Premier · Thu 12 Nov, 00:04 · 24 rounds, 36 min
Inferno
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 28 | 18 | 7 | +10 | 117 | 32% | 75% | 5-1 | 394 | 3 | 1/4 | 375 ms | 570 ms | 2.9° | 43% | 36% | 11% | 68% | 36 | 2% 1/48 | 1 | 0 | 0 | 31% | 18% 3/17 | 0% 0/5 | 45% 17/38 | 11 | 6 | 0% 0/8 | 7% | 38% pro 56% | ||||
| 22 | 18 | 6 | +4 | 91 | 73% | 67% | 3-1 | 83 | 9 | 0/1 | 359 ms | 453 ms | 3.2° | 32% | 48% | 22% | 55% | 31 | 5% 2/40 | 0 | 0 | 2 | 45% | 0% 0/17 | 0/3 | 54% 22/41 | 12 | 10 | 25% 3/12 | 0% | 35% pro 58% | ||||
| 18 | 17 | 7 | +1 | 90 | 50% | 62% | 3-4 | 118 | 5 | 0/1 | 312 ms | 547 ms | 2.1° | 31% | 38% | 20% | 53% | 23 | 6% 2/36 | 1 | 0 | 1 | 46% | 20% 2/10 | 0/4 | 62% 21/34 | 15 | 6 | 22% 2/9 | 0% | 31% pro 56% | ||||
| 15 | 15 | 11 | +0 | 76 | 60% | 79% | 4-2 | 305 | 5 | 1/6 | 391 ms | 532 ms | 3.2° | 31% | 30% | 21% | 62% | 23 | 0% 0/30 | 0 | 0 | 0 | 27% | 10% 1/10 | 0/2 | 63% 19/30 | 8 | 11 | 25% 3/12 | 15% | 24% pro 50% | ||||
| 11 | 17 | 3 | -6 | 45 | 64% | 67% | 1-0 | 0 | 1 | 1/2 | 398 ms | 438 ms | 4.9° | 23% | 21% | 33% | 41% | 18 | 12% 3/26 | 1 | 0 | 2 | 16% | 0% 0/8 | 0/3 | 70% 16/23 | 11 | 5 | 33% 2/6 | 0% | 28% pro 54% | ||||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
| 26 | 17 | 3 | +9 | 100 | 38% | 79% | 1-0 | 103 | 0 | 3/9 | 336 ms | 641 ms | 4.1° | 54% | 54% | 13% | 46% | 32 | 5% 2/42 | 1 | 0 | 1 | 38% | 0% 0/11 | 0/2 | 49% 19/39 | 13 | 6 | 29% 2/7 | 0% | 41% pro 57% | ||||
| 19 | 18 | 4 | +1 | 90 | 63% | 67% | 1-6 | 349 | 1 | 1/2 | 406 ms | 570 ms | 4.2° | 30% | 31% | 22% | 63% | 28 | 5% 2/37 | 1 | 0 | 1 | 39% | 14% 3/22 | 0/4 | 48% 16/33 | 7 | 9 | 12% 1/8 | 0% | 33% pro 54% | ||||
| 15 | 22 | 4 | -7 | 71 | 40% | 62% | 4-5 | 129 | 18 | 0/2 | 391 ms | 766 ms | 2.8° | 31% | 31% | 12% | 58% | 19 | 5% 2/38 | 1 | 0 | 1 | 38% | 0% 0/14 | 0/2 | 59% 16/27 | 6 | 10 | 40% 4/10 | 2% | 33% pro 54% | ||||
| 12 | 19 | 5 | -7 | 69 | 42% | 67% | 1-3 | 138 | 2 | 0/3 | 469 ms | 812 ms | 3.8° | 30% | 63% | 15% | 63% | 20 | 0% 0/34 | 0 | 0 | 0 | 36% | 0% 0/12 | 0/4 | 55% 16/29 | 8 | 8 | 33% 4/12 | 0% | 37% pro 56% | ||||
| 12 | 19 | 4 | -7 | 51 | 33% | 67% | 1-2 | 170 | 4 | 0/1 | 454 ms | 594 ms | 2.6° | 53% | 40% | 18% | 71% | 14 | 6% 2/31 | 0 | 0 | 2 | 19% | 8% 1/13 | 0/4 | 50% 8/16 | 1 | 7 | – | 0% | 35% pro 59% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 19 1:09 | 4 kills (AK-47 ×3, M4A1-S), 1 through smoke, all headshots, in 40.5 s CT | 10.0 | |
| 2 | 18 1:11 | 4 kills (Deagle ×3, MP9), 2 headshots, in 75 s CT | 9.3 | |
| 3 | 7 1:17 | 4 kills (AWP ×2, M4A4, AK-47), 1 headshot, in 51.2 s CT | 8.9 | |
| 4 | 23 1:20 | 2 kills (M4A1-S ×2), 2 wallbangs, in 2.8 s CT | 8.1 | |
| 5 | 10 1:38 | 3 kills (XM1014 ×3), 2 headshots, in 25.9 s CT | 5.9 | |
| 6 | 16 1:47 | 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 31.9 s CT | 5.7 | |
| 7 | 17 1:22 | 2 kills (AWP ×2), a wallbang, in 5 s T | 5.6 | |
| 8 | 21 1:18 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 0.8 s CT | 5.6 | |
| 9 | 16 1:38 | 3 kills (AK-47 ×3), all headshots, in 18.3 s T | 5.5 | |
| 10 | 5 1:43 | 3 kills (FAMAS ×2, USP-S), 2 headshots, in 5 s CT | 5.2 | |
| 11 | 6 0:16 | 3 kills (AK-47 ×2, Galil), 1 headshot, in 40 s T | 5.0 | |
| 12 | 11 1:43 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 26.6 s T | 4.8 |
Every moment (117)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 20 1:41 | 3 kills (M4A1-S ×3), 2 headshots, in 0.8 s CT | 4.4 | |
| 14 | 15 1:34 | 2 kills (MAC-10, M4A1-S), 1 through smoke, 1 headshot, in 16 s T | 4.2 | |
| 15 | 14 1:40 | 3 kills (MAC-10 ×3), in 14.8 s T | 3.9 | |
| 16 | 8 1:29 | 2 kills (P250, M4A4), 2 through smoke, all headshots, in 7.6 s T | 3.9 | |
