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Inferno, won 13-11 · Thu 12 Nov, 00:48

Scooby-Doo18,214

The match

Aim

476 msTTD946 msTTK3.0°Crosshair↓32%1st bullet29%Spray26%Head46%Counter-strafe

Scoreboard

84ADR83%KAST

Positioning

Shots

24/37Rushed↓7/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473727%
M4A1-S3228%
MP92532%
FAMAS1527%
MAC-101338%
P2501225%
USP-S1136%
M4A41146%
Galil AR825%
MP740%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/1248 1:43 1 kill (MAC-10), a wallbang, 1 headshot T2.5
27/12424 1:35 2 kills (M4A4 ×2), 1 headshot, in 2 s CT1.9
67/12422 1:28 2 kills (MP9 ×2), 1 headshot, in 24.6 s CT0.4
68/12410 1:42 1 kill (AK-47), 1 headshot T0.4
70/12415 1:07 1 kill (M4A1-S) CT0.4
72/12418 1:00 1 kill (FAMAS) CT0.2
81/1242 1:35 1 kill (MAC-10) T-0.1
87/12423 1:38 1 kill (M4A4), 1 headshot CT-0.3
91/12412 1:43 1 kill (AK-47) T-0.5
93/12417 1:01 1 kill (MP9), 1 headshot CT-0.5
102/12420 1:03 1 kill (M4A1-S) CT-0.8
118/12416 1:37 1 kill (M4A1-S) CT-1.6
119/1249 1:42 1 kill (P250), 1 headshot T-2.0
124/12413 1:32 1 kill (USP-S), 1 headshot CT-3.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 goodblinded ⭐️Majster live⭐ 5.0 s (2.1 s white), ⭐Kamiuch⭐ 4.5 s (1.8 s white) Bonduelle peeked ⭐️Majster live⭐ 1.3 s after the pop - too early - the enemy had recovered; hit them first
3 1:44 wastedbarely blinded Vanila 1.0 s (0.1 s white)
22 1:21 wastedno enemy blinded for long
23 1:02 wastedno enemy blinded for long
24 1:27 wastedno enemy blinded for long; blinded Omnitich 5.0 s on the move through Banana - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 22 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:38 punishedkilled by ⭐️Majster live⭐ 1.0 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
23 1:33 exposeda molotov at Balcony - seen by 1 enemy for 0.5 s, the nearest 492 units away, thrown in the open

