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Inferno, lost 11-13 · Thu 12 Nov, 00:48

mxro17,137

The match

Aim

500 msTTD562 msTTK3.8°Crosshair↓20%1st bullet27%Spray23%Head37%Counter-strafe

Scoreboard

78ADR75%KAST

Positioning

Shots

26/38Rushed↓8/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476725%
MP93444%
M4A42711%
Glock-181926%
MAC-101910%
USP-S560%
FAMAS560%
Five-SeveN333%
Tec-9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/12414 1:25 2 kills (MAC-10 ×2), 1 through smoke, 1 in the air, all headshots, in 4.2 s T3.8
29/12417 1:19 2 kills (AK-47 ×2), all headshots, in 19.4 s T1.6
32/12412 1:41 2 kills (MP9 ×2), 1 in the air, in 4 s CT1.4
40/1247 1:09 1 kill (AK-47), 1 headshot CT1.0
49/1249 bomb 0:32 1 kill (AK-47) CT0.9
73/1241 1:31 1 kill (USP-S) CT0.2
80/1242 bomb 0:35 1 kill (MP9) CT-0.1
89/12420 1:18 2 kills (Glock ×2), all headshots, in 15.1 s T-0.4
105/1244 1:22 1 kill (FAMAS), 1 headshot CT-1.0
107/12415 1:07 1 kill (AK-47) T-1.0
122/12413 1:37 1 kill (Glock), 1 headshot T-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:21 1v2 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
6 1:00 1v1 before the plant CT · 100 HP · T Ramplost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 0 weak, 6 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 0:48 misled a peekbarely blinded BABABOI 1.0 s (0.1 s white); blinded ⭐️Majster live⭐ 4.0 s on the move through Lower Mid - safe the enemy was barely blinded, and Vanila peeked BABABOI 1.8 s after the pop; hit them first
9 bomb 0:16 goodblinded Bonduelle 4.4 s (1.6 s white) Vanila peeked Bonduelle 0.7 s before the pop - too late - the flash popped after they showed; got hit first
13 1:41 wastedbarely blinded Omnitich 0.7 s (0.1 s white)
13 1:40 wastedno enemy blinded for long
14 1:36 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Middle - safe; blinded ⭐️Majster live⭐ 4.7 s on the move through Middle - safe
14 1:34 wastedno enemy blinded for long; blinded ⭐️Majster live⭐ 4.9 s on the move through Top Mid - safe
15 1:23 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Middle - safe
17 1:39 hurt the teambarely blinded Omnitich 0.7 s (0.1 s white); blinded Agnostic 4.6 s on the move through Middle - ran into a fight; blinded ⭐Kamiuch⭐ 3.4 s on the move through Middle - safe; blinded themselves 1.7 s on the move through Middle - safe; blinded ⭐️Majster live⭐ 1.0 s holding Middle - safe; blinded Vanila 3.3 s on the move through Middle - safe
18 1:38 wastedbarely blinded Scooby-Doo 0.9 s (0.1 s white)
22 1:44 goodblinded Omnitich 4.8 s (2.0 s white), Шалфей 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
62 grenades: 52 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:32 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 903 units away
9 bomb 0:30 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1114 units away; a running throw
11 1:21 exposeda molotov at Arch - seen by 1 enemy for 0.8 s, the nearest 530 units away, thrown in the open; a running throw
12 1:46 exposedan HE at Middle - seen by 2 enemies for 1.2 s, the nearest 494 units away; a running throw
13 1:47 exposeda smoke at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1482 units away, thrown in the open; a running throw
14 1:29 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 971 units away
16 1:48 exposeda smoke at T Ramp - seen by 1 enemy for 0.1 s, the nearest 832 units away; a running throw
18 1:44 exposeda smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 1356 units away, thrown in the open; a running throw
21 1:36 exposedan HE at Banana - seen by 1 enemy for 0.1 s, the nearest 832 units away; a running throw
23 1:47 punishedkilled by Bonduelle 1.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1068 units away; a running throw

