Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 54 | 43% |
| MAC-10 | 37 | 27% |
| M4A4 | 37 | 49% |
| Glock-18 | 9 | 11% |
| M4A1-S | 9 | 33% |
| USP-S | 5 | 40% |
| SSG 08 | 3 | 33% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/124 | 20 bomb 0:38 | 2 kills (M4A4 ×2), a wallbang, in 2.4 s CT | 3.0 |
| 18/124 | 11 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s T | 2.5 |
| 26/124 | 4 1:31 | 1 kill (AK-47), 1 through smoke T | 2.0 |
| 30/124 | 12 1:36 | 2 kills (AK-47 ×2), in 2.9 s T | 1.6 |
| 35/124 | 5 1:17 | 2 kills (AK-47 ×2), in 18.9 s T | 1.1 |
| 36/124 | 19 1:37 | 1 kill (M4A4), 1 through smoke CT | 1.1 |
| 44/124 | 21 1:30 | 1 kill (M4A4) CT | 1.0 |
| 46/124 | 23 0:23 | 1 kill (AK-47) CT | 1.0 |
| 47/124 | 15 1:03 | 1 kill (M4A4) CT | 1.0 |
| 63/124 | 18 bomb 0:34 | 1 kill (M4A1-S) CT | 0.6 |
| 71/124 | 2 bomb 0:31 | 1 kill (MAC-10), 1 headshot T | 0.3 |
| 92/124 | 17 1:37 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 99/124 | 3 bomb 0:21 | 1 kill (AK-47), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:37 | 1v4 after the plant T · 61 HP · Bombsite B | lost - died in the first fight · saw each other |
| 12 1:34 | 1v2 before the plant T · 60 HP · Middle | lost - died later, after 1 kill · first fight won, neither was looking |
| 18 0:51 | 1v1 before the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other |
Throws
12 grenades: 6 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite B (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:37 | exposed | a smoke at Second Mid - seen by 1 enemy for 0.5 s, the nearest 875 units away |
| 4 1:25 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 885 units away; a running throw |
| 6 1:04 | exposed | a smoke at Banana - seen by 1 enemy for 1.6 s, the nearest 246 units away; a running throw |
| 16 1:49 | exposed | a smoke at Top Mid - seen by 2 enemies for 0.5 s, the nearest 734 units away; a running throw |
| 19 1:41 | exposed | an HE at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 699 units away, thrown in the open |
| 24 1:39 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 534 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:23 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 18 1:33 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 11 of your 14 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 20 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | Scooby-Doo was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:31 | trade | Шалфей was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:37 | hold | held with Bonduelle, 81 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Bonduelle) |
| 2 1:37 | hold | held with Scooby-Doo, 396 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Scooby-Doo) |
| 2 bomb 0:35 | trade | BABABOI was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:33 | hold | held with Scooby-Doo, 200 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after Scooby-Doo) |
| 2 bomb 0:32 | trade | Scooby-Doo was killed 182 units away: you traded in 1,484 ms (pros: 969 ms) |
| 3 1:42 | trade | BABABOI was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | trade | Шалфей was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:23 | hold | held with BABABOI, 93 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before BABABOI) |
| 5 1:23 | trade | Шалфей was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:39 | hold | held with Bonduelle, 542 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Bonduelle) |
| 5 bomb 0:39 | trade | Bonduelle was killed 527 units away: you traded in 1,250 ms (pros: 625 ms) |
| 6 1:04 | hold | held with Шалфей, 621 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before Шалфей) |
| 8 1:44 | in their way | stood between BABABOI and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:44 | line of fire | stood in BABABOI's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:42 | line of fire | stood in BABABOI's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 1:37 | trade | Scooby-Doo was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 8 bomb 0:39 | trade | Шалфей was killed 389 units away: not traded within 5 s (pros: 625 ms) |
