Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 28% |
| M4A4 | 20 | 35% |
| MAC-10 | 15 | 0% |
| MP9 | 8 | 25% |
| USP-S | 7 | 14% |
| Glock-18 | 7 | 43% |
| Desert Eagle | 4 | 50% |
| FAMAS | 2 | 50% |
| Tec-9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/124 | 8 bomb 0:37 | 2 kills (AK-47 ×2), 1 through smoke, in 1.4 s CT | 4.2 |
| 25/124 | 6 1:20 | 1 kill (Deagle), 1 headshot CT | 2.0 |
| 53/124 | 24 1:23 | 1 kill (MAC-10), 1 through smoke, 1 headshot T | 0.8 |
| 57/124 | 4 1:37 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 94/124 | 9 bomb 0:13 | 1 kill (AK-47), 1 headshot CT | -0.5 |
| 101/124 | 2 bomb 0:27 | 1 kill (M4A4), 1 headshot CT | -0.7 |
| 110/124 | 12 1:34 | 1 kill (MP9), 1 headshot CT | -1.4 |
| 114/124 | 23 1:32 | 1 kill (Tec-9), 1 headshot T | -1.4 |
| 116/124 | 22 1:18 | 1 kill (AK-47), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:29 | 1v2 after the plant CT · 100 HP · Ruins | lost - died later, after 1 kill · first fight won, saw each other |
| 15 1:03 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 24 1:34 | 1v5 before the plant T · 96 HP · Banana | lost - died later, after 1 kill · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:11 | wasted | no enemy blinded for long; blinded ⭐Kamiuch⭐ 2.0 s on the move through Ruins - safe |
Throws
14 grenades: 11 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:12 | punished | killed by Шалфей 1.0 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 224 units away; a running throw |
| 8 bomb 0:39 | punished | hit by BABABOI 1.2 s after throwing an HE at Ruins, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 298 units away; a running throw |
| 12 1:45 | punished | hit by Scooby-Doo 2.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 380 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:34 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:36 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 21 bomb 0:29 | Pit | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | ⭐Kamiuch⭐ was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:31 | trade | Vanila was killed 772 units away: you traded in 4,219 ms (pros: 2,031 ms) |
| 2 bomb 0:29 | trade | mxro was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:08 | peek together | peeked the same enemy as Vanila, 875 ms before them - early - you went first, alone |
| 9 bomb 0:17 | trade | Vanila was killed 865 units away: you traded in 3,672 ms (pros: 2,031 ms) |
| 12 1:37 | line of fire | stood in ⭐️Majster live⭐'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:34 | hold | held with ⭐️Majster live⭐, 798 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before ⭐️Majster live⭐) |
| 15 1:03 | trade | mxro was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:21 | trade | Vanila was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:19 | trade | mxro was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:08 | peek together | peeked the same enemy as ⭐️Majster live⭐, 203 ms before them - a double peek |
| 18 1:05 | hold | held with ⭐️Majster live⭐, 306 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms before ⭐️Majster live⭐) |
| 18 1:04 | hold | held with ⭐️Majster live⭐, 440 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before ⭐️Majster live⭐) |
| 18 1:00 | trade | ⭐️Majster live⭐ was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:19 | hold | held with ⭐️Majster live⭐, 35 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ⭐️Majster live⭐) |
| 20 1:19 | hold | held with mxro, 20 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after mxro) |
