Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 45% |
| AK-47 | 24 | 42% |
| USP-S | 23 | 22% |
| MAC-10 | 8 | 62% |
| Desert Eagle | 6 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/76 | 10 1:23 | 2 kills (Deagle ×2), all headshots, in 3.6 s CT | 6.1 |
| 3/76 | 9 1:15 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.6 s CT | 6.0 |
| 22/76 | 14 1:30 | 2 kills (MAC-10 ×2), all headshots, in 4 s T | 2.4 |
| 23/76 | 11 1:15 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 27/76 | 5 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 11.3 s CT | 1.6 |
| 28/76 | 2 1:26 | 1 kill (M4A1-S), 1 through smoke CT | 1.4 |
| 33/76 | 7 1:41 | 1 kill (M4A1-S) CT | 1.0 |
| 39/76 | 4 1:43 | 1 kill (M4A1-S) CT | 0.7 |
| 56/76 | 15 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 13 s T | -0.3 |
| 66/76 | 6 1:30 | 1 kill (AK-47) CT | -0.8 |
| 67/76 | 1 1:35 | 2 kills (USP-S ×2), all headshots, in 7.1 s CT | -0.8 |
Flashes
10 flashes: 3 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:27 | hurt the team | barely blinded 去你的 2.9 s (0.5 s white); blinded ... 1.4 s holding Bombsite A - an enemy could see them; blinded Agnostic 1.6 s holding Long A - safe |
| 3 0:59 | wasted | no enemy blinded for long |
| 4 1:37 | good | blinded Sheval oo7 3.7 s (1.0 s white), ミ★ ZAZA ★ 彡 3.3 s (0.7 s white) |
| 6 1:32 | good | blinded Sheval oo7 3.3 s (0.7 s white) |
| 7 1:42 | wasted | no enemy blinded for long |
| 7 1:37 | wasted | no enemy blinded for long |
| 8 1:26 | wasted | no enemy blinded for long; blinded helpdesk 1.8 s on the move through Mid Doors - safe |
| 9 1:25 | good | blinded Sheval oo7 4.0 s (1.2 s white) |
| 10 1:31 | wasted | barely blinded 去你的 0.6 s (0.1 s white) |
| 14 1:46 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 7 1:42 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 10 1:36 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:33 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | Morningstar 么 was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:36 | hold | held with ..., 313 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before ...) |
| 2 1:28 | trade | Agnostic was killed 984 units away: you traded in 2,375 ms (pros: 2,031 ms) |
| 3 0:58 | hold | held with Morningstar 么, 149 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Morningstar 么) |
| 5 1:39 | trade | helpdesk was killed 1022 units away: you traded in 3,078 ms (pros: 2,609 ms) |
| 9 1:27 | hold | held with Morningstar 么, 630 units and 62° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after Morningstar 么) |
| 11 1:26 | hold | held with Agnostic, 1002 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:39 | trade | Agnostic was killed 137 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:32 | hold | held with ..., 315 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 828 ms after ...) |
| 14 1:31 | hold | held with Agnostic, 323 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic) |
| 14 1:31 | in their way | stood between Agnostic and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 15 1:46 | trade | Agnostic was killed 77 units away: you traded in 641 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | P2000 | 391 ms | – | 0.9° | ||
| 1 1:35 | killed them | USP-S | 875 ms | 875 ms | 2.1° | ||
| 1 1:28 | killed them | USP-S | 891 ms | 891 ms | 8.1° | ||
| 1 1:27 | killed by them | Glock-18 | 719 ms | 2750 ms | 18.1° | ||
| 2 1:26 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:54 | killed by them | AK-47 | 781 ms | 1500 ms | 8.1° | ||
| 4 1:43 | killed them | M4A1-S | 625 ms | 1016 ms | 1.3° | ||
| 4 1:36 | killed by them | AK-47 | 391 ms | 1000 ms | 0.6° | ||
| 5 1:36 | killed them | M4A1-S | 656 ms | 1156 ms | 6.1° | ||
| 5 1:36 | hit by them | Galil AR | 891 ms | – | 11.8° | ||
| 5 1:26 | hit by them | AK-47 | 375 ms | – | 2.6° | ||
| 5 1:24 | killed them | M4A1-S | 1750 ms | 1875 ms | 1.6° | ||
| 6 1:43 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:31 | hit by them | AK-47 | 422 ms | – | 18.2° | ||
| 6 1:31 | killed them | AK-47 | 734 ms | 1031 ms | 8.6° | ||
| 6 1:30 | killed by them | Galil AR | 234 ms | 328 ms | 6.5° | ||
| 7 1:42 | killed them | M4A1-S | 594 ms | 906 ms | 7.2° | ||
| 9 1:17 | hit them | M4A4 | 344 ms | – | 1.0° | ||
| 9 1:15 | killed them | M4A1-S | 94 ms | 94 ms | 0.5° | ||
| 9 1:13 | killed them | M4A1-S | 484 ms | 781 ms | 0.7° | ||
| 9 1:13 | hit by them | AK-47 | 516 ms | – | 7.7° | ||
| 10 1:35 | hit by them | AK-47 | 578 ms | – | 0.8° | ||
| 10 1:23 | killed them | Desert Eagle | 328 ms | 328 ms | 3.0° | ||
| 10 1:20 | killed them | Desert Eagle | 750 ms | 750 ms | 16.3° | ||