| 17 | 3 1:26 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 3.7 | |
| 18 | 4 1:26 | 2 kills (MP9, AK-47), 1 headshot, in 5.3 s CT | 3.7 | |
| 19 | 10 0:50 | 2 kills (AWP ×2), a wallbang, a no-scope, 1 headshot, in 10.5 s T | 3.6 | |
| 20 | 4 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 3.5 | |
| 21 | 3 1:20 | 3 kills (AK-47 ×2, MAC-10), all headshots, in 43 s T | 3.1 | |
| 22 | 19 1:44 | 1 kill (AWP), a wallbang T | 3.0 | |
| 23 | 12 1:46 | 2 kills (AWP ×2), in 3.9 s CT | 2.9 | |
| 24 | 10 0:38 | 1 kill (M4A4), 1 through smoke CT | 2.5 | |
| 25 | 10 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 26 | 7 1:42 | 2 kills (AK-47 ×2), all headshots, in 23.3 s T | 2.4 | |
| 27 | 10 1:01 | 1 kill (Deagle), 1 headshot T | 2.3 | |
| 28 | 9 1:12 | 1 kill (Galil), 1 through smoke, 1 headshot T | 2.2 | |
| 29 | 24 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.8 s CT | 2.1 | |
| 30 | 4 1:31 | 2 kills (AK-47 ×2), all headshots, in 11.6 s T | 2.1 | |
| 31 | 6 1:00 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s CT | 2.1 | |
| 32 | 18 1:07 | 2 kills (AK-47 ×2), 1 headshot, in 23 s T | 2.0 | |
| 33 | 16 bomb 0:23 | 1 kill (Deagle), 1 headshot CT | 1.9 | |
| 34 | 8 bomb 0:32 | 2 kills (AK-47 ×2), in 7.5 s CT | 1.9 | |
| 35 | 6 1:33 | 1 kill (Deagle), a wallbang CT | 1.7 | |
| 36 | 16 bomb 0:35 | 1 kill (Deagle), 1 headshot CT | 1.6 | |
| 37 | 21 1:43 | 1 kill (AWP), a wallbang CT | 1.6 | |
| 38 | 15 1:38 | 2 kills (MAC-10, USP-S), all headshots, in 2 s T | 1.6 | |
| 39 | 9 1:22 | 2 kills (M4A4 ×2), in 33.7 s CT | 1.5 | |
| 40 | 24 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 42.9 s T | 1.5 | |
| 41 | 2 1:15 | 3 kills (AK-47 ×3), in 42.4 s T | 1.3 | |
| 42 | 3 1:31 | 1 kill (M4A4), 1 through smoke CT | 1.0 | |
| 43 | 8 1:15 | 1 kill (MAG-7), 1 headshot CT | 1.0 | |
| 44 | 9 1:25 | 1 kill (AWP) CT | 1.0 | |
| 45 | 12 1:26 | 1 kill (M4A4) CT | 1.0 | |
| 46 | 14 1:36 | 1 kill (Nova) T | 1.0 | |
| 47 | 17 1:42 | 1 kill (AWP) T | 1.0 | |
| 48 | 19 0:51 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 49 | 20 1:46 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 50 | 24 0:35 | 1 kill (AWP) CT | 1.0 | |
| 51 | 21 1:40 | 2 kills (M4A1-S ×2), in 43 s CT | 0.9 | |
| 52 | 13 1:24 | 2 kills (Glock ×2), all headshots, in 1.6 s T | 0.8 | |
| 53 | 7 1:05 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 54 | 23 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 55 | 20 1:22 | 2 kills (MP9, AK-47), 1 headshot, in 4.4 s CT | 0.8 | |
| 56 | 14 1:37 | 1 kill (Deagle), 1 headshot CT | 0.7 | |
| 57 | 21 1:13 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 58 | 3 1:10 | 1 kill (AK-47) T | 0.6 | |
| 59 | 6 1:39 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 60 | 11 1:14 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 61 | 17 1:38 | 1 kill (AK-47) T | 0.6 | |
| 62 | 17 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 63 | 15 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 64 | 23 1:30 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 65 | 4 1:44 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 66 | 17 1:38 | 1 kill (AK-47) CT | 0.5 | |
| 67 | 1 1:21 | 2 kills (Glock ×2), all headshots, in 6.7 s T | 0.5 | |
| 68 | 10 0:40 | 1 kill (AWP), 1 through smoke CT | 0.5 | |
| 69 | 9 1:39 | 2 kills (M4A1-S ×2), in 17.7 s CT | 0.4 | |
| 70 | 23 1:33 | 1 kill (AK-47) T | 0.4 | |
| 71 | 5 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 5.7 s T | 0.4 | |
| 72 | 2 1:42 | 2 kills (P250, MAC-10), all headshots, in 26.6 s CT | 0.3 | |
| 73 | 23 1:09 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 74 | 11 1:21 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 75 | 2 bomb 0:19 | 1 kill (MAC-10), 1 headshot CT | 0.3 | |
