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Inferno, lost 11-13 · Thu 12 Nov, 00:04

ТОЛИК СТАМЕСКА

The match

Aim

454 msTTD594 msTTK2.6°Crosshair↓53%1st bullet40%Spray18%Head71%Counter-strafe

Scoreboard

51ADR67%KAST

Positioning

Shots

8/16Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-181127%
MP9922%
AK-47683%
CZ75-Auto540%
AWP580%
P2000450%
MAC-10333%
MAG-72100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11717 1:22 2 kills (AWP ×2), a wallbang, in 5 s T5.6
22/11719 1:44 1 kill (AWP), a wallbang T3.0
40/11724 1:28 2 kills (AK-47 ×2), 1 headshot, in 42.9 s T1.5
43/1178 1:15 1 kill (MAG-7), 1 headshot CT1.0
44/1179 1:25 1 kill (AWP) CT1.0
68/11710 0:40 1 kill (AWP), 1 through smoke CT0.5
94/1175 1:21 1 kill (MP9), 1 headshot CT-0.4
98/11715 bomb 0:35 1 kill (MAC-10) T-0.5
114/1172 1:32 1 kill (CZ75) CT-2.5
117/11713 bomb 0:22 1 kill (Glock), 1 headshot T-3.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
22 1:34 1v5 before the plant T · 100 HP · Bananalost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
13 1:39 wastedbarely blinded K H Y U N G ❖ X.XIV 0.7 s (0.1 s white); blinded MastepOogway 4.6 s on the move through Second Mid - safe
13 bomb 0:38 wastedbarely blinded Agnostic 1.1 s (0.1 s white), code10 0.8 s (0.1 s white)
15 1:41 blinded an enemy, but hurt the team tooblinded Vanila 4.8 s (2.0 s white), Agnostic 3.2 s (0.7 s white); blinded themselves 4.0 s on the move through Middle - an enemy could see them; blinded Rizlier 4.6 s holding Middle - died 0.1 s after the pop; blinded Осеменитель элитных телочек 2.7 s on the move through Middle - safe readhead retard peeked Vanila 1.9 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:43 punishedhit by K H Y U N G ❖ X.XIV 0.3 s after throwing a smoke at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 971 units away; a running throw
15 1:43 exposeda flash at Middle - seen by 1 enemy for 0.9 s, the nearest 216 units away; a running throw
16 1:39 punishedkilled by DeXStaR❤ with a smoke in hand at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 770 units away
23 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1581 units away; a jump throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:19 DeXStaR❤Librarycover not used: 48 units away, they'd have seen only your headdied
24 1:29 VanilaApartmentscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:17 tradeОсеменитель элитных телочек was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
2 1:42 holdheld with readhead retard, 429 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before readhead retard)
2 1:28 tradeMastepOogway was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 tradeRizlier was killed 959 units away: you traded in 1,719 ms (pros: 2,031 ms)
9 1:12 tradeMastepOogway was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
10 0:50 tradeMastepOogway was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
10 0:40 holdheld with readhead retard, 94 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before readhead retard)
11 1:44 holdheld with Rizlier, 683 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:43 tradeRizlier was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 holdheld with Rizlier, 142 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms after Rizlier)
13 1:34 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:33 line of firestood in readhead retard's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time)
13 1:27 in their waystood between Rizlier and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:26 line of firestood in Rizlier's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:37 tradeОсеменитель элитных телочек was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:30 tradeRizlier was killed 786 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:25 peek togetherpeeked the same enemy as readhead retard, 281 ms before them - early - you went first, alone
13 bomb 0:23 holdheld with readhead retard, 374 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before readhead retard)
15 1:39 line of firestood in MastepOogway's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 bomb 0:39 tradeMastepOogway was killed 548 units away: you traded in 4,781 ms (pros: 2,031 ms)
15 bomb 0:35 peek togetherpeeked the same enemy as readhead retard, 719 ms after them - late - your team-mate went first, as bait
16 1:47 tradeОсеменитель элитных телочек was killed 237 units away: not traded within 5 s (pros: 969 ms)
16 1:39 peek togetherpeeked the same enemy as Rizlier, 328 ms before them - early - you went first, alone
17 1:42 holdheld with Осеменитель элитных телочек, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Осеменитель элитных телочек)
17 1:38 tradeОсеменитель элитных телочек was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
20 1:41 in their waystood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time)
21 1:44 holdheld with Rizlier, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Rizlier)
22 1:43 tradeMastepOogway was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
22 1:41 tradereadhead retard was killed 334 units away: not traded within 5 s (pros: 1,641 ms)
22 1:39 tradeRizlier was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
22 1:34 tradeОсеменитель элитных телочек was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
23 1:26 holdheld with readhead retard, 215 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after readhead retard)
24 1:31 tradeRizlier was killed 469 units away: you traded in 3,312 ms (pros: 1,641 ms)
24 1:01 tradereadhead retard was killed 100 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:15 Vanilakilled by themGlock-18250 ms1109 ms2.5°
1 1:14 Vanilahit themP2000781 ms–1.8°
2 1:33 code10killed themCZ75-Auto469 ms859 ms4.1°
2 1:33 code10hit by themMAC-10750 ms–5.1°
2 1:26 Vanilakilled by themAK-47172 ms172 ms1.5°
3 1:20 Vanilakilled by themMAC-10531 ms906 ms18.3°
4 1:44 code10killed by themAK-47453 ms453 ms0.3°
5 1:22 DeXStaR❤killed themMP9469 ms750 ms5.6°
5 1:22 DeXStaR❤hit by themAK-47531 ms–43.1°
6 bomb 0:27 DeXStaR❤killed by themAK-47234 ms531 ms3.0°
7 1:19 DeXStaR❤killed by themAK-47375 ms375 ms0.6°
8 1:15 Agnostickilled themMAG-7766 ms766 ms14.6°
8 bomb 0:40 DeXStaR❤hit by themMAC-10375 ms–2.6°
8 bomb 0:37 DeXStaR❤hit themMAG-7391 ms–4.7°
8 bomb 0:36 DeXStaR❤killed by themMAC-10438 ms594 ms0.9°
9 1:25 DeXStaR❤killed themAWP438 ms438 ms1.4°
10 0:43 K H Y U N G ❖ X.XIVhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 0:40 K H Y U N G ❖ X.XIVkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:39 DeXStaR❤killed by themAWP547 ms547 ms0.4°
11 1:31 DeXStaR❤killed by themAK-47125 ms422 ms1.1°
13 1:34 DeXStaR❤hit themGlock-18328 ms–1.3°
13 bomb 0:27 Agnostichit by themP2000531 ms–0.7°
13 bomb 0:24 Agnostichit themGlock-181250 ms–1.1°
13 bomb 0:23 K H Y U N G ❖ X.XIVhit by themP2000359 ms–14.0°
13 bomb 0:22 K H Y U N G ❖ X.XIVkilled themGlock-18297 ms297 ms60.9°
13 bomb 0:22 code10killed by themUSP-S234 ms234 ms10.4°
14 1:37 Agnostickilled by themDesert Eagle406 ms406 ms9.1°
15 bomb 0:35 Agnostickilled themMAC-1016 ms16 ms3.0°
16 1:39 DeXStaR❤killed by themFAMAS391 ms562 ms1.3°
17 1:22 Vanilakilled themAWP2125 ms2125 ms4.0°
17 1:18 DeXStaR❤killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 code10killed by themDesert Eagle516 ms516 ms3.7°
19 1:44 K H Y U N G ❖ X.XIVkilled themAWP406 ms406 ms0.8°
19 1:00 Vanilakilled by themAK-4716 ms312 ms0.7°
20 1:41 code10killed by themM4A1-S250 ms547 ms4.8°
21 1:43 K H Y U N G ❖ X.XIVkilled by themAWP281 ms281 ms0.7°
22 1:33 DeXStaR❤killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:20 K H Y U N G ❖ X.XIVkilled by themM4A1-S266 ms562 ms2.8°
24 1:29 Vanilakilled themAK-47734 ms1141 ms2.2°
24 0:45 Agnostickilled themAK-47266 ms266 ms1.4°
24 0:35 K H Y U N G ❖ X.XIVkilled by themAWP281 ms281 ms0.3°

