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Inferno, lost 11-13 · Thu 12 Nov, 00:48

⭐Kamiuch⭐16,108

The match

Aim

Scoreboard

82ADR79%KAST

Positioning

Shots

30/43Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP73842%
AK-472638%
M4A1-S2330%
M4A42259%
P901127%
FAMAS944%
Five-SeveN956%
Glock-18825%
Tec-9743%
P25060%
USP-S520%
Galil AR250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/12421 1:34 3 kills (AK-47 ×3), a wallbang, in 51.2 s T6.1
5/12419 1:38 2 kills (MP7 ×2), 1 through smoke, all headshots, in 1.9 s T4.7
12/12411 1:10 2 kills (M4A4 ×2), in 5.9 s CT3.6
20/12418 0:52 2 kills (AK-47 ×2), in 1.1 s T2.4
65/12414 bomb 0:38 1 kill (MP7) T0.5
69/12410 1:36 1 kill (M4A4), 1 headshot CT0.4
79/1244 bomb 0:37 1 kill (FAMAS) CT0.1
95/12423 0:36 1 kill (Tec-9) T-0.6
96/1242 1:37 1 kill (MP7), 1 headshot CT-0.6
98/1245 bomb 0:39 1 kill (M4A1-S) CT-0.6
123/1246 1:04 1 kill (Five-SeveN) CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:19 1v4 before the plant CT · 73 HP · Bombsite Blost - saved, the bomb went off
11 0:57 1v2 before the plant CT · 67 HP · CT Spawnlost - died later · saw each other
18 0:54 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · first fight won, saw them first
19 1:37 1v4 before the plant T · 90 HP · Bananalost - died later, after 1 kill · first fight won, saw each other
20 bomb 0:38 1v3 after the plant T · 2 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other
21 bomb 0:28 1v1 after the plant T · 87 HP · Bombsite Awon - killed them · first fight won, saw each other
22 1:08 1v4 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw each other
23 0:38 1v4 before the plant T · 100 HP · Bananalost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 6 good, 0 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:46 goodblinded Omnitich 3.1 s (0.6 s white)
8 1:32 goodblinded Шалфей 4.8 s (1.9 s white), Omnitich 3.4 s (0.8 s white)
8 bomb 0:39 wastedno enemy blinded for long
9 1:46 goodblinded Scooby-Doo 3.1 s (0.6 s white)
10 1:45 goodblinded Scooby-Doo 3.3 s (0.7 s white) ⭐️Majster live⭐ peeked Scooby-Doo 2.4 s after the pop - too early - the enemy had recovered; got hit first
11 0:57 wastedbarely blinded BABABOI 1.3 s (0.1 s white), Scooby-Doo 0.7 s (0.1 s white); blinded Vanila 2.7 s holding Balcony - safe
12 1:45 goodblinded BABABOI 5.0 s (2.1 s white)
14 1:36 wastedno enemy blinded for long
14 1:24 misled a peekbarely blinded Omnitich 1.1 s (0.1 s white) the enemy was barely blinded, and mxro peeked Omnitich 2.5 s after the pop; hit them first
15 1:44 wastedno enemy blinded for long
23 1:26 goodblinded Bonduelle 3.3 s (0.7 s white)
23 0:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 46 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:43 exposeda molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 735 units away

