Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 30 | 23% |
| MP7 | 24 | 50% |
| Glock-18 | 15 | 27% |
| M4A4 | 15 | 27% |
| AWP | 14 | 64% |
| Tec-9 | 2 | 0% |
| AK-47 | 2 | 100% |
| M4A1-S | 2 | 0% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/124 | 4 1:33 | 3 kills (M4A4 ×2, MP7), 1 headshot, in 30.7 s T | 3.9 |
| 10/124 | 10 1:37 | 2 kills (AWP ×2), a wallbang, in 18.8 s T | 3.8 |
| 16/124 | 6 1:02 | 3 kills (AWP ×3), a no-scope, in 82 s T | 2.9 |
| 34/124 | 14 1:25 | 1 kill (MP9), 1 through smoke CT | 1.2 |
| 37/124 | 23 0:45 | 2 kills (AWP ×2), in 6.8 s CT | 1.0 |
| 38/124 | 5 bomb 0:35 | 1 kill (AWP) T | 1.0 |
| 41/124 | 11 0:57 | 1 kill (AWP), 1 headshot T | 1.0 |
| 42/124 | 17 1:22 | 1 kill (AWP) CT | 1.0 |
| 62/124 | 7 0:55 | 1 kill (AWP) T | 0.6 |
| 82/124 | 16 1:44 | 1 kill (AK-47), 1 headshot CT | -0.1 |
| 103/124 | 22 1:08 | 1 kill (MP9) CT | -0.8 |
| 111/124 | 20 1:06 | 1 kill (M4A4), 1 headshot CT | -1.4 |
| 121/124 | 1 1:30 | 1 kill (Glock), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:37 | 1v2 after the plant T · 32 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:01 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · first fight won, they saw them first |
| 7 1:07 | 1v5 before the plant T · 100 HP · Lower Mid | lost - died later, after 1 kill · saw them first |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:27 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:02 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:41 | T Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 15 team-mates killed near you, 3 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:39 | line of fire | stood in Bonduelle's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:37 | hold | held with Omnitich, 73 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:34 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 2 1:34 | line of fire | stood in Omnitich's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:43 | hold | held with Scooby-Doo, 704 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Scooby-Doo) |
| 4 1:37 | trade | Шалфей was killed 347 units away: you traded in 4,000 ms (pros: 1,641 ms) |
| 4 1:23 | hold | held with Omnitich, 93 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Omnitich) |
| 4 1:22 | trade | Omnitich was killed 121 units away: you traded in 969 ms (pros: 969 ms) |
| 5 bomb 0:37 | trade | Scooby-Doo was killed 566 units away: you traded in 1,438 ms (pros: 2,031 ms) |
| 6 1:17 | line of fire | stood in Шалфей's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:06 | hold | held with Bonduelle, 520 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:04 | trade | Bonduelle was killed 487 units away: you traded in 2,406 ms (pros: 1,641 ms) |
| 6 1:04 | hold | held with Шалфей, 417 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Шалфей) |
| 6 1:03 | trade | Шалфей was killed 420 units away: you traded in 3,391 ms (pros: 625 ms) |
| 6 1:02 | in their way | stood between Omnitich and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 6 1:01 | trade | Omnitich was killed 239 units away: you traded in 1,688 ms (pros: 625 ms) |
| 7 1:33 | trade | Omnitich was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | in their way | stood between Шалфей and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 8 1:37 | trade | Scooby-Doo was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:39 | trade | Шалфей was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | line of fire | stood in Bonduelle's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 9 1:40 | line of fire | stood in Scooby-Doo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:19 | line of fire | stood in Шалфей's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 11 0:58 | trade | Scooby-Doo was killed 478 units away: you traded in 1,172 ms (pros: 1,641 ms) |
| 12 1:44 | hold | held with Scooby-Doo, 750 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Scooby-Doo) |
| 12 1:43 | trade | Scooby-Doo was killed 786 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:42 | hold | held with Шалфей, 506 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 922 ms after Шалфей) |
| 12 1:37 | in their way | stood between Bonduelle and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:37 | hold | held with Omnitich, 640 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:37 | trade | Omnitich was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | hold | held with Scooby-Doo, 236 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Scooby-Doo) |
| 13 1:31 | trade | Scooby-Doo was killed 57 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:36 | trade | Omnitich was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:19 | hold | held with Шалфей, 193 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Шалфей) |
| 17 1:19 | trade | Шалфей was killed 167 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 375 ms | – | 1.6° | ||
| 1 1:37 | hit them | Glock-18 | 266 ms | – | 0.9° | ||
| 1 1:30 | killed them | Glock-18 | 297 ms | 750 ms | 1.7° | ||
| 1 1:28 | hit them | Glock-18 | 812 ms | – | 1.2° | ||
| 1 1:06 | killed by them | USP-S | 188 ms | 1391 ms | 1.7° | ||
| 2 bomb 0:36 | killed by them | MP9 | 516 ms | 1641 ms | 2.2° | ||
| 2 bomb 0:36 | hit them | MP7 | 172 ms | – | 51.4° | ||
| 3 1:42 | killed by them | MP9 | 469 ms | 1031 ms | 3.8° | ||
