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Inferno, lost 11-13 · Thu 12 Nov, 00:48

Agnostic16,301

The match

Aim

383 msTTD618 msTTK3.9°Crosshair↓33%1st bullet26%Spray31%Head43%Counter-strafe

Scoreboard

56ADR75%KAST

Positioning

Shots

21/33Rushed↓2/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473928%
M4A42035%
MAC-10150%
MP9825%
USP-S714%
Glock-18743%
Desert Eagle450%
FAMAS250%
Tec-9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1248 bomb 0:37 2 kills (AK-47 ×2), 1 through smoke, in 1.4 s CT4.2
25/1246 1:20 1 kill (Deagle), 1 headshot CT2.0
53/12424 1:23 1 kill (MAC-10), 1 through smoke, 1 headshot T0.8
57/1244 1:37 1 kill (M4A4), 1 headshot CT0.7
94/1249 bomb 0:13 1 kill (AK-47), 1 headshot CT-0.5
101/1242 bomb 0:27 1 kill (M4A4), 1 headshot CT-0.7
110/12412 1:34 1 kill (MP9), 1 headshot CT-1.4
114/12423 1:32 1 kill (Tec-9), 1 headshot T-1.4
116/12422 1:18 1 kill (AK-47), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:29 1v2 after the plant CT · 100 HP · Ruinslost - died later, after 1 kill · first fight won, saw each other
15 1:03 1v4 before the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other
24 1:34 1v5 before the plant T · 96 HP · Bananalost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:11 wastedno enemy blinded for long; blinded ⭐Kamiuch⭐ 2.0 s on the move through Ruins - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 0 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:12 punishedkilled by Шалфей 1.0 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 224 units away; a running throw
8 bomb 0:39 punishedhit by BABABOI 1.2 s after throwing an HE at Ruins, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 298 units away; a running throw
12 1:45 punishedhit by Scooby-Doo 2.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 380 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:34 OmnitichBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:36 Scooby-DooTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
21 bomb 0:29 ШалфейPitcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 trade⭐Kamiuch⭐ was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:31 tradeVanila was killed 772 units away: you traded in 4,219 ms (pros: 2,031 ms)
2 bomb 0:29 trademxro was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
7 1:08 peek togetherpeeked the same enemy as Vanila, 875 ms before them - early - you went first, alone
9 bomb 0:17 tradeVanila was killed 865 units away: you traded in 3,672 ms (pros: 2,031 ms)
12 1:37 line of firestood in ⭐️Majster live⭐'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:34 holdheld with ⭐️Majster live⭐, 798 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before ⭐️Majster live⭐)
15 1:03 trademxro was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
18 1:21 tradeVanila was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
18 1:19 trademxro was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
18 1:08 peek togetherpeeked the same enemy as ⭐️Majster live⭐, 203 ms before them - a double peek
18 1:05 holdheld with ⭐️Majster live⭐, 306 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms before ⭐️Majster live⭐)
18 1:04 holdheld with ⭐️Majster live⭐, 440 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before ⭐️Majster live⭐)
18 1:00 trade⭐️Majster live⭐ was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
20 1:19 holdheld with ⭐️Majster live⭐, 35 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ⭐️Majster live⭐)
20 1:19 holdheld with mxro, 20 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after mxro)
20 1:19 holdheld with ⭐Kamiuch⭐, 12 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ⭐Kamiuch⭐)
21 1:30 trade⭐️Majster live⭐ was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 trade⭐️Majster live⭐ was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
23 1:38 tradeVanila was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
23 0:45 trade⭐️Majster live⭐ was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
24 1:39 trademxro was killed 243 units away: not traded within 5 s (pros: 969 ms)
24 1:37 trade⭐️Majster live⭐ was killed 465 units away: not traded within 5 s (pros: 625 ms)
24 1:35 tradeVanila was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
24 1:34 trade⭐Kamiuch⭐ was killed 666 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 BABABOIhit by themGlock-18812 ms–1.2°
2 bomb 0:27 Omnitichkilled themM4A4625 ms719 ms9.7°
2 bomb 0:27 Omnitichhit by themM4A4672 ms–1.5°
2 bomb 0:11 Шалфейkilled by themMAC-10594 ms672 ms10.6°
3 1:35 Omnitichhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 Шалфейkilled by themAK-47203 ms703 ms1.0°
4 1:37 Шалфейkilled themM4A4297 ms484 ms3.5°
4 1:37 Шалфейhit by themMAC-10469 ms–6.5°
4 1:33 BABABOIhit themM4A4328 ms–7.5°
4 1:33 BABABOIkilled by themMP7344 ms750 ms2.7°
5 1:35 Bonduellekilled by themAK-47203 ms500 ms1.5°
6 1:22 Scooby-Doohit by themGalil AR125 ms–1.3°
6 1:20 Scooby-Dookilled themDesert Eagle312 ms312 ms2.1°
6 1:16 Шалфейhit themDesert Eagle328 ms–0.6°
6 1:16 Bonduellekilled by themAK-47125 ms125 ms0.9°
7 1:08 Bonduellehit themFAMAS172 ms–0.7°
8 bomb 0:38 BABABOIhit by themMP7625 ms–3.7°
8 bomb 0:37 BABABOIkilled themAK-471281 ms1391 ms14.5°
8 bomb 0:36 Omnitichkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:13 Bonduellekilled themAK-47453 ms953 ms5.0°
9 bomb 0:13 Bonduellehit by themTec-9562 ms–7.4°
10 1:37 BABABOIkilled by themAWP297 ms297 ms3.1°
11 1:23 Omnitichkilled by themAK-47422 ms422 ms2.9°
12 1:43 Scooby-Doohit by themAK-47750 ms–8.6°
12 1:34 Bonduellekilled themMP9438 ms516 ms1.7°
12 1:33 Omnitichkilled by themAK-47391 ms500 ms47.7°
13 1:35 Scooby-Doohit by themP2000594 ms–2.6°
13 1:35 Scooby-Doohit themGlock-18625 ms–3.7°
13 bomb 0:29 Шалфейhit by themP2000281 ms–2.3°
13 bomb 0:23 Шалфейhit themGlock-1847 ms–0.7°
14 1:29 Bonduellekilled by themFive-SeveN516 ms719 ms5.4°
15 1:01 Bonduellekilled by themFive-SeveN625 ms1094 ms20.0°
16 1:44 BABABOIkilled by themAK-47266 ms375 ms0.5°
17 1:22 BABABOIhit themAK-47281 ms–1.7°
17 1:22 BABABOIkilled by themAWP344 ms344 ms2.4°
18 1:08 Шалфейhit themAK-47422 ms–4.0°
18 1:04 Scooby-Doohit by themFAMAS719 ms–5.7°
18 1:04 Bonduellehit by themMP9453 ms–5.6°
18 1:03 Bonduellehit themAK-47594 ms–11.3°
18 0:54 Bonduellekilled by themMP9422 ms906 ms2.9°
18 0:54 Bonduellehit themAK-47578 ms–2.9°
19 1:38 Omnitichkilled by themM4A4547 ms1094 ms3.2°
20 1:18 Bonduellehit themGlock-18344 ms–5.1°
20 1:18 Bonduellehit by themM4A4484 ms–7.7°
21 bomb 0:28 Шалфейkilled by themAWP344 ms344 ms1.0°
22 1:19 Bonduellehit by themMP9609 ms–3.4°
22 1:18 Bonduellekilled themAK-47781 ms781 ms4.4°
22 1:17 Шалфейkilled by themFive-SeveN375 ms375 ms2.6°
23 1:32 Шалфейkilled themTec-9234 ms234 ms9.6°
23 0:38 BABABOIkilled by themAWP234 ms234 ms0.8°
24 1:34 Шалфейhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
24 1:23 Omnitichkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
24 1:22 Bonduellekilled by themAK-47359 ms359 ms9.2°

