Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 11 | 27% |
| MP9 | 9 | 22% |
| AK-47 | 6 | 83% |
| CZ75-Auto | 5 | 40% |
| AWP | 5 | 80% |
| P2000 | 4 | 50% |
| MAC-10 | 3 | 33% |
| MAG-7 | 2 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/117 | 17 1:22 | 2 kills (AWP ×2), a wallbang, in 5 s T | 5.6 |
| 22/117 | 19 1:44 | 1 kill (AWP), a wallbang T | 3.0 |
| 40/117 | 24 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 42.9 s T | 1.5 |
| 43/117 | 8 1:15 | 1 kill (MAG-7), 1 headshot CT | 1.0 |
| 44/117 | 9 1:25 | 1 kill (AWP) CT | 1.0 |
| 68/117 | 10 0:40 | 1 kill (AWP), 1 through smoke CT | 0.5 |
| 94/117 | 5 1:21 | 1 kill (MP9), 1 headshot CT | -0.4 |
| 98/117 | 15 bomb 0:35 | 1 kill (MAC-10) T | -0.5 |
| 114/117 | 2 1:32 | 1 kill (CZ75) CT | -2.5 |
| 117/117 | 13 bomb 0:22 | 1 kill (Glock), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 22 1:34 | 1v5 before the plant T · 100 HP · Banana | lost - died later |
Flashes
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 13 1:39 | wasted | barely blinded K H Y U N G ❖ X.XIV 0.7 s (0.1 s white); blinded MastepOogway 4.6 s on the move through Second Mid - safe |
| 13 bomb 0:38 | wasted | barely blinded Agnostic 1.1 s (0.1 s white), code10 0.8 s (0.1 s white) |
| 15 1:41 | blinded an enemy, but hurt the team too | blinded Vanila 4.8 s (2.0 s white), Agnostic 3.2 s (0.7 s white); blinded themselves 4.0 s on the move through Middle - an enemy could see them; blinded Rizlier 4.6 s holding Middle - died 0.1 s after the pop; blinded Осеменитель элитных телочек 2.7 s on the move through Middle - safe readhead retard peeked Vanila 1.9 s after the pop - too early - the enemy had recovered; hit them first |
Throws
26 grenades: 22 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:43 | punished | hit by K H Y U N G ❖ X.XIV 0.3 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 971 units away; a running throw |
| 15 1:43 | exposed | a flash at Middle - seen by 1 enemy for 0.9 s, the nearest 216 units away; a running throw |
| 16 1:39 | punished | killed by DeXStaR❤ with a smoke in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 770 units away |
| 23 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1581 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:19 | Library | cover not used: 48 units away, they'd have seen only your head | died | ||
| 24 1:29 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:17 | trade | Осеменитель элитных телочек was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:42 | hold | held with readhead retard, 429 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before readhead retard) |
| 2 1:28 | trade | MastepOogway was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | Rizlier was killed 959 units away: you traded in 1,719 ms (pros: 2,031 ms) |
| 9 1:12 | trade | MastepOogway was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:50 | trade | MastepOogway was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:40 | hold | held with readhead retard, 94 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before readhead retard) |
| 11 1:44 | hold | held with Rizlier, 683 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:43 | trade | Rizlier was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | hold | held with Rizlier, 142 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after Rizlier) |
| 13 1:34 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:33 | line of fire | stood in readhead retard's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time) |
| 13 1:27 | in their way | stood between Rizlier and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:26 | line of fire | stood in Rizlier's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:37 | trade | Осеменитель элитных телочек was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:30 | trade | Rizlier was killed 786 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:25 | peek together | peeked the same enemy as readhead retard, 281 ms before them - early - you went first, alone |
| 13 bomb 0:23 | hold | held with readhead retard, 374 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before readhead retard) |
| 15 1:39 | line of fire | stood in MastepOogway's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 15 bomb 0:39 | trade | MastepOogway was killed 548 units away: you traded in 4,781 ms (pros: 2,031 ms) |
| 15 bomb 0:35 | peek together | peeked the same enemy as readhead retard, 719 ms after them - late - your team-mate went first, as bait |
| 16 1:47 | trade | Осеменитель элитных телочек was killed 237 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:39 | peek together | peeked the same enemy as Rizlier, 328 ms before them - early - you went first, alone |
| 17 1:42 | hold | held with Осеменитель элитных телочек, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Осеменитель элитных телочек) |
