Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 38% |
| Five-SeveN | 26 | 31% |
| MAC-10 | 7 | 57% |
| Tec-9 | 7 | 14% |
| AWP | 7 | 86% |
| M4A1-S | 5 | 0% |
| USP-S | 5 | 60% |
| Glock-18 | 2 | 0% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/124 | 24 1:39 | 2 kills (AWP ×2), 1 headshot, in 1.9 s CT | 3.7 |
| 13/124 | 18 1:21 | 2 kills (AWP ×2), in 1.8 s CT | 3.5 |
| 17/124 | 15 1:10 | 2 kills (AK-47 ×2), all headshots, in 0.9 s CT | 2.7 |
| 21/124 | 11 0:57 | 2 kills (AK-47 ×2), in 11 s T | 2.2 |
| 45/124 | 21 bomb 0:28 | 1 kill (AWP) CT | 1.0 |
| 61/124 | 2 bomb 0:29 | 2 kills (MAC-10 ×2), all headshots, in 17.6 s T | 0.6 |
| 77/124 | 13 1:25 | 2 kills (USP-S ×2), all headshots, in 45.4 s CT | 0.2 |
| 84/124 | 16 round over | 1 kill (AK-47) CT | -0.2 |
| 85/124 | 14 bomb 0:40 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 |
| 88/124 | 19 1:30 | 1 kill (AWP) CT | -0.3 |
| 97/124 | 12 1:44 | 1 kill (AK-47), 1 through smoke, 1 headshot T | -0.6 |
| 112/124 | 22 1:40 | 2 kills (Five-SeveN ×2), 1 headshot, in 23.1 s CT | -1.4 |
| 113/124 | 6 1:07 | 1 kill (AK-47) T | -1.4 |
| 117/124 | 3 1:34 | 1 kill (AK-47), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:27 | 1v1 after the plant T · 93 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 13 1:31 | 1v4 before the plant CT · 100 HP · Ruins | lost - saved, the bomb went off · first fight won, saw each other |
| 14 bomb 0:38 | 1v2 after the plant CT · 83 HP · Arch | lost - saved, the bomb went off · saw each other |
| 16 bomb 0:33 | 1v3 after the plant CT · 100 HP · Arch | lost - saved, the bomb went off |
| 21 1:21 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:43 | weak | barely blinded Vanila 2.8 s (0.4 s white), ⭐Kamiuch⭐ 1.9 s (0.2 s white), Agnostic 0.8 s (0.1 s white), mxro 0.6 s (0.0 s white) |
| 15 1:30 | good | blinded ⭐Kamiuch⭐ 4.3 s (1.6 s white), Agnostic 4.2 s (1.4 s white), ⭐️Majster live⭐ 3.2 s (0.6 s white) |
| 18 1:45 | wasted | no enemy blinded for long |
| 20 1:44 | wasted | barely blinded Vanila 1.0 s (0.1 s white) |
| 21 1:44 | wasted | no enemy blinded for long |
| 22 1:11 | wasted | no enemy blinded for long |
Throws
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:39 | exposed | a smoke at Banana - seen by 1 enemy for 0.4 s, the nearest 906 units away |
| 10 1:19 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1446 units away, thrown in the open |
| 14 bomb 0:35 | punished | hit by ⭐Kamiuch⭐ with a molotov out at Arch, 0.2 s before the throw - seen by 1 enemy for 0.2 s, the nearest 1541 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:17 | Banana | cover not used: 128 units away, they'd have seen only your head | lived |
Fakes
You faked 1 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 6 1:05 | Fake plant let go after 0.84 s · 4 v 3 · the nearest CT 466 units away | it got you killed by Vanila 0.6 s later; a team-mate planted |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 6 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | Scooby-Doo was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:37 | hold | held with Omnitich, 204 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:37 | hold | held with BABABOI, 430 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:35 | trade | BABABOI was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:27 | trade | Omnitich was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:42 | trade | BABABOI was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | peek together | peeked the same enemy as Bonduelle, 391 ms before them - early - you went first, alone |
| 6 1:06 | hold | held with Bonduelle, 213 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after Bonduelle) |
| 6 1:04 | hold | held with Omnitich, 621 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after Omnitich) |
| 6 1:04 | hold | held with BABABOI, 417 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after BABABOI) |