| 4 1:33 | hit by them | M4A4 | 328 ms | – | 7.5° | ||
| 4 1:33 | killed them | MP7 | 344 ms | 750 ms | 2.7° | ||
| 4 1:21 | killed them | M4A4 | 500 ms | 672 ms | 5.0° | ||
| 4 bomb 0:28 | killed them | M4A4 | 172 ms | 172 ms | 1.2° | ||
| 4 bomb 0:28 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:16 | killed by them | FAMAS | 203 ms | 203 ms | 2.0° | ||
| 5 bomb 0:35 | killed them | AWP | 328 ms | 328 ms | 3.2° | ||
| 6 1:02 | killed them | AWP | 312 ms | 312 ms | 8.5° | ||
| 6 1:00 | killed them | AWP | 281 ms | 281 ms | 3.2° | ||
| 6 bomb 0:07 | killed them | AWP | 391 ms | 391 ms | 3.1° | ||
| 7 0:58 | hit by them | FAMAS | 312 ms | – | 2.3° | ||
| 7 0:55 | hit by them | FAMAS | 391 ms | – | 5.8° | ||
| 7 0:55 | killed them | AWP | 391 ms | 391 ms | 1.4° | ||
| 7 0:46 | killed by them | AK-47 | 328 ms | 328 ms | 0.4° | ||
| 8 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:38 | hit them | MP7 | 625 ms | – | 3.7° | ||
| 8 bomb 0:37 | killed by them | AK-47 | 1281 ms | 1391 ms | 14.5° | ||
| 9 bomb 0:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:37 | killed them | AWP | 297 ms | 297 ms | 3.1° | ||
| 10 1:19 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:57 | hit by them | M4A4 | 359 ms | – | 2.3° | ||
| 11 0:57 | killed them | AWP | 375 ms | 375 ms | 4.6° | ||
| 12 1:44 | hit by them | P90 | 156 ms | – | 2.9° | ||
| 12 1:40 | hit by them | MP9 | 1078 ms | – | 50.1° | ||
| 12 1:37 | killed by them | MP9 | 312 ms | 312 ms | 2.1° | ||
| 13 1:31 | killed by them | Glock-18 | 406 ms | 562 ms | 37.3° | ||
| 13 1:31 | hit them | P2000 | 500 ms | – | 17.1° | ||
| 14 1:25 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:44 | killed them | AK-47 | 266 ms | 375 ms | 0.5° | ||
| 16 bomb 0:33 | killed by them | Tec-9 | 859 ms | 1266 ms | 52.3° | ||
| 17 1:45 | hit by them | AK-47 | 406 ms | – | 3.2° | ||
| 17 1:22 | hit by them | AK-47 | 281 ms | – | 1.7° | ||
| 17 1:22 | killed them | AWP | 344 ms | 344 ms | 2.4° | ||
| 17 1:19 | killed by them | AK-47 | 438 ms | 438 ms | 13.6° | ||
| 18 1:25 | killed by them | AK-47 | 703 ms | 891 ms | 5.8° | ||
| 20 1:06 | killed them | M4A4 | 47 ms | 141 ms | 1.6° | ||
| 21 1:38 | killed by them | AK-47 | 578 ms | 1281 ms | 18.0° | ||
| 22 1:08 | killed them | MP9 | 422 ms | 844 ms | 6.4° | ||
| 22 1:08 | hit by them | P250 | 438 ms | – | 2.1° | ||
| 23 0:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 0:38 | killed them | AWP | 234 ms | 234 ms | 0.8° | ||
| 23 0:37 | killed by them | Tec-9 | 391 ms | 828 ms | 3.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 1175 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/3 | 11% / 37% | ||
| 1 1:37 | Glock-18 | 1228 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/3 | 14% / 39% | ||
| 1 1:35 | Glock-18 | 1219 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/2 | 59% / 63% | ||
| 1 1:30 | Glock-18 | 912 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 1 1:29 | Glock-18 | 1168 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/12 | 9% / 35% | ||
| 2 bomb 0:36 | MP7 | 728 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 26% / 46% | |
| 4 1:33 | MP7 | 509 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 5/12 | killed them | 17% / 54% | |
| 4 1:22 | M4A4 | 739 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 7% / 50% | |
| 4 bomb 0:28 | M4A4 | 622 | fine - pros would have fired it too | 1/6 | killed them | 80% / 80% | |
| 5 bomb 0:35 | AWP | 876 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 6 bomb 0:07 | AWP | 802 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 8 bomb 0:38 | MP7 | 430 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 76% / 77% | |
| 9 1:41 | Tec-9 | 600 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 11% / 40% | ||
| 10 1:37 | AWP | 688 | fine - pros would have fired it too | 1/1 | killed them | 60% / 71% | |
| 10 1:22 | AWP | 854 | fine - pros would have fired it too | 1/2 | 64% / 67% | ||
| 11 0:57 | AWP | 511 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 1:40 | AWP | 781 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 37% / 81% | ||
| 13 1:31 | USP-S | 104 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 14 1:25 | MP9 | 255 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 4/11 | cut short (a death, a reload) | 2% / 61% | |
| 16 1:44 | AK-47 | 1402 | fine - pros would have fired it too | 2/3 | killed them | 68% / 68% | |
| 17 1:45 | AWP | 1306 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 14% / 62% | ||
| 17 1:22 | AWP | 679 | fine - pros would have fired it too | 1/2 | killed them | 85% / 85% | |
| 18 1:25 | M4A1-S | 294 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 52% | |
| 20 1:08 | M4A4 | 862 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/3 | 9% / 52% | ||
| 20 1:07 | M4A4 | 816 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/6 | 3% / 51% | ||
| 21 1:38 | M4A4 | 701 | too soon: your crosshair was still moving onto them, about 11.5 player widths (362 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 22 1:08 | MP9 | 264 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 4/16 | killed them | 6% / 63% | |
| 23 0:38 | AWP | 714 | fine - pros would have fired it too | 1/2 | killed them | 58% / 65% |
Throws
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 6 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.