Shots

You fired 21 of your 33 first shots too soon: 16 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 BABABOIUSP-S1168aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/66% / 43%
2 bomb 0:29 OmnitichM4A4493fired while moving (141 u/s), too fast to be accurate - stop first0/731% / 61%
2 bomb 0:27 OmnitichM4A4333fired while moving (224 u/s), too fast to be accurate - stop first2/8killed them37% / 65%
3 1:35 ШалфейUSP-S837fired while moving (161 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 48%
4 1:37 ШалфейM4A4359fired while moving (126 u/s), too fast to be accurate - stop first2/7killed them45% / 71%
4 1:33 BABABOIM4A4511fired while moving (122 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)12% / 50%
6 1:25 Scooby-DooDesert Eagle914aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/131% / 57%
6 1:22 Scooby-DooDesert Eagle885fine - pros would have fired it too0/124% / 44%
6 1:20 Scooby-DooDesert Eagle885fine - pros would have fired it too1/1killed them75% / 75%
6 1:16 ШалфейDesert Eagle1198fine - pros would have fired it too1/1cut short (a death, a reload)42% / 48%
7 1:13 BonduelleFAMAS699aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/421% / 56%
7 1:08 BonduelleFAMAS755fine - pros would have fired it too3/446% / 49%
8 bomb 0:37 BABABOIAK-47294fine - pros would have fired it too2/5killed them40% / 50%
9 bomb 0:13 BonduelleAK-47186fired while moving (180 u/s), too fast to be accurate - stop first3/9killed them20% / 56%
11 1:23 OmnitichM4A4428fine - pros would have fired it too0/2cut short (a death, a reload)34% / 52%
12 1:43 Scooby-DooMP9372fired while moving (90 u/s), too fast to be accurate - stop first0/1057% / 63%
12 1:34 BonduelleMP9367fired while moving (236 u/s), too fast to be accurate - stop first2/11killed them11% / 49%
13 1:35 Scooby-DooGlock-18809fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 46%
13 bomb 0:29 ШалфейGlock-18799fine - pros would have fired it too0/448% / 48%
13 bomb 0:23 ШалфейGlock-18754fine - pros would have fired it too1/160% / 60%
17 1:36 OmnitichAK-47550fired while moving (164 u/s), too fast to be accurate - stop first0/29% / 52%
17 1:22 BABABOIAK-47679fine - pros would have fired it too1/1cut short (a death, a reload)72% / 72%
18 1:08 ШалфейAK-47688fired while moving (113 u/s), too fast to be accurate - stop first2/310% / 49%
18 1:05 Scooby-DooAK-47619fired while moving (215 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
18 1:04 Scooby-DooAK-47631fired while moving (90 u/s), too fast to be accurate - stop first0/725% / 60%
18 1:04 BonduelleAK-47597aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first2/71% / 56%
18 0:55 BonduelleAK-47463fired while moving (109 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)9% / 61%
19 1:38 OmnitichMAC-10650aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/13cut short (a death, a reload); 2 bullets after pros would have stopped2% / 52%
20 1:18 BonduelleGlock-18705fine - pros would have fired it too1/654% / 54%
22 1:19 BonduelleAK-47300fired while moving (146 u/s), too fast to be accurate - stop first1/9killed them21% / 49%
22 1:17 ШалфейAK-47645fired while moving (98 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 58%
23 1:35 Scooby-DooTec-9635fine - pros would have fired it too0/473% / 73%
23 1:32 ШалфейTec-9114fired while moving (223 u/s), too fast to be accurate - stop first1/3killed them58% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.