ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-11 · Thu 12 Nov, 00:04

DeXStaR❤20,106

The match

Aim

375 msTTD570 msTTK2.9°Crosshair↓43%1st bullet36%Spray11%Head68%Counter-strafe

Scoreboard

117ADR75%KAST

Positioning

Shots

17/38Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476255%
MAC-104022%
M4A1-S2846%
Glock-181662%
FAMAS1527%
MP91225%
P2501118%
USP-S714%
Galil AR4100%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1176 0:16 3 kills (AK-47 ×2, Galil), 1 headshot, in 40 s T5.0
12/11711 1:43 3 kills (AK-47 ×2, AWP), 1 headshot, in 26.6 s T4.8
19/11710 0:50 2 kills (AWP ×2), a wallbang, a no-scope, 1 headshot, in 10.5 s T3.6
26/1177 1:42 2 kills (AK-47 ×2), all headshots, in 23.3 s T2.4
51/11721 1:40 2 kills (M4A1-S ×2), in 43 s CT0.9
55/11720 1:22 2 kills (MP9, AK-47), 1 headshot, in 4.4 s CT0.8
66/11717 1:38 1 kill (AK-47) CT0.5
71/1175 1:29 2 kills (AK-47 ×2), 1 headshot, in 5.7 s T0.4
81/1171 bomb 0:38 2 kills (Glock ×2), in 4 s T-0.0
85/1173 1:41 1 kill (AK-47) T-0.1
90/1178 bomb 0:36 1 kill (MAC-10) T-0.4
93/11722 1:33 1 kill (AK-47), 1 through smoke, 1 headshot CT-0.4
97/11718 1:42 1 kill (M4A1-S) CT-0.5
104/11723 1:35 1 kill (AK-47) CT-0.9
106/11716 1:39 1 kill (FAMAS) CT-1.2
113/11714 1:43 1 kill (P250), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:30 1v5 before the plant T · 100 HP · Second Midlost - died later, after 2 kills · first fight won, saw each other
6 bomb 0:23 1v1 after the plant T · 100 HP · Librarywon - killed them · they saw them first
8 bomb 0:32 1v1 after the plant T · 50 HP · Middlelost - died in the first fight · saw each other
10 0:40 1v2 before the plant T · 45 HP · Bananalost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:43 goodblinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white)
4 1:26 wastedno enemy blinded for long
7 1:23 wastedno enemy blinded for long
17 1:28 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
20 1:36 wastedbarely blinded MastepOogway 0.7 s (0.1 s white); blinded code10 4.6 s on the move through Banana - safe
21 1:35 wastedno enemy blinded for long
22 1:38 goodblinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white)
24 1:38 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (7 of 35 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:28 exposeda flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 165 units away
5 1:25 punishedhit by Rizlier 1.1 s after throwing an HE at Second Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 439 units away; a running throw
10 0:52 exposeda molotov at Banana - seen by 1 enemy for 0.1 s, the nearest 472 units away
14 1:46 exposeda smoke at Banana - seen by 2 enemies for 0.5 s, the nearest 206 units away; a running throw
18 1:44 exposedan HE at Banana - seen by 2 enemies for 0.4 s, the nearest 282 units away; a running throw
19 1:42 punishedkilled by Rizlier 1.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 235 units away, thrown in the open
20 1:42 exposedan HE at Banana - seen by 3 enemies for 0.2 s, the nearest 273 units away
21 1:43 exposedan HE at Banana - seen by 1 enemy for 0.4 s, the nearest 415 units away
22 1:40 exposeda flash at Banana - seen by 1 enemy for 0.2 s, the nearest 504 units away