| 8 bomb 0:37 | trade | BABABOI was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | line of fire | stood in Шалфей's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 12 1:42 | hold | held with Шалфей, 332 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms after Шалфей) |
| 12 1:41 | trade | Шалфей was killed 349 units away: you traded in 4,766 ms (pros: 1,641 ms) |
| 12 1:38 | hold | held with Bonduelle, 707 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Bonduelle) |
| 12 1:37 | trade | BABABOI was killed 560 units away: you traded in 719 ms (pros: 625 ms) |
| 12 1:35 | hold | held with Bonduelle, 428 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after Bonduelle) |
| 12 1:34 | trade | Bonduelle was killed 466 units away: you traded in 766 ms (pros: 625 ms) |
| 13 1:45 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:37 | hold | held with Scooby-Doo, 355 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before Scooby-Doo) |
| 14 1:25 | trade | BABABOI was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:07 | trade | Шалфей was killed 1723 units away: you traded in 3,641 ms (pros: 2,609 ms) |
| 16 1:44 | trade | Bonduelle was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:46 | hold | held with BABABOI, 89 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:41 | hold | held with Bonduelle, 829 units and 95° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Bonduelle) |
| 19 1:41 | hold | held with Bonduelle, 828 units and 91° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Bonduelle) |
| 19 1:38 | trade | Bonduelle was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:32 | trade | Bonduelle was killed 1391 units away: you traded in 1,766 ms (pros: 2,609 ms) |
| 23 1:32 | trade | Шалфей was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:39 | hold | held with Шалфей, 518 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Шалфей) |
| 24 1:36 | hold | held with Scooby-Doo, 251 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Scooby-Doo) |
| 24 1:35 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | Glock-18 | 297 ms | – | 14.8° | ||
| 1 1:31 | killed by them | USP-S | 484 ms | 1031 ms | 10.1° | ||
| 2 1:36 | hit by them | MP7 | 250 ms | – | 1.9° | ||
| 2 1:36 | hit them | MAC-10 | 609 ms | – | 2.8° | ||
| 2 bomb 0:31 | killed them | MAC-10 | 312 ms | 391 ms | 5.7° | ||
| 2 bomb 0:27 | killed by them | M4A4 | 625 ms | 719 ms | 9.7° | ||
| 2 bomb 0:27 | hit them | M4A4 | 672 ms | – | 1.5° | ||
| 3 1:35 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:21 | killed them | AK-47 | 500 ms | 500 ms | 38.5° | ||
| 4 1:33 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed by them | FAMAS | 531 ms | 703 ms | 1.5° | ||
| 4 1:22 | hit them | AK-47 | 625 ms | – | 24.5° | ||
| 5 1:17 | killed them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 5 bomb 0:38 | hit by them | M4A4 | 125 ms | – | 2.5° | ||
| 5 bomb 0:38 | killed them | AK-47 | 172 ms | 469 ms | 3.4° | ||
| 6 1:02 | killed by them | P250 | 719 ms | 1250 ms | 50.3° | ||
| 7 1:33 | killed by them | FAMAS | 266 ms | 359 ms | 0.9° | ||
| 7 1:33 | hit them | AK-47 | 359 ms | – | 3.3° | ||
| 8 bomb 0:38 | hit them | MAC-10 | 922 ms | – | 46.6° | ||
| 8 bomb 0:37 | hit by them | AK-47 | 2156 ms | – | 11.4° | ||
| 8 bomb 0:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | hit by them | M4A4 | 141 ms | – | 3.5° | ||
| 9 1:31 | killed by them | M4A1-S | 312 ms | 406 ms | 15.0° | ||
| 11 1:23 | killed them | AK-47 | 422 ms | 422 ms | 2.9° | ||
| 11 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | killed by them | M4A4 | 328 ms | 766 ms | 4.0° | ||
| 11 1:04 | hit them | AK-47 | 734 ms | – | 1.4° | ||
| 12 1:37 | killed them | AK-47 | 812 ms | 1609 ms | 22.1° | ||
| 12 1:33 | killed them | AK-47 | 391 ms | 500 ms | 47.7° | ||
| 12 1:32 | killed by them | AK-47 | 438 ms | 734 ms | 1.7° | ||
| 13 1:37 | hit them | P2000 | 594 ms | – | 0.6° | ||
| 13 1:37 | hit by them | Glock-18 | 1188 ms | – | 19.2° | ||
| 13 1:37 | killed by them | Glock-18 | 94 ms | 94 ms | 0.9° | ||
| 14 1:21 | hit by them | MP7 | 578 ms | – | 7.4° | ||
| 14 1:20 | killed by them | MAC-10 | 531 ms | 531 ms | 4.9° | ||
| 15 1:04 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:03 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:44 | hit them | M4A4 | 281 ms | – | 12.4° | ||