| 20 1:19 | hold | held with ⭐Kamiuch⭐, 12 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ⭐Kamiuch⭐) |
| 21 1:30 | trade | ⭐️Majster live⭐ was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | trade | ⭐️Majster live⭐ was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:38 | trade | Vanila was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 0:45 | trade | ⭐️Majster live⭐ was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:39 | trade | mxro was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:37 | trade | ⭐️Majster live⭐ was killed 465 units away: not traded within 5 s (pros: 625 ms) |
| 24 1:35 | trade | Vanila was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:34 | trade | ⭐Kamiuch⭐ was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | Glock-18 | 812 ms | – | 1.2° | ||
| 2 bomb 0:27 | killed them | M4A4 | 625 ms | 719 ms | 9.7° | ||
| 2 bomb 0:27 | hit by them | M4A4 | 672 ms | – | 1.5° | ||
| 2 bomb 0:11 | killed by them | MAC-10 | 594 ms | 672 ms | 10.6° | ||
| 3 1:35 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed by them | AK-47 | 203 ms | 703 ms | 1.0° | ||
| 4 1:37 | killed them | M4A4 | 297 ms | 484 ms | 3.5° | ||
| 4 1:37 | hit by them | MAC-10 | 469 ms | – | 6.5° | ||
| 4 1:33 | hit them | M4A4 | 328 ms | – | 7.5° | ||
| 4 1:33 | killed by them | MP7 | 344 ms | 750 ms | 2.7° | ||
| 5 1:35 | killed by them | AK-47 | 203 ms | 500 ms | 1.5° | ||
| 6 1:22 | hit by them | Galil AR | 125 ms | – | 1.3° | ||
| 6 1:20 | killed them | Desert Eagle | 312 ms | 312 ms | 2.1° | ||
| 6 1:16 | hit them | Desert Eagle | 328 ms | – | 0.6° | ||
| 6 1:16 | killed by them | AK-47 | 125 ms | 125 ms | 0.9° | ||
| 7 1:08 | hit them | FAMAS | 172 ms | – | 0.7° | ||
| 8 bomb 0:38 | hit by them | MP7 | 625 ms | – | 3.7° | ||
| 8 bomb 0:37 | killed them | AK-47 | 1281 ms | 1391 ms | 14.5° | ||
| 8 bomb 0:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:13 | killed them | AK-47 | 453 ms | 953 ms | 5.0° | ||
| 9 bomb 0:13 | hit by them | Tec-9 | 562 ms | – | 7.4° | ||
| 10 1:37 | killed by them | AWP | 297 ms | 297 ms | 3.1° | ||
| 11 1:23 | killed by them | AK-47 | 422 ms | 422 ms | 2.9° | ||
| 12 1:43 | hit by them | AK-47 | 750 ms | – | 8.6° | ||
| 12 1:34 | killed them | MP9 | 438 ms | 516 ms | 1.7° | ||
| 12 1:33 | killed by them | AK-47 | 391 ms | 500 ms | 47.7° | ||
| 13 1:35 | hit by them | P2000 | 594 ms | – | 2.6° | ||
| 13 1:35 | hit them | Glock-18 | 625 ms | – | 3.7° | ||
| 13 bomb 0:29 | hit by them | P2000 | 281 ms | – | 2.3° | ||
| 13 bomb 0:23 | hit them | Glock-18 | 47 ms | – | 0.7° | ||
| 14 1:29 | killed by them | Five-SeveN | 516 ms | 719 ms | 5.4° | ||
| 15 1:01 | killed by them | Five-SeveN | 625 ms | 1094 ms | 20.0° | ||
| 16 1:44 | killed by them | AK-47 | 266 ms | 375 ms | 0.5° | ||
| 17 1:22 | hit them | AK-47 | 281 ms | – | 1.7° | ||
| 17 1:22 | killed by them | AWP | 344 ms | 344 ms | 2.4° | ||
| 18 1:08 | hit them | AK-47 | 422 ms | – | 4.0° | ||
| 18 1:04 | hit by them | FAMAS | 719 ms | – | 5.7° | ||
| 18 1:04 | hit by them | MP9 | 453 ms | – | 5.6° | ||
| 18 1:03 | hit them | AK-47 | 594 ms | – | 11.3° | ||
| 18 0:54 | killed by them | MP9 | 422 ms | 906 ms | 2.9° | ||
| 18 0:54 | hit them | AK-47 | 578 ms | – | 2.9° | ||
| 19 1:38 | killed by them | M4A4 | 547 ms | 1094 ms | 3.2° | ||
| 20 1:18 | hit them | Glock-18 | 344 ms | – | 5.1° | ||
| 20 1:18 | hit by them | M4A4 | 484 ms | – | 7.7° | ||
| 21 bomb 0:28 | killed by them | AWP | 344 ms | 344 ms | 1.0° | ||
| 22 1:19 | hit by them | MP9 | 609 ms | – | 3.4° | ||
| 22 1:18 | killed them | AK-47 | 781 ms | 781 ms | 4.4° | ||
| 22 1:17 | killed by them | Five-SeveN | 375 ms | 375 ms | 2.6° | ||
