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Dust II, lost 2-13 · Thu 12 Nov, 22:39

DUH|iNvisiBle

The match

Aim

469 msTTD797 msTTK1.9°Crosshair↓28%1st bullet29%Spray31%Head56%Counter-strafe

Scoreboard

64ADR47%KAST

Positioning

Shots

10/21Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2045%
Glock-181436%
Galil AR1146%
AK-471118%
Five-SeveN1020%
Desert Eagle50%
Tec-9425%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/7613 1:39 3 kills (USP-S ×3), a wallbang, all headshots, in 8.3 s CT5.2
35/7612 1:04 1 kill (AK-47), 1 headshot T1.0
46/761 1:44 2 kills (Glock ×2), all headshots, in 2.3 s T0.5
76/7615 1:46 1 kill (Five-SeveN), 1 headshot CT-3.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:24 1v3 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · saw each other
8 1:14 1v4 before the plant T · 63 HP · Middlelost - died in the first fight · saw each other
9 1:13 1v4 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other
12 1:19 1v3 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:50 goodblinded Agnostic 3.2 s (0.6 s white)
3 1:40 goodblinded Agnostic 3.7 s (1.0 s white)
4 1:22 wastedno enemy blinded for long
6 1:45 goodblinded Agnostic 3.6 s (1.0 s white) Dess00 peeked Agnostic 0.7 s before the pop - too late - the flash popped after they showed; hit them first
12 0:38 goodblinded Agnostic 4.2 s (1.4 s white); blinded themselves 1.7 s on the move through Under A - safe

Positioning

In 2 of your 24 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 14 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 Morningstar 么Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:16 grubas parszywiecTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 line of firestood in ミ★ ZAZA ★ 彡's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:43 tradeミ★ ZAZA ★ 彡 was killed 446 units away: you traded in 1,031 ms (pros: 625 ms)
2 1:33 tradeミ★ ZAZA ★ 彡 was killed 121 units away: not traded within 5 s (pros: 625 ms)
8 1:16 tradeSheval oo7 was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
11 1:34 holdheld with ミ★ ZAZA ★ 彡, 439 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:19 tradeミ★ ZAZA ★ 彡 was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 holdheld with Dess00, 297 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:37 holdheld with Dess00, 318 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Dess00)
13 1:36 tradeDess00 was killed 509 units away: you traded in 3,734 ms (pros: 2,031 ms)
15 1:47 in their waystood between Dess00 and an enemy they could see, for 625 ms (pros: 125 ms at a time)
15 1:47 line of firestood in Dess00's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 1:46 tradeDess00 was killed 44 units away: you traded in 516 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Morningstar 么killed themGlock-18453 ms688 ms0.2°
1 1:43 Agnostickilled themGlock-18891 ms2734 ms1.4°
1 1:35 grubas parszywieckilled by themUSP-S875 ms875 ms2.1°
2 1:34 ...hit by themM4A4391 ms–1.3°
2 1:33 ...hit themGalil AR500 ms–2.6°
3 1:05 helpdeskhit by themSSG 08547 ms–3.4°
3 1:04 helpdeskhit themTec-9469 ms–1.6°
3 1:03 helpdeskhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 helpdeskkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:18 ...hit themGalil AR281 ms–2.2°
4 1:18 ...killed by themAK-47469 ms469 ms2.5°
5 1:21 Morningstar 么hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 Morningstar 么killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 Morningstar 么hit themAK-47688 ms–0.9°
6 1:12 Morningstar 么killed by themAK-47938 ms1328 ms9.3°
7 1:52 ...killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:34 ...hit by themM4A40 ms–1.5°
8 1:07 helpdeskkilled by themusp_silencer_off219 ms594 ms3.7°
9 1:11 Morningstar 么killed by themAK-47125 ms125 ms0.3°
10 1:42 Agnostickilled by themDesert Eagle281 ms281 ms1.1°
11 1:15 grubas parszywieckilled by themDesert Eagle875 ms875 ms6.5°
12 1:04 ...killed themAK-47875 ms875 ms14.8°
12 0:36 Agnostickilled by themM4A4109 ms203 ms0.7°
13 1:39 Agnostickilled themUSP-S469 ms797 ms1.0°
13 1:35 Morningstar 么hit themP2000719 ms–6.2°
13 1:35 Morningstar 么hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 helpdeskkilled themUSP-S297 ms797 ms1.5°
13 1:31 ...killed themUSP-S172 ms688 ms22.6°
13 1:31 ...hit by themGlock-18688 ms–8.3°
13 1:30 Morningstar 么killed by themGlock-18344 ms344 ms2.7°
14 1:32 Morningstar 么hit by themGalil AR422 ms–7.2°
14 1:26 grubas parszywieckilled by themMAC-10625 ms703 ms11.3°
15 1:46 Agnostichit by themAK-47391 ms–3.2°
15 1:46 Agnostickilled themFive-SeveN469 ms1219 ms7.5°
15 1:45 grubas parszywieckilled by themAK-47469 ms469 ms1.2°

Shots

You fired 10 of your 21 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 AgnosticGlock-18935fired while moving (233 u/s), too fast to be accurate - stop first5/12killed them9% / 43%
1 1:36 grubas parszywiecGlock-181165fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 39%
2 1:35 ...Galil AR901fired while moving (162 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
2 1:34 ...Galil AR900aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/511% / 53%
2 1:34 ...Galil AR897fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
2 1:33 ...Galil AR896fine - pros would have fired it too0/4cut short (a death, a reload)33% / 51%
3 1:31 grubas parszywiecTec-9419aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 48%
3 1:04 helpdeskTec-91291aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 51%
4 1:18 ...Galil AR679fired while moving (95 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)2% / 56%
6 1:12 Morningstar 么AK-471121fine - pros would have fired it too1/845% / 49%
8 1:08 helpdeskDesert Eagle197fine - pros would have fired it too0/6cut short (a death, a reload)41% / 55%
10 1:42 AgnosticAK-471105fine - pros would have fired it too0/1cut short (a death, a reload)38% / 56%
12 1:04 ...AK-47270fine - pros would have fired it too1/2killed them67% / 67%
13 1:41 AgnosticUSP-S1343fired while moving (188 u/s), too fast to be accurate - stop first0/22% / 34%
13 1:39 AgnosticUSP-S1175fine - pros would have fired it too2/3killed them59% / 59%
13 1:37 grubas parszywiecUSP-S1096fine - pros would have fired it too0/261% / 61%
13 1:36 Morningstar 么USP-S981aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/416% / 45%
13 1:33 helpdeskUSP-S242aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/5killed them22% / 57%
13 1:31 ...USP-S135fine - pros would have fired it too3/6killed them53% / 53%
14 1:32 Morningstar 么AWP1059fine - pros would have fired it too0/161% / 63%
15 1:46 AgnosticFive-SeveN630fired while moving (235 u/s), too fast to be accurate - stop first2/11killed them56% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.