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Dust II, won 13-2 · Thu 12 Nov, 22:39

...Distinguished Master Guardian

The match

Aim

344 msTTD492 msTTK2.8°Crosshair↓20%1st bullet32%Spray12%Head40%Counter-strafe

Scoreboard

89ADR93%KAST

Positioning

Shots

12/17Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3923%
AK-471724%
MAC-101450%
Glock-18714%
USP-S520%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/767 1:52 2 kills (AWP ×2), a wallbang, in 5.3 s CT4.7
24/768 1:18 2 kills (M4A1-S ×2), in 5 s CT2.0
26/7615 1:32 1 kill (AWP), a wallbang T1.6
32/765 1:47 1 kill (AWP), 1 headshot CT1.0
51/761 bomb 0:33 1 kill (USP-S), 1 headshot CT0.2
53/764 1:18 1 kill (AK-47), 1 headshot CT0.0
60/7614 bomb 0:28 1 kill (MAC-10) T-0.3
61/7611 1:19 1 kill (AK-47), 1 headshot CT-0.5
65/762 1:33 1 kill (M4A1-S) CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:28 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedno enemy blinded for long; blinded themselves 1.4 s holding Long A - safe; blinded Agnostic 3.2 s on the move through Long A - safe
4 1:14 blinded an enemy, but hurt the team tooblinded Sheval oo7 4.4 s (1.6 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them
8 1:23 weakbarely blinded ミ★ ZAZA ★ 彡 2.4 s (0.2 s white)
10 1:46 goodblinded DUH|iNvisiBle 3.8 s (1.1 s white); blinded themselves 1.3 s holding Long A - safe; blinded Agnostic 2.2 s on the move through Long A - safe
11 1:47 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe
13 1:48 wastedbarely blinded 去你的 1.2 s (0.1 s white)
13 1:47 goodblinded 去你的 3.8 s (1.1 s white) Agnostic peeked 去你的 1.6 s after the pop - too early - the enemy had recovered; hit them first
14 1:29 wastedbarely blinded Dess00 1.1 s (0.1 s white)
14 1:27 hurt the teambarely blinded DUH|iNvisiBle 2.7 s (0.3 s white), Dess00 1.1 s (0.1 s white); blinded grubas parszywiec 2.8 s on the move through Bombsite B - an enemy could see them
15 1:27 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:36 exposedan HE at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 886 units away, thrown in the open; a running throw
4 1:15 exposeda flash at B Doors - seen by 2 enemies for 0.2 s, the nearest 1046 units away
15 1:34 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1458 units away

