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Inferno, lost 11-13 · Thu 12 Nov, 00:48

⭐️Majster live⭐19,887

The match

Aim

461 msTTD734 msTTK3.4°Crosshair↓13%1st bullet25%Spray23%Head48%Counter-strafe

Scoreboard

72ADR71%KAST

Positioning

Shots

28/36Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477827%
MP93421%
M4A41118%
FAMAS862%
P25070%
Glock-18580%
Tec-9450%
MAC-1020%
MP5-SD10%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1243 1:42 3 kills (MP9 ×2, AK-47), 1 through smoke, 1 headshot, in 8.7 s CT5.7
31/12418 1:07 1 kill (AK-47), a wallbang, 1 headshot T1.5
39/1247 1:33 1 kill (FAMAS), 1 headshot CT1.0
48/12421 1:37 2 kills (AK-47 ×2), in 5.1 s T0.9
52/12417 bomb 0:19 1 kill (AK-47), 1 headshot T0.9
55/12412 1:43 2 kills (MP9, AK-47), 1 headshot, in 11.2 s CT0.8
58/1248 1:37 2 kills (AK-47 ×2), 1 through smoke, in 16.3 s CT0.7
60/12416 1:44 2 kills (Tec-9 ×2), all headshots, in 7 s T0.7
74/12413 1:31 1 kill (Glock), 1 headshot T0.2
83/1244 bomb 0:16 1 kill (FAMAS) CT-0.2
106/1245 bomb 0:37 1 kill (AK-47), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:28 1v1 after the plant CT · 100 HP · Bombsite Awon - defused it after 1 kill · saw them first
5 bomb 0:37 1v3 after the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
12 1:33 1v1 before the plant CT · 16 HP · Bananawon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:30 wastedbarely blinded BABABOI 0.5 s (0.0 s white)
7 1:45 wastedno enemy blinded for long
8 1:27 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
11 1:37 wastedno enemy blinded for long
11 1:31 wastedbarely blinded Bonduelle 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 bomb 0:25 punishedkilled by Bonduelle with a smoke in hand at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 145 units away
7 1:46 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 919 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 27 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:43 BABABOIMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
6 1:08 ШалфейBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:44 Scooby-DooBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 bomb 0:29 Fake defuse let go after 0.19 s · 3 v 1 · no kit, 18 s to sparea team-mate defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 6 of 24 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 peek togetherpeeked the same enemy as mxro, 844 ms before them - early - you went first, alone
3 1:41 in their waystood between mxro and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:41 in their waystood between ⭐Kamiuch⭐ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:34 tradeAgnostic was killed 159 units away: you traded in 1,156 ms (pros: 969 ms)
3 1:23 tradeVanila was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:28 trade⭐Kamiuch⭐ was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
6 1:16 tradeAgnostic was killed 353 units away: not traded within 5 s (pros: 1,641 ms)
7 0:55 trade⭐Kamiuch⭐ was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeVanila was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
12 1:43 trade⭐Kamiuch⭐ was killed 65 units away: you traded in 656 ms (pros: 625 ms)
12 1:42 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
12 1:40 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:36 trademxro was killed 959 units away: you traded in 4,547 ms (pros: 2,031 ms)
12 1:34 holdheld with Agnostic, 798 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Agnostic)
12 1:33 tradeAgnostic was killed 721 units away: you traded in 1,672 ms (pros: 2,031 ms)
13 bomb 0:29 holdheld with Agnostic, 1045 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:26 peek togetherpeeked the same enemy as mxro, 828 ms before them - early - you went first, alone
16 1:44 tradeAgnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 trademxro was killed 158 units away: you traded in 812 ms (pros: 625 ms)
16 1:37 peek togetherpeeked the same enemy as ⭐Kamiuch⭐, 438 ms after them - late - your team-mate went first, as bait
