Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 38 | 42% |
| AK-47 | 26 | 38% |
| M4A1-S | 23 | 30% |
| M4A4 | 22 | 59% |
| P90 | 11 | 27% |
| FAMAS | 9 | 44% |
| Five-SeveN | 9 | 56% |
| Glock-18 | 8 | 25% |
| Tec-9 | 7 | 43% |
| P250 | 6 | 0% |
| USP-S | 5 | 20% |
| Galil AR | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/124 | 21 1:34 | 3 kills (AK-47 ×3), a wallbang, in 51.2 s T | 6.1 |
| 5/124 | 19 1:38 | 2 kills (MP7 ×2), 1 through smoke, all headshots, in 1.9 s T | 4.7 |
| 12/124 | 11 1:10 | 2 kills (M4A4 ×2), in 5.9 s CT | 3.6 |
| 20/124 | 18 0:52 | 2 kills (AK-47 ×2), in 1.1 s T | 2.4 |
| 65/124 | 14 bomb 0:38 | 1 kill (MP7) T | 0.5 |
| 69/124 | 10 1:36 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 79/124 | 4 bomb 0:37 | 1 kill (FAMAS) CT | 0.1 |
| 95/124 | 23 0:36 | 1 kill (Tec-9) T | -0.6 |
| 96/124 | 2 1:37 | 1 kill (MP7), 1 headshot CT | -0.6 |
| 98/124 | 5 bomb 0:39 | 1 kill (M4A1-S) CT | -0.6 |
| 123/124 | 6 1:04 | 1 kill (Five-SeveN) CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:19 | 1v4 before the plant CT · 73 HP · Bombsite B | lost - saved, the bomb went off |
| 11 0:57 | 1v2 before the plant CT · 67 HP · CT Spawn | lost - died later · saw each other |
| 18 0:54 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw them first |
| 19 1:37 | 1v4 before the plant T · 90 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
| 20 bomb 0:38 | 1v3 after the plant T · 2 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
| 21 bomb 0:28 | 1v1 after the plant T · 87 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 22 1:08 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 23 0:38 | 1v4 before the plant T · 100 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
12 flashes: 6 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:46 | good | blinded Omnitich 3.1 s (0.6 s white) |
| 8 1:32 | good | blinded Шалфей 4.8 s (1.9 s white), Omnitich 3.4 s (0.8 s white) |
| 8 bomb 0:39 | wasted | no enemy blinded for long |
| 9 1:46 | good | blinded Scooby-Doo 3.1 s (0.6 s white) |
| 10 1:45 | good | blinded Scooby-Doo 3.3 s (0.7 s white) ⭐️Majster live⭐ peeked Scooby-Doo 2.4 s after the pop - too early - the enemy had recovered; got hit first |
| 11 0:57 | wasted | barely blinded BABABOI 1.3 s (0.1 s white), Scooby-Doo 0.7 s (0.1 s white); blinded Vanila 2.7 s holding Balcony - safe |
| 12 1:45 | good | blinded BABABOI 5.0 s (2.1 s white) |
| 14 1:36 | wasted | no enemy blinded for long |
| 14 1:24 | misled a peek | barely blinded Omnitich 1.1 s (0.1 s white) the enemy was barely blinded, and mxro peeked Omnitich 2.5 s after the pop; hit them first |
| 15 1:44 | wasted | no enemy blinded for long |
| 23 1:26 | good | blinded Bonduelle 3.3 s (0.7 s white) |
| 23 0:26 | wasted | no enemy blinded for long |
Throws
47 grenades: 46 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:43 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 735 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:36 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 bomb 0:22 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 27 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | trade | ⭐️Majster live⭐ was killed 771 units away: you traded in 4,312 ms (pros: 2,031 ms) |
| 4 1:21 | trade | mxro was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:39 | trade | mxro was killed 1443 units away: you traded in 922 ms (pros: 2,609 ms) |
| 6 1:17 | hold | held with Agnostic, 815 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:16 | hold | held with Agnostic, 816 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:16 | trade | Agnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:05 | hold | held with Vanila, 786 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before Vanila) |
