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Inferno, won 13-11 · Thu 12 Nov, 00:48

Bonduelle17,746

The match

Aim

500 msTTD719 msTTK5.4°Crosshair↓38%1st bullet38%Spray35%Head52%Counter-strafe

Scoreboard

94ADR83%KAST

Positioning

Shots

15/32Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP95026%
M4A43152%
AK-472631%
Tec-91354%
Glock-18944%
MAC-10956%
Five-SeveN6100%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1243 1:23 3 kills (M4A4 ×3), all headshots, in 25.6 s T4.7
15/12419 1:41 2 kills (MP9 ×2), 1 through smoke, all headshots, in 1.6 s CT3.0
24/12421 1:36 2 kills (M4A4 ×2), 1 headshot, in 3 s CT2.0
50/1242 1:41 1 kill (MAC-10), 1 headshot T0.9
59/12424 1:22 1 kill (AK-47), 1 headshot CT0.7
64/1246 1:16 1 kill (AK-47), a wallbang T0.5
66/12410 1:21 1 kill (M4A4) T0.5
75/12414 1:28 1 kill (Five-SeveN), 1 headshot CT0.2
76/12415 bomb 0:40 1 kill (Five-SeveN) CT0.2
86/12423 1:45 1 kill (AK-47), 1 headshot CT-0.3
90/12418 0:54 1 kill (MP9), 1 headshot CT-0.4
108/1245 1:35 2 kills (AK-47 ×2), all headshots, in 34 s T-1.2
109/1241 1:09 2 kills (Glock ×2), 1 headshot, in 21.5 s T-1.3
120/1249 1:41 2 kills (Tec-9 ×2), 1 headshot, in 34.5 s T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:05 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight lost, saw each other
9 bomb 0:21 1v3 after the plant T · 76 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw them first
17 1:00 1v2 before the plant CT · 100 HP · Bombsite Blost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 9 good, 1 weak, 10 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:26 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe
1 bomb 0:37 wastedno enemy blinded for long
3 bomb 0:33 wastedbarely blinded mxro 0.7 s (0.1 s white)
4 1:47 goodblinded Vanila 4.7 s (1.9 s white), mxro 4.5 s (1.8 s white)
5 1:27 wastedbarely blinded Vanila 0.9 s (0.1 s white)
6 1:46 goodblinded mxro 4.5 s (1.7 s white); blinded Шалфей 1.3 s on the move through Middle - safe
7 1:05 wastedno enemy blinded for long; blinded themselves 3.7 s holding Apartments - safe
8 1:44 goodblinded ⭐️Majster live⭐ 4.8 s (1.9 s white)
9 1:46 goodblinded Vanila 5.2 s (2.3 s white) Omnitich peeked Vanila 0.4 s before the pop - too late - the flash popped after they showed; got hit first
9 bomb 0:39 blinded an enemy, but hurt the team tooblinded mxro 3.5 s (0.8 s white); blinded themselves 3.7 s on the move through Ruins - an enemy could see them
10 1:29 wastedno enemy blinded for long
11 1:27 wastedno enemy blinded for long
13 1:39 misled a peekbarely blinded Vanila 1.0 s (0.1 s white), ⭐️Majster live⭐ 1.0 s (0.1 s white), ⭐Kamiuch⭐ 0.9 s (0.1 s white) the enemy was barely blinded, and Omnitich peeked ⭐Kamiuch⭐ 1.0 s after the pop; hit them first
13 1:37 goodblinded Vanila 5.0 s (2.2 s white); blinded themselves 1.0 s holding Top Mid - safe
14 1:33 goodblinded ⭐️Majster live⭐ 4.0 s (1.3 s white); blinded themselves 1.0 s holding Top Mid - safe
15 1:43 goodblinded Vanila 3.0 s (0.5 s white)
17 1:08 wastedno enemy blinded for long
18 1:33 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Apartments - safe
18 1:26 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Apartments - safe
22 1:44 weakbarely blinded mxro 2.0 s (0.2 s white)
22 1:37 goodblinded Vanila 4.0 s (1.3 s white)
23 1:32 goodblinded ⭐Kamiuch⭐ 5.0 s (2.2 s white), ⭐️Majster live⭐ 4.8 s (2.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
69 grenades: 62 thrown safely, 2 where an enemy could see you, 5 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (3 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:37 punishedkilled by ⭐Kamiuch⭐ with a flash in hand at Banana - seen by 1 enemy for 0.4 s, the nearest 722 units away
4 1:41 punishedhit by Vanila 0.9 s after throwing an HE at Middle, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
7 1:13 exposeda molotov at Apartments - seen by 1 enemy for 0.4 s, the nearest 682 units away
7 1:07 punishedkilled by Vanila with a flash in hand at Apartments - seen by 2 enemies for 0.9 s, the nearest 521 units away
8 1:46 punishedkilled by Vanila 2.1 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 589 units away; a running throw
12 1:34 punishedkilled by Agnostic with a smoke in hand at T Ramp - seen by 1 enemy for 0.6 s, the nearest 364 units away
24 1:29 exposedan HE at Banana - seen by 1 enemy for 1.1 s, the nearest 60 units away; a running throw

