Premier · Thu 12 Nov, 00:48 · 24 rounds, 38 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 21 | 14 | 2 | +7 | 78 | 52% | 79% | 4-0 | 113 | 6 | 1/5 | 367 ms | 375 ms | 4.2° | 42% | 53% | 26% | 68% | 26 | 2% 1/41 | 0 | 0 | 1 | 52% | 8% 1/13 | 0/1 | 52% 16/31 | 8 | 8 | – | 0% | 34% pro 57% | ||||
| 21 | 19 | 8 | +2 | 94 | 71% | 83% | 5-4 | 100 | 16 | 0/3 | 500 ms | 719 ms | 5.4° | 38% | 38% | 35% | 52% | 27 | 10% 4/42 | 3 | 0 | 1 | 7% | 4% 1/27 | 0/1 | 47% 15/32 | 10 | 5 | 0% 0/7 | 2% | 34% pro 54% | ||||
| 19 | 15 | 1 | +4 | 81 | 26% | 79% | 0-3 | 0 | 0 | 1/3 | 328 ms | 360 ms | 3.1° | 41% | 35% | 18% | 66% | 21 | 6% 2/35 | 2 | 0 | 0 | 7% | 0% 0/12 | 0/0 | 54% 15/28 | 5 | 10 | 0% 0/10 | 0% | 39% pro 61% | ||||
| 17 | 16 | 11 | +1 | 83 | 24% | 79% | 2-2 | 175 | 0 | 1/3 | 406 ms | 547 ms | 3.3° | 27% | 44% | 9% | 57% | 27 | 6% 2/34 | 1 | 0 | 1 | 58% | 7% 1/14 | 0/0 | 82% 23/28 | 12 | 11 | 0% 0/6 | 16% | 22% pro 55% | ||||
| 17 | 19 | 10 | -2 | 84 | 47% | 83% | 2-2 | 156 | 3 | – | 476 ms | 946 ms | 3.0° | 32% | 29% | 26% | 46% | 26 | 3% 1/36 | 0 | 0 | 1 | 46% | 0% 0/9 | 0/2 | 65% 24/37 | 14 | 10 | 54% 7/13 | 0% | 26% pro 52% | ||||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
| 25 | 20 | 2 | +5 | 93 | 44% | 71% | 5-2 | 170 | 8 | – | 382 ms | 562 ms | 3.5° | 36% | 36% | 17% | 54% | 30 | 7% 3/43 | 3 | 0 | 0 | 20% | 4% 1/25 | 0% 0/5 | 54% 22/41 | 12 | 10 | 11% 1/9 | 0% | 32% pro 54% | ||||
| 17 | 19 | 7 | -2 | 72 | 53% | 71% | 3-3 | 30 | 4 | 2/3 | 461 ms | 734 ms | 3.4° | 13% | 25% | 23% | 48% | 24 | 8% 3/37 | 3 | 0 | 0 | 41% | 0% 0/18 | 1/4 | 78% 28/36 | 17 | 11 | 22% 2/9 | 2% | 17% pro 54% | ||||
| 16 | 21 | 8 | -5 | 82 | 25% | 79% | 0-2 | 121 | 13 | 1/8 | 438 ms | 758 ms | 5.5° | 33% | 42% | 8% | 50% | 32 | 5% 2/43 | 2 | 0 | 0 | 42% | 5% 1/20 | 0% 0/5 | 70% 30/43 | 16 | 14 | 20% 3/15 | 0% | 26% pro 52% | ||||
| 15 | 19 | 7 | -4 | 78 | 60% | 75% | 2-3 | 302 | 6 | 0/2 | 500 ms | 562 ms | 3.8° | 20% | 27% | 23% | 37% | 25 | 20% 7/35 | 5 | 0 | 2 | 38% | 5% 1/20 | 0% 0/8 | 68% 26/38 | 19 | 7 | 57% 8/14 | 1% | 24% pro 53% | ||||
| 10 | 19 | 7 | -9 | 56 | 80% | 75% | 1-3 | 58 | 0 | 0/3 | 383 ms | 618 ms | 3.9° | 33% | 26% | 31% | 43% | 18 | 8% 3/37 | 2 | 0 | 1 | 29% | 6% 1/16 | 0% 0/5 | 64% 21/33 | 16 | 5 | 12% 2/17 | 2% | 31% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:37 | 4 kills (USP-S ×4), 2 headshots, in 50.8 s CT | 6.2 | |
| 2 | 21 1:34 | 3 kills (AK-47 ×3), a wallbang, in 51.2 s T | 6.1 | |
| 3 | 7 1:18 | 3 kills (M4A1-S ×2, AK-47), a wallbang, 1 headshot, in 31.8 s CT | 5.7 | |
| 4 | 3 1:42 | 3 kills (MP9 ×2, AK-47), 1 through smoke, 1 headshot, in 8.7 s CT | 5.7 | |
| 5 | 19 1:38 | 2 kills (MP7 ×2), 1 through smoke, all headshots, in 1.9 s T | 4.7 | |
| 6 | 3 1:23 | 3 kills (M4A4 ×3), all headshots, in 25.6 s T | 4.7 | |
| 7 | 8 bomb 0:37 | 2 kills (AK-47 ×2), 1 through smoke, in 1.4 s CT | 4.2 | |
| 8 | 4 1:33 | 3 kills (M4A4 ×2, MP7), 1 headshot, in 30.7 s T | 3.9 | |
| 9 | 14 1:25 | 2 kills (MAC-10 ×2), 1 through smoke, 1 in the air, all headshots, in 4.2 s T | 3.8 | |
| 10 | 10 1:37 | 2 kills (AWP ×2), a wallbang, in 18.8 s T | 3.8 | |
| 11 | 24 1:39 | 2 kills (AWP ×2), 1 headshot, in 1.9 s CT | 3.7 | |
| 12 | 11 1:10 | 2 kills (M4A4 ×2), in 5.9 s CT | 3.6 |
Every moment (124)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:21 | 2 kills (AWP ×2), in 1.8 s CT | 3.5 | |