17 1:37 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:37 in their waystood between ⭐Kamiuch⭐ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:36 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:08 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:05 holdheld with Agnostic, 306 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms after Agnostic)
18 1:04 holdheld with Agnostic, 440 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Agnostic)
19 1:41 peek togetherpeeked the same enemy as mxro, 938 ms before them - early - you went first, alone
20 1:19 holdheld with Agnostic, 35 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic)
20 1:19 holdheld with mxro, 18 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before mxro)
20 1:19 holdheld with ⭐Kamiuch⭐, 46 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before ⭐Kamiuch⭐)
21 1:36 tradeVanila was killed 966 units away: you traded in 3,688 ms (pros: 2,031 ms)
21 1:33 trademxro was killed 1255 units away: you traded in 656 ms (pros: 2,609 ms)
23 1:38 tradeVanila was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
24 1:39 trademxro was killed 217 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:25 Bonduellekilled by themGlock-18500 ms500 ms3.4°
2 1:42 Bonduellekilled by themMAC-10859 ms1312 ms45.8°
3 1:42 BABABOIkilled themMP9469 ms1031 ms3.8°
3 1:41 Scooby-Dookilled themMP91969 ms1969 ms1.7°
3 1:33 Шалфейkilled themAK-47453 ms844 ms3.5°
3 bomb 0:22 Bonduellekilled by themM4A4484 ms672 ms3.4°
4 1:15 Scooby-Doohit themFAMAS656 ms–9.8°
4 bomb 0:28 BABABOIhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:16 BABABOIkilled themFAMAS203 ms203 ms2.0°
5 1:10 Scooby-Doohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:37 Scooby-Dookilled themAK-471391 ms1391 ms3.2°
5 bomb 0:35 BABABOIkilled by themAWP328 ms328 ms3.2°
6 1:27 Scooby-Doohit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:07 Шалфейkilled by themAK-47438 ms734 ms0.2°
7 1:33 Omnitichkilled themFAMAS266 ms359 ms0.9°
7 1:33 Omnitichhit by themAK-47359 ms–3.3°
8 1:37 Scooby-Dookilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 BABABOIhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:24 Шалфейhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 Шалфейhit by themTec-9422 ms–6.2°
8 bomb 0:39 Шалфейkilled themAK-47625 ms1125 ms1.9°
8 bomb 0:38 Omnitichhit by themMAC-10922 ms–46.6°
8 bomb 0:37 Omnitichhit themAK-472156 ms–11.4°
9 1:43 Scooby-Dookilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 Scooby-Doohit themAK-47109 ms–11.4°
10 1:42 Scooby-Dookilled by themAK-47422 ms1016 ms5.9°
11 0:57 Шалфейkilled by themAK-47359 ms859 ms5.3°
12 1:43 Scooby-Doohit by themAK-47750 ms–1.7°
12 1:43 Scooby-Dookilled themMP9938 ms1000 ms13.2°
12 1:32 Omnitichkilled themAK-47438 ms734 ms1.7°
13 1:31 BABABOIkilled themGlock-18406 ms562 ms37.3°
13 1:31 BABABOIhit by themP2000500 ms–17.1°
13 round over Шалфейkilled by themUSP-S344 ms344 ms1.7°
14 1:25 BABABOIkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 Шалфейhit themAK-47312 ms–2.2°
15 1:10 Шалфейkilled by themAK-47422 ms422 ms10.2°
16 1:44 Omnitichkilled themTec-9406 ms406 ms0.1°
16 1:36 Scooby-Dookilled themTec-9594 ms594 ms48.7°
17 1:37 Omnitichhit by themM4A4375 ms–12.6°
17 bomb 0:25 Bonduellehit themAK-47516 ms–0.8°
17 bomb 0:19 Bonduellekilled themAK-47406 ms406 ms0.8°
18 1:07 Шалфейkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:00 Scooby-Dookilled by themFAMAS516 ms1203 ms1.4°
19 1:41 Bonduellehit by themMP9516 ms–5.3°
20 1:18 Bonduellehit themGlock-18203 ms–0.6°
20 1:04 Scooby-Dookilled by themM4A1-S531 ms938 ms5.0°
20 1:03 Scooby-Doohit themM4A4781 ms–2.8°
21 1:38 BABABOIkilled themAK-47578 ms1281 ms18.0°
21 1:32 Bonduellekilled themAK-47234 ms234 ms3.8°
21 1:31 Omnitichkilled by themM4A4250 ms703 ms1.5°
21 1:31 Omnitichhit themAK-47531 ms–15.1°
22 1:28 Scooby-Doohit themAK-47328 ms–4.7°
22 1:28 Scooby-Dookilled by themMP9328 ms406 ms2.3°
23 0:45 BABABOIkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:37 Шалфейkilled by themAWP328 ms328 ms3.5°

