Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 55% |
| MAC-10 | 40 | 22% |
| M4A1-S | 28 | 46% |
| Glock-18 | 16 | 62% |
| FAMAS | 15 | 27% |
| MP9 | 12 | 25% |
| P250 | 11 | 18% |
| USP-S | 7 | 14% |
| Galil AR | 4 | 100% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/117 | 6 0:16 | 3 kills (AK-47 ×2, Galil), 1 headshot, in 40 s T | 5.0 |
| 12/117 | 11 1:43 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 26.6 s T | 4.8 |
| 19/117 | 10 0:50 | 2 kills (AWP ×2), a wallbang, a no-scope, 1 headshot, in 10.5 s T | 3.6 |
| 26/117 | 7 1:42 | 2 kills (AK-47 ×2), all headshots, in 23.3 s T | 2.4 |
| 51/117 | 21 1:40 | 2 kills (M4A1-S ×2), in 43 s CT | 0.9 |
| 55/117 | 20 1:22 | 2 kills (MP9, AK-47), 1 headshot, in 4.4 s CT | 0.8 |
| 66/117 | 17 1:38 | 1 kill (AK-47) CT | 0.5 |
| 71/117 | 5 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 5.7 s T | 0.4 |
| 81/117 | 1 bomb 0:38 | 2 kills (Glock ×2), in 4 s T | -0.0 |
| 85/117 | 3 1:41 | 1 kill (AK-47) T | -0.1 |
| 90/117 | 8 bomb 0:36 | 1 kill (MAC-10) T | -0.4 |
| 93/117 | 22 1:33 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | -0.4 |
| 97/117 | 18 1:42 | 1 kill (M4A1-S) CT | -0.5 |
| 104/117 | 23 1:35 | 1 kill (AK-47) CT | -0.9 |
| 106/117 | 16 1:39 | 1 kill (FAMAS) CT | -1.2 |
| 113/117 | 14 1:43 | 1 kill (P250), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:30 | 1v5 before the plant T · 100 HP · Second Mid | lost - died later, after 2 kills · first fight won, saw each other |
| 6 bomb 0:23 | 1v1 after the plant T · 100 HP · Library | won - killed them · they saw them first |
| 8 bomb 0:32 | 1v1 after the plant T · 50 HP · Middle | lost - died in the first fight · saw each other |
| 10 0:40 | 1v2 before the plant T · 45 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 2 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:43 | good | blinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white) |
| 4 1:26 | wasted | no enemy blinded for long |
| 7 1:23 | wasted | no enemy blinded for long |
| 17 1:28 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 20 1:36 | wasted | barely blinded MastepOogway 0.7 s (0.1 s white); blinded code10 4.6 s on the move through Banana - safe |
| 21 1:35 | wasted | no enemy blinded for long |
| 22 1:38 | good | blinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white) |
| 24 1:38 | wasted | no enemy blinded for long |
Throws
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (7 of 35 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:28 | exposed | a flash at Apartments - seen by 1 enemy for 0.2 s, the nearest 165 units away |
| 5 1:25 | punished | hit by Rizlier 1.1 s after throwing an HE at Second Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 439 units away; a running throw |
| 10 0:52 | exposed | a molotov at Banana - seen by 1 enemy for 0.1 s, the nearest 472 units away |
| 14 1:46 | exposed | a smoke at Banana - seen by 2 enemies for 0.5 s, the nearest 206 units away; a running throw |
| 18 1:44 | exposed | an HE at Banana - seen by 2 enemies for 0.4 s, the nearest 282 units away; a running throw |
| 19 1:42 | punished | killed by Rizlier 1.0 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 235 units away, thrown in the open |
| 20 1:42 | exposed | an HE at Banana - seen by 3 enemies for 0.2 s, the nearest 273 units away |
| 21 1:43 | exposed | an HE at Banana - seen by 1 enemy for 0.4 s, the nearest 415 units away |
