Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 50 | 26% |
| M4A4 | 31 | 52% |
| AK-47 | 26 | 31% |
| Tec-9 | 13 | 54% |
| Glock-18 | 9 | 44% |
| MAC-10 | 9 | 56% |
| Five-SeveN | 6 | 100% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/124 | 3 1:23 | 3 kills (M4A4 ×3), all headshots, in 25.6 s T | 4.7 |
| 15/124 | 19 1:41 | 2 kills (MP9 ×2), 1 through smoke, all headshots, in 1.6 s CT | 3.0 |
| 24/124 | 21 1:36 | 2 kills (M4A4 ×2), 1 headshot, in 3 s CT | 2.0 |
| 50/124 | 2 1:41 | 1 kill (MAC-10), 1 headshot T | 0.9 |
| 59/124 | 24 1:22 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 64/124 | 6 1:16 | 1 kill (AK-47), a wallbang T | 0.5 |
| 66/124 | 10 1:21 | 1 kill (M4A4) T | 0.5 |
| 75/124 | 14 1:28 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 |
| 76/124 | 15 bomb 0:40 | 1 kill (Five-SeveN) CT | 0.2 |
| 86/124 | 23 1:45 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 90/124 | 18 0:54 | 1 kill (MP9), 1 headshot CT | -0.4 |
| 108/124 | 5 1:35 | 2 kills (AK-47 ×2), all headshots, in 34 s T | -1.2 |
| 109/124 | 1 1:09 | 2 kills (Glock ×2), 1 headshot, in 21.5 s T | -1.3 |
| 120/124 | 9 1:41 | 2 kills (Tec-9 ×2), 1 headshot, in 34.5 s T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:05 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight lost, saw each other |
| 9 bomb 0:21 | 1v3 after the plant T · 76 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
| 17 1:00 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other |
Flashes
22 flashes: 9 good, 1 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:26 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe |
| 1 bomb 0:37 | wasted | no enemy blinded for long |
| 3 bomb 0:33 | wasted | barely blinded mxro 0.7 s (0.1 s white) |
| 4 1:47 | good | blinded Vanila 4.7 s (1.9 s white), mxro 4.5 s (1.8 s white) |
| 5 1:27 | wasted | barely blinded Vanila 0.9 s (0.1 s white) |
| 6 1:46 | good | blinded mxro 4.5 s (1.7 s white); blinded Шалфей 1.3 s on the move through Middle - safe |
| 7 1:05 | wasted | no enemy blinded for long; blinded themselves 3.7 s holding Apartments - safe |
| 8 1:44 | good | blinded ⭐️Majster live⭐ 4.8 s (1.9 s white) |
| 9 1:46 | good | blinded Vanila 5.2 s (2.3 s white) Omnitich peeked Vanila 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 9 bomb 0:39 | blinded an enemy, but hurt the team too | blinded mxro 3.5 s (0.8 s white); blinded themselves 3.7 s on the move through Ruins - an enemy could see them |
| 10 1:29 | wasted | no enemy blinded for long |
| 11 1:27 | wasted | no enemy blinded for long |
| 13 1:39 | misled a peek | barely blinded Vanila 1.0 s (0.1 s white), ⭐️Majster live⭐ 1.0 s (0.1 s white), ⭐Kamiuch⭐ 0.9 s (0.1 s white) the enemy was barely blinded, and Omnitich peeked ⭐Kamiuch⭐ 1.0 s after the pop; hit them first |
| 13 1:37 | good | blinded Vanila 5.0 s (2.2 s white); blinded themselves 1.0 s holding Top Mid - safe |
| 14 1:33 | good | blinded ⭐️Majster live⭐ 4.0 s (1.3 s white); blinded themselves 1.0 s holding Top Mid - safe |
| 15 1:43 | good | blinded Vanila 3.0 s (0.5 s white) |
| 17 1:08 | wasted | no enemy blinded for long |
| 18 1:33 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Apartments - safe |
| 18 1:26 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Apartments - safe |
| 22 1:44 | weak | barely blinded mxro 2.0 s (0.2 s white) |
| 22 1:37 | good | blinded Vanila 4.0 s (1.3 s white) |
| 23 1:32 | good | blinded ⭐Kamiuch⭐ 5.0 s (2.2 s white), ⭐️Majster live⭐ 4.8 s (2.0 s white) |
Throws
