Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 59 | 49% |
| AK-47 | 15 | 40% |
| USP-S | 11 | 18% |
| MAC-10 | 9 | 44% |
| M4A1-S | 7 | 43% |
| Glock-18 | 6 | 33% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/76 | 14 bomb 0:32 | 2 kills (MAC-10 ×2), 1 through smoke, in 1.8 s T | 3.5 |
| 10/76 | 12 1:42 | 3 kills (M4A4 ×3), 1 headshot, in 65.4 s CT | 3.1 |
| 18/76 | 10 1:42 | 2 kills (Deagle, M4A4), 1 headshot, in 34.5 s CT | 2.7 |
| 31/76 | 4 1:08 | 2 kills (M4A4 ×2), 1 headshot, in 30.1 s CT | 1.0 |
| 34/76 | 9 1:33 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 52/76 | 3 1:10 | 1 kill (M4A4) CT | 0.2 |
| 55/76 | 13 1:44 | 1 kill (Glock), 1 headshot T | -0.2 |
| 69/76 | 2 1:29 | 1 kill (M4A4) CT | -1.2 |
| 70/76 | 5 1:37 | 1 kill (AK-47) CT | -1.3 |
| 72/76 | 15 1:46 | 1 kill (AK-47) T | -1.7 |
| 75/76 | 1 1:43 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:30 | good | blinded Dess00 4.1 s (1.3 s white), DUH|iNvisiBle 3.1 s (0.5 s white) |
| 7 0:32 | hurt the team | barely blinded Sheval oo7 2.1 s (0.2 s white); blinded Morningstar 么 1.5 s holding Extended A - an enemy could see them |
Throws
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 0:56 | exposed | a molotov at A Ramp - seen by 1 enemy for 0.8 s, the nearest 1105 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:26 | Long A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | Morningstar 么 was killed 65 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:32 | trade | helpdesk was killed 842 units away: you traded in 2,922 ms (pros: 2,031 ms) |
| 4 1:10 | trade | helpdesk was killed 968 units away: you traded in 2,047 ms (pros: 2,031 ms) |
| 12 1:45 | trade | Morningstar 么 was killed 329 units away: you traded in 3,156 ms (pros: 1,641 ms) |
| 12 0:36 | hold | held with helpdesk, 970 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after helpdesk) |
| 14 1:31 | hold | held with grubas parszywiec, 323 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after grubas parszywiec) |
| 14 1:21 | trade | grubas parszywiec was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | Glock-18 | 891 ms | 2734 ms | 1.4° | ||
| 1 1:43 | hit by them | Glock-18 | 703 ms | – | 1.4° | ||
| 1 1:43 | killed them | USP-S | 1500 ms | 1500 ms | 0.8° | ||
| 1 1:42 | hit them | P2000 | 609 ms | – | 6.7° | ||
| 2 1:29 | killed by them | Galil AR | 844 ms | 1656 ms | 21.8° | ||
| 2 1:29 | killed them | M4A4 | 1047 ms | 1312 ms | 7.8° | ||
| 3 1:10 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:06 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:03 | hit them | M4A4 | 766 ms | – | 0.8° | ||
| 3 1:02 | killed by them | Galil AR | 344 ms | 344 ms | 7.2° | ||
| 4 1:25 | hit them | M4A4 | 312 ms | – | 5.1° | ||
| 4 1:08 | killed them | M4A4 | 375 ms | 812 ms | 0.8° | ||
| 4 1:08 | hit by them | AK-47 | 609 ms | – | 3.9° | ||
| 4 0:38 | killed them | M4A4 | 312 ms | 672 ms | 3.0° | ||
| 4 0:38 | hit by them | AK-47 | 656 ms | – | 10.5° | ||
| 5 1:38 | killed them | AK-47 | 422 ms | 922 ms | 2.4° | ||
| 5 1:37 | killed by them | Galil AR | 734 ms | 734 ms | 1.1° | ||
| 6 1:45 | hit by them | AK-47 | 438 ms | – | 2.5° | ||
| 6 1:30 | hit them | M4A4 | 312 ms | – | 5.7° | ||
| 6 1:30 | killed by them | Galil AR | 312 ms | 391 ms | 17.7° | ||
| 7 1:28 | hit by them | AK-47 | 562 ms | – | 7.8° | ||
| 8 1:40 | hit them | M4A4 | 484 ms | – | 4.1° | ||
| 8 1:39 | killed by them | AK-47 | 1250 ms | 1250 ms | 15.5° | ||
| 9 1:36 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed them | M4A4 | 266 ms | 938 ms | 0.9° | ||
| 9 1:34 | hit by them | Galil AR | 422 ms | – | 0.6° | ||
| 10 1:42 | killed them | Desert Eagle | 281 ms | 281 ms | 1.1° | ||
| 10 1:08 | hit by them | AK-47 | 281 ms | – | 2.2° | ||
| 10 1:07 | killed them | M4A4 | 547 ms | 641 ms | 8.3° | ||
| 11 1:27 | hit them | M4A4 | 375 ms | – | 1.6° | ||
| 11 1:26 | hit by them | Galil AR | 578 ms | – | 26.5° | ||
| 11 1:26 | killed by them | Galil AR | 422 ms | 594 ms | 31.3° | ||
| 12 1:43 | hit by them | AK-47 | 297 ms | – | 1.2° | ||
