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Inferno, won 13-11 · Thu 12 Nov, 00:48

Шалфей21,538

The match

Aim

367 msTTD375 msTTK4.2°Crosshair↓42%1st bullet53%Spray26%Head68%Counter-strafe

Scoreboard

78ADR79%KAST

Positioning

Shots

16/31Rushed↓1/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474838%
Five-SeveN2631%
MAC-10757%
Tec-9714%
AWP786%
M4A1-S50%
USP-S560%
Glock-1820%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/12424 1:39 2 kills (AWP ×2), 1 headshot, in 1.9 s CT3.7
13/12418 1:21 2 kills (AWP ×2), in 1.8 s CT3.5
17/12415 1:10 2 kills (AK-47 ×2), all headshots, in 0.9 s CT2.7
21/12411 0:57 2 kills (AK-47 ×2), in 11 s T2.2
45/12421 bomb 0:28 1 kill (AWP) CT1.0
61/1242 bomb 0:29 2 kills (MAC-10 ×2), all headshots, in 17.6 s T0.6
77/12413 1:25 2 kills (USP-S ×2), all headshots, in 45.4 s CT0.2
84/12416 round over 1 kill (AK-47) CT-0.2
85/12414 bomb 0:40 1 kill (Five-SeveN), 1 headshot CT-0.2
88/12419 1:30 1 kill (AWP) CT-0.3
97/12412 1:44 1 kill (AK-47), 1 through smoke, 1 headshot T-0.6
112/12422 1:40 2 kills (Five-SeveN ×2), 1 headshot, in 23.1 s CT-1.4
113/1246 1:07 1 kill (AK-47) T-1.4
117/1243 1:34 1 kill (AK-47), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:27 1v1 after the plant T · 93 HP · Bombsite Bwon - killed them · first fight won, saw each other
13 1:31 1v4 before the plant CT · 100 HP · Ruinslost - saved, the bomb went off · first fight won, saw each other
14 bomb 0:38 1v2 after the plant CT · 83 HP · Archlost - saved, the bomb went off · saw each other
16 bomb 0:33 1v3 after the plant CT · 100 HP · Archlost - saved, the bomb went off
21 1:21 1v2 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:43 weakbarely blinded Vanila 2.8 s (0.4 s white), ⭐Kamiuch⭐ 1.9 s (0.2 s white), Agnostic 0.8 s (0.1 s white), mxro 0.6 s (0.0 s white)
15 1:30 goodblinded ⭐Kamiuch⭐ 4.3 s (1.6 s white), Agnostic 4.2 s (1.4 s white), ⭐️Majster live⭐ 3.2 s (0.6 s white)
18 1:45 wastedno enemy blinded for long
20 1:44 wastedbarely blinded Vanila 1.0 s (0.1 s white)
21 1:44 wastedno enemy blinded for long
22 1:11 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:39 exposeda smoke at Banana - seen by 1 enemy for 0.4 s, the nearest 906 units away
10 1:19 exposeda smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1446 units away, thrown in the open
14 bomb 0:35 punishedhit by ⭐Kamiuch⭐ with a molotov out at Arch, 0.2 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1541 units away

Positioning

In 1 of your 41 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 17 of your 33 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:17 AgnosticBananacover not used: 128 units away, they'd have seen only your headlived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
6 1:05 Fake plant let go after 0.84 s · 4 v 3 · the nearest CT 466 units awayit got you killed by Vanila 0.6 s later; a team-mate planted