69 grenades: 62 thrown safely, 2 where an enemy could see you, 5 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:37 | punished | killed by ⭐Kamiuch⭐ with a flash in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 722 units away |
| 4 1:41 | punished | hit by Vanila 0.9 s after throwing an HE at Middle, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 7 1:13 | exposed | a molotov at Apartments - seen by 1 enemy for 0.4 s, the nearest 682 units away |
| 7 1:07 | punished | killed by Vanila with a flash in hand at Apartments - seen by 2 enemies for 0.9 s, the nearest 521 units away |
| 8 1:46 | punished | killed by Vanila 2.1 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 589 units away; a running throw |
| 12 1:34 | punished | killed by Agnostic with a smoke in hand at T Ramp - seen by 1 enemy for 0.6 s, the nearest 364 units away |
| 24 1:29 | exposed | an HE at Banana - seen by 1 enemy for 1.1 s, the nearest 60 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:26 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 3 bomb 0:25 | Pit | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 3 bomb 0:22 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:37 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 7 of your 8 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | hold | held with Omnitich, 81 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Omnitich) |
| 3 1:33 | trade | Шалфей was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | Шалфей was killed 139 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:39 | hold | held with Omnitich, 542 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Omnitich) |
| 6 1:20 | trade | Scooby-Doo was killed 165 units away: you traded in 4,078 ms (pros: 625 ms) |
| 6 1:18 | line of fire | stood in Шалфей's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 6 1:16 | in their way | stood between Шалфей and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:06 | hold | held with Шалфей, 213 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Шалфей) |
| 6 1:05 | peek together | peeked the same enemy as Шалфей, 438 ms before them - early - you went first, alone |
| 6 1:05 | line of fire | stood in Шалфей's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:18 | trade | Scooby-Doo was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | trade | Шалфей was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | line of fire | stood in Omnitich's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:41 | in their way | stood between BABABOI and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 9 1:41 | line of fire | stood in BABABOI's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:39 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 bomb 0:32 | trade | BABABOI was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:21 | trade | Шалфей was killed 1183 units away: you traded in 4,578 ms (pros: 2,609 ms) |
| 12 1:38 | hold | held with Omnitich, 707 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Omnitich) |
| 12 1:35 | hold | held with Omnitich, 428 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before Omnitich) |
| 18 0:53 | hold | held with Scooby-Doo, 530 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after Scooby-Doo) |
| 18 0:52 | trade | Scooby-Doo was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:41 | hold | held with Omnitich, 829 units and 95° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Omnitich) |
| 19 1:41 | hold | held with Omnitich, 828 units and 91° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Omnitich) |
