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Inferno, won 13-11 · Thu 12 Nov, 00:04

Agnostic15,901

The match

Aim

398 msTTD438 msTTK4.9°Crosshair↓23%1st bullet21%Spray33%Head41%Counter-strafe

Scoreboard

45ADR67%KAST

Positioning

Shots

16/23Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475124%
M4A42035%
MP9933%
USP-S825%
Glock-1860%
Desert Eagle333%
FAMAS250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11721 1:18 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 0.8 s CT5.6
41/1172 1:15 3 kills (AK-47 ×3), in 42.4 s T1.3
56/11714 1:37 1 kill (Deagle), 1 headshot CT0.7
59/1176 1:39 1 kill (AK-47), 1 headshot T0.6
63/11715 bomb 0:39 1 kill (M4A4), 1 headshot CT0.6
64/11723 1:30 1 kill (AK-47), 1 headshot CT0.5
74/11711 1:21 1 kill (AK-47), 1 headshot T0.3
107/11713 bomb 0:30 1 kill (USP-S), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:19 1v2 after the plant T · 97 HP · Bombsite Bwon - killed both · first fight won, saw each other
15 bomb 0:37 1v3 after the plant CT · 9 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
21 1:19 misled a peekbarely blinded Rizlier 1.0 s (0.1 s white), Осеменитель элитных телочек 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rizlier 1.0 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 6 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:31 punishedkilled by readhead retard 1.1 s after throwing a molotov at Second Mid, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 787 units away, thrown in the open; a running throw

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:16 ТОЛИК СТАМЕСКАUnderpasscover not used: 48 units away, they'd have seen only your headdied
13 bomb 0:25 readhead retardBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 0:52 MastepOogwayCT Spawncover not used: 128 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
2 1:07 Fake plant let go after 0.78 s · 2 v 2 · the nearest CT 1,295 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:32 tradecode10 was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:19 tradeVanila was killed 853 units away: you traded in 4,797 ms (pros: 2,031 ms)
4 1:26 tradeDeXStaR❤ was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
4 1:21 tradecode10 was killed 330 units away: not traded within 5 s (pros: 1,641 ms)
5 1:43 tradeK H Y U N G ❖ X.XIV was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
5 1:42 tradeVanila was killed 274 units away: not traded within 5 s (pros: 1,641 ms)
9 1:39 tradeVanila was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 tradeDeXStaR❤ was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
10 1:38 tradeVanila was killed 363 units away: not traded within 5 s (pros: 625 ms)
12 1:46 tradecode10 was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeVanila was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:25 holdheld with K H Y U N G ❖ X.XIV, 973 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before K H Y U N G ❖ X.XIV)
15 1:38 tradecode10 was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 tradeVanila was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:37 tradeK H Y U N G ❖ X.XIV was killed 514 units away: not traded within 5 s (pros: 625 ms)
19 1:44 tradeK H Y U N G ❖ X.XIV was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
20 1:46 tradeK H Y U N G ❖ X.XIV was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 tradeK H Y U N G ❖ X.XIV was killed 670 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:15 Осеменитель элитных телочекkilled themAK-47438 ms438 ms1.0°
2 bomb 0:18 readhead retardhit by themMAC-1094 ms–2.0°
2 bomb 0:18 readhead retardkilled themAK-47484 ms484 ms10.8°
2 bomb 0:14 Rizlierhit by themMAC-10406 ms–10.5°
2 bomb 0:14 Rizlierkilled themAK-47859 ms859 ms1.9°
3 1:26 Осеменитель элитных телочекkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 readhead retardkilled by themMP9438 ms1359 ms4.2°
6 1:39 Rizlierhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 Rizlierkilled themAK-47125 ms125 ms0.5°
6 1:34 Осеменитель элитных телочекkilled by themDesert Eagle516 ms1219 ms3.8°
7 1:07 readhead retardkilled by themAWP234 ms234 ms7.0°
8 1:15 ТОЛИК СТАМЕСКАkilled by themMAG-7766 ms766 ms14.6°
9 1:24 MastepOogwayhit themAK-471156 ms–6.0°
9 1:23 Rizlierhit themAK-4747 ms–5.1°
9 1:22 MastepOogwaykilled by themM4A1-S391 ms1188 ms5.8°
9 1:22 Rizlierhit by themAK-47719 ms–50.3°
9 1:22 MastepOogwayhit themAK-47812 ms–15.7°
10 1:36 MastepOogwaykilled by themXM1014219 ms594 ms1.2°
11 1:21 MastepOogwaykilled themAK-47172 ms469 ms2.3°
12 1:39 Rizlierhit themAK-4731 ms–0.7°
12 1:39 Rizlierkilled by themM4A1-S406 ms406 ms1.9°
13 bomb 0:30 Rizlierkilled themUSP-S281 ms281 ms9.8°
13 bomb 0:27 ТОЛИК СТАМЕСКАhit themP2000531 ms–0.7°
13 bomb 0:25 readhead retardkilled by themGlock-18328 ms1797 ms2.7°
13 bomb 0:24 ТОЛИК СТАМЕСКАhit by themGlock-181250 ms–1.1°
14 1:37 ТОЛИК СТАМЕСКАkilled themDesert Eagle406 ms406 ms9.1°
14 1:37 Осеменитель элитных телочекkilled by themNova484 ms1391 ms0.6°
15 bomb 0:40 MastepOogwaykilled themM4A4391 ms938 ms35.7°
15 bomb 0:40 MastepOogwayhit by themMAC-10406 ms–6.2°
15 bomb 0:35 ТОЛИК СТАМЕСКАkilled by themMAC-1016 ms16 ms3.0°
16 bomb 0:30 Rizlierhit themFAMAS375 ms–1.3°
16 bomb 0:30 Rizlierkilled by themAK-47484 ms484 ms0.8°
17 1:39 Rizlierkilled by themAK-47594 ms1000 ms8.0°
18 1:08 Осеменитель элитных телочекhit themMP91031 ms–4.7°
18 1:07 Осеменитель элитных телочекkilled by themAK-471344 ms1641 ms28.2°
19 0:51 MastepOogwaykilled by themAK-47703 ms1000 ms2.8°
21 1:18 Rizlierhit by themAK-47312 ms–39.8°
21 1:18 Rizlierkilled themM4A4359 ms438 ms7.1°
21 1:17 Осеменитель элитных телочекkilled themM4A4781 ms1250 ms9.5°
23 1:30 Rizlierkilled themAK-47312 ms312 ms2.2°
23 1:25 readhead retardkilled by themAK-47281 ms281 ms2.8°
24 0:45 ТОЛИК СТАМЕСКАkilled by themAK-47266 ms266 ms1.4°