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 6 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeScooby-Doo was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 holdheld with Omnitich, 204 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:37 holdheld with BABABOI, 430 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:35 tradeBABABOI was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:27 tradeOmnitich was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
3 1:42 tradeBABABOI was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 peek togetherpeeked the same enemy as Bonduelle, 391 ms before them - early - you went first, alone
6 1:06 holdheld with Bonduelle, 213 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after Bonduelle)
6 1:04 holdheld with Omnitich, 621 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Omnitich)
6 1:04 holdheld with BABABOI, 417 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after BABABOI)
7 1:18 tradeScooby-Doo was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradeScooby-Doo was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:32 tradeBABABOI was killed 118 units away: not traded within 5 s (pros: 969 ms)
9 bomb 0:24 holdheld with Scooby-Doo, 621 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after Scooby-Doo)
9 bomb 0:23 tradeScooby-Doo was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
11 1:35 line of firestood in Scooby-Doo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:04 tradeOmnitich was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 holdheld with Omnitich, 332 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms before Omnitich)
12 1:42 holdheld with BABABOI, 506 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms before BABABOI)
17 1:19 holdheld with BABABOI, 193 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after BABABOI)
18 1:25 tradeBABABOI was killed 1725 units away: you traded in 4,562 ms (pros: 2,609 ms)
22 1:18 tradeBonduelle was killed 355 units away: you traded in 984 ms (pros: 625 ms)
24 1:39 holdheld with Omnitich, 518 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Omnitich)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 mxrokilled by themUSP-S656 ms1953 ms3.3°
2 bomb 0:38 Vanilahit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:29 mxrokilled themMAC-10375 ms375 ms3.8°
2 bomb 0:11 Agnostickilled themMAC-10594 ms672 ms10.6°
3 1:35 Agnostickilled themAK-47203 ms703 ms1.0°
3 1:33 ⭐️Majster live⭐killed by themAK-47453 ms844 ms3.5°
4 1:37 Agnostickilled by themM4A4297 ms484 ms3.5°
4 1:37 Agnostichit themMAC-10469 ms–6.5°
5 1:23 Vanilakilled by themM4A1-S109 ms516 ms2.1°
5 1:23 Vanilahit themGalil AR469 ms–13.2°
6 1:18 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Agnostichit by themDesert Eagle328 ms–0.6°
6 1:07 ⭐️Majster live⭐killed themAK-47438 ms734 ms0.2°
6 1:03 ⭐Kamiuch⭐hit by themFive-SeveN1453 ms–7.7°
6 1:03 Vanilakilled by themP250516 ms516 ms4.0°
7 1:10 mxrokilled by themAK-47531 ms844 ms7.9°
7 1:09 mxrohit themAK-47828 ms–14.1°
8 1:24 ⭐️Majster live⭐hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 ⭐️Majster live⭐hit themTec-9422 ms–6.2°
8 bomb 0:39 ⭐️Majster live⭐killed by themAK-47625 ms1125 ms1.9°
9 bomb 0:26 mxrohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:21 Vanilakilled by themM4A1-S562 ms562 ms1.6°
10 1:45 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 mxrohit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:57 ⭐️Majster live⭐killed themAK-47359 ms859 ms5.3°
11 bomb 0:35 ⭐Kamiuch⭐hit by themM4A4578 ms–2.5°
11 bomb 0:35 ⭐Kamiuch⭐killed themAK-47500 ms703 ms44.9°
12 1:44 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 mxrokilled by themMP9344 ms766 ms23.4°
13 1:25 Vanilakilled themUSP-S281 ms281 ms7.9°
13 bomb 0:29 Agnostichit themP2000281 ms–2.3°
13 bomb 0:23 Agnostichit by themGlock-1847 ms–0.7°
13 round over ⭐️Majster live⭐killed themUSP-S344 ms344 ms1.7°
14 1:16 mxrokilled themFive-SeveN266 ms1094 ms4.8°
14 1:16 mxrohit by themMAC-10391 ms–2.9°
14 bomb 0:39 ⭐Kamiuch⭐hit themFive-SeveN578 ms–1.2°
14 bomb 0:35 ⭐Kamiuch⭐hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 ⭐Kamiuch⭐killed themAK-47406 ms609 ms16.0°
15 1:11 ⭐Kamiuch⭐hit by themGalil AR438 ms–25.6°
