Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 37 | 35% |
| AK-47 | 25 | 56% |
| M4A4 | 24 | 83% |
| MP9 | 18 | 78% |
| USP-S | 14 | 29% |
| Glock-18 | 14 | 43% |
| P250 | 4 | 50% |
| M4A1-S | 4 | 50% |
| AWP | 2 | 100% |
| Tec-9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/117 | 7 1:17 | 4 kills (AWP ×2, M4A4, AK-47), 1 headshot, in 51.2 s CT | 8.9 |
| 18/117 | 4 1:26 | 2 kills (MP9, AK-47), 1 headshot, in 5.3 s CT | 3.7 |
| 24/117 | 10 0:38 | 1 kill (M4A4), 1 through smoke CT | 2.5 |
| 38/117 | 15 1:38 | 2 kills (MAC-10, USP-S), all headshots, in 2 s T | 1.6 |
| 39/117 | 9 1:22 | 2 kills (M4A4 ×2), in 33.7 s CT | 1.5 |
| 42/117 | 3 1:31 | 1 kill (M4A4), 1 through smoke CT | 1.0 |
| 45/117 | 12 1:26 | 1 kill (M4A4) CT | 1.0 |
| 54/117 | 23 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 57/117 | 21 1:13 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 72/117 | 2 1:42 | 2 kills (P250, MAC-10), all headshots, in 26.6 s CT | 0.3 |
| 80/117 | 6 bomb 0:23 | 1 kill (AK-47) CT | 0.0 |
| 82/117 | 14 bomb 0:36 | 1 kill (MAC-10) T | -0.0 |
| 83/117 | 13 bomb 0:23 | 2 kills (Glock ×2), in 2.7 s T | -0.0 |
| 96/117 | 5 1:30 | 1 kill (MP9) CT | -0.5 |
| 100/117 | 8 1:22 | 1 kill (AK-47) CT | -0.7 |
| 111/117 | 18 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 64.5 s T | -2.0 |
| 116/117 | 1 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:38 | 1v5 after the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 4 1:19 | 1v3 before the plant CT · 100 HP · Apartments | lost - died later |
| 6 bomb 0:27 | 1v2 after the plant CT · 100 HP · Balcony | lost - died later, after 1 kill · first fight won, saw them first |
| 10 0:39 | 1v1 before the plant CT · 100 HP · T Ramp | won - killed them · first fight won, saw each other |
| 11 1:16 | 1v4 before the plant CT · 100 HP · Balcony | lost - died with two or more on them at once · first fight lost, saw each other |
| 13 bomb 0:22 | 1v1 after the plant T · 35 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 18 bomb 0:17 | 1v1 after the plant T · 7 HP · Banana | won - the bomb went off · first fight lost, saw each other |
| 19 bomb 0:39 | 1v2 after the plant T · 100 HP · Bombsite A | lost - died later · saw each other |
| 21 1:17 | 1v4 before the plant T · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
2 flashes: 0 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 bomb 0:19 | weak | barely blinded DeXStaR❤ 2.0 s (0.2 s white) |
| 18 1:44 | misled a peek | barely blinded DeXStaR❤ 1.1 s (0.1 s white) the enemy was barely blinded, and Rizlier peeked DeXStaR❤ 1.6 s after the pop; got hit first |
Throws
30 grenades: 26 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from T Ramp (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:46 | punished | hit by code10 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 975 units away, thrown in the open; a running throw |
| 13 1:25 | exposed | a smoke at Banana - seen by 1 enemy for 0.5 s, the nearest 594 units away |
| 16 1:47 | punished | hit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - out of the enemy's view (through a smoke or a wall); a jump throw |
| 17 1:48 | punished | hit by K H Y U N G ❖ X.XIV 0.5 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1513 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 bomb 0:37 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 20 1:41 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%. 1 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 18 bomb 0:12 | Fell for code10's fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to spare | baited you - killed you 3.0 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 24 rounds (2 times longer than pros stand there). 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 28 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | hold | held with Осеменитель элитных телочек, 474 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after Осеменитель элитных телочек) |