| 7 1:18 | trade | Scooby-Doo was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | Scooby-Doo was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:32 | trade | BABABOI was killed 118 units away: not traded within 5 s (pros: 969 ms) |
| 9 bomb 0:24 | hold | held with Scooby-Doo, 621 units and 71° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after Scooby-Doo) |
| 9 bomb 0:23 | trade | Scooby-Doo was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:35 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:04 | trade | Omnitich was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | hold | held with Omnitich, 332 units and 92° apart as the enemy saw you: a real crossfire (the enemy saw you 1,172 ms before Omnitich) |
| 12 1:42 | hold | held with BABABOI, 506 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms before BABABOI) |
| 17 1:19 | hold | held with BABABOI, 193 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after BABABOI) |
| 18 1:25 | trade | BABABOI was killed 1725 units away: you traded in 4,562 ms (pros: 2,609 ms) |
| 22 1:18 | trade | Bonduelle was killed 355 units away: you traded in 984 ms (pros: 625 ms) |
| 24 1:39 | hold | held with Omnitich, 518 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Omnitich) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | USP-S | 656 ms | 1953 ms | 3.3° | ||
| 2 bomb 0:38 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:29 | killed them | MAC-10 | 375 ms | 375 ms | 3.8° | ||
| 2 bomb 0:11 | killed them | MAC-10 | 594 ms | 672 ms | 10.6° | ||
| 3 1:35 | killed them | AK-47 | 203 ms | 703 ms | 1.0° | ||
| 3 1:33 | killed by them | AK-47 | 453 ms | 844 ms | 3.5° | ||
| 4 1:37 | killed by them | M4A4 | 297 ms | 484 ms | 3.5° | ||
| 4 1:37 | hit them | MAC-10 | 469 ms | – | 6.5° | ||
| 5 1:23 | killed by them | M4A1-S | 109 ms | 516 ms | 2.1° | ||
| 5 1:23 | hit them | Galil AR | 469 ms | – | 13.2° | ||
| 6 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit by them | Desert Eagle | 328 ms | – | 0.6° | ||
| 6 1:07 | killed them | AK-47 | 438 ms | 734 ms | 0.2° | ||
| 6 1:03 | hit by them | Five-SeveN | 1453 ms | – | 7.7° | ||
| 6 1:03 | killed by them | P250 | 516 ms | 516 ms | 4.0° | ||
| 7 1:10 | killed by them | AK-47 | 531 ms | 844 ms | 7.9° | ||
| 7 1:09 | hit them | AK-47 | 828 ms | – | 14.1° | ||
| 8 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | hit them | Tec-9 | 422 ms | – | 6.2° | ||
| 8 bomb 0:39 | killed by them | AK-47 | 625 ms | 1125 ms | 1.9° | ||
| 9 bomb 0:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:21 | killed by them | M4A1-S | 562 ms | 562 ms | 1.6° | ||
| 10 1:45 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:57 | killed them | AK-47 | 359 ms | 859 ms | 5.3° | ||
| 11 bomb 0:35 | hit by them | M4A4 | 578 ms | – | 2.5° | ||
| 11 bomb 0:35 | killed them | AK-47 | 500 ms | 703 ms | 44.9° | ||
| 12 1:44 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed by them | MP9 | 344 ms | 766 ms | 23.4° | ||
| 13 1:25 | killed them | USP-S | 281 ms | 281 ms | 7.9° | ||
| 13 bomb 0:29 | hit them | P2000 | 281 ms | – | 2.3° | ||
| 13 bomb 0:23 | hit by them | Glock-18 | 47 ms | – | 0.7° | ||
| 13 round over | killed them | USP-S | 344 ms | 344 ms | 1.7° | ||
| 14 1:16 | killed them | Five-SeveN | 266 ms | 1094 ms | 4.8° | ||
| 14 1:16 | hit by them | MAC-10 | 391 ms | – | 2.9° | ||
| 14 bomb 0:39 | hit them | Five-SeveN | 578 ms | – | 1.2° | ||
| 14 bomb 0:35 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed them | AK-47 | 406 ms | 609 ms | 16.0° | ||
| 15 1:11 | hit by them | Galil AR | 438 ms | – | 25.6° | ||
| 15 1:10 | hit by them | AK-47 | 312 ms | – | 2.2° | ||
| 15 1:10 | killed them | AK-47 | 422 ms | 422 ms | 10.2° | ||
| 15 1:07 | killed by them | AK-47 | 562 ms | 562 ms | 10.8° | ||
| 16 round over | killed them | AK-47 | 359 ms | 359 ms | 5.1° | ||
| 17 1:19 | killed by them | AK-47 | 188 ms | 281 ms | 0.3° | ||
