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Dust II, lost 2-13 · Thu 12 Nov, 22:39

去你的Distinguished Master Guardian

The match

Aim

734 msTTD922 msTTK5.3°Crosshair↓18%1st bullet21%Spray29%Head65%Counter-strafe

Scoreboard

36ADR40%KAST

Positioning

Shots

11/19Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472619%
Desert Eagle850%
Galil AR729%
MAC-1050%
Glock-18333%
SSG 0810%
USP-S10%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/762 1:32 1 kill (Deagle), 1 through smoke, 1 headshot T2.7
25/7615 bomb 0:29 1 kill (Deagle), 1 headshot CT1.9
49/765 1:39 1 kill (Galil), 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:32 1v4 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 0 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded Agnostic 3.7 s (1.0 s white), Morningstar 么 3.4 s (0.8 s white)
1 1:47 blinded an enemy, but hurt the team tooblinded Agnostic 3.5 s (0.8 s white); blinded DUH|iNvisiBle 2.5 s on the move through Long Doors - an enemy could see them; blinded Sheval oo7 1.2 s on the move through Outside Long - safe DUH|iNvisiBle peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first
4 1:47 wastedno enemy blinded for long
4 1:42 goodblinded grubas parszywiec 5.0 s (2.2 s white); blinded Sheval oo7 3.9 s on the move through Top Mid - safe; blinded themselves 4.6 s holding Catwalk - safe
6 1:47 goodblinded grubas parszywiec 4.3 s (1.5 s white)
7 1:46 goodblinded grubas parszywiec 3.6 s (0.9 s white)
7 1:44 hurt the teamno enemy blinded for long; blinded themselves 4.7 s on the move through Upper Tunnel - an enemy could see them
10 1:40 goodblinded grubas parszywiec 3.8 s (1.1 s white), helpdesk 3.2 s (0.6 s white)
10 1:25 wastedno enemy blinded for long
11 1:43 wastedno enemy blinded for long
11 1:39 wastedno enemy blinded for long
15 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 15 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:44 punishedkilled by grubas parszywiec 1.0 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 575 units away, thrown in the open; a running throw
6 1:48 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2618 units away; a running throw
10 1:27 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1292 units away; a jump throw
15 bomb 0:22 punishedkilled by Morningstar 么 0.7 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 851 units away, thrown in the open