Positioning

In 4 of your 42 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 2 of your 30 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 27 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:26 ⭐️Majster live⭐Bombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
3 bomb 0:25 ⭐Kamiuch⭐Pitcover not used: 128 units away, they'd have seen only your headlived
3 bomb 0:22 ⭐️Majster live⭐Pitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:37 VanilaTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds. 7 of your 8 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 holdheld with Omnitich, 81 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Omnitich)
3 1:33 tradeШалфей was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 tradeШалфей was killed 139 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:39 holdheld with Omnitich, 542 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Omnitich)
6 1:20 tradeScooby-Doo was killed 165 units away: you traded in 4,078 ms (pros: 625 ms)
6 1:18 line of firestood in Шалфей's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
6 1:16 in their waystood between Шалфей and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:06 holdheld with Шалфей, 213 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before Шалфей)
6 1:05 peek togetherpeeked the same enemy as Шалфей, 438 ms before them - early - you went first, alone
6 1:05 line of firestood in Шалфей's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:18 tradeScooby-Doo was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 tradeШалфей was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 line of firestood in Omnitich's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:41 in their waystood between BABABOI and an enemy they could see, for 188 ms (pros: 125 ms at a time)
9 1:41 line of firestood in BABABOI's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:39 line of firestood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 bomb 0:32 tradeBABABOI was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:21 tradeШалфей was killed 1183 units away: you traded in 4,578 ms (pros: 2,609 ms)
12 1:38 holdheld with Omnitich, 707 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Omnitich)
12 1:35 holdheld with Omnitich, 428 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before Omnitich)
18 0:53 holdheld with Scooby-Doo, 530 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after Scooby-Doo)
18 0:52 tradeScooby-Doo was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
19 1:41 holdheld with Omnitich, 829 units and 95° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before Omnitich)
19 1:41 holdheld with Omnitich, 828 units and 91° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Omnitich)
21 1:37 tradeBABABOI was killed 192 units away: not traded within 5 s (pros: 969 ms)
23 1:32 tradeШалфей was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
24 1:23 tradeOmnitich was killed 393 units away: you traded in 656 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 ⭐Kamiuch⭐hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:09 mxrokilled themGlock-18734 ms906 ms1.0°
