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Inferno, lost 11-13 · Thu 12 Nov, 00:04

readhead retard24,290

The match

Aim

336 msTTD641 msTTK4.1°Crosshair↓54%1st bullet54%Spray13%Head46%Counter-strafe

Scoreboard

100ADR79%KAST

Positioning

Shots

19/39Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103735%
AK-472556%
M4A42483%
MP91878%
USP-S1429%
Glock-181443%
P250450%
M4A1-S450%
AWP2100%
Tec-920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1177 1:17 4 kills (AWP ×2, M4A4, AK-47), 1 headshot, in 51.2 s CT8.9
18/1174 1:26 2 kills (MP9, AK-47), 1 headshot, in 5.3 s CT3.7
24/11710 0:38 1 kill (M4A4), 1 through smoke CT2.5
38/11715 1:38 2 kills (MAC-10, USP-S), all headshots, in 2 s T1.6
39/1179 1:22 2 kills (M4A4 ×2), in 33.7 s CT1.5
42/1173 1:31 1 kill (M4A4), 1 through smoke CT1.0
45/11712 1:26 1 kill (M4A4) CT1.0
54/11723 1:25 1 kill (AK-47), 1 headshot T0.8
57/11721 1:13 1 kill (AK-47), 1 headshot T0.7
72/1172 1:42 2 kills (P250, MAC-10), all headshots, in 26.6 s CT0.3
80/1176 bomb 0:23 1 kill (AK-47) CT0.0
82/11714 bomb 0:36 1 kill (MAC-10) T-0.0
83/11713 bomb 0:23 2 kills (Glock ×2), in 2.7 s T-0.0
96/1175 1:30 1 kill (MP9) CT-0.5
100/1178 1:22 1 kill (AK-47) CT-0.7
111/11718 1:41 2 kills (AK-47 ×2), 1 headshot, in 64.5 s T-2.0
116/1171 bomb 0:36 1 kill (USP-S), 1 headshot CT-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:38 1v5 after the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
4 1:19 1v3 before the plant CT · 100 HP · Apartmentslost - died later
6 bomb 0:27 1v2 after the plant CT · 100 HP · Balconylost - died later, after 1 kill · first fight won, saw them first
10 0:39 1v1 before the plant CT · 100 HP · T Rampwon - killed them · first fight won, saw each other
11 1:16 1v4 before the plant CT · 100 HP · Balconylost - died with two or more on them at once · first fight lost, saw each other
13 bomb 0:22 1v1 after the plant T · 35 HP · Bombsite Bwon - killed them · first fight won, saw each other
18 bomb 0:17 1v1 after the plant T · 7 HP · Bananawon - the bomb went off · first fight lost, saw each other
19 bomb 0:39 1v2 after the plant T · 100 HP · Bombsite Alost - died later · saw each other
21 1:17 1v4 before the plant T · 100 HP · Bridgelost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 bomb 0:19 weakbarely blinded DeXStaR❤ 2.0 s (0.2 s white)
18 1:44 misled a peekbarely blinded DeXStaR❤ 1.1 s (0.1 s white) the enemy was barely blinded, and Rizlier peeked DeXStaR❤ 1.6 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 26 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from T Ramp (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:46 punishedhit by code10 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 975 units away, thrown in the open; a running throw
13 1:25 exposeda smoke at Banana - seen by 1 enemy for 0.5 s, the nearest 594 units away
16 1:47 punishedhit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw
17 1:48 punishedhit by K H Y U N G ❖ X.XIV 0.5 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1513 units away; a running throw

