Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 41 | 49% |
| AK-47 | 38 | 24% |
| USP-S | 20 | 55% |
| Glock-18 | 19 | 21% |
| P250 | 13 | 38% |
| Tec-9 | 8 | 75% |
| Desert Eagle | 3 | 0% |
| AWP | 2 | 50% |
| Galil AR | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/124 | 1 1:37 | 4 kills (USP-S ×4), 2 headshots, in 50.8 s CT | 6.2 |
| 3/124 | 7 1:18 | 3 kills (M4A1-S ×2, AK-47), a wallbang, 1 headshot, in 31.8 s CT | 5.7 |
| 22/124 | 9 1:31 | 3 kills (M4A1-S ×3), 1 headshot, in 20 s CT | 2.2 |
| 23/124 | 17 1:36 | 2 kills (AK-47 ×2), all headshots, in 17.3 s T | 2.2 |
| 28/124 | 4 1:40 | 1 kill (MP9), 1 through smoke CT | 1.8 |
| 33/124 | 16 1:44 | 2 kills (Tec-9 ×2), in 22.9 s T | 1.4 |
| 43/124 | 18 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 51/124 | 14 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 0.9 |
| 54/124 | 5 1:23 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 56/124 | 6 1:03 | 2 kills (P250 ×2), 1 headshot, in 1.7 s CT | 0.8 |
| 78/124 | 13 1:34 | 2 kills (Glock ×2), 1 headshot, in 3.2 s T | 0.1 |
| 100/124 | 11 0:58 | 1 kill (M4A1-S) CT | -0.7 |
| 104/124 | 2 bomb 0:32 | 1 kill (M4A1-S) CT | -0.9 |
| 115/124 | 8 1:44 | 1 kill (AWP) CT | -1.5 |
Flashes
13 flashes: 5 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 13 1:46 | blinded an enemy, but hurt the team too | blinded Bonduelle 4.7 s (1.9 s white); blinded Agnostic 1.8 s on the move through T Ramp - an enemy could see them |
| 13 1:41 | good | blinded Omnitich 4.5 s (1.7 s white) |
| 14 bomb 0:32 | wasted | barely blinded Шалфей 0.6 s (0.0 s white) |
| 14 bomb 0:26 | wasted | no enemy blinded for long |
| 15 1:09 | misled a peek | barely blinded Scooby-Doo 1.0 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Scooby-Doo 0.7 s after the pop; got hit first |
| 17 1:39 | wasted | no enemy blinded for long |
| 17 1:23 | good | blinded Scooby-Doo 3.8 s (1.1 s white) |
| 18 1:42 | wasted | no enemy blinded for long; blinded Agnostic 3.3 s on the move through Middle - safe |
| 19 1:45 | good | blinded Bonduelle 5.0 s (2.2 s white), Шалфей 4.8 s (2.0 s white) |
| 21 1:36 | good | blinded BABABOI 3.2 s (0.6 s white) |
| 22 1:42 | wasted | no enemy blinded for long |
| 22 1:27 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Banana - safe |
| 22 1:14 | good | blinded BABABOI 5.2 s (2.4 s white) |
Throws
40 grenades: 37 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:46 | punished | hit by Шалфей 0.5 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 13 1:48 | exposed | a flash at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1290 units away; a running throw |
| 14 bomb 0:34 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 996 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:04 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:32 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 24 1:36 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:09 | trade | mxro was killed 723 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:25 | trade | ⭐️Majster live⭐ was killed 223 units away: you traded in 1,203 ms (pros: 625 ms) |
| 1 bomb 0:23 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:31 | line of fire | stood in ⭐️Majster live⭐'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:29 | line of fire | stood in mxro's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 5 1:35 | trade | Agnostic was killed 153 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:16 | trade | Agnostic was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:07 | trade | ⭐️Majster live⭐ was killed 1244 units away: you traded in 3,797 ms (pros: 2,609 ms) |
| 6 1:05 | hold | held with ⭐Kamiuch⭐, 786 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after ⭐Kamiuch⭐) |
| 6 1:02 | trade | ⭐Kamiuch⭐ was killed 628 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:21 | trade | mxro was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | hold | held with Agnostic, 594 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:23 | trade | Agnostic was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | peek together | peeked the same enemy as Agnostic, 516 ms before them - early - you went first, alone |
| 13 1:32 | trade | ⭐Kamiuch⭐ was killed 1146 units away: you traded in 1,625 ms (pros: 2,609 ms) |
| 14 1:28 | trade | Agnostic was killed 562 units away: you traded in 4,406 ms (pros: 625 ms) |
