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Inferno, lost 11-13 · Thu 12 Nov, 00:48

Vanila22,373

The match

Aim

382 msTTD562 msTTK3.5°Crosshair↓36%1st bullet36%Spray17%Head54%Counter-strafe

Scoreboard

93ADR71%KAST

Positioning

Shots

22/41Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4149%
AK-473824%
USP-S2055%
Glock-181921%
P2501338%
Tec-9875%
Desert Eagle30%
AWP250%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1241 1:37 4 kills (USP-S ×4), 2 headshots, in 50.8 s CT6.2
3/1247 1:18 3 kills (M4A1-S ×2, AK-47), a wallbang, 1 headshot, in 31.8 s CT5.7
22/1249 1:31 3 kills (M4A1-S ×3), 1 headshot, in 20 s CT2.2
23/12417 1:36 2 kills (AK-47 ×2), all headshots, in 17.3 s T2.2
28/1244 1:40 1 kill (MP9), 1 through smoke CT1.8
33/12416 1:44 2 kills (Tec-9 ×2), in 22.9 s T1.4
43/12418 1:25 1 kill (AK-47), 1 headshot T1.0
51/12414 1:24 1 kill (AK-47), 1 through smoke, 1 headshot T0.9
54/1245 1:23 1 kill (M4A1-S), 1 headshot CT0.8
56/1246 1:03 2 kills (P250 ×2), 1 headshot, in 1.7 s CT0.8
78/12413 1:34 2 kills (Glock ×2), 1 headshot, in 3.2 s T0.1
100/12411 0:58 1 kill (M4A1-S) CT-0.7
104/1242 bomb 0:32 1 kill (M4A1-S) CT-0.9
115/1248 1:44 1 kill (AWP) CT-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 0 weak, 6 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
13 1:46 blinded an enemy, but hurt the team tooblinded Bonduelle 4.7 s (1.9 s white); blinded Agnostic 1.8 s on the move through T Ramp - an enemy could see them
13 1:41 goodblinded Omnitich 4.5 s (1.7 s white)
14 bomb 0:32 wastedbarely blinded Шалфей 0.6 s (0.0 s white)
14 bomb 0:26 wastedno enemy blinded for long
15 1:09 misled a peekbarely blinded Scooby-Doo 1.0 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Scooby-Doo 0.7 s after the pop; got hit first
17 1:39 wastedno enemy blinded for long
17 1:23 goodblinded Scooby-Doo 3.8 s (1.1 s white)
18 1:42 wastedno enemy blinded for long; blinded Agnostic 3.3 s on the move through Middle - safe
19 1:45 goodblinded Bonduelle 5.0 s (2.2 s white), Шалфей 4.8 s (2.0 s white)
21 1:36 goodblinded BABABOI 3.2 s (0.6 s white)
22 1:42 wastedno enemy blinded for long
22 1:27 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Banana - safe
22 1:14 goodblinded BABABOI 5.2 s (2.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 37 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:46 punishedhit by Шалфей 0.5 s after throwing an HE at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
13 1:48 exposeda flash at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1290 units away; a running throw
14 bomb 0:34 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 996 units away