| 8 bomb 0:35 | line of fire | stood in ⭐️Majster live⭐'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 9 1:42 | trade | ⭐️Majster live⭐ was killed 315 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:42 | trade | ⭐️Majster live⭐ was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:57 | trade | ⭐️Majster live⭐ was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | peek together | peeked the same enemy as ⭐️Majster live⭐, 391 ms before them - early - you went first, alone |
| 13 1:35 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 bomb 0:40 | trade | mxro was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:39 | hold | held with Vanila, 788 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Vanila) |
| 16 1:44 | line of fire | stood in ⭐️Majster live⭐'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:44 | trade | Agnostic was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:21 | trade | Vanila was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:19 | hold | held with mxro, 284 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 844 ms after mxro) |
| 18 1:19 | trade | mxro was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:00 | trade | ⭐️Majster live⭐ was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:54 | trade | Agnostic was killed 944 units away: you traded in 3,078 ms (pros: 2,031 ms) |
| 19 1:41 | trade | Vanila was killed 431 units away: you traded in 2,953 ms (pros: 1,641 ms) |
| 19 1:39 | trade | mxro was killed 155 units away: you traded in 1,344 ms (pros: 969 ms) |
| 19 1:37 | trade | Agnostic was killed 258 units away: you traded in 1,531 ms (pros: 1,641 ms) |
| 20 1:19 | hold | held with ⭐️Majster live⭐, 46 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after ⭐️Majster live⭐) |
| 20 1:19 | hold | held with mxro, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after mxro) |
| 20 1:19 | hold | held with Agnostic, 12 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic) |
| 20 bomb 0:38 | trade | mxro was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:28 | trade | Agnostic was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | trade | ⭐️Majster live⭐ was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:18 | hold | held with Agnostic, 987 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:17 | trade | Agnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:45 | trade | mxro was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:38 | trade | Vanila was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 0:45 | trade | ⭐️Majster live⭐ was killed 87 units away: not traded within 5 s (pros: 969 ms) |
| 23 0:38 | trade | Agnostic was killed 264 units away: you traded in 1,875 ms (pros: 1,641 ms) |
| 24 1:39 | trade | mxro was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:37 | trade | ⭐️Majster live⭐ was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:35 | trade | Vanila was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 375 ms | – | 1.6° | ||
| 1 1:37 | hit by them | Glock-18 | 266 ms | – | 0.9° | ||
| 1 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | killed by them | Glock-18 | 297 ms | 750 ms | 1.7° | ||
| 2 1:37 | killed them | MP7 | 266 ms | 344 ms | 2.8° | ||
| 2 1:36 | hit them | MP7 | 250 ms | – | 1.9° | ||
| 2 1:36 | hit them | MP7 | 250 ms | – | 5.7° | ||
| 2 1:36 | killed by them | MAC-10 | 328 ms | 1078 ms | 9.2° | ||
| 2 1:36 | hit by them | MAC-10 | 609 ms | – | 2.8° | ||
| 3 1:33 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:24 | hit by them | M4A4 | 547 ms | – | 0.4° | ||
| 3 bomb 0:21 | killed by them | AK-47 | 500 ms | 500 ms | 38.5° | ||
| 4 bomb 0:37 | killed them | FAMAS | 547 ms | 812 ms | 1.3° | ||
| 4 bomb 0:37 | hit by them | AK-47 | 719 ms | – | 3.2° | ||
| 4 bomb 0:28 | killed by them | M4A4 | 172 ms | 172 ms | 1.2° | ||