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 26 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:04 ⭐️Majster live⭐Apartmentscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 holdheld with Omnitich, 396 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after Omnitich)
2 1:37 tradeBonduelle was killed 407 units away: you traded in 1,922 ms (pros: 1,641 ms)
2 1:36 in their waystood between Omnitich and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:35 in their waystood between Omnitich and an enemy they could see, for 375 ms (pros: 125 ms at a time)
2 1:35 line of firestood in Omnitich's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 bomb 0:37 holdheld with BABABOI, 622 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:35 tradeBABABOI was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:33 holdheld with Omnitich, 200 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Omnitich)
3 1:43 holdheld with BABABOI, 704 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after BABABOI)
3 1:42 tradeBABABOI was killed 675 units away: not traded within 5 s (pros: 625 ms)
8 1:44 tradeBonduelle was killed 114 units away: you traded in 891 ms (pros: 625 ms)
9 bomb 0:32 tradeBABABOI was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:24 holdheld with Шалфей, 621 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before Шалфей)
12 1:44 holdheld with BABABOI, 750 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before BABABOI)
13 1:37 holdheld with Omnitich, 355 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Omnitich)
13 1:37 tradeOmnitich was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
13 1:32 holdheld with BABABOI, 236 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before BABABOI)
17 1:46 holdheld with BABABOI, 807 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:05 peek togetherpeeked the same enemy as Bonduelle, 656 ms after them - late - your team-mate went first, as bait
18 0:53 holdheld with Bonduelle, 530 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Bonduelle)
24 1:36 holdheld with Omnitich, 251 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Omnitich)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Vanilakilled by themUSP-S219 ms219 ms2.1°
2 1:36 ⭐Kamiuch⭐hit by themMP7250 ms–5.7°
2 1:36 ⭐Kamiuch⭐killed themMAC-10328 ms1078 ms9.2°
2 bomb 0:32 Vanilakilled by themM4A1-S188 ms188 ms2.2°
3 1:41 Vanilahit by themP2000422 ms–1.3°
3 1:41 Vanilahit themAK-47688 ms–1.1°
3 1:41 mxrohit by themFive-SeveN1094 ms–10.6°
3 1:41 ⭐️Majster live⭐killed by themMP91969 ms1969 ms1.7°
4 1:15 ⭐️Majster live⭐hit by themFAMAS656 ms–9.8°
4 bomb 0:37 ⭐Kamiuch⭐killed by themFAMAS547 ms812 ms1.3°
4 bomb 0:37 ⭐Kamiuch⭐hit themAK-47719 ms–3.2°
5 1:10 ⭐️Majster live⭐hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:37 ⭐️Majster live⭐killed by themAK-471391 ms1391 ms3.2°
6 1:27 ⭐️Majster live⭐hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Agnostichit themGalil AR125 ms–1.3°
6 1:20 Agnostickilled by themDesert Eagle312 ms312 ms2.1°
7 1:18 Vanilakilled by themM4A1-S156 ms344 ms0.8°
8 1:43 Vanilakilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 ⭐️Majster live⭐killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 ⭐️Majster live⭐killed themP250–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 ⭐️Majster live⭐hit by themAK-47109 ms–11.4°
9 1:42 ⭐Kamiuch⭐hit themP250719 ms–6.0°
9 1:42 ⭐Kamiuch⭐hit by themM4A4812 ms–7.8°
9 bomb 0:23 Vanilahit themP250156 ms–3.8°
9 bomb 0:23 Vanilakilled by themM4A1-S109 ms109 ms45.3°
10 1:42 ⭐️Majster live⭐killed themAK-47422 ms1016 ms5.9°
10 1:36 ⭐Kamiuch⭐hit themAK-47203 ms–1.5°
10 1:36 ⭐Kamiuch⭐killed by themM4A4641 ms641 ms1.3°
11 0:59 Vanilakilled by themM4A1-S734 ms1422 ms4.2°
12 1:44 ⭐Kamiuch⭐killed themAK-47328 ms516 ms2.6°
12 1:43 ⭐Kamiuch⭐hit by themP90406 ms–5.2°
12 1:43 ⭐️Majster live⭐hit themAK-47750 ms–1.7°
12 1:43 Agnostichit themAK-47750 ms–8.6°
12 1:43 ⭐️Majster live⭐killed by themMP9938 ms1000 ms13.2°
13 1:47 Vanilahit themP2000438 ms–1.6°
13 1:35 Agnostichit themP2000594 ms–2.6°
13 1:35 Agnostichit by themGlock-18625 ms–3.7°
13 1:33 mxrohit themP20002094 ms–7.2°
13 1:32 ⭐Kamiuch⭐killed themUSP-S438 ms438 ms2.1°
13 1:31 Vanilakilled by themGlock-181000 ms1000 ms0.8°
14 bomb 0:38 ⭐Kamiuch⭐killed by themMP7703 ms938 ms51.4°
15 1:08 Vanilakilled themM4A1-S406 ms1484 ms3.2°
15 1:08 Vanilahit by themAK-47984 ms–7.1°
16 1:38 mxrokilled themM4A1-S453 ms750 ms1.5°
16 1:36 ⭐️Majster live⭐killed by themTec-9594 ms594 ms48.7°
17 1:02 Vanilakilled themMP92188 ms2938 ms2.9°
17 1:00 mxrokilled by themAK-47234 ms234 ms1.4°
18 1:04 Agnostichit themFAMAS719 ms–5.7°
18 1:00 ⭐️Majster live⭐killed themFAMAS516 ms1203 ms1.4°
18 0:52 ⭐Kamiuch⭐killed by themAK-471078 ms1172 ms13.6°
20 1:04 ⭐️Majster live⭐killed themM4A1-S531 ms938 ms5.0°
20 1:03 ⭐️Majster live⭐hit by themM4A4781 ms–2.8°
20 1:03 mxrokilled by themGlock-18875 ms1016 ms1.6°
21 1:35 ⭐Kamiuch⭐killed by themAK-47188 ms484 ms0.8°
22 1:28 ⭐️Majster live⭐hit by themAK-47328 ms–4.7°
22 1:28 ⭐️Majster live⭐killed themMP9328 ms406 ms2.3°
22 1:04 ⭐Kamiuch⭐killed themMP9500 ms1125 ms8.2°
22 1:04 ⭐Kamiuch⭐hit by themAK-47594 ms–10.4°
23 1:39 Vanilakilled themM4A4250 ms609 ms6.4°
23 1:38 Vanilahit by themTec-9516 ms–10.3°
24 1:35 Vanilakilled themM4A4328 ms328 ms2.0°
24 1:34 ⭐Kamiuch⭐hit by themP90844 ms–11.5°
24 1:34 ⭐Kamiuch⭐killed themM4A4953 ms953 ms5.4°