Shots

You fired 8 of your 16 first shots too soon: 7 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:15 VanilaP2000640aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/4cut short (a death, a reload)11% / 45%
2 1:33 code10CZ75-Auto711aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/10killed them23% / 57%
5 1:22 DeXStaR❤MP9370aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/14killed them12% / 47%
6 bomb 0:27 DeXStaR❤AWP220fired while moving (39 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 66%
9 1:25 DeXStaR❤AWP1192fine - pros would have fired it too1/1killed them66% / 70%
10 0:40 DeXStaR❤AWP1106aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first1/1cut short (a death, a reload)1% / 72%
13 1:34 DeXStaR❤Glock-18820fine - pros would have fired it too1/328% / 49%
13 bomb 0:27 AgnosticGlock-18967aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/313% / 39%
13 bomb 0:26 AgnosticGlock-18977fine - pros would have fired it too0/249% / 49%
13 bomb 0:25 AgnosticGlock-18977aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/6cut short (a death, a reload)8% / 51%
13 bomb 0:22 K H Y U N G ❖ X.XIVGlock-1834fine - pros would have fired it too1/1killed them31% / 45%
14 1:38 AgnosticMAC-10345aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/2cut short (a death, a reload)6% / 60%
17 1:22 VanilaAWP187fine - pros would have fired it too1/1killed them86% / 86%
19 1:44 K H Y U N G ❖ X.XIVAWP1580fine - pros would have fired it too1/1killed them77% / 77%
24 1:29 VanilaAK-47544fine - pros would have fired it too4/8killed them61% / 61%
24 0:45 AgnosticAK-47542fine - pros would have fired it too1/4killed them72% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.