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Inferno, lost 11-13 · Thu 12 Nov, 00:04

MastepOogway16,321

The match

Aim

391 msTTD766 msTTK2.8°Crosshair↓31%1st bullet31%Spray12%Head58%Counter-strafe

Scoreboard

71ADR62%KAST

Positioning

Shots

16/27Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474139%
MAC-102227%
M4A1-S1937%
FAMAS1242%
USP-S90%
XM1014786%
AWP1100%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11710 1:38 3 kills (XM1014 ×3), 2 headshots, in 25.9 s CT5.9
23/11712 1:46 2 kills (AWP ×2), in 3.9 s CT2.9
31/1176 1:00 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s CT2.1
48/11719 0:51 1 kill (AK-47), 1 headshot T1.0
49/11720 1:46 1 kill (AK-47), 1 headshot T1.0
62/11717 bomb 0:36 1 kill (AK-47), 1 headshot T0.6
69/1179 1:39 2 kills (M4A1-S ×2), in 17.7 s CT0.4
70/11723 1:33 1 kill (AK-47) T0.4
99/1173 1:42 1 kill (FAMAS) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 bomb 0:25 1v2 after the plant T · 80 HP · Bombsite Blost - died in the first fight · saw each other
23 1:17 1v3 before the plant T · 52 HP · Bananalost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
21 flashes: 8 good, 0 weak, 7 wasted, 6 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:39 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Banana - safe
6 0:55 wastedno enemy blinded for long; blinded ТОЛИК СТАМЕСКА 4.3 s holding Bombsite B - safe
8 1:37 goodblinded code10 4.5 s (1.7 s white)
9 1:44 goodblinded Vanila 4.0 s (1.3 s white), K H Y U N G ❖ X.XIV 3.9 s (1.2 s white); blinded ТОЛИК СТАМЕСКА 2.1 s holding Pit - safe; blinded readhead retard 2.2 s holding Bombsite A - safe
9 1:23 hurt the teambarely blinded Agnostic 1.0 s (0.1 s white); blinded Rizlier 2.8 s holding Top Mid - an enemy could see them
10 1:38 goodblinded Agnostic 4.8 s (1.9 s white)
11 1:35 wastedno enemy blinded for long; blinded Осеменитель элитных телочек 4.1 s holding Banana - safe
11 1:24 goodblinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.0 s on the move through Banana - safe
12 1:30 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
13 1:36 goodblinded K H Y U N G ❖ X.XIV 4.2 s (1.5 s white); blinded themselves 2.1 s on the move through Middle - safe
14 1:44 misled a peekbarely blinded K H Y U N G ❖ X.XIV 1.9 s (0.2 s white), DeXStaR❤ 1.0 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.0 s after the pop; hit them first
16 1:44 wastedno enemy blinded for long
17 1:38 wastedno enemy blinded for long; blinded Rizlier 3.3 s on the move through Top Mid - safe; blinded themselves 2.3 s on the move through Middle - safe
18 1:45 goodblinded K H Y U N G ❖ X.XIV 4.8 s (2.0 s white); blinded themselves 2.8 s on the move through T Ramp - safe
18 1:15 goodblinded code10 3.6 s (0.9 s white); blinded ТОЛИК СТАМЕСКА 4.4 s holding Banana - safe ТОЛИК СТАМЕСКА peeked code10 2.8 s after the pop - too early - the enemy had recovered; got hit first
19 1:39 wastedno enemy blinded for long; blinded ТОЛИК СТАМЕСКА 2.1 s holding T Ramp - safe
21 1:43 goodblinded code10 4.6 s (1.8 s white)
22 1:44 misled a peekbarely blinded code10 1.0 s (0.1 s white), DeXStaR❤ 0.8 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked code10 0.7 s after the pop; got hit first
23 1:46 blinded an enemy, but hurt the team tooblinded Vanila 4.8 s (1.9 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them
23 1:34 misled a peekbarely blinded DeXStaR❤ 0.5 s (0.0 s white); blinded Осеменитель элитных телочек 2.9 s holding Middle - safe the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.3 s after the pop; got hit first
24 1:46 blinded an enemy, but hurt the team tooblinded K H Y U N G ❖ X.XIV 5.1 s (2.3 s white), Vanila 4.6 s (1.8 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
61 grenades: 47 thrown safely, 9 where an enemy could see you, 5 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (7 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:47 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1288 units away; a running throw
3 1:47 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1099 units away; a running throw
7 1:42 punishedkilled by DeXStaR❤ 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1066 units away, thrown in the open
8 1:44 exposedan HE at Banana - seen by 1 enemy for 0.8 s, the nearest 393 units away; a running throw
8 1:32 exposeda smoke at Banana - seen by 1 enemy for 1.6 s, the nearest 720 units away, thrown in the open
9 1:24 punishedhit by Agnostic 0.7 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 369 units away, thrown in the open
10 1:40 exposeda flash at Banana - seen by 1 enemy for 0.1 s, the nearest 299 units away
11 1:42 punishedhit by Vanila 0.3 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 611 units away, thrown in the open
13 1:27 punishedkilled by Vanila with a flash in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 742 units away
14 1:45 exposeda flash at Banana - seen by 1 enemy for 0.8 s, the nearest 141 units away; a running throw
15 1:23 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 760 units away
17 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1673 units away; a jump throw