| 16 1:44 | killed by them | Tec-9 | 406 ms | 406 ms | 0.1° | ||
| 17 1:37 | killed them | M4A4 | 156 ms | 594 ms | 2.9° | ||
| 17 1:37 | hit them | M4A4 | 375 ms | – | 12.6° | ||
| 17 1:36 | killed by them | AK-47 | 641 ms | 641 ms | 14.2° | ||
| 18 1:33 | hit them | SSG 08 | 281 ms | – | 2.4° | ||
| 18 bomb 0:34 | killed them | M4A1-S | 297 ms | 594 ms | 2.2° | ||
| 19 1:38 | killed them | M4A4 | 547 ms | 1094 ms | 3.2° | ||
| 19 1:36 | killed by them | MP7 | 312 ms | 641 ms | 2.2° | ||
| 19 1:36 | hit them | M4A4 | 516 ms | – | 5.3° | ||
| 20 bomb 0:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:39 | hit by them | M4A4 | 453 ms | – | 3.8° | ||
| 20 bomb 0:38 | killed them | M4A4 | 703 ms | 891 ms | 4.2° | ||
| 20 bomb 0:36 | hit by them | Glock-18 | 297 ms | – | 2.9° | ||
| 20 bomb 0:36 | killed them | M4A4 | 406 ms | 406 ms | 0.9° | ||
| 21 1:31 | killed them | M4A4 | 250 ms | 703 ms | 1.5° | ||
| 21 1:31 | hit by them | AK-47 | 531 ms | – | 15.1° | ||
| 21 1:21 | killed by them | AK-47 | 375 ms | 484 ms | 3.8° | ||
| 23 0:23 | killed them | AK-47 | 359 ms | 656 ms | 1.5° | ||
| 24 1:34 | hit them | AK-47 | 703 ms | – | 3.3° | ||
| 24 1:23 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:36 | MAC-10 | 616 | fine - pros would have fired it too | 5/12 | 66% / 66% | ||
| 2 bomb 0:31 | MAC-10 | 261 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/10 | killed them | 18% / 54% | |
| 2 bomb 0:27 | M4A1-S | 341 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 17% / 61% | |
| 3 bomb 0:21 | AK-47 | 313 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 21% / 51% | |
| 4 1:22 | AK-47 | 753 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 6% / 47% | |
| 7 1:33 | AK-47 | 241 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 8 bomb 0:38 | MAC-10 | 858 | fired while moving (232 u/s), too fast to be accurate - stop first | 3/25 | 13 bullets after pros would have stopped | 1% / 53% | |
| 11 1:23 | AK-47 | 429 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/7 | killed them | 23% / 52% | |
| 11 1:04 | AK-47 | 783 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 4% / 48% | |
| 12 1:44 | AK-47 | 664 | fine - pros would have fired it too | 0/30 | cut short (a death, a reload); 19 bullets after pros would have stopped | 54% / 54% | |
| 12 1:37 | AK-47 | 57 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 4/12 | killed them | 17% / 61% | |
| 12 1:33 | AK-47 | 321 | fired while moving (183 u/s), too fast to be accurate - stop first | 2/7 | killed them | 14% / 53% | |
| 12 1:32 | AK-47 | 847 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 48% | |
| 13 1:38 | USP-S | 884 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 6% / 46% | |
| 14 1:28 | Desert Eagle | 995 | fine - pros would have fired it too | 0/1 | 36% / 54% | ||
| 16 1:44 | M4A4 | 204 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 23% / 57% | |
| 17 1:37 | M4A4 | 499 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/7 | killed them | 29% / 73% | |
| 18 bomb 0:34 | M4A1-S | 1027 | fine - pros would have fired it too | 2/8 | killed them | 47% / 51% | |
| 19 1:38 | M4A4 | 589 | fired while moving (219 u/s), too fast to be accurate - stop first | 3/13 | killed them | 12% / 50% | |
| 19 1:36 | M4A4 | 326 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 47% | |
| 20 0:53 | M4A4 | 1100 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/5 | 20% / 54% | ||
| 20 bomb 0:40 | M4A4 | 1131 | fired while moving (153 u/s), too fast to be accurate - stop first | 2/6 | 7% / 57% | ||
| 20 bomb 0:39 | M4A4 | 747 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/7 | killed them | 22% / 46% | |
| 20 bomb 0:36 | M4A4 | 827 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/7 | killed them | 36% / 74% | |
| 21 1:31 | M4A4 | 634 | fired while moving (85 u/s), too fast to be accurate - stop first | 5/9 | killed them | 22% / 54% | |
| 21 1:21 | M4A4 | 672 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 46% | |
| 23 0:23 | AK-47 | 676 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/7 | killed them | 17% / 55% | |
| 24 1:34 | AK-47 | 480 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 1/13 | 2% / 62% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.