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Dust II, won 13-2 · Thu 12 Nov, 22:39

grubas parszywiec

The match

Aim

625 msTTD875 msTTK2.3°Crosshair↓26%1st bullet68%Spray26%Head88%Counter-strafe

Scoreboard

95ADR93%KAST

Positioning

Shots

16/40Rushed↓9/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4245%
AK-472442%
USP-S2322%
MAC-10862%
Desert Eagle650%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/7610 1:23 2 kills (Deagle ×2), all headshots, in 3.6 s CT6.1
3/769 1:15 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 1.6 s CT6.0
22/7614 1:30 2 kills (MAC-10 ×2), all headshots, in 4 s T2.4
23/7611 1:15 1 kill (Deagle), 1 headshot CT2.1
27/765 1:36 2 kills (M4A1-S ×2), 1 headshot, in 11.3 s CT1.6
28/762 1:26 1 kill (M4A1-S), 1 through smoke CT1.4
33/767 1:41 1 kill (M4A1-S) CT1.0
39/764 1:43 1 kill (M4A1-S) CT0.7
56/7615 1:45 2 kills (AK-47 ×2), 1 headshot, in 13 s T-0.3
66/766 1:30 1 kill (AK-47) CT-0.8
67/761 1:35 2 kills (USP-S ×2), all headshots, in 7.1 s CT-0.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:27 hurt the teambarely blinded 去你的 2.9 s (0.5 s white); blinded ... 1.4 s holding Bombsite A - an enemy could see them; blinded Agnostic 1.6 s holding Long A - safe
3 0:59 wastedno enemy blinded for long
4 1:37 goodblinded Sheval oo7 3.7 s (1.0 s white), ミ★ ZAZA ★ 彡 3.3 s (0.7 s white)
6 1:32 goodblinded Sheval oo7 3.3 s (0.7 s white)
7 1:42 wastedno enemy blinded for long
7 1:37 wastedno enemy blinded for long
8 1:26 wastedno enemy blinded for long; blinded helpdesk 1.8 s on the move through Mid Doors - safe
9 1:25 goodblinded Sheval oo7 4.0 s (1.2 s white)
10 1:31 wastedbarely blinded 去你的 0.6 s (0.1 s white)
14 1:46 wastedno enemy blinded for long

Positioning

In 4 of your 26 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 22 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 去你的Bombsite Acover not used: 64 units away, they'd have seen only your headkilled them
7 1:42 去你的Bombsite Bcover not used: 128 units away, they'd have seen only your headkilled them
10 1:36 去你的Lower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:33 Sheval oo7A Rampcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeMorningstar 么 was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
1 1:36 holdheld with ..., 313 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before ...)
2 1:28 tradeAgnostic was killed 984 units away: you traded in 2,375 ms (pros: 2,031 ms)
3 0:58 holdheld with Morningstar 么, 149 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Morningstar 么)
5 1:39 tradehelpdesk was killed 1022 units away: you traded in 3,078 ms (pros: 2,609 ms)
9 1:27 holdheld with Morningstar 么, 630 units and 62° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after Morningstar 么)
11 1:26 holdheld with Agnostic, 1002 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:39 tradeAgnostic was killed 137 units away: not traded within 5 s (pros: 969 ms)
13 1:32 holdheld with ..., 315 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 828 ms after ...)
14 1:31 holdheld with Agnostic, 323 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic)
14 1:31 in their waystood between Agnostic and an enemy they could see, for 750 ms (pros: 125 ms at a time)
15 1:46 tradeAgnostic was killed 77 units away: you traded in 641 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Dess00hit themP2000391 ms–0.9°
1 1:35 DUH|iNvisiBlekilled themUSP-S875 ms875 ms2.1°
1 1:28 去你的killed themUSP-S891 ms891 ms8.1°
1 1:27 Sheval oo7killed by themGlock-18719 ms2750 ms18.1°
2 1:26 Sheval oo7killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 0:54 Dess00killed by themAK-47781 ms1500 ms8.1°
4 1:43 去你的killed themM4A1-S625 ms1016 ms1.3°
4 1:36 ミ★ ZAZA ★ 彡killed by themAK-47391 ms1000 ms0.6°
5 1:36 去你的killed themM4A1-S656 ms1156 ms6.1°
5 1:36 去你的hit by themGalil AR891 ms–11.8°
5 1:26 Dess00hit by themAK-47375 ms–2.6°
5 1:24 Dess00killed themM4A1-S1750 ms1875 ms1.6°
6 1:43 Sheval oo7hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:31 去你的hit by themAK-47422 ms–18.2°
6 1:31 去你的killed themAK-47734 ms1031 ms8.6°
6 1:30 Sheval oo7killed by themGalil AR234 ms328 ms6.5°
7 1:42 去你的killed themM4A1-S594 ms906 ms7.2°
9 1:17 去你的hit themM4A4344 ms–1.0°
9 1:15 去你的killed themM4A1-S94 ms94 ms0.5°
9 1:13 Dess00killed themM4A1-S484 ms781 ms0.7°
9 1:13 Dess00hit by themAK-47516 ms–7.7°
10 1:35 去你的hit by themAK-47578 ms–0.8°
10 1:23 去你的killed themDesert Eagle328 ms328 ms3.0°
10 1:20 ミ★ ZAZA ★ 彡killed themDesert Eagle750 ms750 ms16.3°
11 1:15 DUH|iNvisiBlekilled themDesert Eagle875 ms875 ms6.5°
12 1:25 Sheval oo7killed by themAK-47375 ms375 ms2.8°
13 1:30 ミ★ ZAZA ★ 彡hit themP20001000 ms–1.1°
13 1:29 ミ★ ZAZA ★ 彡hit by themP20001172 ms–0.7°
13 bomb 0:39 Sheval oo7killed by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:38 Sheval oo7hit themP2000469 ms–44.3°
14 1:30 Sheval oo7killed themMAC-10719 ms797 ms13.9°
14 1:30 Sheval oo7hit by themP90719 ms–2.7°
14 1:26 DUH|iNvisiBlekilled themMAC-10625 ms703 ms11.3°
14 1:21 Dess00hit themMAC-10422 ms–1.4°
14 1:21 Dess00killed by themM4A1-S500 ms594 ms0.9°
15 1:45 DUH|iNvisiBlekilled themAK-47469 ms469 ms1.2°
15 1:33 Sheval oo7hit by themFive-SeveN656 ms–3.1°
15 1:32 Sheval oo7killed themAK-47781 ms1281 ms2.3°
15 bomb 0:29 去你的killed by themDesert Eagle922 ms922 ms0.0°