| 2 1:42 | hold | held with ТОЛИК СТАМЕСКА, 429 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after ТОЛИК СТАМЕСКА) |
| 2 1:26 | trade | ТОЛИК СТАМЕСКА was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | trade | MastepOogway was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:44 | trade | ТОЛИК СТАМЕСКА was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | trade | Rizlier was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | MastepOogway was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:12 | trade | MastepOogway was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:41 | trade | Rizlier was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:50 | trade | MastepOogway was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:40 | hold | held with ТОЛИК СТАМЕСКА, 94 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after ТОЛИК СТАМЕСКА) |
| 10 0:39 | trade | ТОЛИК СТАМЕСКА was killed 99 units away: you traded in 1,500 ms (pros: 969 ms) |
| 11 1:31 | hold | held with ТОЛИК СТАМЕСКА, 1026 units and 91° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:27 | trade | MastepOogway was killed 838 units away: you traded in 859 ms (pros: 625 ms) |
| 13 1:37 | hold | held with Rizlier, 141 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after Rizlier) |
| 13 1:35 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:37 | trade | Осеменитель элитных телочек was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:30 | trade | Rizlier was killed 763 units away: not traded within 5 s (pros: 625 ms) |
| 13 bomb 0:25 | hold | held with ТОЛИК СТАМЕСКА, 357 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:23 | hold | held with ТОЛИК СТАМЕСКА, 374 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after ТОЛИК СТАМЕСКА) |
| 13 bomb 0:22 | trade | ТОЛИК СТАМЕСКА was killed 356 units away: you traded in 2,016 ms (pros: 1,641 ms) |
| 14 1:17 | trade | Осеменитель элитных телочек was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | trade | Rizlier was killed 189 units away: you traded in 2,859 ms (pros: 625 ms) |
| 15 1:36 | line of fire | stood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 16 1:47 | trade | Осеменитель элитных телочек was killed 71 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:47 | in their way | stood between Rizlier and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:47 | in their way | stood between Осеменитель элитных телочек and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:38 | trade | Осеменитель элитных телочек was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:44 | in their way | stood between Rizlier and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:42 | trade | Rizlier was killed 102 units away: you traded in 1,016 ms (pros: 625 ms) |
| 18 1:11 | trade | ТОЛИК СТАМЕСКА was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:40 | trade | Осеменитель элитных телочек was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:17 | trade | MastepOogway was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:00 | trade | ТОЛИК СТАМЕСКА was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:40 | hold | held with MastepOogway, 796 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:39 | trade | MastepOogway was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | in their way | stood between ТОЛИК СТАМЕСКА and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 20 1:41 | line of fire | stood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:41 | in their way | stood between Rizlier and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 20 1:41 | trade | ТОЛИК СТАМЕСКА was killed 226 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:47 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 22 1:43 | trade | MastepOogway was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:30 | trade | Rizlier was killed 78 units away: you traded in 4,172 ms (pros: 969 ms) |
| 23 1:26 | hold | held with ТОЛИК СТАМЕСКА, 215 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ТОЛИК СТАМЕСКА) |