| 76 | 21 1:41 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 77 | 19 1:41 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 78 | 13 bomb 0:37 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 79 | 17 1:30 | 1 kill (M4A1-S) CT | 0.1 | |
| 80 | 6 bomb 0:23 | 1 kill (AK-47) CT | 0.0 | |
| 81 | 1 bomb 0:38 | 2 kills (Glock ×2), in 4 s T | -0.0 | |
| 82 | 14 bomb 0:36 | 1 kill (MAC-10) T | -0.0 | |
| 83 | 13 bomb 0:23 | 2 kills (Glock ×2), in 2.7 s T | -0.0 | |
| 84 | 12 1:35 | 1 kill (MP9), 1 headshot CT | -0.1 | |
| 85 | 3 1:41 | 1 kill (AK-47) T | -0.1 | |
| 86 | 11 1:42 | 1 kill (M4A4) CT | -0.1 | |
| 87 | 6 1:33 | 1 kill (AK-47) T | -0.2 | |
| 88 | 14 1:17 | 1 kill (Five-SeveN) CT | -0.2 | |
| 89 | 2 1:28 | 1 kill (MAC-10), 1 headshot T | -0.2 | |
| 90 | 8 bomb 0:36 | 1 kill (MAC-10) T | -0.4 | |
| 91 | 12 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 92 | 22 1:43 | 1 kill (AK-47), 1 headshot CT | -0.4 | |
| 93 | 22 1:33 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | -0.4 | |
| 94 | 5 1:21 | 1 kill (MP9), 1 headshot CT | -0.4 | |
| 95 | 24 bomb 0:25 | 1 kill (AK-47) CT | -0.5 | |
| 96 | 5 1:30 | 1 kill (MP9) CT | -0.5 | |
| 97 | 18 1:42 | 1 kill (M4A1-S) CT | -0.5 | |
| 98 | 15 bomb 0:35 | 1 kill (MAC-10) T | -0.5 | |
| 99 | 3 1:42 | 1 kill (FAMAS) CT | -0.6 | |
| 100 | 8 1:22 | 1 kill (AK-47) CT | -0.7 | |
| 101 | 24 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 79.1 s T | -0.7 | |
| 102 | 12 1:27 | 1 kill (AK-47) T | -0.7 | |
| 103 | 8 1:42 | 1 kill (MAC-10), 1 headshot T | -0.8 | |
| 104 | 23 1:35 | 1 kill (AK-47) CT | -0.9 | |
| 105 | 2 1:26 | 1 kill (AK-47) T | -1.2 | |
| 106 | 16 1:39 | 1 kill (FAMAS) CT | -1.2 | |
| 107 | 13 bomb 0:30 | 1 kill (USP-S), 1 headshot CT | -1.3 | |
| 108 | 15 1:41 | 1 kill (M4A1-S) CT | -1.7 | |
| 109 | 22 1:34 | 1 kill (M4A1-S) CT | -1.7 | |
| 110 | 1 1:17 | 1 kill (Glock), 1 headshot T | -1.9 | |
| 111 | 18 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 64.5 s T | -2.0 | |
| 112 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 113 | 14 1:43 | 1 kill (P250), 1 headshot CT | -2.0 | |
| 114 | 2 1:32 | 1 kill (CZ75) CT | -2.5 | |
| 115 | 13 bomb 0:22 | 1 kill (USP-S) CT | -2.7 | |
| 116 | 1 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -3.3 | |
| 117 | 13 bomb 0:22 | 1 kill (Glock), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:38 | 1v5 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 2 bomb 0:19 | 1v2 after the plant T · 97 HP · Bombsite B | won - killed both · first fight won, saw each other | |
| 2 bomb 0:18 | 1v1 after the plant CT · 9 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 3 1:09 | 1v2 before the plant CT · 23 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 4 1:19 | 1v3 before the plant CT · 100 HP · Apartments | lost - died later | |
| 5 1:30 | 1v5 before the plant T · 100 HP · Second Mid | lost - died later, after 2 kills · first fight won, saw each other | |
| 6 bomb 0:27 | 1v2 after the plant CT · 100 HP · Balcony | lost - died later, after 1 kill · first fight won, saw them first | |
| 6 bomb 0:23 | 1v1 after the plant T · 100 HP · Library | won - killed them · they saw them first | |
| 7 1:02 | 1v3 before the plant T · 50 HP · Middle | lost - died in the first fight · saw each other | |
| 8 bomb 0:36 | 1v2 after the plant CT · 100 HP · CT Spawn | won - defused it after 2 kills · first fight won, saw each other | |
| 8 bomb 0:32 | 1v1 after the plant T · 50 HP · Middle | lost - died in the first fight · saw each other | |
| 9 1:21 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw them first | |