Shots

You fired 16 of your 40 first shots too soon: 13 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 DUH|iNvisiBleUSP-S1165aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 35%
1 1:35 DUH|iNvisiBleUSP-S1177fine - pros would have fired it too1/1killed them54% / 54%
1 1:29 去你的USP-S396aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them16% / 41%
1 1:28 Sheval oo7USP-S314aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/7cut short (a death, a reload)4% / 54%
3 1:31 DUH|iNvisiBleM4A1-S418fired while moving (135 u/s), too fast to be accurate - stop first0/71% / 50%
3 0:54 Dess00M4A1-S1314aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)15% / 45%
4 1:43 去你的M4A1-S626fine - pros would have fired it too4/9killed them47% / 48%
4 1:36 ミ★ ZAZA ★ 彡M4A1-S197aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/5cut short (a death, a reload)2% / 51%
5 1:36 去你的M4A1-S1179fine - pros would have fired it too4/13killed them80% / 80%
5 1:26 Dess00M4A1-S1316aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 54%
5 1:26 Dess00M4A1-S1316aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 53%
5 1:25 Dess00M4A1-S1302fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 45%
5 1:25 Dess00M4A1-S1299fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 46%
5 1:24 Dess00M4A1-S1298fine - pros would have fired it too2/6killed them67% / 67%
6 1:31 去你的AK-47625aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first4/11killed them3% / 55%
7 1:42 去你的M4A1-S671fine - pros would have fired it too4/8killed them31% / 49%
9 1:17 去你的M4A1-S1030fine - pros would have fired it too3/642% / 45%
9 1:14 Dess00M4A1-S784fine - pros would have fired it too4/9killed them36% / 49%
10 1:36 去你的Desert Eagle1130too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/115% / 40%
10 1:36 去你的Desert Eagle1127fine - pros would have fired it too0/168% / 68%
10 1:23 去你的Desert Eagle536fine - pros would have fired it too1/1killed them45% / 45%
10 1:21 ミ★ ZAZA ★ 彡Desert Eagle552fine - pros would have fired it too0/149% / 49%
10 1:20 ミ★ ZAZA ★ 彡Desert Eagle419aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them37% / 67%
11 1:15 DUH|iNvisiBleDesert Eagle760fine - pros would have fired it too1/1killed them53% / 53%
13 1:37 DUH|iNvisiBleUSP-S1096fine - pros would have fired it too0/9cut short (a death, a reload)20% / 38%
13 1:31 ミ★ ZAZA ★ 彡USP-S1757fine - pros would have fired it too0/123% / 33%
13 1:30 ミ★ ZAZA ★ 彡USP-S1543fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 33%
13 1:30 ミ★ ZAZA ★ 彡USP-S1486fine - pros would have fired it too1/126% / 35%
13 1:28 ミ★ ZAZA ★ 彡USP-S1389aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
13 1:27 ミ★ ZAZA ★ 彡USP-S1354fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 33%
13 1:27 ミ★ ZAZA ★ 彡USP-S1354fine - pros would have fired it too0/153% / 53%
13 bomb 0:38 Sheval oo7USP-S923fine - pros would have fired it too1/3cut short (a death, a reload)50% / 50%
14 1:30 Sheval oo7MAC-1039fine - pros would have fired it too2/9killed them59% / 59%
14 1:26 DUH|iNvisiBleMAC-10555fired while moving (197 u/s), too fast to be accurate - stop first2/7killed them59% / 65%
14 1:21 Dess00MAC-10870fine - pros would have fired it too1/5cut short (a death, a reload)45% / 46%
15 1:45 DUH|iNvisiBleAK-47584fired while moving (113 u/s), too fast to be accurate - stop first1/6killed them22% / 60%
15 1:33 Sheval oo7AK-47905aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 62%
15 1:33 Sheval oo7AK-47905fine - pros would have fired it too5/11killed them62% / 62%
15 bomb 0:32 去你的AK-47769aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/514% / 56%
15 bomb 0:29 去你的AK-47785fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.