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Dust II, lost 2-13 · Thu 12 Nov, 22:39

Dess00

The match

Aim

500 msTTD734 msTTK2.5°Crosshair↓26%1st bullet47%Spray14%Head78%Counter-strafe

Scoreboard

62ADR53%KAST

Positioning

Shots

14/39Rushed↓13/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474335%
Galil AR1323%
M4A1-S1146%
Glock-1840%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/7614 1:28 3 kills (M4A1-S ×3), a wallbang, in 23.6 s CT5.2
36/768 1:39 1 kill (AK-47), 1 headshot T0.9
41/765 1:37 1 kill (Galil), 1 headshot T0.7
54/766 1:21 1 kill (AK-47), 1 headshot T0.0
63/763 0:54 1 kill (AK-47) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:26 1v3 before the plant T · 100 HP · Mid Doorslost - died in the first fight · saw each other
3 0:57 1v4 before the plant T · 72 HP · Short Stairslost - died later, after 1 kill · first fight won, saw each other
14 bomb 0:30 1v2 after the plant CT · 57 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 2 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 weakbarely blinded helpdesk 2.0 s (0.2 s white)
4 1:44 goodblinded Morningstar 么 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Long Doors - safe
5 1:43 wastedno enemy blinded for long
8 1:32 wastedbarely blinded ... 0.6 s (0.1 s white); blinded ミ★ ZAZA ★ 彡 1.9 s on the move through Long A - safe
8 1:20 misled a peekbarely blinded ... 1.6 s (0.1 s white), Morningstar 么 0.9 s (0.1 s white); blinded ミ★ ZAZA ★ 彡 3.4 s holding Long Doors - safe the enemy was barely blinded, and Dess00 peeked ... 0.9 s after the pop; got hit first
10 1:47 weakbarely blinded Agnostic 2.5 s (0.3 s white), ... 1.6 s (0.1 s white)
12 1:48 misled a peekbarely blinded Morningstar 么 2.9 s (0.5 s white) the enemy was barely blinded, and ミ★ ZAZA ★ 彡 peeked Morningstar 么 2.0 s after the pop; got hit first

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 19 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 helpdeskA Rampcover not used: 16 units away, they'd have seen only your headdied
3 0:55 grubas parszywiecExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 in their waystood between DUH|iNvisiBle and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:42 line of firestood in DUH|iNvisiBle's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:35 tradeDUH|iNvisiBle was killed 524 units away: not traded within 5 s (pros: 625 ms)
1 1:31 holdheld with 去你的, 312 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before 去你的)
3 1:01 tradeDUH|iNvisiBle was killed 224 units away: not traded within 5 s (pros: 969 ms)
3 0:57 tradeミ★ ZAZA ★ 彡 was killed 109 units away: not traded within 5 s (pros: 969 ms)
4 1:43 trade去你的 was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeミ★ ZAZA ★ 彡 was killed 323 units away: you traded in 312 ms (pros: 625 ms)
6 1:30 holdheld with ミ★ ZAZA ★ 彡, 716 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ミ★ ZAZA ★ 彡)
6 1:23 tradeミ★ ZAZA ★ 彡 was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 peek togetherpeeked the same enemy as DUH|iNvisiBle, 641 ms before them - early - you went first, alone
8 1:32 line of firestood in DUH|iNvisiBle's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
8 1:22 tradeミ★ ZAZA ★ 彡 was killed 639 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 tradeSheval oo7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
9 1:15 trade去你的 was killed 238 units away: not traded within 5 s (pros: 969 ms)
10 1:42 holdheld with DUH|iNvisiBle, 138 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:42 tradeDUH|iNvisiBle was killed 134 units away: not traded within 5 s (pros: 969 ms)
10 1:20 tradeミ★ ZAZA ★ 彡 was killed 984 units away: not traded within 5 s (pros: 625 ms)
12 1:44 holdheld with ミ★ ZAZA ★ 彡, 449 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,641 ms before ミ★ ZAZA ★ 彡)
12 1:42 tradeミ★ ZAZA ★ 彡 was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with DUH|iNvisiBle, 318 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before DUH|iNvisiBle)
14 1:33 holdheld with DUH|iNvisiBle, 612 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:26 tradeDUH|iNvisiBle was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:32 trade去你的 was killed 410 units away: you traded in 3,266 ms (pros: 1,641 ms)
14 bomb 0:30 holdheld with ミ★ ZAZA ★ 彡, 538 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after ミ★ ZAZA ★ 彡)
14 bomb 0:30 tradeミ★ ZAZA ★ 彡 was killed 439 units away: you traded in 1,484 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Agnostichit by themP2000609 ms–6.7°
1 1:36 ...hit by themP2000203 ms–2.8°
1 1:36 grubas parszywiechit by themP2000391 ms–0.9°
1 1:36 helpdeskhit by themP2000609 ms–2.0°
1 1:30 helpdeskkilled by themUSP-S375 ms375 ms1.0°
2 1:23 Morningstar 么killed by themM4A1-S141 ms234 ms2.7°
3 0:54 grubas parszywieckilled themAK-47781 ms1500 ms8.1°
3 0:53 Morningstar 么hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 0:51 Morningstar 么killed by themM4A1-S672 ms672 ms0.9°
4 1:39 Morningstar 么killed by themM4A1-S438 ms938 ms3.4°
4 1:38 Morningstar 么hit themGalil AR703 ms–0.9°
5 1:37 Agnostickilled themGalil AR734 ms734 ms1.1°
5 1:26 grubas parszywiechit themAK-47375 ms–2.6°
5 1:24 grubas parszywieckilled by themM4A1-S1750 ms1875 ms1.6°
6 1:45 Agnostichit themAK-47438 ms–2.5°
6 1:30 Agnostichit by themM4A4312 ms–5.7°
6 1:21 ...killed themAK-47375 ms641 ms1.8°
6 1:19 helpdeskhit themAK-47625 ms–2.1°
6 1:19 Morningstar 么killed by themAK-47359 ms828 ms1.4°
7 1:46 ...killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:40 Agnostichit by themM4A4484 ms–4.1°
8 1:39 Agnostickilled themAK-471250 ms1250 ms15.5°
8 1:19 ...killed by themM4A1-S344 ms547 ms1.0°
8 1:19 ...hit themAK-47375 ms–5.3°
9 1:13 grubas parszywieckilled by themM4A1-S484 ms781 ms0.7°
9 1:13 grubas parszywiechit themAK-47516 ms–7.7°
10 1:08 helpdeskkilled by themSSG 08656 ms656 ms0.8°
11 1:20 Morningstar 么killed by themAK-47125 ms422 ms0.2°
12 1:43 Agnostichit themAK-47297 ms–1.2°
12 1:43 Agnostichit by themM4A4359 ms–0.5°
12 1:25 Agnostickilled by themM4A4203 ms297 ms0.4°
13 1:37 helpdeskhit themP2000266 ms–2.0°
13 1:36 Morningstar 么hit by themGlock-18344 ms–2.4°
13 1:36 helpdeskkilled by themGlock-18297 ms297 ms1.1°
14 1:28 Morningstar 么killed themM4A1-S328 ms422 ms3.2°
14 1:21 grubas parszywiechit by themMAC-10422 ms–1.4°
14 1:21 grubas parszywieckilled themM4A1-S500 ms594 ms0.9°
14 bomb 0:29 Agnostickilled themM4A1-S703 ms906 ms4.2°
14 bomb 0:28 ...killed by themMAC-10250 ms625 ms9.2°
15 1:46 Agnostickilled by themAK-47359 ms672 ms4.9°