Shots

You fired 16 of your 23 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 Осеменитель элитных телочекGlock-18688fired while moving (132 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 67%
1 1:19 Осеменитель элитных телочекGlock-18698aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/34% / 54%
2 1:15 Осеменитель элитных телочекAK-471165fine - pros would have fired it too1/2killed them54% / 54%
2 bomb 0:18 readhead retardAK-47500fine - pros would have fired it too1/5killed them49% / 49%
2 bomb 0:15 RizlierAK-47472fired while moving (112 u/s), too fast to be accurate - stop first1/11killed them6% / 63%
6 1:39 RizlierAK-47923fine - pros would have fired it too1/4killed them59% / 59%
6 1:34 Осеменитель элитных телочекAK-47564fired while moving (94 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload)5% / 57%
8 1:15 ТОЛИК СТАМЕСКАGlock-18514aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)19% / 43%
9 1:24 MastepOogwayAK-47415fired while moving (127 u/s), too fast to be accurate - stop first2/415% / 58%
9 1:23 RizlierAK-47545fired while moving (188 u/s), too fast to be accurate - stop first2/18cut short (a death, a reload)3% / 54%
13 bomb 0:30 RizlierUSP-S271fine - pros would have fired it too1/2killed them58% / 58%
13 bomb 0:29 ТОЛИК СТАМЕСКАUSP-S974aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 36%
13 bomb 0:27 ТОЛИК СТАМЕСКАUSP-S966aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/310% / 41%
13 bomb 0:26 ТОЛИК СТАМЕСКАUSP-S976fired while moving (188 u/s), too fast to be accurate - stop first0/244% / 48%
13 bomb 0:25 ТОЛИК СТАМЕСКАUSP-S977fired while moving (109 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 36%
14 1:37 ТОЛИК СТАМЕСКАDesert Eagle330fine - pros would have fired it too1/3killed them48% / 53%
15 bomb 0:40 MastepOogwayM4A4386fired while moving (128 u/s), too fast to be accurate - stop first3/10killed them42% / 68%
15 bomb 0:35 readhead retardM4A4776fired while moving (125 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)19% / 70%
16 bomb 0:30 RizlierFAMAS734fired while moving (204 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)36% / 72%
18 1:08 Осеменитель элитных телочекMP9481fired while moving (124 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)12% / 47%
21 1:18 RizlierM4A4131fine - pros would have fired it too3/9killed them30% / 48%
21 1:17 Осеменитель элитных телочекM4A4890aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/7killed them13% / 46%
23 1:30 RizlierAK-47630fine - pros would have fired it too1/5killed them28% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.