Positioning

In 4 of your 18 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 13 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 helpdeskA Rampcover not used: 16 units away, they'd have seen only your headdied
2 1:30 AgnosticExtended Acover not used: 32 units away, they'd have seen only your headdied
10 1:36 grubas parszywiecTop Midcover not used: 128 units away, they'd have seen only your headlived
15 bomb 0:30 grubas parszywiecShort Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeDUH|iNvisiBle was killed 271 units away: not traded within 5 s (pros: 1,641 ms)
1 1:31 holdheld with Dess00, 312 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Dess00)
1 1:30 tradeDess00 was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
1 1:29 holdheld with Sheval oo7, 150 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,109 ms before Sheval oo7)
2 1:33 tradeミ★ ZAZA ★ 彡 was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
2 1:33 tradeDUH|iNvisiBle was killed 330 units away: you traded in 1,094 ms (pros: 625 ms)
4 1:45 line of firestood in Sheval oo7's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:47 tradeSheval oo7 was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
6 1:31 holdheld with Sheval oo7, 641 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Sheval oo7)
9 1:25 tradeSheval oo7 was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 holdheld with DUH|iNvisiBle, 692 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:42 tradeDUH|iNvisiBle was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 holdheld with ミ★ ZAZA ★ 彡, 202 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ミ★ ZAZA ★ 彡)
10 1:24 holdheld with ミ★ ZAZA ★ 彡, 81 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before ミ★ ZAZA ★ 彡)
15 1:32 tradeSheval oo7 was killed 840 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 helpdeskhit by themP2000453 ms–13.9°
1 1:29 helpdeskhit themGlock-18922 ms–4.7°
1 1:28 grubas parszywieckilled by themUSP-S891 ms891 ms8.1°
2 1:33 helpdeskkilled themDesert Eagle391 ms1438 ms5.3°
2 1:32 helpdeskhit by themDesert Eagle828 ms–30.2°
2 1:29 Agnostickilled by themM4A41047 ms1312 ms7.8°
3 1:10 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:43 grubas parszywieckilled by themM4A1-S625 ms1016 ms1.3°
5 1:39 helpdeskkilled themGalil AR453 ms453 ms10.6°
5 1:36 grubas parszywieckilled by themM4A1-S656 ms1156 ms6.1°
5 1:36 grubas parszywiechit themGalil AR891 ms–11.8°
6 1:31 grubas parszywiechit themAK-47422 ms–18.2°
6 1:31 grubas parszywieckilled by themAK-47734 ms1031 ms8.6°
7 1:42 grubas parszywieckilled by themM4A1-S594 ms906 ms7.2°
8 1:14 Morningstar 么hit themAK-47734 ms–2.4°
8 1:14 ...killed by themM4A1-S656 ms1156 ms47.9°
9 1:17 grubas parszywiechit by themM4A4344 ms–1.0°
9 1:15 grubas parszywieckilled by themM4A1-S94 ms94 ms0.5°
10 1:35 grubas parszywiechit themAK-47578 ms–0.8°
10 1:23 grubas parszywieckilled by themDesert Eagle328 ms328 ms3.0°
11 1:37 helpdeskkilled by themDesert Eagle328 ms328 ms1.2°
12 1:21 helpdeskhit themAK-47844 ms–5.3°
12 1:21 helpdeskkilled by themDesert Eagle281 ms281 ms0.3°
13 1:45 Agnostickilled by themGlock-18375 ms547 ms2.1°
14 bomb 0:32 Agnostickilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:29 grubas parszywieckilled themDesert Eagle922 ms922 ms0.0°
15 bomb 0:22 Morningstar 么killed by themAK-47297 ms1312 ms4.0°

Shots

You fired 11 of your 19 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 helpdeskGlock-18839fine - pros would have fired it too1/3cut short (a death, a reload)49% / 49%
2 1:33 helpdeskDesert Eagle507fine - pros would have fired it too3/5killed them40% / 45%
2 1:30 AgnosticDesert Eagle1228fired while moving (196 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 34%
5 1:39 helpdeskGalil AR488fired while moving (152 u/s), too fast to be accurate - stop first1/6killed them6% / 60%
5 1:36 grubas parszywiecGalil AR1166fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
5 1:36 grubas parszywiecGalil AR1164fine - pros would have fired it too1/3cut short (a death, a reload)34% / 49%
6 1:31 grubas parszywiecAK-47625fine - pros would have fired it too2/7cut short (a death, a reload)66% / 66%
7 1:42 grubas parszywiecMAC-10672aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/4cut short (a death, a reload)1% / 51%
8 1:15 ...AK-471006aim far off: your crosshair was about 17.5 player widths (558 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
8 1:15 Morningstar 么AK-47964fine - pros would have fired it too3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 46%
10 1:36 grubas parszywiecAK-471128fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 57%
10 1:35 grubas parszywiecAK-471128aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/429% / 56%
10 1:25 helpdeskAK-471235fine - pros would have fired it too0/61 bullet after pros would have stopped56% / 56%
11 1:37 helpdeskMAC-10476fired while moving (230 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)23% / 51%
12 1:21 helpdeskAK-47997fired while moving (165 u/s), too fast to be accurate - stop first1/227% / 77%
13 1:45 AgnosticUSP-S667aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 47%
14 1:22 ...M4A42536fired while moving (77 u/s), too fast to be accurate - stop first0/137% / 62%
15 bomb 0:31 grubas parszywiecDesert Eagle771aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/122% / 59%
15 bomb 0:29 grubas parszywiecDesert Eagle785fine - pros would have fired it too1/1killed them54% / 54%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.