| 14 bomb 0:40 | trade | mxro was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:39 | hold | held with ⭐Kamiuch⭐, 788 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after ⭐Kamiuch⭐) |
| 14 bomb 0:36 | hold | held with ⭐Kamiuch⭐, 761 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:30 | line of fire | stood in mxro's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:44 | trade | Agnostic was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:37 | trade | ⭐Kamiuch⭐ was killed 162 units away: you traded in 109 ms (pros: 625 ms) |
| 17 1:20 | hold | held with mxro, 201 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before mxro) |
| 18 1:21 | peek together | peeked the same enemy as mxro, 172 ms before them - a double peek |
| 19 1:41 | peek together | peeked the same enemy as ⭐️Majster live⭐, 47 ms before them - a double peek |
| 19 1:41 | in their way | stood between ⭐️Majster live⭐ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 19 1:41 | line of fire | stood in ⭐️Majster live⭐'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 22 1:40 | trade | mxro was killed 519 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:39 | trade | mxro was killed 169 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:37 | trade | ⭐️Majster live⭐ was killed 80 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed them | USP-S | 219 ms | 219 ms | 2.1° | ||
| 1 1:32 | hit by them | Glock-18 | 297 ms | – | 14.8° | ||
| 1 1:31 | killed them | USP-S | 484 ms | 1031 ms | 10.1° | ||
| 1 1:06 | killed them | USP-S | 188 ms | 1391 ms | 1.7° | ||
| 1 bomb 0:25 | killed them | USP-S | 219 ms | 1000 ms | 5.2° | ||
| 1 bomb 0:25 | hit by them | Glock-18 | 406 ms | – | 53.0° | ||
| 2 bomb 0:38 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:32 | killed them | M4A1-S | 188 ms | 188 ms | 2.2° | ||
| 2 bomb 0:31 | killed by them | MAC-10 | 312 ms | 391 ms | 5.7° | ||
| 3 1:41 | hit them | P2000 | 422 ms | – | 1.3° | ||
| 3 1:41 | hit by them | AK-47 | 688 ms | – | 1.1° | ||
| 3 1:23 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | hit them | M4A4 | 281 ms | – | 6.6° | ||
| 5 1:23 | killed them | M4A1-S | 109 ms | 516 ms | 2.1° | ||
| 5 1:23 | hit by them | Galil AR | 469 ms | – | 13.2° | ||
| 5 1:17 | killed by them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 6 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | killed them | P250 | 516 ms | 516 ms | 4.0° | ||
| 6 1:02 | killed them | P250 | 719 ms | 1250 ms | 50.3° | ||
| 6 1:00 | killed by them | AWP | 281 ms | 281 ms | 3.2° | ||
| 7 1:18 | killed them | M4A1-S | 156 ms | 344 ms | 0.8° | ||
| 7 1:07 | killed them | M4A1-S | 266 ms | 469 ms | 2.9° | ||
| 7 0:46 | killed them | AK-47 | 328 ms | 328 ms | 0.4° | ||
| 8 1:44 | killed them | AWP | 297 ms | 297 ms | 1.9° | ||
| 8 1:43 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | hit them | M4A4 | 141 ms | – | 3.5° | ||
| 9 1:31 | killed them | M4A1-S | 312 ms | 406 ms | 15.0° | ||
| 9 bomb 0:23 | hit by them | P250 | 156 ms | – | 3.8° | ||
| 9 bomb 0:23 | killed them | M4A1-S | 109 ms | 109 ms | 45.3° | ||
| 9 bomb 0:21 | killed them | M4A1-S | 562 ms | 562 ms | 1.6° | ||
| 9 bomb 0:17 | killed by them | Tec-9 | 422 ms | 422 ms | 5.9° | ||
| 10 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:19 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:59 | killed them | M4A1-S | 734 ms | 1422 ms | 4.2° | ||
| 11 0:57 | hit them | M4A4 | 359 ms | – | 2.3° | ||
| 11 0:57 | killed by them | AWP | 375 ms | 375 ms | 4.6° | ||
| 12 1:44 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit by them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:35 | killed them | Glock-18 | 2125 ms | 2734 ms | 10.0° | ||
| 13 1:31 | killed them | Glock-18 | 1000 ms | 1000 ms | 0.8° | ||
| 13 1:25 | killed by them | USP-S | 281 ms | 281 ms | 7.9° | ||
| 14 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | killed by them | M4A1-S | 406 ms | 1484 ms | 3.2° | ||
| 15 1:08 | hit them | AK-47 | 984 ms | – | 7.1° | ||
| 16 1:44 | killed them | Tec-9 | 406 ms | 766 ms | 3.6° | ||
| 16 bomb 0:33 | killed them | Tec-9 | 859 ms | 1266 ms | 52.3° | ||
| 17 1:36 | killed them | AK-47 | 641 ms | 641 ms | 14.2° | ||
| 17 1:19 | killed them | AK-47 | 188 ms | 281 ms | 0.3° | ||
| 17 1:02 | killed by them | MP9 | 2188 ms | 2938 ms | 2.9° | ||
| 18 1:25 | killed them | AK-47 | 703 ms | 891 ms | 5.8° | ||
| 18 1:21 | killed by them | AWP | 250 ms | 250 ms | 1.9° | ||
| 19 1:41 | killed by them | MP9 | 266 ms | 406 ms | 2.2° | ||