| 22 1:40 | exposed | a flash at Banana - seen by 1 enemy for 0.2 s, the nearest 504 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:35 | Banana | peeked too wide: 4 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | trade | Vanila was killed 1392 units away: you traded in 2,734 ms (pros: 2,609 ms) |
| 2 1:43 | line of fire | stood in code10's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:42 | trade | code10 was killed 357 units away: you traded in 1,031 ms (pros: 1,641 ms) |
| 5 1:43 | trade | K H Y U N G ❖ X.XIV was killed 250 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:42 | trade | Vanila was killed 123 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:30 | trade | Agnostic was killed 239 units away: you traded in 953 ms (pros: 969 ms) |
| 6 0:36 | trade | code10 was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:19 | hold | held with K H Y U N G ❖ X.XIV, 578 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:17 | trade | K H Y U N G ❖ X.XIV was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:39 | trade | Vanila was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:00 | line of fire | stood in K H Y U N G ❖ X.XIV's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 0:43 | hold | held with K H Y U N G ❖ X.XIV, 163 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:40 | hold | held with K H Y U N G ❖ X.XIV, 216 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after K H Y U N G ❖ X.XIV) |
| 10 0:40 | trade | K H Y U N G ❖ X.XIV was killed 240 units away: you traded in 250 ms (pros: 625 ms) |
| 11 1:44 | peek together | peeked the same enemy as K H Y U N G ❖ X.XIV, 219 ms before them - a double peek |
| 12 1:46 | trade | code10 was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Vanila was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | Agnostic was killed 157 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:40 | trade | K H Y U N G ❖ X.XIV was killed 531 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:42 | trade | K H Y U N G ❖ X.XIV was killed 1833 units away: you traded in 4,000 ms (pros: 2,609 ms) |
| 21 1:13 | trade | Vanila was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:43 | hold | held with code10, 359 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after code10) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit them | Glock-18 | 266 ms | – | 2.6° | ||
| 1 bomb 0:40 | killed them | Glock-18 | 359 ms | 2391 ms | 12.3° | ||
| 1 bomb 0:34 | killed them | Glock-18 | 422 ms | 422 ms | 4.5° | ||
| 2 1:42 | killed by them | P250 | 391 ms | 703 ms | 11.0° | ||
| 3 1:41 | killed them | AK-47 | 250 ms | 250 ms | 1.7° | ||
| 3 1:33 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | killed by them | MP9 | 297 ms | 656 ms | 15.8° | ||
| 5 1:29 | killed them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 5 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit by them | FAMAS | 531 ms | – | 4.3° | ||
| 5 1:23 | killed them | AK-47 | 1438 ms | 1438 ms | 37.2° | ||
| 5 1:22 | killed by them | MP9 | 469 ms | 750 ms | 5.6° | ||
| 5 1:22 | hit them | AK-47 | 531 ms | – | 43.1° | ||
| 6 0:17 | killed them | Galil AR | 578 ms | 844 ms | 45.6° | ||
| 6 bomb 0:27 | killed them | AK-47 | 234 ms | 531 ms | 3.0° | ||
| 6 bomb 0:13 | killed them | AK-47 | 297 ms | 594 ms | 3.5° | ||
| 7 1:42 | killed them | AK-47 | 281 ms | 578 ms | 0.5° | ||
| 7 1:19 | killed them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 7 1:02 | killed by them | AWP | 266 ms | 266 ms | 1.4° | ||