Shots

You fired 24 of your 37 first shots too soon: 14 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:36 ⭐Kamiuch⭐MAC-10280aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first5/18killed them1% / 49%
3 1:41 VanilaAK-47658fine - pros would have fired it too1/7cut short (a death, a reload)41% / 49%
4 bomb 0:38 ⭐Kamiuch⭐AK-47745fired while moving (172 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)2% / 46%
5 bomb 0:37 ⭐️Majster live⭐MP7689fired while moving (168 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)48% / 59%
6 1:25 AgnosticGalil AR923fired while moving (163 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
6 1:23 AgnosticGalil AR885fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 49%
6 1:22 AgnosticGalil AR885fine - pros would have fired it too2/742% / 46%
6 1:20 AgnosticGalil AR885fine - pros would have fired it too0/1cut short (a death, a reload)36% / 46%
9 bomb 0:23 VanilaP250102aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)30% / 58%
10 1:42 ⭐️Majster live⭐AK-47723aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/12killed them26% / 54%
10 1:36 ⭐Kamiuch⭐AK-47798fine - pros would have fired it too1/5cut short (a death, a reload)47% / 52%
11 0:59 VanilaAK-47551fired while moving (148 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)14% / 47%
12 1:44 ⭐️Majster live⭐AK-47385fired while moving (215 u/s), too fast to be accurate - stop first6/10cut short (a death, a reload)18% / 52%
13 1:47 VanilaUSP-S1260fine - pros would have fired it too1/132% / 46%
13 1:36 mxroUSP-S549fine - pros would have fired it too1/420% / 40%
13 1:34 mxroUSP-S468aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 46%
13 1:33 mxroUSP-S499aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/3cut short (a death, a reload)5% / 53%
14 bomb 0:40 ⭐Kamiuch⭐P250586aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 44%
14 bomb 0:38 ⭐Kamiuch⭐P250478aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3cut short (a death, a reload)20% / 43%
15 1:08 VanilaM4A1-S496aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/10stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 62%
15 1:07 VanilaM4A1-S517fine - pros would have fired it too1/4killed them41% / 47%
16 1:38 mxroM4A1-S300aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/8killed them26% / 60%
16 1:37 ⭐️Majster live⭐M4A1-S319aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/2cut short (a death, a reload)3% / 63%
17 1:02 VanilaMP9696fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
17 1:01 VanilaMP9698fine - pros would have fired it too3/8killed them56% / 56%
18 1:05 AgnosticFAMAS608fired while moving (215 u/s), too fast to be accurate - stop first0/72% / 60%
18 1:04 AgnosticFAMAS631fired while moving (143 u/s), too fast to be accurate - stop first1/65% / 48%
18 1:01 ⭐️Majster live⭐FAMAS903fired while moving (87 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 61%
18 1:00 ⭐️Majster live⭐FAMAS906fine - pros would have fired it too2/6killed them47% / 51%
20 1:04 ⭐️Majster live⭐M4A1-S531fired while moving (96 u/s), too fast to be accurate - stop first3/9killed them21% / 56%
21 1:34 ⭐Kamiuch⭐M4A1-S450fine - pros would have fired it too0/2cut short (a death, a reload)43% / 49%
22 1:28 ⭐️Majster live⭐MP9506fired while moving (121 u/s), too fast to be accurate - stop first2/5killed them52% / 59%
22 1:05 ⭐Kamiuch⭐MP9320fired while moving (124 u/s), too fast to be accurate - stop first0/131% / 49%
22 1:04 ⭐Kamiuch⭐MP9341fine - pros would have fired it too3/12killed them63% / 63%
23 1:39 VanilaM4A4171fired while moving (115 u/s), too fast to be accurate - stop first3/9killed them8% / 61%
24 1:35 VanilaM4A4639fired while moving (78 u/s), too fast to be accurate - stop first1/6killed them19% / 61%
24 1:34 ⭐Kamiuch⭐M4A4586fired while moving (33 u/s), too fast to be accurate - stop first1/9killed them1% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.