| 10 0:40 | 1v2 before the plant T · 45 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 0:39 | 1v1 before the plant CT · 100 HP · T Ramp | won - killed them · first fight won, saw each other | |
| 11 1:16 | 1v4 before the plant CT · 100 HP · Balcony | lost - died with two or more on them at once · first fight lost, saw each other | |
| 12 1:35 | 1v5 before the plant T · 100 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw them first | |
| 13 bomb 0:22 | 1v2 after the plant CT · 10 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw them first | |
| 13 bomb 0:22 | 1v1 after the plant T · 35 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 14 1:25 | 1v3 before the plant CT · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other | |
| 15 bomb 0:37 | 1v3 after the plant CT · 9 HP · Top Mid | lost - died in the first fight · saw each other | |
| 16 bomb 0:25 | 1v2 after the plant T · 80 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 17 1:18 | 1v3 before the plant CT · 100 HP · Library | lost - died later · saw each other | |
| 18 0:37 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other | |
| 18 bomb 0:17 | 1v1 after the plant T · 7 HP · Banana | won - the bomb went off · first fight lost, saw each other | |
| 19 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later · saw each other | |
| 20 1:22 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 21 1:17 | 1v4 before the plant T · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw them first | |
| 22 1:34 | 1v5 before the plant T · 100 HP · Banana | lost - died later | |
| 23 1:17 | 1v3 before the plant T · 52 HP · Banana | lost - died in the first fight · saw each other | |
| 24 0:35 | 1v2 before the plant T · 53 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other | |
| 24 bomb 0:27 | 1v1 after the plant CT · 100 HP · Ruins | won - defused it after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 1:46 | misled a peek | barely blinded Rizlier 1.0 s (0.1 s white) the enemy was barely blinded, and K H Y U N G ❖ X.XIV peeked Rizlier 1.8 s after the pop; got hit first | |
| 9 1:40 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Middle - ran into a fight; blinded Agnostic 3.8 s on the move through Middle - safe | |
| 9 1:23 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded Rizlier 2.8 s holding Top Mid - an enemy could see them | |
| 14 1:44 | misled a peek | barely blinded K H Y U N G ❖ X.XIV 1.9 s (0.2 s white), DeXStaR❤ 1.0 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.0 s after the pop; hit them first | |
| 15 1:41 | blinded an enemy, but hurt the team too | blinded Vanila 4.8 s (2.0 s white), Agnostic 3.2 s (0.7 s white); blinded themselves 4.0 s on the move through Middle - an enemy could see them; blinded Rizlier 4.6 s holding Middle - died 0.1 s after the pop; blinded Осеменитель элитных телочек 2.7 s on the move through Middle - safe readhead retard peeked Vanila 1.9 s after the pop - too early - the enemy had recovered; hit them first | |
| 15 1:39 | blinded an enemy, but hurt the team too | blinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white), MastepOogway 4.7 s (1.9 s white); blinded code10 4.7 s holding Top Mid - died 1.1 s after the pop; blinded themselves 2.9 s holding Top Mid - took damage 0.4 s after the pop; blinded Agnostic 1.3 s holding Apartments - safe | |
| 18 1:44 | misled a peek | barely blinded DeXStaR❤ 1.1 s (0.1 s white) the enemy was barely blinded, and Rizlier peeked DeXStaR❤ 1.6 s after the pop; got hit first | |
| 21 1:19 | misled a peek | barely blinded Rizlier 1.0 s (0.1 s white), Осеменитель элитных телочек 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rizlier 1.0 s after the pop; got hit first | |