| 23 1:20 | trade | ТОЛИК СТАМЕСКА was killed 216 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:36 | trade | MastepOogway was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed them | USP-S | 672 ms | 1375 ms | 3.3° | ||
| 1 bomb 0:35 | hit by them | Glock-18 | 859 ms | – | 2.8° | ||
| 1 bomb 0:35 | hit them | P2000 | 1656 ms | – | 38.8° | ||
| 1 bomb 0:34 | killed by them | Glock-18 | 422 ms | 422 ms | 4.5° | ||
| 2 1:42 | killed them | P250 | 391 ms | 703 ms | 11.0° | ||
| 2 1:15 | killed them | MAC-10 | 344 ms | 578 ms | 2.1° | ||
| 2 bomb 0:18 | hit them | MAC-10 | 94 ms | – | 2.0° | ||
| 2 bomb 0:18 | killed by them | AK-47 | 484 ms | 484 ms | 10.8° | ||
| 3 1:46 | hit by them | MAC-10 | 859 ms | – | 0.9° | ||
| 3 1:33 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | killed by them | AK-47 | 328 ms | 328 ms | 1.4° | ||
| 4 1:27 | killed them | MP9 | 297 ms | 656 ms | 15.8° | ||
| 4 1:21 | killed them | AK-47 | 203 ms | 297 ms | 3.8° | ||
| 4 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | killed them | MP9 | 438 ms | 1359 ms | 4.2° | ||
| 5 1:29 | killed by them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 6 bomb 0:23 | killed them | AK-47 | 797 ms | 1094 ms | 1.9° | ||
| 6 bomb 0:13 | killed by them | AK-47 | 297 ms | 594 ms | 3.5° | ||
| 7 1:18 | killed them | M4A4 | 844 ms | 1203 ms | 11.2° | ||
| 7 1:07 | killed them | AWP | 234 ms | 234 ms | 7.0° | ||
| 7 1:02 | killed them | AWP | 266 ms | 266 ms | 1.4° | ||
| 7 0:26 | killed them | AK-47 | 453 ms | 453 ms | 3.5° | ||
| 8 1:22 | hit by them | M4A4 | 266 ms | – | 3.1° | ||
| 8 1:22 | killed them | AK-47 | 375 ms | 578 ms | 4.9° | ||
| 8 1:22 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:22 | killed them | M4A4 | 328 ms | 609 ms | 2.6° | ||
| 9 1:22 | hit by them | Galil AR | 469 ms | – | 0.2° | ||
| 9 0:48 | killed them | M4A4 | 406 ms | 672 ms | 3.2° | ||
| 10 0:38 | killed them | M4A4 | 438 ms | 531 ms | 4.0° | ||
| 11 1:14 | hit them | M4A4 | 328 ms | – | 22.0° | ||
| 11 1:14 | killed by them | AK-47 | 359 ms | 359 ms | 17.9° | ||
| 12 1:26 | killed them | M4A4 | 641 ms | 1000 ms | 42.2° | ||
| 13 1:34 | hit them | Glock-18 | 703 ms | – | 0.3° | ||
| 13 1:34 | hit by them | P2000 | 828 ms | – | 3.6° | ||
| 13 bomb 0:32 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:25 | killed them | Glock-18 | 328 ms | 1797 ms | 2.7° | ||
| 13 bomb 0:20 | killed them | Glock-18 | 641 ms | 641 ms | 11.0° | ||
| 14 bomb 0:37 | killed them | MAC-10 | 328 ms | 844 ms | 11.3° | ||
| 14 bomb 0:37 | hit by them | MAC-10 | 359 ms | – | 0.9° | ||
| 15 1:39 | killed them | USP-S | 219 ms | 2906 ms | 6.0° | ||
| 15 1:39 | killed them | MAC-10 | 875 ms | 1031 ms | 7.3° | ||
| 15 1:37 | hit by them | Desert Eagle | 1172 ms | – | 21.7° | ||
| 16 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:31 | hit them | M4A4 | 281 ms | – | 3.0° | ||
| 16 bomb 0:35 | hit them | M4A4 | 328 ms | – | 14.1° | ||
| 16 bomb 0:35 | killed by them | Desert Eagle | 375 ms | 375 ms | 3.3° | ||
| 17 1:47 | hit by them | SSG 08 | 266 ms | – | 1.2° | ||
| 17 1:30 | killed by them | M4A1-S | 312 ms | 406 ms | 12.9° | ||
| 18 1:42 | hit by them | M4A4 | 141 ms | – | 7.9° | ||
| 18 1:41 | killed them | AK-47 | 266 ms | 469 ms | 9.7° | ||
| 18 0:37 | killed them | AK-47 | 172 ms | 172 ms | 3.4° | ||
| 18 bomb 0:09 | killed by them | MP9 | 391 ms | 391 ms | 3.2° | ||
| 19 bomb 0:33 | hit by them | AK-47 | 422 ms | – | 18.4° | ||
| 19 bomb 0:29 | killed by them | AK-47 | 609 ms | 609 ms | 6.9° | ||
| 20 1:41 | killed by them | M4A1-S | 312 ms | 703 ms | 2.8° | ||
| 20 1:41 | hit by them | MP9 | 391 ms | – | 18.2° | ||
| 21 1:13 | killed them | AK-47 | 391 ms | 391 ms | 6.2° | ||
| 21 0:58 | killed by them | M4A1-S | 312 ms | 609 ms | 0.7° | ||
| 23 1:25 | killed them | AK-47 | 281 ms | 281 ms | 2.8° | ||
| 23 1:17 | killed by them | M4A1-S | 438 ms | 547 ms | 3.3° | ||
| 24 1:05 | hit by them | AWP | 156 ms | – | 0.7° | ||