| 21 1:37 | trade | BABABOI was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:32 | trade | Шалфей was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:23 | trade | Omnitich was killed 393 units away: you traded in 656 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:09 | killed them | Glock-18 | 734 ms | 906 ms | 1.0° | ||
| 1 bomb 0:25 | killed them | Glock-18 | 500 ms | 500 ms | 3.4° | ||
| 1 bomb 0:25 | killed by them | USP-S | 219 ms | 1000 ms | 5.2° | ||
| 1 bomb 0:25 | hit them | Glock-18 | 406 ms | – | 53.0° | ||
| 2 1:42 | killed them | MAC-10 | 859 ms | 1312 ms | 45.8° | ||
| 2 1:37 | killed by them | MP7 | 266 ms | 344 ms | 2.8° | ||
| 3 1:23 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:24 | hit them | M4A4 | 547 ms | – | 0.4° | ||
| 3 bomb 0:22 | killed them | M4A4 | 484 ms | 672 ms | 3.4° | ||
| 3 bomb 0:18 | hit by them | AK-47 | 453 ms | – | 16.6° | ||
| 3 bomb 0:18 | killed them | M4A4 | 547 ms | 734 ms | 7.2° | ||
| 4 1:40 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | killed them | AK-47 | 203 ms | 500 ms | 1.5° | ||
| 5 1:33 | hit by them | M4A4 | 281 ms | – | 6.6° | ||
| 5 bomb 0:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | killed by them | M4A1-S | 453 ms | 656 ms | 11.4° | ||
| 6 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | killed them | AK-47 | 125 ms | 125 ms | 0.9° | ||
| 6 1:05 | killed by them | Five-SeveN | 438 ms | 953 ms | 6.4° | ||
| 7 1:08 | hit by them | FAMAS | 172 ms | – | 0.7° | ||
| 7 1:07 | killed by them | M4A1-S | 266 ms | 469 ms | 2.9° | ||
| 8 1:44 | killed by them | AWP | 297 ms | 297 ms | 1.9° | ||
| 9 1:41 | killed them | Tec-9 | 328 ms | 1109 ms | 11.0° | ||
| 9 1:41 | hit by them | M4A4 | 781 ms | – | 14.6° | ||
| 9 bomb 0:17 | killed them | Tec-9 | 422 ms | 422 ms | 5.9° | ||
| 9 bomb 0:13 | killed by them | AK-47 | 453 ms | 953 ms | 5.0° | ||
| 9 bomb 0:13 | hit them | Tec-9 | 562 ms | – | 7.4° | ||
| 10 1:21 | killed them | M4A4 | 984 ms | 1078 ms | 4.8° | ||
| 11 1:10 | killed by them | M4A4 | 1156 ms | 1516 ms | 56.2° | ||
| 12 1:37 | hit by them | MP9 | 219 ms | – | 0.4° | ||
| 12 1:34 | killed by them | MP9 | 438 ms | 516 ms | 1.7° | ||
| 13 1:35 | killed by them | Glock-18 | 2125 ms | 2734 ms | 10.0° | ||
| 14 1:29 | killed them | Five-SeveN | 516 ms | 719 ms | 5.4° | ||
| 14 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:01 | killed them | Five-SeveN | 625 ms | 1094 ms | 20.0° | ||
| 16 1:44 | killed by them | Tec-9 | 406 ms | 766 ms | 3.6° | ||
| 16 1:44 | hit them | AK-47 | 656 ms | – | 8.6° | ||
| 16 1:44 | hit by them | Tec-9 | 703 ms | – | 15.2° | ||
| 17 bomb 0:25 | hit by them | AK-47 | 516 ms | – | 0.8° | ||
| 17 bomb 0:19 | killed by them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 18 1:04 | hit them | MP9 | 453 ms | – | 5.6° | ||
| 18 1:03 | hit by them | AK-47 | 594 ms | – | 11.3° | ||
| 18 0:54 | killed them | MP9 | 422 ms | 906 ms | 2.9° | ||
| 18 0:54 | hit by them | AK-47 | 578 ms | – | 2.9° | ||
| 18 0:51 | killed by them | AK-47 | 750 ms | 750 ms | 11.9° | ||
| 19 1:41 | killed them | MP9 | 266 ms | 406 ms | 2.2° | ||
| 19 1:41 | hit them | MP9 | 516 ms | – | 5.3° | ||
| 19 1:39 | killed them | MP9 | 875 ms | 1016 ms | 20.6° | ||
| 19 1:39 | hit by them | AK-47 | 500 ms | – | 47.6° | ||
| 19 1:38 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:18 | hit by them | Glock-18 | 203 ms | – | 0.6° | ||
| 20 1:18 | killed by them | Glock-18 | 344 ms | 547 ms | 1.2° | ||
| 20 1:18 | hit by them | Glock-18 | 344 ms | – | 5.1° | ||
| 20 1:18 | hit them | M4A4 | 484 ms | – | 7.7° | ||
| 21 1:36 | killed them | M4A4 | 312 ms | 578 ms | 4.6° | ||
| 21 1:33 | killed them | M4A4 | 688 ms | 1141 ms | 6.1° | ||
| 21 1:33 | hit by them | AK-47 | 688 ms | – | 8.1° | ||