Positioning

In 1 of your 48 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 35 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:35 ТОЛИК СТАМЕСКАBananapeeked too wide: 4 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 tradeVanila was killed 1392 units away: you traded in 2,734 ms (pros: 2,609 ms)
2 1:43 line of firestood in code10's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:42 tradecode10 was killed 357 units away: you traded in 1,031 ms (pros: 1,641 ms)
5 1:43 tradeK H Y U N G ❖ X.XIV was killed 250 units away: not traded within 5 s (pros: 969 ms)
5 1:42 tradeVanila was killed 123 units away: not traded within 5 s (pros: 625 ms)
5 1:30 tradeAgnostic was killed 239 units away: you traded in 953 ms (pros: 969 ms)
6 0:36 tradecode10 was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
7 1:19 holdheld with K H Y U N G ❖ X.XIV, 578 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:17 tradeK H Y U N G ❖ X.XIV was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeVanila was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
10 1:00 line of firestood in K H Y U N G ❖ X.XIV's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 0:43 holdheld with K H Y U N G ❖ X.XIV, 163 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:40 holdheld with K H Y U N G ❖ X.XIV, 216 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after K H Y U N G ❖ X.XIV)
10 0:40 tradeK H Y U N G ❖ X.XIV was killed 240 units away: you traded in 250 ms (pros: 625 ms)
11 1:44 peek togetherpeeked the same enemy as K H Y U N G ❖ X.XIV, 219 ms before them - a double peek
12 1:46 tradecode10 was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeVanila was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeAgnostic was killed 157 units away: not traded within 5 s (pros: 625 ms)
14 1:40 tradeK H Y U N G ❖ X.XIV was killed 531 units away: not traded within 5 s (pros: 625 ms)
17 1:42 tradeK H Y U N G ❖ X.XIV was killed 1833 units away: you traded in 4,000 ms (pros: 2,609 ms)
21 1:13 tradeVanila was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
22 1:43 holdheld with code10, 359 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after code10)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 MastepOogwayhit themGlock-18266 ms–2.6°
1 bomb 0:40 MastepOogwaykilled themGlock-18359 ms2391 ms12.3°
1 bomb 0:34 readhead retardkilled themGlock-18422 ms422 ms4.5°
2 1:42 readhead retardkilled by themP250391 ms703 ms11.0°
3 1:41 MastepOogwaykilled themAK-47250 ms250 ms1.7°
3 1:33 readhead retardkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 readhead retardkilled by themMP9297 ms656 ms15.8°
5 1:29 readhead retardkilled themAK-47344 ms344 ms2.0°
5 1:27 MastepOogwayhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 Rizlierhit by themFAMAS531 ms–4.3°
5 1:23 Rizlierkilled themAK-471438 ms1438 ms37.2°
5 1:22 ТОЛИК СТАМЕСКАkilled by themMP9469 ms750 ms5.6°
5 1:22 ТОЛИК СТАМЕСКАhit themAK-47531 ms–43.1°
6 0:17 MastepOogwaykilled themGalil AR578 ms844 ms45.6°
