Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 78 | 27% |
| MP9 | 34 | 21% |
| M4A4 | 11 | 18% |
| FAMAS | 8 | 62% |
| P250 | 7 | 0% |
| Glock-18 | 5 | 80% |
| Tec-9 | 4 | 50% |
| MAC-10 | 2 | 0% |
| MP5-SD | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/124 | 3 1:42 | 3 kills (MP9 ×2, AK-47), 1 through smoke, 1 headshot, in 8.7 s CT | 5.7 |
| 31/124 | 18 1:07 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.5 |
| 39/124 | 7 1:33 | 1 kill (FAMAS), 1 headshot CT | 1.0 |
| 48/124 | 21 1:37 | 2 kills (AK-47 ×2), in 5.1 s T | 0.9 |
| 52/124 | 17 bomb 0:19 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/124 | 12 1:43 | 2 kills (MP9, AK-47), 1 headshot, in 11.2 s CT | 0.8 |
| 58/124 | 8 1:37 | 2 kills (AK-47 ×2), 1 through smoke, in 16.3 s CT | 0.7 |
| 60/124 | 16 1:44 | 2 kills (Tec-9 ×2), all headshots, in 7 s T | 0.7 |
| 74/124 | 13 1:31 | 1 kill (Glock), 1 headshot T | 0.2 |
| 83/124 | 4 bomb 0:16 | 1 kill (FAMAS) CT | -0.2 |
| 106/124 | 5 bomb 0:37 | 1 kill (AK-47), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:28 | 1v1 after the plant CT · 100 HP · Bombsite A | won - defused it after 1 kill · saw them first |
| 5 bomb 0:37 | 1v3 after the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:33 | 1v1 before the plant CT · 16 HP · Banana | won - killed them · first fight won, saw them first |
Flashes
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:30 | wasted | barely blinded BABABOI 0.5 s (0.0 s white) |
| 7 1:45 | wasted | no enemy blinded for long |
| 8 1:27 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 1:37 | wasted | no enemy blinded for long |
| 11 1:31 | wasted | barely blinded Bonduelle 0.7 s (0.1 s white) |
Throws
26 grenades: 24 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 bomb 0:25 | punished | killed by Bonduelle with a smoke in hand at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 145 units away |
| 7 1:46 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 919 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:43 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 6 1:08 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:44 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 bomb 0:29 | Fake defuse let go after 0.19 s · 3 v 1 · no kit, 18 s to spare | a team-mate defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 6 of 24 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | peek together | peeked the same enemy as mxro, 844 ms before them - early - you went first, alone |
| 3 1:41 | in their way | stood between mxro and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:41 | in their way | stood between ⭐Kamiuch⭐ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:34 | trade | Agnostic was killed 159 units away: you traded in 1,156 ms (pros: 969 ms) |
| 3 1:23 | trade | Vanila was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:28 | trade | ⭐Kamiuch⭐ was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:16 | trade | Agnostic was killed 353 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:55 | trade | ⭐Kamiuch⭐ was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Vanila was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:43 | trade | ⭐Kamiuch⭐ was killed 65 units away: you traded in 656 ms (pros: 625 ms) |
| 12 1:42 | line of fire | stood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 12 1:40 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:36 | trade | mxro was killed 959 units away: you traded in 4,547 ms (pros: 2,031 ms) |
| 12 1:34 | hold | held with Agnostic, 798 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after Agnostic) |
| 12 1:33 | trade | Agnostic was killed 721 units away: you traded in 1,672 ms (pros: 2,031 ms) |
| 13 bomb 0:29 | hold | held with Agnostic, 1045 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:26 | peek together | peeked the same enemy as mxro, 828 ms before them - early - you went first, alone |
| 16 1:44 | trade | Agnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | mxro was killed 158 units away: you traded in 812 ms (pros: 625 ms) |
