Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 19% |
| Desert Eagle | 8 | 50% |
| Galil AR | 7 | 29% |
| MAC-10 | 5 | 0% |
| Glock-18 | 3 | 33% |
| SSG 08 | 1 | 0% |
| USP-S | 1 | 0% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/76 | 2 1:32 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 2.7 |
| 25/76 | 15 bomb 0:29 | 1 kill (Deagle), 1 headshot CT | 1.9 |
| 49/76 | 5 1:39 | 1 kill (Galil), 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:32 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
12 flashes: 5 good, 0 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded Agnostic 3.7 s (1.0 s white), Morningstar 么 3.4 s (0.8 s white) |
| 1 1:47 | blinded an enemy, but hurt the team too | blinded Agnostic 3.5 s (0.8 s white); blinded DUH|iNvisiBle 2.5 s on the move through Long Doors - an enemy could see them; blinded Sheval oo7 1.2 s on the move through Outside Long - safe DUH|iNvisiBle peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 4 1:47 | wasted | no enemy blinded for long |
| 4 1:42 | good | blinded grubas parszywiec 5.0 s (2.2 s white); blinded Sheval oo7 3.9 s on the move through Top Mid - safe; blinded themselves 4.6 s holding Catwalk - safe |
| 6 1:47 | good | blinded grubas parszywiec 4.3 s (1.5 s white) |
| 7 1:46 | good | blinded grubas parszywiec 3.6 s (0.9 s white) |
| 7 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.7 s on the move through Upper Tunnel - an enemy could see them |
| 10 1:40 | good | blinded grubas parszywiec 3.8 s (1.1 s white), helpdesk 3.2 s (0.6 s white) |
| 10 1:25 | wasted | no enemy blinded for long |
| 11 1:43 | wasted | no enemy blinded for long |
| 11 1:39 | wasted | no enemy blinded for long |
| 15 1:26 | wasted | no enemy blinded for long |
Throws
19 grenades: 15 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:44 | punished | killed by grubas parszywiec 1.0 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 575 units away, thrown in the open; a running throw |
| 6 1:48 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2618 units away; a running throw |
| 10 1:27 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1292 units away; a jump throw |
| 15 bomb 0:22 | punished | killed by Morningstar 么 0.7 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 851 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 2 1:30 | Extended A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 10 1:36 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 15 bomb 0:30 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | DUH|iNvisiBle was killed 271 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:31 | hold | held with Dess00, 312 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after Dess00) |
| 1 1:30 | trade | Dess00 was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:29 | hold | held with Sheval oo7, 150 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,109 ms before Sheval oo7) |
| 2 1:33 | trade | ミ★ ZAZA ★ 彡 was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:33 | trade | DUH|iNvisiBle was killed 330 units away: you traded in 1,094 ms (pros: 625 ms) |
| 4 1:45 | line of fire | stood in Sheval oo7's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:47 | trade | Sheval oo7 was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:31 | hold | held with Sheval oo7, 641 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Sheval oo7) |
| 9 1:25 | trade | Sheval oo7 was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | hold | held with DUH|iNvisiBle, 692 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:42 | trade | DUH|iNvisiBle was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | hold | held with ミ★ ZAZA ★ 彡, 202 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before ミ★ ZAZA ★ 彡) |
| 10 1:24 | hold | held with ミ★ ZAZA ★ 彡, 81 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before ミ★ ZAZA ★ 彡) |
| 15 1:32 | trade | Sheval oo7 was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit by them | P2000 | 453 ms | – | 13.9° | ||
| 1 1:29 | hit them | Glock-18 | 922 ms | – | 4.7° | ||
| 1 1:28 | killed by them | USP-S | 891 ms | 891 ms | 8.1° | ||
| 2 1:33 | killed them | Desert Eagle | 391 ms | 1438 ms | 5.3° | ||
| 2 1:32 | hit by them | Desert Eagle | 828 ms | – | 30.2° | ||
| 2 1:29 | killed by them | M4A4 | 1047 ms | 1312 ms | 7.8° | ||
| 3 1:10 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:43 | killed by them | M4A1-S | 625 ms | 1016 ms | 1.3° | ||
| 5 1:39 | killed them | Galil AR | 453 ms | 453 ms | 10.6° | ||
| 5 1:36 | killed by them | M4A1-S | 656 ms | 1156 ms | 6.1° | ||
| 5 1:36 | hit them | Galil AR | 891 ms | – | 11.8° | ||
| 6 1:31 | hit them | AK-47 | 422 ms | – | 18.2° | ||
| 6 1:31 | killed by them | AK-47 | 734 ms | 1031 ms | 8.6° | ||
| 7 1:42 | killed by them | M4A1-S | 594 ms | 906 ms | 7.2° | ||
| 8 1:14 | hit them | AK-47 | 734 ms | – | 2.4° | ||
| 8 1:14 | killed by them | M4A1-S | 656 ms | 1156 ms | 47.9° | ||
| 9 1:17 | hit by them | M4A4 | 344 ms | – | 1.0° | ||
| 9 1:15 | killed by them | M4A1-S | 94 ms | 94 ms | 0.5° | ||
| 10 1:35 | hit them | AK-47 | 578 ms | – | 0.8° | ||
| 10 1:23 | killed by them | Desert Eagle | 328 ms | 328 ms | 3.0° | ||
| 11 1:37 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.2° | ||
| 12 1:21 | hit them | AK-47 | 844 ms | – | 5.3° | ||
| 12 1:21 | killed by them | Desert Eagle | 281 ms | 281 ms | 0.3° | ||
| 13 1:45 | killed by them | Glock-18 | 375 ms | 547 ms | 2.1° | ||
| 14 bomb 0:32 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:29 | killed them | Desert Eagle | 922 ms | 922 ms | 0.0° | ||
| 15 bomb 0:22 | killed by them | AK-47 | 297 ms | 1312 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 839 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 49% | |
| 2 1:33 | Desert Eagle | 507 | fine - pros would have fired it too | 3/5 | killed them | 40% / 45% | |
| 2 1:30 | Desert Eagle | 1228 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 34% | |
| 5 1:39 | Galil AR | 488 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/6 | killed them | 6% / 60% | |
| 5 1:36 | Galil AR | 1166 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 5 1:36 | Galil AR | 1164 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 49% | |
| 6 1:31 | AK-47 | 625 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 66% / 66% | |
| 7 1:42 | MAC-10 | 672 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 51% | |
| 8 1:15 | AK-47 | 1006 | aim far off: your crosshair was about 17.5 player widths (558 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 8 1:15 | AK-47 | 964 | fine - pros would have fired it too | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 46% | |
| 10 1:36 | AK-47 | 1128 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 57% | |
| 10 1:35 | AK-47 | 1128 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 29% / 56% | ||
| 10 1:25 | AK-47 | 1235 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 56% / 56% | |
| 11 1:37 | MAC-10 | 476 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 23% / 51% | |
| 12 1:21 | AK-47 | 997 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/2 | 27% / 77% | ||
| 13 1:45 | USP-S | 667 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 47% | |
| 14 1:22 | M4A4 | 2536 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | 37% / 62% | ||
| 15 bomb 0:31 | Desert Eagle | 771 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 22% / 59% | ||
| 15 bomb 0:29 | Desert Eagle | 785 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