15 1:10 ⭐️Majster live⭐hit by themAK-47312 ms–2.2°
15 1:10 ⭐️Majster live⭐killed themAK-47422 ms422 ms10.2°
15 1:07 mxrokilled by themAK-47562 ms562 ms10.8°
16 round over ⭐Kamiuch⭐killed themAK-47359 ms359 ms5.1°
17 1:19 Vanilakilled by themAK-47188 ms281 ms0.3°
18 1:21 Vanilakilled themAWP250 ms250 ms1.9°
18 1:19 mxrohit by themAK-4794 ms–0.8°
18 1:19 mxrokilled themAWP297 ms297 ms4.5°
18 1:08 Agnostichit by themAK-47422 ms–4.0°
18 1:07 ⭐️Majster live⭐killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:30 ⭐Kamiuch⭐killed themAWP312 ms312 ms1.2°
21 bomb 0:28 Agnostickilled themAWP344 ms344 ms1.0°
21 bomb 0:23 ⭐Kamiuch⭐killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:42 mxrohit by themAK-47500 ms–9.6°
22 1:41 mxrokilled themFive-SeveN1828 ms1969 ms1.2°
22 1:17 Agnostickilled themFive-SeveN375 ms375 ms2.6°
23 1:32 Agnostickilled by themTec-9234 ms234 ms9.6°
24 1:39 mxrokilled themAWP328 ms328 ms2.0°
24 1:37 ⭐️Majster live⭐killed themAWP328 ms328 ms3.5°
24 1:34 Agnostichit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 31 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:29 mxroMAC-10195too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/8killed them21% / 61%
2 bomb 0:11 AgnosticMAC-10223fine - pros would have fired it too2/8killed them66% / 66%
3 1:35 AgnosticAK-47828fine - pros would have fired it too3/9killed them70% / 70%
3 1:33 ⭐️Majster live⭐AK-47903too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)2% / 49%
4 1:37 AgnosticMAC-10336fine - pros would have fired it too1/3cut short (a death, a reload)30% / 49%
5 1:23 VanilaGalil AR148fine - pros would have fired it too1/1cut short (a death, a reload)58% / 58%
6 1:16 AgnosticAK-471194aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first1/3cut short (a death, a reload)1% / 45%
6 1:11 ⭐️Majster live⭐AK-47783fired while moving (176 u/s), too fast to be accurate - stop first0/80% / 50%
6 1:07 ⭐️Majster live⭐AK-47771aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first2/10killed them6% / 63%
7 1:10 mxroAK-47480fired while moving (88 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)9% / 49%
8 bomb 0:40 ⭐️Majster live⭐Tec-9437aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/7cut short (a death, a reload)19% / 54%
9 bomb 0:26 mxroM4A1-S975fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 47%
9 bomb 0:21 VanilaM4A1-S482aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/3cut short (a death, a reload)2% / 57%
11 0:57 ⭐️Majster live⭐AK-47298fired while moving (87 u/s), too fast to be accurate - stop first4/10killed them27% / 49%
11 bomb 0:35 ⭐Kamiuch⭐AK-47594fired while moving (80 u/s), too fast to be accurate - stop first3/8killed them1% / 46%
13 1:25 VanilaUSP-S597fine - pros would have fired it too1/2killed them62% / 62%
13 bomb 0:29 AgnosticUSP-S786fine - pros would have fired it too1/239% / 39%
13 bomb 0:06 AgnosticUSP-S1050fired while moving (240 u/s), too fast to be accurate - stop first0/21% / 45%
13 round over ⭐️Majster live⭐USP-S823fired while moving (198 u/s), too fast to be accurate - stop first1/2killed them48% / 52%
14 1:16 mxroFive-SeveN664fine - pros would have fired it too5/8killed them65% / 65%
15 1:11 ⭐Kamiuch⭐AK-47281fine - pros would have fired it too2/7killed them35% / 54%
15 1:10 ⭐️Majster live⭐AK-47477too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target1/6killed them22% / 49%
15 1:07 AgnosticAK-47345aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3cut short (a death, a reload)2% / 58%
16 round over ⭐Kamiuch⭐AK-47578fine - pros would have fired it too1/6killed them47% / 47%
18 1:21 VanilaAWP757fine - pros would have fired it too2/2killed them88% / 88%
18 1:08 AgnosticAWP690fired while moving (37 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)51% / 81%
19 1:30 ⭐Kamiuch⭐AWP1295fine - pros would have fired it too1/1killed them74% / 74%
21 bomb 0:28 AgnosticAWP1481fine - pros would have fired it too1/1killed them62% / 71%
22 1:42 mxroFive-SeveN767fine - pros would have fired it too2/19killed them43% / 64%
22 1:18 AgnosticFive-SeveN644fired while moving (215 u/s), too fast to be accurate - stop first1/5killed them27% / 44%
24 1:39 mxroAWP1051fine - pros would have fired it too2/4killed them55% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.