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Inferno, won 13-11 · Thu 12 Nov, 00:48

BABABOI18,472

The match

Aim

328 msTTD360 msTTK3.1°Crosshair↓41%1st bullet35%Spray18%Head66%Counter-strafe

Scoreboard

81ADR79%KAST

Positioning

Shots

15/28Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93023%
MP72450%
Glock-181527%
M4A41527%
AWP1464%
Tec-920%
AK-472100%
M4A1-S20%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1244 1:33 3 kills (M4A4 ×2, MP7), 1 headshot, in 30.7 s T3.9
10/12410 1:37 2 kills (AWP ×2), a wallbang, in 18.8 s T3.8
16/1246 1:02 3 kills (AWP ×3), a no-scope, in 82 s T2.9
34/12414 1:25 1 kill (MP9), 1 through smoke CT1.2
37/12423 0:45 2 kills (AWP ×2), in 6.8 s CT1.0
38/1245 bomb 0:35 1 kill (AWP) T1.0
41/12411 0:57 1 kill (AWP), 1 headshot T1.0
42/12417 1:22 1 kill (AWP) CT1.0
62/1247 0:55 1 kill (AWP) T0.6
82/12416 1:44 1 kill (AK-47), 1 headshot CT-0.1
103/12422 1:08 1 kill (MP9) CT-0.8
111/12420 1:06 1 kill (M4A4), 1 headshot CT-1.4
121/1241 1:30 1 kill (Glock), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:37 1v2 after the plant T · 32 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
6 1:01 1v2 before the plant T · 100 HP · Bombsite Bwon - killed both · first fight won, they saw them first
7 1:07 1v5 before the plant T · 100 HP · Lower Midlost - died later, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:27 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 30 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:02 ⭐Kamiuch⭐Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:41 mxroT Ramppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 15 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:39 line of firestood in Bonduelle's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:37 holdheld with Omnitich, 73 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:34 line of firestood in Scooby-Doo's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
2 1:34 line of firestood in Omnitich's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:43 holdheld with Scooby-Doo, 704 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Scooby-Doo)
4 1:37 tradeШалфей was killed 347 units away: you traded in 4,000 ms (pros: 1,641 ms)
4 1:23 holdheld with Omnitich, 93 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Omnitich)
4 1:22 tradeOmnitich was killed 121 units away: you traded in 969 ms (pros: 969 ms)
5 bomb 0:37 tradeScooby-Doo was killed 566 units away: you traded in 1,438 ms (pros: 2,031 ms)
6 1:17 line of firestood in Шалфей's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:06 holdheld with Bonduelle, 520 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:04 tradeBonduelle was killed 487 units away: you traded in 2,406 ms (pros: 1,641 ms)
6 1:04 holdheld with Шалфей, 417 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Шалфей)
6 1:03 tradeШалфей was killed 420 units away: you traded in 3,391 ms (pros: 625 ms)
6 1:02 in their waystood between Omnitich and an enemy they could see, for 250 ms (pros: 125 ms at a time)
6 1:01 tradeOmnitich was killed 239 units away: you traded in 1,688 ms (pros: 625 ms)
7 1:33 tradeOmnitich was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 in their waystood between Шалфей and an enemy they could see, for 500 ms (pros: 125 ms at a time)
8 1:37 tradeScooby-Doo was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:39 tradeШалфей was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 line of firestood in Bonduelle's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
9 1:40 line of firestood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:19 line of firestood in Шалфей's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
11 0:58 tradeScooby-Doo was killed 478 units away: you traded in 1,172 ms (pros: 1,641 ms)
12 1:44 holdheld with Scooby-Doo, 750 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Scooby-Doo)
12 1:43 tradeScooby-Doo was killed 786 units away: not traded within 5 s (pros: 625 ms)
12 1:42 holdheld with Шалфей, 506 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms after Шалфей)
12 1:37 in their waystood between Bonduelle and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:37 holdheld with Omnitich, 640 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:37 tradeOmnitich was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 holdheld with Scooby-Doo, 236 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Scooby-Doo)
13 1:31 tradeScooby-Doo was killed 57 units away: not traded within 5 s (pros: 625 ms)
17 1:36 tradeOmnitich was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
17 1:19 holdheld with Шалфей, 193 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Шалфей)
17 1:19 tradeШалфей was killed 167 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 ⭐Kamiuch⭐hit by themP2000375 ms–1.6°
1 1:37 ⭐Kamiuch⭐hit themGlock-18266 ms–0.9°
1 1:30 ⭐Kamiuch⭐killed themGlock-18297 ms750 ms1.7°
1 1:28 Agnostichit themGlock-18812 ms–1.2°
1 1:06 Vanilakilled by themUSP-S188 ms1391 ms1.7°
2 bomb 0:36 mxrokilled by themMP9516 ms1641 ms2.2°
2 bomb 0:36 mxrohit themMP7172 ms–51.4°
3 1:42 ⭐️Majster live⭐killed by themMP9469 ms1031 ms3.8°
4 1:33 Agnostichit by themM4A4328 ms–7.5°
4 1:33 Agnostickilled themMP7344 ms750 ms2.7°
4 1:21 mxrokilled themM4A4500 ms672 ms5.0°
4 bomb 0:28 ⭐Kamiuch⭐killed themM4A4172 ms172 ms1.2°
4 bomb 0:28 ⭐️Majster live⭐hit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:16 ⭐️Majster live⭐killed by themFAMAS203 ms203 ms2.0°
5 bomb 0:35 ⭐️Majster live⭐killed themAWP328 ms328 ms3.2°
6 1:02 ⭐Kamiuch⭐killed themAWP312 ms312 ms8.5°
6 1:00 Vanilakilled themAWP281 ms281 ms3.2°
6 bomb 0:07 mxrokilled themAWP391 ms391 ms3.1°
7 0:58 ⭐Kamiuch⭐hit by themFAMAS312 ms–2.3°
7 0:55 ⭐Kamiuch⭐hit by themFAMAS391 ms–5.8°
7 0:55 ⭐Kamiuch⭐killed themAWP391 ms391 ms1.4°
7 0:46 Vanilakilled by themAK-47328 ms328 ms0.4°
8 1:36 ⭐️Majster live⭐hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:38 Agnostichit themMP7625 ms–3.7°
8 bomb 0:37 Agnostickilled by themAK-471281 ms1391 ms14.5°
9 bomb 0:33 mxrokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:37 Agnostickilled themAWP297 ms297 ms3.1°
10 1:19 Vanilakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 0:57 Vanilahit by themM4A4359 ms–2.3°
11 0:57 Vanilakilled themAWP375 ms375 ms4.6°
12 1:44 ⭐Kamiuch⭐hit by themP90156 ms–2.9°
12 1:40 mxrohit by themMP91078 ms–50.1°
12 1:37 mxrokilled by themMP9312 ms312 ms2.1°
13 1:31 ⭐️Majster live⭐killed by themGlock-18406 ms562 ms37.3°
13 1:31 ⭐️Majster live⭐hit themP2000500 ms–17.1°
14 1:25 ⭐️Majster live⭐killed themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 mxrokilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
16 1:44 Agnostickilled themAK-47266 ms375 ms0.5°
16 bomb 0:33 Vanilakilled by themTec-9859 ms1266 ms52.3°
17 1:45 mxrohit by themAK-47406 ms–3.2°
17 1:22 Agnostichit by themAK-47281 ms–1.7°
17 1:22 Agnostickilled themAWP344 ms344 ms2.4°
17 1:19 mxrokilled by themAK-47438 ms438 ms13.6°
18 1:25 Vanilakilled by themAK-47703 ms891 ms5.8°
20 1:06 Vanilakilled themM4A447 ms141 ms1.6°
21 1:38 ⭐️Majster live⭐killed by themAK-47578 ms1281 ms18.0°
22 1:08 Vanilakilled themMP9422 ms844 ms6.4°
22 1:08 Vanilahit by themP250438 ms–2.1°
23 0:45 ⭐️Majster live⭐killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 0:38 Agnostickilled themAWP234 ms234 ms0.8°
23 0:37 ⭐Kamiuch⭐killed by themTec-9391 ms828 ms3.3°

