Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 39% |
| MAC-10 | 22 | 27% |
| M4A1-S | 19 | 37% |
| FAMAS | 12 | 42% |
| USP-S | 9 | 0% |
| XM1014 | 7 | 86% |
| AWP | 1 | 100% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/117 | 10 1:38 | 3 kills (XM1014 ×3), 2 headshots, in 25.9 s CT | 5.9 |
| 23/117 | 12 1:46 | 2 kills (AWP ×2), in 3.9 s CT | 2.9 |
| 31/117 | 6 1:00 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s CT | 2.1 |
| 48/117 | 19 0:51 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 49/117 | 20 1:46 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 62/117 | 17 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 69/117 | 9 1:39 | 2 kills (M4A1-S ×2), in 17.7 s CT | 0.4 |
| 70/117 | 23 1:33 | 1 kill (AK-47) T | 0.4 |
| 99/117 | 3 1:42 | 1 kill (FAMAS) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 bomb 0:25 | 1v2 after the plant T · 80 HP · Bombsite B | lost - died in the first fight · saw each other |
| 23 1:17 | 1v3 before the plant T · 52 HP · Banana | lost - died in the first fight · saw each other |
Flashes
21 flashes: 8 good, 0 weak, 7 wasted, 6 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:39 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Banana - safe |
| 6 0:55 | wasted | no enemy blinded for long; blinded ТОЛИК СТАМЕСКА 4.3 s holding Bombsite B - safe |
| 8 1:37 | good | blinded code10 4.5 s (1.7 s white) |
| 9 1:44 | good | blinded Vanila 4.0 s (1.3 s white), K H Y U N G ❖ X.XIV 3.9 s (1.2 s white); blinded ТОЛИК СТАМЕСКА 2.1 s holding Pit - safe; blinded readhead retard 2.2 s holding Bombsite A - safe |
| 9 1:23 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded Rizlier 2.8 s holding Top Mid - an enemy could see them |
| 10 1:38 | good | blinded Agnostic 4.8 s (1.9 s white) |
| 11 1:35 | wasted | no enemy blinded for long; blinded Осеменитель элитных телочек 4.1 s holding Banana - safe |
| 11 1:24 | good | blinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.0 s on the move through Banana - safe |
| 12 1:30 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 13 1:36 | good | blinded K H Y U N G ❖ X.XIV 4.2 s (1.5 s white); blinded themselves 2.1 s on the move through Middle - safe |
| 14 1:44 | misled a peek | barely blinded K H Y U N G ❖ X.XIV 1.9 s (0.2 s white), DeXStaR❤ 1.0 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.0 s after the pop; hit them first |
| 16 1:44 | wasted | no enemy blinded for long |
| 17 1:38 | wasted | no enemy blinded for long; blinded Rizlier 3.3 s on the move through Top Mid - safe; blinded themselves 2.3 s on the move through Middle - safe |
| 18 1:45 | good | blinded K H Y U N G ❖ X.XIV 4.8 s (2.0 s white); blinded themselves 2.8 s on the move through T Ramp - safe |
| 18 1:15 | good | blinded code10 3.6 s (0.9 s white); blinded ТОЛИК СТАМЕСКА 4.4 s holding Banana - safe ТОЛИК СТАМЕСКА peeked code10 2.8 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:39 | wasted | no enemy blinded for long; blinded ТОЛИК СТАМЕСКА 2.1 s holding T Ramp - safe |
| 21 1:43 | good | blinded code10 4.6 s (1.8 s white) |
| 22 1:44 | misled a peek | barely blinded code10 1.0 s (0.1 s white), DeXStaR❤ 0.8 s (0.1 s white) the enemy was barely blinded, and MastepOogway peeked code10 0.7 s after the pop; got hit first |
| 23 1:46 | blinded an enemy, but hurt the team too | blinded Vanila 4.8 s (1.9 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them |
| 23 1:34 | misled a peek | barely blinded DeXStaR❤ 0.5 s (0.0 s white); blinded Осеменитель элитных телочек 2.9 s holding Middle - safe the enemy was barely blinded, and MastepOogway peeked DeXStaR❤ 0.3 s after the pop; got hit first |
| 24 1:46 | blinded an enemy, but hurt the team too | blinded K H Y U N G ❖ X.XIV 5.1 s (2.3 s white), Vanila 4.6 s (1.8 s white); blinded Осеменитель элитных телочек 3.3 s on the move through Middle - an enemy could see them |
Throws
61 grenades: 47 thrown safely, 9 where an enemy could see you, 5 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (7 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:47 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1288 units away; a running throw |
| 3 1:47 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1099 units away; a running throw |
| 7 1:42 | punished | killed by DeXStaR❤ 0.3 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1066 units away, thrown in the open |
| 8 1:44 | exposed | an HE at Banana - seen by 1 enemy for 0.8 s, the nearest 393 units away; a running throw |