6 bomb 0:27 ТОЛИК СТАМЕСКАkilled themAK-47234 ms531 ms3.0°
6 bomb 0:13 readhead retardkilled themAK-47297 ms594 ms3.5°
7 1:42 MastepOogwaykilled themAK-47281 ms578 ms0.5°
7 1:19 ТОЛИК СТАМЕСКАkilled themAK-47375 ms375 ms0.6°
7 1:02 readhead retardkilled by themAWP266 ms266 ms1.4°
8 bomb 0:40 ТОЛИК СТАМЕСКАhit themMAC-10375 ms–2.6°
8 bomb 0:37 ТОЛИК СТАМЕСКАhit by themMAG-7391 ms–4.7°
8 bomb 0:36 ТОЛИК СТАМЕСКАkilled themMAC-10438 ms594 ms0.9°
8 bomb 0:24 Rizlierhit themMAC-10188 ms–2.2°
8 bomb 0:24 Rizlierkilled by themAK-47297 ms391 ms6.4°
9 1:25 ТОЛИК СТАМЕСКАkilled by themAWP438 ms438 ms1.4°
10 0:50 MastepOogwaykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:39 ТОЛИК СТАМЕСКАkilled themAWP547 ms547 ms0.4°
10 0:38 readhead retardkilled by themM4A4438 ms531 ms4.0°
11 1:43 Rizlierhit by themM4A4406 ms–7.1°
11 1:43 Rizlierkilled themAK-47734 ms1031 ms27.6°
11 1:31 ТОЛИК СТАМЕСКАkilled themAK-47125 ms422 ms1.1°
11 1:16 Осеменитель элитных телочекkilled themAWP172 ms172 ms1.7°
12 1:41 Rizlierhit by themM4A4328 ms–2.8°
12 1:35 Осеменитель элитных телочекkilled by themMP9234 ms297 ms2.2°
13 1:37 Осеменитель элитных телочекhit themP200094 ms–2.6°
13 1:37 Rizlierhit by themGlock-180 ms–0.8°
13 1:34 ТОЛИК СТАМЕСКАhit by themGlock-18328 ms–1.3°
13 1:34 readhead retardhit by themGlock-18703 ms–0.3°
13 1:34 readhead retardhit themP2000828 ms–3.6°
13 1:23 Rizlierkilled by themGlock-18594 ms594 ms4.3°
14 1:44 MastepOogwayhit by themMAC-10125 ms–3.7°
14 1:43 MastepOogwaykilled themP250281 ms281 ms6.8°
14 1:42 Rizlierhit themP250156 ms–2.7°
14 1:39 Rizlierkilled by themMAC-10438 ms438 ms16.2°
15 1:34 Осеменитель элитных телочекkilled by themMAC-10234 ms844 ms8.7°
16 1:39 ТОЛИК СТАМЕСКАkilled themFAMAS391 ms562 ms1.3°
16 1:38 Rizlierhit themFAMAS438 ms–2.0°
16 1:38 Rizlierkilled by themAK-47938 ms1141 ms28.9°
17 1:38 Осеменитель элитных телочекkilled themAK-47906 ms1203 ms0.8°
17 1:18 ТОЛИК СТАМЕСКАkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 Rizlierkilled themM4A1-S16 ms422 ms2.0°
18 1:42 Rizlierhit by themMAC-10344 ms–4.2°
18 1:42 readhead retardhit themM4A4141 ms–7.9°
18 1:41 readhead retardkilled by themAK-47266 ms469 ms9.7°
18 1:41 MastepOogwayhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 Rizlierkilled by themAK-47938 ms938 ms4.1°
20 1:41 readhead retardhit themMP9391 ms–18.2°
20 1:23 MastepOogwayhit by themAK-472703 ms–11.0°
20 1:22 MastepOogwaykilled themMP9719 ms719 ms47.6°
20 1:18 Осеменитель элитных телочекkilled themAK-47453 ms750 ms22.4°
21 1:41 MastepOogwayhit by themMAC-10688 ms–2.7°
21 1:41 MastepOogwaykilled themM4A1-S109 ms422 ms5.1°
21 0:58 readhead retardkilled themM4A1-S312 ms609 ms0.7°
22 1:33 ТОЛИК СТАМЕСКАkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:35 Осеменитель элитных телочекkilled themAK-47625 ms828 ms4.4°
23 1:33 MastepOogwayhit themAK-47578 ms–8.1°
23 1:33 MastepOogwaykilled by themAK-47578 ms969 ms5.0°
24 1:23 Осеменитель элитных телочекhit themAK-47375 ms–4.0°
24 1:23 Осеменитель элитных телочекkilled by themAK-47422 ms422 ms11.8°

