Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 35% |
| Galil AR | 13 | 23% |
| M4A1-S | 11 | 46% |
| Glock-18 | 4 | 0% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/76 | 14 1:28 | 3 kills (M4A1-S ×3), a wallbang, in 23.6 s CT | 5.2 |
| 36/76 | 8 1:39 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 41/76 | 5 1:37 | 1 kill (Galil), 1 headshot T | 0.7 |
| 54/76 | 6 1:21 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 63/76 | 3 0:54 | 1 kill (AK-47) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:26 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 3 0:57 | 1v4 before the plant T · 72 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other |
| 14 bomb 0:30 | 1v2 after the plant CT · 57 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 1 good, 2 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | weak | barely blinded helpdesk 2.0 s (0.2 s white) |
| 4 1:44 | good | blinded Morningstar 么 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Long Doors - safe |
| 5 1:43 | wasted | no enemy blinded for long |
| 8 1:32 | wasted | barely blinded ... 0.6 s (0.1 s white); blinded ミ★ ZAZA ★ 彡 1.9 s on the move through Long A - safe |
| 8 1:20 | misled a peek | barely blinded ... 1.6 s (0.1 s white), Morningstar 么 0.9 s (0.1 s white); blinded ミ★ ZAZA ★ 彡 3.4 s holding Long Doors - safe the enemy was barely blinded, and Dess00 peeked ... 0.9 s after the pop; got hit first |
| 10 1:47 | weak | barely blinded Agnostic 2.5 s (0.3 s white), ... 1.6 s (0.1 s white) |
| 12 1:48 | misled a peek | barely blinded Morningstar 么 2.9 s (0.5 s white) the enemy was barely blinded, and ミ★ ZAZA ★ 彡 peeked Morningstar 么 2.0 s after the pop; got hit first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 3 0:55 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | in their way | stood between DUH|iNvisiBle and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:42 | line of fire | stood in DUH|iNvisiBle's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:35 | trade | DUH|iNvisiBle was killed 524 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:31 | hold | held with 去你的, 312 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before 去你的) |
| 3 1:01 | trade | DUH|iNvisiBle was killed 224 units away: not traded within 5 s (pros: 969 ms) |
| 3 0:57 | trade | ミ★ ZAZA ★ 彡 was killed 109 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:43 | trade | 去你的 was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | ミ★ ZAZA ★ 彡 was killed 323 units away: you traded in 312 ms (pros: 625 ms) |
| 6 1:30 | hold | held with ミ★ ZAZA ★ 彡, 716 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ミ★ ZAZA ★ 彡) |
| 6 1:23 | trade | ミ★ ZAZA ★ 彡 was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | peek together | peeked the same enemy as DUH|iNvisiBle, 641 ms before them - early - you went first, alone |
| 8 1:32 | line of fire | stood in DUH|iNvisiBle's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 8 1:22 | trade | ミ★ ZAZA ★ 彡 was killed 639 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | trade | Sheval oo7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:15 | trade | 去你的 was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:42 | hold | held with DUH|iNvisiBle, 138 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:42 | trade | DUH|iNvisiBle was killed 134 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:20 | trade | ミ★ ZAZA ★ 彡 was killed 984 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:44 | hold | held with ミ★ ZAZA ★ 彡, 449 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,641 ms before ミ★ ZAZA ★ 彡) |
| 12 1:42 | trade | ミ★ ZAZA ★ 彡 was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | hold | held with DUH|iNvisiBle, 318 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before DUH|iNvisiBle) |
| 14 1:33 | hold | held with DUH|iNvisiBle, 612 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:26 | trade | DUH|iNvisiBle was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:32 | trade | 去你的 was killed 410 units away: you traded in 3,266 ms (pros: 1,641 ms) |
| 14 bomb 0:30 | hold | held with ミ★ ZAZA ★ 彡, 538 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after ミ★ ZAZA ★ 彡) |
| 14 bomb 0:30 | trade | ミ★ ZAZA ★ 彡 was killed 439 units away: you traded in 1,484 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | 609 ms | – | 6.7° | ||
| 1 1:36 | hit by them | P2000 | 203 ms | – | 2.8° | ||
| 1 1:36 | hit by them | P2000 | 391 ms | – | 0.9° | ||
| 1 1:36 | hit by them | P2000 | 609 ms | – | 2.0° | ||
| 1 1:30 | killed by them | USP-S | 375 ms | 375 ms | 1.0° | ||
| 2 1:23 | killed by them | M4A1-S | 141 ms | 234 ms | 2.7° | ||
| 3 0:54 | killed them | AK-47 | 781 ms | 1500 ms | 8.1° | ||
| 3 0:53 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:51 | killed by them | M4A1-S | 672 ms | 672 ms | 0.9° | ||
| 4 1:39 | killed by them | M4A1-S | 438 ms | 938 ms | 3.4° | ||
| 4 1:38 | hit them | Galil AR | 703 ms | – | 0.9° | ||
| 5 1:37 | killed them | Galil AR | 734 ms | 734 ms | 1.1° | ||
| 5 1:26 | hit them | AK-47 | 375 ms | – | 2.6° | ||
