ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-11 · Thu 12 Nov, 00:48

Omnitich15,970

The match

Aim

Scoreboard

83ADR79%KAST

Positioning

Shots

23/28Rushed↓0/6Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-475443%
MAC-103727%
M4A43749%
Glock-18911%
M4A1-S933%
USP-S540%
SSG 08333%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/12420 bomb 0:38 2 kills (M4A4 ×2), a wallbang, in 2.4 s CT3.0
18/12411 1:23 2 kills (AK-47 ×2), 1 headshot, in 3.9 s T2.5
26/1244 1:31 1 kill (AK-47), 1 through smoke T2.0
30/12412 1:36 2 kills (AK-47 ×2), in 2.9 s T1.6
35/1245 1:17 2 kills (AK-47 ×2), in 18.9 s T1.1
36/12419 1:37 1 kill (M4A4), 1 through smoke CT1.1
44/12421 1:30 1 kill (M4A4) CT1.0
46/12423 0:23 1 kill (AK-47) CT1.0
47/12415 1:03 1 kill (M4A4) CT1.0
63/12418 bomb 0:34 1 kill (M4A1-S) CT0.6
71/1242 bomb 0:31 1 kill (MAC-10), 1 headshot T0.3
92/12417 1:37 1 kill (M4A4), 1 headshot CT-0.5
99/1243 bomb 0:21 1 kill (AK-47), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:37 1v4 after the plant T · 61 HP · Bombsite Blost - died in the first fight · saw each other
12 1:34 1v2 before the plant T · 60 HP · Middlelost - died later, after 1 kill · first fight won, neither was looking
18 0:51 1v1 before the plant CT · 100 HP · CT Spawnwon - defused it after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 6 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite B (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:37 exposeda smoke at Second Mid - seen by 1 enemy for 0.5 s, the nearest 875 units away
4 1:25 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 885 units away; a running throw
6 1:04 exposeda smoke at Banana - seen by 1 enemy for 1.6 s, the nearest 246 units away; a running throw
16 1:49 exposeda smoke at Top Mid - seen by 2 enemies for 0.5 s, the nearest 734 units away; a running throw
19 1:41 exposedan HE at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 699 units away, thrown in the open
24 1:39 exposeda molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 534 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 14 of your 24 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:23 mxroBombsite Acover not used: 16 units away, they'd have seen only your headdied
18 1:33 mxroBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 11 of your 14 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeScooby-Doo was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
1 1:31 tradeШалфей was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 holdheld with Bonduelle, 81 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Bonduelle)
2 1:37 holdheld with Scooby-Doo, 396 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Scooby-Doo)
2 bomb 0:35 tradeBABABOI was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:33 holdheld with Scooby-Doo, 200 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after Scooby-Doo)
2 bomb 0:32 tradeScooby-Doo was killed 182 units away: you traded in 1,484 ms (pros: 969 ms)
3 1:42 tradeBABABOI was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 tradeШалфей was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
4 1:23 holdheld with BABABOI, 93 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before BABABOI)
5 1:23 tradeШалфей was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:39 holdheld with Bonduelle, 542 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Bonduelle)
5 bomb 0:39 tradeBonduelle was killed 527 units away: you traded in 1,250 ms (pros: 625 ms)
6 1:04 holdheld with Шалфей, 621 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before Шалфей)
8 1:44 in their waystood between BABABOI and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:44 line of firestood in BABABOI's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:42 line of firestood in BABABOI's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 1:37 tradeScooby-Doo was killed 222 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:39 tradeШалфей was killed 389 units away: not traded within 5 s (pros: 625 ms)
