Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 25% |
| MP9 | 34 | 44% |
| M4A4 | 27 | 11% |
| Glock-18 | 19 | 26% |
| MAC-10 | 19 | 10% |
| USP-S | 5 | 60% |
| FAMAS | 5 | 60% |
| Five-SeveN | 3 | 33% |
| Tec-9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/124 | 14 1:25 | 2 kills (MAC-10 ×2), 1 through smoke, 1 in the air, all headshots, in 4.2 s T | 3.8 |
| 29/124 | 17 1:19 | 2 kills (AK-47 ×2), all headshots, in 19.4 s T | 1.6 |
| 32/124 | 12 1:41 | 2 kills (MP9 ×2), 1 in the air, in 4 s CT | 1.4 |
| 40/124 | 7 1:09 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 49/124 | 9 bomb 0:32 | 1 kill (AK-47) CT | 0.9 |
| 73/124 | 1 1:31 | 1 kill (USP-S) CT | 0.2 |
| 80/124 | 2 bomb 0:35 | 1 kill (MP9) CT | -0.1 |
| 89/124 | 20 1:18 | 2 kills (Glock ×2), all headshots, in 15.1 s T | -0.4 |
| 105/124 | 4 1:22 | 1 kill (FAMAS), 1 headshot CT | -1.0 |
| 107/124 | 15 1:07 | 1 kill (AK-47) T | -1.0 |
| 122/124 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:21 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 6 1:00 | 1v1 before the plant CT · 100 HP · T Ramp | lost - died later |
Flashes
10 flashes: 2 good, 0 weak, 6 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 0:48 | misled a peek | barely blinded BABABOI 1.0 s (0.1 s white); blinded ⭐️Majster live⭐ 4.0 s on the move through Lower Mid - safe the enemy was barely blinded, and Vanila peeked BABABOI 1.8 s after the pop; hit them first |
| 9 bomb 0:16 | good | blinded Bonduelle 4.4 s (1.6 s white) Vanila peeked Bonduelle 0.7 s before the pop - too late - the flash popped after they showed; got hit first |
| 13 1:41 | wasted | barely blinded Omnitich 0.7 s (0.1 s white) |
| 13 1:40 | wasted | no enemy blinded for long |
| 14 1:36 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Middle - safe; blinded ⭐️Majster live⭐ 4.7 s on the move through Middle - safe |
| 14 1:34 | wasted | no enemy blinded for long; blinded ⭐️Majster live⭐ 4.9 s on the move through Top Mid - safe |
| 15 1:23 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Middle - safe |
| 17 1:39 | hurt the team | barely blinded Omnitich 0.7 s (0.1 s white); blinded Agnostic 4.6 s on the move through Middle - ran into a fight; blinded ⭐Kamiuch⭐ 3.4 s on the move through Middle - safe; blinded themselves 1.7 s on the move through Middle - safe; blinded ⭐️Majster live⭐ 1.0 s holding Middle - safe; blinded Vanila 3.3 s on the move through Middle - safe |
| 18 1:38 | wasted | barely blinded Scooby-Doo 0.9 s (0.1 s white) |
| 22 1:44 | good | blinded Omnitich 4.8 s (2.0 s white), Шалфей 3.6 s (0.9 s white) |
Throws
62 grenades: 52 thrown safely, 9 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:32 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 903 units away |
| 9 bomb 0:30 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1114 units away; a running throw |
| 11 1:21 | exposed | a molotov at Arch - seen by 1 enemy for 0.8 s, the nearest 530 units away, thrown in the open; a running throw |
| 12 1:46 | exposed | an HE at Middle - seen by 2 enemies for 1.2 s, the nearest 494 units away; a running throw |
| 13 1:47 | exposed | a smoke at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1482 units away, thrown in the open; a running throw |
| 14 1:29 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 971 units away |
| 16 1:48 | exposed | a smoke at T Ramp - seen by 1 enemy for 0.1 s, the nearest 832 units away; a running throw |
| 18 1:44 | exposed | a smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 1356 units away, thrown in the open; a running throw |
| 21 1:36 | exposed | an HE at Banana - seen by 1 enemy for 0.1 s, the nearest 832 units away; a running throw |
| 23 1:47 | punished | killed by Bonduelle 1.5 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1068 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:42 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 bomb 0:18 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 7 1:10 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 1:22 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:38 | Middle | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:19 | Arch | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 24 1:39 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 6 bomb 0:14 | Fake defuse let go after 0.56 s · 1 v 1, alone · no kit, 3 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 8 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:42 | peek together | peeked the same enemy as ⭐Kamiuch⭐, 469 ms before them - early - you went first, alone |
