Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 27% |
| M4A1-S | 32 | 28% |
| MP9 | 25 | 32% |
| FAMAS | 15 | 27% |
| MAC-10 | 13 | 38% |
| P250 | 12 | 25% |
| USP-S | 11 | 36% |
| M4A4 | 11 | 46% |
| Galil AR | 8 | 25% |
| MP7 | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/124 | 8 1:43 | 1 kill (MAC-10), a wallbang, 1 headshot T | 2.5 |
| 27/124 | 24 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 2 s CT | 1.9 |
| 67/124 | 22 1:28 | 2 kills (MP9 ×2), 1 headshot, in 24.6 s CT | 0.4 |
| 68/124 | 10 1:42 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 70/124 | 15 1:07 | 1 kill (M4A1-S) CT | 0.4 |
| 72/124 | 18 1:00 | 1 kill (FAMAS) CT | 0.2 |
| 81/124 | 2 1:35 | 1 kill (MAC-10) T | -0.1 |
| 87/124 | 23 1:38 | 1 kill (M4A4), 1 headshot CT | -0.3 |
| 91/124 | 12 1:43 | 1 kill (AK-47) T | -0.5 |
| 93/124 | 17 1:01 | 1 kill (MP9), 1 headshot CT | -0.5 |
| 102/124 | 20 1:03 | 1 kill (M4A1-S) CT | -0.8 |
| 118/124 | 16 1:37 | 1 kill (M4A1-S) CT | -1.6 |
| 119/124 | 9 1:42 | 1 kill (P250), 1 headshot T | -2.0 |
| 124/124 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -3.6 |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | good | blinded ⭐️Majster live⭐ 5.0 s (2.1 s white), ⭐Kamiuch⭐ 4.5 s (1.8 s white) Bonduelle peeked ⭐️Majster live⭐ 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 3 1:44 | wasted | barely blinded Vanila 1.0 s (0.1 s white) |
| 22 1:21 | wasted | no enemy blinded for long |
| 23 1:02 | wasted | no enemy blinded for long |
| 24 1:27 | wasted | no enemy blinded for long; blinded Omnitich 5.0 s on the move through Banana - safe |
Throws
24 grenades: 22 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:38 | punished | killed by ⭐️Majster live⭐ 1.0 s after throwing a molotov at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 23 1:33 | exposed | a molotov at Balcony - seen by 1 enemy for 0.5 s, the nearest 492 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:04 | Apartments | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | hold | held with Omnitich, 396 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after Omnitich) |
| 2 1:37 | trade | Bonduelle was killed 407 units away: you traded in 1,922 ms (pros: 1,641 ms) |
| 2 1:36 | in their way | stood between Omnitich and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:35 | in their way | stood between Omnitich and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 2 1:35 | line of fire | stood in Omnitich's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 bomb 0:37 | hold | held with BABABOI, 622 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:35 | trade | BABABOI was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:33 | hold | held with Omnitich, 200 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Omnitich) |
| 3 1:43 | hold | held with BABABOI, 704 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after BABABOI) |
| 3 1:42 | trade | BABABOI was killed 675 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:44 | trade | Bonduelle was killed 114 units away: you traded in 891 ms (pros: 625 ms) |
| 9 bomb 0:32 | trade | BABABOI was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:24 | hold | held with Шалфей, 621 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before Шалфей) |
| 12 1:44 | hold | held with BABABOI, 750 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before BABABOI) |
| 13 1:37 | hold | held with Omnitich, 355 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Omnitich) |
| 13 1:37 | trade | Omnitich was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:32 | hold | held with BABABOI, 236 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before BABABOI) |
| 17 1:46 | hold | held with BABABOI, 807 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:05 | peek together | peeked the same enemy as Bonduelle, 656 ms after them - late - your team-mate went first, as bait |