Positioning

In 2 of your 42 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 32 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 bomb 0:37 VanilaBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
20 1:41 code10Bananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%. 1 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
18 bomb 0:12 Fell for code10's fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to sparebaited you - killed you 3.0 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 24 rounds (2 times longer than pros stand there). 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 28 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 holdheld with Осеменитель элитных телочек, 474 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after Осеменитель элитных телочек)
2 1:42 holdheld with ТОЛИК СТАМЕСКА, 429 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after ТОЛИК СТАМЕСКА)
2 1:26 tradeТОЛИК СТАМЕСКА was killed 893 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 tradeMastepOogway was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
4 1:44 tradeТОЛИК СТАМЕСКА was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 tradeRizlier was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeMastepOogway was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
9 1:12 tradeMastepOogway was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
10 1:41 tradeRizlier was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
10 0:50 tradeMastepOogway was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
10 0:40 holdheld with ТОЛИК СТАМЕСКА, 94 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after ТОЛИК СТАМЕСКА)
10 0:39 tradeТОЛИК СТАМЕСКА was killed 99 units away: you traded in 1,500 ms (pros: 969 ms)
11 1:31 holdheld with ТОЛИК СТАМЕСКА, 1026 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:27 tradeMastepOogway was killed 838 units away: you traded in 859 ms (pros: 625 ms)
13 1:37 holdheld with Rizlier, 141 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after Rizlier)
13 1:35 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:37 tradeОсеменитель элитных телочек was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:30 tradeRizlier was killed 763 units away: not traded within 5 s (pros: 625 ms)
13 bomb 0:25 holdheld with ТОЛИК СТАМЕСКА, 357 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:23 holdheld with ТОЛИК СТАМЕСКА, 374 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after ТОЛИК СТАМЕСКА)
13 bomb 0:22 tradeТОЛИК СТАМЕСКА was killed 356 units away: you traded in 2,016 ms (pros: 1,641 ms)
14 1:17 tradeОсеменитель элитных телочек was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 tradeRizlier was killed 189 units away: you traded in 2,859 ms (pros: 625 ms)
15 1:36 line of firestood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 1:47 tradeОсеменитель элитных телочек was killed 71 units away: not traded within 5 s (pros: 969 ms)
17 1:47 in their waystood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:47 in their waystood between Осеменитель элитных телочек and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:38 tradeОсеменитель элитных телочек was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
18 1:44 in their waystood between Rizlier and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:42 tradeRizlier was killed 102 units away: you traded in 1,016 ms (pros: 625 ms)
18 1:11 tradeТОЛИК СТАМЕСКА was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:40 tradeОсеменитель элитных телочек was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:17 tradeMastepOogway was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
19 1:00 tradeТОЛИК СТАМЕСКА was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:40 holdheld with MastepOogway, 796 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:39 tradeMastepOogway was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 in their waystood between ТОЛИК СТАМЕСКА and an enemy they could see, for 438 ms (pros: 125 ms at a time)