| 18 1:21 | killed them | AWP | 250 ms | 250 ms | 1.9° | ||
| 18 1:19 | hit by them | AK-47 | 94 ms | – | 0.8° | ||
| 18 1:19 | killed them | AWP | 297 ms | 297 ms | 4.5° | ||
| 18 1:08 | hit by them | AK-47 | 422 ms | – | 4.0° | ||
| 18 1:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:30 | killed them | AWP | 312 ms | 312 ms | 1.2° | ||
| 21 bomb 0:28 | killed them | AWP | 344 ms | 344 ms | 1.0° | ||
| 21 bomb 0:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:42 | hit by them | AK-47 | 500 ms | – | 9.6° | ||
| 22 1:41 | killed them | Five-SeveN | 1828 ms | 1969 ms | 1.2° | ||
| 22 1:17 | killed them | Five-SeveN | 375 ms | 375 ms | 2.6° | ||
| 23 1:32 | killed by them | Tec-9 | 234 ms | 234 ms | 9.6° | ||
| 24 1:39 | killed them | AWP | 328 ms | 328 ms | 2.0° | ||
| 24 1:37 | killed them | AWP | 328 ms | 328 ms | 3.5° | ||
| 24 1:34 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:29 | MAC-10 | 195 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/8 | killed them | 21% / 61% | |
| 2 bomb 0:11 | MAC-10 | 223 | fine - pros would have fired it too | 2/8 | killed them | 66% / 66% | |
| 3 1:35 | AK-47 | 828 | fine - pros would have fired it too | 3/9 | killed them | 70% / 70% | |
| 3 1:33 | AK-47 | 903 | too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 2% / 49% | |
| 4 1:37 | MAC-10 | 336 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 30% / 49% | |
| 5 1:23 | Galil AR | 148 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 58% / 58% | |
| 6 1:16 | AK-47 | 1194 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 1% / 45% | |
| 6 1:11 | AK-47 | 783 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/8 | 0% / 50% | ||
| 6 1:07 | AK-47 | 771 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 2/10 | killed them | 6% / 63% | |
| 7 1:10 | AK-47 | 480 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 9% / 49% | |
| 8 bomb 0:40 | Tec-9 | 437 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 19% / 54% | |
| 9 bomb 0:26 | M4A1-S | 975 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 47% | |
| 9 bomb 0:21 | M4A1-S | 482 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 57% | |
| 11 0:57 | AK-47 | 298 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/10 | killed them | 27% / 49% | |
| 11 bomb 0:35 | AK-47 | 594 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/8 | killed them | 1% / 46% | |
| 13 1:25 | USP-S | 597 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 13 bomb 0:29 | USP-S | 786 | fine - pros would have fired it too | 1/2 | 39% / 39% | ||
| 13 bomb 0:06 | USP-S | 1050 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 1% / 45% | ||
| 13 round over | USP-S | 823 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/2 | killed them | 48% / 52% | |
| 14 1:16 | Five-SeveN | 664 | fine - pros would have fired it too | 5/8 | killed them | 65% / 65% | |
| 15 1:11 | AK-47 | 281 | fine - pros would have fired it too | 2/7 | killed them | 35% / 54% | |
| 15 1:10 | AK-47 | 477 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 22% / 49% | |
| 15 1:07 | AK-47 | 345 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 58% | |
| 16 round over | AK-47 | 578 | fine - pros would have fired it too | 1/6 | killed them | 47% / 47% | |
| 18 1:21 | AWP | 757 | fine - pros would have fired it too | 2/2 | killed them | 88% / 88% | |
| 18 1:08 | AWP | 690 | fired while moving (37 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 51% / 81% | |
| 19 1:30 | AWP | 1295 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 21 bomb 0:28 | AWP | 1481 | fine - pros would have fired it too | 1/1 | killed them | 62% / 71% | |
| 22 1:42 | Five-SeveN | 767 | fine - pros would have fired it too | 2/19 | killed them | 43% / 64% | |
| 22 1:18 | Five-SeveN | 644 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 44% | |
| 24 1:39 | AWP | 1051 | fine - pros would have fired it too | 2/4 | killed them | 55% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.