Shots

You fired 15 of your 28 first shots too soon: 10 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 ⭐Kamiuch⭐Glock-181175fired while moving (182 u/s), too fast to be accurate - stop first0/311% / 37%
1 1:37 ⭐Kamiuch⭐Glock-181228fired while moving (184 u/s), too fast to be accurate - stop first1/314% / 39%
1 1:35 ⭐Kamiuch⭐Glock-181219fired while moving (147 u/s), too fast to be accurate - stop first0/259% / 63%
1 1:30 ⭐Kamiuch⭐Glock-18912fine - pros would have fired it too2/6killed them56% / 56%
1 1:29 AgnosticGlock-181168aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/129% / 35%
2 bomb 0:36 mxroMP7728fine - pros would have fired it too4/6cut short (a death, a reload)26% / 46%
4 1:33 AgnosticMP7509aim far off: your crosshair was about a player's width (27 units) off their body - get on target first5/12killed them17% / 54%
4 1:22 mxroM4A4739too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target3/9killed them7% / 50%
4 bomb 0:28 ⭐Kamiuch⭐M4A4622fine - pros would have fired it too1/6killed them80% / 80%
5 bomb 0:35 ⭐️Majster live⭐AWP876fine - pros would have fired it too1/1killed them76% / 76%
6 bomb 0:07 mxroAWP802fine - pros would have fired it too1/1killed them84% / 84%
8 bomb 0:38 AgnosticMP7430fine - pros would have fired it too3/11cut short (a death, a reload)76% / 77%
9 1:41 ⭐Kamiuch⭐Tec-9600aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/511% / 40%
10 1:37 AgnosticAWP688fine - pros would have fired it too1/1killed them60% / 71%
10 1:22 mxroAWP854fine - pros would have fired it too1/264% / 67%
11 0:57 VanilaAWP511fine - pros would have fired it too1/1killed them83% / 83%
12 1:40 ⭐️Majster live⭐AWP781aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/137% / 81%
13 1:31 ⭐️Majster live⭐USP-S104fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
14 1:25 mxroMP9255aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first4/11cut short (a death, a reload)2% / 61%
16 1:44 AgnosticAK-471402fine - pros would have fired it too2/3killed them68% / 68%
17 1:45 mxroAWP1306aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/114% / 62%
17 1:22 AgnosticAWP679fine - pros would have fired it too1/2killed them85% / 85%
18 1:25 VanilaM4A1-S294aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)16% / 52%
20 1:08 VanilaM4A4862fired while moving (132 u/s), too fast to be accurate - stop first0/39% / 52%
20 1:07 VanilaM4A4816fired while moving (111 u/s), too fast to be accurate - stop first0/63% / 51%
21 1:38 ⭐️Majster live⭐M4A4701too soon: your crosshair was still moving onto them, about 11.5 player widths (362 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 46%
22 1:08 VanilaMP9264aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first4/16killed them6% / 63%
23 0:38 AgnosticAWP714fine - pros would have fired it too1/2killed them58% / 65%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 6 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.