1 bomb 0:25 ⭐️Majster live⭐killed themGlock-18500 ms500 ms3.4°
1 bomb 0:25 Vanilakilled by themUSP-S219 ms1000 ms5.2°
1 bomb 0:25 Vanilahit themGlock-18406 ms–53.0°
2 1:42 ⭐️Majster live⭐killed themMAC-10859 ms1312 ms45.8°
2 1:37 ⭐Kamiuch⭐killed by themMP7266 ms344 ms2.8°
3 1:23 Vanilakilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:24 ⭐Kamiuch⭐hit themM4A4547 ms–0.4°
3 bomb 0:22 ⭐️Majster live⭐killed themM4A4484 ms672 ms3.4°
3 bomb 0:18 mxrohit by themAK-47453 ms–16.6°
3 bomb 0:18 mxrokilled themM4A4547 ms734 ms7.2°
4 1:40 Vanilakilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 Agnostickilled themAK-47203 ms500 ms1.5°
5 1:33 Vanilahit by themM4A4281 ms–6.6°
5 bomb 0:40 mxrokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 ⭐Kamiuch⭐killed by themM4A1-S453 ms656 ms11.4°
6 1:17 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Agnostickilled themAK-47125 ms125 ms0.9°
6 1:05 ⭐Kamiuch⭐killed by themFive-SeveN438 ms953 ms6.4°
7 1:08 Agnostichit by themFAMAS172 ms–0.7°
7 1:07 Vanilakilled by themM4A1-S266 ms469 ms2.9°
8 1:44 Vanilakilled by themAWP297 ms297 ms1.9°
9 1:41 ⭐Kamiuch⭐killed themTec-9328 ms1109 ms11.0°
9 1:41 ⭐Kamiuch⭐hit by themM4A4781 ms–14.6°
9 bomb 0:17 Vanilakilled themTec-9422 ms422 ms5.9°
9 bomb 0:13 Agnostickilled by themAK-47453 ms953 ms5.0°
9 bomb 0:13 Agnostichit themTec-9562 ms–7.4°
10 1:21 mxrokilled themM4A4984 ms1078 ms4.8°
11 1:10 ⭐Kamiuch⭐killed by themM4A41156 ms1516 ms56.2°
12 1:37 mxrohit by themMP9219 ms–0.4°
12 1:34 Agnostickilled by themMP9438 ms516 ms1.7°
13 1:35 Vanilakilled by themGlock-182125 ms2734 ms10.0°
14 1:29 Agnostickilled themFive-SeveN516 ms719 ms5.4°
14 1:24 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:01 Agnostickilled themFive-SeveN625 ms1094 ms20.0°
16 1:44 Vanilakilled by themTec-9406 ms766 ms3.6°
16 1:44 mxrohit themAK-47656 ms–8.6°
16 1:44 mxrohit by themTec-9703 ms–15.2°
17 bomb 0:25 ⭐️Majster live⭐hit by themAK-47516 ms–0.8°
17 bomb 0:19 ⭐️Majster live⭐killed by themAK-47406 ms406 ms0.8°
18 1:04 Agnostichit themMP9453 ms–5.6°
18 1:03 Agnostichit by themAK-47594 ms–11.3°
18 0:54 Agnostickilled themMP9422 ms906 ms2.9°
18 0:54 Agnostichit by themAK-47578 ms–2.9°
18 0:51 ⭐Kamiuch⭐killed by themAK-47750 ms750 ms11.9°
19 1:41 Vanilakilled themMP9266 ms406 ms2.2°
19 1:41 ⭐️Majster live⭐hit themMP9516 ms–5.3°
19 1:39 mxrokilled themMP9875 ms1016 ms20.6°
19 1:39 mxrohit by themAK-47500 ms–47.6°
19 1:38 ⭐Kamiuch⭐killed by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
20 1:18 ⭐️Majster live⭐hit by themGlock-18203 ms–0.6°
20 1:18 mxrokilled by themGlock-18344 ms547 ms1.2°
20 1:18 Agnostichit by themGlock-18344 ms–5.1°
20 1:18 Agnostichit themM4A4484 ms–7.7°
21 1:36 Vanilakilled themM4A4312 ms578 ms4.6°
21 1:33 mxrokilled themM4A4688 ms1141 ms6.1°
21 1:33 mxrohit by themAK-47688 ms–8.1°
21 1:32 ⭐️Majster live⭐killed by themAK-47234 ms234 ms3.8°
22 1:19 Agnostichit themMP9609 ms–3.4°
22 1:18 Agnostickilled by themAK-47781 ms781 ms4.4°
23 1:45 mxrokilled themAK-47375 ms578 ms2.5°
24 1:22 Agnostickilled themAK-47359 ms359 ms9.2°

