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Dust II, won 13-2 · Thu 12 Nov, 22:39

AgnosticGold Nova Master

The match

Aim

375 msTTD672 msTTK2.7°Crosshair↓46%1st bullet36%Spray16%Head67%Counter-strafe

Scoreboard

104ADR100%KAST

Positioning

Shots

10/34Rushed↓9/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45949%
AK-471540%
USP-S1118%
MAC-10944%
M4A1-S743%
Glock-18633%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/7614 bomb 0:32 2 kills (MAC-10 ×2), 1 through smoke, in 1.8 s T3.5
10/7612 1:42 3 kills (M4A4 ×3), 1 headshot, in 65.4 s CT3.1
18/7610 1:42 2 kills (Deagle, M4A4), 1 headshot, in 34.5 s CT2.7
31/764 1:08 2 kills (M4A4 ×2), 1 headshot, in 30.1 s CT1.0
34/769 1:33 1 kill (M4A4), 1 headshot CT1.0
52/763 1:10 1 kill (M4A4) CT0.2
55/7613 1:44 1 kill (Glock), 1 headshot T-0.2
69/762 1:29 1 kill (M4A4) CT-1.2
70/765 1:37 1 kill (AK-47) CT-1.3
72/7615 1:46 1 kill (AK-47) T-1.7
75/761 1:43 1 kill (USP-S), 1 headshot CT-3.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:30 goodblinded Dess00 4.1 s (1.3 s white), DUH|iNvisiBle 3.1 s (0.5 s white)
7 0:32 hurt the teambarely blinded Sheval oo7 2.1 s (0.2 s white); blinded Morningstar 么 1.5 s holding Extended A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 0:56 exposeda molotov at A Ramp - seen by 1 enemy for 0.8 s, the nearest 1105 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 23 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:26 Dess00Long Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeMorningstar 么 was killed 65 units away: not traded within 5 s (pros: 625 ms)
2 1:32 tradehelpdesk was killed 842 units away: you traded in 2,922 ms (pros: 2,031 ms)
4 1:10 tradehelpdesk was killed 968 units away: you traded in 2,047 ms (pros: 2,031 ms)
12 1:45 tradeMorningstar 么 was killed 329 units away: you traded in 3,156 ms (pros: 1,641 ms)
12 0:36 holdheld with helpdesk, 970 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after helpdesk)
14 1:31 holdheld with grubas parszywiec, 323 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after grubas parszywiec)
14 1:21 tradegrubas parszywiec was killed 696 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 DUH|iNvisiBlekilled by themGlock-18891 ms2734 ms1.4°
1 1:43 ミ★ ZAZA ★ 彡hit by themGlock-18703 ms–1.4°
1 1:43 ミ★ ZAZA ★ 彡killed themUSP-S1500 ms1500 ms0.8°
1 1:42 Dess00hit themP2000609 ms–6.7°
2 1:29 Sheval oo7killed by themGalil AR844 ms1656 ms21.8°
2 1:29 去你的killed themM4A41047 ms1312 ms7.8°
3 1:10 去你的killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:06 Sheval oo7hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:03 ミ★ ZAZA ★ 彡hit themM4A4766 ms–0.8°
3 1:02 ミ★ ZAZA ★ 彡killed by themGalil AR344 ms344 ms7.2°
4 1:25 Sheval oo7hit themM4A4312 ms–5.1°
4 1:08 Sheval oo7killed themM4A4375 ms812 ms0.8°
4 1:08 Sheval oo7hit by themAK-47609 ms–3.9°
4 0:38 ミ★ ZAZA ★ 彡killed themM4A4312 ms672 ms3.0°
4 0:38 ミ★ ZAZA ★ 彡hit by themAK-47656 ms–10.5°
5 1:38 ミ★ ZAZA ★ 彡killed themAK-47422 ms922 ms2.4°
5 1:37 Dess00killed by themGalil AR734 ms734 ms1.1°
6 1:45 Dess00hit by themAK-47438 ms–2.5°
6 1:30 Dess00hit themM4A4312 ms–5.7°
6 1:30 ミ★ ZAZA ★ 彡killed by themGalil AR312 ms391 ms17.7°
7 1:28 ミ★ ZAZA ★ 彡hit by themAK-47562 ms–7.8°
8 1:40 Dess00hit themM4A4484 ms–4.1°
8 1:39 Dess00killed by themAK-471250 ms1250 ms15.5°
9 1:36 ミ★ ZAZA ★ 彡hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 ミ★ ZAZA ★ 彡killed themM4A4266 ms938 ms0.9°
9 1:34 ミ★ ZAZA ★ 彡hit by themGalil AR422 ms–0.6°
10 1:42 DUH|iNvisiBlekilled themDesert Eagle281 ms281 ms1.1°
10 1:08 Sheval oo7hit by themAK-47281 ms–2.2°
10 1:07 Sheval oo7killed themM4A4547 ms641 ms8.3°
11 1:27 ミ★ ZAZA ★ 彡hit themM4A4375 ms–1.6°
11 1:26 ミ★ ZAZA ★ 彡hit by themGalil AR578 ms–26.5°
11 1:26 Sheval oo7killed by themGalil AR422 ms594 ms31.3°
12 1:43 Dess00hit by themAK-47297 ms–1.2°
12 1:43 Dess00hit themM4A4359 ms–0.5°
12 1:42 ミ★ ZAZA ★ 彡killed themM4A4422 ms422 ms4.6°
12 1:25 Dess00killed themM4A4203 ms297 ms0.4°
12 0:36 DUH|iNvisiBlekilled themM4A4109 ms203 ms0.7°
13 1:45 去你的killed themGlock-18375 ms547 ms2.1°
13 1:39 DUH|iNvisiBlekilled by themUSP-S469 ms797 ms1.0°
14 bomb 0:32 去你的killed themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:30 ミ★ ZAZA ★ 彡killed themMAC-10312 ms922 ms9.4°
14 bomb 0:30 ミ★ ZAZA ★ 彡hit by themM4A4578 ms–4.4°
14 bomb 0:29 Dess00killed by themM4A1-S703 ms906 ms4.2°
15 1:46 Dess00killed themAK-47359 ms672 ms4.9°
15 1:46 DUH|iNvisiBlehit themAK-47391 ms–3.2°
15 1:46 DUH|iNvisiBlekilled by themFive-SeveN469 ms1219 ms7.5°