Shots

You fired 28 of your 36 first shots too soon: 17 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 17% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:41 BonduelleMP5-SD680aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/1cut short (a death, a reload)1% / 52%
3 1:42 BABABOIMP9205aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/14killed them14% / 55%
3 1:41 Scooby-DooMP9708fired while moving (231 u/s), too fast to be accurate - stop first1/11killed them1% / 51%
3 1:33 ШалфейAK-47905aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first2/13killed them1% / 54%
3 bomb 0:22 BonduelleAK-47449fired while moving (141 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 57%
4 1:15 Scooby-DooFAMAS1137fired while moving (220 u/s), too fast to be accurate - stop first2/86% / 52%
4 bomb 0:16 BABABOIFAMAS436fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them37% / 61%
5 bomb 0:38 Scooby-DooAK-47739aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first0/51% / 54%
5 bomb 0:37 Scooby-DooAK-47679fired while moving (151 u/s), too fast to be accurate - stop first1/7killed them1% / 53%
6 1:19 BonduelleP250634fine - pros would have fired it too0/327% / 44%
6 1:11 ШалфейP250804aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/35% / 52%
6 1:07 ШалфейP250772fired while moving (230 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 37%
7 1:33 OmnitichFAMAS241fine - pros would have fired it too2/4killed them69% / 69%
8 bomb 0:40 ШалфейAK-47433fired while moving (189 u/s), too fast to be accurate - stop first3/13killed them1% / 64%
8 bomb 0:38 OmnitichAK-47857fired while moving (80 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload); 3 bullets after pros would have stopped0% / 61%
9 1:43 BABABOIAK-47698aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first1/8cut short (a death, a reload)1% / 53%
10 1:42 Scooby-DooM4A4723fired while moving (139 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
10 1:42 Scooby-DooM4A4725fine - pros would have fired it too0/2cut short (a death, a reload)38% / 48%
12 1:43 Scooby-DooMP9317fired while moving (223 u/s), too fast to be accurate - stop first2/16killed them37% / 48%
12 1:32 OmnitichAK-47888fired while moving (142 u/s), too fast to be accurate - stop first2/6killed them11% / 53%
13 1:31 BABABOIGlock-18108fine - pros would have fired it too2/4killed them38% / 42%
15 1:10 ШалфейAK-47496fired while moving (170 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)19% / 54%
16 1:44 OmnitichTec-9331fired while moving (240 u/s), too fast to be accurate - stop first1/4killed them12% / 49%
16 1:37 Scooby-DooTec-9319aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first1/5killed them1% / 47%
17 1:36 BABABOIAK-47442fired while moving (211 u/s), too fast to be accurate - stop first0/114% / 64%
17 bomb 0:25 BonduelleAK-47792aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 60%
17 bomb 0:25 BonduelleAK-47775fine - pros would have fired it too0/235% / 46%
17 bomb 0:19 BonduelleAK-47689aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/3killed them3% / 57%
19 1:41 OmnitichMAC-10698too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)11% / 49%
20 1:18 BonduelleGlock-18704fine - pros would have fired it too2/559% / 59%
20 1:04 Scooby-DooM4A4554fired while moving (202 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)25% / 60%
21 1:38 BABABOIAK-47702aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first4/13killed them4% / 54%
21 1:32 BonduelleAK-47799fired while moving (137 u/s), too fast to be accurate - stop first1/5killed them18% / 58%
21 1:31 OmnitichAK-47631fine - pros would have fired it too2/4cut short (a death, a reload)68% / 68%
22 1:28 Scooby-DooAK-47506fine - pros would have fired it too1/1cut short (a death, a reload)36% / 53%
24 1:37 ШалфейMAC-10898fired while moving (229 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)24% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.