Positioning

In 3 of your 43 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 6 of your 30 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 25 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:04 ШалфейBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:32 Scooby-DooBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
24 1:36 Scooby-DooBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:09 trademxro was killed 723 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:25 trade⭐️Majster live⭐ was killed 223 units away: you traded in 1,203 ms (pros: 625 ms)
1 bomb 0:23 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:31 line of firestood in ⭐️Majster live⭐'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:29 line of firestood in mxro's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
5 1:35 tradeAgnostic was killed 153 units away: not traded within 5 s (pros: 969 ms)
6 1:16 tradeAgnostic was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 trade⭐️Majster live⭐ was killed 1244 units away: you traded in 3,797 ms (pros: 2,609 ms)
6 1:05 holdheld with ⭐Kamiuch⭐, 786 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after ⭐Kamiuch⭐)
6 1:02 trade⭐Kamiuch⭐ was killed 628 units away: not traded within 5 s (pros: 625 ms)
10 1:21 trademxro was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 holdheld with Agnostic, 594 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:23 tradeAgnostic was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 peek togetherpeeked the same enemy as Agnostic, 516 ms before them - early - you went first, alone
13 1:32 trade⭐Kamiuch⭐ was killed 1146 units away: you traded in 1,625 ms (pros: 2,609 ms)
14 1:28 tradeAgnostic was killed 562 units away: you traded in 4,406 ms (pros: 625 ms)
14 bomb 0:40 trademxro was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:39 holdheld with ⭐Kamiuch⭐, 788 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after ⭐Kamiuch⭐)
14 bomb 0:36 holdheld with ⭐Kamiuch⭐, 761 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:30 line of firestood in mxro's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:44 tradeAgnostic was killed 141 units away: not traded within 5 s (pros: 969 ms)
17 1:37 trade⭐Kamiuch⭐ was killed 162 units away: you traded in 109 ms (pros: 625 ms)
17 1:20 holdheld with mxro, 201 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before mxro)
18 1:21 peek togetherpeeked the same enemy as mxro, 172 ms before them - a double peek
19 1:41 peek togetherpeeked the same enemy as ⭐️Majster live⭐, 47 ms before them - a double peek
19 1:41 in their waystood between ⭐️Majster live⭐ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
19 1:41 line of firestood in ⭐️Majster live⭐'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
22 1:40 trademxro was killed 519 units away: not traded within 5 s (pros: 625 ms)
24 1:39 trademxro was killed 169 units away: not traded within 5 s (pros: 969 ms)
24 1:37 trade⭐️Majster live⭐ was killed 80 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Scooby-Dookilled themUSP-S219 ms219 ms2.1°
1 1:32 Omnitichhit by themGlock-18297 ms–14.8°
1 1:31 Omnitichkilled themUSP-S484 ms1031 ms10.1°
1 1:06 BABABOIkilled themUSP-S188 ms1391 ms1.7°
1 bomb 0:25 Bonduellekilled themUSP-S219 ms1000 ms5.2°
1 bomb 0:25 Bonduellehit by themGlock-18406 ms–53.0°
2 bomb 0:38 Шалфейhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:32 Scooby-Dookilled themM4A1-S188 ms188 ms2.2°
2 bomb 0:31 Omnitichkilled by themMAC-10312 ms391 ms5.7°
3 1:41 Scooby-Doohit themP2000422 ms–1.3°
3 1:41 Scooby-Doohit by themAK-47688 ms–1.1°
3 1:23 Bonduellekilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 Bonduellekilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:33 Omnitichhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 Omnitichkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 Bonduellehit themM4A4281 ms–6.6°
5 1:23 Шалфейkilled themM4A1-S109 ms516 ms2.1°
5 1:23 Шалфейhit by themGalil AR469 ms–13.2°
5 1:17 Omnitichkilled by themAK-47328 ms328 ms1.2°
6 1:18 Шалфейhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 Bonduellehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 Шалфейkilled themP250516 ms516 ms4.0°
6 1:02 Omnitichkilled themP250719 ms1250 ms50.3°
6 1:00 BABABOIkilled by themAWP281 ms281 ms3.2°
7 1:18 Scooby-Dookilled themM4A1-S156 ms344 ms0.8°
7 1:07 Bonduellekilled themM4A1-S266 ms469 ms2.9°
7 0:46 BABABOIkilled themAK-47328 ms328 ms0.4°
8 1:44 Bonduellekilled themAWP297 ms297 ms1.9°
8 1:43 Scooby-Dookilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Omnitichhit themM4A4141 ms–3.5°
9 1:31 Omnitichkilled themM4A1-S312 ms406 ms15.0°
9 bomb 0:23 Scooby-Doohit by themP250156 ms–3.8°
9 bomb 0:23 Scooby-Dookilled themM4A1-S109 ms109 ms45.3°
9 bomb 0:21 Шалфейkilled themM4A1-S562 ms562 ms1.6°
9 bomb 0:17 Bonduellekilled by themTec-9422 ms422 ms5.9°
10 1:45 Шалфейhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:19 BABABOIkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 0:59 Scooby-Dookilled themM4A1-S734 ms1422 ms4.2°
11 0:57 BABABOIhit themM4A4359 ms–2.3°
11 0:57 BABABOIkilled by themAWP375 ms375 ms4.6°
12 1:44 Шалфейkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 Scooby-Doohit by themP2000438 ms–1.6°
13 1:35 Bonduellekilled themGlock-182125 ms2734 ms10.0°
13 1:31 Scooby-Dookilled themGlock-181000 ms1000 ms0.8°
13 1:25 Шалфейkilled by themUSP-S281 ms281 ms7.9°
14 1:24 Bonduellekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 Scooby-Dookilled by themM4A1-S406 ms1484 ms3.2°
15 1:08 Scooby-Doohit themAK-47984 ms–7.1°
16 1:44 Bonduellekilled themTec-9406 ms766 ms3.6°
16 bomb 0:33 BABABOIkilled themTec-9859 ms1266 ms52.3°
17 1:36 Omnitichkilled themAK-47641 ms641 ms14.2°
17 1:19 Шалфейkilled themAK-47188 ms281 ms0.3°
17 1:02 Scooby-Dookilled by themMP92188 ms2938 ms2.9°
18 1:25 BABABOIkilled themAK-47703 ms891 ms5.8°
18 1:21 Шалфейkilled by themAWP250 ms250 ms1.9°
19 1:41 Bonduellekilled by themMP9266 ms406 ms2.2°
20 1:06 BABABOIkilled by themM4A447 ms141 ms1.6°
21 1:36 Bonduellekilled by themM4A4312 ms578 ms4.6°
22 1:08 BABABOIkilled by themMP9422 ms844 ms6.4°
22 1:08 BABABOIhit themP250438 ms–2.1°
23 1:39 Scooby-Dookilled by themM4A4250 ms609 ms6.4°
23 1:38 Scooby-Doohit themTec-9516 ms–10.3°
24 1:35 Scooby-Dookilled by themM4A4328 ms328 ms2.0°