18 1:41 punishedhit by DeXStaR❤ with a molotov out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall)
19 1:48 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1554 units away; a jump throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Banana. Pros do that in about 1 duel in 16. You crouched in 11 of your 29 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
21 1:42 DeXStaR❤Bananacover not used: 32 units away, they'd have seen only your headdied
22 1:43 code10Bananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:42 tradeОсеменитель элитных телочек was killed 247 units away: you traded in 141 ms (pros: 625 ms)
11 1:43 holdheld with Осеменитель элитных телочек, 41 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Осеменитель элитных телочек)
14 1:44 in their waystood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:44 line of firestood in Rizlier's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:47 tradeОсеменитель элитных телочек was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:25 tradeRizlier was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
17 1:42 holdheld with Осеменитель элитных телочек, 929 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Осеменитель элитных телочек)
17 1:30 tradereadhead retard was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
18 1:44 line of firestood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:11 tradeТОЛИК СТАМЕСКА was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:40 tradeОсеменитель элитных телочек was killed 239 units away: not traded within 5 s (pros: 969 ms)
20 1:47 peek togetherpeeked the same enemy as Осеменитель элитных телочек, 406 ms after them - late - your team-mate went first, as bait
23 1:36 holdheld with Осеменитель элитных телочек, 264 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:35 tradeОсеменитель элитных телочек was killed 131 units away: you traded in 2,203 ms (pros: 969 ms)
24 1:38 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 438 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 DeXStaR❤hit by themGlock-18266 ms–2.6°
1 bomb 0:40 DeXStaR❤killed by themGlock-18359 ms2391 ms12.3°
2 1:28 K H Y U N G ❖ X.XIVkilled by themMAC-10969 ms1188 ms2.1°
3 1:43 code10killed themFAMAS375 ms1281 ms3.1°
3 1:43 code10hit by themMAC-10516 ms–0.9°
3 1:42 Vanilahit by themMAC-1062 ms–2.1°
3 1:41 DeXStaR❤killed by themAK-47250 ms250 ms1.7°
4 1:31 K H Y U N G ❖ X.XIVkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 K H Y U N G ❖ X.XIVhit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 DeXStaR❤hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:00 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:36 code10killed themAK-47781 ms984 ms51.2°
6 0:17 DeXStaR❤killed by themGalil AR578 ms844 ms45.6°
7 1:42 DeXStaR❤killed by themAK-47281 ms578 ms0.5°
8 1:30 Vanilakilled by themP250375 ms1031 ms3.2°
8 1:29 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 Vanilakilled themM4A1-S469 ms766 ms38.1°
9 1:24 Agnostichit by themAK-471156 ms–6.0°
9 1:22 Agnostickilled themM4A1-S391 ms1188 ms5.8°
9 1:22 Agnostichit by themAK-47812 ms–15.7°
9 1:12 code10killed by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:38 Vanilakilled themXM1014328 ms328 ms1.1°
10 1:36 Agnostickilled themXM1014219 ms594 ms1.2°
10 1:20 code10hit themXM101416 ms–1.1°
10 1:12 code10killed themXM1014312 ms672 ms1.1°
10 0:50 DeXStaR❤killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:42 Vanilahit by themTec-9797 ms–6.2°
11 1:21 Agnostickilled by themAK-47172 ms469 ms2.3°
12 1:46 code10killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 Vanilakilled themAWP234 ms234 ms2.3°
12 1:27 K H Y U N G ❖ X.XIVkilled by themAK-47297 ms891 ms3.2°
13 1:27 Vanilakilled by themUSP-S312 ms312 ms0.7°
14 1:44 DeXStaR❤hit themMAC-10125 ms–3.7°
14 1:43 DeXStaR❤killed by themP250281 ms281 ms6.8°
15 bomb 0:40 Agnostickilled by themM4A4391 ms938 ms35.7°
15 bomb 0:40 Agnostichit themMAC-10406 ms–6.2°
16 bomb 0:23 code10hit themMAC-10297 ms–11.0°
16 bomb 0:23 code10killed by themDesert Eagle359 ms359 ms6.5°
17 bomb 0:36 code10killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:41 DeXStaR❤hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 0:54 code10hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:27 code10hit themAK-47391 ms–0.8°
18 bomb 0:18 code10hit themAK-471047 ms–2.1°
18 bomb 0:17 code10killed by themDesert Eagle1250 ms1250 ms30.5°
19 0:51 Agnostickilled themAK-47703 ms1000 ms2.8°
19 bomb 0:40 Vanilakilled by themAK-47359 ms953 ms3.6°
20 1:46 K H Y U N G ❖ X.XIVkilled themAK-47203 ms203 ms1.1°
20 1:30 code10hit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 code10hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:23 DeXStaR❤hit themAK-472703 ms–11.0°
20 1:22 DeXStaR❤killed by themMP9719 ms719 ms47.6°
21 1:41 DeXStaR❤hit themMAC-10688 ms–2.7°
21 1:41 DeXStaR❤killed by themM4A1-S109 ms422 ms5.1°
22 1:43 code10killed by themAK-47391 ms391 ms11.0°
23 1:33 DeXStaR❤hit by themAK-47578 ms–8.1°
23 1:33 DeXStaR❤killed themAK-47578 ms969 ms5.0°
23 1:09 Vanilakilled by themM4A1-S312 ms422 ms5.5°
24 1:38 K H Y U N G ❖ X.XIVhit by themAWP281 ms–3.7°
24 1:36 Vanilakilled by themAK-47391 ms484 ms2.3°

