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Dust II, lost 2-13 · Thu 12 Nov, 22:39

ミ★ ZAZA ★ 彡Silver Elite

The match

Aim

422 msTTD578 msTTK1.4°Crosshair↓10%1st bullet20%Spray26%Head26%Counter-strafe

Scoreboard

60ADR60%KAST

Positioning

Shots

20/24Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3625%
AK-473321%
M4A1-S1916%
USP-S100%
Glock-18944%
MAC-1060%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
44/764 1:36 1 kill (AK-47), 1 headshot T0.6
45/7612 1:45 1 kill (AK-47), 1 headshot T0.6
50/766 1:30 1 kill (Galil), 1 headshot T0.2
59/763 1:02 1 kill (Galil), 1 headshot T-0.3
68/7614 1:20 1 kill (M4A1-S), 1 headshot CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:08 1v2 before the plant T · 54 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 0 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 weakbarely blinded ... 2.7 s (0.4 s white), Agnostic 2.1 s (0.2 s white); blinded Sheval oo7 1.6 s on the move through T Spawn - safe
5 1:51 wastedno enemy blinded for long; blinded Dess00 1.1 s on the move through T Spawn - safe
5 1:46 weakbarely blinded Agnostic 1.7 s (0.1 s white)
6 1:47 weakbarely blinded Agnostic 2.8 s (0.4 s white)
7 1:48 wastedno enemy blinded for long
12 1:49 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Dess00 3.8 s on the move through Outside Long - safe
13 1:45 wastedno enemy blinded for long; blinded themselves 5.0 s on the move through Upper Tunnel - safe; blinded Sheval oo7 3.4 s on the move through Bombsite B - safe
15 1:45 wastedno enemy blinded for long

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 15 fast peeks (13%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:04 AgnosticShort Stairscover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 2 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 in their waystood between DUH|iNvisiBle and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:34 in their waystood between DUH|iNvisiBle and an enemy they could see, for 312 ms (pros: 125 ms at a time)
2 1:34 line of firestood in DUH|iNvisiBle's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:10 trade去你的 was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
3 1:01 tradeDUH|iNvisiBle was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
3 0:58 peek togetherpeeked the same enemy as Sheval oo7, 656 ms before them - early - you went first, alone
4 1:43 trade去你的 was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeDess00 was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
5 1:49 line of firestood in Dess00's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:48 line of firestood in Dess00's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:47 tradeSheval oo7 was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
6 1:30 holdheld with Dess00, 716 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Dess00)
7 1:52 tradeDUH|iNvisiBle was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradeDUH|iNvisiBle was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
10 1:36 holdheld with 去你的, 202 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after 去你的)
10 1:24 holdheld with 去你的, 81 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after 去你的)
10 1:23 trade去你的 was killed 84 units away: not traded within 5 s (pros: 625 ms)
11 1:28 holdheld with Sheval oo7, 845 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 703 ms before Sheval oo7)
11 1:27 holdheld with Sheval oo7, 795 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before Sheval oo7)
12 1:44 holdheld with Dess00, 449 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,641 ms after Dess00)
14 bomb 0:30 holdheld with Dess00, 538 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before Dess00)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Morningstar 么hit themGlock-18344 ms–1.4°
1 1:44 Morningstar 么hit themGlock-18344 ms–1.9°
1 1:43 Agnostichit themGlock-18703 ms–1.4°
1 1:43 Agnostickilled by themUSP-S1500 ms1500 ms0.8°
2 1:33 ...killed by themM4A1-S516 ms516 ms3.0°
3 1:03 Agnostichit by themM4A4766 ms–0.8°
3 1:02 Agnostickilled themGalil AR344 ms344 ms7.2°
3 0:57 Morningstar 么killed by themM4A1-S438 ms1062 ms1.6°
3 0:57 Morningstar 么hit themGalil AR719 ms–3.6°
4 1:36 grubas parszywieckilled themAK-47391 ms1000 ms0.6°
4 0:38 Agnostickilled by themM4A4312 ms672 ms3.0°
4 0:38 Agnostichit themAK-47656 ms–10.5°
5 1:38 Agnostickilled by themAK-47422 ms922 ms2.4°
6 1:30 Agnostickilled themGalil AR312 ms391 ms17.7°
6 1:24 helpdeskkilled by themDesert Eagle516 ms1281 ms0.7°
7 1:28 Agnostichit themAK-47562 ms–7.8°
7 1:28 Morningstar 么killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 Morningstar 么killed by themAK-47109 ms516 ms2.3°
9 1:36 Agnostichit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 Agnostickilled by themM4A4266 ms938 ms0.9°
9 1:34 Agnostichit themGalil AR422 ms–0.6°
10 1:20 grubas parszywieckilled by themDesert Eagle750 ms750 ms16.3°
11 1:33 helpdeskhit themGalil AR188 ms–0.5°
11 1:28 helpdeskhit themGalil AR125 ms–0.4°
11 1:27 Agnostichit by themM4A4375 ms–1.6°
11 1:26 Agnostichit themGalil AR578 ms–26.5°
11 1:20 ...killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 ...hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 Morningstar 么hit by themAK-47344 ms–3.6°
12 1:45 Morningstar 么killed themAK-47375 ms578 ms0.4°
12 1:42 Agnostickilled by themM4A4422 ms422 ms4.6°
13 1:30 grubas parszywiechit by themP20001000 ms–1.1°
13 1:29 grubas parszywiechit themP20001172 ms–0.7°
13 bomb 0:35 Morningstar 么killed by themGlock-181031 ms1031 ms31.7°
14 1:20 helpdeskkilled themM4A1-S578 ms672 ms0.9°
14 bomb 0:30 Agnostickilled by themMAC-10312 ms922 ms9.4°
14 bomb 0:30 ...hit by themMAC-10203 ms–6.6°
14 bomb 0:30 Agnostichit themM4A4578 ms–4.4°
15 1:32 ...killed by themAWP234 ms234 ms1.3°