Positioning

In 7 of your 35 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Middle. Pros do that in about 1 duel in 16. You crouched in 10 of your 26 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:42 Scooby-DooMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 bomb 0:18 BonduelleBombsite Acover not used: 128 units away, they'd have seen only your headdied
7 1:10 ШалфейApartmentscover not used: 16 units away, they'd have seen only your headkilled them
10 1:22 BonduelleBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
12 1:38 OmnitichMiddlepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
17 1:19 BABABOIArchpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
24 1:39 ШалфейBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
6 bomb 0:14 Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 3 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 8 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:42 peek togetherpeeked the same enemy as ⭐Kamiuch⭐, 469 ms before them - early - you went first, alone
3 1:23 tradeVanila was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:21 trade⭐️Majster live⭐ was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
4 1:31 tradeVanila was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
5 1:17 tradeVanila was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
12 1:44 tradeVanila was killed 257 units away: you traded in 3,000 ms (pros: 1,641 ms)
13 1:35 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:35 line of firestood in ⭐Kamiuch⭐'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:25 trade⭐️Majster live⭐ was killed 108 units away: you traded in 219 ms (pros: 625 ms)
15 1:10 trade⭐Kamiuch⭐ was killed 402 units away: you traded in 3,422 ms (pros: 1,641 ms)
15 1:10 trade⭐️Majster live⭐ was killed 647 units away: you traded in 2,516 ms (pros: 2,031 ms)
16 1:46 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:45 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:44 tradeAgnostic was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
17 1:35 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:22 tradeAgnostic was killed 155 units away: you traded in 3,281 ms (pros: 969 ms)
17 1:20 holdheld with Vanila, 201 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Vanila)
17 1:01 tradeVanila was killed 499 units away: you traded in 1,641 ms (pros: 1,641 ms)
18 1:23 line of firestood in Vanila's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
18 1:21 tradeVanila was killed 42 units away: not traded within 5 s (pros: 625 ms)
18 1:19 holdheld with ⭐Kamiuch⭐, 284 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 844 ms before ⭐Kamiuch⭐)
20 1:19 holdheld with ⭐️Majster live⭐, 18 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ⭐️Majster live⭐)
20 1:19 holdheld with Agnostic, 20 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic)
20 1:19 holdheld with ⭐Kamiuch⭐, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ⭐Kamiuch⭐)
20 1:04 tradeAgnostic was killed 141 units away: you traded in 1,656 ms (pros: 969 ms)
20 1:04 peek togetherpeeked the same enemy as ⭐️Majster live⭐, 406 ms after them - late - your team-mate went first, as bait
20 1:03 trade⭐️Majster live⭐ was killed 105 units away: you traded in 484 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Шалфейkilled themUSP-S656 ms1953 ms3.3°
1 1:09 Bonduellekilled by themGlock-18734 ms906 ms1.0°
2 bomb 0:36 BABABOIkilled themMP9516 ms1641 ms2.2°
2 bomb 0:36 BABABOIhit by themMP7172 ms–51.4°
2 bomb 0:29 Шалфейkilled by themMAC-10375 ms375 ms3.8°
3 1:41 Scooby-Doohit themFive-SeveN1094 ms–10.6°
3 bomb 0:18 Bonduellehit themAK-47453 ms–16.6°
3 bomb 0:18 Bonduellekilled by themM4A4547 ms734 ms7.2°
4 1:22 Omnitichkilled themFAMAS531 ms703 ms1.5°
4 1:22 Omnitichhit by themAK-47625 ms–24.5°
4 1:21 BABABOIkilled by themM4A4500 ms672 ms5.0°
5 bomb 0:40 Bonduellekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:07 BABABOIkilled by themAWP391 ms391 ms3.1°
7 1:10 Шалфейkilled themAK-47531 ms844 ms7.9°
7 1:09 Шалфейhit by themAK-47828 ms–14.1°
9 bomb 0:33 BABABOIkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:26 Шалфейhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:21 Bonduellekilled by themM4A4984 ms1078 ms4.8°
11 1:30 Шалфейhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:19 Omnitichkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 Шалфейkilled themMP9344 ms766 ms23.4°
12 1:40 BABABOIhit themMP91078 ms–50.1°
12 1:37 Omnitichkilled by themAK-47812 ms1609 ms22.1°
12 1:37 BABABOIkilled themMP9312 ms312 ms2.1°
12 1:37 Bonduellehit themMP9219 ms–0.4°
13 1:37 Omnitichkilled themGlock-1894 ms94 ms0.9°
13 1:33 Scooby-Doohit by themP20002094 ms–7.2°
14 1:25 BABABOIkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:20 Omnitichkilled themMAC-10531 ms531 ms4.9°
14 1:16 Шалфейkilled by themFive-SeveN266 ms1094 ms4.8°
14 1:16 Шалфейhit themMAC-10391 ms–2.9°
15 1:07 Шалфейkilled themAK-47562 ms562 ms10.8°
15 1:04 Omnitichkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:03 Omnitichhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:44 Bonduellehit by themAK-47656 ms–8.6°
16 1:44 Bonduellehit themTec-9703 ms–15.2°
16 1:38 Scooby-Dookilled by themM4A1-S453 ms750 ms1.5°
17 1:45 BABABOIhit themAK-47406 ms–3.2°
17 1:19 BABABOIkilled themAK-47438 ms438 ms13.6°
17 1:00 Scooby-Dookilled themAK-47234 ms234 ms1.4°
18 1:33 Omnitichhit by themSSG 08281 ms–2.4°
18 1:19 Шалфейhit themAK-4794 ms–0.8°
18 1:19 Шалфейkilled by themAWP297 ms297 ms4.5°
19 1:39 Bonduellekilled by themMP9875 ms1016 ms20.6°
19 1:39 Bonduellehit themAK-47500 ms–47.6°
20 1:18 Bonduellekilled themGlock-18344 ms547 ms1.2°
20 1:03 Scooby-Dookilled themGlock-18875 ms1016 ms1.6°
20 bomb 0:39 Omnitichhit themM4A4453 ms–3.8°
20 bomb 0:38 Omnitichkilled by themM4A4703 ms891 ms4.2°
21 1:33 Bonduellekilled by themM4A4688 ms1141 ms6.1°
21 1:33 Bonduellehit themAK-47688 ms–8.1°
22 1:42 Шалфейhit themAK-47500 ms–9.6°
22 1:41 Шалфейkilled by themFive-SeveN1828 ms1969 ms1.2°
23 1:45 Bonduellekilled by themAK-47375 ms578 ms2.5°
24 1:39 Шалфейkilled by themAWP328 ms328 ms2.0°