20 1:41 line of firestood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:41 in their waystood between Rizlier and an enemy they could see, for 438 ms (pros: 125 ms at a time)
20 1:41 tradeТОЛИК СТАМЕСКА was killed 226 units away: not traded within 5 s (pros: 625 ms)
22 1:47 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
22 1:43 tradeMastepOogway was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
23 1:30 tradeRizlier was killed 78 units away: you traded in 4,172 ms (pros: 969 ms)
23 1:26 holdheld with ТОЛИК СТАМЕСКА, 215 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ТОЛИК СТАМЕСКА)
23 1:20 tradeТОЛИК СТАМЕСКА was killed 216 units away: not traded within 5 s (pros: 969 ms)
24 1:36 tradeMastepOogway was killed 622 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 Vanilakilled themUSP-S672 ms1375 ms3.3°
1 bomb 0:35 K H Y U N G ❖ X.XIVhit by themGlock-18859 ms–2.8°
1 bomb 0:35 K H Y U N G ❖ X.XIVhit themP20001656 ms–38.8°
1 bomb 0:34 DeXStaR❤killed by themGlock-18422 ms422 ms4.5°
2 1:42 DeXStaR❤killed themP250391 ms703 ms11.0°
2 1:15 K H Y U N G ❖ X.XIVkilled themMAC-10344 ms578 ms2.1°
2 bomb 0:18 Agnostichit themMAC-1094 ms–2.0°
2 bomb 0:18 Agnostickilled by themAK-47484 ms484 ms10.8°
3 1:46 code10hit by themMAC-10859 ms–0.9°
3 1:33 DeXStaR❤killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 Vanilakilled by themAK-47328 ms328 ms1.4°
4 1:27 DeXStaR❤killed themMP9297 ms656 ms15.8°
4 1:21 code10killed themAK-47203 ms297 ms3.8°
4 1:15 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:31 Agnostickilled themMP9438 ms1359 ms4.2°
5 1:29 DeXStaR❤killed by themAK-47344 ms344 ms2.0°
6 bomb 0:23 K H Y U N G ❖ X.XIVkilled themAK-47797 ms1094 ms1.9°
6 bomb 0:13 DeXStaR❤killed by themAK-47297 ms594 ms3.5°
7 1:18 K H Y U N G ❖ X.XIVkilled themM4A4844 ms1203 ms11.2°
7 1:07 Agnostickilled themAWP234 ms234 ms7.0°
7 1:02 DeXStaR❤killed themAWP266 ms266 ms1.4°
7 0:26 code10killed themAK-47453 ms453 ms3.5°
8 1:22 code10hit by themM4A4266 ms–3.1°
8 1:22 code10killed themAK-47375 ms578 ms4.9°
8 1:22 Vanilakilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:22 K H Y U N G ❖ X.XIVkilled themM4A4328 ms609 ms2.6°
9 1:22 K H Y U N G ❖ X.XIVhit by themGalil AR469 ms–0.2°
9 0:48 code10killed themM4A4406 ms672 ms3.2°
10 0:38 DeXStaR❤killed themM4A4438 ms531 ms4.0°
11 1:14 K H Y U N G ❖ X.XIVhit themM4A4328 ms–22.0°
11 1:14 K H Y U N G ❖ X.XIVkilled by themAK-47359 ms359 ms17.9°
12 1:26 K H Y U N G ❖ X.XIVkilled themM4A4641 ms1000 ms42.2°
13 1:34 DeXStaR❤hit themGlock-18703 ms–0.3°
13 1:34 DeXStaR❤hit by themP2000828 ms–3.6°
13 bomb 0:32 code10hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:25 Agnostickilled themGlock-18328 ms1797 ms2.7°
13 bomb 0:20 code10killed themGlock-18641 ms641 ms11.0°
14 bomb 0:37 Vanilakilled themMAC-10328 ms844 ms11.3°
14 bomb 0:37 Vanilahit by themMAC-10359 ms–0.9°
15 1:39 Vanilakilled themUSP-S219 ms2906 ms6.0°
15 1:39 code10killed themMAC-10875 ms1031 ms7.3°
15 1:37 Vanilahit by themDesert Eagle1172 ms–21.7°
16 1:47 K H Y U N G ❖ X.XIVhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:31 Vanilahit themM4A4281 ms–3.0°
16 bomb 0:35 Vanilahit themM4A4328 ms–14.1°
16 bomb 0:35 Vanilakilled by themDesert Eagle375 ms375 ms3.3°
17 1:47 K H Y U N G ❖ X.XIVhit by themSSG 08266 ms–1.2°
17 1:30 Vanilakilled by themM4A1-S312 ms406 ms12.9°
18 1:42 DeXStaR❤hit by themM4A4141 ms–7.9°
18 1:41 DeXStaR❤killed themAK-47266 ms469 ms9.7°
18 0:37 Vanilakilled themAK-47172 ms172 ms3.4°
18 bomb 0:09 code10killed by themMP9391 ms391 ms3.2°
19 bomb 0:33 Vanilahit by themAK-47422 ms–18.4°
19 bomb 0:29 Vanilakilled by themAK-47609 ms609 ms6.9°
20 1:41 code10killed by themM4A1-S312 ms703 ms2.8°
20 1:41 DeXStaR❤hit by themMP9391 ms–18.2°
21 1:13 Vanilakilled themAK-47391 ms391 ms6.2°
21 0:58 DeXStaR❤killed by themM4A1-S312 ms609 ms0.7°
23 1:25 Agnostickilled themAK-47281 ms281 ms2.8°
23 1:17 K H Y U N G ❖ X.XIVkilled by themM4A1-S438 ms547 ms3.3°
24 1:05 K H Y U N G ❖ X.XIVhit by themAWP156 ms–0.7°
24 1:05 K H Y U N G ❖ X.XIVhit themAK-47141 ms–1.3°