| 3 1:23 | trade | Vanila was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:21 | trade | ⭐️Majster live⭐ was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:31 | trade | Vanila was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:17 | trade | Vanila was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:44 | trade | Vanila was killed 257 units away: you traded in 3,000 ms (pros: 1,641 ms) |
| 13 1:35 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:35 | line of fire | stood in ⭐Kamiuch⭐'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:25 | trade | ⭐️Majster live⭐ was killed 108 units away: you traded in 219 ms (pros: 625 ms) |
| 15 1:10 | trade | ⭐Kamiuch⭐ was killed 402 units away: you traded in 3,422 ms (pros: 1,641 ms) |
| 15 1:10 | trade | ⭐️Majster live⭐ was killed 647 units away: you traded in 2,516 ms (pros: 2,031 ms) |
| 16 1:46 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:45 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:44 | trade | Agnostic was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:22 | trade | Agnostic was killed 155 units away: you traded in 3,281 ms (pros: 969 ms) |
| 17 1:20 | hold | held with Vanila, 201 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Vanila) |
| 17 1:01 | trade | Vanila was killed 499 units away: you traded in 1,641 ms (pros: 1,641 ms) |
| 18 1:23 | line of fire | stood in Vanila's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 18 1:21 | trade | Vanila was killed 42 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:19 | hold | held with ⭐Kamiuch⭐, 284 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 844 ms before ⭐Kamiuch⭐) |
| 20 1:19 | hold | held with ⭐️Majster live⭐, 18 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after ⭐️Majster live⭐) |
| 20 1:19 | hold | held with Agnostic, 20 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic) |
| 20 1:19 | hold | held with ⭐Kamiuch⭐, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before ⭐Kamiuch⭐) |
| 20 1:04 | trade | Agnostic was killed 141 units away: you traded in 1,656 ms (pros: 969 ms) |
| 20 1:04 | peek together | peeked the same enemy as ⭐️Majster live⭐, 406 ms after them - late - your team-mate went first, as bait |
| 20 1:03 | trade | ⭐️Majster live⭐ was killed 105 units away: you traded in 484 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | 656 ms | 1953 ms | 3.3° | ||
| 1 1:09 | killed by them | Glock-18 | 734 ms | 906 ms | 1.0° | ||
| 2 bomb 0:36 | killed them | MP9 | 516 ms | 1641 ms | 2.2° | ||
| 2 bomb 0:36 | hit by them | MP7 | 172 ms | – | 51.4° | ||
| 2 bomb 0:29 | killed by them | MAC-10 | 375 ms | 375 ms | 3.8° | ||
| 3 1:41 | hit them | Five-SeveN | 1094 ms | – | 10.6° | ||
| 3 bomb 0:18 | hit them | AK-47 | 453 ms | – | 16.6° | ||
| 3 bomb 0:18 | killed by them | M4A4 | 547 ms | 734 ms | 7.2° | ||
| 4 1:22 | killed them | FAMAS | 531 ms | 703 ms | 1.5° | ||
| 4 1:22 | hit by them | AK-47 | 625 ms | – | 24.5° | ||
| 4 1:21 | killed by them | M4A4 | 500 ms | 672 ms | 5.0° | ||
| 5 bomb 0:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:07 | killed by them | AWP | 391 ms | 391 ms | 3.1° | ||
| 7 1:10 | killed them | AK-47 | 531 ms | 844 ms | 7.9° | ||
| 7 1:09 | hit by them | AK-47 | 828 ms | – | 14.1° | ||
| 9 bomb 0:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:21 | killed by them | M4A4 | 984 ms | 1078 ms | 4.8° | ||
| 11 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed them | MP9 | 344 ms | 766 ms | 23.4° | ||
| 12 1:40 | hit them | MP9 | 1078 ms | – | 50.1° | ||
| 12 1:37 | killed by them | AK-47 | 812 ms | 1609 ms | 22.1° | ||
| 12 1:37 | killed them | MP9 | 312 ms | 312 ms | 2.1° | ||
| 12 1:37 | hit them | MP9 | 219 ms | – | 0.4° | ||
| 13 1:37 | killed them | Glock-18 | 94 ms | 94 ms | 0.9° | ||
| 13 1:33 | hit by them | P2000 | 2094 ms | – | 7.2° | ||
| 14 1:25 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:20 | killed them | MAC-10 | 531 ms | 531 ms | 4.9° | ||
| 14 1:16 | killed by them | Five-SeveN | 266 ms | 1094 ms | 4.8° | ||
| 14 1:16 | hit them | MAC-10 | 391 ms | – | 2.9° | ||
| 15 1:07 | killed them | AK-47 | 562 ms | 562 ms | 10.8° | ||
| 15 1:04 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:03 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:44 | hit by them | AK-47 | 656 ms | – | 8.6° | ||
| 16 1:44 | hit them | Tec-9 | 703 ms | – | 15.2° | ||
| 16 1:38 | killed by them | M4A1-S | 453 ms | 750 ms | 1.5° | ||
| 17 1:45 | hit them | AK-47 | 406 ms | – | 3.2° | ||
| 17 1:19 | killed them | AK-47 | 438 ms | 438 ms | 13.6° | ||
| 17 1:00 | killed them | AK-47 | 234 ms | 234 ms | 1.4° | ||
| 18 1:33 | hit by them | SSG 08 | 281 ms | – | 2.4° | ||
| 18 1:19 | hit them | AK-47 | 94 ms | – | 0.8° | ||