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 31 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:36 Scooby-DooBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 bomb 0:22 OmnitichBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 27 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 trade⭐️Majster live⭐ was killed 771 units away: you traded in 4,312 ms (pros: 2,031 ms)
4 1:21 trademxro was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:39 trademxro was killed 1443 units away: you traded in 922 ms (pros: 2,609 ms)
6 1:17 holdheld with Agnostic, 815 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:16 holdheld with Agnostic, 816 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:16 tradeAgnostic was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
6 1:05 holdheld with Vanila, 786 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before Vanila)
8 bomb 0:35 line of firestood in ⭐️Majster live⭐'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
9 1:42 trade⭐️Majster live⭐ was killed 315 units away: not traded within 5 s (pros: 625 ms)
10 1:42 trade⭐️Majster live⭐ was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
11 0:57 trade⭐️Majster live⭐ was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 peek togetherpeeked the same enemy as ⭐️Majster live⭐, 391 ms before them - early - you went first, alone
13 1:35 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 bomb 0:40 trademxro was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:39 holdheld with Vanila, 788 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Vanila)
16 1:44 line of firestood in ⭐️Majster live⭐'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:44 tradeAgnostic was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
18 1:21 tradeVanila was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
18 1:19 holdheld with mxro, 284 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 844 ms after mxro)
18 1:19 trademxro was killed 209 units away: not traded within 5 s (pros: 969 ms)
18 1:00 trade⭐️Majster live⭐ was killed 642 units away: not traded within 5 s (pros: 2,031 ms)
18 0:54 tradeAgnostic was killed 944 units away: you traded in 3,078 ms (pros: 2,031 ms)
19 1:41 tradeVanila was killed 431 units away: you traded in 2,953 ms (pros: 1,641 ms)
19 1:39 trademxro was killed 155 units away: you traded in 1,344 ms (pros: 969 ms)
19 1:37 tradeAgnostic was killed 258 units away: you traded in 1,531 ms (pros: 1,641 ms)
20 1:19 holdheld with ⭐️Majster live⭐, 46 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after ⭐️Majster live⭐)
20 1:19 holdheld with mxro, 32 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after mxro)
20 1:19 holdheld with Agnostic, 12 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Agnostic)
20 bomb 0:38 trademxro was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:28 tradeAgnostic was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 trade⭐️Majster live⭐ was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
22 1:18 holdheld with Agnostic, 987 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:17 tradeAgnostic was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
23 1:45 trademxro was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
23 1:38 tradeVanila was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
23 0:45 trade⭐️Majster live⭐ was killed 87 units away: not traded within 5 s (pros: 969 ms)
23 0:38 tradeAgnostic was killed 264 units away: you traded in 1,875 ms (pros: 1,641 ms)
24 1:39 trademxro was killed 195 units away: not traded within 5 s (pros: 969 ms)