8 bomb 0:37 tradeBABABOI was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 line of firestood in Шалфей's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
12 1:42 holdheld with Шалфей, 332 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms after Шалфей)
12 1:41 tradeШалфей was killed 349 units away: you traded in 4,766 ms (pros: 1,641 ms)
12 1:38 holdheld with Bonduelle, 707 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Bonduelle)
12 1:37 tradeBABABOI was killed 560 units away: you traded in 719 ms (pros: 625 ms)
12 1:35 holdheld with Bonduelle, 428 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after Bonduelle)
12 1:34 tradeBonduelle was killed 466 units away: you traded in 766 ms (pros: 625 ms)
13 1:45 line of firestood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:37 holdheld with Scooby-Doo, 355 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before Scooby-Doo)
14 1:25 tradeBABABOI was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
15 1:07 tradeШалфей was killed 1723 units away: you traded in 3,641 ms (pros: 2,609 ms)
16 1:44 tradeBonduelle was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
17 1:46 holdheld with BABABOI, 89 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:41 holdheld with Bonduelle, 829 units and 95° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Bonduelle)
19 1:41 holdheld with Bonduelle, 828 units and 91° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Bonduelle)
19 1:38 tradeBonduelle was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
21 1:32 tradeBonduelle was killed 1391 units away: you traded in 1,766 ms (pros: 2,609 ms)
23 1:32 tradeШалфей was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
24 1:39 holdheld with Шалфей, 518 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Шалфей)
24 1:36 holdheld with Scooby-Doo, 251 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Scooby-Doo)
24 1:35 line of firestood in Scooby-Doo's line of fire while they fought, for 688 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Vanilahit themGlock-18297 ms–14.8°
1 1:31 Vanilakilled by themUSP-S484 ms1031 ms10.1°
2 1:36 ⭐Kamiuch⭐hit by themMP7250 ms–1.9°
2 1:36 ⭐Kamiuch⭐hit themMAC-10609 ms–2.8°
2 bomb 0:31 Vanilakilled themMAC-10312 ms391 ms5.7°
2 bomb 0:27 Agnostickilled by themM4A4625 ms719 ms9.7°
2 bomb 0:27 Agnostichit themM4A4672 ms–1.5°
3 1:35 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 ⭐Kamiuch⭐hit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:21 ⭐Kamiuch⭐killed themAK-47500 ms500 ms38.5°
4 1:33 Vanilahit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 mxrokilled by themFAMAS531 ms703 ms1.5°
4 1:22 mxrohit themAK-47625 ms–24.5°
5 1:17 Vanilakilled themAK-47328 ms328 ms1.2°
5 bomb 0:38 ⭐Kamiuch⭐hit by themM4A4125 ms–2.5°
5 bomb 0:38 ⭐Kamiuch⭐killed themAK-47172 ms469 ms3.4°
6 1:02 Vanilakilled by themP250719 ms1250 ms50.3°
7 1:33 ⭐️Majster live⭐killed by themFAMAS266 ms359 ms0.9°
7 1:33 ⭐️Majster live⭐hit themAK-47359 ms–3.3°
8 bomb 0:38 ⭐️Majster live⭐hit themMAC-10922 ms–46.6°
8 bomb 0:37 ⭐️Majster live⭐hit by themAK-472156 ms–11.4°
8 bomb 0:36 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Vanilahit by themM4A4141 ms–3.5°
9 1:31 Vanilakilled by themM4A1-S312 ms406 ms15.0°
11 1:23 Agnostickilled themAK-47422 ms422 ms2.9°
11 1:19 mxrokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 ⭐Kamiuch⭐killed by themM4A4328 ms766 ms4.0°
11 1:04 ⭐Kamiuch⭐hit themAK-47734 ms–1.4°
12 1:37 mxrokilled themAK-47812 ms1609 ms22.1°
12 1:33 Agnostickilled themAK-47391 ms500 ms47.7°
12 1:32 ⭐️Majster live⭐killed by themAK-47438 ms734 ms1.7°
13 1:37 ⭐Kamiuch⭐hit themP2000594 ms–0.6°
13 1:37 ⭐Kamiuch⭐hit by themGlock-181188 ms–19.2°
13 1:37 mxrokilled by themGlock-1894 ms94 ms0.9°
14 1:21 ⭐Kamiuch⭐hit by themMP7578 ms–7.4°
14 1:20 mxrokilled by themMAC-10531 ms531 ms4.9°
15 1:04 mxrokilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:03 mxrohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:44 ⭐Kamiuch⭐hit themM4A4281 ms–12.4°
16 1:44 ⭐️Majster live⭐killed by themTec-9406 ms406 ms0.1°
17 1:37 ⭐Kamiuch⭐killed themM4A4156 ms594 ms2.9°
17 1:37 ⭐️Majster live⭐hit themM4A4375 ms–12.6°