Shots

You fired 22 of your 41 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 Scooby-DooUSP-S232fired while moving (125 u/s), too fast to be accurate - stop first1/1killed them38% / 48%
1 1:31 OmnitichUSP-S102aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/7killed them20% / 49%
1 1:06 BABABOIUSP-S435fine - pros would have fired it too2/6killed them47% / 50%
1 bomb 0:25 BonduelleUSP-S197fine - pros would have fired it too3/6killed them67% / 67%
2 bomb 0:32 Scooby-DooM4A1-S317fine - pros would have fired it too1/4killed them57% / 57%
3 1:41 Scooby-DooUSP-S662fine - pros would have fired it too1/325% / 43%
5 1:23 ШалфейM4A1-S162fired while moving (114 u/s), too fast to be accurate - stop first3/8killed them38% / 55%
6 1:19 BonduelleP250767fine - pros would have fired it too0/344% / 44%
6 1:18 ШалфейP2501035aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/37% / 35%
6 1:03 ШалфейP250258fine - pros would have fired it too1/2killed them64% / 64%
6 1:02 OmnitichP250264fine - pros would have fired it too3/4killed them49% / 49%
6 1:00 BABABOIP250455fine - pros would have fired it too0/1cut short (a death, a reload)25% / 40%
7 1:18 Scooby-DooM4A1-S491fine - pros would have fired it too3/5killed them56% / 56%
7 1:07 BonduelleM4A1-S576fired while moving (93 u/s), too fast to be accurate - stop first2/6killed them34% / 54%
7 0:46 BABABOIAK-471419fine - pros would have fired it too1/4killed them32% / 50%
8 1:44 BonduelleAWP577fine - pros would have fired it too1/1killed them86% / 86%
9 1:31 OmnitichM4A1-S261fine - pros would have fired it too2/6killed them38% / 54%
9 bomb 0:23 Scooby-DooM4A1-S86aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/5killed them3% / 59%
9 bomb 0:21 ШалфейM4A1-S485fired while moving (219 u/s), too fast to be accurate - stop first1/7killed them9% / 48%
11 1:00 Scooby-DooM4A1-S591fired while moving (104 u/s), too fast to be accurate - stop first5/17killed them22% / 61%
11 0:57 BABABOIM4A1-S511fine - pros would have fired it too1/2cut short (a death, a reload)34% / 48%
13 1:35 BonduelleGlock-1863aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/4killed them21% / 55%
13 1:31 Scooby-DooGlock-181491aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them17% / 47%
13 1:25 ШалфейGlock-18603fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 42%
14 1:27 BonduelleAK-47963fired while moving (78 u/s), too fast to be accurate - stop first0/71% / 48%
15 1:08 Scooby-DooAK-47516fine - pros would have fired it too3/8cut short (a death, a reload)32% / 51%
16 1:44 BonduelleTec-9882fine - pros would have fired it too3/5killed them50% / 50%
16 bomb 0:33 BABABOITec-9504fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
16 bomb 0:33 BABABOITec-9523fine - pros would have fired it too1/1killed them55% / 55%
17 1:36 OmnitichAK-47620fine - pros would have fired it too1/4killed them72% / 72%
17 1:02 Scooby-DooAK-47694aim far off: your crosshair was about 15.5 player widths (492 units) off their body - get on target first0/4cut short (a death, a reload)1% / 46%
18 1:36 OmnitichAK-47876fired while moving (103 u/s), too fast to be accurate - stop first0/84% / 49%
18 1:25 BABABOIAK-47295fired while moving (107 u/s), too fast to be accurate - stop first3/6killed them30% / 56%
20 1:08 BABABOIDesert Eagle864aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/118% / 53%
20 1:07 BABABOIDesert Eagle816fired while moving (84 u/s), too fast to be accurate - stop first0/120% / 38%
20 1:06 BABABOIDesert Eagle817fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
22 1:40 ШалфейAWP1282aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/211% / 64%
22 1:13 BABABOIAK-47412fired while moving (87 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)7% / 62%
22 1:08 BABABOIP250251aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)23% / 58%
23 1:39 Scooby-DooTec-9173aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3cut short (a death, a reload)9% / 50%
24 1:36 Scooby-DooGalil AR639fired while moving (215 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.