| 5 bomb 0:39 | killed them | M4A1-S | 453 ms | 656 ms | 11.4° | ||
| 5 bomb 0:38 | hit them | M4A4 | 125 ms | – | 2.5° | ||
| 5 bomb 0:38 | killed by them | AK-47 | 172 ms | 469 ms | 3.4° | ||
| 6 1:05 | killed them | Five-SeveN | 438 ms | 953 ms | 6.4° | ||
| 6 1:03 | hit them | Five-SeveN | 1453 ms | – | 7.7° | ||
| 6 1:02 | killed by them | AWP | 312 ms | 312 ms | 8.5° | ||
| 7 0:58 | hit them | FAMAS | 312 ms | – | 2.3° | ||
| 7 0:55 | hit them | FAMAS | 391 ms | – | 5.8° | ||
| 7 0:55 | killed by them | AWP | 391 ms | 391 ms | 1.4° | ||
| 9 1:42 | hit by them | P250 | 719 ms | – | 6.0° | ||
| 9 1:42 | hit them | M4A4 | 812 ms | – | 7.8° | ||
| 9 1:41 | killed by them | Tec-9 | 328 ms | 1109 ms | 11.0° | ||
| 9 1:41 | hit them | M4A4 | 781 ms | – | 14.6° | ||
| 10 1:36 | hit by them | AK-47 | 203 ms | – | 1.5° | ||
| 10 1:36 | killed them | M4A4 | 641 ms | 641 ms | 1.3° | ||
| 11 1:10 | killed them | M4A4 | 1156 ms | 1516 ms | 56.2° | ||
| 11 1:04 | killed them | M4A4 | 328 ms | 766 ms | 4.0° | ||
| 11 1:04 | hit by them | AK-47 | 734 ms | – | 1.4° | ||
| 11 bomb 0:35 | hit them | M4A4 | 578 ms | – | 2.5° | ||
| 11 bomb 0:35 | killed by them | AK-47 | 500 ms | 703 ms | 44.9° | ||
| 12 1:44 | hit them | P90 | 156 ms | – | 2.9° | ||
| 12 1:44 | killed by them | AK-47 | 328 ms | 516 ms | 2.6° | ||
| 12 1:43 | hit them | P90 | 406 ms | – | 5.2° | ||
| 13 1:37 | hit by them | P2000 | 594 ms | – | 0.6° | ||
| 13 1:37 | hit them | Glock-18 | 1188 ms | – | 19.2° | ||
| 13 1:32 | killed by them | USP-S | 438 ms | 438 ms | 2.1° | ||
| 14 1:21 | hit them | MP7 | 578 ms | – | 7.4° | ||
| 14 bomb 0:39 | hit by them | Five-SeveN | 578 ms | – | 1.2° | ||
| 14 bomb 0:38 | killed them | MP7 | 703 ms | 938 ms | 51.4° | ||
| 14 bomb 0:35 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed by them | AK-47 | 406 ms | 609 ms | 16.0° | ||
| 15 1:11 | hit them | Galil AR | 438 ms | – | 25.6° | ||
| 16 1:44 | hit by them | M4A4 | 281 ms | – | 12.4° | ||
| 16 round over | killed by them | AK-47 | 359 ms | 359 ms | 5.1° | ||
| 17 1:37 | killed by them | M4A4 | 156 ms | 594 ms | 2.9° | ||
| 18 0:52 | killed them | AK-47 | 1078 ms | 1172 ms | 13.6° | ||
| 18 0:51 | killed them | AK-47 | 750 ms | 750 ms | 11.9° | ||
| 18 bomb 0:34 | killed by them | M4A1-S | 297 ms | 594 ms | 2.2° | ||
| 19 1:38 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:36 | killed them | MP7 | 312 ms | 641 ms | 2.2° | ||
| 19 1:36 | hit by them | M4A4 | 516 ms | – | 5.3° | ||
| 19 1:30 | killed by them | AWP | 312 ms | 312 ms | 1.2° | ||
| 20 bomb 0:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:36 | hit them | Glock-18 | 297 ms | – | 2.9° | ||
| 20 bomb 0:36 | killed by them | M4A4 | 406 ms | 406 ms | 0.9° | ||
| 21 1:35 | killed them | AK-47 | 188 ms | 484 ms | 0.8° | ||
| 21 1:21 | killed them | AK-47 | 375 ms | 484 ms | 3.8° | ||
| 21 bomb 0:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:04 | killed by them | MP9 | 500 ms | 1125 ms | 8.2° | ||
| 22 1:04 | hit them | AK-47 | 594 ms | – | 10.4° | ||
| 23 0:37 | killed them | Tec-9 | 391 ms | 828 ms | 3.3° | ||
| 23 0:23 | killed by them | AK-47 | 359 ms | 656 ms | 1.5° | ||
| 24 1:34 | hit by them | AK-47 | 703 ms | – | 3.3° | ||
| 24 1:34 | hit them | P90 | 844 ms | – | 11.5° | ||
| 24 1:34 | killed by them | M4A4 | 953 ms | 953 ms | 5.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1175 | fine - pros would have fired it too | 1/1 | 44% / 44% | ||
| 1 1:37 | USP-S | 1197 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 16% / 44% | ||
| 1 1:35 | USP-S | 1269 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | 1% / 48% | ||
| 1 1:32 | USP-S | 1173 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 8% / 44% | ||
| 1 1:30 | USP-S | 902 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 2 1:37 | MP7 | 753 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/6 | killed them | 23% / 54% | |
