Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 36 | 25% |
| AK-47 | 33 | 21% |
| M4A1-S | 19 | 16% |
| USP-S | 10 | 0% |
| Glock-18 | 9 | 44% |
| MAC-10 | 6 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 44/76 | 4 1:36 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 45/76 | 12 1:45 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 50/76 | 6 1:30 | 1 kill (Galil), 1 headshot T | 0.2 |
| 59/76 | 3 1:02 | 1 kill (Galil), 1 headshot T | -0.3 |
| 68/76 | 14 1:20 | 1 kill (M4A1-S), 1 headshot CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:08 | 1v2 before the plant T · 54 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
8 flashes: 0 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | weak | barely blinded ... 2.7 s (0.4 s white), Agnostic 2.1 s (0.2 s white); blinded Sheval oo7 1.6 s on the move through T Spawn - safe |
| 5 1:51 | wasted | no enemy blinded for long; blinded Dess00 1.1 s on the move through T Spawn - safe |
| 5 1:46 | weak | barely blinded Agnostic 1.7 s (0.1 s white) |
| 6 1:47 | weak | barely blinded Agnostic 2.8 s (0.4 s white) |
| 7 1:48 | wasted | no enemy blinded for long |
| 12 1:49 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Dess00 3.8 s on the move through Outside Long - safe |
| 13 1:45 | wasted | no enemy blinded for long; blinded themselves 5.0 s on the move through Upper Tunnel - safe; blinded Sheval oo7 3.4 s on the move through Bombsite B - safe |
| 15 1:45 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:04 | Short Stairs | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 2 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | in their way | stood between DUH|iNvisiBle and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:34 | in their way | stood between DUH|iNvisiBle and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 2 1:34 | line of fire | stood in DUH|iNvisiBle's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:10 | trade | 去你的 was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:01 | trade | DUH|iNvisiBle was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:58 | peek together | peeked the same enemy as Sheval oo7, 656 ms before them - early - you went first, alone |
| 4 1:43 | trade | 去你的 was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | Dess00 was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:49 | line of fire | stood in Dess00's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:48 | line of fire | stood in Dess00's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:47 | trade | Sheval oo7 was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:30 | hold | held with Dess00, 716 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Dess00) |
| 7 1:52 | trade | DUH|iNvisiBle was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | DUH|iNvisiBle was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:36 | hold | held with 去你的, 202 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after 去你的) |
| 10 1:24 | hold | held with 去你的, 81 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after 去你的) |
| 10 1:23 | trade | 去你的 was killed 84 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:28 | hold | held with Sheval oo7, 845 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 703 ms before Sheval oo7) |
| 11 1:27 | hold | held with Sheval oo7, 795 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Sheval oo7) |
| 12 1:44 | hold | held with Dess00, 449 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,641 ms after Dess00) |
| 14 bomb 0:30 | hold | held with Dess00, 538 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before Dess00) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 344 ms | – | 1.4° | ||
| 1 1:44 | hit them | Glock-18 | 344 ms | – | 1.9° | ||
| 1 1:43 | hit them | Glock-18 | 703 ms | – | 1.4° | ||
| 1 1:43 | killed by them | USP-S | 1500 ms | 1500 ms | 0.8° | ||
| 2 1:33 | killed by them | M4A1-S | 516 ms | 516 ms | 3.0° | ||
| 3 1:03 | hit by them | M4A4 | 766 ms | – | 0.8° | ||
| 3 1:02 | killed them | Galil AR | 344 ms | 344 ms | 7.2° | ||
| 3 0:57 | killed by them | M4A1-S | 438 ms | 1062 ms | 1.6° | ||
| 3 0:57 | hit them | Galil AR | 719 ms | – | 3.6° | ||
