Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 39 | 23% |
| AK-47 | 17 | 24% |
| MAC-10 | 14 | 50% |
| Glock-18 | 7 | 14% |
| USP-S | 5 | 20% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/76 | 7 1:52 | 2 kills (AWP ×2), a wallbang, in 5.3 s CT | 4.7 |
| 24/76 | 8 1:18 | 2 kills (M4A1-S ×2), in 5 s CT | 2.0 |
| 26/76 | 15 1:32 | 1 kill (AWP), a wallbang T | 1.6 |
| 32/76 | 5 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 51/76 | 1 bomb 0:33 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 53/76 | 4 1:18 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 60/76 | 14 bomb 0:28 | 1 kill (MAC-10) T | -0.3 |
| 61/76 | 11 1:19 | 1 kill (AK-47), 1 headshot CT | -0.5 |
| 65/76 | 2 1:33 | 1 kill (M4A1-S) CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:28 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
10 flashes: 2 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Long A - safe; blinded Agnostic 3.2 s on the move through Long A - safe |
| 4 1:14 | blinded an enemy, but hurt the team too | blinded Sheval oo7 4.4 s (1.6 s white); blinded themselves 1.9 s on the move through B Doors - an enemy could see them |
| 8 1:23 | weak | barely blinded ミ★ ZAZA ★ 彡 2.4 s (0.2 s white) |
| 10 1:46 | good | blinded DUH|iNvisiBle 3.8 s (1.1 s white); blinded themselves 1.3 s holding Long A - safe; blinded Agnostic 2.2 s on the move through Long A - safe |
| 11 1:47 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe |
| 13 1:48 | wasted | barely blinded 去你的 1.2 s (0.1 s white) |
| 13 1:47 | good | blinded 去你的 3.8 s (1.1 s white) Agnostic peeked 去你的 1.6 s after the pop - too early - the enemy had recovered; hit them first |
| 14 1:29 | wasted | barely blinded Dess00 1.1 s (0.1 s white) |
| 14 1:27 | hurt the team | barely blinded DUH|iNvisiBle 2.7 s (0.3 s white), Dess00 1.1 s (0.1 s white); blinded grubas parszywiec 2.8 s on the move through Bombsite B - an enemy could see them |
| 15 1:27 | wasted | no enemy blinded for long |
Throws
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:36 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 886 units away, thrown in the open; a running throw |
| 4 1:15 | exposed | a flash at B Doors - seen by 2 enemies for 0.2 s, the nearest 1046 units away |
| 15 1:34 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1458 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:19 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 8 1:15 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 15 1:32 | Top Mid | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | hold | held with grubas parszywiec, 313 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after grubas parszywiec) |
| 1 1:36 | hold | held with helpdesk, 194 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after helpdesk) |
| 1 bomb 0:33 | hold | held with helpdesk, 114 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before helpdesk) |
| 6 1:30 | hold | held with grubas parszywiec, 898 units and 92° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:30 | trade | grubas parszywiec was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | hold | held with helpdesk, 937 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before helpdesk) |
| 8 1:39 | trade | Agnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | Agnostic was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | trade | Agnostic was killed 346 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:32 | hold | held with grubas parszywiec, 315 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 828 ms before grubas parszywiec) |
| 14 1:21 | trade | grubas parszywiec was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:30 | peek together | peeked the same enemy as Agnostic, 250 ms after them - a double peek |
| 14 bomb 0:29 | peek together | peeked the same enemy as Agnostic, 719 ms after them - late - your team-mate went first, as bait |
| 14 bomb 0:28 | trade | Agnostic was killed 455 units away: you traded in 500 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | P2000 | 203 ms | – | 2.8° | ||
| 1 bomb 0:33 | killed them | USP-S | 312 ms | 312 ms | 0.4° | ||
| 2 1:34 | hit them | M4A4 | 391 ms | – | 1.3° | ||
| 2 1:33 | killed them | M4A1-S | 516 ms | 516 ms | 3.0° | ||
| 2 1:33 | hit by them | Galil AR | 500 ms | – | 2.6° | ||
| 2 1:28 | hit them | M4A4 | 656 ms | – | 16.4° | ||
| 4 1:18 | hit by them | Galil AR | 281 ms | – | 2.2° | ||
| 4 1:18 | killed them | AK-47 | 469 ms | 469 ms | 2.5° | ||
| 4 1:13 | killed by them | AK-47 | 422 ms | 422 ms | 1.8° | ||
| 5 1:47 | killed them | AWP | 172 ms | 172 ms | 0.3° | ||
| 6 1:21 | killed by them | AK-47 | 375 ms | 641 ms | 1.8° | ||
| 7 1:52 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed by them | AK-47 | 266 ms | 562 ms | 3.6° | ||
| 8 1:34 | hit them | M4A4 | 0 ms | – | 1.5° | ||
| 8 1:19 | killed them | M4A1-S | 344 ms | 547 ms | 1.0° | ||
| 8 1:19 | hit by them | AK-47 | 375 ms | – | 5.3° | ||
| 8 1:14 | killed them | M4A1-S | 656 ms | 1156 ms | 47.9° | ||
| 11 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:10 | hit them | AK-47 | 406 ms | – | 3.6° | ||
| 11 1:09 | killed by them | M4A4 | 578 ms | 1031 ms | 2.7° | ||
| 12 1:04 | killed by them | AK-47 | 875 ms | 875 ms | 14.8° | ||
| 13 1:31 | killed by them | USP-S | 172 ms | 688 ms | 22.6° | ||
| 13 1:31 | hit them | Glock-18 | 688 ms | – | 8.3° | ||
| 14 bomb 0:30 | hit them | MAC-10 | 203 ms | – | 6.6° | ||
| 14 bomb 0:28 | killed them | MAC-10 | 250 ms | 625 ms | 9.2° | ||
| 15 1:32 | killed them | AWP | 234 ms | 234 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 1108 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 2 1:35 | M4A1-S | 900 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/8 | 15% / 61% | ||
| 2 1:34 | M4A1-S | 897 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 12% / 47% | |
| 2 1:28 | M4A1-S | 873 | fired while moving (134 u/s), too fast to be accurate - stop first | 3/20 | cut short (a death, a reload); 6 bullets after pros would have stopped | 0% / 46% | |
| 4 1:18 | AK-47 | 680 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 50% | |
| 5 1:47 | AWP | 1951 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 6 1:22 | AWP | 1508 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 83% / 83% | |
| 7 1:08 | AWP | 1095 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 36% / 66% | |
| 8 1:34 | M4A1-S | 1201 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/7 | 1% / 48% | ||
| 8 1:19 | M4A1-S | 2014 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/6 | killed them; 5 bullets after pros would have stopped | 11% / 50% | |
| 8 1:14 | M4A1-S | 896 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/9 | killed them | 24% / 51% | |
| 10 1:45 | AK-47 | 920 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/6 | 0% / 60% | ||
| 11 1:10 | AK-47 | 1522 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload); 2 bullets after pros would have stopped | 17% / 64% | |
| 13 1:32 | Glock-18 | 234 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 18% / 47% | |
| 14 bomb 0:30 | MAC-10 | 389 | fine - pros would have fired it too | 3/11 | 24% / 50% | ||
| 14 bomb 0:28 | MAC-10 | 622 | too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target | 4/12 | killed them | 1% / 46% | |
| 15 1:32 | AWP | 1429 | fine - pros would have fired it too | 1/1 | killed them | 57% / 61% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