| 2 1:36 | MP7 | 633 | fired while moving (197 u/s), too fast to be accurate - stop first | 5/14 | cut short (a death, a reload) | 34% / 52% | |
| 3 1:35 | P250 | 906 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/13 | cut short (a death, a reload) | 39% / 50% | |
| 3 bomb 0:24 | P250 | 1684 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | 17% / 31% | ||
| 3 bomb 0:22 | P250 | 1652 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 21% / 34% | |
| 4 bomb 0:38 | FAMAS | 745 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 3/11 | killed them | 8% / 64% | |
| 5 bomb 0:39 | M4A1-S | 1134 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/6 | killed them | 27% / 56% | |
| 5 bomb 0:37 | M4A1-S | 691 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:05 | Five-SeveN | 530 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/6 | killed them | 13% / 66% | |
| 6 1:03 | Five-SeveN | 499 | fine - pros would have fired it too | 2/4 | 66% / 66% | ||
| 6 1:02 | Five-SeveN | 198 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 44% / 47% | |
| 7 0:58 | FAMAS | 804 | fine - pros would have fired it too | 4/8 | 50% / 50% | ||
| 8 bomb 0:36 | FAMAS | 853 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 4% / 57% | |
| 9 1:42 | M4A1-S | 560 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/14 | cut short (a death, a reload) | 26% / 53% | |
| 10 1:36 | M4A4 | 785 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/8 | killed them | 7% / 50% | |
| 11 1:10 | M4A4 | 241 | fine - pros would have fired it too | 5/7 | killed them | 30% / 48% | |
| 11 1:04 | M4A4 | 786 | fine - pros would have fired it too | 5/9 | killed them | 61% / 61% | |
| 11 bomb 0:35 | M4A4 | 622 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 25% / 47% | |
| 12 1:44 | P90 | 1051 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 4% / 45% | |
| 13 1:37 | Glock-18 | 849 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 37% | |
| 13 1:37 | Glock-18 | 822 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 18% / 42% | |
| 14 1:21 | MP7 | 437 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/11 | 4% / 57% | ||
| 14 bomb 0:38 | MP7 | 475 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/12 | killed them | 15% / 47% | |
| 14 bomb 0:31 | MP7 | 1526 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/3 | 4% / 60% | ||
| 15 1:11 | Galil AR | 265 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 16 1:44 | Tec-9 | 190 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 20% / 52% | ||
| 18 0:52 | AK-47 | 909 | fine - pros would have fired it too | 2/6 | killed them | 44% / 49% | |
| 18 0:51 | AK-47 | 333 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 51% | |
| 19 1:36 | MP7 | 341 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 3/11 | killed them | 2% / 62% | |
| 20 bomb 0:36 | Glock-18 | 830 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 24% / 37% | |
| 21 1:35 | AK-47 | 460 | fine - pros would have fired it too | 4/7 | killed them | 57% / 57% | |
| 21 1:21 | AK-47 | 659 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/6 | killed them | 7% / 48% | |
| 22 1:06 | AK-47 | 1192 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 29% / 55% | ||
| 22 1:05 | AK-47 | 319 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 53% | |
| 22 1:04 | AK-47 | 337 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 1% / 54% | |
| 23 1:33 | Tec-9 | 505 | fine - pros would have fired it too | 0/5 | 58% / 58% | ||
| 23 0:37 | Tec-9 | 356 | fine - pros would have fired it too | 3/6 | killed them | 33% / 53% | |
| 24 1:34 | P90 | 600 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 8% / 51% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.