24 1:37 trade⭐️Majster live⭐ was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
24 1:35 tradeVanila was killed 251 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 BABABOIhit themP2000375 ms–1.6°
1 1:37 BABABOIhit by themGlock-18266 ms–0.9°
1 1:34 Bonduellehit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 BABABOIkilled by themGlock-18297 ms750 ms1.7°
2 1:37 Bonduellekilled themMP7266 ms344 ms2.8°
2 1:36 Omnitichhit themMP7250 ms–1.9°
2 1:36 Scooby-Doohit themMP7250 ms–5.7°
2 1:36 Scooby-Dookilled by themMAC-10328 ms1078 ms9.2°
2 1:36 Omnitichhit by themMAC-10609 ms–2.8°
3 1:33 Omnitichhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:24 Bonduellehit by themM4A4547 ms–0.4°
3 bomb 0:21 Omnitichkilled by themAK-47500 ms500 ms38.5°
4 bomb 0:37 Scooby-Dookilled themFAMAS547 ms812 ms1.3°
4 bomb 0:37 Scooby-Doohit by themAK-47719 ms–3.2°
4 bomb 0:28 BABABOIkilled by themM4A4172 ms172 ms1.2°
5 bomb 0:39 Bonduellekilled themM4A1-S453 ms656 ms11.4°
5 bomb 0:38 Omnitichhit themM4A4125 ms–2.5°
5 bomb 0:38 Omnitichkilled by themAK-47172 ms469 ms3.4°
6 1:05 Bonduellekilled themFive-SeveN438 ms953 ms6.4°
6 1:03 Шалфейhit themFive-SeveN1453 ms–7.7°
6 1:02 BABABOIkilled by themAWP312 ms312 ms8.5°
7 0:58 BABABOIhit themFAMAS312 ms–2.3°
7 0:55 BABABOIhit themFAMAS391 ms–5.8°
7 0:55 BABABOIkilled by themAWP391 ms391 ms1.4°
9 1:42 Scooby-Doohit by themP250719 ms–6.0°
9 1:42 Scooby-Doohit themM4A4812 ms–7.8°
9 1:41 Bonduellekilled by themTec-9328 ms1109 ms11.0°
9 1:41 Bonduellehit themM4A4781 ms–14.6°
10 1:36 Scooby-Doohit by themAK-47203 ms–1.5°
10 1:36 Scooby-Dookilled themM4A4641 ms641 ms1.3°
11 1:10 Bonduellekilled themM4A41156 ms1516 ms56.2°
11 1:04 Omnitichkilled themM4A4328 ms766 ms4.0°
11 1:04 Omnitichhit by themAK-47734 ms–1.4°
11 bomb 0:35 Шалфейhit themM4A4578 ms–2.5°
11 bomb 0:35 Шалфейkilled by themAK-47500 ms703 ms44.9°
12 1:44 BABABOIhit themP90156 ms–2.9°
12 1:44 Scooby-Dookilled by themAK-47328 ms516 ms2.6°
12 1:43 Scooby-Doohit themP90406 ms–5.2°
13 1:37 Omnitichhit by themP2000594 ms–0.6°
13 1:37 Omnitichhit themGlock-181188 ms–19.2°
13 1:32 Scooby-Dookilled by themUSP-S438 ms438 ms2.1°
14 1:21 Omnitichhit themMP7578 ms–7.4°
14 bomb 0:39 Шалфейhit by themFive-SeveN578 ms–1.2°
14 bomb 0:38 Scooby-Dookilled themMP7703 ms938 ms51.4°
14 bomb 0:35 Шалфейhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 Шалфейkilled by themAK-47406 ms609 ms16.0°
15 1:11 Шалфейhit themGalil AR438 ms–25.6°
16 1:44 Omnitichhit by themM4A4281 ms–12.4°
16 round over Шалфейkilled by themAK-47359 ms359 ms5.1°
17 1:37 Omnitichkilled by themM4A4156 ms594 ms2.9°
18 0:52 Scooby-Dookilled themAK-471078 ms1172 ms13.6°
18 0:51 Bonduellekilled themAK-47750 ms750 ms11.9°
18 bomb 0:34 Omnitichkilled by themM4A1-S297 ms594 ms2.2°
19 1:38 Bonduellekilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:36 Omnitichkilled themMP7312 ms641 ms2.2°
19 1:36 Omnitichhit by themM4A4516 ms–5.3°
19 1:30 Шалфейkilled by themAWP312 ms312 ms1.2°
20 bomb 0:40 Omnitichhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:36 Omnitichhit themGlock-18297 ms–2.9°
20 bomb 0:36 Omnitichkilled by themM4A4406 ms406 ms0.9°
21 1:35 Scooby-Dookilled themAK-47188 ms484 ms0.8°
21 1:21 Omnitichkilled themAK-47375 ms484 ms3.8°
21 bomb 0:23 Шалфейkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:04 Scooby-Dookilled by themMP9500 ms1125 ms8.2°
22 1:04 Scooby-Doohit themAK-47594 ms–10.4°
23 0:37 BABABOIkilled themTec-9391 ms828 ms3.3°
23 0:23 Omnitichkilled by themAK-47359 ms656 ms1.5°
24 1:34 Omnitichhit by themAK-47703 ms–3.3°
24 1:34 Scooby-Doohit themP90844 ms–11.5°
24 1:34 Scooby-Dookilled by themM4A4953 ms953 ms5.4°