| 8 bomb 0:40 | hit them | MAC-10 | 375 ms | – | 2.6° | ||
| 8 bomb 0:37 | hit by them | MAG-7 | 391 ms | – | 4.7° | ||
| 8 bomb 0:36 | killed them | MAC-10 | 438 ms | 594 ms | 0.9° | ||
| 8 bomb 0:24 | hit them | MAC-10 | 188 ms | – | 2.2° | ||
| 8 bomb 0:24 | killed by them | AK-47 | 297 ms | 391 ms | 6.4° | ||
| 9 1:25 | killed by them | AWP | 438 ms | 438 ms | 1.4° | ||
| 10 0:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:39 | killed them | AWP | 547 ms | 547 ms | 0.4° | ||
| 10 0:38 | killed by them | M4A4 | 438 ms | 531 ms | 4.0° | ||
| 11 1:43 | hit by them | M4A4 | 406 ms | – | 7.1° | ||
| 11 1:43 | killed them | AK-47 | 734 ms | 1031 ms | 27.6° | ||
| 11 1:31 | killed them | AK-47 | 125 ms | 422 ms | 1.1° | ||
| 11 1:16 | killed them | AWP | 172 ms | 172 ms | 1.7° | ||
| 12 1:41 | hit by them | M4A4 | 328 ms | – | 2.8° | ||
| 12 1:35 | killed by them | MP9 | 234 ms | 297 ms | 2.2° | ||
| 13 1:37 | hit them | P2000 | 94 ms | – | 2.6° | ||
| 13 1:37 | hit by them | Glock-18 | 0 ms | – | 0.8° | ||
| 13 1:34 | hit by them | Glock-18 | 328 ms | – | 1.3° | ||
| 13 1:34 | hit by them | Glock-18 | 703 ms | – | 0.3° | ||
| 13 1:34 | hit them | P2000 | 828 ms | – | 3.6° | ||
| 13 1:23 | killed by them | Glock-18 | 594 ms | 594 ms | 4.3° | ||
| 14 1:44 | hit by them | MAC-10 | 125 ms | – | 3.7° | ||
| 14 1:43 | killed them | P250 | 281 ms | 281 ms | 6.8° | ||
| 14 1:42 | hit them | P250 | 156 ms | – | 2.7° | ||
| 14 1:39 | killed by them | MAC-10 | 438 ms | 438 ms | 16.2° | ||
| 15 1:34 | killed by them | MAC-10 | 234 ms | 844 ms | 8.7° | ||
| 16 1:39 | killed them | FAMAS | 391 ms | 562 ms | 1.3° | ||
| 16 1:38 | hit them | FAMAS | 438 ms | – | 2.0° | ||
| 16 1:38 | killed by them | AK-47 | 938 ms | 1141 ms | 28.9° | ||
| 17 1:38 | killed them | AK-47 | 906 ms | 1203 ms | 0.8° | ||
| 17 1:18 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | killed them | M4A1-S | 16 ms | 422 ms | 2.0° | ||
| 18 1:42 | hit by them | MAC-10 | 344 ms | – | 4.2° | ||
| 18 1:42 | hit them | M4A4 | 141 ms | – | 7.9° | ||
| 18 1:41 | killed by them | AK-47 | 266 ms | 469 ms | 9.7° | ||
| 18 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | killed by them | AK-47 | 938 ms | 938 ms | 4.1° | ||
| 20 1:41 | hit them | MP9 | 391 ms | – | 18.2° | ||
| 20 1:23 | hit by them | AK-47 | 2703 ms | – | 11.0° | ||
| 20 1:22 | killed them | MP9 | 719 ms | 719 ms | 47.6° | ||
| 20 1:18 | killed them | AK-47 | 453 ms | 750 ms | 22.4° | ||
| 21 1:41 | hit by them | MAC-10 | 688 ms | – | 2.7° | ||
| 21 1:41 | killed them | M4A1-S | 109 ms | 422 ms | 5.1° | ||
| 21 0:58 | killed them | M4A1-S | 312 ms | 609 ms | 0.7° | ||
| 22 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:35 | killed them | AK-47 | 625 ms | 828 ms | 4.4° | ||
| 23 1:33 | hit them | AK-47 | 578 ms | – | 8.1° | ||
| 23 1:33 | killed by them | AK-47 | 578 ms | 969 ms | 5.0° | ||
| 24 1:23 | hit them | AK-47 | 375 ms | – | 4.0° | ||
| 24 1:23 | killed by them | AK-47 | 422 ms | 422 ms | 11.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Glock-18 | 815 | fine - pros would have fired it too | 2/6 | 64% / 64% | ||
| 1 bomb 0:40 | Glock-18 | 751 | fine - pros would have fired it too | 6/11 | 51% / 52% | ||
| 1 bomb 0:38 | Glock-18 | 724 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 1 bomb 0:34 | Glock-18 | 1091 | fine - pros would have fired it too | 1/5 | killed them | 47% / 49% | |