| 18 1:19 | killed by them | AWP | 297 ms | 297 ms | 4.5° | ||
| 19 1:39 | killed by them | MP9 | 875 ms | 1016 ms | 20.6° | ||
| 19 1:39 | hit them | AK-47 | 500 ms | – | 47.6° | ||
| 20 1:18 | killed them | Glock-18 | 344 ms | 547 ms | 1.2° | ||
| 20 1:03 | killed them | Glock-18 | 875 ms | 1016 ms | 1.6° | ||
| 20 bomb 0:39 | hit them | M4A4 | 453 ms | – | 3.8° | ||
| 20 bomb 0:38 | killed by them | M4A4 | 703 ms | 891 ms | 4.2° | ||
| 21 1:33 | killed by them | M4A4 | 688 ms | 1141 ms | 6.1° | ||
| 21 1:33 | hit them | AK-47 | 688 ms | – | 8.1° | ||
| 22 1:42 | hit them | AK-47 | 500 ms | – | 9.6° | ||
| 22 1:41 | killed by them | Five-SeveN | 1828 ms | 1969 ms | 1.2° | ||
| 23 1:45 | killed by them | AK-47 | 375 ms | 578 ms | 2.5° | ||
| 24 1:39 | killed by them | AWP | 328 ms | 328 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 819 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 44% | |
| 1 1:32 | USP-S | 886 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 37% | |
| 1 1:32 | USP-S | 921 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 2 bomb 0:36 | MP9 | 749 | fired while moving (205 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 56% | |
| 2 bomb 0:36 | MP9 | 719 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 2 bomb 0:35 | MP9 | 728 | fine - pros would have fired it too | 1/7 | killed them | 63% / 63% | |
| 3 1:42 | Five-SeveN | 300 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/2 | 16% / 41% | ||
| 3 1:41 | Five-SeveN | 858 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 33% / 43% | |
| 3 bomb 0:18 | AK-47 | 721 | too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 2% / 49% | |
| 4 1:23 | FAMAS | 755 | fine - pros would have fired it too | 3/7 | killed them | 25% / 47% | |
| 5 1:03 | M4A4 | 320 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/12 | 3% / 62% | ||
| 5 bomb 0:40 | M4A4 | 336 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 16% / 51% | |
| 7 1:10 | AK-47 | 492 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/8 | killed them | 7% / 47% | |
| 9 bomb 0:39 | AK-47 | 1030 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | 0% / 62% | ||
| 10 1:22 | AK-47 | 853 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 10 1:22 | AK-47 | 854 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 49% / 53% | |
| 11 1:19 | M4A4 | 495 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 50% | |
| 12 1:41 | MP9 | 201 | fired while moving (40 u/s), too fast to be accurate - stop first | 6/12 | killed them | 2% / 48% | |
| 12 1:40 | MP9 | 447 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 12 1:40 | MP9 | 438 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 12 1:37 | MP9 | 529 | fired while moving (38 u/s), too fast to be accurate - stop first | 2/6 | killed them | 21% / 47% | |
| 13 1:34 | Glock-18 | 445 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/12 | cut short (a death, a reload) | 1% / 50% | |
| 14 1:25 | MAC-10 | 245 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 4/18 | killed them | 1% / 54% | |
| 14 1:21 | MAC-10 | 590 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/8 | killed them | 29% / 49% | |
| 14 1:16 | MAC-10 | 662 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/11 | cut short (a death, a reload) | 27% / 52% | |
| 15 1:08 | AK-47 | 516 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/9 | killed them | 4% / 56% | |
| 16 1:44 | Tec-9 | 507 | fine - pros would have fired it too | 1/4 | 31% / 45% | ||
| 17 1:45 | AK-47 | 1310 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 17 1:45 | AK-47 | 1305 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 23% / 53% | |
| 17 1:19 | AK-47 | 605 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 47% | |
| 17 1:00 | AK-47 | 831 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% | |
| 18 1:21 | AK-47 | 712 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/5 | 0% / 55% | ||
| 18 1:19 | AK-47 | 760 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 78% / 78% | |
| 20 1:18 | Glock-18 | 708 | fine - pros would have fired it too | 2/3 | killed them | 62% / 62% | |
| 20 1:03 | Glock-18 | 613 | fired while moving (167 u/s), too fast to be accurate - stop first | 2/6 | killed them | 23% / 40% | |
| 20 bomb 0:39 | M4A4 | 753 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 29% / 49% | |
| 21 1:34 | AK-47 | 840 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 3/9 | cut short (a death, a reload) | 14% / 63% | |
| 22 1:42 | AK-47 | 765 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/19 | cut short (a death, a reload) | 2% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.