| 14 | 20 bomb 0:38 | 2 kills (M4A4 ×2), a wallbang, in 2.4 s CT | 3.0 | |
| 15 | 19 1:41 | 2 kills (MP9 ×2), 1 through smoke, all headshots, in 1.6 s CT | 3.0 | |
| 16 | 6 1:02 | 3 kills (AWP ×3), a no-scope, in 82 s T | 2.9 | |
| 17 | 15 1:10 | 2 kills (AK-47 ×2), all headshots, in 0.9 s CT | 2.7 | |
| 18 | 11 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s T | 2.5 | |
| 19 | 8 1:43 | 1 kill (MAC-10), a wallbang, 1 headshot T | 2.5 | |
| 20 | 18 0:52 | 2 kills (AK-47 ×2), in 1.1 s T | 2.4 | |
| 21 | 11 0:57 | 2 kills (AK-47 ×2), in 11 s T | 2.2 | |
| 22 | 9 1:31 | 3 kills (M4A1-S ×3), 1 headshot, in 20 s CT | 2.2 | |
| 23 | 17 1:36 | 2 kills (AK-47 ×2), all headshots, in 17.3 s T | 2.2 | |
| 24 | 21 1:36 | 2 kills (M4A4 ×2), 1 headshot, in 3 s CT | 2.0 | |
| 25 | 6 1:20 | 1 kill (Deagle), 1 headshot CT | 2.0 | |
| 26 | 4 1:31 | 1 kill (AK-47), 1 through smoke T | 2.0 | |
| 27 | 24 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 2 s CT | 1.9 | |
| 28 | 4 1:40 | 1 kill (MP9), 1 through smoke CT | 1.8 | |
| 29 | 17 1:19 | 2 kills (AK-47 ×2), all headshots, in 19.4 s T | 1.6 | |
| 30 | 12 1:36 | 2 kills (AK-47 ×2), in 2.9 s T | 1.6 | |
| 31 | 18 1:07 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.5 | |
| 32 | 12 1:41 | 2 kills (MP9 ×2), 1 in the air, in 4 s CT | 1.4 | |
| 33 | 16 1:44 | 2 kills (Tec-9 ×2), in 22.9 s T | 1.4 | |
| 34 | 14 1:25 | 1 kill (MP9), 1 through smoke CT | 1.2 | |
| 35 | 5 1:17 | 2 kills (AK-47 ×2), in 18.9 s T | 1.1 | |
| 36 | 19 1:37 | 1 kill (M4A4), 1 through smoke CT | 1.1 | |
| 37 | 23 0:45 | 2 kills (AWP ×2), in 6.8 s CT | 1.0 | |
| 38 | 5 bomb 0:35 | 1 kill (AWP) T | 1.0 | |
| 39 | 7 1:33 | 1 kill (FAMAS), 1 headshot CT | 1.0 | |
| 40 | 7 1:09 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 41 | 11 0:57 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 42 | 17 1:22 | 1 kill (AWP) CT | 1.0 | |
| 43 | 18 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 44 | 21 1:30 | 1 kill (M4A4) CT | 1.0 | |
| 45 | 21 bomb 0:28 | 1 kill (AWP) CT | 1.0 | |
| 46 | 23 0:23 | 1 kill (AK-47) CT | 1.0 | |
| 47 | 15 1:03 | 1 kill (M4A4) CT | 1.0 | |
| 48 | 21 1:37 | 2 kills (AK-47 ×2), in 5.1 s T | 0.9 | |
| 49 | 9 bomb 0:32 | 1 kill (AK-47) CT | 0.9 | |
| 50 | 2 1:41 | 1 kill (MAC-10), 1 headshot T | 0.9 | |
| 51 | 14 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.9 | |
| 52 | 17 bomb 0:19 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 53 | 24 1:23 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 0.8 | |
| 54 | 5 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 55 | 12 1:43 | 2 kills (MP9, AK-47), 1 headshot, in 11.2 s CT | 0.8 | |
| 56 | 6 1:03 | 2 kills (P250 ×2), 1 headshot, in 1.7 s CT | 0.8 | |
| 57 | 4 1:37 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 58 | 8 1:37 | 2 kills (AK-47 ×2), 1 through smoke, in 16.3 s CT | 0.7 | |
| 59 | 24 1:22 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 60 | 16 1:44 | 2 kills (Tec-9 ×2), all headshots, in 7 s T | 0.7 | |
| 61 | 2 bomb 0:29 | 2 kills (MAC-10 ×2), all headshots, in 17.6 s T | 0.6 | |
| 62 | 7 0:55 | 1 kill (AWP) T | 0.6 | |
| 63 | 18 bomb 0:34 | 1 kill (M4A1-S) CT | 0.6 | |
| 64 | 6 1:16 | 1 kill (AK-47), a wallbang T | 0.5 | |
| 65 | 14 bomb 0:38 | 1 kill (MP7) T | 0.5 | |