| 11 1:15 | killed them | Desert Eagle | 875 ms | 875 ms | 6.5° | ||
| 12 1:25 | killed by them | AK-47 | 375 ms | 375 ms | 2.8° | ||
| 13 1:30 | hit them | P2000 | 1000 ms | – | 1.1° | ||
| 13 1:29 | hit by them | P2000 | 1172 ms | – | 0.7° | ||
| 13 bomb 0:39 | killed by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:38 | hit them | P2000 | 469 ms | – | 44.3° | ||
| 14 1:30 | killed them | MAC-10 | 719 ms | 797 ms | 13.9° | ||
| 14 1:30 | hit by them | P90 | 719 ms | – | 2.7° | ||
| 14 1:26 | killed them | MAC-10 | 625 ms | 703 ms | 11.3° | ||
| 14 1:21 | hit them | MAC-10 | 422 ms | – | 1.4° | ||
| 14 1:21 | killed by them | M4A1-S | 500 ms | 594 ms | 0.9° | ||
| 15 1:45 | killed them | AK-47 | 469 ms | 469 ms | 1.2° | ||
| 15 1:33 | hit by them | Five-SeveN | 656 ms | – | 3.1° | ||
| 15 1:32 | killed them | AK-47 | 781 ms | 1281 ms | 2.3° | ||
| 15 bomb 0:29 | killed by them | Desert Eagle | 922 ms | 922 ms | 0.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1165 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 35% | |
| 1 1:35 | USP-S | 1177 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 1 1:29 | USP-S | 396 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 16% / 41% | |
| 1 1:28 | USP-S | 314 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 4% / 54% | |
| 3 1:31 | M4A1-S | 418 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/7 | 1% / 50% | ||
| 3 0:54 | M4A1-S | 1314 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 45% | |
| 4 1:43 | M4A1-S | 626 | fine - pros would have fired it too | 4/9 | killed them | 47% / 48% | |
| 4 1:36 | M4A1-S | 197 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 51% | |
| 5 1:36 | M4A1-S | 1179 | fine - pros would have fired it too | 4/13 | killed them | 80% / 80% | |
| 5 1:26 | M4A1-S | 1316 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 54% | |
| 5 1:26 | M4A1-S | 1316 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 53% | |
| 5 1:25 | M4A1-S | 1302 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 45% | |
| 5 1:25 | M4A1-S | 1299 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 46% | |
| 5 1:24 | M4A1-S | 1298 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 6 1:31 | AK-47 | 625 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 4/11 | killed them | 3% / 55% | |
| 7 1:42 | M4A1-S | 671 | fine - pros would have fired it too | 4/8 | killed them | 31% / 49% | |
| 9 1:17 | M4A1-S | 1030 | fine - pros would have fired it too | 3/6 | 42% / 45% | ||
| 9 1:14 | M4A1-S | 784 | fine - pros would have fired it too | 4/9 | killed them | 36% / 49% | |
| 10 1:36 | Desert Eagle | 1130 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | 15% / 40% | ||
| 10 1:36 | Desert Eagle | 1127 | fine - pros would have fired it too | 0/1 | 68% / 68% | ||
| 10 1:23 | Desert Eagle | 536 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 10 1:21 | Desert Eagle | 552 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 10 1:20 | Desert Eagle | 419 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 37% / 67% | |
| 11 1:15 | Desert Eagle | 760 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 13 1:37 | USP-S | 1096 | fine - pros would have fired it too | 0/9 | cut short (a death, a reload) | 20% / 38% | |
| 13 1:31 | USP-S | 1757 | fine - pros would have fired it too | 0/1 | 23% / 33% | ||
| 13 1:30 | USP-S | 1543 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 33% | |
| 13 1:30 | USP-S | 1486 | fine - pros would have fired it too | 1/1 | 26% / 35% | ||
| 13 1:28 | USP-S | 1389 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 45% | |
| 13 1:27 | USP-S | 1354 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 33% | |
| 13 1:27 | USP-S | 1354 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 13 bomb 0:38 | USP-S | 923 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 50% / 50% | |
| 14 1:30 | MAC-10 | 39 | fine - pros would have fired it too | 2/9 | killed them | 59% / 59% | |
| 14 1:26 | MAC-10 | 555 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/7 | killed them | 59% / 65% | |
| 14 1:21 | MAC-10 | 870 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 45% / 46% | |
| 15 1:45 | AK-47 | 584 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/6 | killed them | 22% / 60% | |
| 15 1:33 | AK-47 | 905 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 62% | |
| 15 1:33 | AK-47 | 905 | fine - pros would have fired it too | 5/11 | killed them | 62% / 62% | |
| 15 bomb 0:32 | AK-47 | 769 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 14% / 56% | ||
| 15 bomb 0:29 | AK-47 | 785 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.