Shots

You fired 20 of your 24 first shots too soon: 15 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 Morningstar 么Glock-181016fired while moving (240 u/s), too fast to be accurate - stop first1/111% / 48%
1 1:44 Morningstar 么Glock-18813fired while moving (240 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)49% / 51%
3 1:03 AgnosticGalil AR1399fired while moving (83 u/s), too fast to be accurate - stop first0/106 bullets after pros would have stopped11% / 49%
3 1:02 AgnosticGalil AR1392aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5killed them11% / 44%
3 0:57 Morningstar 么Galil AR1117fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 45%
3 0:57 Morningstar 么Galil AR1117fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
4 1:37 grubas parszywiecAK-47230fired while moving (198 u/s), too fast to be accurate - stop first4/12killed them14% / 59%
4 0:38 AgnosticAK-47526fired while moving (177 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 63%
5 1:37 AgnosticAK-471106fired while moving (91 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 45%
6 1:30 AgnosticGalil AR290aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/8killed them15% / 57%
9 1:34 AgnosticGalil AR1261fine - pros would have fired it too1/7cut short (a death, a reload)51% / 51%
10 1:22 grubas parszywiecAK-47571fired while moving (140 u/s), too fast to be accurate - stop first0/51% / 52%
11 1:26 AgnosticGalil AR1080aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/1213% / 45%
12 1:45 Morningstar 么AK-47722fired while moving (96 u/s), too fast to be accurate - stop first2/8killed them23% / 58%
12 1:42 AgnosticAK-47598fired while moving (215 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)24% / 64%
13 1:30 grubas parszywiecUSP-S1543fired while moving (240 u/s), too fast to be accurate - stop first1/52% / 33%
13 1:28 grubas parszywiecUSP-S1372fired while moving (227 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 39%
13 1:27 grubas parszywiecUSP-S1354fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 1:27 grubas parszywiecUSP-S1354aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/25% / 43%
13 bomb 0:35 Morningstar 么USP-S494aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/4cut short (a death, a reload)7% / 45%
14 1:22 helpdeskM4A1-S593fired while moving (144 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 61%
14 1:21 helpdeskM4A1-S596fired while moving (164 u/s), too fast to be accurate - stop first0/48% / 54%
14 1:20 helpdeskM4A1-S600fired while moving (153 u/s), too fast to be accurate - stop first2/3killed them26% / 56%
14 bomb 0:30 AgnosticM4A1-S681fired while moving (100 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)1% / 63%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.