| 12 1:43 | hit them | M4A4 | 359 ms | – | 0.5° | ||
| 12 1:42 | killed them | M4A4 | 422 ms | 422 ms | 4.6° | ||
| 12 1:25 | killed them | M4A4 | 203 ms | 297 ms | 0.4° | ||
| 12 0:36 | killed them | M4A4 | 109 ms | 203 ms | 0.7° | ||
| 13 1:45 | killed them | Glock-18 | 375 ms | 547 ms | 2.1° | ||
| 13 1:39 | killed by them | USP-S | 469 ms | 797 ms | 1.0° | ||
| 14 bomb 0:32 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:30 | killed them | MAC-10 | 312 ms | 922 ms | 9.4° | ||
| 14 bomb 0:30 | hit by them | M4A4 | 578 ms | – | 4.4° | ||
| 14 bomb 0:29 | killed by them | M4A1-S | 703 ms | 906 ms | 4.2° | ||
| 15 1:46 | killed them | AK-47 | 359 ms | 672 ms | 4.9° | ||
| 15 1:46 | hit them | AK-47 | 391 ms | – | 3.2° | ||
| 15 1:46 | killed by them | Five-SeveN | 469 ms | 1219 ms | 7.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 773 | fired while moving (157 u/s), too fast to be accurate - stop first | 2/11 | killed them | 46% / 51% | |
| 2 1:30 | M4A4 | 1229 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 56% | |
| 2 1:29 | M4A4 | 1235 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 2 1:29 | M4A4 | 1235 | fine - pros would have fired it too | 1/2 | killed them | 43% / 51% | |
| 3 1:06 | M4A4 | 1305 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 3 1:03 | M4A4 | 1400 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | 1 bullet after pros would have stopped | 13% / 48% | |
| 3 1:02 | M4A4 | 1393 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 4 1:25 | M4A4 | 1021 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/1 | 24% / 67% | ||
| 4 1:08 | M4A4 | 1875 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 4 1:08 | M4A4 | 1875 | fine - pros would have fired it too | 2/3 | killed them | 67% / 67% | |
| 4 0:39 | M4A4 | 568 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/5 | 35% / 68% | ||
| 4 0:38 | M4A4 | 527 | fired while moving (139 u/s), too fast to be accurate - stop first | 3/9 | killed them | 1% / 56% | |
| 5 1:38 | AK-47 | 1136 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 5 1:37 | AK-47 | 1107 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 51% | |
| 5 1:37 | AK-47 | 1106 | fine - pros would have fired it too | 1/2 | killed them | 31% / 51% | |
| 6 1:45 | M4A4 | 969 | fine - pros would have fired it too | 0/5 | 37% / 45% | ||
| 6 1:30 | M4A4 | 968 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 8 1:40 | M4A1-S | 1294 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 62% | |
| 8 1:39 | M4A1-S | 1285 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 38% / 55% | |
| 9 1:34 | M4A4 | 1261 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 9 1:33 | M4A4 | 1261 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 10 1:42 | Desert Eagle | 1103 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 10 1:08 | M4A4 | 748 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | killed them | 14% / 46% | |
| 11 1:27 | M4A4 | 1079 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 11 1:26 | M4A4 | 1080 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 44% / 49% | |
| 12 1:43 | M4A4 | 1170 | fine - pros would have fired it too | 3/7 | 40% / 48% | ||
| 12 1:42 | M4A4 | 613 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/6 | killed them | 10% / 59% | |
| 12 1:25 | M4A4 | 1308 | fine - pros would have fired it too | 2/2 | killed them | 42% / 49% | |
| 12 0:36 | M4A4 | 703 | fine - pros would have fired it too | 2/2 | killed them | 73% / 73% | |
| 13 1:45 | Glock-18 | 667 | fine - pros would have fired it too | 2/3 | killed them | 53% / 56% | |
| 13 1:41 | Glock-18 | 1356 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 35% | |
| 13 1:39 | Glock-18 | 1169 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 14 bomb 0:30 | MAC-10 | 680 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/10 | killed them | 32% / 55% | |
| 15 1:46 | AK-47 | 674 | fired while moving (124 u/s), too fast to be accurate - stop first | 4/10 | killed them | 3% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
