | 578 ms | 672 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 850 | fine - pros would have fired it too | 1/2 | 42% / 55% | ||
| 1 1:30 | USP-S | 917 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 1 1:29 | USP-S | 853 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/5 | 25% / 39% | ||
| 1 bomb 0:39 | USP-S | 999 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 10% / 50% | ||
| 2 1:32 | Desert Eagle | 521 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 42% | |
| 6 1:24 | Desert Eagle | 2116 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | 16% / 49% | ||
| 6 1:23 | Desert Eagle | 2112 | fine - pros would have fired it too | 1/1 | killed them | 18% / 30% | |
| 6 1:19 | Desert Eagle | 2297 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 45% | |
| 7 1:04 | M4A1-S | 643 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 52% / 72% | |
| 8 1:07 | USP-S | 172 | fine - pros would have fired it too | 2/5 | killed them | 24% / 46% | |
| 11 1:37 | Desert Eagle | 471 | fine - pros would have fired it too | 1/1 | killed them | 48% / 61% | |
| 11 1:08 | Desert Eagle | 1197 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 12 1:21 | Desert Eagle | 970 | fine - pros would have fired it too | 1/1 | killed them | 33% / 56% | |
| 12 1:19 | Desert Eagle | 996 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 13 1:36 | Glock-18 | 571 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | killed them | 9% / 48% | |
| 13 1:33 | Glock-18 | 242 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 5% / 46% | |
| 14 1:22 | Desert Eagle | 592 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 20% / 67% | ||
| 14 1:20 | Desert Eagle | 602 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