| 8 1:32 | exposed | a smoke at Banana - seen by 1 enemy for 1.6 s, the nearest 720 units away, thrown in the open |
| 9 1:24 | punished | hit by Agnostic 0.7 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 369 units away, thrown in the open |
| 10 1:40 | exposed | a flash at Banana - seen by 1 enemy for 0.1 s, the nearest 299 units away |
| 11 1:42 | punished | hit by Vanila 0.3 s after throwing an HE at Banana, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 611 units away, thrown in the open |
| 13 1:27 | punished | killed by Vanila with a flash in hand at Banana - seen by 1 enemy for 0.2 s, the nearest 742 units away |
| 14 1:45 | exposed | a flash at Banana - seen by 1 enemy for 0.8 s, the nearest 141 units away; a running throw |
| 15 1:23 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 760 units away |
| 17 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1673 units away; a jump throw |
| 18 1:41 | punished | hit by DeXStaR❤ with a molotov out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 19 1:48 | exposed | an HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1554 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 21 1:42 | Banana | cover not used: 32 units away, they'd have seen only your head | died | ||
| 22 1:43 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:42 | trade | Осеменитель элитных телочек was killed 247 units away: you traded in 141 ms (pros: 625 ms) |
| 11 1:43 | hold | held with Осеменитель элитных телочек, 41 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Осеменитель элитных телочек) |
| 14 1:44 | in their way | stood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:44 | line of fire | stood in Rizlier's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:47 | trade | Осеменитель элитных телочек was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:25 | trade | Rizlier was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:42 | hold | held with Осеменитель элитных телочек, 929 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Осеменитель элитных телочек) |
| 17 1:30 | trade | readhead retard was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:44 | line of fire | stood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:11 | trade | ТОЛИК СТАМЕСКА was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:40 | trade | Осеменитель элитных телочек was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:47 | peek together | peeked the same enemy as Осеменитель элитных телочек, 406 ms after them - late - your team-mate went first, as bait |
| 23 1:36 | hold | held with Осеменитель элитных телочек, 264 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:35 | trade | Осеменитель элитных телочек was killed 131 units away: you traded in 2,203 ms (pros: 969 ms) |
| 24 1:38 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit by them | Glock-18 | 266 ms | – | 2.6° | ||
| 1 bomb 0:40 | killed by them | Glock-18 | 359 ms | 2391 ms | 12.3° | ||
| 2 1:28 | killed by them | MAC-10 | 969 ms | 1188 ms | 2.1° | ||
| 3 1:43 | killed them | FAMAS | 375 ms | 1281 ms | 3.1° | ||
| 3 1:43 | hit by them | MAC-10 | 516 ms | – | 0.9° | ||
| 3 1:42 | hit by them | MAC-10 | 62 ms | – | 2.1° | ||
| 3 1:41 | killed by them | AK-47 | 250 ms | 250 ms | 1.7° | ||
| 4 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:00 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:36 | killed them | AK-47 | 781 ms | 984 ms | 51.2° | ||
| 6 0:17 | killed by them | Galil AR | 578 ms | 844 ms | 45.6° | ||
| 7 1:42 | killed by them | AK-47 | 281 ms | 578 ms | 0.5° | ||
| 8 1:30 | killed by them | P250 | 375 ms | 1031 ms | 3.2° | ||
| 8 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | killed them | M4A1-S | 469 ms | 766 ms | 38.1° | ||
| 9 1:24 | hit by them | AK-47 | 1156 ms | – | 6.0° | ||
| 9 1:22 | killed them | M4A1-S | 391 ms | 1188 ms | 5.8° | ||
| 9 1:22 | hit by them | AK-47 | 812 ms | – | 15.7° | ||
| 9 1:12 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:38 | killed them | XM1014 | 328 ms | 328 ms | 1.1° | ||
| 10 1:36 | killed them | XM1014 | 219 ms | 594 ms | 1.2° | ||
| 10 1:20 | hit them | XM1014 | 16 ms | – | 1.1° | ||
| 10 1:12 | killed them | XM1014 | 312 ms | 672 ms | 1.1° | ||
| 10 0:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:42 | hit by them | Tec-9 | 797 ms | – | 6.2° | ||
| 11 1:21 | killed by them | AK-47 | 172 ms | 469 ms | 2.3° | ||
| 12 1:46 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed them | AWP | 234 ms | 234 ms | 2.3° | ||