| 4 1:36 | killed them | AK-47 | 391 ms | 1000 ms | 0.6° | ||
| 4 0:38 | killed by them | M4A4 | 312 ms | 672 ms | 3.0° | ||
| 4 0:38 | hit them | AK-47 | 656 ms | – | 10.5° | ||
| 5 1:38 | killed by them | AK-47 | 422 ms | 922 ms | 2.4° | ||
| 6 1:30 | killed them | Galil AR | 312 ms | 391 ms | 17.7° | ||
| 6 1:24 | killed by them | Desert Eagle | 516 ms | 1281 ms | 0.7° | ||
| 7 1:28 | hit them | AK-47 | 562 ms | – | 7.8° | ||
| 7 1:28 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed by them | AK-47 | 109 ms | 516 ms | 2.3° | ||
| 9 1:36 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed by them | M4A4 | 266 ms | 938 ms | 0.9° | ||
| 9 1:34 | hit them | Galil AR | 422 ms | – | 0.6° | ||
| 10 1:20 | killed by them | Desert Eagle | 750 ms | 750 ms | 16.3° | ||
| 11 1:33 | hit them | Galil AR | 188 ms | – | 0.5° | ||
| 11 1:28 | hit them | Galil AR | 125 ms | – | 0.4° | ||
| 11 1:27 | hit by them | M4A4 | 375 ms | – | 1.6° | ||
| 11 1:26 | hit them | Galil AR | 578 ms | – | 26.5° | ||
| 11 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | hit by them | AK-47 | 344 ms | – | 3.6° | ||
| 12 1:45 | killed them | AK-47 | 375 ms | 578 ms | 0.4° | ||
| 12 1:42 | killed by them | M4A4 | 422 ms | 422 ms | 4.6° | ||
| 13 1:30 | hit by them | P2000 | 1000 ms | – | 1.1° | ||
| 13 1:29 | hit them | P2000 | 1172 ms | – | 0.7° | ||
| 13 bomb 0:35 | killed by them | Glock-18 | 1031 ms | 1031 ms | 31.7° | ||
| 14 1:20 | killed them | M4A1-S | 578 ms | 672 ms | 0.9° | ||
| 14 bomb 0:30 | killed by them | MAC-10 | 312 ms | 922 ms | 9.4° | ||
| 14 bomb 0:30 | hit by them | MAC-10 | 203 ms | – | 6.6° | ||
| 14 bomb 0:30 | hit them | M4A4 | 578 ms | – | 4.4° | ||
| 15 1:32 | killed by them | AWP | 234 ms | 234 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1016 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | 11% / 48% | ||
| 1 1:44 | Glock-18 | 813 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 49% / 51% | |
| 3 1:03 | Galil AR | 1399 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/10 | 6 bullets after pros would have stopped | 11% / 49% | |
| 3 1:02 | Galil AR | 1392 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | killed them | 11% / 44% | |
| 3 0:57 | Galil AR | 1117 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 45% | |
| 3 0:57 | Galil AR | 1117 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 4 1:37 | AK-47 | 230 | fired while moving (198 u/s), too fast to be accurate - stop first | 4/12 | killed them | 14% / 59% | |
| 4 0:38 | AK-47 | 526 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 63% | |
| 5 1:37 | AK-47 | 1106 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 45% | |
| 6 1:30 | Galil AR | 290 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/8 | killed them | 15% / 57% | |
| 9 1:34 | Galil AR | 1261 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 51% / 51% | |
| 10 1:22 | AK-47 | 571 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/5 | 1% / 52% | ||
| 11 1:26 | Galil AR | 1080 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/12 | 13% / 45% | ||
| 12 1:45 | AK-47 | 722 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/8 | killed them | 23% / 58% | |
| 12 1:42 | AK-47 | 598 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 24% / 64% | |
| 13 1:30 | USP-S | 1543 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 2% / 33% | ||
| 13 1:28 | USP-S | 1372 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 39% | |
| 13 1:27 | USP-S | 1354 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 1:27 | USP-S | 1354 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 5% / 43% | ||
| 13 bomb 0:35 | USP-S | 494 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 7% / 45% | |
| 14 1:22 | M4A1-S | 593 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 61% | |
| 14 1:21 | M4A1-S | 596 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/4 | 8% / 54% | ||
| 14 1:20 | M4A1-S | 600 | fired while moving (153 u/s), too fast to be accurate - stop first | 2/3 | killed them | 26% / 56% | |
| 14 bomb 0:30 | M4A1-S | 681 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 1% / 63% |
Throws
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