Shots

You fired 15 of your 32 first shots too soon: 10 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:10 mxroGlock-18659fine - pros would have fired it too2/5killed them61% / 61%
1 bomb 0:25 ⭐️Majster live⭐Glock-18143fine - pros would have fired it too1/3killed them50% / 50%
1 bomb 0:25 VanilaGlock-18194fine - pros would have fired it too1/3cut short (a death, a reload)33% / 46%
2 1:42 ⭐️Majster live⭐MAC-10688too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target5/15killed them10% / 46%
3 bomb 0:24 ⭐Kamiuch⭐M4A41687fine - pros would have fired it too1/363% / 63%
3 bomb 0:22 ⭐️Majster live⭐M4A4449fired while moving (146 u/s), too fast to be accurate - stop first3/9killed them7% / 56%
3 bomb 0:18 mxroM4A4721aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/10killed them14% / 48%
5 1:02 mxroAK-47310fired while moving (215 u/s), too fast to be accurate - stop first1/129% / 47%
5 bomb 0:40 mxroAK-47359fired while moving (180 u/s), too fast to be accurate - stop first2/7killed them19% / 49%
6 1:19 ⭐️Majster live⭐AK-47662fired while moving (174 u/s), too fast to be accurate - stop first0/10% / 51%
6 1:16 AgnosticAK-471111fine - pros would have fired it too1/5killed them54% / 54%
9 1:41 ⭐Kamiuch⭐Tec-9602fired while moving (223 u/s), too fast to be accurate - stop first4/9killed them42% / 56%
9 bomb 0:17 VanilaTec-9698fine - pros would have fired it too1/4killed them59% / 59%
9 bomb 0:14 AgnosticTec-9227aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/6cut short (a death, a reload)3% / 53%
10 1:22 mxroM4A41356aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/9killed them; 1 bullet after pros would have stopped18% / 47%
12 1:36 mxroAK-47541fine - pros would have fired it too0/629% / 48%
13 1:36 AgnosticUSP-S1059fine - pros would have fired it too0/237% / 48%
14 1:29 AgnosticFive-SeveN493fine - pros would have fired it too2/4killed them61% / 61%
15 1:01 AgnosticFive-SeveN209fine - pros would have fired it too4/6killed them38% / 41%
16 1:44 mxroAK-47480fine - pros would have fired it too2/2cut short (a death, a reload)73% / 73%
17 bomb 0:25 ⭐️Majster live⭐AK-47776fine - pros would have fired it too0/624% / 46%
17 bomb 0:19 ⭐️Majster live⭐AK-47689fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%
18 1:04 AgnosticMP9587fired while moving (240 u/s), too fast to be accurate - stop first1/193 bullets after pros would have stopped25% / 52%
18 0:55 AgnosticMP9485fired while moving (240 u/s), too fast to be accurate - stop first3/16killed them41% / 49%
18 0:51 ⭐Kamiuch⭐MP9362fired while moving (162 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)8% / 55%
19 1:41 VanilaMP9206fine - pros would have fired it too3/14killed them66% / 66%
19 1:40 mxroMP9324aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first3/16killed them1% / 50%
20 1:18 AgnosticM4A4702fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
21 1:36 VanilaM4A4438fine - pros would have fired it too2/5killed them70% / 70%
21 1:34 mxroM4A4840fine - pros would have fired it too5/14killed them23% / 46%
22 1:19 AgnosticMP9308fired while moving (121 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)19% / 51%
23 1:45 mxroAK-471149fired while moving (161 u/s), too fast to be accurate - stop first2/7killed them9% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.