Shots

You fired 19 of your 39 first shots too soon: 13 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:37 VanilaUSP-S238fine - pros would have fired it too2/6killed them32% / 44%
1 bomb 0:36 K H Y U N G ❖ X.XIVUSP-S773fired while moving (163 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 58%
1 bomb 0:35 K H Y U N G ❖ X.XIVUSP-S775fine - pros would have fired it too1/161% / 61%
1 bomb 0:34 K H Y U N G ❖ X.XIVUSP-S775fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 43%
2 1:42 DeXStaR❤P250183aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first2/6killed them3% / 59%
2 1:15 K H Y U N G ❖ X.XIVMAC-10584fine - pros would have fired it too4/8killed them48% / 55%
2 bomb 0:18 AgnosticMAC-10489fired while moving (125 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)59% / 72%
4 1:27 DeXStaR❤MP9122fine - pros would have fired it too6/9killed them60% / 60%
4 1:21 code10AK-47310fired while moving (75 u/s), too fast to be accurate - stop first2/5killed them37% / 52%
5 1:31 AgnosticMP9821fine - pros would have fired it too6/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
5 1:30 AgnosticMP9806aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/4killed them9% / 51%
6 bomb 0:23 K H Y U N G ❖ X.XIVAK-47531fine - pros would have fired it too2/7killed them58% / 58%
7 1:18 K H Y U N G ❖ X.XIVM4A4289fired while moving (52 u/s), too fast to be accurate - stop first5/6killed them49% / 67%
7 1:07 AgnosticAWP182fine - pros would have fired it too1/1killed them68% / 82%
7 1:02 DeXStaR❤AWP555fine - pros would have fired it too1/1killed them83% / 83%
7 0:26 code10AK-47610fine - pros would have fired it too1/5killed them45% / 46%
8 1:22 code10AK-47226fired while moving (170 u/s), too fast to be accurate - stop first3/8killed them11% / 53%
9 1:22 K H Y U N G ❖ X.XIVM4A4610fired while moving (95 u/s), too fast to be accurate - stop first4/10killed them27% / 54%
9 0:48 code10M4A4478fired while moving (112 u/s), too fast to be accurate - stop first3/9killed them17% / 51%
10 0:38 DeXStaR❤M4A41004fine - pros would have fired it too2/6killed them54% / 54%
11 1:14 K H Y U N G ❖ X.XIVM4A4149fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%
12 1:26 K H Y U N G ❖ X.XIVM4A4320fired while moving (98 u/s), too fast to be accurate - stop first5/6killed them43% / 62%
13 1:35 DeXStaR❤Glock-18767fired while moving (240 u/s), too fast to be accurate - stop first1/543% / 46%
13 bomb 0:25 AgnosticGlock-18921aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/111% / 37%
13 bomb 0:24 AgnosticGlock-18965fine - pros would have fired it too3/8killed them30% / 43%
13 bomb 0:21 code10Glock-18373aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4killed them7% / 57%
14 bomb 0:37 VanilaMAC-10829fine - pros would have fired it too4/13killed them45% / 50%
15 1:39 VanilaMAC-10382fine - pros would have fired it too5/22cut short (a death, a reload)49% / 52%
15 1:37 VanilaUSP-S188aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/3killed them12% / 54%
16 1:31 VanilaM4A1-S643fine - pros would have fired it too1/680% / 80%
16 bomb 0:35 VanilaM4A1-S277fired while moving (114 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)51% / 58%
18 1:41 DeXStaR❤AK-47300fine - pros would have fired it too3/6killed them59% / 59%
18 0:37 VanilaAK-47144fired while moving (49 u/s), too fast to be accurate - stop first1/3killed them47% / 63%
19 bomb 0:32 VanilaAK-47333aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/72% / 60%
19 bomb 0:29 VanilaAK-47359fired while moving (120 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)15% / 51%
20 1:41 DeXStaR❤Tec-9263fine - pros would have fired it too0/2cut short (a death, a reload)26% / 43%
21 1:13 VanilaAK-47498fine - pros would have fired it too1/5killed them69% / 69%
21 0:57 DeXStaR❤AK-47830fine - pros would have fired it too0/2cut short (a death, a reload)43% / 47%
23 1:25 AgnosticAK-47635fine - pros would have fired it too1/4killed them42% / 52%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.