| 17 1:38 | trade | Осеменитель элитных телочек was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:41 | in their way | stood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 21 1:44 | hold | held with Rizlier, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Rizlier) |
| 22 1:43 | trade | MastepOogway was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:41 | trade | readhead retard was killed 334 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:39 | trade | Rizlier was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:34 | trade | Осеменитель элитных телочек was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:26 | hold | held with readhead retard, 215 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after readhead retard) |
| 24 1:31 | trade | Rizlier was killed 469 units away: you traded in 3,312 ms (pros: 1,641 ms) |
| 24 1:01 | trade | readhead retard was killed 100 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:15 | killed by them | Glock-18 | 250 ms | 1109 ms | 2.5° | ||
| 1 1:14 | hit them | P2000 | 781 ms | – | 1.8° | ||
| 2 1:33 | killed them | CZ75-Auto | 469 ms | 859 ms | 4.1° | ||
| 2 1:33 | hit by them | MAC-10 | 750 ms | – | 5.1° | ||
| 2 1:26 | killed by them | AK-47 | 172 ms | 172 ms | 1.5° | ||
| 3 1:20 | killed by them | MAC-10 | 531 ms | 906 ms | 18.3° | ||
| 4 1:44 | killed by them | AK-47 | 453 ms | 453 ms | 0.3° | ||
| 5 1:22 | killed them | MP9 | 469 ms | 750 ms | 5.6° | ||
| 5 1:22 | hit by them | AK-47 | 531 ms | – | 43.1° | ||
| 6 bomb 0:27 | killed by them | AK-47 | 234 ms | 531 ms | 3.0° | ||
| 7 1:19 | killed by them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 8 1:15 | killed them | MAG-7 | 766 ms | 766 ms | 14.6° | ||
| 8 bomb 0:40 | hit by them | MAC-10 | 375 ms | – | 2.6° | ||
| 8 bomb 0:37 | hit them | MAG-7 | 391 ms | – | 4.7° | ||
| 8 bomb 0:36 | killed by them | MAC-10 | 438 ms | 594 ms | 0.9° | ||
| 9 1:25 | killed them | AWP | 438 ms | 438 ms | 1.4° | ||
| 10 0:43 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:39 | killed by them | AWP | 547 ms | 547 ms | 0.4° | ||
| 11 1:31 | killed by them | AK-47 | 125 ms | 422 ms | 1.1° | ||
| 13 1:34 | hit them | Glock-18 | 328 ms | – | 1.3° | ||
| 13 bomb 0:27 | hit by them | P2000 | 531 ms | – | 0.7° | ||
| 13 bomb 0:24 | hit them | Glock-18 | 1250 ms | – | 1.1° | ||
| 13 bomb 0:23 | hit by them | P2000 | 359 ms | – | 14.0° | ||
| 13 bomb 0:22 | killed them | Glock-18 | 297 ms | 297 ms | 60.9° | ||
| 13 bomb 0:22 | killed by them | USP-S | 234 ms | 234 ms | 10.4° | ||
| 14 1:37 | killed by them | Desert Eagle | 406 ms | 406 ms | 9.1° | ||
| 15 bomb 0:35 | killed them | MAC-10 | 16 ms | 16 ms | 3.0° | ||
| 16 1:39 | killed by them | FAMAS | 391 ms | 562 ms | 1.3° | ||
| 17 1:22 | killed them | AWP | 2125 ms | 2125 ms | 4.0° | ||
| 17 1:18 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | killed by them | Desert Eagle | 516 ms | 516 ms | 3.7° | ||
| 19 1:44 | killed them | AWP | 406 ms | 406 ms | 0.8° | ||
| 19 1:00 | killed by them | AK-47 | 16 ms | 312 ms | 0.7° | ||
| 20 1:41 | killed by them | M4A1-S | 250 ms | 547 ms | 4.8° | ||
| 21 1:43 | killed by them | AWP | 281 ms | 281 ms | 0.7° | ||
| 22 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:20 | killed by them | M4A1-S | 266 ms | 562 ms | 2.8° | ||
| 24 1:29 | killed them | AK-47 | 734 ms | 1141 ms | 2.2° | ||
| 24 0:45 | killed them | AK-47 | 266 ms | 266 ms | 1.4° | ||
| 24 0:35 | killed by them | AWP | 281 ms | 281 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:15 | P2000 | 640 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 11% / 45% | |
| 2 1:33 | CZ75-Auto | 711 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/10 | killed them | 23% / 57% | |
| 5 1:22 | MP9 | 370 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/14 | killed them | 12% / 47% | |
| 6 bomb 0:27 | AWP | 220 | fired while moving (39 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 66% | |
| 9 1:25 | AWP | 1192 | fine - pros would have fired it too | 1/1 | killed them | 66% / 70% | |
| 10 0:40 | AWP | 1106 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 1% / 72% | |
| 13 1:34 | Glock-18 | 820 | fine - pros would have fired it too | 1/3 | 28% / 49% | ||
| 13 bomb 0:27 | Glock-18 | 967 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 13% / 39% | ||
| 13 bomb 0:26 | Glock-18 | 977 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 13 bomb 0:25 | Glock-18 | 977 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 8% / 51% | |
| 13 bomb 0:22 | Glock-18 | 34 | fine - pros would have fired it too | 1/1 | killed them | 31% / 45% | |
| 14 1:38 | MAC-10 | 345 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 60% | |
| 17 1:22 | AWP | 187 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 19 1:44 | AWP | 1580 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 24 1:29 | AK-47 | 544 | fine - pros would have fired it too | 4/8 | killed them | 61% / 61% | |
| 24 0:45 | AK-47 | 542 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.