Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 24% |
| M4A4 | 20 | 35% |
| MP9 | 9 | 33% |
| USP-S | 8 | 25% |
| Glock-18 | 6 | 0% |
| Desert Eagle | 3 | 33% |
| FAMAS | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/117 | 21 1:18 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 0.8 s CT | 5.6 |
| 41/117 | 2 1:15 | 3 kills (AK-47 ×3), in 42.4 s T | 1.3 |
| 56/117 | 14 1:37 | 1 kill (Deagle), 1 headshot CT | 0.7 |
| 59/117 | 6 1:39 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 63/117 | 15 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 64/117 | 23 1:30 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 74/117 | 11 1:21 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 107/117 | 13 bomb 0:30 | 1 kill (USP-S), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:19 | 1v2 after the plant T · 97 HP · Bombsite B | won - killed both · first fight won, saw each other |
| 15 bomb 0:37 | 1v3 after the plant CT · 9 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 21 1:19 | misled a peek | barely blinded Rizlier 1.0 s (0.1 s white), Осеменитель элитных телочек 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Rizlier 1.0 s after the pop; got hit first |
Throws
7 grenades: 6 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:31 | punished | killed by readhead retard 1.1 s after throwing a molotov at Second Mid, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 787 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:16 | Underpass | cover not used: 48 units away, they'd have seen only your head | died | ||
| 13 bomb 0:25 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 0:52 | CT Spawn | cover not used: 128 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 2 1:07 | Fake plant let go after 0.78 s · 2 v 2 · the nearest CT 1,295 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:32 | trade | code10 was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:19 | trade | Vanila was killed 853 units away: you traded in 4,797 ms (pros: 2,031 ms) |
| 4 1:26 | trade | DeXStaR❤ was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:21 | trade | code10 was killed 330 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:43 | trade | K H Y U N G ❖ X.XIV was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:42 | trade | Vanila was killed 274 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:39 | trade | Vanila was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | trade | DeXStaR❤ was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:38 | trade | Vanila was killed 363 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:46 | trade | code10 was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Vanila was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:25 | hold | held with K H Y U N G ❖ X.XIV, 973 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before K H Y U N G ❖ X.XIV) |
| 15 1:38 | trade | code10 was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | Vanila was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:37 | trade | K H Y U N G ❖ X.XIV was killed 514 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:44 | trade | K H Y U N G ❖ X.XIV was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:46 | trade | K H Y U N G ❖ X.XIV was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | trade | K H Y U N G ❖ X.XIV was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:15 | killed them | AK-47 | 438 ms | 438 ms | 1.0° | ||
| 2 bomb 0:18 | hit by them | MAC-10 | 94 ms | – | 2.0° | ||
| 2 bomb 0:18 | killed them | AK-47 | 484 ms | 484 ms | 10.8° | ||
| 2 bomb 0:14 | hit by them | MAC-10 | 406 ms | – | 10.5° | ||
| 2 bomb 0:14 | killed them | AK-47 | 859 ms | 859 ms | 1.9° | ||
| 3 1:26 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | killed by them | MP9 | 438 ms | 1359 ms | 4.2° | ||
| 6 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed them | AK-47 | 125 ms | 125 ms | 0.5° | ||
| 6 1:34 | killed by them | Desert Eagle | 516 ms | 1219 ms | 3.8° | ||
| 7 1:07 | killed by them | AWP | 234 ms | 234 ms | 7.0° | ||
| 8 1:15 | killed by them | MAG-7 | 766 ms | 766 ms | 14.6° | ||
| 9 1:24 | hit them | AK-47 | 1156 ms | – | 6.0° | ||