| 24 1:05 | hit them | AK-47 | 141 ms | – | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | USP-S | 238 | fine - pros would have fired it too | 2/6 | killed them | 32% / 44% | |
| 1 bomb 0:36 | USP-S | 773 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 58% | |
| 1 bomb 0:35 | USP-S | 775 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 1 bomb 0:34 | USP-S | 775 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 43% | |
| 2 1:42 | P250 | 183 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 2/6 | killed them | 3% / 59% | |
| 2 1:15 | MAC-10 | 584 | fine - pros would have fired it too | 4/8 | killed them | 48% / 55% | |
| 2 bomb 0:18 | MAC-10 | 489 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 59% / 72% | |
| 4 1:27 | MP9 | 122 | fine - pros would have fired it too | 6/9 | killed them | 60% / 60% | |
| 4 1:21 | AK-47 | 310 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/5 | killed them | 37% / 52% | |
| 5 1:31 | MP9 | 821 | fine - pros would have fired it too | 6/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 5 1:30 | MP9 | 806 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/4 | killed them | 9% / 51% | |
| 6 bomb 0:23 | AK-47 | 531 | fine - pros would have fired it too | 2/7 | killed them | 58% / 58% | |
| 7 1:18 | M4A4 | 289 | fired while moving (52 u/s), too fast to be accurate - stop first | 5/6 | killed them | 49% / 67% | |
| 7 1:07 | AWP | 182 | fine - pros would have fired it too | 1/1 | killed them | 68% / 82% | |
| 7 1:02 | AWP | 555 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 7 0:26 | AK-47 | 610 | fine - pros would have fired it too | 1/5 | killed them | 45% / 46% | |
| 8 1:22 | AK-47 | 226 | fired while moving (170 u/s), too fast to be accurate - stop first | 3/8 | killed them | 11% / 53% | |
| 9 1:22 | M4A4 | 610 | fired while moving (95 u/s), too fast to be accurate - stop first | 4/10 | killed them | 27% / 54% | |
| 9 0:48 | M4A4 | 478 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/9 | killed them | 17% / 51% | |
| 10 0:38 | M4A4 | 1004 | fine - pros would have fired it too | 2/6 | killed them | 54% / 54% | |
| 11 1:14 | M4A4 | 149 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% | |
| 12 1:26 | M4A4 | 320 | fired while moving (98 u/s), too fast to be accurate - stop first | 5/6 | killed them | 43% / 62% | |
| 13 1:35 | Glock-18 | 767 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 43% / 46% | ||
| 13 bomb 0:25 | Glock-18 | 921 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | 11% / 37% | ||
| 13 bomb 0:24 | Glock-18 | 965 | fine - pros would have fired it too | 3/8 | killed them | 30% / 43% | |
| 13 bomb 0:21 | Glock-18 | 373 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | killed them | 7% / 57% | |
| 14 bomb 0:37 | MAC-10 | 829 | fine - pros would have fired it too | 4/13 | killed them | 45% / 50% | |
| 15 1:39 | MAC-10 | 382 | fine - pros would have fired it too | 5/22 | cut short (a death, a reload) | 49% / 52% | |
| 15 1:37 | USP-S | 188 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | killed them | 12% / 54% | |
| 16 1:31 | M4A1-S | 643 | fine - pros would have fired it too | 1/6 | 80% / 80% | ||
| 16 bomb 0:35 | M4A1-S | 277 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 51% / 58% | |
| 18 1:41 | AK-47 | 300 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 18 0:37 | AK-47 | 144 | fired while moving (49 u/s), too fast to be accurate - stop first | 1/3 | killed them | 47% / 63% | |
| 19 bomb 0:32 | AK-47 | 333 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/7 | 2% / 60% | ||
| 19 bomb 0:29 | AK-47 | 359 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 15% / 51% | |
| 20 1:41 | Tec-9 | 263 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 43% | |
| 21 1:13 | AK-47 | 498 | fine - pros would have fired it too | 1/5 | killed them | 69% / 69% | |
| 21 0:57 | AK-47 | 830 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 47% | |
| 23 1:25 | AK-47 | 635 | fine - pros would have fired it too | 1/4 | killed them | 42% / 52% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.