17 1:36 Vanilakilled by themAK-47641 ms641 ms14.2°
18 1:33 mxrohit themSSG 08281 ms–2.4°
18 bomb 0:34 ⭐Kamiuch⭐killed themM4A1-S297 ms594 ms2.2°
19 1:38 Agnostickilled themM4A4547 ms1094 ms3.2°
19 1:36 ⭐Kamiuch⭐killed by themMP7312 ms641 ms2.2°
19 1:36 ⭐Kamiuch⭐hit themM4A4516 ms–5.3°
20 bomb 0:40 ⭐Kamiuch⭐hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:39 mxrohit by themM4A4453 ms–3.8°
20 bomb 0:38 mxrokilled themM4A4703 ms891 ms4.2°
20 bomb 0:36 ⭐Kamiuch⭐hit by themGlock-18297 ms–2.9°
20 bomb 0:36 ⭐Kamiuch⭐killed themM4A4406 ms406 ms0.9°
21 1:31 ⭐️Majster live⭐killed themM4A4250 ms703 ms1.5°
21 1:31 ⭐️Majster live⭐hit by themAK-47531 ms–15.1°
21 1:21 ⭐Kamiuch⭐killed by themAK-47375 ms484 ms3.8°
23 0:23 ⭐Kamiuch⭐killed themAK-47359 ms656 ms1.5°
24 1:34 ⭐Kamiuch⭐hit themAK-47703 ms–3.3°
24 1:23 Agnostickilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 23 of your 28 first shots too soon: 12 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 32 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:36 ⭐Kamiuch⭐MAC-10616fine - pros would have fired it too5/1266% / 66%
2 bomb 0:31 VanilaMAC-10261aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/10killed them18% / 54%
2 bomb 0:27 AgnosticM4A1-S341aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/5cut short (a death, a reload)17% / 61%
3 bomb 0:21 ⭐Kamiuch⭐AK-47313aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them21% / 51%
4 1:22 mxroAK-47753aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/3cut short (a death, a reload)6% / 47%
7 1:33 ⭐️Majster live⭐AK-47241fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
8 bomb 0:38 ⭐️Majster live⭐MAC-10858fired while moving (232 u/s), too fast to be accurate - stop first3/2513 bullets after pros would have stopped1% / 53%
11 1:23 AgnosticAK-47429fired while moving (85 u/s), too fast to be accurate - stop first1/7killed them23% / 52%
11 1:04 ⭐Kamiuch⭐AK-47783aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/4cut short (a death, a reload)4% / 48%
12 1:44 VanilaAK-47664fine - pros would have fired it too0/30cut short (a death, a reload); 19 bullets after pros would have stopped54% / 54%
12 1:37 mxroAK-4757aim far off: your crosshair was about a player's width (31 units) off their body - get on target first4/12killed them17% / 61%
12 1:33 AgnosticAK-47321fired while moving (183 u/s), too fast to be accurate - stop first2/7killed them14% / 53%
12 1:32 ⭐️Majster live⭐AK-47847aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)20% / 48%
13 1:38 ⭐Kamiuch⭐USP-S884aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/5cut short (a death, a reload)6% / 46%
14 1:28 mxroDesert Eagle995fine - pros would have fired it too0/136% / 54%
16 1:44 ⭐Kamiuch⭐M4A4204fired while moving (225 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)23% / 57%
17 1:37 ⭐Kamiuch⭐M4A4499fired while moving (225 u/s), too fast to be accurate - stop first4/7killed them29% / 73%
18 bomb 0:34 ⭐Kamiuch⭐M4A1-S1027fine - pros would have fired it too2/8killed them47% / 51%
19 1:38 AgnosticM4A4589fired while moving (219 u/s), too fast to be accurate - stop first3/13killed them12% / 50%
19 1:36 ⭐Kamiuch⭐M4A4326fired while moving (204 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 47%
20 0:53 ⭐Kamiuch⭐M4A41100aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/520% / 54%
20 bomb 0:40 ⭐Kamiuch⭐M4A41131fired while moving (153 u/s), too fast to be accurate - stop first2/67% / 57%
20 bomb 0:39 mxroM4A4747aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/7killed them22% / 46%
20 bomb 0:36 ⭐Kamiuch⭐M4A4827fired while moving (97 u/s), too fast to be accurate - stop first1/7killed them36% / 74%
21 1:31 ⭐️Majster live⭐M4A4634fired while moving (85 u/s), too fast to be accurate - stop first5/9killed them22% / 54%
21 1:21 ⭐Kamiuch⭐M4A4672fired while moving (88 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 46%
23 0:23 ⭐Kamiuch⭐AK-47676fired while moving (112 u/s), too fast to be accurate - stop first4/7killed them17% / 55%
24 1:34 ⭐Kamiuch⭐AK-47480aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first1/132% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.