| 9 1:23 | hit them | AK-47 | 47 ms | – | 5.1° | ||
| 9 1:22 | killed by them | M4A1-S | 391 ms | 1188 ms | 5.8° | ||
| 9 1:22 | hit by them | AK-47 | 719 ms | – | 50.3° | ||
| 9 1:22 | hit them | AK-47 | 812 ms | – | 15.7° | ||
| 10 1:36 | killed by them | XM1014 | 219 ms | 594 ms | 1.2° | ||
| 11 1:21 | killed them | AK-47 | 172 ms | 469 ms | 2.3° | ||
| 12 1:39 | hit them | AK-47 | 31 ms | – | 0.7° | ||
| 12 1:39 | killed by them | M4A1-S | 406 ms | 406 ms | 1.9° | ||
| 13 bomb 0:30 | killed them | USP-S | 281 ms | 281 ms | 9.8° | ||
| 13 bomb 0:27 | hit them | P2000 | 531 ms | – | 0.7° | ||
| 13 bomb 0:25 | killed by them | Glock-18 | 328 ms | 1797 ms | 2.7° | ||
| 13 bomb 0:24 | hit by them | Glock-18 | 1250 ms | – | 1.1° | ||
| 14 1:37 | killed them | Desert Eagle | 406 ms | 406 ms | 9.1° | ||
| 14 1:37 | killed by them | Nova | 484 ms | 1391 ms | 0.6° | ||
| 15 bomb 0:40 | killed them | M4A4 | 391 ms | 938 ms | 35.7° | ||
| 15 bomb 0:40 | hit by them | MAC-10 | 406 ms | – | 6.2° | ||
| 15 bomb 0:35 | killed by them | MAC-10 | 16 ms | 16 ms | 3.0° | ||
| 16 bomb 0:30 | hit them | FAMAS | 375 ms | – | 1.3° | ||
| 16 bomb 0:30 | killed by them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 17 1:39 | killed by them | AK-47 | 594 ms | 1000 ms | 8.0° | ||
| 18 1:08 | hit them | MP9 | 1031 ms | – | 4.7° | ||
| 18 1:07 | killed by them | AK-47 | 1344 ms | 1641 ms | 28.2° | ||
| 19 0:51 | killed by them | AK-47 | 703 ms | 1000 ms | 2.8° | ||
| 21 1:18 | hit by them | AK-47 | 312 ms | – | 39.8° | ||
| 21 1:18 | killed them | M4A4 | 359 ms | 438 ms | 7.1° | ||
| 21 1:17 | killed them | M4A4 | 781 ms | 1250 ms | 9.5° | ||
| 23 1:30 | killed them | AK-47 | 312 ms | 312 ms | 2.2° | ||
| 23 1:25 | killed by them | AK-47 | 281 ms | 281 ms | 2.8° | ||
| 24 0:45 | killed by them | AK-47 | 266 ms | 266 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | Glock-18 | 688 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 67% | |
| 1 1:19 | Glock-18 | 698 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | 4% / 54% | ||
| 2 1:15 | AK-47 | 1165 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 2 bomb 0:18 | AK-47 | 500 | fine - pros would have fired it too | 1/5 | killed them | 49% / 49% | |
| 2 bomb 0:15 | AK-47 | 472 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/11 | killed them | 6% / 63% | |
| 6 1:39 | AK-47 | 923 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 6 1:34 | AK-47 | 564 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload) | 5% / 57% | |
| 8 1:15 | Glock-18 | 514 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 19% / 43% | |
| 9 1:24 | AK-47 | 415 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/4 | 15% / 58% | ||
| 9 1:23 | AK-47 | 545 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/18 | cut short (a death, a reload) | 3% / 54% | |
| 13 bomb 0:30 | USP-S | 271 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 13 bomb 0:29 | USP-S | 974 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 36% | |
| 13 bomb 0:27 | USP-S | 966 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | 10% / 41% | ||
| 13 bomb 0:26 | USP-S | 976 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/2 | 44% / 48% | ||
| 13 bomb 0:25 | USP-S | 977 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 36% | |
| 14 1:37 | Desert Eagle | 330 | fine - pros would have fired it too | 1/3 | killed them | 48% / 53% | |
| 15 bomb 0:40 | M4A4 | 386 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/10 | killed them | 42% / 68% | |
| 15 bomb 0:35 | M4A4 | 776 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 19% / 70% | |
| 16 bomb 0:30 | FAMAS | 734 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 36% / 72% | |
| 18 1:08 | MP9 | 481 | fired while moving (124 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 12% / 47% | |
| 21 1:18 | M4A4 | 131 | fine - pros would have fired it too | 3/9 | killed them | 30% / 48% | |
| 21 1:17 | M4A4 | 890 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/7 | killed them | 13% / 46% | |
| 23 1:30 | AK-47 | 630 | fine - pros would have fired it too | 1/5 | killed them | 28% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.