| 5 1:24 | killed by them | M4A1-S | 1750 ms | 1875 ms | 1.6° | ||
| 6 1:45 | hit them | AK-47 | 438 ms | – | 2.5° | ||
| 6 1:30 | hit by them | M4A4 | 312 ms | – | 5.7° | ||
| 6 1:21 | killed them | AK-47 | 375 ms | 641 ms | 1.8° | ||
| 6 1:19 | hit them | AK-47 | 625 ms | – | 2.1° | ||
| 6 1:19 | killed by them | AK-47 | 359 ms | 828 ms | 1.4° | ||
| 7 1:46 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:40 | hit by them | M4A4 | 484 ms | – | 4.1° | ||
| 8 1:39 | killed them | AK-47 | 1250 ms | 1250 ms | 15.5° | ||
| 8 1:19 | killed by them | M4A1-S | 344 ms | 547 ms | 1.0° | ||
| 8 1:19 | hit them | AK-47 | 375 ms | – | 5.3° | ||
| 9 1:13 | killed by them | M4A1-S | 484 ms | 781 ms | 0.7° | ||
| 9 1:13 | hit them | AK-47 | 516 ms | – | 7.7° | ||
| 10 1:08 | killed by them | SSG 08 | 656 ms | 656 ms | 0.8° | ||
| 11 1:20 | killed by them | AK-47 | 125 ms | 422 ms | 0.2° | ||
| 12 1:43 | hit them | AK-47 | 297 ms | – | 1.2° | ||
| 12 1:43 | hit by them | M4A4 | 359 ms | – | 0.5° | ||
| 12 1:25 | killed by them | M4A4 | 203 ms | 297 ms | 0.4° | ||
| 13 1:37 | hit them | P2000 | 266 ms | – | 2.0° | ||
| 13 1:36 | hit by them | Glock-18 | 344 ms | – | 2.4° | ||
| 13 1:36 | killed by them | Glock-18 | 297 ms | 297 ms | 1.1° | ||
| 14 1:28 | killed them | M4A1-S | 328 ms | 422 ms | 3.2° | ||
| 14 1:21 | hit by them | MAC-10 | 422 ms | – | 1.4° | ||
| 14 1:21 | killed them | M4A1-S | 500 ms | 594 ms | 0.9° | ||
| 14 bomb 0:29 | killed them | M4A1-S | 703 ms | 906 ms | 4.2° | ||
| 14 bomb 0:28 | killed by them | MAC-10 | 250 ms | 625 ms | 9.2° | ||
| 15 1:46 | killed by them | AK-47 | 359 ms | 672 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 581 | fine - pros would have fired it too | 0/6 | 23% / 43% | ||
| 3 0:55 | AK-47 | 1236 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 64% | |
| 3 0:54 | AK-47 | 1299 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 3 0:54 | AK-47 | 1314 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | killed them | 7% / 45% | |
| 3 0:52 | AK-47 | 1054 | fine - pros would have fired it too | 0/3 | 45% / 46% | ||
| 3 0:51 | AK-47 | 1054 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 3 0:51 | AK-47 | 1054 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 4 1:39 | Galil AR | 932 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 19% / 61% | |
| 5 1:37 | Galil AR | 1347 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 61% | |
| 5 1:37 | Galil AR | 1340 | fine - pros would have fired it too | 1/2 | killed them | 46% / 46% | |
| 5 1:26 | AK-47 | 1316 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 70% | |
| 5 1:25 | AK-47 | 1315 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 5 1:25 | AK-47 | 1316 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 53% | |
| 5 1:25 | AK-47 | 1302 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 45% | |
| 5 1:25 | AK-47 | 1299 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 5 1:24 | AK-47 | 1298 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 46% | |
| 6 1:45 | AK-47 | 969 | fine - pros would have fired it too | 2/7 | 49% / 49% | ||
| 6 1:38 | AK-47 | 1283 | fine - pros would have fired it too | 0/2 | 49% / 50% | ||
| 6 1:21 | AK-47 | 1508 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 6 1:20 | AK-47 | 2296 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 15% / 56% | ||
| 6 1:19 | AK-47 | 2297 | fine - pros would have fired it too | 1/1 | 43% / 43% | ||
| 6 1:19 | AK-47 | 2297 | fine - pros would have fired it too | 0/1 | 62% / 62% | ||
| 6 1:19 | AK-47 | 2296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 48% | |
| 8 1:39 | AK-47 | 1285 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 73% | |
| 8 1:39 | AK-47 | 1286 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 8 1:19 | AK-47 | 2013 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 47% | |
| 9 1:14 | AK-47 | 783 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 61% | |
| 9 1:13 | AK-47 | 783 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 28% / 54% | |
| 10 1:09 | Galil AR | 1173 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 55% | |
| 11 1:20 | Galil AR | 1050 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 45% | |
| 12 1:43 | AK-47 | 1170 | fine - pros would have fired it too | 3/6 | 45% / 45% | ||
| 12 1:28 | AK-47 | 1152 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 46% | |
| 12 1:27 | AK-47 | 1168 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 8% / 45% | ||
| 12 1:25 | AK-47 | 1308 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 13 1:37 | USP-S | 933 | fine - pros would have fired it too | 1/3 | 30% / 37% | ||
| 13 1:36 | USP-S | 793 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 47% | |
| 14 1:28 | M4A1-S | 1109 | fine - pros would have fired it too | 2/5 | killed them | 53% / 53% | |
| 14 1:21 | M4A1-S | 870 | fine - pros would have fired it too | 2/3 | killed them | 32% / 52% | |
| 14 bomb 0:29 | M4A1-S | 444 | fired while moving (159 u/s), too fast to be accurate - stop first | 3/8 | killed them | 12% / 53% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.