Shots

You fired 17 of your 38 first shots too soon: 11 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 MastepOogwayGlock-18815fine - pros would have fired it too2/664% / 64%
1 bomb 0:40 MastepOogwayGlock-18751fine - pros would have fired it too6/1151% / 52%
1 bomb 0:38 MastepOogwayGlock-18724fine - pros would have fired it too1/3killed them70% / 70%
1 bomb 0:34 readhead retardGlock-181091fine - pros would have fired it too1/5killed them47% / 49%
3 1:41 MastepOogwayAK-47810fine - pros would have fired it too1/5killed them39% / 52%
5 1:29 readhead retardAK-47783fine - pros would have fired it too1/5killed them71% / 71%
5 1:24 RizlierAK-47450fired while moving (131 u/s), too fast to be accurate - stop first1/12killed them1% / 47%
5 1:22 ТОЛИК СТАМЕСКАAK-47331fired while moving (84 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)0% / 48%
6 0:17 MastepOogwayGalil AR202fired while moving (112 u/s), too fast to be accurate - stop first4/5killed them51% / 65%
6 bomb 0:27 ТОЛИК СТАМЕСКАAK-47224fine - pros would have fired it too4/6killed them54% / 54%
6 bomb 0:13 readhead retardAK-47459fired while moving (143 u/s), too fast to be accurate - stop first4/7killed them19% / 49%
7 1:42 MastepOogwayAK-471085fine - pros would have fired it too4/7killed them58% / 58%
7 1:19 ТОЛИК СТАМЕСКАAK-471483fine - pros would have fired it too1/4killed them65% / 65%
8 bomb 0:40 ТОЛИК СТАМЕСКАMAC-10883fine - pros would have fired it too5/237 bullets after pros would have stopped48% / 49%
8 bomb 0:37 ТОЛИК СТАМЕСКАMAC-10718fired while moving (232 u/s), too fast to be accurate - stop first3/7killed them34% / 46%
8 bomb 0:24 RizlierMAC-10466fine - pros would have fired it too2/3cut short (a death, a reload)69% / 70%
10 0:39 ТОЛИК СТАМЕСКАAWP1105fine - pros would have fired it too1/1killed them82% / 82%
11 1:43 RizlierAK-47679fired while moving (161 u/s), too fast to be accurate - stop first3/11killed them2% / 47%
11 1:31 ТОЛИК СТАМЕСКАAK-47527fired while moving (57 u/s), too fast to be accurate - stop first4/7killed them24% / 59%
11 1:16 Осеменитель элитных телочекAWP632fine - pros would have fired it too1/1killed them83% / 83%
13 1:37 Осеменитель элитных телочекUSP-S1365fine - pros would have fired it too1/148% / 48%
13 1:36 RizlierUSP-S1344aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/28% / 36%
13 1:35 readhead retardUSP-S769fine - pros would have fired it too1/632% / 50%
13 1:23 RizlierUSP-S676aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)8% / 41%
14 1:42 RizlierP250274fired while moving (1 u/s), too fast to be accurate - stop first1/443% / 51%
14 1:39 RizlierP250217fired while moving (0 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 56%
15 1:34 Осеменитель элитных телочекM4A1-S121aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)6% / 54%
16 1:39 ТОЛИК СТАМЕСКАFAMAS844fine - pros would have fired it too4/15killed them58% / 58%
17 1:38 Осеменитель элитных телочекAK-47856fine - pros would have fired it too4/8killed them30% / 54%
18 1:43 RizlierM4A1-S297fired while moving (187 u/s), too fast to be accurate - stop first5/15killed them66% / 78%
20 1:41 RizlierMP9453fine - pros would have fired it too2/298 bullets after pros would have stopped34% / 54%
20 1:23 MastepOogwayMP9278aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first1/13killed them1% / 47%
20 1:18 Осеменитель элитных телочекAK-47326aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first3/10killed them2% / 53%
21 1:41 MastepOogwayM4A1-S415aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first4/15killed them5% / 57%
21 0:58 readhead retardM4A1-S830fine - pros would have fired it too4/8killed them69% / 69%
23 1:35 Осеменитель элитных телочекAK-47764fine - pros would have fired it too2/8killed them35% / 52%
23 1:33 MastepOogwayAK-47766fine - pros would have fired it too1/6cut short (a death, a reload)26% / 46%
24 1:23 Осеменитель элитных телочекAK-47348fired while moving (91 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)22% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.