| 20 1:06 | killed by them | M4A4 | 47 ms | 141 ms | 1.6° | ||
| 21 1:36 | killed by them | M4A4 | 312 ms | 578 ms | 4.6° | ||
| 22 1:08 | killed by them | MP9 | 422 ms | 844 ms | 6.4° | ||
| 22 1:08 | hit them | P250 | 438 ms | – | 2.1° | ||
| 23 1:39 | killed by them | M4A4 | 250 ms | 609 ms | 6.4° | ||
| 23 1:38 | hit them | Tec-9 | 516 ms | – | 10.3° | ||
| 24 1:35 | killed by them | M4A4 | 328 ms | 328 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 232 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/1 | killed them | 38% / 48% | |
| 1 1:31 | USP-S | 102 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/7 | killed them | 20% / 49% | |
| 1 1:06 | USP-S | 435 | fine - pros would have fired it too | 2/6 | killed them | 47% / 50% | |
| 1 bomb 0:25 | USP-S | 197 | fine - pros would have fired it too | 3/6 | killed them | 67% / 67% | |
| 2 bomb 0:32 | M4A1-S | 317 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 3 1:41 | USP-S | 662 | fine - pros would have fired it too | 1/3 | 25% / 43% | ||
| 5 1:23 | M4A1-S | 162 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/8 | killed them | 38% / 55% | |
| 6 1:19 | P250 | 767 | fine - pros would have fired it too | 0/3 | 44% / 44% | ||
| 6 1:18 | P250 | 1035 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 7% / 35% | ||
| 6 1:03 | P250 | 258 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 6 1:02 | P250 | 264 | fine - pros would have fired it too | 3/4 | killed them | 49% / 49% | |
| 6 1:00 | P250 | 455 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 40% | |
| 7 1:18 | M4A1-S | 491 | fine - pros would have fired it too | 3/5 | killed them | 56% / 56% | |
| 7 1:07 | M4A1-S | 576 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/6 | killed them | 34% / 54% | |
| 7 0:46 | AK-47 | 1419 | fine - pros would have fired it too | 1/4 | killed them | 32% / 50% | |
| 8 1:44 | AWP | 577 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 9 1:31 | M4A1-S | 261 | fine - pros would have fired it too | 2/6 | killed them | 38% / 54% | |
| 9 bomb 0:23 | M4A1-S | 86 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/5 | killed them | 3% / 59% | |
| 9 bomb 0:21 | M4A1-S | 485 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/7 | killed them | 9% / 48% | |
| 11 1:00 | M4A1-S | 591 | fired while moving (104 u/s), too fast to be accurate - stop first | 5/17 | killed them | 22% / 61% | |
| 11 0:57 | M4A1-S | 511 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 48% | |
| 13 1:35 | Glock-18 | 63 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/4 | killed them | 21% / 55% | |
| 13 1:31 | Glock-18 | 1491 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/3 | killed them | 17% / 47% | |
| 13 1:25 | Glock-18 | 603 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 42% | |
| 14 1:27 | AK-47 | 963 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/7 | 1% / 48% | ||
| 15 1:08 | AK-47 | 516 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 32% / 51% | |
| 16 1:44 | Tec-9 | 882 | fine - pros would have fired it too | 3/5 | killed them | 50% / 50% | |
| 16 bomb 0:33 | Tec-9 | 504 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 16 bomb 0:33 | Tec-9 | 523 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 17 1:36 | AK-47 | 620 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 17 1:02 | AK-47 | 694 | aim far off: your crosshair was about 15.5 player widths (492 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 46% | |
| 18 1:36 | AK-47 | 876 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/8 | 4% / 49% | ||
| 18 1:25 | AK-47 | 295 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/6 | killed them | 30% / 56% | |
| 20 1:08 | Desert Eagle | 864 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 18% / 53% | ||
| 20 1:07 | Desert Eagle | 816 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | 20% / 38% | ||
| 20 1:06 | Desert Eagle | 817 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 22 1:40 | AWP | 1282 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 11% / 64% | ||
| 22 1:13 | AK-47 | 412 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 7% / 62% | |
| 22 1:08 | P250 | 251 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 23% / 58% | |
| 23 1:39 | Tec-9 | 173 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 9% / 50% | |
| 24 1:36 | Galil AR | 639 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.