| 66 | 10 1:21 | 1 kill (M4A4) T | 0.5 | |
| 67 | 22 1:28 | 2 kills (MP9 ×2), 1 headshot, in 24.6 s CT | 0.4 | |
| 68 | 10 1:42 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 69 | 10 1:36 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 70 | 15 1:07 | 1 kill (M4A1-S) CT | 0.4 | |
| 71 | 2 bomb 0:31 | 1 kill (MAC-10), 1 headshot T | 0.3 | |
| 72 | 18 1:00 | 1 kill (FAMAS) CT | 0.2 | |
| 73 | 1 1:31 | 1 kill (USP-S) CT | 0.2 | |
| 74 | 13 1:31 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 75 | 14 1:28 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 | |
| 76 | 15 bomb 0:40 | 1 kill (Five-SeveN) CT | 0.2 | |
| 77 | 13 1:25 | 2 kills (USP-S ×2), all headshots, in 45.4 s CT | 0.2 | |
| 78 | 13 1:34 | 2 kills (Glock ×2), 1 headshot, in 3.2 s T | 0.1 | |
| 79 | 4 bomb 0:37 | 1 kill (FAMAS) CT | 0.1 | |
| 80 | 2 bomb 0:35 | 1 kill (MP9) CT | -0.1 | |
| 81 | 2 1:35 | 1 kill (MAC-10) T | -0.1 | |
| 82 | 16 1:44 | 1 kill (AK-47), 1 headshot CT | -0.1 | |
| 83 | 4 bomb 0:16 | 1 kill (FAMAS) CT | -0.2 | |
| 84 | 16 round over | 1 kill (AK-47) CT | -0.2 | |
| 85 | 14 bomb 0:40 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 | |
| 86 | 23 1:45 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 87 | 23 1:38 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 88 | 19 1:30 | 1 kill (AWP) CT | -0.3 | |
| 89 | 20 1:18 | 2 kills (Glock ×2), all headshots, in 15.1 s T | -0.4 | |
| 90 | 18 0:54 | 1 kill (MP9), 1 headshot CT | -0.4 | |
| 91 | 12 1:43 | 1 kill (AK-47) T | -0.5 | |
| 92 | 17 1:37 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 93 | 17 1:01 | 1 kill (MP9), 1 headshot CT | -0.5 | |
| 94 | 9 bomb 0:13 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 95 | 23 0:36 | 1 kill (Tec-9) T | -0.6 | |
| 96 | 2 1:37 | 1 kill (MP7), 1 headshot CT | -0.6 | |
| 97 | 12 1:44 | 1 kill (AK-47), 1 through smoke, 1 headshot T | -0.6 | |
| 98 | 5 bomb 0:39 | 1 kill (M4A1-S) CT | -0.6 | |
| 99 | 3 bomb 0:21 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 100 | 11 0:58 | 1 kill (M4A1-S) CT | -0.7 | |
| 101 | 2 bomb 0:27 | 1 kill (M4A4), 1 headshot CT | -0.7 | |
| 102 | 20 1:03 | 1 kill (M4A1-S) CT | -0.8 | |
| 103 | 22 1:08 | 1 kill (MP9) CT | -0.8 | |
| 104 | 2 bomb 0:32 | 1 kill (M4A1-S) CT | -0.9 | |
| 105 | 4 1:22 | 1 kill (FAMAS), 1 headshot CT | -1.0 | |
| 106 | 5 bomb 0:37 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 107 | 15 1:07 | 1 kill (AK-47) T | -1.0 | |
| 108 | 5 1:35 | 2 kills (AK-47 ×2), all headshots, in 34 s T | -1.2 | |
| 109 | 1 1:09 | 2 kills (Glock ×2), 1 headshot, in 21.5 s T | -1.3 | |
| 110 | 12 1:34 | 1 kill (MP9), 1 headshot CT | -1.4 | |
| 111 | 20 1:06 | 1 kill (M4A4), 1 headshot CT | -1.4 | |
| 112 | 22 1:40 | 2 kills (Five-SeveN ×2), 1 headshot, in 23.1 s CT | -1.4 | |
| 113 | 6 1:07 | 1 kill (AK-47) T | -1.4 | |
| 114 | 23 1:32 | 1 kill (Tec-9), 1 headshot T | -1.4 | |
| 115 | 8 1:44 | 1 kill (AWP) CT | -1.5 | |
| 116 | 22 1:18 | 1 kill (AK-47), 1 headshot T | -1.5 | |
| 117 | 3 1:34 | 1 kill (AK-47), 1 headshot T | -1.6 | |
| 118 | 16 1:37 | 1 kill (M4A1-S) CT | -1.6 | |
| 119 | 9 1:42 | 1 kill (P250), 1 headshot T | -2.0 | |
| 120 | 9 1:41 | 2 kills (Tec-9 ×2), 1 headshot, in 34.5 s T | -2.1 | |
| 121 | 1 1:30 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 122 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.3 | |