Shots

You fired 26 of your 38 first shots too soon: 19 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ШалфейUSP-S819aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 44%
1 1:32 ШалфейUSP-S886fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 37%
1 1:32 ШалфейUSP-S921fine - pros would have fired it too2/2killed them55% / 55%
2 bomb 0:36 BABABOIMP9749fired while moving (205 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 56%
2 bomb 0:36 BABABOIMP9719fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
2 bomb 0:35 BABABOIMP9728fine - pros would have fired it too1/7killed them63% / 63%
3 1:42 BABABOIFive-SeveN300fired while moving (237 u/s), too fast to be accurate - stop first0/216% / 41%
3 1:41 Scooby-DooFive-SeveN858fired while moving (213 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)33% / 43%
3 bomb 0:18 BonduelleAK-47721too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)2% / 49%
4 1:23 OmnitichFAMAS755fine - pros would have fired it too3/7killed them25% / 47%
5 1:03 BonduelleM4A4320aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/123% / 62%
5 bomb 0:40 BonduelleM4A4336fired while moving (101 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)16% / 51%
7 1:10 ШалфейAK-47492fired while moving (104 u/s), too fast to be accurate - stop first4/8killed them7% / 47%
9 bomb 0:39 BonduelleAK-471030fired while moving (112 u/s), too fast to be accurate - stop first0/30% / 62%
10 1:22 BABABOIAK-47853fired while moving (207 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
10 1:22 BABABOIAK-47854fine - pros would have fired it too0/3cut short (a death, a reload)49% / 53%
11 1:19 OmnitichM4A4495fired while moving (94 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 50%
12 1:41 ШалфейMP9201fired while moving (40 u/s), too fast to be accurate - stop first6/12killed them2% / 48%
12 1:40 BABABOIMP9447fired while moving (200 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
12 1:40 BABABOIMP9438fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
12 1:37 BABABOIMP9529fired while moving (38 u/s), too fast to be accurate - stop first2/6killed them21% / 47%
13 1:34 Scooby-DooGlock-18445fired while moving (223 u/s), too fast to be accurate - stop first0/12cut short (a death, a reload)1% / 50%
14 1:25 BABABOIMAC-10245aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first4/18killed them1% / 54%
14 1:21 OmnitichMAC-10590fired while moving (240 u/s), too fast to be accurate - stop first1/8killed them29% / 49%
14 1:16 ШалфейMAC-10662too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/11cut short (a death, a reload)27% / 52%
15 1:08 ШалфейAK-47516fired while moving (198 u/s), too fast to be accurate - stop first1/9killed them4% / 56%
16 1:44 BonduelleTec-9507fine - pros would have fired it too1/431% / 45%
17 1:45 BABABOIAK-471310fired while moving (183 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
17 1:45 BABABOIAK-471305aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/61 bullet after pros would have stopped23% / 53%
17 1:19 BABABOIAK-47605fired while moving (214 u/s), too fast to be accurate - stop first1/6killed them2% / 47%
17 1:00 Scooby-DooAK-47831fine - pros would have fired it too1/5killed them75% / 75%
18 1:21 ШалфейAK-47712fired while moving (96 u/s), too fast to be accurate - stop first0/50% / 55%
18 1:19 ШалфейAK-47760fine - pros would have fired it too1/3cut short (a death, a reload)78% / 78%
20 1:18 BonduelleGlock-18708fine - pros would have fired it too2/3killed them62% / 62%
20 1:03 Scooby-DooGlock-18613fired while moving (167 u/s), too fast to be accurate - stop first2/6killed them23% / 40%
20 bomb 0:39 OmnitichM4A4753fine - pros would have fired it too3/7cut short (a death, a reload)29% / 49%
21 1:34 BonduelleAK-47840too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target3/9cut short (a death, a reload)14% / 63%
22 1:42 ШалфейAK-47765fired while moving (215 u/s), too fast to be accurate - stop first3/19cut short (a death, a reload)2% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.