| 3 1:41 | AK-47 | 810 | fine - pros would have fired it too | 1/5 | killed them | 39% / 52% | |
| 5 1:29 | AK-47 | 783 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 5 1:24 | AK-47 | 450 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/12 | killed them | 1% / 47% | |
| 5 1:22 | AK-47 | 331 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 0% / 48% | |
| 6 0:17 | Galil AR | 202 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/5 | killed them | 51% / 65% | |
| 6 bomb 0:27 | AK-47 | 224 | fine - pros would have fired it too | 4/6 | killed them | 54% / 54% | |
| 6 bomb 0:13 | AK-47 | 459 | fired while moving (143 u/s), too fast to be accurate - stop first | 4/7 | killed them | 19% / 49% | |
| 7 1:42 | AK-47 | 1085 | fine - pros would have fired it too | 4/7 | killed them | 58% / 58% | |
| 7 1:19 | AK-47 | 1483 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 8 bomb 0:40 | MAC-10 | 883 | fine - pros would have fired it too | 5/23 | 7 bullets after pros would have stopped | 48% / 49% | |
| 8 bomb 0:37 | MAC-10 | 718 | fired while moving (232 u/s), too fast to be accurate - stop first | 3/7 | killed them | 34% / 46% | |
| 8 bomb 0:24 | MAC-10 | 466 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 69% / 70% | |
| 10 0:39 | AWP | 1105 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 11 1:43 | AK-47 | 679 | fired while moving (161 u/s), too fast to be accurate - stop first | 3/11 | killed them | 2% / 47% | |
| 11 1:31 | AK-47 | 527 | fired while moving (57 u/s), too fast to be accurate - stop first | 4/7 | killed them | 24% / 59% | |
| 11 1:16 | AWP | 632 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 13 1:37 | USP-S | 1365 | fine - pros would have fired it too | 1/1 | 48% / 48% | ||
| 13 1:36 | USP-S | 1344 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 8% / 36% | ||
| 13 1:35 | USP-S | 769 | fine - pros would have fired it too | 1/6 | 32% / 50% | ||
| 13 1:23 | USP-S | 676 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 41% | |
| 14 1:42 | P250 | 274 | fired while moving (1 u/s), too fast to be accurate - stop first | 1/4 | 43% / 51% | ||
| 14 1:39 | P250 | 217 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 56% | |
| 15 1:34 | M4A1-S | 121 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 6% / 54% | |
| 16 1:39 | FAMAS | 844 | fine - pros would have fired it too | 4/15 | killed them | 58% / 58% | |
| 17 1:38 | AK-47 | 856 | fine - pros would have fired it too | 4/8 | killed them | 30% / 54% | |
| 18 1:43 | M4A1-S | 297 | fired while moving (187 u/s), too fast to be accurate - stop first | 5/15 | killed them | 66% / 78% | |
| 20 1:41 | MP9 | 453 | fine - pros would have fired it too | 2/29 | 8 bullets after pros would have stopped | 34% / 54% | |
| 20 1:23 | MP9 | 278 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 1/13 | killed them | 1% / 47% | |
| 20 1:18 | AK-47 | 326 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 3/10 | killed them | 2% / 53% | |
| 21 1:41 | M4A1-S | 415 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 4/15 | killed them | 5% / 57% | |
| 21 0:58 | M4A1-S | 830 | fine - pros would have fired it too | 4/8 | killed them | 69% / 69% | |
| 23 1:35 | AK-47 | 764 | fine - pros would have fired it too | 2/8 | killed them | 35% / 52% | |
| 23 1:33 | AK-47 | 766 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 26% / 46% | |
| 24 1:23 | AK-47 | 348 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 22% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.