| 123 | 6 1:04 | 1 kill (Five-SeveN) CT | -2.4 | |
| 124 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:05 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 2 bomb 0:29 | 1v2 after the plant CT · 100 HP · Ruins | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 bomb 0:27 | 1v1 after the plant T · 93 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 3 bomb 0:21 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 4 bomb 0:37 | 1v2 after the plant T · 32 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 bomb 0:28 | 1v1 after the plant CT · 100 HP · Bombsite A | won - defused it after 1 kill · saw them first | |
| 5 bomb 0:37 | 1v3 after the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:01 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · first fight won, they saw them first | |
| 6 1:00 | 1v1 before the plant CT · 100 HP · T Ramp | lost - died later | |
| 7 1:07 | 1v5 before the plant T · 100 HP · Lower Mid | lost - died later, after 1 kill · saw them first | |
| 8 bomb 0:37 | 1v4 after the plant T · 61 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 9 bomb 0:21 | 1v3 after the plant T · 76 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 10 1:19 | 1v4 before the plant CT · 73 HP · Bombsite B | lost - saved, the bomb went off | |
| 11 0:57 | 1v2 before the plant CT · 67 HP · CT Spawn | lost - died later · saw each other | |
| 12 1:34 | 1v2 before the plant T · 60 HP · Middle | lost - died later, after 1 kill · first fight won, neither was looking | |
| 12 1:33 | 1v1 before the plant CT · 16 HP · Banana | won - killed them · first fight won, saw them first | |
| 13 1:31 | 1v4 before the plant CT · 100 HP · Ruins | lost - saved, the bomb went off · first fight won, saw each other | |
| 14 bomb 0:38 | 1v2 after the plant CT · 83 HP · Arch | lost - saved, the bomb went off · saw each other | |
| 15 1:03 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 16 bomb 0:33 | 1v3 after the plant CT · 100 HP · Arch | lost - saved, the bomb went off | |
| 17 1:00 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other | |
| 18 0:54 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw them first | |
| 18 0:51 | 1v1 before the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other | |
| 19 1:37 | 1v4 before the plant T · 90 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 bomb 0:38 | 1v3 after the plant T · 2 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 21 1:21 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 bomb 0:28 | 1v1 after the plant T · 87 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 22 1:08 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other | |
| 23 0:38 | 1v4 before the plant T · 100 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other | |
| 24 1:34 | 1v5 before the plant T · 96 HP · Banana | lost - died later, after 1 kill · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 0:48 | misled a peek | barely blinded BABABOI 1.0 s (0.1 s white); blinded ⭐️Majster live⭐ 4.0 s on the move through Lower Mid - safe the enemy was barely blinded, and Vanila peeked BABABOI 1.8 s after the pop; hit them first | |