| 16 1:37 | peek together | peeked the same enemy as ⭐Kamiuch⭐, 438 ms after them - late - your team-mate went first, as bait |
| 17 1:37 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:37 | in their way | stood between ⭐Kamiuch⭐ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:36 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:08 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:05 | hold | held with Agnostic, 306 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms after Agnostic) |
| 18 1:04 | hold | held with Agnostic, 440 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Agnostic) |
| 19 1:41 | peek together | peeked the same enemy as mxro, 938 ms before them - early - you went first, alone |
| 20 1:19 | hold | held with Agnostic, 35 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic) |
| 20 1:19 | hold | held with mxro, 18 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before mxro) |
| 20 1:19 | hold | held with ⭐Kamiuch⭐, 46 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before ⭐Kamiuch⭐) |
| 21 1:36 | trade | Vanila was killed 966 units away: you traded in 3,688 ms (pros: 2,031 ms) |
| 21 1:33 | trade | mxro was killed 1255 units away: you traded in 656 ms (pros: 2,609 ms) |
| 23 1:38 | trade | Vanila was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:39 | trade | mxro was killed 217 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:25 | killed by them | Glock-18 | 500 ms | 500 ms | 3.4° | ||
| 2 1:42 | killed by them | MAC-10 | 859 ms | 1312 ms | 45.8° | ||
| 3 1:42 | killed them | MP9 | 469 ms | 1031 ms | 3.8° | ||
| 3 1:41 | killed them | MP9 | 1969 ms | 1969 ms | 1.7° | ||
| 3 1:33 | killed them | AK-47 | 453 ms | 844 ms | 3.5° | ||
| 3 bomb 0:22 | killed by them | M4A4 | 484 ms | 672 ms | 3.4° | ||
| 4 1:15 | hit them | FAMAS | 656 ms | – | 9.8° | ||
| 4 bomb 0:28 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:16 | killed them | FAMAS | 203 ms | 203 ms | 2.0° | ||
| 5 1:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:37 | killed them | AK-47 | 1391 ms | 1391 ms | 3.2° | ||
| 5 bomb 0:35 | killed by them | AWP | 328 ms | 328 ms | 3.2° | ||
| 6 1:27 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:07 | killed by them | AK-47 | 438 ms | 734 ms | 0.2° | ||
| 7 1:33 | killed them | FAMAS | 266 ms | 359 ms | 0.9° | ||
| 7 1:33 | hit by them | AK-47 | 359 ms | – | 3.3° | ||
| 8 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | hit by them | Tec-9 | 422 ms | – | 6.2° | ||
| 8 bomb 0:39 | killed them | AK-47 | 625 ms | 1125 ms | 1.9° | ||
| 8 bomb 0:38 | hit by them | MAC-10 | 922 ms | – | 46.6° | ||
| 8 bomb 0:37 | hit them | AK-47 | 2156 ms | – | 11.4° | ||
| 9 1:43 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit them | AK-47 | 109 ms | – | 11.4° | ||
| 10 1:42 | killed by them | AK-47 | 422 ms | 1016 ms | 5.9° | ||
| 11 0:57 | killed by them | AK-47 | 359 ms | 859 ms | 5.3° | ||
| 12 1:43 | hit by them | AK-47 | 750 ms | – | 1.7° | ||
| 12 1:43 | killed them | MP9 | 938 ms | 1000 ms | 13.2° | ||
| 12 1:32 | killed them | AK-47 | 438 ms | 734 ms | 1.7° | ||
| 13 1:31 | killed them | Glock-18 | 406 ms | 562 ms | 37.3° | ||
| 13 1:31 | hit by them | P2000 | 500 ms | – | 17.1° | ||
| 13 round over | killed by them | USP-S | 344 ms | 344 ms | 1.7° | ||
| 14 1:25 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | hit them | AK-47 | 312 ms | – | 2.2° | ||
| 15 1:10 | killed by them | AK-47 | 422 ms | 422 ms | 10.2° | ||
| 16 1:44 | killed them | Tec-9 | 406 ms | 406 ms | 0.1° | ||
| 16 1:36 | killed them | Tec-9 | 594 ms | 594 ms | 48.7° | ||
| 17 1:37 | hit by them | M4A4 | 375 ms | – | 12.6° | ||
| 17 bomb 0:25 | hit them | AK-47 | 516 ms | – | 0.8° | ||
| 17 bomb 0:19 | killed them | AK-47 | 406 ms | 406 ms | 0.8° | ||
| 18 1:07 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:00 | killed by them | FAMAS | 516 ms | 1203 ms | 1.4° | ||
| 19 1:41 | hit by them | MP9 | 516 ms | – | 5.3° | ||
| 20 1:18 | hit them | Glock-18 | 203 ms | – | 0.6° | ||
| 20 1:04 | killed by them | M4A1-S | 531 ms | 938 ms | 5.0° | ||
| 20 1:03 | hit them | M4A4 | 781 ms | – | 2.8° | ||
| 21 1:38 | killed them | AK-47 | 578 ms | 1281 ms | 18.0° | ||