| 22 1:44 | misled a peek | barely blinded code10 1.0 s (0.1 s white), DeXStaR❤ 0.8 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked code10 0.7 s after the pop; got hit first | |
| 23 1:46 | blinded an enemy, but hurt the team too | blinded Vanila 4.8 s (1.9 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them | |
| 23 1:34 | misled a peek | barely blinded DeXStaR❤ 0.5 s (0.0 s white); blinded Осеменитель элитных телочек 2.9 s holding Middle - safe the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.3 s after the pop; got hit first | |
| 24 1:46 | blinded an enemy, but hurt the team too | blinded K H Y U N G ❖ X.XIV 5.1 s (2.3 s white), Vanila 4.6 s (1.8 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:47 | punished | hit by Vanila 1.5 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1145 units away; a running throw | |
| 3 1:46 | punished | hit by code10 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 975 units away, thrown in the open; a running throw | |
| 5 1:31 | punished | killed by readhead retard 1.1 s after throwing a molotov at Second Mid, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 787 units away, thrown in the open; a running throw | |
| 5 1:25 | punished | hit by Rizlier 1.1 s after throwing an HE at Second Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 439 units away; a running throw | |
| 7 1:42 | punished | killed by DeXStaR❤ 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1066 units away, thrown in the open | |
| 9 1:24 | punished | hit by Agnostic 0.7 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 369 units away, thrown in the open | |
| 10 0:43 | punished | hit by K H Y U N G ❖ X.XIV 0.3 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 971 units away; a running throw | |
| 11 1:42 | punished | hit by Vanila 0.3 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 611 units away, thrown in the open | |
| 12 1:42 | punished | killed by MastepOogway with a flash in hand at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1920 units away | |
| 13 1:27 | punished | killed by Vanila with a flash in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 742 units away | |
| 16 1:47 | punished | hit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw | |
| 16 1:47 | punished | killed by K H Y U N G ❖ X.XIV with an HE in hand at T Ramp - out of the enemy's view (through a smoke or a wall) | |
| 16 1:39 | punished | hit by DeXStaR❤ 0.8 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 891 units away; a running throw | |
| 16 1:39 | punished | killed by DeXStaR❤ with a smoke in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 770 units away | |
| 16 bomb 0:29 | punished | killed by Rizlier 0.0 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 886 units away, thrown in the open; a running throw | |
| 17 1:48 | punished | hit by K H Y U N G ❖ X.XIV 0.5 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1513 units away; a running throw | |
| 17 1:47 | punished | hit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1538 units away, thrown in the open; a jump throw | |
| 18 1:41 | punished | hit by DeXStaR❤ with a molotov out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 19 1:42 | punished | killed by Rizlier 1.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 235 units away, thrown in the open | |
| 20 1:28 | punished | hit by MastepOogway with an HE out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 2 1:07 | Fake plant let go after 0.78 s · 2 v 2 · the nearest CT 1,295 units away | then planted it | |
| 18 bomb 0:12 | Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to spare | baited readhead retard - killed them 3.0 s later; the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.