| 9 bomb 0:39 | blinded an enemy, but hurt the team too | blinded mxro 3.5 s (0.8 s white); blinded themselves 3.7 s on the move through Ruins - an enemy could see them | |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded Bonduelle 4.7 s (1.9 s white); blinded Agnostic 1.8 s on the move through T Ramp - an enemy could see them | |
| 13 1:39 | misled a peek | barely blinded Vanila 1.0 s (0.1 s white), ⭐️Majster live⭐ 1.0 s (0.1 s white), ⭐Kamiuch⭐ 0.9 s (0.1 s white) the enemy was barely blinded, and Omnitich peeked ⭐Kamiuch⭐ 1.0 s after the pop; hit them first | |
| 14 1:24 | misled a peek | barely blinded Omnitich 1.1 s (0.1 s white) the enemy was barely blinded, and mxro peeked Omnitich 2.5 s after the pop; hit them first | |
| 15 1:09 | misled a peek | barely blinded Scooby-Doo 1.0 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Scooby-Doo 0.7 s after the pop; got hit first | |
| 17 1:39 | hurt the team | barely blinded Omnitich 0.7 s (0.1 s white); blinded Agnostic 4.6 s on the move through Middle - ran into a fight; blinded ⭐Kamiuch⭐ 3.4 s on the move through Middle - safe; blinded themselves 1.7 s on the move through Middle - safe; blinded ⭐️Majster live⭐ 1.0 s holding Middle - safe; blinded Vanila 3.3 s on the move through Middle - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 bomb 0:25 | punished | killed by Bonduelle with a smoke in hand at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 145 units away | |
| 2 1:37 | punished | killed by ⭐Kamiuch⭐ with a flash in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 722 units away | |
| 2 bomb 0:12 | punished | killed by Шалфей 1.0 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 224 units away; a running throw | |
| 4 1:41 | punished | hit by Vanila 0.9 s after throwing an HE at Middle, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 7 1:07 | punished | killed by Vanila with a flash in hand at Apartments - seen by 2 enemies for 0.9 s, the nearest 521 units away | |
| 8 1:46 | punished | killed by Vanila 2.1 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 589 units away; a running throw | |
| 8 1:38 | punished | killed by ⭐️Majster live⭐ 1.0 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 8 bomb 0:39 | punished | hit by BABABOI 1.2 s after throwing an HE at Ruins, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 298 units away; a running throw | |
| 10 1:46 | punished | hit by Шалфей 0.5 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 12 1:45 | punished | hit by Scooby-Doo 2.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 380 units away; a running throw | |
| 12 1:34 | punished | killed by Agnostic with a smoke in hand at T Ramp - seen by 1 enemy for 0.6 s, the nearest 364 units away | |
| 14 bomb 0:35 | punished | hit by ⭐Kamiuch⭐ with a molotov out at Arch, 0.2 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1541 units away | |
| 23 1:47 | punished | killed by Bonduelle 1.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1068 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 bomb 0:29 | Fake defuse let go after 0.19 s · 3 v 1 · no kit, 18 s to spare | a team-mate defused it | |
| 6 1:05 | Fake plant let go after 0.84 s · 4 v 3 · the nearest CT 466 units away | got killed by Vanila 0.6 s later; a team-mate planted | |
| 6 bomb 0:14 | Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 3 s to spare | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.