| 21 1:32 | killed them | AK-47 | 234 ms | 234 ms | 3.8° | ||
| 21 1:31 | killed by them | M4A4 | 250 ms | 703 ms | 1.5° | ||
| 21 1:31 | hit them | AK-47 | 531 ms | – | 15.1° | ||
| 22 1:28 | hit them | AK-47 | 328 ms | – | 4.7° | ||
| 22 1:28 | killed by them | MP9 | 328 ms | 406 ms | 2.3° | ||
| 23 0:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:37 | killed by them | AWP | 328 ms | 328 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:41 | MP5-SD | 680 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 52% | |
| 3 1:42 | MP9 | 205 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/14 | killed them | 14% / 55% | |
| 3 1:41 | MP9 | 708 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/11 | killed them | 1% / 51% | |
| 3 1:33 | AK-47 | 905 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 2/13 | killed them | 1% / 54% | |
| 3 bomb 0:22 | AK-47 | 449 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 57% | |
| 4 1:15 | FAMAS | 1137 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/8 | 6% / 52% | ||
| 4 bomb 0:16 | FAMAS | 436 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 37% / 61% | |
| 5 bomb 0:38 | AK-47 | 739 | aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first | 0/5 | 1% / 54% | ||
| 5 bomb 0:37 | AK-47 | 679 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 53% | |
| 6 1:19 | P250 | 634 | fine - pros would have fired it too | 0/3 | 27% / 44% | ||
| 6 1:11 | P250 | 804 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 5% / 52% | ||
| 6 1:07 | P250 | 772 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 37% | |
| 7 1:33 | FAMAS | 241 | fine - pros would have fired it too | 2/4 | killed them | 69% / 69% | |
| 8 bomb 0:40 | AK-47 | 433 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/13 | killed them | 1% / 64% | |
| 8 bomb 0:38 | AK-47 | 857 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload); 3 bullets after pros would have stopped | 0% / 61% | |
| 9 1:43 | AK-47 | 698 | aim far off: your crosshair was about 3.5 player widths (119 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 1% / 53% | |
| 10 1:42 | M4A4 | 723 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 10 1:42 | M4A4 | 725 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 48% | |
| 12 1:43 | MP9 | 317 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/16 | killed them | 37% / 48% | |
| 12 1:32 | AK-47 | 888 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 53% | |
| 13 1:31 | Glock-18 | 108 | fine - pros would have fired it too | 2/4 | killed them | 38% / 42% | |
| 15 1:10 | AK-47 | 496 | fired while moving (170 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 19% / 54% | |
| 16 1:44 | Tec-9 | 331 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/4 | killed them | 12% / 49% | |
| 16 1:37 | Tec-9 | 319 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 1/5 | killed them | 1% / 47% | |
| 17 1:36 | AK-47 | 442 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/11 | 4% / 64% | ||
| 17 bomb 0:25 | AK-47 | 792 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 60% | |
| 17 bomb 0:25 | AK-47 | 775 | fine - pros would have fired it too | 0/2 | 35% / 46% | ||
| 17 bomb 0:19 | AK-47 | 689 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/3 | killed them | 3% / 57% | |
| 19 1:41 | MAC-10 | 698 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 11% / 49% | |
| 20 1:18 | Glock-18 | 704 | fine - pros would have fired it too | 2/5 | 59% / 59% | ||
| 20 1:04 | M4A4 | 554 | fired while moving (202 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 25% / 60% | |
| 21 1:38 | AK-47 | 702 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 4/13 | killed them | 4% / 54% | |
| 21 1:32 | AK-47 | 799 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 58% | |
| 21 1:31 | AK-47 | 631 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 68% / 68% | |
| 22 1:28 | AK-47 | 506 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 53% | |
| 24 1:37 | MAC-10 | 898 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 24% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.