Shots

You fired 30 of your 43 first shots too soon: 16 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 BABABOIUSP-S1175fine - pros would have fired it too1/144% / 44%
1 1:37 BABABOIUSP-S1197aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/116% / 44%
1 1:35 BonduelleUSP-S1269fired while moving (145 u/s), too fast to be accurate - stop first0/11% / 48%
1 1:32 BonduelleUSP-S1173aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/18% / 44%
1 1:30 BABABOIUSP-S902fired while moving (99 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
2 1:37 BonduelleMP7753aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/6killed them23% / 54%
2 1:36 OmnitichMP7633fired while moving (197 u/s), too fast to be accurate - stop first5/14cut short (a death, a reload)34% / 52%
3 1:35 OmnitichP250906fired while moving (187 u/s), too fast to be accurate - stop first1/13cut short (a death, a reload)39% / 50%
3 bomb 0:24 BonduelleP2501684fired while moving (103 u/s), too fast to be accurate - stop first0/117% / 31%
3 bomb 0:22 BonduelleP2501652fired while moving (143 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)21% / 34%
4 bomb 0:38 Scooby-DooFAMAS745aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first3/11killed them8% / 64%
5 bomb 0:39 BonduelleM4A1-S1134aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/6killed them27% / 56%
5 bomb 0:37 OmnitichM4A1-S691fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%
6 1:05 BonduelleFive-SeveN530aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/6killed them13% / 66%
6 1:03 ШалфейFive-SeveN499fine - pros would have fired it too2/466% / 66%
6 1:02 BABABOIFive-SeveN198fired while moving (239 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)44% / 47%
7 0:58 BABABOIFAMAS804fine - pros would have fired it too4/850% / 50%
8 bomb 0:36 OmnitichFAMAS853fired while moving (127 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)4% / 57%
9 1:42 Scooby-DooM4A1-S560aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/14cut short (a death, a reload)26% / 53%
10 1:36 Scooby-DooM4A4785aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/8killed them7% / 50%
11 1:10 BonduelleM4A4241fine - pros would have fired it too5/7killed them30% / 48%
11 1:04 OmnitichM4A4786fine - pros would have fired it too5/9killed them61% / 61%
11 bomb 0:35 ШалфейM4A4622fine - pros would have fired it too2/7cut short (a death, a reload)25% / 47%
12 1:44 BABABOIP901051fired while moving (230 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)4% / 45%
13 1:37 OmnitichGlock-18849aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 37%
13 1:37 OmnitichGlock-18822aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)18% / 42%
14 1:21 OmnitichMP7437fired while moving (195 u/s), too fast to be accurate - stop first2/114% / 57%
14 bomb 0:38 Scooby-DooMP7475aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/12killed them15% / 47%
14 bomb 0:31 ШалфейMP71526fired while moving (101 u/s), too fast to be accurate - stop first0/34% / 60%
15 1:11 ШалфейGalil AR265fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
16 1:44 OmnitichTec-9190aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/320% / 52%
18 0:52 Scooby-DooAK-47909fine - pros would have fired it too2/6killed them44% / 49%
18 0:51 BonduelleAK-47333fired while moving (105 u/s), too fast to be accurate - stop first1/6killed them21% / 51%
19 1:36 OmnitichMP7341aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first3/11killed them2% / 62%
20 bomb 0:36 OmnitichGlock-18830fine - pros would have fired it too1/1cut short (a death, a reload)24% / 37%
21 1:35 Scooby-DooAK-47460fine - pros would have fired it too4/7killed them57% / 57%
21 1:21 OmnitichAK-47659fired while moving (100 u/s), too fast to be accurate - stop first2/6killed them7% / 48%
22 1:06 OmnitichAK-471192aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/429% / 55%
22 1:05 Scooby-DooAK-47319fired while moving (123 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 53%
22 1:04 Scooby-DooAK-47337fired while moving (83 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)1% / 54%
23 1:33 Scooby-DooTec-9505fine - pros would have fired it too0/558% / 58%
23 0:37 BABABOITec-9356fine - pros would have fired it too3/6killed them33% / 53%
24 1:34 Scooby-DooP90600fired while moving (230 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)8% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.