Shots

You fired 10 of your 34 first shots too soon: 8 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 ミ★ ZAZA ★ 彡USP-S773fired while moving (157 u/s), too fast to be accurate - stop first2/11killed them46% / 51%
2 1:30 去你的M4A41229fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 56%
2 1:29 去你的M4A41235fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
2 1:29 去你的M4A41235fine - pros would have fired it too1/2killed them43% / 51%
3 1:06 Sheval oo7M4A41305fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
3 1:03 ミ★ ZAZA ★ 彡M4A41400aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/51 bullet after pros would have stopped13% / 48%
3 1:02 ミ★ ZAZA ★ 彡M4A41393fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
4 1:25 Sheval oo7M4A41021fired while moving (115 u/s), too fast to be accurate - stop first1/124% / 67%
4 1:08 Sheval oo7M4A41875fine - pros would have fired it too1/257% / 57%
4 1:08 Sheval oo7M4A41875fine - pros would have fired it too2/3killed them67% / 67%
4 0:39 ミ★ ZAZA ★ 彡M4A4568fired while moving (154 u/s), too fast to be accurate - stop first0/535% / 68%
4 0:38 ミ★ ZAZA ★ 彡M4A4527fired while moving (139 u/s), too fast to be accurate - stop first3/9killed them1% / 56%
5 1:38 ミ★ ZAZA ★ 彡AK-471136fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
5 1:37 ミ★ ZAZA ★ 彡AK-471107fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 51%
5 1:37 ミ★ ZAZA ★ 彡AK-471106fine - pros would have fired it too1/2killed them31% / 51%
6 1:45 Dess00M4A4969fine - pros would have fired it too0/537% / 45%
6 1:30 Dess00M4A4968fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
8 1:40 Dess00M4A1-S1294fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 62%
8 1:39 Dess00M4A1-S1285fine - pros would have fired it too2/3cut short (a death, a reload)38% / 55%
9 1:34 ミ★ ZAZA ★ 彡M4A41261fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
9 1:33 ミ★ ZAZA ★ 彡M4A41261fine - pros would have fired it too2/3killed them61% / 61%
10 1:42 DUH|iNvisiBleDesert Eagle1103fine - pros would have fired it too1/1killed them57% / 57%
10 1:08 Sheval oo7M4A4748aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8killed them14% / 46%
11 1:27 ミ★ ZAZA ★ 彡M4A41079fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
11 1:26 ミ★ ZAZA ★ 彡M4A41080fine - pros would have fired it too1/6cut short (a death, a reload)44% / 49%
12 1:43 Dess00M4A41170fine - pros would have fired it too3/740% / 48%
12 1:42 ミ★ ZAZA ★ 彡M4A4613fired while moving (143 u/s), too fast to be accurate - stop first1/6killed them10% / 59%
12 1:25 Dess00M4A41308fine - pros would have fired it too2/2killed them42% / 49%
12 0:36 DUH|iNvisiBleM4A4703fine - pros would have fired it too2/2killed them73% / 73%
13 1:45 去你的Glock-18667fine - pros would have fired it too2/3killed them53% / 56%
13 1:41 DUH|iNvisiBleGlock-181356fired while moving (177 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 35%
13 1:39 DUH|iNvisiBleGlock-181169fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
14 bomb 0:30 ミ★ ZAZA ★ 彡MAC-10680fired while moving (240 u/s), too fast to be accurate - stop first4/10killed them32% / 55%
15 1:46 Dess00AK-47674fired while moving (124 u/s), too fast to be accurate - stop first4/10killed them3% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.