| 18 0:53 | hold | held with Bonduelle, 530 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before Bonduelle) |
| 24 1:36 | hold | held with Omnitich, 251 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before Omnitich) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed by them | USP-S | 219 ms | 219 ms | 2.1° | ||
| 2 1:36 | hit by them | MP7 | 250 ms | – | 5.7° | ||
| 2 1:36 | killed them | MAC-10 | 328 ms | 1078 ms | 9.2° | ||
| 2 bomb 0:32 | killed by them | M4A1-S | 188 ms | 188 ms | 2.2° | ||
| 3 1:41 | hit by them | P2000 | 422 ms | – | 1.3° | ||
| 3 1:41 | hit them | AK-47 | 688 ms | – | 1.1° | ||
| 3 1:41 | hit by them | Five-SeveN | 1094 ms | – | 10.6° | ||
| 3 1:41 | killed by them | MP9 | 1969 ms | 1969 ms | 1.7° | ||
| 4 1:15 | hit by them | FAMAS | 656 ms | – | 9.8° | ||
| 4 bomb 0:37 | killed by them | FAMAS | 547 ms | 812 ms | 1.3° | ||
| 4 bomb 0:37 | hit them | AK-47 | 719 ms | – | 3.2° | ||
| 5 1:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:37 | killed by them | AK-47 | 1391 ms | 1391 ms | 3.2° | ||
| 6 1:27 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit them | Galil AR | 125 ms | – | 1.3° | ||
| 6 1:20 | killed by them | Desert Eagle | 312 ms | 312 ms | 2.1° | ||
| 7 1:18 | killed by them | M4A1-S | 156 ms | 344 ms | 0.8° | ||
| 8 1:43 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit by them | AK-47 | 109 ms | – | 11.4° | ||
| 9 1:42 | hit them | P250 | 719 ms | – | 6.0° | ||
| 9 1:42 | hit by them | M4A4 | 812 ms | – | 7.8° | ||
| 9 bomb 0:23 | hit them | P250 | 156 ms | – | 3.8° | ||
| 9 bomb 0:23 | killed by them | M4A1-S | 109 ms | 109 ms | 45.3° | ||
| 10 1:42 | killed them | AK-47 | 422 ms | 1016 ms | 5.9° | ||
| 10 1:36 | hit them | AK-47 | 203 ms | – | 1.5° | ||
| 10 1:36 | killed by them | M4A4 | 641 ms | 641 ms | 1.3° | ||
| 11 0:59 | killed by them | M4A1-S | 734 ms | 1422 ms | 4.2° | ||
| 12 1:44 | killed them | AK-47 | 328 ms | 516 ms | 2.6° | ||
| 12 1:43 | hit by them | P90 | 406 ms | – | 5.2° | ||
| 12 1:43 | hit them | AK-47 | 750 ms | – | 1.7° | ||
| 12 1:43 | hit them | AK-47 | 750 ms | – | 8.6° | ||
| 12 1:43 | killed by them | MP9 | 938 ms | 1000 ms | 13.2° | ||
| 13 1:47 | hit them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:35 | hit them | P2000 | 594 ms | – | 2.6° | ||
| 13 1:35 | hit by them | Glock-18 | 625 ms | – | 3.7° | ||
| 13 1:33 | hit them | P2000 | 2094 ms | – | 7.2° | ||
| 13 1:32 | killed them | USP-S | 438 ms | 438 ms | 2.1° | ||
| 13 1:31 | killed by them | Glock-18 | 1000 ms | 1000 ms | 0.8° | ||
| 14 bomb 0:38 | killed by them | MP7 | 703 ms | 938 ms | 51.4° | ||
| 15 1:08 | killed them | M4A1-S | 406 ms | 1484 ms | 3.2° | ||
| 15 1:08 | hit by them | AK-47 | 984 ms | – | 7.1° | ||
| 16 1:38 | killed them | M4A1-S | 453 ms | 750 ms | 1.5° | ||
| 16 1:36 | killed by them | Tec-9 | 594 ms | 594 ms | 48.7° | ||
| 17 1:02 | killed them | MP9 | 2188 ms | 2938 ms | 2.9° | ||
| 17 1:00 | killed by them | AK-47 | 234 ms | 234 ms | 1.4° | ||
| 18 1:04 | hit them | FAMAS | 719 ms | – | 5.7° | ||
| 18 1:00 | killed them | FAMAS | 516 ms | 1203 ms | 1.4° | ||
| 18 0:52 | killed by them | AK-47 | 1078 ms | 1172 ms | 13.6° | ||
| 20 1:04 | killed them | M4A1-S | 531 ms | 938 ms | 5.0° | ||
| 20 1:03 | hit by them | M4A4 | 781 ms | – | 2.8° | ||
| 20 1:03 | killed by them | Glock-18 | 875 ms | 1016 ms | 1.6° | ||
| 21 1:35 | killed by them | AK-47 | 188 ms | 484 ms | 0.8° | ||
| 22 1:28 | hit by them | AK-47 | 328 ms | – | 4.7° | ||
| 22 1:28 | killed them | MP9 | 328 ms | 406 ms | 2.3° | ||
| 22 1:04 | killed them | MP9 | 500 ms | 1125 ms | 8.2° | ||
| 22 1:04 | hit by them | AK-47 | 594 ms | – | 10.4° | ||
| 23 1:39 | killed them | M4A4 | 250 ms | 609 ms | 6.4° | ||
| 23 1:38 | hit by them | Tec-9 | 516 ms | – | 10.3° | ||