| 21 1:32 | killed by them | AK-47 | 234 ms | 234 ms | 3.8° | ||
| 22 1:19 | hit them | MP9 | 609 ms | – | 3.4° | ||
| 22 1:18 | killed by them | AK-47 | 781 ms | 781 ms | 4.4° | ||
| 23 1:45 | killed them | AK-47 | 375 ms | 578 ms | 2.5° | ||
| 24 1:22 | killed them | AK-47 | 359 ms | 359 ms | 9.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:10 | Glock-18 | 659 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 1 bomb 0:25 | Glock-18 | 143 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 1 bomb 0:25 | Glock-18 | 194 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 33% / 46% | |
| 2 1:42 | MAC-10 | 688 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 5/15 | killed them | 10% / 46% | |
| 3 bomb 0:24 | M4A4 | 1687 | fine - pros would have fired it too | 1/3 | 63% / 63% | ||
| 3 bomb 0:22 | M4A4 | 449 | fired while moving (146 u/s), too fast to be accurate - stop first | 3/9 | killed them | 7% / 56% | |
| 3 bomb 0:18 | M4A4 | 721 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/10 | killed them | 14% / 48% | |
| 5 1:02 | AK-47 | 310 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/12 | 9% / 47% | ||
| 5 bomb 0:40 | AK-47 | 359 | fired while moving (180 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 49% | |
| 6 1:19 | AK-47 | 662 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/1 | 0% / 51% | ||
| 6 1:16 | AK-47 | 1111 | fine - pros would have fired it too | 1/5 | killed them | 54% / 54% | |
| 9 1:41 | Tec-9 | 602 | fired while moving (223 u/s), too fast to be accurate - stop first | 4/9 | killed them | 42% / 56% | |
| 9 bomb 0:17 | Tec-9 | 698 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 9 bomb 0:14 | Tec-9 | 227 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 3% / 53% | |
| 10 1:22 | M4A4 | 1356 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/9 | killed them; 1 bullet after pros would have stopped | 18% / 47% | |
| 12 1:36 | AK-47 | 541 | fine - pros would have fired it too | 0/6 | 29% / 48% | ||
| 13 1:36 | USP-S | 1059 | fine - pros would have fired it too | 0/2 | 37% / 48% | ||
| 14 1:29 | Five-SeveN | 493 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 15 1:01 | Five-SeveN | 209 | fine - pros would have fired it too | 4/6 | killed them | 38% / 41% | |
| 16 1:44 | AK-47 | 480 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 73% / 73% | |
| 17 bomb 0:25 | AK-47 | 776 | fine - pros would have fired it too | 0/6 | 24% / 46% | ||
| 17 bomb 0:19 | AK-47 | 689 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% | |
| 18 1:04 | MP9 | 587 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/19 | 3 bullets after pros would have stopped | 25% / 52% | |
| 18 0:55 | MP9 | 485 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/16 | killed them | 41% / 49% | |
| 18 0:51 | MP9 | 362 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 8% / 55% | |
| 19 1:41 | MP9 | 206 | fine - pros would have fired it too | 3/14 | killed them | 66% / 66% | |
| 19 1:40 | MP9 | 324 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 3/16 | killed them | 1% / 50% | |
| 20 1:18 | M4A4 | 702 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 21 1:36 | M4A4 | 438 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 21 1:34 | M4A4 | 840 | fine - pros would have fired it too | 5/14 | killed them | 23% / 46% | |
| 22 1:19 | MP9 | 308 | fired while moving (121 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 19% / 51% | |
| 23 1:45 | AK-47 | 1149 | fired while moving (161 u/s), too fast to be accurate - stop first | 2/7 | killed them | 9% / 47% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.