Shots

You fired 16 of your 27 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 DeXStaR❤USP-S815aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/219% / 41%
1 bomb 0:40 DeXStaR❤USP-S735fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
1 bomb 0:39 DeXStaR❤USP-S719fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 57%
1 bomb 0:39 DeXStaR❤USP-S719aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 44%
1 bomb 0:38 DeXStaR❤USP-S720aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 49%
2 1:29 K H Y U N G ❖ X.XIVUSP-S341fine - pros would have fired it too0/4cut short (a death, a reload)32% / 51%
3 1:43 code10FAMAS666aim far off: your crosshair was about a player's width (25 units) off their body - get on target first5/16killed them25% / 58%
6 0:36 code10AK-47536fine - pros would have fired it too3/7killed them70% / 70%
9 1:39 VanilaM4A1-S269fine - pros would have fired it too4/8killed them59% / 59%
9 1:22 AgnosticM4A1-S368fired while moving (142 u/s), too fast to be accurate - stop first3/15killed them53% / 70%
12 1:42 VanilaAWP2003fine - pros would have fired it too1/1killed them57% / 58%
14 1:44 DeXStaR❤MAC-10136aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/2cut short (a death, a reload)28% / 60%
15 bomb 0:40 AgnosticMAC-10398fired while moving (164 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)34% / 53%
16 bomb 0:23 code10MAC-10120fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
18 1:07 AgnosticAK-47198fired while moving (80 u/s), too fast to be accurate - stop first0/63% / 48%
18 bomb 0:27 code10AK-471196fine - pros would have fired it too1/646% / 48%
18 bomb 0:18 code10AK-471008aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/10cut short (a death, a reload); 3 bullets after pros would have stopped14% / 51%
19 0:51 AgnosticAK-471107fine - pros would have fired it too4/8killed them32% / 52%
19 bomb 0:39 VanilaAK-471152fine - pros would have fired it too0/3cut short (a death, a reload)35% / 45%
20 1:46 K H Y U N G ❖ X.XIVAK-471708fine - pros would have fired it too1/2killed them53% / 55%
20 1:30 DeXStaR❤AK-47489aim far off: your crosshair was about 6 player widths (199 units) off their body - get on target first1/111% / 50%
20 1:23 DeXStaR❤AK-47266fired while moving (143 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)15% / 54%
21 1:41 DeXStaR❤MAC-10415aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1119% / 49%
22 1:43 code10Tec-9123aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)3% / 42%
23 1:45 VanilaAK-471255aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/523% / 56%
23 1:33 DeXStaR❤AK-47766fine - pros would have fired it too4/10killed them60% / 60%
24 1:36 VanilaAK-47792fired while moving (133 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.