| 24 1:35 | killed them | M4A4 | 328 ms | 328 ms | 2.0° | ||
| 24 1:34 | hit by them | P90 | 844 ms | – | 11.5° | ||
| 24 1:34 | killed them | M4A4 | 953 ms | 953 ms | 5.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:36 | MAC-10 | 280 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 5/18 | killed them | 1% / 49% | |
| 3 1:41 | AK-47 | 658 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 41% / 49% | |
| 4 bomb 0:38 | AK-47 | 745 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 2% / 46% | |
| 5 bomb 0:37 | MP7 | 689 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 48% / 59% | |
| 6 1:25 | Galil AR | 923 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 6 1:23 | Galil AR | 885 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 49% | |
| 6 1:22 | Galil AR | 885 | fine - pros would have fired it too | 2/7 | 42% / 46% | ||
| 6 1:20 | Galil AR | 885 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 46% | |
| 9 bomb 0:23 | P250 | 102 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 30% / 58% | |
| 10 1:42 | AK-47 | 723 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/12 | killed them | 26% / 54% | |
| 10 1:36 | AK-47 | 798 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 47% / 52% | |
| 11 0:59 | AK-47 | 551 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 14% / 47% | |
| 12 1:44 | AK-47 | 385 | fired while moving (215 u/s), too fast to be accurate - stop first | 6/10 | cut short (a death, a reload) | 18% / 52% | |
| 13 1:47 | USP-S | 1260 | fine - pros would have fired it too | 1/1 | 32% / 46% | ||
| 13 1:36 | USP-S | 549 | fine - pros would have fired it too | 1/4 | 20% / 40% | ||
| 13 1:34 | USP-S | 468 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 46% | |
| 13 1:33 | USP-S | 499 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 5% / 53% | |
| 14 bomb 0:40 | P250 | 586 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 44% | |
| 14 bomb 0:38 | P250 | 478 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 43% | |
| 15 1:08 | M4A1-S | 496 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/10 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 62% | |
| 15 1:07 | M4A1-S | 517 | fine - pros would have fired it too | 1/4 | killed them | 41% / 47% | |
| 16 1:38 | M4A1-S | 300 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/8 | killed them | 26% / 60% | |
| 16 1:37 | M4A1-S | 319 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 63% | |
| 17 1:02 | MP9 | 696 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 17 1:01 | MP9 | 698 | fine - pros would have fired it too | 3/8 | killed them | 56% / 56% | |
| 18 1:05 | FAMAS | 608 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/7 | 2% / 60% | ||
| 18 1:04 | FAMAS | 631 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/6 | 5% / 48% | ||
| 18 1:01 | FAMAS | 903 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 61% | |
| 18 1:00 | FAMAS | 906 | fine - pros would have fired it too | 2/6 | killed them | 47% / 51% | |
| 20 1:04 | M4A1-S | 531 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/9 | killed them | 21% / 56% | |
| 21 1:34 | M4A1-S | 450 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 49% | |
| 22 1:28 | MP9 | 506 | fired while moving (121 u/s), too fast to be accurate - stop first | 2/5 | killed them | 52% / 59% | |
| 22 1:05 | MP9 | 320 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/13 | 1% / 49% | ||
| 22 1:04 | MP9 | 341 | fine - pros would have fired it too | 3/12 | killed them | 63% / 63% | |
| 23 1:39 | M4A4 | 171 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/9 | killed them | 8% / 61% | |
| 24 1:35 | M4A4 | 639 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 61% | |
| 24 1:34 | M4A4 | 586 | fired while moving (33 u/s), too fast to be accurate - stop first | 1/9 | killed them | 1% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.