| 23 1:32 | killed them | Tec-9 | 234 ms | 234 ms | 9.6° | ||
| 23 0:38 | killed by them | AWP | 234 ms | 234 ms | 0.8° | ||
| 24 1:34 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:23 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:22 | killed by them | AK-47 | 359 ms | 359 ms | 9.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 1168 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/6 | 6% / 43% | ||
| 2 bomb 0:29 | M4A4 | 493 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/7 | 31% / 61% | ||
| 2 bomb 0:27 | M4A4 | 333 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/8 | killed them | 37% / 65% | |
| 3 1:35 | USP-S | 837 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 48% | |
| 4 1:37 | M4A4 | 359 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/7 | killed them | 45% / 71% | |
| 4 1:33 | M4A4 | 511 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 12% / 50% | |
| 6 1:25 | Desert Eagle | 914 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 31% / 57% | ||
| 6 1:22 | Desert Eagle | 885 | fine - pros would have fired it too | 0/1 | 24% / 44% | ||
| 6 1:20 | Desert Eagle | 885 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 6 1:16 | Desert Eagle | 1198 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 48% | |
| 7 1:13 | FAMAS | 699 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 21% / 56% | ||
| 7 1:08 | FAMAS | 755 | fine - pros would have fired it too | 3/4 | 46% / 49% | ||
| 8 bomb 0:37 | AK-47 | 294 | fine - pros would have fired it too | 2/5 | killed them | 40% / 50% | |
| 9 bomb 0:13 | AK-47 | 186 | fired while moving (180 u/s), too fast to be accurate - stop first | 3/9 | killed them | 20% / 56% | |
| 11 1:23 | M4A4 | 428 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 34% / 52% | |
| 12 1:43 | MP9 | 372 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/10 | 57% / 63% | ||
| 12 1:34 | MP9 | 367 | fired while moving (236 u/s), too fast to be accurate - stop first | 2/11 | killed them | 11% / 49% | |
| 13 1:35 | Glock-18 | 809 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 46% | |
| 13 bomb 0:29 | Glock-18 | 799 | fine - pros would have fired it too | 0/4 | 48% / 48% | ||
| 13 bomb 0:23 | Glock-18 | 754 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 17 1:36 | AK-47 | 550 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | 9% / 52% | ||
| 17 1:22 | AK-47 | 679 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 72% / 72% | |
| 18 1:08 | AK-47 | 688 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/3 | 10% / 49% | ||
| 18 1:05 | AK-47 | 619 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 18 1:04 | AK-47 | 631 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/7 | 25% / 60% | ||
| 18 1:04 | AK-47 | 597 | aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first | 2/7 | 1% / 56% | ||
| 18 0:55 | AK-47 | 463 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 9% / 61% | |
| 19 1:38 | MAC-10 | 650 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/13 | cut short (a death, a reload); 2 bullets after pros would have stopped | 2% / 52% | |
| 20 1:18 | Glock-18 | 705 | fine - pros would have fired it too | 1/6 | 54% / 54% | ||
| 22 1:19 | AK-47 | 300 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/9 | killed them | 21% / 49% | |
| 22 1:17 | AK-47 | 645 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 58% | |
| 23 1:35 | Tec-9 | 635 | fine - pros would have fired it too | 0/4 | 73% / 73% | ||
| 23 1:32 | Tec-9 | 114 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/3 | killed them | 58% / 61% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.