| 12 1:27 | killed by them | AK-47 | 297 ms | 891 ms | 3.2° | ||
| 13 1:27 | killed by them | USP-S | 312 ms | 312 ms | 0.7° | ||
| 14 1:44 | hit them | MAC-10 | 125 ms | – | 3.7° | ||
| 14 1:43 | killed by them | P250 | 281 ms | 281 ms | 6.8° | ||
| 15 bomb 0:40 | killed by them | M4A4 | 391 ms | 938 ms | 35.7° | ||
| 15 bomb 0:40 | hit them | MAC-10 | 406 ms | – | 6.2° | ||
| 16 bomb 0:23 | hit them | MAC-10 | 297 ms | – | 11.0° | ||
| 16 bomb 0:23 | killed by them | Desert Eagle | 359 ms | 359 ms | 6.5° | ||
| 17 bomb 0:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:54 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:27 | hit them | AK-47 | 391 ms | – | 0.8° | ||
| 18 bomb 0:18 | hit them | AK-47 | 1047 ms | – | 2.1° | ||
| 18 bomb 0:17 | killed by them | Desert Eagle | 1250 ms | 1250 ms | 30.5° | ||
| 19 0:51 | killed them | AK-47 | 703 ms | 1000 ms | 2.8° | ||
| 19 bomb 0:40 | killed by them | AK-47 | 359 ms | 953 ms | 3.6° | ||
| 20 1:46 | killed them | AK-47 | 203 ms | 203 ms | 1.1° | ||
| 20 1:30 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:23 | hit them | AK-47 | 2703 ms | – | 11.0° | ||
| 20 1:22 | killed by them | MP9 | 719 ms | 719 ms | 47.6° | ||
| 21 1:41 | hit them | MAC-10 | 688 ms | – | 2.7° | ||
| 21 1:41 | killed by them | M4A1-S | 109 ms | 422 ms | 5.1° | ||
| 22 1:43 | killed by them | AK-47 | 391 ms | 391 ms | 11.0° | ||
| 23 1:33 | hit by them | AK-47 | 578 ms | – | 8.1° | ||
| 23 1:33 | killed them | AK-47 | 578 ms | 969 ms | 5.0° | ||
| 23 1:09 | killed by them | M4A1-S | 312 ms | 422 ms | 5.5° | ||
| 24 1:38 | hit by them | AWP | 281 ms | – | 3.7° | ||
| 24 1:36 | killed by them | AK-47 | 391 ms | 484 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 815 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 19% / 41% | ||
| 1 bomb 0:40 | USP-S | 735 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 1 bomb 0:39 | USP-S | 719 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 57% | |
| 1 bomb 0:39 | USP-S | 719 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 44% | |
| 1 bomb 0:38 | USP-S | 720 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 49% | |
| 2 1:29 | USP-S | 341 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 32% / 51% | |
| 3 1:43 | FAMAS | 666 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 5/16 | killed them | 25% / 58% | |
| 6 0:36 | AK-47 | 536 | fine - pros would have fired it too | 3/7 | killed them | 70% / 70% | |
| 9 1:39 | M4A1-S | 269 | fine - pros would have fired it too | 4/8 | killed them | 59% / 59% | |
| 9 1:22 | M4A1-S | 368 | fired while moving (142 u/s), too fast to be accurate - stop first | 3/15 | killed them | 53% / 70% | |
| 12 1:42 | AWP | 2003 | fine - pros would have fired it too | 1/1 | killed them | 57% / 58% | |
| 14 1:44 | MAC-10 | 136 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/2 | cut short (a death, a reload) | 28% / 60% | |
| 15 bomb 0:40 | MAC-10 | 398 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 34% / 53% | |
| 16 bomb 0:23 | MAC-10 | 120 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 18 1:07 | AK-47 | 198 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/6 | 3% / 48% | ||
| 18 bomb 0:27 | AK-47 | 1196 | fine - pros would have fired it too | 1/6 | 46% / 48% | ||
| 18 bomb 0:18 | AK-47 | 1008 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/10 | cut short (a death, a reload); 3 bullets after pros would have stopped | 14% / 51% | |
| 19 0:51 | AK-47 | 1107 | fine - pros would have fired it too | 4/8 | killed them | 32% / 52% | |
| 19 bomb 0:39 | AK-47 | 1152 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 35% / 45% | |
| 20 1:46 | AK-47 | 1708 | fine - pros would have fired it too | 1/2 | killed them | 53% / 55% | |
| 20 1:30 | AK-47 | 489 | aim far off: your crosshair was about 6 player widths (199 units) off their body - get on target first | 1/11 | 1% / 50% | ||
| 20 1:23 | AK-47 | 266 | fired while moving (143 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 15% / 54% | |
| 21 1:41 | MAC-10 | 415 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/11 | 19% / 49% | ||
| 22 1:43 | Tec-9 | 123 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 42% | |
| 23 1:45 | AK-47 | 1255 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 23% / 56% | ||
| 23 1:33 | AK-47 | 766 | fine - pros would have fired it too | 4/10 | killed them | 60% / 60% | |
| 24 1:36 | AK-47 | 792 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.