Shots

You fired 14 of your 39 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 AgnosticGlock-18581fine - pros would have fired it too0/623% / 43%
3 0:55 grubas parszywiecAK-471236fired while moving (87 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 64%
3 0:54 grubas parszywiecAK-471299fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
3 0:54 grubas parszywiecAK-471314aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/4killed them7% / 45%
3 0:52 Morningstar 么AK-471054fine - pros would have fired it too0/345% / 46%
3 0:51 Morningstar 么AK-471054fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
3 0:51 Morningstar 么AK-471054fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
4 1:39 Morningstar 么Galil AR932aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/8cut short (a death, a reload)19% / 61%
5 1:37 AgnosticGalil AR1347fired while moving (86 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 61%
5 1:37 AgnosticGalil AR1340fine - pros would have fired it too1/2killed them46% / 46%
5 1:26 grubas parszywiecAK-471316fired while moving (100 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 70%
5 1:25 grubas parszywiecAK-471315fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
5 1:25 grubas parszywiecAK-471316aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 53%
5 1:25 grubas parszywiecAK-471302fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 45%
5 1:25 grubas parszywiecAK-471299fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
5 1:24 grubas parszywiecAK-471298fine - pros would have fired it too0/1cut short (a death, a reload)35% / 46%
6 1:45 AgnosticAK-47969fine - pros would have fired it too2/749% / 49%
6 1:38 AgnosticAK-471283fine - pros would have fired it too0/249% / 50%
6 1:21 ...AK-471508fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
6 1:20 helpdeskAK-472296aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/115% / 56%
6 1:19 helpdeskAK-472297fine - pros would have fired it too1/143% / 43%
6 1:19 helpdeskAK-472297fine - pros would have fired it too0/162% / 62%
6 1:19 helpdeskAK-472296fine - pros would have fired it too0/1cut short (a death, a reload)48% / 48%
8 1:39 AgnosticAK-471285fired while moving (102 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 73%
8 1:39 AgnosticAK-471286fine - pros would have fired it too1/1killed them62% / 62%
8 1:19 ...AK-472013fine - pros would have fired it too1/2cut short (a death, a reload)47% / 47%
9 1:14 grubas parszywiecAK-47783aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
9 1:13 grubas parszywiecAK-47783fired while moving (75 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)28% / 54%
10 1:09 helpdeskGalil AR1173aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)8% / 55%
11 1:20 Morningstar 么Galil AR1050fine - pros would have fired it too0/1cut short (a death, a reload)26% / 45%
12 1:43 AgnosticAK-471170fine - pros would have fired it too3/645% / 45%
12 1:28 AgnosticAK-471152fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 46%
12 1:27 AgnosticAK-471168aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/18% / 45%
12 1:25 AgnosticAK-471308fine - pros would have fired it too0/1cut short (a death, a reload)26% / 46%
13 1:37 grubas parszywiecUSP-S933fine - pros would have fired it too1/330% / 37%
13 1:36 Morningstar 么USP-S793aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1cut short (a death, a reload)3% / 47%
14 1:28 Morningstar 么M4A1-S1109fine - pros would have fired it too2/5killed them53% / 53%
14 1:21 grubas parszywiecM4A1-S870fine - pros would have fired it too2/3killed them32% / 52%
14 bomb 0:29 AgnosticM4A1-S444fired while moving (159 u/s), too fast to be accurate - stop first3/8killed them12% / 53%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.