Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 20 | 45% |
| Glock-18 | 14 | 36% |
| Galil AR | 11 | 46% |
| AK-47 | 11 | 18% |
| Five-SeveN | 10 | 20% |
| Desert Eagle | 5 | 0% |
| Tec-9 | 4 | 25% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/76 | 13 1:39 | 3 kills (USP-S ×3), a wallbang, all headshots, in 8.3 s CT | 5.2 |
| 35/76 | 12 1:04 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 46/76 | 1 1:44 | 2 kills (Glock ×2), all headshots, in 2.3 s T | 0.5 |
| 76/76 | 15 1:46 | 1 kill (Five-SeveN), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:24 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 8 1:14 | 1v4 before the plant T · 63 HP · Middle | lost - died in the first fight · saw each other |
| 9 1:13 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 12 1:19 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw them first |
Flashes
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:50 | good | blinded Agnostic 3.2 s (0.6 s white) |
| 3 1:40 | good | blinded Agnostic 3.7 s (1.0 s white) |
| 4 1:22 | wasted | no enemy blinded for long |
| 6 1:45 | good | blinded Agnostic 3.6 s (1.0 s white) Dess00 peeked Agnostic 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 12 0:38 | good | blinded Agnostic 4.2 s (1.4 s white); blinded themselves 1.7 s on the move through Under A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:16 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | line of fire | stood in ミ★ ZAZA ★ 彡's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:43 | trade | ミ★ ZAZA ★ 彡 was killed 446 units away: you traded in 1,031 ms (pros: 625 ms) |
| 2 1:33 | trade | ミ★ ZAZA ★ 彡 was killed 121 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:16 | trade | Sheval oo7 was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:34 | hold | held with ミ★ ZAZA ★ 彡, 439 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:19 | trade | ミ★ ZAZA ★ 彡 was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | hold | held with Dess00, 297 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:37 | hold | held with Dess00, 318 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Dess00) |
| 13 1:36 | trade | Dess00 was killed 509 units away: you traded in 3,734 ms (pros: 2,031 ms) |
| 15 1:47 | in their way | stood between Dess00 and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 15 1:47 | line of fire | stood in Dess00's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 1:46 | trade | Dess00 was killed 44 units away: you traded in 516 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | Glock-18 | 453 ms | 688 ms | 0.2° | ||
| 1 1:43 | killed them | Glock-18 | 891 ms | 2734 ms | 1.4° | ||
| 1 1:35 | killed by them | USP-S | 875 ms | 875 ms | 2.1° | ||
| 2 1:34 | hit by them | M4A4 | 391 ms | – | 1.3° | ||
| 2 1:33 | hit them | Galil AR | 500 ms | – | 2.6° | ||
| 3 1:05 | hit by them | SSG 08 | 547 ms | – | 3.4° | ||
| 3 1:04 | hit them | Tec-9 | 469 ms | – | 1.6° | ||
| 3 1:03 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:18 | hit them | Galil AR | 281 ms | – | 2.2° | ||
| 4 1:18 | killed by them | AK-47 | 469 ms | 469 ms | 2.5° | ||
| 5 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | hit them | AK-47 | 688 ms | – | 0.9° | ||
| 6 1:12 | killed by them | AK-47 | 938 ms | 1328 ms | 9.3° | ||
| 7 1:52 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:34 | hit by them | M4A4 | 0 ms | – | 1.5° | ||
| 8 1:07 | killed by them | usp_silencer_off | 219 ms | 594 ms | 3.7° | ||
| 9 1:11 | killed by them | AK-47 | 125 ms | 125 ms | 0.3° | ||
| 10 1:42 | killed by them | Desert Eagle | 281 ms | 281 ms | 1.1° | ||
| 11 1:15 | killed by them | Desert Eagle | 875 ms | 875 ms | 6.5° | ||
| 12 1:04 | killed them | AK-47 | 875 ms | 875 ms | 14.8° | ||
| 12 0:36 | killed by them | M4A4 | 109 ms | 203 ms | 0.7° | ||
| 13 1:39 | killed them | USP-S | 469 ms | 797 ms | 1.0° | ||
| 13 1:35 | hit them | P2000 | 719 ms | – | 6.2° | ||
| 13 1:35 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed them | USP-S | 297 ms | 797 ms | 1.5° | ||
| 13 1:31 | killed them | USP-S | 172 ms | 688 ms | 22.6° | ||
| 13 1:31 | hit by them | Glock-18 | 688 ms | – | 8.3° | ||
| 13 1:30 | killed by them | Glock-18 | 344 ms | 344 ms | 2.7° | ||
| 14 1:32 | hit by them | Galil AR | 422 ms | – | 7.2° | ||
| 14 1:26 | killed by them | MAC-10 | 625 ms | 703 ms | 11.3° | ||
| 15 1:46 | hit by them | AK-47 | 391 ms | – | 3.2° | ||
| 15 1:46 | killed them | Five-SeveN | 469 ms | 1219 ms | 7.5° | ||
| 15 1:45 | killed by them | AK-47 | 469 ms | 469 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 935 | fired while moving (233 u/s), too fast to be accurate - stop first | 5/12 | killed them | 9% / 43% | |
| 1 1:36 | Glock-18 | 1165 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 39% | |
| 2 1:35 | Galil AR | 901 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 2 1:34 | Galil AR | 900 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 11% / 53% | ||
| 2 1:34 | Galil AR | 897 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 2 1:33 | Galil AR | 896 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 33% / 51% | |
| 3 1:31 | Tec-9 | 419 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 9% / 48% | ||
| 3 1:04 | Tec-9 | 1291 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 51% | |
| 4 1:18 | Galil AR | 679 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 2% / 56% | |
| 6 1:12 | AK-47 | 1121 | fine - pros would have fired it too | 1/8 | 45% / 49% | ||
| 8 1:08 | Desert Eagle | 197 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 41% / 55% | |
| 10 1:42 | AK-47 | 1105 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 56% | |
| 12 1:04 | AK-47 | 270 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 13 1:41 | USP-S | 1343 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/2 | 2% / 34% | ||
| 13 1:39 | USP-S | 1175 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 13 1:37 | USP-S | 1096 | fine - pros would have fired it too | 0/2 | 61% / 61% | ||
| 13 1:36 | USP-S | 981 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | 16% / 45% | ||
| 13 1:33 | USP-S | 242 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/5 | killed them | 22% / 57% | |
| 13 1:31 | USP-S | 135 | fine - pros would have fired it too | 3/6 | killed them | 53% / 53% | |
| 14 1:32 | AWP | 1059 | fine - pros would have fired it too | 0/1 | 61% / 63% | ||
| 15 1:46 | Five-SeveN | 630 | fired while moving (235 u/s), too fast to be accurate - stop first | 2/11 | killed them | 56% / 63% |
Throws
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.