Positioning

In 3 of your 19 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 8 of your 15 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 6 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:19 Dess00Bombsite Acover not used: 48 units away, they'd have seen only your headkilled them
8 1:15 去你的Bombsite Acover not used: 64 units away, they'd have seen only your headkilled them
15 1:32 ミ★ ZAZA ★ 彡Top Midcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 holdheld with grubas parszywiec, 313 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after grubas parszywiec)
1 1:36 holdheld with helpdesk, 194 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after helpdesk)
1 bomb 0:33 holdheld with helpdesk, 114 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before helpdesk)
6 1:30 holdheld with grubas parszywiec, 898 units and 92° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:30 tradegrubas parszywiec was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 holdheld with helpdesk, 937 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before helpdesk)
8 1:39 tradeAgnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradeAgnostic was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 tradeAgnostic was killed 346 units away: not traded within 5 s (pros: 1,641 ms)
13 1:32 holdheld with grubas parszywiec, 315 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 828 ms before grubas parszywiec)
14 1:21 tradegrubas parszywiec was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:30 peek togetherpeeked the same enemy as Agnostic, 250 ms after them - a double peek
14 bomb 0:29 peek togetherpeeked the same enemy as Agnostic, 719 ms after them - late - your team-mate went first, as bait
14 bomb 0:28 tradeAgnostic was killed 455 units away: you traded in 500 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Dess00hit themP2000203 ms–2.8°
1 bomb 0:33 Sheval oo7killed themUSP-S312 ms312 ms0.4°
2 1:34 DUH|iNvisiBlehit themM4A4391 ms–1.3°
2 1:33 ミ★ ZAZA ★ 彡killed themM4A1-S516 ms516 ms3.0°
2 1:33 DUH|iNvisiBlehit by themGalil AR500 ms–2.6°
2 1:28 Sheval oo7hit themM4A4656 ms–16.4°
4 1:18 DUH|iNvisiBlehit by themGalil AR281 ms–2.2°
4 1:18 DUH|iNvisiBlekilled themAK-47469 ms469 ms2.5°
4 1:13 Sheval oo7killed by themAK-47422 ms422 ms1.8°
5 1:47 Sheval oo7killed themAWP172 ms172 ms0.3°
6 1:21 Dess00killed by themAK-47375 ms641 ms1.8°
7 1:52 DUH|iNvisiBlekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 Dess00killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 Sheval oo7killed by themAK-47266 ms562 ms3.6°
8 1:34 DUH|iNvisiBlehit themM4A40 ms–1.5°
8 1:19 Dess00killed themM4A1-S344 ms547 ms1.0°
8 1:19 Dess00hit by themAK-47375 ms–5.3°
8 1:14 去你的killed themM4A1-S656 ms1156 ms47.9°
11 1:20 ミ★ ZAZA ★ 彡killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 ミ★ ZAZA ★ 彡hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
11 1:10 Sheval oo7hit themAK-47406 ms–3.6°
11 1:09 Sheval oo7killed by themM4A4578 ms1031 ms2.7°
12 1:04 DUH|iNvisiBlekilled by themAK-47875 ms875 ms14.8°
13 1:31 DUH|iNvisiBlekilled by themUSP-S172 ms688 ms22.6°
13 1:31 DUH|iNvisiBlehit themGlock-18688 ms–8.3°
14 bomb 0:30 ミ★ ZAZA ★ 彡hit themMAC-10203 ms–6.6°
14 bomb 0:28 Dess00killed themMAC-10250 ms625 ms9.2°
15 1:32 ミ★ ZAZA ★ 彡killed themAWP234 ms234 ms1.3°

Shots

You fired 12 of your 17 first shots too soon: 10 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. 13 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 Sheval oo7USP-S1108fine - pros would have fired it too1/1killed them63% / 63%
2 1:35 DUH|iNvisiBleM4A1-S900fired while moving (119 u/s), too fast to be accurate - stop first0/815% / 61%
2 1:34 DUH|iNvisiBleM4A1-S897fired while moving (85 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)12% / 47%
2 1:28 Sheval oo7M4A1-S873fired while moving (134 u/s), too fast to be accurate - stop first3/20cut short (a death, a reload); 6 bullets after pros would have stopped0% / 46%
4 1:18 DUH|iNvisiBleAK-47680fired while moving (116 u/s), too fast to be accurate - stop first1/7killed them13% / 50%
5 1:47 Sheval oo7AWP1951fine - pros would have fired it too1/1killed them85% / 85%
6 1:22 Dess00AWP1508fine - pros would have fired it too0/1cut short (a death, a reload)83% / 83%
7 1:08 Sheval oo7AWP1095aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)36% / 66%
8 1:34 DUH|iNvisiBleM4A1-S1201fired while moving (102 u/s), too fast to be accurate - stop first1/71% / 48%
8 1:19 Dess00M4A1-S2014fired while moving (110 u/s), too fast to be accurate - stop first2/6killed them; 5 bullets after pros would have stopped11% / 50%
8 1:14 去你的M4A1-S896fired while moving (98 u/s), too fast to be accurate - stop first4/9killed them24% / 51%
10 1:45 DUH|iNvisiBleAK-47920fired while moving (215 u/s), too fast to be accurate - stop first0/60% / 60%
11 1:10 Sheval oo7AK-471522fired while moving (112 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload); 2 bullets after pros would have stopped17% / 64%
13 1:32 DUH|iNvisiBleGlock-18234fired while moving (74 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)18% / 47%
14 bomb 0:30 ミ★ ZAZA ★ 彡MAC-10389fine - pros would have fired it too3/1124% / 50%
14 bomb 0:28 Dess00MAC-10622too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target4/12killed them1% / 46%
15 1:32 ミ★ ZAZA ★ 彡AWP1429fine - pros would have fired it too1/1killed them57% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.